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Author Topic: Optimizing the Ostscout  (Read 9737 times)

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Takiro

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Optimizing the Ostscout
« on: January 12, 2020, 10:35:44 PM »

I almost skipped this entry just like Technical Readout 3025 but don’t worry no 60-ton Ost mix up here folks. The Ostscout is meant to be the premier InnerSphere recon ‘Mech with seemingly every Successor State possessing one for vital regiments. Not many to go around with numbers like that which I’d guess at 50 or 60 per Great House but don’t forget the ComGuards which may have the most. In another note that is sort of funny to me as a New York with the Ostscout slowing down and waving its hands to effectively use its sensors it makes me think of some locals who speak with their hands. Anyway, couldn’t find the MotW Article: Ostscout on the main boards so there is only the link from BattleTechwiki below to inspire you.

https://www.sarna.net/wiki/Ostscout


Optimal Design Thoughts on the Ostscout

Role. It’s a scout with little weaponry to go with speed that rivaled the Locust and Spider in 3025 which were the fastest game in town at the time.

Factories. 0 [2]

[DESTROYED] Ostmann Industries (Terra)
   The original designer of the Ostscout who began production of this popular recon asset in 2600. The Light BattleMech was such a hit with the militaries of the InnerSphere that demand outstripped production forcing them to either impact production of their other products (most notably the Ostroc) or license it to another manufacturer. Recognizing their facility’s limitations, they choose the later course of action and in 2700 Kong Interstellar took over. Production perhaps ended altogether here, but in any case, this facility was destroyed in 2777 presumably during Operation Liberation.

[DAMAGED] Kong Interstellar Corporation (Connaught)
   Kong built this popular Scout Mech for the next one hundred years after the conclusion of their licensing agreement in 2700. This major defense contractor during the Star League era was nearly wiped out by the First Succession War. With extensive damage leaving it unable to manufacture any new Ostscouts this facility limping through the remaining Succession Wars by concentrating on repair work and replacement part fabrication. Only recently has this facility begun to restore some of its manufacturing abilities but this appears to be a slow process.

Internal Structure. The three and a half ton Kell/S chassis is the bones of this Light BattleMech and since both of its factories were long destroyed there are no possibilities of new ones being built. So we gotta work with what we have this time around at least until the Krupp 255 EndoSteel model is introduced in 3064. It is possible to speed things up I suppose but we'd need one hell of a story to back it up.

Engine. The massive sixteen ton 280 VOX Fusion powerplant allows the Ostscout to move at nearly 130 kilometers per hour. This is certainly an area we can improve upon thanks to the four 280 Extra Light (XL) Engines currently in production. I feel that is an easy way to get eight tons and while it is more fragile, I don't feel it is out of character at all for the Ostscout. Especially if you can get a little weaponry, some electronic devices, and more armor would be great.

Jump Jets.  Eight Ostmann Sct-A jump packs mounted in the side torsos allowed this BattleMech to match the maneuverability of the Spider. Able to leap 240 meters at a time this movement is responsible for a large part of the Ostscout’s heat scale. This large degree of mobility allows the recon machine to do its job effectively and should really be retained unless some other movement enhancement (Larger Power Plant, MASC, Triple Strength Myomer, etc.) can be substituted.

Heat Sinks. Single Heat Sinks just may be enough especially if you are not including any weapon systems or like the OTT-7J featuring a single Medium Laser. This could keep cost down but for such a specialized and highly prized BattleMech I would doubt this is a priority. Double Heat Sinks have the advantage of being incorporated wholesale into the 280 Fusion Engine plus one could be added without any critical effect. However, you’d need a reason to double them in the first place.

Cockpit & Gyro. Nothing much can be done with the standard three-ton cockpit at this time but the gyroscope will depend on the size of your engine. The base 280 Fusion Engine requires a three-ton balancer to operate effectively and if anything thing I see folks sticking with that or going higher for a larger engine.

Armor. Once again, the thirty-five-ton chassis has a max armor factor of 119 and seven tons of armor would offer a near max 112-armor factor. Six and half tons of Ferro-Fibrous would be even better at a 116 armor factor which could be a winner thanks to the difficulty of producing an EndoSteel chassis here. Both the OTT-7J and the 7K featured only four and a half tons of armor for a total factor of 72 which barely matches internal structure. My preference here would be to go with the maximum amount of armor if possible as the Ostscout is a pretty valuable asset to the militaries of the InnerSphere now more than ever.

Weapons & Equipment. The OTT-7J featured just one Medium Laser while the lostech upgrade 7K went completely weaponless serving as a spotter with only a TAG and friendly artillery fire able to defend it. The rarity and limited weapon systems of the Ostscout often resulted in its Mechwarriors refusing to engage in combat. More often than not this BattleMech will run when confronted by an opponent preferring to evade and scout. Eluding pursuit was easy back in 3025 but now on the modern battlefield possibly against Clan Invaders some more teeth may be necessary in order to survive.

Design Criteria
Design: Ostscout Light BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 35 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. I've also become a fan of massed LRM-5s over the larger batteries (Free Worlds League in particular has gone in this direction) which could provide closer equivalents to Clan LRMs. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

The Ostscout can be found in every Great House and in the service of ComStar at about the rate of one per regiment. Not sure about mercenaries and Periphery powers but the ratio is probably less than even that. Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday January 24, 2019 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
« Last Edit: January 14, 2020, 06:11:24 AM by Takiro »
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lrose

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Re: Optimizing the Ostscout
« Reply #1 on: January 13, 2020, 05:13:22 AM »

Never a common design, the Ostscout was designed to be the premier reconnaissance mech for the Star League.  Long out of production, the mech was valued for it's advanced sensors.  As a result many of these mechs avoided combat, since any damage to the sensor system rendered the mech nearly worthless.  Following the reintroduction of advanced Star League technologies, many of the surviving Ostscouts removed their only weapon, a medium laser, and replaced it with a TAG system, allowing them to spot for long range artillery.  Having seen the success of this upgrade, the FWLM contracted with Kong Interstellar to perform further upgrades on the Ostscout.  While their factory on Connaught could no longer build new mechs it has continued to produce parts for the FWL's Ost series mechs.  Following in the footsteps of the Ostsol, Kong Interstellar began rebuilding the Ostscouts for the FWL, creating a much improved version.

The biggest change was the removal of the older Vox 280 engine and replacing it with a Hermes 315 XL engine.  The Hermes 315 is an uprated version of the Hermes 300 XL used on the Ostsol.  As there are only a handful of Ostscouts in the FWL, the Hermes 315XL have been individually modified from the 300XL, rather then modify the production line to build the engine.  In an effort to improve the mechs mobility the jump jets have been replaced with Chilton 360 models and now have a jump range of 270 meters.

The new engine not only improves the speed of the Ostscout, but it also frees up room for other modifications. 
These modifications mostly center around the mechs electronics.  To improve it's already impressive scouting capabilities, the Ostscout mounts a Beagle Active Probe.  Given the mech's ability to cover large areas, due to it's high speed it was felt that a remote sensor dispenser would be valuable, allowing the mech to leave sensors behind, expanding it's scanning range.  In an effort to hide the valuable mech from the enemy, a Guardian ECM keeps the mech hidden from detection.

The final change to the mech is an upgrade to the armor.  The old Durallex Light armor has been removed and replaced with Jolassa 328 Ferro Fibrous armor.  While weight half a ton less then the original armor, it provides nearly identical protection.

OTT-9J
Mass: 35 tons
Chassis: Kell/S
Power Plant: Hermes 315XL
Cruising Speed 92.5 kph
Maximum Speed: 151.1 kph
Jump Jets:  Chilton 360
 Jump Distance: 270 M
Armor: Jollassa-328 Ferro Fibrous Armor
Armament:
   None
Manufacturer:  Kong Interstellar Corp (Connaught) (Refit)
Communications System: Barret 4000 and Guardian ECM
Targeting & Tracking System: TRSS.2L3 With Garret Mole Target Acquistion Gear and Active Probe

Tonnage 35 tons
Internal Structure          3.5
Engine: 315XL                      11
   Walking MPs: 9
   Running MPs: 14
   Jumping MPs: 9
Heatsinks       10        
Gyro                              4
Cockpit                         3
Armor        71                  4
            IS      Armor
Head         3      6
CT         11        11/4
RT/LT      8      9/2
RA/LA      6      6
RL/LL      8     8

Weapons
TAG            CT   1   1
Guardian ECM      RT   2   1.5
Beagle Active Probe   LT   2   1.5
Remote Sensor Dispenser RT  1   0.5
Sensors(30)      RT   1   0.5   
Jump Jets         RT   4   2
Jump Jets         LT   4   2
Jump Jet         CT   1   0.5


« Last Edit: January 13, 2020, 05:14:28 AM by lrose »
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lrose

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Re: Optimizing the Ostscout
« Reply #2 on: January 13, 2020, 06:15:02 AM »

The OTT-9Q was designed by the Federated Commonwealth to take advantage of Ostscouts which had lost their advanced sensor arrays.  Without the advanced sensors, the Ostscout was considered a liability on the battlefield.  Poorly armed it could not be used in front lime combat.  Instead these mechs were often assigned to scout lances where they performed adequately, but well below the performance of the standard Ostscout.  The AFFC came up with the idea of turning these mechs into Q mechs, based on ideas going back as far as the 20th Century on Terra.  The Ostscouts would be converted from a fast scout mech to a heavily armed and armored design, one that would be able to surprise enemy units that attacked it. 

General Motors on Kathil was put in charge of these upgrades.  The design team started by replacing the standard engine with a GM 280 XL engine, this freed up significant space for more weapons and armor, while not sacrificing speed. This allowed the Ostscout to keep up the deception that it was a standard model. They also removed the jump jets from the design. This was controversial decision, but it was felt the mass could be better used for more weapons.

The weapons array is built around lasers.  The reason for choosing lasers weapons was twofold. First lasers do not require ammunition, allowing the mech to operate in the field for longer periods of time.  Second lasers do not require barrels, this allows them to nothing more then slits in the mech, hiding the modifications from enemy sensors.  The weapons array is built around an BlazeFire Sweetshot Extended Range Large Laser and 5 Intek medium lasers.  The provides the mech with a heavy punch for it's size, making more then capable of quickly killing enemy scout hunters.  With all of the high heat weapons, the cooling system adds a heatsinks and switches to double strength models.

The new Ostscout also improves it's armor protection, carrying 6.5 tons of ferro-fibrous armor. The heavier armor allows the Ostscout to shrug off damage that would have crippled the original model. 

With so fewer Ostscouts in existence, and even fewer with damaged sensor arrays it seems unlikely that more then a handful of Ostscouts will be converted to the 9Q model.  Even so, the mere existence of this model will make mechwarriors wary about whether they are fighting the original model or this one.



OTT-9Q
Mass: 35 tons
Chassis: Kell/S
Power Plant: GM 280XL
Cruising Speed  86.4kph
Maximum Speed: 129.6 kph
Jump Jets:  None
 Jump Distance: 0
Armor: StarGuard Ferro-Fibrous Armor
Armament:
   1 BlazeFire Sweetshot Extended Range Large Laser
   5 Intek Medium Lasers
Manufacturer: General Motors (Kathil) (Refit)
Communications System: Garret T10B
Targeting & Tracking System: Dalban HiRez II

Tonnage 35 tons
Internal Structure          3.5
Engine: 280XL                    8
   Walking MPs: 8
   Running MPs: 12
   Jumping MPs: 0
Heatsinks       11  (22)      1
Gyro                              3
Cockpit                         3
Armor        116                  6.5
            IS      Armor
Head         3      9
CT         11        17/4
RT/LT      8      13/2
RA/LA      6      12
RL/LL      8     16

Weapons
ER Large Laser       CT   2   5
Medium Laser      LA   1   1
Medium Laser      RA   1   1
Medium Laser      LT   1   1
Medium Laser      RT   1   1
Medium Laser      LT(R) 1   1
« Last Edit: January 17, 2020, 05:41:49 PM by lrose »
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Takiro

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Re: Optimizing the Ostscout
« Reply #3 on: January 13, 2020, 06:25:08 AM »

Two good ones and a very nice start by Irose!

Gonna be working on some optimal design thoughts as we go folks when I get a chance.
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Bradshaw

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Re: Optimizing the Ostscout
« Reply #4 on: January 13, 2020, 11:39:29 AM »

Utilizing their remaining repair and parts fabrication facilities on Connaught, Kong Interstellar is taking a massive gamble on the upgrading of the remaining Ostscout recon BattleMechs. Senior Leadership of the company is hoping that the revenue from upgrading this existing design will generate the necessary funds for the rebuilding of some of their crumbled industries still on planet. With the rights to some of the more venerable designs from the Star League still under control they are hoping to take advantage of the resurgence of LosTech spreading throughout the Inner Sphere and the massive rebuilding and refitting being undertaken by the Great Houses in the wake of the invasion by the Clans. Contracting with Irian BattleMechs Unlimited for the necessary VOX 280 XL engines the remaining parts and equipment are created on planet in the hopes of keeping costs down and additional funds from selling excess products to other companies.

Boosting the existing impressive Comm and Targeting/Sensors systems is the centerpiece of the redesign. Removing the unnecessary Medium Laser as the pilots of these designs should not begin to even think of engaging, if engaged the design is meant to retreat and the removal of the singular weapon ensures no pilot does engage. With huge savings in tonnage for the design with the incorporation of the XL Engine. The most advanced electronics currently in the Free Worlds League have been installed. Including the Guardian ECM and Beagle Active Probe. The incorporation of the Beagle had the added benefit of removing the issues the older designs had with requiring the design to slowly travel through an area of interest, waving its arms seemingly at random to record data. Twin Anti-Missile systems have been added for additional defense. One facing the front arc and the other the rear ensuring whether engaged from either the Mech may shoot down enemy missiles ensuring additional survival odds for the design. Remote Sensors have added to ensure the widest possible sensor range for the scout. Lastly added is the Targeting Acquisition Gear allowing the Mech to call in Artillery strikes from kilometers away while the Mech scouts deep behind enemy lines.

If Kong has the success they believe they will have with the refurbishing of House Ostscouts they hope to build additional Ostscouts as well as possibly Black Knights and Ostols.

Variant:
The Draconis Combine has removed the TAG from some of their designs refurbished by Kong and have instead incorporated the C3 system in its stead.

Ostscout OTT-K1

Code: [Select]
Mass: 35 tons
Chassis: Kell/S
Power Plant: VOX 280 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Ostmann Sct-A
     Jump Capacity: 240 meters
Armor: Valiant Lamellor
Armament:
     1 TAG
     2 Anti-Missile System
Manufacturer: Kong Interstellar
     Primary Factory: Connaught
Communication System: Barret 4000
Targeting & Tracking System: TRSS.2L3

Cost: 7,157,610 C-bills
Battle Value: 601

Equipment                                          Mass
Internal Structure                                  3.5
Engine                        280 XL                  8
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sink                     10                      0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          89                      5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        12   
     Center Torso (rear)               4     
     R/L Torso               8         11   
     R/L Torso (rear)                  2     
     R/L Arm                 6         8     
     R/L Leg                 8         11     

Weapons                        Location  Critical   Heat    Tonnage
TAG                                HD        1        0       1.0   
Active Probe                       LT        2        -       1.5   
ECM Suite                          RT        2        -       1.5   
Remote Sensors/Dispenser           RT        1        -       0.5   
Remote Sensors/Dispenser           LT        1        -       0.5   
Anti-Missile System              CT(R)       1        1       0.5   
Anti-Missile System                CT        1        1       0.5   
Anti-Missile System Ammo (24)      RT        2        -       2.0   
CASE                               RT        1        -       0.5   
2 Jump Jets                        RL        2        -       1.0   
2 Jump Jets                        LL        2        -       1.0   
2 Jump Jets                        RT        2        -       1.0   
2 Jump Jets                        LT        2        -       1.0   
« Last Edit: January 16, 2020, 11:36:54 AM by Bradshaw »
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Abele

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Re: Optimizing the Ostscout
« Reply #5 on: January 13, 2020, 12:42:32 PM »

This ComGuards designed Ostscout is meant to fill the losses that hey suffered on Tukayyid and other actions. Utilizing an endo-steel chassis and a 280 XL powerplant, space was made for a vast array of electronic warfare equipment and advanced sensors. Weaponry is still short-ranged and features a trio of standard medium laser and a pair of small pulse lasers. Armor protection has been increased 33% without using ferro-fibrous armor

Code: [Select]
Ostscout OTT-8CS

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 6,979,410 C-Bills
Total Cost: 6,979,410 C-Bills
Battle Value: 1,001

Chassis: Kell/S Endo-Steel
Power Plant: VOX 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Ostmann Sct-A
    Jump Capacity: 240 meters
Armor: Durallex Light Standard Armor
Armament:
    3  Medium Lasers
    2  Small Pulse Lasers
    1  Beagle Active Probe
    1  Guardian ECM Suite
    1  TAG
Manufacturer: Kong Interstellar Corporation
    Primary Factory: Connaught (destryoed 2802)
Communications System: Barrett 4000
Targeting and Tracking System: TRSS.2L3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            11       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            8         
                                             L/R Leg     8            11       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
Medium Laser                                 CT        3         1         1.00
Beagle Active Probe                          RT        0         2         1.50
Medium Laser                                 RT        3         1         1.00
Guardian ECM Suite                           LT        0         2         1.50
Medium Laser                                 LT        3         1         1.00
Small Pulse Laser                            RA        2         1         1.00
Small Pulse Laser                            LA        2         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
8j         3       2       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA


While developed separately from ComGuards version, the OTT-8K trades a medium laser for a C3 slave unit and then replaces the two small pulse laser with standard medium lasers.

Code: [Select]
Ostscout OTT-8K

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 7,327,710 C-Bills
Total Cost: 7,327,710 C-Bills
Battle Value: 1,055

Chassis: Kell/S Endo-Steel
Power Plant: VOX 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Ostmann Sct-A
    Jump Capacity: 240 meters
Armor: Durallex Light Standard Armor
Armament:
    4  Medium Lasers
    1  Beagle Active Probe
    1  Guardian ECM Suite
    1  C3 Computer (Slave)
    1  TAG
Manufacturer: Kong Interstellar Corporation
    Primary Factory: Connaught (destryoed 2802)
Communications System: Barrett 4000
Targeting and Tracking System: TRSS.2L3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            11       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            8         
                                             L/R Leg     8            11       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
TAG                                          CT        0         1         1.00
Beagle Active Probe                          RT        0         2         1.50
Medium Laser                                 RT        3         1         1.00
Guardian ECM Suite                           LT        0         2         1.50
Medium Laser                                 LT        3         1         1.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
8j         2       2       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, ECM, C3S, TAG, ENE, MHQ1, SRCH, ES, SEAL, SOA

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I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
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Abele

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Re: Optimizing the Ostscout
« Reply #6 on: January 13, 2020, 01:08:28 PM »

Supervisor Arturo Brankovic serves as a lance commander in the Avellar Guards and pilots the only Ostscout in the AMC. While recovering from wounds suffered in combat against a band of pirates, he used some of his family's vast wealth to repair and upgrade his Battlemech. Through various resources, both legal and extra-legal, he was able to source a GM 350XL powerplant from somewhere deep in the Draconis Combine and install it in his battlemech. All of the jump jets have been removed in order to add more weapons to the OTT-7J chassis. Two medium lasers are carried and are supplemented by a flamer and a machinegun for anti-infantry work. Ferro-fibrous armor was also acquired and due to it's odd dimensions it altered the appearance of the 'Mech giving it a more angular aesthetic.


Code: [Select]
Ostscout OTT-8OA-X

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 7,361,235 C-Bills
Total Cost: 7,361,235 C-Bills
Battle Value: 759

Chassis: Kell/S Endo-Steel
Power Plant: VOX 350 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: Ostmann Sct-A
    Jump Capacity: 180 meters
Armor: Durallex Light Ferro-Fibrous
Armament:
    2  Medium Lasers
    1  Flamer
Manufacturer: Kong Interstellar Corporation
    Primary Factory: Connaught (destryoed 2802)
Communications System: Barrett 4000
Targeting and Tracking System: TRSS.2L3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 HD, 3 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 10
    Running MP: 15
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  89                  5.00
    Armor Locations: 1 CT, 2 LT, 2 RT, 3 LA, 4 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           12       
                                 Center Torso (rear)                  4         
                                           L/R Torso     8            11       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            8         
                                             L/R Leg     8            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         1.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
10/4j      2       1       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA


And thus endeth my contribution to this contest (aside from possible editing)
« Last Edit: January 13, 2020, 01:12:27 PM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Bradshaw

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Re: Optimizing the Ostscout
« Reply #7 on: January 13, 2020, 02:35:12 PM »

A limited variant created by order of Fleet Admiral William "Wet Willy" Kossacks of the Second Davion Guards for his RCTs lance of Ostscouts. Involving an extensive refurbishing of the Mechs internal parts with the inclusion of the MASC and bolstering of its already impressive top speeds to unheralded heights with its new Magna 350 XL acquired from Kali Yama Weapons Industries. Kali Yama had begun production of the new engines in lieu of a new design that has yet to finish its test runs for the corporation. Topping out at 162 kph, 216 kph when it engages its MASC, this 2nd Davion Guards Mech is able to zip around the battlefield and call in the massive amount of artillery at the disposal of the Guards. A Guardian ECM unit has been added to ensure the Mech is not detected and LOS is required to discover the Mech which with its new top end speed is even more difficult. The inclusion of the ECM has forced the Mech to lose some of its Jump Jets allowing for the Mech to still jump an impressive 120 meters to avoid difficult terrain or leap over foes. An additional half ton of armor with a replacement of Ferro Fibrous is the last change of the design.

Ostscout OTT-2DG


Code: [Select]
Cost: 8,234,550 C-bills
Battle Value: 598

Equipment                                          Mass
Internal Structure            Endo Steel              2
Engine                        350 XL                 15
Walking MP: 10
Running MP: 15(20)
Jumping MP: 4
Heat Sink                     10                      0
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          80                    4.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        12   
     Center Torso (rear)               3     
     R/L Torso               8         10   
     R/L Torso (rear)                  2     
     R/L Arm                 6         5     
     R/L Leg                 8         11   


Weapons              Location  Critical   Heat    Tonnage
TAG                      HD        1        0       1.0   
ECM Suite                CT        2        -       1.5   
MASC                     RL        2        -       2.0   
2 Jump Jets              RT        2        -       1.0   
2 Jump Jets              LT        2        -       1.0   
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Takiro

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Re: Optimizing the Ostscout
« Reply #8 on: January 13, 2020, 04:46:42 PM »

Very nice, two for Bradshaw and three for Abele!

Keep them coming guys.

I have finished my optimal designs thoughts for the Ostscout which have been included in the original post above. Good luck everyone!
« Last Edit: January 13, 2020, 05:41:54 PM by Takiro »
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Bradshaw

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Re: Optimizing the Ostscout
« Reply #9 on: January 17, 2020, 09:45:46 AM »

Thought about designing one thats designed to be a mimic appearing as a normal Ostscout but when engaged by scout hunters it drops its facade and kills the hunters itself but couldn't come up with who would do so and with what type of layout to have.
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Ice Hellion

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Re: Optimizing the Ostscout
« Reply #10 on: January 17, 2020, 03:42:21 PM »

Thought about designing one thats designed to be a mimic appearing as a normal Ostscout but when engaged by scout hunters it drops its facade and kills the hunters itself but couldn't come up with who would do so and with what type of layout to have.

I know who could :P
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Ostscout
« Reply #11 on: January 17, 2020, 04:13:31 PM »

Well you'd have to drop the engine to an Extra Light variety (+8 tons) and boost your armor to max (6.5 tons of ferro-fibrous would do that is -2 tons) in such a case. That way you could drop weight (plus 6 tons available in this case for greater weaponry) for a greater arsenal. So far Irose has attempt to do this with his Q variant here which is interesting although he should check some of the stats which are out of whack.
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Bradshaw

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Re: Optimizing the Ostscout
« Reply #12 on: January 17, 2020, 08:26:15 PM »

Well you'd have to drop the engine to an Extra Light variety (+8 tons) and boost your armor to max (6.5 tons of ferro-fibrous would do that is -2 tons) in such a case. That way you could drop weight (plus 6 tons available in this case for greater weaponry) for a greater arsenal. So far Irose has attempt to do this with his Q variant here which is interesting although he should check some of the stats which are out of whack.

Great minds and all that jazz. I usually don't read other contestants entries until I'm done with brainstorming so didn't see he had same thoughts
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Ice Hellion

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Re: Optimizing the Ostscout
« Reply #13 on: January 18, 2020, 02:32:12 AM »

Takiro, a small question for one of my ideas, are Communication Equipments allowed?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Ostscout
« Reply #14 on: January 18, 2020, 07:12:14 AM »

Do you have a citation for this equipment?
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