After receiving a Request For Proposal (RFP) from the Lyran Quartermaster Corps for a new modern version of the venerable and venerated Marauder, the engineers the Bowie Industries facility on Carlisle jumped to the enormity of the task. After reviewing what few battleroms that made it back from the Clan front, they decided to emulate the Mech that was giving FedCom forces all sorts of trouble, the Mad Cat (aka Timber Wolf) The five new Marauders lack the speed of the Clan OmniMech as well as the armor protection, it more than makes up for these deficiencies by having the ability to jump. All five models are based on the five most common configurations. While they are not exact copies, due to the superiority of Clan technology, the engineers feel that they have done as well as they can given these handicaps.
MAD-6S Marauder
The first model is based on the Prime configuration, though an SRM6 launcher replaces one of the LRM-20s. The ER large lasers are copied from the Mad Cat. Standard medium lasers replace the Clan ER models while a medium pulse laser is mounted along with a single machine gun. Artemis IV FCS units grace both missile launcher to improve accuracy. Sixteen double heat sinks do what they can to handle the heat of the laser battery while thirteen tons of standard armor protect the Mech and its pilot.
Marauder MAD-6S
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 15,830,500 C-Bills
Total Cost: 16,005,000 C-Bills
Battle Value: 1,670
Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Rawlings Model 54
Jump Capacity: 120 meters
Armor: Valiant Lamellor Standard Armor w/ CASE
Armament:
2 Cyclops XII ER Large Lasers
1 TharHes Reacher LRM-10 w/ Artemis IV FCS
1 ThatHes Maxi SRM-6 w/ Artemis IV FCS
1 Defiance P5M Medium Pulse Laser
2 Befiance B3M Medium Lasers
1 Coventry Light Autogun Machine Gun
Manufacturer: Bowie Industries
Primary Factory: Carlisle
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez w/Nirasaki Vector-A4 Artemis IV FCS
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 8
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 21
L/R Leg 16 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Machine Gun CT 0 1 0.50
Medium Pulse Laser CT 4 1 2.00
LRM-10 RT 4 2 5.00
Artemis IV FCS RT - 1 1.00
SRM-6 LT 4 2 3.00
Artemis IV FCS LT - 1 1.00
ER Large Laser RA 12 2 5.00
Medium Laser RA 3 1 1.00
ER Large Laser LA 12 2 5.00
Medium Laser LA 3 1 1.00
@LRM-10 (Artemis) (24) RT - 2 2.00
@SRM-6 (Artemis) (15) LT - 1 1.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4j 4 4 2 0 3 2 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
MAD-6S2 Marauder
Meant to replicate the A configuration, the MAD-6S2 is armed with a pair Defiance 1001 ER PPCs which are backed up by a trio of Defiance P5M medium pulse laser and a Defiance D5S small pulse laser. Augmenting the energy-based battery are a pair of Coventry T4H Streak SRM2 launchers. Nineteen double heat sinks are more than enough to handle bracket fire operations of the weaponry. It does more precarious when more the bulk of the weapons are used at shorter ranges. Armor protection is provided 13.5 tons Valiant Lamellor standard armor.
Marauder MAD-6S2
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-E
Production Year: 3068
Dry Cost: 15,610,000 C-Bills
Total Cost: 15,664,000 C-Bills
Battle Value: 1,760
Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Rawliings Model 54
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Defiance 1001 ER PPCs
3 Defiance P5M Medium Pulse Lasers
2 Coventry T4H Streak SRM-2s
1 Defiance D5S Small Pulse Laser
Manufacturer: Bowie Industries
Primary Factory: Carlisle
Communications System: Dalbna Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 2 LT, 1 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 216 13.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 12
L/R Torso 16 23
L/R Torso (rear) 9
L/R Arm 12 21
L/R Leg 16 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Pulse Laser HD 2 1 1.00
2 Medium Pulse Lasers CT 8 2 4.00
2 Streak SRM-2s RT 4 2 3.00
Medium Pulse Laser LT 4 1 2.00
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@Streak SRM-2 (50) RT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4j 5 4 2 0 3 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
MAD-6S3 Marauder
Based on the Mad Cat's B Configuration, this variant of the Marauder mounts a brand new Norse-Storm Gauss Rifle backed up by a standard Donal PPC rather than the inferior large pulse laser of Inner Sphere design. A pair of small missile launchers (LRM5 and SRM4) provide additional fire support even though they lack the Artemis IV FCS of the Clan OmniMech. The twelve double heat sink are capable of handling an alpha strike and jump with no heat buildup. Thirteen tons of armor are also mounted.
Marauder MAD-6S3
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 15,307,250 C-Bills
Total Cost: 15,404,250 C-Bills
Battle Value: 1,815
Chassis: Valiant Lamellor Standard
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Rawlings Model 54
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Norse-Storm M7-D Gauss Rifle
1 Donal PPC PPC
1 Defiance P5M Medium Pulse Laser
1 Coventry Five-Tube LRM-5
1 TharHes Blue SRM-4
Manufacturer: Bowie Industries
Primary Factory: Carlisle
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 32
Center Torso (rear) 11
L/R Torso 16 22
L/R Torso (rear) 9
L/R Arm 12 21
L/R Leg 16 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 CT 3 1 2.00
LRM-5 LT 2 1 2.00
Gauss Rifle RA 1 7 15.00
Medium Pulse Laser LA 4 1 2.00
PPC LA 10 3 7.00
@Gauss Rifle (16) RT - 2 2.00
@SRM-4 (25) LT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4j 4 5 3 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
MAD-6S4 Marauder
The least popular, among the test pilots, of the new variants, the MAD-6S4 was meant to carry the KWI Ultra AC/5 autocannon, but after serious jamming issues it was replaced by the more reliable GM Whirlwind standard autocannon. An ER large laser and medium laser combo in the left arm provide the primary backup to the auto-cannon. A pair of TharHes REacher LRM10 launchers provide long-range fire support and a SureFire 444 AMS engages enemy missile as they approach the Marauder. Thireteen double heat sinks handle the heat buildup of all of the weapons while 13.5 tons of armor protect the pilot.
Marauder MAD-6S4
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 15,352,750 C-Bills
Total Cost: 15,425,750 C-Bills
Battle Value: 1,533
Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Rawlings Model 54
Jump Capacity: 120 meters
Armor: Valiant Lamellor Standard Armor w/ CASE
Armament:
1 Cyclops XII ER Large Laser
2 TharHes Reacher LRM-10s
1 GM Whirlwind Autocannon/5
1 Defiance B3M Medium Laser
1 Defiance P5M Anti-Missile System
Manufacturer: Bowie Industries
Primary Factory: Carlisle
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 214 13.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 12
L/R Torso 16 22
L/R Torso (rear) 9
L/R Arm 12 21
L/R Leg 16 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
LRM-10 RT 4 2 5.00
LRM-10 LT 4 2 5.00
Autocannon/5 RA 1 4 8.00
ER Large Laser LA 12 2 5.00
Medium Laser LA 3 1 1.00
@LRM-10 (12) RT - 1 1.00
@AC/5 (40) RT - 2 2.00
@Anti-Missile System (24) LT - 2 2.00
@LRM-10 (12) LT - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4j 3 3 3 0 3 0 Structure: 3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
MAD-6S5 Marauder
The final variant is similar to MAD-6S2 as it retains the twin ER PPCS and a similar weapons configuration in the center torso. Even the Streak SRM2s are retained though this variant mounts six of them vice the two mounted on the MAD-6S2. Fifteen double heat sinks do the best they can to handle the heat of the ER PPCs and jump jets, though a disciplined pilot should have little problem with heat build up. Thirteen tons of armor provide all the phusical protection for the Mech and pilot.
Marauder MAD-6S5
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-E
Production Year: 3054
Dry Cost: 15,487,500 C-Bills
Total Cost: 15,704,000 C-Bills
Battle Value: 1,622
Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Rawlings Model 54
Jump Capacity: 120 meters
Armor: UnknownValiant Lamellor Standard Armor w/ CASE
Armament:
2 Defiance 1001 ER PPCs
1 Defiance B3M Medium Laser
6 Coventry T4H Streak SRM-2s
1 Coventry Light Autogun Machine Gun
Manufacturer: Bowie Industries
Primary Factory: Carlisle
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 206 13.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 32
Center Torso (rear) 11
L/R Torso 16 22
L/R Torso (rear) 8
L/R Arm 12 21
L/R Leg 16 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser CT 3 1 1.00
Machine Gun CT 0 1 0.50
3 Streak SRM-2s RT 6 3 4.50
3 Streak SRM-2s LT 6 3 4.50
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@Streak SRM-2 (100) RT - 2 2.00
@Streak SRM-2 (100) LT - 2 2.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4j 4 4 2 0 3 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Musical inspiration comes courtesy of the Re:NO-led version of the Japanese band Aldious