Pillager IIC
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3030
Cost: 11,036,000 C-Bills (PLG-3Z costs 22,290,000)
Battle Value: 3,304
Chassis: DSAM Endo-3.0
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Grandthrust Mk. 5
Jump Capacity: 90 meters
Armor: Forging ZK10 Standard
Armament:
2 Thunderstrike Series 2b Gauss Rifles
1 Series 7J ER Large Laser
4 Series 2b ER Medium Lasers
Manufacturer: Manufacturing Plant DSF-51
Primary Factory: Strato Domingo
Communications System: CrossBand System 20
Targeting and Tracking System: Dtrac Suite 1.2
Overview:
Apocryphal reports suggest that the Pillager IIC was developed as an informal Trial among Clan Diamond Shark technicians and scientists to develop an inexpensive but effective assault ‘Mech. Allegedly there were three contenders, each based off a Star League ‘Mech of one hundred tons, and while the winner was the Pillager, the other two designs were impressive enough to be added as variants.
More official records indicate that Clan Diamond Shark, a generation after their change of name and totem animal, noticed the continued ambitions of the Crusader Clans and concluded that sooner or later they would win a vote to return to the Inner Sphere. Anticipating the need to secure their homeworlds while their best forces were (they hoped) involved in such an invasion, the Clan Council commissioned a new assault BattleMech to anchor defensive clusters. Unsure what timeframe they had to work with, the designers used the SLDF’s Pillager as the base.
Capabilities:
The Pillager IIC is powered by a Vlar 300 standard fusion engine, readily available from many cached ‘Mechs, rather than the extra-light counterpart. The increased weight is off-set by lighter Clan weapons and structural framework. Grandthrust jumpjets provide the same mobility expected of the original design but the Diamond Sharks accepted marginally less protection to save half a ton when it came to armour.
The main armament, two Gauss Rifles and an Extended Range Large Laser provide excellent long range firepower and at medium ranges, four Extended Range Medium Lasers can be added without any real strain to the Pillager’s ability to manage its heat. None of this is exceptionally more capable than the SLDF original, but it’s acceptable for what was seen as a secondline design.
The Pillager IIC’s electronics were taken directly from the Thresher, which led to some occasional glitches with the targeting systems until software patches dealt with the fact that the Dtrac Suite 1 was never intended to deal with Gauss Rifles. The same upgrade allows the improved Dtrac Suite 1.2 to support the payload of all known variants on the Pillager IIC.
Deployment:
In limited use prior to the invasion, the Pillager IIC’s production was expanded in the expectation it could be marketed to the Invading Clans for use in a garrison role. This production was ultimately needed to replace Clan Diamond Shark’s own losses and thus far none have been sold, with only a tiny number taken as isorla by other Clans.
Variants:
The Pillager IIC 2, sometimes referred to as the Thunderhawk IIC, removes the jump-jets and the extended range large laser to add a third Gauss Rifle. Fewer heatsinks are needed and this variant is quite popular with Clan Warriors despite the reduced agility. The twenty-four shots per gauss rifle standard is maintained, giving the variant better endurance than the original.
The Pillager IIC 3 is intentionally modelled on the Devastator, and therefore is sometimes considered the IIC of that design though there is little external resemblance. Moving the Gauss Rifles to the arms and removing the jump jets allows fitting two Extended Range PPCs in the torso with the heatsinks to make this manageable. While the ER medium lasers are retained (one moved to fire backwards) it isn’t recommended to fire them along with the PPCs except in the greatest need as this is the one variant that can seriously overheat.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 LA, 3 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 304 19.00
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 51
Center Torso (rear) 10
L/R Torso 21 31
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
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Equipment Location Heat Critical Mass
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ER Medium Laser HD 5 1 1.00
Gauss Rifle RT 1 6 12.00
ER Medium Laser LT 5 1 1.00
Gauss Rifle LT 1 6 12.00
ER Large Laser RA 12 1 4.00
2 ER Medium Lasers LA 10 2 2.00
@Gauss Rifle (24) RT - 3 3.00
@Gauss Rifle (24) LT - 3 3.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 33
3j 7 7 4 0 4 0 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Pillager IIC 2 "Thunder Hawk IIC"
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3030
Cost: 10,916,000 C-Bills (TDK-7X costs 22,162,000)
Battle Value: 3,098
Chassis: DSAM Endo-3.0
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Forging ZK10 Standard
Armament:
3 Thunderstrike Series 2b Gauss Rifles
4 Series 2b ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: CrossBand System 20
Targeting and Tracking System: Dtrac Suite 1.2
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 304 19.00
CASE Locations: LT, RT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 51
Center Torso (rear) 10
L/R Torso 21 31
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
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Equipment Location Heat Critical Mass
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ER Medium Laser HD 5 1 1.00
ER Medium Laser CT 5 1 1.00
Gauss Rifle RT 1 6 12.00
Gauss Rifle LT 1 6 12.00
Gauss Rifle RA 1 6 12.00
2 ER Medium Lasers LA 10 2 2.00
@Gauss Rifle (32) RT - 4 4.00
@Gauss Rifle (24) LT - 3 3.00
@Gauss Rifle (16) RA - 2 2.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 31
3 7 8 5 0 4 0 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Pillager IIC 3 "Devastator IIC"
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3030
Cost: 11,476,000 C-Bills (DVS-2 costs 22,398,000)
Battle Value: 3,267
Chassis: DSAM Endo-3.0
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Forging ZK10 Standard
Armament:
2 Mk. XVII Extended Range PPCs
2 Thunderstrike Series 2b Gauss Rifles
4 Series 2b ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: CrossBand System 20
Targeting and Tracking System: Dtrac Suite 1.2
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 3 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 304 19.00
CASE Locations: LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 51
Center Torso (rear) 10
L/R Torso 21 31
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
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Equipment Location Heat Critical Mass
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ER Medium Laser HD 5 1 1.00
ER Medium Laser CT 5 1 1.00
ER PPC RT 15 2 6.00
(R) ER Medium Laser RT 5 1 1.00
ER PPC LT 15 2 6.00
ER Medium Laser LT 5 1 1.00
Gauss Rifle RA 1 6 12.00
Gauss Rifle LA 1 6 12.00
@Gauss Rifle (16) RA - 2 2.00
@Gauss Rifle (16) LA - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 33
3 6 7 5 0 4 2 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA