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Author Topic: Optimizing the Phoenix Hawk  (Read 15476 times)

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Takiro

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Optimizing the Phoenix Hawk
« on: June 21, 2020, 10:35:59 PM »

Number twenty-one has gone from LAM to IIC to unseen and back to reseen again but it has always been one of my favorite Mediums. This should be no surprise because with the old Phoenix Hawk looking like the Transformers Jetfire or a Robotech Valkyrie where my love of giant walking robots began.  I also feel like its one of the most iconic BattleMechs of the universe and I can't wait to see what you guys can do with this classic in the Salient Horizon setting.

’Mech of the Week: PXH-** Phoenix Hawk
https://bg.battletech.com/forums/index.php/topic,40216.0.html

BattleTechwiki Page for the Phoenix Hawk
https://www.sarna.net/wiki/Phoenix_Hawk

Design Criteria
Design: Phoenix Hawk Medium BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 45 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
   The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
   Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy.
   Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
   Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.


Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday July 3rd, 2020 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
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lrose

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Re: Optimizing the Phoenix Hawk
« Reply #1 on: June 21, 2020, 10:40:46 PM »

Phoenix Hawk
Model PXH-4D
Mass: 45 tons
Chassis: 1A Type 7 Endo Steel
Power Plant: GM 270
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets:  Rawlings 80
Jump Capacity: 180 m
Armor: Star Guard Ferro-Fibrous Armor
Armament:
   1 Blazefire Sweetshot ER Large Laser
   2 ChisComp 39 Medium Lasers
   1 Sutel Precsion Line Small Pulse Laser
Manufacturer: Achernar BattleMechs
Primary Factories: New Avalon
Communications System: Tek Battlecom with Guardian ECM
Targeting and Tracking System: Tek Tru-Trak with Beagle Active Probe

Type: PXH-4D Phoenix Hawk
Technology Base: Inner Sphere
Tonnage:    45 tons

Equipment:                 Mass
Internal Structure      Endo      2.5
Engine      270         14.5            
   Walking MP:   6
   Running MP:  9
   Jumping MP:  6
Heatsinks       10 (20)      
Gyro                  3
Cockpit               3
Armor Factor   143         8   
         IS      Armor
Head         3      9   
CT         14      23/5
R/L Torso      11      18/4
R/L Arm      7      13
R/L Leg      11      18

Weapons & Ammo   Location   Critical   Tonnage
ER Large Laser      RA      2      5
Medium Laser      RA      1      1
Medium Laser      LA      1      1
Small Pulse Laser   LA      1      1
Guardian ECM       RT      2      1.5
Beagle Active Probe   LT      2      1.5
Jump Jets         RT      3      1.5
Jump Jets         LL      3      1.5

When the PXH-3D was put into service there were some complaints from Mechwarriors in the AFFC.  The biggest complaint was that the -3D was over armed and lacked adequate cooling to handle all of the Mech's weapons.  They also feel the design moved away from it's primary role as a scout.  In response to these complaints, the AFFC called for a new version of the Phoenix Hawk that would emphasize the scouting role.  Fortunately Apple Computers Intersteller had managed to put the famed Tek Tru-Trak system back into production, while General Motors had reintroduced the advanced Tek Battlecom.  It was soon decided to develop a new version of the Phoenix Hawk based on the PXH-2 variant. 

While the PXH-4D shares the same endo steel chassis as the PXH-3D, it relies on the older GM 270 fusion engine. One of the reasons for this change was to try and keep the cost of the mech down, as the electronic systems were very expensive.  The weapons are based on the original PXH-1.  The old Harmon Heavy Laser is updated to a Blazefire Sweetshot Extended Range model.  The machine guns have been removed, but in their place the PXH-4D carries a Sutel Precsion Line Small Pulse Laser which is effective against infantry while not requiring any ammunition.  To deal with the heat build up of these weapons, the cooling system is upgraded to use double strength heat sinks.

The star of the new Phoenix Hawk is it's advanced electronics array. The Tek Battlecom is combined with a Guardian ECM, while the Tek Tru-Trak is mated to a Beagle Active Probe.  This turns the Phoenix Hawk into a highly advanced scout, capable of sneaking behind enemy lines and locating hidden targets.  To protect these systems, the Phoenix Hawk is equipped with 8 tons of Star Guard Ferro-Fibrous Armor.

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lrose

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Re: Optimizing the Phoenix Hawk
« Reply #2 on: June 21, 2020, 10:41:04 PM »


Phoenix Hawk
Model PXH-4S
Mass: 45 tons
Chassis: Orguss Phoenix Hawk
Power Plant: GM 270 (MASC)
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph (129.6 kph)
Jump Jets:  Chilton 360
Jump Capacity: 180 m
Armor: Lexington Ltd High Grade Ferro-Fibrous Armor
Armament:
   1 Defiance 1001 ER PPC
   2 Defiance B3M Medium Lasers
   2 Maxell Small Pulse Laser
Manufacturer: Coventry Metal Works
Primary Factories: Coventry
Communications System: Cyclops 20 with Guardian ECM
Targeting and Tracking System: Cyclops Multi-Tasker

Type: PXH-4S Phoenix Hawk
Technology Base: Inner Sphere
Tonnage:    45 tons

Equipment:                 Mass
Internal Structure            4.5
Engine      270 XL      7.5            
   Walking MP:   6
   Running MP:  9
   Jumping MP:  6
Heatsinks       10 (20)      
Gyro                  3
Cockpit               3
Armor Factor   152         8.5   
         IS      Armor
Head         3      9   
CT         14      23/4
R/L Torso      11      18/4
R/L Arm      7      14
R/L Leg      11      22

Weapons & Ammo   Location   Critical   Tonnage
ER PPC         RA      3      7
Medium Laser      RA      1      1
Small Pulse Laser   RA      1      1
Medium Laser      LA      1      1
Small Pulse Laser   LA      1      1
Guardian ECM       RT      2      1.5
MASC         LT      3      3
Jump Jets         RT      3      1.5
Jump Jets         LL      3      1.5

The PXH-4S was developed based on feedback about the PXH-3S.  While mechwarriors generally liked the PXH-3S, there were some complaints from the field.  One of the main complaints was about the short range of the Phoenix Hawk's main gun.  In effort to alleviate this problem, the Thunderbolt-12 Large Pulse Laser has been replaced with a Defiance 1001 ER PPC.  While sacrificing some accuracy, the Defiance 1001 has a much longer range and better penetration capability.   

Supporting the ER PPC are a pair of medium lasers and a pair of Small Pulse Lasers.  Taking a cue from the PXH-4D that is being developed on New Avalon, the Small Pulse Lasers have replaced the machine guns, providing the mech with an effective anti-infantry system that does not require ammunition. The anti-missile system was removed and replaced with a Guardian ECM, allowing the mech to better hide from opponents.  The MASC system was retained, providing the Phoenix Hawk with the ability to quickly escape dangerous situations. 

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lrose

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Re: Optimizing the Phoenix Hawk
« Reply #3 on: June 21, 2020, 10:41:21 PM »


Phoenix Hawk
Model PXH-4M
Mass: 45 tons
Chassis: Earthwerks PXH II Endo Steel
Power Plant: Hermes 270XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets:  Rawlings 45
Jump Capacity: 180 m
Armor: Durallex Light
Armament:
   1 Diverse Optics Sunbeam Extended Range Large Laser
   2 Martell Medium Pulse Lasers
   1 Octagon Missile Magnet Narc Beacon
   1 Olympian Flamer
   1 Diverse Optics Type 10 Small Laser
Manufacturer: Earthwerks Incorporated
Primary Factories: Keystone
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac System C

Type: PXH-4S Phoenix Hawk
Technology Base: Inner Sphere
Tonnage:    45 tons

Equipment:                 Mass
Internal Structure            2.5
Engine      270 XL      7.5            
   Walking MP:   6
   Running MP:  9
   Jumping MP:  6
Heatsinks       11 (22)      1   
Gyro                  3
Cockpit               3
Armor Factor   152         9.5   
         IS      Armor
Head         3      8   
CT         14      23/5
R/L Torso      11      18/4
R/L Arm      7      14
R/L Leg      11      22

Weapons & Ammo   Location   Critical   Tonnage
ER Large Laser      RA      2      5
Medium Pulse Laser   RA      1      2
Medium Pulse Laser   LA      1      2
Small Laser      LA      1      0.5
Flamer         LA      1      1
Narc Beacon      LT      2      3
Narc Pods (6)      LT      1      2
Jump Jets         RT      3      1.5
Jump Jets         LL      3      1.5

Like many new designs developed by the Free Worlds League, the PXH-3M was rushed into production with out sufficient consideration of how to best apply the technologies recovered from the Helm Memory Core.  The result was a powerfully armed mech that could not sustain a high rate of fire due to it's inadequate cooling system. After the initial shock of the Clan assault wore off the FWL engineers began to re-evaluate their designs, coming up with improved versions.  Several different versions of the Phoenix Hawk were proposed during this process.  Most of the designs sacrificed the Machine Guns and Anti-Missile Systems for additional heatsinks or armor.  While these improved the performance of the mech, the designs did not really stand out from other mechs. 

While trying to determine the best configuration of the Phoenix Hawk one engineer suggested sacrificing one of the ER Large Lasers for a NARC launcher.  Reports from the field were coming with complaints about LRM equipped mechs that were carrying a Narc launcher.  These mechs were forced to close with enemy mechs to deploy their Narc beacons and then retreat so as to be able to use their LRMs.  It was suggested that the Phoenix Hawk could be used as a spotter.  It's superior speed and mobility would allow it to close with enemy targets, while it had enough armor to survive.  Trials with a PXH-3M that was modified to replace one of the ER Large Lasers with a Narc Beacon proved highly successful.  It was recommended that the design be put into immediate production.

Taking advantage of the need to retool the factory for the new design, several other minor changes were introduced with the PXH-4M.  The Machine Guns and Anti-Missile Systems were removed from the mech.  In their place the designers add an additional heatsink, more armor, a Flamer and a small laser.

The new Phoenix Hawk is being assigned to fire support lances, where it can deploy it's Narc Beacons against enemy targets and provide close in protection for the other mechs in it's lance.


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Takiro

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Re: Optimizing the Phoenix Hawk
« Reply #4 on: June 22, 2020, 03:28:17 AM »

A nice opening trio Irose!
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Abele

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Re: Optimizing the Phoenix Hawk
« Reply #5 on: June 22, 2020, 10:23:44 AM »

These two Periphery variants were developed simultaneously, but separately, they share nearly everything with the exception of their respective tertiary weapons.. The Outworlds Alliance feature a new ER large laser developed by Lushann Industrials Ltd. which is based on technology acquired from Johnston Industries in the Federated Suns. The ferro-fibrous armor comes from the Draconis Combine and the seven tons of armor is actually slightly less than the PXH-1D that it is based upon. Alliance Defenders Ltd. has begun converting the Wasp line on Alpheratz to production of this new Phoenix Hawk. Weaponry features the aforementioned ER large laser, a medium laser and a pair of small lasers.

The Canopian/Taurian version is exactly the same as the Alliance version with the exception of a small pulse laser replacing the two small lasers. Production will be on the Taurian world of New Vandenberg once the facility has been finished.


Outworlds Alliance

Code: [Select]
Phoenix Hawk PXH-2P1

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 4,266,915 C-Bills
Total Cost: 4,266,915 C-Bills
Battle Value: 1,079

Chassis: Earthwekrks PXH Standard
Power Plant: GM 270 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 45
    Jump Capacity: 180 meters
Armor: DurallexSpecial Medium Ferro-Fibrous
Armament:
    1 Lushann Redbeam 2 ER Large Laser
    1 Diverse Optics Type 2 Medium Laser
    2 Diverse Optics Type 10 Small Lasers
Manufacturer: Alliance Defenders Ltd.
    Primary Factory: Alpheratz
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac System C

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                270                      14.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             13                        3.00
    Heat Sink Locations: 1 HD, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 125                  7.00
    Armor Locations: 2 CT, 3 LT, 3 RT, 2 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  8         
                                           L/R Torso     11           14       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            10       
                                             L/R Leg     11           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        2         5.00
Small Laser                                  RA        1         1         0.50
Small Laser                                  LA        1         1         0.50
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
6j         2       1       1       0      2     1   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA


Magistracy of Canopus/Taurian Concordat

Code: [Select]
Phoenix Hawk PXH-2P2

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 4,257,490 C-Bills
Total Cost: 4,257,490 C-Bills
Battle Value: 1,073

Chassis: Earthwekrks PXH Standard
Power Plant: GM 270 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 45
    Jump Capacity: 180 meters
Armor: Durallex Special Medium Ferro-Fibrous
Armament:
    1 Diverse Optics Sunbeam ER Large Laser
    1 Martell Model 5 Medium Laser
    1 Magna 200P Small Pulse Laser
Manufacturer: Vandenberg Mechanized Industries
    Primary Factory: New Vandenberg
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac System C

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                270                      14.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             13                        3.00
    Heat Sink Locations: 1 HD, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 125                  7.00
    Armor Locations: 2 CT, 3 LT, 3 RT, 2 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  8         
                                           L/R Torso     11           14       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            10       
                                             L/R Leg     11           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        2         5.00
Small Pulse Laser                            RA        2         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
6j         2       1       1       0      2     1   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA

« Last Edit: June 22, 2020, 10:31:07 AM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
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Takiro

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Re: Optimizing the Phoenix Hawk
« Reply #6 on: June 22, 2020, 06:38:31 PM »

Some Periphery Hawks from Abele ;)
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Takiro

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Re: Optimizing the Phoenix Hawk
« Reply #7 on: June 23, 2020, 02:59:06 PM »

No more Phoenix to rise from the ashes??
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Abele

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Re: Optimizing the Phoenix Hawk
« Reply #8 on: June 23, 2020, 07:32:17 PM »

I've got plenty to fluff plus there's plenty of time yet.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Abele

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Re: Optimizing the Phoenix Hawk
« Reply #9 on: June 24, 2020, 10:29:40 AM »

Note: The next batch of designs are based on the original 3050 Phoenix Hawk upgrades and they correct what I see as deficiencies in those designs


After fighting three separate Clans, the Draconis Combine took note of the deficiencies in their 'modern' upgrades. From these observations and the continued development of recovered technologies two new variants of the Phoenix Hawk have been developed. Both take advantage of the new C3 technology with one being fitted with a C3 Slave and the other a C3 Master. The first model strips away one of the ER Large Lasers and replaces it with a variety of electronics including a C3 Slave and a Beagle active probe. An AMS system has been added with the ammo protected by CASE. One of the Medium Pulse Lasers was replaced by a pair of standard medium lasers. Additionally, there was an addition half-ton of ferro-fibrous armor added.

The second model, the PXH-4KM, Replaces one of the ER large lasers of the PXH-3K with a C3 Master unit while two medium lasers replace one of the medium pulser just like the PXH-4K. Armor remains the sames the PXH-3K.


Code: [Select]
Phoenix Hawk PXH-4K

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 8,911,990 C-Bills
Total Cost: 8,913,990 C-Bills
Battle Value: 1,303

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  ER Large Laser
    1  Medium Pulse Laser
    2  Medium Lasers
    1  Anti-Missile System
    1  C3 Computer (Slave)
    1  Beagle Active Probe
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 RT, 1 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 152                  8.50
    Armor Locations: 3 LT, 2 RT, 2 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           18       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Beagle Active Probe                          CT        0         2         1.50
Anti-Missile System                          LT        1         1         0.50
ER Large Laser                               RA        12        2         5.00
Medium Laser                                 RA        3         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
Medium Laser                                 LA        3         1         1.00
@Anti-Missile System (12)                    LT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
6j         3       3       1       0      2     0   Structure:  2
Special Abilities: AMS, C3S, PRB, RCN, CASE, ENE, MHQ1, SRCH, ES, SEAL, SOA


Code: [Select]
Phoenix Hawk PXH-4KM

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 10,202,490 C-Bills
Total Cost: 10,202,490 C-Bills
Battle Value: 1,225

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  Medium Pulse Laser
    2  Medium Lasers
    1  C3 Computer (Master)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 RT, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 143                  8.00
    Armor Locations: 1 HD, 2 CT, 1 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           22       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           18       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     7            13       
                                             L/R Leg     11           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Master)                         LT        0         5         5.00
ER Large Laser                               RA        12        2         5.00
Medium Laser                                 RA        3         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
6j         3       3       1       0      2     0   Structure:  2
Special Abilities: C3M, TAG, ENE, MHQ5, SRCH, ES, SEAL, SOA


A new version meant to wreak havoc among the Clans. The use of twin SRM4s with the available inferno ammo is what sets this apart from the $K model. The ER large laser and C3 slave are retained from the PXH-4K. Two medium pulsers give added firepower.

Code: [Select]
Phoenix Hawk PXH-5K

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 8,639,390 C-Bills
Total Cost: 8,679,890 C-Bills
Battle Value: 1,199

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  ER Large Laser
    2  Medium Pulse Lasers
    2  SRM-4s
    1  C3 Computer (Slave)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 144                  9.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            13       
                                             L/R Leg     11           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          CT        0         1         1.00
SRM-4                                        RT        3         1         2.00
SRM-4                                        LT        3         1         2.00
ER Large Laser                               RA        12        2         5.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@SRM-4 (Inferno) (25)                        RT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
6j         3       3       1       0      2     1   Structure:  2
Special Abilities: C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA
« Last Edit: July 03, 2020, 12:15:14 PM by Abele »
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Abele

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  • A Man in a Tin Suit
Re: Optimizing the Phoenix Hawk
« Reply #10 on: June 24, 2020, 10:51:56 AM »

There are two new variants from the Federated Suns that deviate far from the PXH-3D. So much so that each of them uses an autocannon for its primary weapon. The first variant, the PXH-4D strips all but one medium pulser from the weapons loadout. In the place of all these weapons, a GM model LB 10-X autocannon is mounted in the right arm along with two tons of ammunition. Along with medium pulser, s standard medium laser and a small pulser are also carried. An additional ton of standard armor is also carried. To make room for all this two double heat sinks have been removed.

Code: [Select]
Phoenix Hawk PXH-4D

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 8,302,120 C-Bills
Total Cost: 8,334,120 C-Bills
Battle Value: 1,142

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  LB 10-X AC
    1  Medium Pulse Laser
    1  Medium Laser
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 2 RL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 136                  8.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            12       
                                             L/R Leg     11           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 LT        3         1         1.00
LB 10-X AC                                   RA        2         6        11.00
Medium Pulse Laser                           LA        4         1         2.00
Small Pulse Laser                            LA        2         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
6j         3       2       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


The second new variant, the PXH-4D2, makes use of a standard Class 5 autocannon in place of the LB 10-X. This is in anticipation of the new specialized ammunition currently in development by General Motors and Johnston Industries. It has a two-ton ammunition bay. The laser weaponry is the same as the PXH-4D with a Streak SRM2 launcher added for addional short-ranged firepower. This model is now fitted with none tons of standard armor.

Code: [Select]
Phoenix Hawk PXH-4D2

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-E
Production Year: 3054
Dry Cost: 7,932,370 C-Bills
Total Cost: 7,995,370 C-Bills
Battle Value: 1,028

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Autocannon/5
    1  Medium Pulse Laser
    1  Medium Laser
    1  Streak SRM-2
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 144                  9.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            12       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-2                                 CT        2         1         1.50
Medium Laser                                 LT        3         1         1.00
Autocannon/5                                 RA        1         4         8.00
Medium Pulse Laser                           LA        4         1         2.00
Small Pulse Laser                            LA        2         1         1.00
@AC/5 (40)                                   RT        -         2         2.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
6j         3       3       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA


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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Optimizing the Phoenix Hawk
« Reply #11 on: June 24, 2020, 03:12:29 PM »

Four!  ;)

Nice Abele.
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Abele

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Re: Optimizing the Phoenix Hawk
« Reply #12 on: June 24, 2020, 07:34:13 PM »

I still have three more to fluff out.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Optimizing the Phoenix Hawk
« Reply #13 on: June 24, 2020, 08:51:53 PM »

Your dominating this one Abele! Hopefully a Blazer is in our future.  ;)
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Abele

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Re: Optimizing the Phoenix Hawk
« Reply #14 on: June 25, 2020, 03:04:27 AM »

Suprisingly, I don't have one of those ... yet
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©
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