Overview
Following what was called the Upgrade scandal, Kallon Industries had no choice but to deliver quickly a new JagerMech to the Armed Forces of the Federated Commonwealth and because of the price limitations and time constraints, they were hard pressed to find a solution.
Solution, which was somehow easily found looking at the history of the JM6-S with the JM6-A, one of the best anti Aerospace Fighter ‘Mech available on the market. The choice wasn’t made only on pure technical or financial grounds (since the retooling of production lines could be easily done) but also on marketing ones as an analysis of the battlefields showed that the Clans in spite of their advanced technologies were never able to achieve real air superiority above the battlefield. To help achieve this with less units in the air sector and thus free Aerospace Fighters for more Close Air Support missions on ground targets where the technological superiority of the Clans was greater.
Thus the go-ahead for the JM6-ADD1 was given.
Capabilities
Not much was changed from the basis of the JM6-DD, ie only the weapons went through a complete overhaul.
The Ultra AC/5 were kept but the AC/2 were dropped along the Medium Pulse Lasers. Instead 8 LRM-5 already produced by Kallon Industries were put in the arms and 2 Magna 200P Small Pulse Lasers from Precision Weaponry, a long time partner of Kallon Industries were used to provide some defence against the Elementals, a tool that could be used with great effect to destroy ‘Mechs performing support missions.
Battle History
So far, the JM6-ADD1 only saw combat against pirates, being used in ways not foreseen but a raid by elements from the rogue Fuchida’s Fusiliers showed a pair of JM6-ADD1 and 2 from the Kilbourne Periphery March Militia repulsing through their firepower attacks from several Aerospace Fighters and protecting the artillery support unit during the whole campaign.
Variants
The JM6-ADD2 is a variant of the JM6-ADD1 that drops the Ultra AC/5 and 2 LRM-5 for twin LB10-X allowing for a powerful mix of anti-aerospace fighter firepower with 6 LRM-5 and twin LB10-X. When acting together, pairs of both variants have been known to form a deadly duo preventing most aerospace fighter to come into the area they are protecting.
Deployment
The original goal was to go no further than a couple of production runs but because of their perceived efficiency and the demand of the AFFC, Kallon Industries decided that one out of 10 JagerMech produced should be a JM6-ADD.
Notable ‘MechWarriors and ‘Mechs
Bullseye is a ‘Mech that in spite of the short live of the JM6-ADD already went through several ‘MechWarriors along the Periphery borders units of the AFFC losing one after the other in “stupid” accidents out of the battlefield. What made it memorable is the uncanny capacity displayed by its pilots to bring all the time the four shots of its twin Ultra AC/5 on the same spot. Kallon Industries has requested that the ‘Mech comes back to the factory for a complete analysis of its targeting systems but so far no one has listened to them.
JagerMech JM6-ADD1
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 11 522 225 C-Bills
Total Cost: 11 600 225 C-Bills
Battle Value: 1 203
Chassis: Kallon Type XII Standard
Power Plant: Nissan 260 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Weave Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
2 General Motors/General Motors Nova-5 Ultra AC/5s
2 General Motors/Magna Mk Ii Medium Lasers
6 Kallon Industries/Holly LRM-5s
2 Precision Weaponry/Magna 200P Small Pulse Lasers
Manufacturer: Kallon Industries
Primary Factory: Talon
Communications System: Garret T11-A
Targeting and Tracking System: Garret D2j
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6,50
Engine: XL Fusion Engine 260 7,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 116 6,50
Armor Locations: 1 HD, 2 CT, 4 LT, 4 RT, 1 LA, 2 RA
CASE Locations: 1 LT, 1 RT 1,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 18
Center Torso (rear) 5
L/R Torso 15 17
L/R Torso (rear) 5
L/R Arm 10 8
L/R Leg 15 12
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Equipment Location Heat Critical Mass
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Medium Laser RT 3 1 1,00
Small Pulse Laser RT 2 1 1,00
Medium Laser LT 3 1 1,00
Small Pulse Laser LT 2 1 1,00
Ultra AC/5 RA 1 5 9,00
3 LRM-5s RA 6 3 6,00
Ultra AC/5 LA 1 5 9,00
3 LRM-5s LA 6 3 6,00
@Ultra AC/5 (20) RT - 1 1,00
@LRM-5 (24) RT - 1 1,00
@Ultra AC/5 (20) LT - 1 1,00
@LRM-5 (24) LT - 1 1,00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
4 3 4 3 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
JagerMech JM6-ADD2
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 12 083 225 C-Bills
Total Cost: 12 183 225 C-Bills
Battle Value: 1 200
Chassis: Kallon Type XII Standard
Power Plant: Nissan 260 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Weave Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
2 Kallon Industries/Imperator Code Red LB 10-X ACs
2 General Motors/Magna Mk Ii Medium Lasers
4 Kallon Industries/Holly LRM-5s
2 Precision Weaponry/Magna 200P Small Pulse Lasers
Manufacturer: Kallon Industries
Primary Factory: Talon
Communications System: Garret T11-A
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6,50
Engine: XL Fusion Engine 260 7,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 116 6,50
Armor Locations: 1 HD, 2 CT, 4 LT, 4 RT, 1 LA, 2 RA
CASE Locations: 1 LT, 1 RT 1,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 18
Center Torso (rear) 5
L/R Torso 15 17
L/R Torso (rear) 5
L/R Arm 10 8
L/R Leg 15 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1,00
Small Pulse Laser RT 2 1 1,00
Medium Laser LT 3 1 1,00
Small Pulse Laser LT 2 1 1,00
2 LRM-5s RA 4 2 4,00
LB 10-X AC RA 2 6 11,00
2 LRM-5s LA 4 2 4,00
LB 10-X AC LA 2 6 11,00
@LRM-5 (24) RT - 1 1,00
@LB 10-X (Cluster) (10) RT - 1 1,00
@LRM-5 (24) LT - 1 1,00
@LB 10-X (Cluster) (10) LT - 1 1,00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
4 4 4 3 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1, FLK 1/1/1