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Author Topic: Pillager IIC & variants  (Read 7772 times)

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drakensis

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Pillager IIC & variants
« on: February 10, 2022, 04:04:46 AM »

Pillager IIC

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3030
Cost: 11,036,000 C-Bills         (PLG-3Z costs 22,290,000)
Battle Value: 3,304

Chassis: DSAM Endo-3.0
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Grandthrust Mk. 5
    Jump Capacity: 90 meters
Armor: Forging ZK10 Standard
Armament:
    2 Thunderstrike Series 2b Gauss Rifles
    1 Series 7J ER Large Laser
    4 Series 2b ER Medium Lasers
Manufacturer: Manufacturing Plant DSF-51
    Primary Factory: Strato Domingo
Communications System: CrossBand System 20
Targeting and Tracking System: Dtrac Suite 1.2

Overview:
Apocryphal reports suggest that the Pillager IIC was developed as an informal Trial among Clan Diamond Shark technicians and scientists to develop an inexpensive but effective assault ‘Mech. Allegedly there were three contenders, each based off a Star League ‘Mech of one hundred tons, and while the winner was the Pillager, the other two designs were impressive enough to be added as variants.

More official records indicate that Clan Diamond Shark, a generation after their change of name and totem animal, noticed the continued ambitions of the Crusader Clans and concluded that sooner or later they would win a vote to return to the Inner Sphere. Anticipating the need to secure their homeworlds while their best forces were (they hoped) involved in such an invasion, the Clan Council commissioned a new assault BattleMech to anchor defensive clusters. Unsure what timeframe they had to work with, the designers used the SLDF’s Pillager as the base.

Capabilities:
The Pillager IIC is powered by a Vlar 300 standard fusion engine, readily available from many cached ‘Mechs, rather than the extra-light counterpart. The increased weight is off-set by lighter Clan weapons and structural framework. Grandthrust jumpjets provide the same mobility expected of the original design but the Diamond Sharks accepted marginally less protection to save half a ton when it came to armour.

The main armament, two Gauss Rifles and an Extended Range Large Laser provide excellent long range firepower and at medium ranges, four Extended Range Medium Lasers can be added without any real strain to the Pillager’s ability to manage its heat. None of this is exceptionally more capable than the SLDF original, but it’s acceptable for what was seen as a secondline design.

The Pillager IIC’s electronics were taken directly from the Thresher, which led to some occasional glitches with the targeting systems until software patches dealt with the fact that the Dtrac Suite 1 was never intended to deal with Gauss Rifles. The same upgrade allows the improved Dtrac Suite 1.2 to support the payload of all known variants on the Pillager IIC.

Deployment:
In limited use prior to the invasion, the Pillager IIC’s production was expanded in the expectation it could be marketed to the Invading Clans for use in a garrison role. This production was ultimately needed to replace Clan Diamond Shark’s own losses and thus far none have been sold, with only a tiny number taken as isorla by other Clans.

Variants:
The Pillager IIC 2, sometimes referred to as the Thunderhawk IIC, removes the jump-jets and the extended range large laser to add a third Gauss Rifle. Fewer heatsinks are needed and this variant is quite popular with Clan Warriors despite the reduced agility. The twenty-four shots per gauss rifle standard is maintained, giving the variant better endurance than the original.

The Pillager IIC 3 is intentionally modelled on the Devastator, and therefore is sometimes considered the IIC of that design though there is little external resemblance. Moving the Gauss Rifles to the arms and removing the jump jets allows fitting two Extended Range PPCs in the torso with the heatsinks to make this manageable. While the ER medium lasers are retained (one moved to fire backwards) it isn’t recommended to fire them along with the PPCs except in the greatest need as this is the one variant that can seriously overheat.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   152 points                5.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   6.00
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 2 LA, 3 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           51       
                                 Center Torso (rear)                  10       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
Gauss Rifle                                  RT        1         6        12.00
ER Medium Laser                              LT        5         1         1.00
Gauss Rifle                                  LT        1         6        12.00
ER Large Laser                               RA        12        1         4.00
2 ER Medium Lasers                           LA        10        2         2.00
@Gauss Rifle (24)                            RT        -         3         3.00
@Gauss Rifle (24)                            LT        -         3         3.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 33
3j         7       7       4       0      4     0   Structure:  8
Special Abilities: CASE, SRCH, ES, SEAL, SOA




Code: [Select]
Pillager IIC 2 "Thunder Hawk IIC"

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3030
Cost: 10,916,000 C-Bills (TDK-7X costs 22,162,000)
Battle Value: 3,098

Chassis: DSAM Endo-3.0
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Forging ZK10 Standard
Armament:
    3 Thunderstrike Series 2b Gauss Rifles
    4 Series 2b ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: CrossBand System 20
Targeting and Tracking System: Dtrac Suite 1.2

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   152 points                5.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: LT, RT, RA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           51       
                                 Center Torso (rear)                  10       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
ER Medium Laser                              CT        5         1         1.00
Gauss Rifle                                  RT        1         6        12.00
Gauss Rifle                                  LT        1         6        12.00
Gauss Rifle                                  RA        1         6        12.00
2 ER Medium Lasers                           LA        10        2         2.00
@Gauss Rifle (32)                            RT        -         4         4.00
@Gauss Rifle (24)                            LT        -         3         3.00
@Gauss Rifle (16)                            RA        -         2         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
3          7       8       5       0      4     0   Structure:  8
Special Abilities: CASE, SRCH, ES, SEAL, SOA




Code: [Select]
Pillager IIC 3 "Devastator IIC"

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3030
Cost: 11,476,000 C-Bills (DVS-2 costs 22,398,000)
Battle Value: 3,267

Chassis: DSAM Endo-3.0
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Forging ZK10 Standard
Armament:
    2 Mk. XVII Extended Range PPCs
    2 Thunderstrike Series 2b Gauss Rifles
    4 Series 2b ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: CrossBand System 20
Targeting and Tracking System: Dtrac Suite 1.2

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   152 points                5.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 3 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: LA, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           51       
                                 Center Torso (rear)                  10       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
ER Medium Laser                              CT        5         1         1.00
ER PPC                                       RT        15        2         6.00
(R) ER Medium Laser                          RT        5         1         1.00
ER PPC                                       LT        15        2         6.00
ER Medium Laser                              LT        5         1         1.00
Gauss Rifle                                  RA        1         6        12.00
Gauss Rifle                                  LA        1         6        12.00
@Gauss Rifle (16)                            RA        -         2         2.00
@Gauss Rifle (16)                            LA        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 33
3          6       7       5       0      4     2   Structure:  8
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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Hominid Mk II

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Re: Pillager IIC & variants
« Reply #1 on: February 10, 2022, 06:33:57 PM »

Impressive. But... would the Diamond Sharks be all that likely to go with a Standard Engine to reduce costs? These are the people who prototyped the XXL Engine! :P
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

drakensis

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Re: Pillager IIC & variants
« Reply #2 on: February 11, 2022, 03:12:45 AM »

"Hello Spheroid scum. Here is your new assault 'Mech, we will kindly only charge you the price of SLDF version."

"Very good! Here are your 22,290,000 C-bills, miserable clan barbarian!"

(Pocket the 11 million profit). "Thank you, please come again, filthy lucre warrior."
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Hominid Mk II

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Re: Pillager IIC & variants
« Reply #3 on: February 11, 2022, 03:19:24 AM »

 ;D
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody
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