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Author Topic: Optimizing the Ostscout  (Read 9834 times)

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Ice Hellion

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Re: Optimizing the Ostscout
« Reply #15 on: January 18, 2020, 12:48:21 PM »

Do you have a citation for this equipment?

The different rules for it as they are just the same systems carried by the BattleMechs in their cockpit.
It is not to make a winner but to make a concept I had in mind.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Ostscout
« Reply #16 on: January 18, 2020, 12:49:59 PM »

Overview
Having to rebuild after the huge destruction brought upon it by the Clans, the KungsArmé began working on a two steps plan: the first part was rebuilding its forces to be able to fight should the need arise, the second one was to create the new tools of war needed to deal with the reconquest that would come.
However, this plan would have been for nothing hadn’t ComStar decided to help the remains of the Free Rasalhague Republic in modernising, upgrading and expanding its military.
This win-win option, where ComStar increased the strength of its allies, which would allow it to on one hand build back its Com Guards units while on the other hand, allowing ComStar to redeploy its units once the KungsArmé was strong enough to hold some sectors, produced different designs.
This upgraded ‘Mech owns everything to the CEO of Odin Manufacturing. This company, one of the Republic biggest company, intended to increase its profitability and diversification and saw the opportunity provided the rebuilding of the KungsArmé. Never one to shy, the CEO of Odin Manufacturing went boldly to meet ComStar representatives to request their help and he found out they were more than wiling to help.
And with an agreement between them, they went on to design the Ostscout OTT-8OM, which should be the perfect scout ‘Mech, an area where competition was not too heavy and where the results of a successful design could easily be turned out into a real golden mine.

Capabilities
Using the data gathered by both Com Guards and the KungsArmé, the design team was quick to find out that no scout would be able to deal with the ‘Mechs of the Clans head to head. As such, speed and armour were essential to allow it to survive.
Taking a look at the different existing ‘Mechs, they found out that the Ostscout was the fastest recon ‘Mech available, faster than the Raven or any other similar design and that with the right “pressure” by ComStar, they could improve it by receiving XL Engine produced for the Venom by Nimakachi Fusion Products Limited (which had just expanded its factory), which gave it the same speed but with a lighter engine.
Providing enough EndoSteel to Odin Manufacturing, Krupp Armaments Works allowed for a brand new chassis to be used, one lighter than the original internal structure.

All these weight-saving items allowed the use of a MASC to increase the Ostscout ground speed and allow it to escape most Clan ‘Mechs thanks to extra burst of speed.
The ‘Mech was also given a full electronical warfare package with a Guardian ECM, a Beagle Active Probe, a TAG and a Remote Sensor Dispenser. All of these top quality products were obtained through ComStar or its contacts in the Free Worlds League  and went with a complete upgrade of the Communication and Targeting/Tracking systems to allow the Ostscout to process data without having to slow down.
For defensive measures, the original Medium Laser was kept and the armour increased to its maximum level.

Battle History
As with the original Ostscout most of the missions of the OTT-8OM are classified. However, in recent training exercises between the KungsArmé and the 12th Army, the new Ostscout was able to get well within the Com Guards positions and to both call for artillery strikes and help the KungsArmé units to map their opponent positions.
It remains to be seen if these tactics will work against the Clans.

Variants
For those willing to go head to head against the Clans, Odin Manufacturing has created a variant that drops the MASC for 2 more Medium Lasers. This variant, the OTT-8aOM has gained increased popularity among the KungsArmé as “it allows them to fight back”. This move has left the higher ranking officers worried that the scouting units will try to go and hunt enemies, a mood they don’t approve of.

Deployment
In spite of the resistance of the Quartermaster, about 2/3rd of the Ostscout produced by Odin Manufacturing are of the 8aOM variant as they are more popular than the OTT-8OM and if the company could increase the number of lines producing the new Ostscout, it could become one of the favoured Light ‘Mech designs of the KungsArmé.

Notable ‘MechWarriors
Haakon Blackwing prefers to be left alone and the long scouting missions without speaking or seeing anyone in his OTT-8OM don’t seem to bother him. He is quite knowledgeable in old mythology, having gone as far as writing a thesis on the Norse one before the invasion of the Clans. Now in his ‘Mech Hlidskjalf, he gathers as much intel as he can to allow his fellow ‘MechWarriors to strike back where they are the most deadly.

Code: [Select]
Ostscout OTT-8OM

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 7 644 960 C-Bills
Total Cost: 7 644 960 C-Bills
Battle Value: 844

Chassis: Krupp 255 Endo Steel Endo-Steel
Power Plant: Vox 280 Fusion XL Engine
Walking Speed: 86,4 km/h
Maximum Speed: 129,6 km/h (172,8 km/h)
Jump Jets: Ostmann Sct-A
    Jump Capacity: 240 meters
Armor: Durallex Light Standard Armor
Armament:
    1 Tronell/Tronnel II Medium Laser
    1 Clear Sight Inc./All Seeing Eye Beagle Active Probe
    1 Garret SatComm/Garret-Guardian Interface 2B Guardian ECM Suite
    1 Gattett SatComm/Garret Mole TAG
    1 Garret SatComm/Sensors Remote Sensor Dispenser
Manufacturer: Odin Manufacturing
    Primary Factory: Orestes
Communications System: Barret 4000
Targeting and Tracking System: TRSS 3L3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2,00
    Internal Locations: 1 HD, 1 CT, 1 LT, 3 RT, 4 LA, 4 RA
Engine:             XL Fusion Engine             280                       8,00
    Walking MP: 8
    Running MP: 12 (16)
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 119                  7,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           17       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1,00
Guardian ECM Suite                           RT        0         2         1,50
Beagle Active Probe                          LT        0         2         1,50
MASC                                         LT        -         2         2,00
TAG                                          RA        0         1         1,00
Remote Sensor Dispenser                      LA        0         1         0,50
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 8
10/8j      1       1       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Ostscout OTT-8aOM

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 6 996 960 C-Bills
Total Cost: 6 996 960 C-Bills
Battle Value: 1 023

Chassis: Krupp 255 Endo Steel Endo-Steel
Power Plant: Vox 280 Fusion XL Engine
Walking Speed: 86,4 km/h
Maximum Speed: 129,6 km/h
Jump Jets: Ostmann Sct-A
    Jump Capacity: 240 meters
Armor: Durallex Light Standard Armor
Armament:
    3 Tronell/Tronnel II Medium Lasers
    1 Clear Sight Inc./All Seeing Eye Beagle Active Probe
    1 Garret SatComm/Garret-Guardian Interface 2B Guardian ECM Suite
    1 Gattett SatComm/Garret Mole TAG
    1 Garret SatComm/Sensors Remote Sensor Dispenser
Manufacturer: Odin Manufacturing
    Primary Factory: Orestes
Communications System: Barret 4000
Targeting and Tracking System: TRSS 3L3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2,00
    Internal Locations: 1 HD, 1 CT, 1 LT, 3 RT, 4 LA, 4 RA
Engine:             XL Fusion Engine             280                       8,00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 119                  7,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           17       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1,00
Guardian ECM Suite                           RT        0         2         1,50
Beagle Active Probe                          LT        0         2         1,50
TAG                                          RA        0         1         1,00
Medium Laser                                 RA        3         1         1,00
Remote Sensor Dispenser                      LA        0         1         0,50
Medium Laser                                 LA        3         1         1,00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 10
8j         2       2       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA
« Last Edit: January 19, 2020, 06:29:11 PM by Ice Hellion »
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Ostscout
« Reply #17 on: January 19, 2020, 01:23:59 AM »

Nice Ostscout!

I suppose it is possible Ice. I don't see any date of introduction or reintroduction but I suppose someone taking apart a Mobile HQ could. You would have to have a good fluff justification. ;)
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Ice Hellion

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Re: Optimizing the Ostscout
« Reply #18 on: January 19, 2020, 06:15:26 AM »

I suppose it is possible Ice. I don't see any date of introduction or reintroduction but I suppose someone taking apart a Mobile HQ could. You would have to have a good fluff justification. ;)

I have a good idea for it  8)
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Ostscout
« Reply #19 on: January 19, 2020, 06:31:52 PM »

Heavy lights and a big screen displaying « Top ‘Mech » with a lot of music coming out of loud speakers.


A man in his late 40s with bright clothes comes on the screen, shooting Welcome to...

Top ‘Mech screams the crowd.

And yes. Welcome to Top ‘Mech, the only show where you learn everything about your favourite gears of war, the BattleMech.
He turns to a screen.
Tell me Charles what we will see today?


Another man with a ‘MechWarrior suit appears on the screen with a lot of ‘Mechs behind him.
Well Jacob, today, we will see one of the most unloved ‘Mech ever… The Ostscout.

No way Charles, we are used to have gears of war and not pieces of BEEP.

Turning to the public behind him.
I am not sure if our friends here will approve of your choice.

The crowd begins to shout at the screen.

But Jacob, I didn’t say I wanted to tell you about the regular Ostscout. I wanted to show you two unique models: the Minski and the Imp.

Now Charles, this sounds way better. Why these two models?

Because they share the same background. They are both survivors of the first waves of the Clan Invasion and they were both rebuilt from the ground through the use of a lighter engine, from a destroyed Jenner in both cases.

Wait. Doesn’t it slow them?

You are right Jacob but for the Minski, the rebuilt of his father ‘Mech.

You mean Igor Minski, the one that left the Davion Guards for Hendrik III?

Yes but his son rebuilt and now works after probably some great stories to be told for the New Belt Pirates. He seems to have gone from Hendrik III to the Greater Valkyrate before following One-Eye to Star’s End and after having fought the Clans and knowing that he shouldn’t fight directly against them, he built his damaged Ostscout into a custom variant of the classical OTT-7J, replacing all the electronical package and advanced sensors with lower technologies that could be found in the Periphery: a Recon Camera and a Remote Sensor Dispenser. Not the best tech but good enough when you are in the middle of nowhere.

But it won’t do him any good on a modern battlefield.

True but he must be some kind of tech wizard as he recreated some kind of ECM field although he is unlikely to have any Guardian ECM Suite as this piece of equipment is way too fragile to be left like this.

So no fight? This is getting boooooring.

I knew you would go that way and this is why my second choice for today is the OTT-7J Imp piloted by Kavallerister Lukas Dixon.

Cavalrywhat?

Kavallerister, Jacob. The title for the ‘MechWarriors in the KungsArmé.
Assigned to the 2nd Freemen, he fought along his unit and after the battle of Carse, he decided to be able to fight back his opponents and making the best of his damaged Ostscout

Let me guess, it had lost its precious sensors.

Exactly. How did you know?

Simple Charles. These BEEP sensors are always the first things to be damaged.

But let’s get back to the main topic, if you don’t mind. Thanks to the lighter smaller engine, he managed to put 5 Medium Lasers while improving his protection with Ferro-Fibrous armour taken on a Steiner Valkyrie from the 23rd Arcturan Guards that didn’t need it any longer. And he pushed perfection so far as to mimic the appearance of the original armour while concealing the 5 Medium Lasers to surprise anyone closing for an easy kill.

This seems to be a really hot design.

I see that you are as usual keen on choosing badly your words Jacob and once more you are wrong. Thanks to Double Heat Sinks, it barely overheats.

What a waste of time. Only perfectly fine-tuned ‘Mechs… What remains for us to complain about?

Nothing Jacob and let’s come back next week for another...

TOP ‘MECH show
screams the crowd.

The screens go black.

Code: [Select]
Ostscout OTT-7J-Minski

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 3052
Dry Cost: 3 258 450 C-Bills
Total Cost: 3 258 450 C-Bills
Battle Value: 613

Chassis: Kell/S Standard
Power Plant: Magna 245 Fusion Engine
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 km/h
Jump Jets: Ostmann Sct-A
    Jump Capacity: 210 meters
Armor: Durallex Light Standard Armor
Armament:
    1 Tronel/Tronel II Medium Laser
    1  Remote Sensor Dispenser
    1  Recon Camera
    3  Communications Equipment (1.0 tons) (1.0 tons)s
Manufacturer: Kong Interstellar Corporation
    Primary Factory: Connaught
Communications System: Barrett 4000
Targeting and Tracking System: TRSS.2L3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3,50
Engine:             Fusion Engine                245                      12,00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 3 LT, 4 RT                                         3,50
Heat Sinks:         Single Heat Sink             10                        0,00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV -  80                  5,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            6         
                                             L/R Leg     8            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Communications Equipment (1.0 tons) (1.0 tons) HD        0         1         1,00
Medium Laser                                 CT        3         1         1,00
Communications Equipment (1.0 tons) (1.0 tons) CT        0         1         1,00
Communications Equipment (1.0 tons) (1.0 tons) RT        0         1         1,00
Remote Sensor Dispenser                      RA        0         1         0,50
Recon Camera                                 LA        0         1         0,50
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 6
7j         1       1       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Ostscout OTT-7J-Imp

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Dry Cost: 3 528 450 C-Bills
Total Cost: 3 528 450 C-Bills
Battle Value: 1 067

Chassis: Kell/S Standard
Power Plant: Magna 245 Fusion Engine
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 km/h
Jump Jets: Ostmann Sct-A
    Jump Capacity: 210 meters
Armor: StarGuard CIV Ferro-Fibrous
Armament:
    5 Tronel/Tronel II Medium Lasers
Manufacturer: Kong Interstellar Corporation
    Primary Factory: Connaught
Communications System: Barrett 4000
Targeting and Tracking System: TRSS.2L3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3,50
Engine:             Fusion Engine                245                      12,00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 3 LT, 4 RT                                         3,50
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV -  89                  5,00
    Armor Locations: 6 LT, 8 RT

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           14       
                                 Center Torso (rear)                  4         
                                           L/R Torso     8            11       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            8         
                                             L/R Leg     8            9         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1,00
2 Medium Lasers                              CT        6         2         2,00
Medium Laser                                 RA        3         1         1,00
Medium Laser                                 LA        3         1         1,00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
7j         3       3       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: January 20, 2020, 04:06:41 PM by Ice Hellion »
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Ostscout
« Reply #20 on: January 20, 2020, 11:55:12 AM »

Deja vu..... :)
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Ice Hellion

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Re: Optimizing the Ostscout
« Reply #21 on: January 20, 2020, 04:07:08 PM »

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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Bradshaw

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Takiro

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Re: Optimizing the Ostscout
« Reply #23 on: January 20, 2020, 10:42:55 PM »

Top Secret! :D
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Ice Hellion

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Re: Optimizing the Ostscout
« Reply #24 on: January 21, 2020, 12:35:25 AM »

Top Secret! :D

You are wrong. It is Top 'Mech!  :P
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Bradshaw

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Re: Optimizing the Ostscout
« Reply #25 on: January 21, 2020, 11:18:14 AM »

Not sure if allowed under tech restrictions but.


Designed as a one off for the Gunji-no-Kanrei's command lance the Ryōshu no migite or "Lords Right Hand" is a customized Ostscout. Utilizing the Command Console of the Kanrei's old Battlemaster. The DCMS engineers have stripped out the old VOX 280 engine and instead replaced it with the newer VOX 280 XL model. Installing the new command console required a fine touch but the biggest addition is the satellite uplink and massive communications equipment upgrade. Weighing in at a full 7 tons the system is able to monitor regiments in the field and interface with HPG systems on planet. After the Battle of Luthien engineers have attempted to improve upon the design by attempting to integrate the system now into the new C3 systems being streamlined to most newer variants appearing throughtout the DCMS. Able to interface with remote sensors with its bolstered systems the design is able to also place them itself.


Ostscout Migite

Code: [Select]
Mass: 35 tons
Chassis: Standard Biped
Power Plant: 280 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3049
Tech Rating/Availability: E/X-X-E-D
Cost: 6,838,200 C-bills

Type: Ostscout
Technology Base: Inner Sphere (Advanced)
Tonnage: 35
Battle Value: 351

Equipment                                          Mass
Internal Structure                                  3.5
Engine                        280 XL                  8
Walking MP: 8
Running MP: 12
Jumping MP: 6
Heat Sink                     10                      0
Gyro                                                  3
Command Console                                       6
Armor Factor (Ferro)          53                      3

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        6     
     Center Torso (rear)               2     
     R/L Torso               8         7     
     R/L Torso (rear)                  1     
     R/L Arm                 6         4     
     R/L Leg                 8         6     

Weapons                   Location  Critical   Heat    Tonnage
Communications Equipment      RT        7        -       7.0   
C3 Computer                   CT        1        -       1.0   
Remote Sensors/Dispenser      CT        1        -       0.5   
Jump Jet                      RT        1        -       0.5   
Jump Jet                      LT        1        -       0.5   
2 Jump Jets                   RL        2        -       1.0   
2 Jump Jets                   LL        2        -       1.0 
« Last Edit: January 21, 2020, 11:19:18 AM by Bradshaw »
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Takiro

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Re: Optimizing the Ostscout
« Reply #26 on: January 21, 2020, 04:16:35 PM »

Not sure when the Command Console was introduced but it is an interesting concept. Might fit better with an Explorer Corps unit.
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Bradshaw

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Re: Optimizing the Ostscout
« Reply #27 on: January 21, 2020, 08:47:39 PM »

Gives initiative modifiers to forces in games rules and communication gear is pretty cool look it up ghost people's sensors acts as ecm also initiative modifiers. Always wondered what its purpose was on megamek
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Ice Hellion

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Re: Optimizing the Ostscout
« Reply #28 on: January 22, 2020, 12:40:44 AM »

Not sure when the Command Console was introduced

According to Tactical Operations:

Introduced: 2631 (Terran Hegemony)
Extinct: circa 2850
Recovered: circa 3030
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Ostscout
« Reply #29 on: January 22, 2020, 04:53:53 AM »

Than it would qualify.

Ice does Tactical have the same info about Communications Equipment?
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