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Author Topic: Optimizing the Locust!  (Read 62255 times)

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Takiro

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Re: Optimizing the Locust!
« Reply #30 on: June 20, 2019, 08:24:23 PM »

Here is my take on a high tech Draconis version of the Locust, still waiting on Ice Hellion. ;)

LCT-4K LOCUST

Mass: 20 tons
Chassis: Bergan VII
Power Plant: () 160 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: (Ferro Fibrous)
Armament: 4 Martell Medium Lasers
Manufacturer: Bergan Industries
        Primary Factory: N/A
Communications System: Garret T10-B with C3 Slave and Guardian ECM Suite
Targeting and Tracking System: O/P 911

OVERVIEW
The fall of Alshain during the Clan Invasion left the Draconis Combine without any Locust production lines. With the threat remaining and hundreds of these Light ‘Mechs still in-service House Kurita was very interested in possible upgrades. When Bullrun Engineering approached anti-Clan forces with their LCT-4 variants the DCMS was intrigued. The Dragon faced a unique set of circumstances and had some new technology that these designers had not seen. Quickly recognizing the potential of the C3 Network especially when paired with the fast Locust they quickly set to work on a new Draconis variant.

CAPABILITIES



Type: Locust
Technology Base: InnerSphere Level 2
Tonnage: 20 tons

Equipment                  Mass
Internal Structure:               2
Engine:         160 XL      3
        Walking MP:                 8
        Running MP:                 12
        Jumping MP:                 0                                     0
Heat Sinks:                            10 (20)                            0
Gyro:                                                                             2
Cockpit:                                                                         3
Armor Factor:                        63                                   3.5

                               Internal Structure         Armor Value
        Head                              3                             7
        Center Torso                  6                             8 / 2
        R/L Torso                       5                             8 / 2
        R/L Arm                         3                             5
        R/L Leg                          4                             8

Weapons and Ammo:         Location         Criticals        Mass
C3 Slave          H      1      1
Guardian ECM Suite               CT      2      1.5
2 Medium Lasers      RA      2      2
2 Medium Lasers      LA      2      2
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Takiro

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Re: Optimizing the Locust!
« Reply #31 on: June 23, 2019, 10:00:34 AM »

Okay folks, I am going to call an end to this contest at 12 AM ET tonight which is fourteen hours away from now. I've had a lot of fun looking at our first Big Mech here and hope you have as well.

For an untimed phase two of this challenge anyone can submit their Level 3 Locusts now. These experimental units really are not meant for full scale production but to push the bounds of the Mechs capabilities. As always have fun with these concepts.

My 'Super Locust' which I have yet to actually design out will be 25 tons probably from the same minds at NAIS which gave us the 'Super Wasp' and 'Super Griffin'. However, there are two other inspirations for me to go there (enlarging the chassis to improve the basic concept). One is the Locust IIC which does the same thing for the Clans and while not seen in bulk by the InnerSphere at this time they would at least know of it to draw inspiration. Two is masterarminas old maxim for the Clans who in his alternate realized 20 tonners just couldn't take the pounding of modern combat. That really got me thinking about why some crackpot in the InnerSphere could come to the same conclusion and even go so far as to reclassifying 20 tonners as Ultra Light 'Mechs. The proposal is more in depth than just this single reclass but a whole sale rethinking of Mech weights which is why it fits here.

So you still have fourteen hours to submit your 3052 level 2 designs for the Locust or go outside the box for any and all Level 3 concept, enjoy folks!
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Takiro

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Re: Optimizing the Locust!
« Reply #32 on: June 26, 2019, 04:10:20 PM »

Well the review of these 28 designs continues folks but created something based on the conversation below. Love to hear what you all think!


What if this design or research team went through ComStar to achieve this perhaps as mediators? Alternatively these Taurians could go rogue because of their high tech research being stifled. Later these concepts could return to the Concordat in a post-Thomas reign. Just trying to think of a that masterarminas original story angle could fit if just a little.


No way they go through Comstar- Thomas would consider any contact with the FS treason.  It's more likely they go rogue.  Periphery 2e talks about this era - one of the comments is that many Taurians (especially those in the military) were tired of Thomas' paranoia and felt he needed to focus on the real threat - pirates, not the Davion boogeyman.  Therefore I could see some of them getting pissed and leaving - much like how the Far Lookers secretly conducted colonization efforts during Thomas' reign.

I'd love it if you and masterarminas (my two favorite Taurians) come up with some in character names as well as a design team name for this potential fluff. I really like the idea of Taurian designers working on advanced designs to defeat real threats and after years of frustration leave hoping one day to return.

Bullrun Concepts
Led by Doctor Samuel Rosa of New Vandenberg University this BattleMech design team were the finest lostech researchers of the Taurian Concordat during the Clan Invasion. While stories of the Return of Kerensky and his descendants fielding fantastic weaponry mowing down the armies of the Successor States seemed far off the technological renaissance of the InnerSphere hit much closer to home. The Ministry of Defense directed Rosa and his designers to investigate ways of modernizing the Taurian Defense Force as fast as possible. The team unearthed a plethora of vintage ideas from the Star League era as well as undertaking new projects. While actual lostech remained elusive to undertake such efforts it was the paranoia of some countrymen that dictated their actions. Funding was withdrawn and the team ordered to disband in order to work on more practical defense endeavors. Disturbed by heavy handed traditionalists and unwilling to see the Concordat fall behind technologically they decided to leave. Branded as traitors they fled to the InnerSphere and if not for some lucky circumstances they may well have been killed. Thankfully they made it to Solaris and received funding from members of the Martial Accords to help optimize the Locust. Their work to engineer a new 160 XL Engine led them to become the creators of most of the LCT-4 series. Their ranks swelled by other Taurian renegades on the Game World this team continues to work on upgrading designs hoping one day to return to the Concordat and complete their original mission.
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Takiro

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Re: Optimizing the Locust!
« Reply #33 on: June 27, 2019, 10:00:09 PM »

I am still working on this as well as ranking the 28 entries.

For an untimed phase two of this challenge anyone can submit their Level 3 Locusts now. These experimental units really are not meant for full scale production but to push the bounds of the Mechs capabilities. As always have fun with these concepts.

My 'Super Locust' which I have yet to actually design out will be 25 tons probably from the same minds at NAIS which gave us the 'Super Wasp' and 'Super Griffin'. However, there are two other inspirations for me to go there (enlarging the chassis to improve the basic concept). One is the Locust IIC which does the same thing for the Clans and while not seen in bulk by the InnerSphere at this time they would at least know of it to draw inspiration. Two is masterarminas old maxim for the Clans who in his alternate realized 20 tonners just couldn't take the pounding of modern combat. That really got me thinking about why some crackpot in the InnerSphere could come to the same conclusion and even go so far as to reclassifying 20 tonners as Ultra Light 'Mechs. The proposal is more in depth than just this single reclass but a whole sale rethinking of Mech weights which is why it fits here.

So you still have fourteen hours to submit your 3052 level 2 designs for the Locust or go outside the box for any and all Level 3 concept, enjoy folks!

LCT-25 LOCUST II (Super Locust)

Mass: 25 tons
Chassis: (Super LCT) Endo Steel
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: () Ferro Fibrous
Armament: 5 tons for weaponry and equipment
Manufacturer: NAIS / Wolf Dragoons
   Primary Factory: New Avalon / Outreach
Communications System: ()
Targeting and Tracking System: ()

OVERVIEW


CAPABILITIES

Armor protection goes up to an 89 which is the max for the weight class
Given the limitation of the 20-ton chassis, 69 max (77.5% of the 25 ton max)
This is a 22.5% improvement in overall protection but more importantly the endurance of individual locations is markedly better
Most areas can now take a hit without an automatic penetration

DEPLOYMENT
Experimental model
Wolf Dragoons

Type: Locust II
Technology Base: InnerSphere Level 2
Tonnage: 25 tons

Equipment                           Mass
Internal Structure:          EndoSteel            1.5
Engine:            200               8.5
   Walking MP:         8
   Running MP:         12
   Jumping MP:         0               0
Heat Sinks:            10               0
Gyro:                              2
Cockpit:                           3
Armor Factor:            89 max               5

            Internal Structure      Armor Value
   Head            3            9
   Center Torso           8            12 / 4
   R/L Torso         6            10 / 2
   R/L Arm         4            8
   R/L Leg         6            12

Weight and Space Allocation
Location            Fixed            Spaces Remaining
Head                              1
Center Torso                           2
Right Torso           Double Heat Sink            3
                  3 EndoSteel
               3 Ferro-Fibrous 
Left Torso           Double Heat Sink            3
                  3 EndoSteel
               3 Ferro-Fibrous 
Right Arm           No lower arm or hand actuators         3
                  3 EndoSteel
               4 Ferro-Fibrous 
Left Arm           No lower arm or hand actuators         3
                  4 EndoSteel
               3 Ferro-Fibrous 
Right Leg                           2
Left Leg                           2

Weapons and Ammo:      Location      Criticals   Mass


Any recommendations here with five tons available? We could also XL the engine but in doing so would be out of space in the side torsos and the price tag would jump.
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Abele

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Re: Optimizing the Locust!
« Reply #34 on: June 28, 2019, 08:03:07 AM »



Any recommendations here with five tons available? We could also XL the engine but in doing so would be out of space in the side torsos and the price tag would jump.
I would switch back to standard armor and add the XL. With the freed up internal space you have more room to mount more gear and eight tons to play with.
« Last Edit: June 28, 2019, 08:49:29 AM by Abele »
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Bradshaw

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Re: Optimizing the Locust!
« Reply #35 on: June 28, 2019, 08:32:10 AM »

If this was Wolf Dragoons wouldn't it technically have clan equipment or was that not until later that they used that.
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Takiro

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Re: Optimizing the Locust!
« Reply #36 on: June 28, 2019, 09:12:45 AM »

Technically I guess it could Bradshaw but I'd like to stick to what the InnerSphere could field here as the objective is to help them defeat the Clans.

Abele while I was reluctant to use an Extra Light (XL) Engine here because of increased cost and the current lack of production models the space gained is just too valuable to pass up. I am running with it now. Ferro-Fibrous could also be used as you still have plenty of internal space but it only frees up a half ton of weight for a real increase of just one armor point which might not be enough to justify its use.
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lrose

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Re: Optimizing the Locust!
« Reply #37 on: June 28, 2019, 07:42:32 PM »

For the LCT-25 I would use an XL Engine.(again light mech- if you're hit it's a problem so you might as well get the extra 4 tons of equipment).  Move 2 Endo Steel crits to each leg.  with the 9 tons left I would do the following:
2 LRM-5s (one in each arm)
2 tons of ammo (one in each torso)
2 CASE
1 Medium Laser in the CT
1 Flamer in the CT

Yes it is a lot of ammo but you have to figure the locust is being used as a scout or raider so a long endurance is a good thing.  Have 2 tons of ammo also allows you to use specialized ammo like thunder rounds which can be used to set traps or to discourage pursuit if the Locust is detected. 

Alternatively the LRMs could be replaced with an ER PPC.  Or if you want electronics, an ER Large Laser, a Beagle Active Probe and Guardian ECM (requires removing the Medium Laser).

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Takiro

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Re: Optimizing the Locust!
« Reply #38 on: June 28, 2019, 10:41:23 PM »

Not bad Irose and very Davion but this is what I envisioned -

Armed exclusively energy weapons and electronic jamming equipment the Locust II is intended to operate as a light harasser for extended periods. Perfect for the current heavy raiding of the Clan Occupation Zone orders for this new premier Light ‘Mech have skyrocketed. AFFC regiments and contracted mercenaries fighting against the Jade Falcons have been most impressed with this ‘Locust on Steroids’.

ER Large Laser         Center Torso      2      5
Medium Laser            Right Arm      1      1
Medium Laser          Left Arm      1      1
Guardian ECM Suite         Right Torso      2      1.5

I figured while a Beagle Active Probe is great for recon this Mech being a hellraiser has an ECM to screw with enemy electronics. The Medium Lasers in the arm can flip while the ER Large gives you a good sniper weapon which can hang out at long range and they never run out of ammo.

Although we could go more Locust IIC.....

I am really liking this idea more and more as a full out production model because the Dragoons can manufacture it alongside the Marauder II and develop it with NAIS as a throwback to the Super Wasp/ Super Griffin.
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Takiro

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Re: Optimizing the Locust!
« Reply #39 on: July 03, 2019, 10:12:50 PM »

The Review

Well we had a total of twenty-eight design entries from eight designers on two different forums. There were nine winners overall which will join the older One Series (LCT-1V, LCT-1M, LCT-1S, LCT-1E) and the newer Three Series (LCT-3M, LCT-3D, LCT-3S) in service currently for my Salient Horizon setting. Well lets get right down to it as there is plenty to go over here.

28. LCT-3F Locust (Takiro)
As Bradshaw quite correctly pointed out this Steiner protest model could only have one Flamer of the originally envisioned two. While I liked the idea of this ‘Fire Bug’ operating with traditional Lyran Firestarters it would have a hard time overcoming the LCT-2S or the LCT-2T-4 (to be known as the LCT-4S) which were more appropriate as the Steiner FedCom variant. It could have been a viable option as a variant but my initial overestimation of Flamers soured that possibility as well so it finishes in last place here. Got to be toughest on myself.

27. LCT-6X Locust (Irose)
This tissue paper recon LRM element had too much in the way of advanced electronics at least in my opinion. I really fear putting all those systems on such a lightly armored Mech and sending it off for an enemy for bountiful salvage. I do like the increase in speed which almost makes me think of this as a proof of concept model for the Fireball (TRO3055). I know it is a tough place to finish here but I thought most of the other designs were better.

 26. LCT-2M Locust (Abele)
One of the biggest wastes at least in my opinion is to pair an LRM-5 with an Artemis IV FCS. Better to go with a Narc Missile Launcher which would have been a far better option here at least to me. While the rest of the design isn’t bad it was the Artemis IV with the LRM-5 that really placed it here.

25. LCT-2S2 Locust (Abele)
Was never such a fan of this variant as the LCT-3S is sort of similar. Streak SRM-2s on a Locust might not go well at least in comparison to regular SRMs plus there is no CASE on this version which means you could have a very expensive explosion here.

24. LCT-3OA Locust (Abele)
While I absolutely loved its lower tech variants this XL Engine version is something of a pipe dream. Yeah it would be nice to have this variant in the Outworlds arsenal one day but right now it is way too advanced for them. I could see one being built for a wealthy Avellar Mechwarrior Scion or as an experimental upgrade, perhaps both. But in the overall scheme of rankings here it is twenty forth and the start of the custom or singular existing models.

23. LCT-* Locust ‘Old Roubidoux’ (Abele)
While the downgrading of a Locust power plant to a 140 Fusion Engine after salvaging it from a Kurita Panther is a great hook I don’t love the idea of slowing this fragile Mech down. It is a nice story however and I can certainly see it as a one off custom job for the Davion Mechwarrior. Interestingly enough the infamous Davion PPC variant is supposed to be a lot of this angle so good job even though you are too slow for my tastes.

22. LCT-* Locust ‘LosTech Roubidoux’ (Abele)
The upgraded version of the 7/11 Locust or what you get when you cross a Locust and a Panther is better than the 3025 version. I will have to remember this Notable Mechwarrior for my universe and try to work this Mech in if only once.

21. LCT-URB Locust (Bradshaw)
The so-called Urban Explorer is an interesting concept but the firepower is a tad underwhelming with six Small Lasers. You have to get so close in order to engage targets with any effectiveness it would put this Light ‘Mech in constant danger of being annihilated. Would have rather three Medium Lasers or two Mediums and two Smalls to make it better. Probably would have had more of a chance with better weaponry, sorry bud!

20. LCT+ Locust (Daryk)
This entry from the CBT forums via PM was pretty simple and relatively straight forward. Daryk went with EndoSteel and Ferro- Fibrous and swapped the Machine Guns for Small Pulses. The ton he saved was allocated to a Recon Camera and Remote Sensor Dispenser which all cost less than 100,000 c-bills over a LCT-1V Locust. Not bad at all but I thought others were better.

19. LCT-4D Locust (Bradshaw)
My strategy for developing new variants here was not to put all my eggs into one basket and this variant much like Irose’s 6X does the opposite. I like the more protection and long range weaponry but the potential boon for enemy salvage efforts is just too much for me to green light this variant.

18. LCT-2K Locust (Abele)
I was looking for a Kurita variant of the Locust but this model proved to be too much for me again but this time it was more than just sophisticated electronics. Not sure Kurita could get their hands on a 180 XL Fusion Engine at this time for widespread manufacturing which is further hamstrung by their loss of the Alshain factory. Also, a C3 Slave would have helped your case here so I am sorry bud this variant is being placed here.

17. LCT-2Er Locust (Abele)
The start of our three entry Dasher clone series which could see as a super high tech and largely experimental effort to match the 20-ton Clan OmniMech. While pretty effective this model lacks a MASC which would only cost one ton and see a significant movement increase. So I am going to place it in last place for our Dasher imitators.

16. LCT-2Era Locust (Abele)
I liked this second variant of your Dashing Locust better than the first as it swaps out the Medium Pulse for a Medium Laser and a TAG which I like as the Laser gives you greater range than the Pulse and so does the TAG. Like I said with the base model it real works as a InnerSphere experiment built to gauge the ability of Star League tech to match Clan tech.

15. LCT-DSH Locust (Bradshaw)
My winner of the experimental Locusts which could match the terrific speed of the Clan Dasher which almost certainly would have been undertaken by the Great Houses during the Clan War. Love the movement profile of this Light Clan Omni matched with the InnerSphere ER Large. While expensive and given the fact there is no 200 XL Engine currently in production any effort to start widespread construction would never likely be undertaken. However, I think there would be a handful around at various training grounds in the Successor States but no production model.

14. LCT-2L Locust (Abele)
One of two experimental Liao models featuring a Triple Strength Myomer presented by Abele. Since the 180 XL Engine could indeed be obtained from the Hatchetman upgrade (raid or covert theft) this variant is certainly possible. Again, I don’t see mass production by any means but this model could certainly be seen on a Liao Proving Grounds somewhere with its highly advanced materials being the pride of the state.

13. LCT-2L2 Locust (Abele)
This one I liked a little better and with especially with the winners to come I think you will see why the use of a 160 XL Engine is a ok. Still at best a test bed for high tech stuff like the Triple Strength Myomer and the Guardian ECM but very nice!

12. LCT-2M2 Locust (Abele)
The start of our three near misses this hard hitter which can almost as much damage as it weighs at medium range is a solid option. While I criticized the Streak SRM-2 and there might have been a better option for more firepower here it does the job and keeps the Mech running pretty cool. Could have been better but not bad.

11. LCT-2S Locust (Abele)
Looking into the availability of the 180 XL Engine it was nice to see it in use already on the Hatchetman. This fact plus the boost in speed which is life for the Locust is a great touch and nearly won you the Steiner model. Plus you used the old standard chassis which would provide a great basis for modification of existing models. The twin Streak SRM-2s and the two Medium Lasers pack a solid punch – unfortunately you got beat by a slightly better concept even though your use of available parts was better. Very close!

10. LCT-2T Locust (masterarminas)
Love the concept but this is just too advanced for the Taurians as of now. Perhaps there is hope for the future and thanks to Irose for giving more Concordat input which helped you here. The rest of Bullrun concepts did make it so perhaps this will lay the foundation for this model one day.

9. LCT-4M Locust (Takiro)
The first of the winners per say or entries approved is my primitive version of the 5M which is something inspired by this contest. This honestly wasn’t on my mind going in but going over everything including the availability of the 240XL at this time and the Project Phoenix variant it just made sense. This version recaptures the speed title for the traditional champion so I like it.

8. LCT-4K Locust (Takiro)
I was looking for a Kurita version of the Locust with a C3 Slave and after not getting exactly what I wanted I did the best I could. Think it came out alright and fits with the Bullrun storyline that came out of this contest.

7. LCT-2T-3 Locust (masterarminas)
The LCT-4D as I will be calling it here is the first of the Four Series (Locust variants with an XL Engine) which in its modified form was accepted by me. This Davion harasser from hell is not only going to run around you firing its twin LRM-5s but with a center torso mounted TAG it can call as a spotter for Arrow IV Artillery assets. While the 160 XL would have to be fabricated, I think it is possible especially for the Davions here and NAIS nearby.

6. LCT-2T-4 Locust (masterarminas)
The LCT-4S as it will now be called narrowly overcame some stiff competition but the two up rated regular old SRM-4 racks can do a lot of damage or heat if you want to utilize inferno rounds. With the Medium Laser mounted in the center torso this model can do more damage than it weighs at medium range. Very nice!

5. LCT-2T-2 Locust (masterarminas)
My favorite of the Bullrun Concepts as the storyline will flow is gonna be this one now known as the LCT-4F. Used by a rebuilding ComGuards this ER Large sniper is ideal for future operations against the Clans. Very nice!

4. LCT-5D Locust (marauder648)
Adding to the Three Series (non-XL Engine Locusts) will be this simple upgrade from marauder648. I was thinking a generic mercenary upgrade here but it is cheap and straightforward with components readily available for new kits. Nice job!

3. LCT-3a Locust (drakensis)
The bronze medal goes to another Three Series (non-XL Engine Locusts) which is my favorite InnerSphere version put forward. The 3L (which will be made at Ares) and the 3G (mounting a Guardian ECM will be made at Gibson) are ideal refits in my opinion. These are what the Three Series (in TRO 3050) should have been. Great job drak!

2. LCT-2OA Locust (Abele)
The silver goes to this Periphery refit from the Outworlds Alliance which was a surprise for one and was super well done. Its Medium Pulse upgrade plus a Small Laser exchange from Machine Guns were pretty effective. Its use of Ferro-Fibrous armor is the only other high tech advance featured here for maximum protection. Design wise simple but the fluff playing on Kurita and Davion diplomacy as well as an unstated need created by the Clans makes this minimal yet effective upgrade second to only one. Great stuff Abele!!!

1. LCT-2OA-2 Locust (Abele)
Topped only by his weapon swap here which sees a Medium Laser paired with two Small Pulses these two variants now designated the LCT-3A will probably work best together complementing each other on the battlefield. Pure gold Abele, keep up the great work!!!!

I’d like to thank everybody for participating in this contest and hopefully the next one will go up in a week or so as real-life permits. Thanks again everyone!
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Abele

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Re: Optimizing the Locust!
« Reply #40 on: July 04, 2019, 08:06:37 AM »

Woohoo! Silver and Gold! Then again I threw a lot of stuff at the proverbial wall, something was bound to stick. Stinger or Wasp should be next.
« Last Edit: July 04, 2019, 08:15:07 AM by Abele »
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Takiro

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Re: Optimizing the Locust!
« Reply #41 on: July 04, 2019, 09:00:32 AM »

Congrats Abele, not only did you submit the most designs but your fluffy were the best and needed the least work. Also I wanted existing component availability. I felt I failed you a little bit with LCT-2S especially when I found the 180XL was already in production but felt the Four Series as bought to us by Bullrun Concepts (my thanks to masterarminas and Irose for those ideas) was better. The creation and proliferation of the 160XL Engine are easier if everyone does it for the Four Series (New Avalon, Terra, Furillo, and Solaris) so it kind of got screwed in the process.
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Bradshaw

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Re: Optimizing the Locust!
« Reply #42 on: July 05, 2019, 08:49:05 AM »

Congrats abele


I actually looked up the 200xl I thought Nissan made it a few places
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Takiro

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Re: Optimizing the Locust!
« Reply #43 on: July 05, 2019, 04:31:56 PM »

Congrats abele

I actually looked up the 200xl I thought Nissan made it a few places

The 200XL first appears in mass production with the Tarantula circa 3054 at Corean Enterprises on the world of Stewart. This facility does also make the Locust. So in the new future this could have happened justifiably if not for the 4M which I created that uses a 240XL Engine to achieve a higher speed.

The Power Plant really achieves wide spread usage after the Blackjack-O (OmniMech) is introduced in 3057 at several different facilities.
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Takiro

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Re: Optimizing the Locust!
« Reply #44 on: December 31, 2021, 02:59:45 PM »

So here is the start of what I've been working on lately. Rather than putting together one giant tome (which is the goal eventually) i thought I'd detail a design a time. The first is of called the Book of Locusts written from the Wrath of Blake perspective. Articles on each variant will be  by ComStar but sympathizers have passed them to these terrorists. Love to hear what you think!

THE BOOK OF LOCUSTS

Proliferation
The proliferation of these BattleMechs to every corner of the known worlds can aptly be called a plague like its namesake. First produced on the planet of Ares in 2499 this speedy little Bug Mech is currently manufactured at ten known locations, listed below. This makes the design the most produced BattleMech in existence which coupled with its small size and five-hundred plus year service life the most common you can find just about anywhere in the Human Sphere. Estimates of the number in use are quite impossible to make given the collapse of the Star League and possibility countless number of custom builds are acknowledged to exist. Hidden manufacturing by the Usurper and other Periphery worlds which now includes the dimly lit corners of space such as the Clan Invaders call home is also a distinct possibility that cannot be overlooked. Also, in spite of its slight frame and relatively fragile nature, in comparison to other BattleMechs, we also know that the Locust is resilient. Thanks to its small stature, ease of maintenance, and readily available parts countless models have been rebuilt from battlefield salvage. This practiced honed during the stark days of the Succession Wars insured that the sheer number of these war machines currently under arms is quite impossible to accurately calculate. Therefore, the proliferation of these BattleMechs in particular can aptly be called a plague just like its namesake. Countless thousands of these war machines in service of Bandit Kings and House Lords would therefore be my best guess. Its range can accurately be described as stretching from the fringes of the unknown to the core worlds of the InnerSphere.

Manufacturers
Bergan Industries – Ares (Capellan Confederation)
Achernar BattleMechs – New Avalon (Federated Commonwealth / Davion)
Defiance Industries – Furillo (Federated Commonwealth / Steiner)
Gibson Federated BattleMechs – Gibson (Free Worlds / Principality of Gibson)
Corean Enterprises [MacAdams- Suharno] – Stewart (Free Worlds / Stewart Commonality)
Clan Ghost Bear – Alshain (Clan Occupation Zone)
Alliance Defenders Limited – Alpheratz (Outworlds Alliance)
Pinard Protectorates Limited – MacLeod’s Land (Taurian Concordat)
Taurus Territorial Industries – Taurus (Taurian Concordat)
Majesty Metals and Manufacturing – Canopus (Magistracy of Canopus)

Expansion
According to our sources more facilities like the central one on Solaris will come online soon. Bullrun Concepts has had tremendous backing from the Martial Alliance since its appearance in the InnerSphere. These Taurian renegades have teamed with OmniTech Industries in order to setup a small factory in order to manufacture the new 4F model for the ComGuards and other interested parties. This enterprise will likely see gradual expansion as demand for their BattleMechs continues to increase. Additionally, they refit existing models of the Locust at nearby MechBays even though the upgrades are quite extensive.
   The Draconis Combine has gone to some lengths recently in order to ensure that Bergan Industries will be able to complete the refit of their new 4K model to the DCMS. Setting aside an area of Dieron for this task this appears to tie into the growing strength of the new Martial Alliance. Since the signing of the Accords and the opening of Terra the entire corridor has undergone dramatic development aimed at replacing production lost to the 3rd Marik Civil War. House Kurita for its part has been surprisingly welcoming to these foreign inroads in part due to the need created by the Clan Invasion. Without a doubt the recent purge of the reactionary Black Dragon Society elements and the Coordinator’s public endorsement of the deal have done much to advance the cause of cooperation. Currently Bergan has established a refit facility on world but it isn’t beyond the realm of possibility that this industry will be eventually upgraded to full scale production one day.
It is difficult to get a read on exactly what the Ghost Bear Clan is doing with Bergan Industries former factory on Alshain as that insular group of invaders has made a point of strengthening its position there. The capital of their InnerSphere holdings this should come as no surprise to observers but the fierceness in which they have guarded installations there is quite different from their other worlds and the Clans in general. Obviously, they value the line which still appears active but it is unclear if they are making any more LCT-1V models for garrison troops or somehow upgrading it. We can only presume the later given what other Clans have done but the cautious nature displayed here bears careful examination.
Other more revolutionary designs inspired by the Locust on New Valencia seem further off

Utilization
   An exceptional recon asset and raider the Locust is usually at the vanguard of any force it is a component of. Serving as the tip of the spear this ‘Mech is often at the point of contact between opposing sides in battle. Aside from probing enemy defenses or responding to initial threats the Locust can also be seen as an explorer out on the edges of civilization. Locust Mechwarriors tend to be younger and more aggressive than their brethren with rookies often being derisively called ‘Nymphs.’ While the design’s age and simplistic nature lends itself to be an excellent trainer the sad fact is that the life of a Locust pilot can be a short one. The inherent armor limitations of a twenty-ton ‘Mech always meant that any hit could be the last for its operator. Thankfully the Locust could rely upon its tremendous speed for superior protection which other BattleMechs simply cannot match. Having to be always on the move and requiring superior reflexes in order to course correct frequently leads of its Mechwarriors to become erratic and twitchy. Those who survive usually site burn out as the reason why they opted to graduate to a heavier ride. During the Succession War it was a common practice for more experienced Mechwarriors to trade up to more durable war machines. Some senior Mechwarriors who have ‘earned their wings’ following a number of successful missions do stick with the design becoming fluid masters of their art. With the Lostech Renaissance ushered in by the recovery of the Helm Memory Core and Clan Invasion this is becoming rarer and rarer. It should therefore come as no surprise that this latest attempt to modernize and optimize the Locust is being dedicated to those most experienced Mechwarriors to enhance their operations.

Optimization
   Bullrun Concepts led by Doctor Samuel Rosa of New Vandenberg University has led in the modernization of the Locust. This BattleMech design team were some of the finest lostech researchers in the Taurian Concordat during the Clan Invasion. While stories of the Return of Kerensky and his descendants fielding fantastic weaponry mowing down the armies of the Successor States seemed far off the technological renaissance of the InnerSphere hit much closer to home. The Ministry of Defense directed Rosa and his designers to investigate ways of modernizing the Taurian Defense Force as fast as possible. The team unearthed a plethora of vintage ideas from the Star League era as well as undertaking new projects. While actual lostech remained elusive to undertake such efforts it was the paranoia of some countrymen that dictated their actions. Funding was withdrawn and the team ordered to disband to work on more practical defensive endeavors. Disturbed by heavy handed traditionalists and unwilling to see the Concordat fall even further behind technologically they decided to leave. Branded as traitors they fled to the InnerSphere and if not for some lucky circumstances they may all have been killed. Thankfully these engineers made it to Solaris and received generous backing from the new found Martial Alliance to help optimize the Locust. Their work to create the LTV 160 Extra Light (XL) Engine led them to become the originators of the LCT-4 series. Their ranks swelled by other Taurian renegades on the Game World this team continues to work on upgrading designs hoping one day to return to the Concordat and complete their original mission.
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