OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to OurBattleTech.com - A BattleTech Fan Site

Pages: 1 [2] 3 4   Go Down

Author Topic: Optimizing the Quickdraw  (Read 19218 times)

0 Members and 1 Guest are viewing this topic.

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515
Re: Optimizing the Quickdraw
« Reply #15 on: March 06, 2021, 12:26:50 PM »

QKD-5K Quickdraw

Author's Notes:  Another Quickdraw and another head-scratcher!  Not only did they remove the LRM-10 and ammo (adding two medium lasers in exchange), but they kept the 8.0 tons of armor (yeah, okay, upgraded it to ferro-fibrous) and then installed a total of SEVENTEEN double-strength heat sinks!!  What?!?  Thirty-four points of heat dissipation . . . on a 'Mech that generates a maximum of TWENTY on a jumping Alpha with the forward mounted guns!  While the DCMS is critically short (according to canon) of DHS in the first place!  Not my version of the QKD-2K, no sir!--MA

Luthien Armor Works took a slightly different approach when it decided to upgrade the Quickdraws of the Draconis Combine.  Retaining the standard Vlar 300 fusion engine, they replaced the internal structure with Endo-Steel II composites, saving three tons.  LAW reduced the heat sinks to just ten banked within the engine core . . . but all ten were double-strength freezers.  10.5 tons of New Samarkand Royal Ferro-Fibrous greatly increased armor protection; furthermore, CASE was installed in the left torso to protect the MechWarrior from a magazine detonation.

All four Omnicron 4000 Medium Lasers were retained, but one of the rear-firing right torso lasers was reposistioned to fire forward.

Both missile launchers were removed and replaced with new systems:  two Thunderstroke-L LRM-5 launchers (fed by two tons of ammunition) and two Thunderstroke SRM-4 launchers (fed by a single ton of ammunition). 

Finally, LAW added a C3 Slave Module to the head, allowing the new Quickdraw to coordinate with its lance-mates to improve targeting.

Code: [Select]
Quickdraw QKD-5K

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 6,344,960 C-Bills
Total Cost: 6,431,960 C-Bills
Battle Value: 1,558

Chassis: Technicron Type E2 Endo-Steel
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 460
    Jump Capacity: 150 meters
Armor: New Samarkand Royal Ferro-Fibrous w/ CASE
Armament:
    4 Omicron 4000 Medium Lasers
    2 Thunderstroke L LRM-5s
    2 Thunderstroke SRM-4s
    1 Tanadi Citizen C3 Computer (Slave)
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Garret T12E
Targeting and Tracking System: Dynatech 2180

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 CT, 4 RT, 3 LA, 4 RA, 1 LL, 1 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 188                 10.50
    Armor Locations: 1 LT, 4 RT, 4 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           27       
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     14           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
(R) Medium Laser                             RT        3         1         1.00
Medium Laser                                 RT        3         1         1.00
2 LRM-5s                                     LT        4         2         4.00
2 SRM-4s                                     LT        6         2         4.00
C3 Computer (Slave)                          HD        0         1         1.00
@LRM-5 (48)                                  LT        -         2         2.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
5j         3       4       1       0      3     0   Structure:  5
Special Abilities: C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, SRM 1/1/0, IF 1

The QKD-5K-2 was an alternate design produced as a prototype by LAW at the same time the QKD-5K was developed.  In the end, the DCMS decided to produce both models.  The -5K-2 removes all five jump jets, reducing tactical mobility somewhat, but retaining the high speed needed to coordinate with DCMS Dragons and Grand Dragons on the field of battle.

In their place, two additional Thunderstroke SRM-4 racks have been installed (left torso again) fed by an additional ton of ammunition. 

While the -5K-2 runs hotter than the -5K (retaining the standard 10 DHS), LAW noted that simply by withholding fire of the Thunderstroke-L LRM racks once the range closes to where the medium lasers and SRMs are effective, excess overheat drops to levels easily handled by any skilled MechWarrior.

And in exchange, the heavier firepower provides an exceptional punch versus an oppoonent expecting a more "standard" Quickdraw.

Code: [Select]
Quickdraw QKD-5K-2

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 6,056,960 C-Bills
Total Cost: 6,170,960 C-Bills
Battle Value: 1,497

Chassis: Technicron Type E2 Endo-Steel
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: New Samarkand Royal Ferro-Fibrous w/ CASE
Armament:
    4 Omicron 4000 Medium Lasers
    2 Thunderstroke L LRM-5s
    4 Thunderstroke SRM-4s
    1 Tanadi Citizen C3 Computer (Slave)
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Garret T12E
Targeting and Tracking System: Dynatech 2180

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 CT, 4 RT, 3 LA, 4 RA, 1 LL, 1 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 188                 10.50
    Armor Locations: 1 LT, 4 RT, 4 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           27       
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     14           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
(R) Medium Laser                             RT        3         1         1.00
Medium Laser                                 RT        3         1         1.00
2 LRM-5s                                     LT        4         2         4.00
4 SRM-4s                                     LT        12        4         8.00
C3 Computer (Slave)                          HD        0         1         1.00
@LRM-5 (48)                                  LT        -         2         2.00
@SRM-4 (50)                                  LT        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
5          4       4       1       0      3     0   Structure:  5
Special Abilities: C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, SRM 2/2/0, IF 1
« Last Edit: March 06, 2021, 12:28:52 PM by masterarminas »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Quickdraw
« Reply #16 on: March 06, 2021, 01:17:11 PM »

Nice masterarminas!

Yeah the TRO3050 variants both need a rehash IMO
Logged

lrose

  • General
  • *
  • Offline Offline
  • Posts: 1,664
Re: Optimizing the Quickdraw
« Reply #17 on: March 06, 2021, 11:56:58 PM »


While Comstar's intelligence reporting is generally considered to be a high quality, even they sometimes make mistakes.  One notable instance is their entry for the Quickdraw in Technical Readout 3050.  In the entry they discuss the new QKD-5K model that was supposedly being introduced introduced by Luthien Armor Works.  What Comstar did not realize, was that the QKD-5K was not a production model. Rather it was a testbed for a the QKD-6K that the LAW intended to put into production.  However production of the -6K was delayed until LAW could upgrade it's Luthien plant to produce the Hermes 300XL engine that was to be the core of the new mech. While it had been hoped to have the mech in service by 3050, delays with the development of the Hermes 300XL, which was being spearheaded by a team at Yori Mech Works on Al Na'ir for use on the Atlas, prevented the mech from entering  service until late 3051.  Rather then waste the time, the LAW engineers developed a prototype to test some of the more radical changes that wearing being made and prove that they would work.  Among the changes that they tested were the relocation of the torso mounted jump jets to the legs, freeing up space for the massive engine and a greatly improved cooling system. Both of these modifications proved to be successful, although in the final design one of the torso mounted heatsinks had to be removed as it interfered with the engine mounting. 

The main difference between the testbed QKD-5K and the production -6K is the use of the Hermes 300XL engine.  This large engine frees up a significant amount of mass for other uses.  The weapons get a much needed upgrade.  The 2 medium lasers which had been added to the -5K were upgraded to the new Diverse Optics  Type 30X Extended Range Large Lasers.  These weapons give the Quickdraw a much needed boost in firepower.  The remainder of the weapons remained unchanged from the QKD-4G.   

The design team also managed to greatly improve the protection of the Quickdraw adding 2.5 tons of armor to the mech's chassis.  This has changes the Quickdraw from a lightly armored mech to a solid combatant. 

So far the only complaint about the mech is the lack of a CASE system for the SRM ammo.  Unfortunately space considerations in the torso prevented the designers from including that feature.

Model QKD-6K
Mass: 60 tons
Chassis: Technician Type E
Power Plant: Hermes 300XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets:  Chilton 460
Jump Capacity: 150
Armor: New Samarkand Royal Ferro-Fibrous Armor
Armament:
   2 Diverse Optics Type 30X ER Large Lasers
   1 Telos-4 SRM Launcher
   4 Victory 23R Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factories: Luthien
Communications System: Garret T12E
Targeting and Tracking System: Matabushi Sentinel

Type: QKD-6K Quickdraw
Technology Base: Inner Sphere
Tonnage:  60 tons

Equipment:                 Mass
Internal Structure            6
Engine      300XL      9.5      
   Walking MP:   5
   Running MP:  8
   Jumping MP:  5
Heatsinks       16 (32)      6
Gyro                  3
Cockpit               3
Armor Factor      188      10.5
         IS      Armor
Head         3      9   
CT         20      29/8
R/L Torso      14      20/8
R/L Arm      10      18
R/L Leg      14      25

Weapons & Ammo   Location   Critical   Tonnage
Medium Laser      LA      1      1
ER Large Laser      LT      2      5
SRM4         CT      1      2
Ammo (25)      RT      1      1
ER Large Laser      RT      2      5
Medium Laser      RT(R)   1      1
Medium Laser       RT(R)   1      1
Medium Laser      RA      1      1
Jump Jets         RL      2      2
Jump Jets         LL      2      2
Jump Jet         CT      1      1   

Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Quickdraw
« Reply #18 on: March 07, 2021, 07:40:31 AM »

Very nice Irose, working on a similar Quickdraw project now but by the Wolf Dragoons and ComStar.
Logged

lrose

  • General
  • *
  • Offline Offline
  • Posts: 1,664
Re: Optimizing the Quickdraw
« Reply #19 on: March 07, 2021, 05:43:38 PM »


The Quickdraw QKD-5M is considered one of the worst mechs developed in the 3048-3051 period.  The design was so poor that Technicron found itself stuck with large numbers of unsold mechs that they were forced to sell to the Taurian Concordat at very low prices just to get rid of them.  A consequence of this was that a number of senior Marketing, Engineering and Sales personal were let go for their role in proposing such a disastrous mech design.  With a new team brought in, Technicron looked at how they could develop a new model of the Quickdraw that would find acceptance on the marketplace.  This proved to be a very challenging problem, a number of notable mechwarriors and procurement officers in the FWL refused to even consider a new version of the Quickdraw.  Undeterred, the company proceeded ahead with a new model, the QKD-6M. 

The design team was tasked to start with a clean slate and come up with a completely new design. During their planning sessions, the designers looked at the Quickdraw and came up with a list of its strengths, weaknesses and battlefield roles.  One observation they made was that many mechwarriors preferred to rely on the mech's LRM rack as their main weapon. The Quickdraw is notorious for its problematic ankle actuators and as a result most mechwarriors try to stay at range so the actuators can not be damaged in physical combat.  Unfortunately the Quickdraw QKD-4G only carries as single ton of ammo for the LRM, so once the ammo bin was emptied a mechwarrior either had to return to base or risk closing with enemy units so that they could use their SRM and lasers.

Seizing on this fact, the design team proposed increasing the mech's long range firepower, turning into a mobile fire support unit.  Having decided on a role for the mech, they then began looking at different configurations.  Realizing that the design would have to be far superior to other mechs to get any attention given the debacle of the QKD-5M, management authorized the use of any and all advanced technologies that the design team wanted. 

To save mass for all of the planned improvements, the engineers created a new Endo-Steel chassis and mated it to the Hermes 300XL engine that was in use with the Orion and Ostsol.  They also removed the Hovertec SRM launcher and one of the mech's heatsinks.  Using these weight savings they mounted a pair of Delta Dart LRM 15 racks, each supplied with a 2 ton ammo base protected by a CASE system.  Rather then carry an Artemis IV system to improve accuracy, the designers figured the mech would carry NARC beacon compatible missiles to take advantage of all the NARC spotters entering service with the FWLM.   The QKD-6M retains the same medium lasers as earlier models, however one of the rear facing lasers has been relocated to the left torso, the placement of the LRM launcher in the right torso interfered with the medium laser.

The other major change to the Quickdraw is the addition of 3.5 tons of armor.  While the -5M used advanced Ferro-Fibrous armor, the -6M could not mount that armor due to the bulk of the XL engine and Ends-Steel chassis.  The designers had intended to switch back to the Riese-475 found on the -4G, but it turned out Kerr-McGinnnis had halted production of that armor.  Fortunately the Riese-500, which is used on the Crusader, was found to be compatible with the Quickdraw. 

When the QKD-6M entered trials it was initially meets with skepticism.  However as the trials proceeded the mech was found to be highly effective.  As a result it was accepted for service in the FWLM.


Model QKD-6M
Mass: 60 tons
Chassis: Technicron Type K
Power Plant: Hermes 300XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets:  Chilton 460
Jump Capacity: 150
Armor: Riese 500 with CASE
Armament:
   2 Delta Dart LRM 15 Racks
   4 Omnicron 4000 Medium Lasers
Manufacturer: Technicron Manufacturing
Primary Factories: Savannah
Communications System: Garret T12E
Targeting and Tracking System: Dynatec 2180

Type: QKD-6M Quickdraw
Technology Base: Inner Sphere
Tonnage:  60 tons

Equipment:                 Mass
Internal Structure      Endo      3
Engine      300XL      9.5      
   Walking MP:   5
   Running MP:  8
   Jumping MP:  5
Heatsinks       12 (24)      2
Gyro                  3
Cockpit               3
Armor Factor      184      11.5
         IS      Armor
Head         3      9   
CT         20      27/8
R/L Torso      14      20/8
R/L Arm      10      18
R/L Leg      14      24

Weapons & Ammo   Location   Critical   Tonnage
Medium Laser      LA      1      1
LRM 15         LT      3      7      
Ammo (16)      LT      2      2
CASE         LT      1      0.5
Medium Laser      LT(R)   1      1
LRM 15         RT      3      7      
Ammo (16)      RT      2      2
CASE         RT      1      0.5
Medium Laser       RT(R)   1      1
Medium Laser      RA      1      1
Jump Jets         RT      2      2
Jump Jets         LT      2      2
Jump Jet         CT      1      1   



Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Quickdraw
« Reply #20 on: March 07, 2021, 06:41:56 PM »

Nice Irose, the opposite of my Marik Quickdraw which I have to finish up.
Logged

drakensis

  • Duke of Avalon
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 1,299
Re: Optimizing the Quickdraw
« Reply #21 on: March 08, 2021, 03:11:22 AM »

Quickdraw QKD-6K

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E-A
Production Year: 2750
Cost: 13,840,960 C-Bills
Battle Value: 1,359

Chassis: Tecnicron Type EN Endo-Steel
Power Plant: Hermes 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 465
    Jump Capacity: 180 meters
Armor: Starshield Standard Armor w/ CASE
Armament:
    1 Shigunga LRM-15
    4 Victory 23R Medium Lasers
    1 Telos-4 SRM-4
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10

Overview:
While the Battle of Luthien took place well away from the LAW facilities, sparing much of the Draconis Combine's most important manufacturer from battle damage, their Quickdraw production lines suffered sabotage in May 3052. It's presumed that this was part of Primus Waterly's Operation Scorpion, perhaps unintentionally on her part. Current investigations point to members of the Luthien HPG station staff who escaped the DCMS seizure of the station.

Whatever the cause, Luthien Armor Work's ability to construct subcomponents for their QKD-5K model was significantly reduced right as the DCMS was busy attempting to rebuild their forces. It was quickly decided that a new model would be put in production, using whatever parts could be easily provided. Rather than repairing the component lines, they would be rebuilt to manufacture whatever was being used on the new model.

Capabilities:
With the Magna 300 fusion engine, already less common than the equivalent Vlar 300, now unavailablel LAW elected to install a larger Hermes 360 extra-light engine which was being manufactured at a high rate for the Grand Dragon - faster, in fact, than chassis. This was one of the key factors in deciding to use parts already available.

In a similar fashion, the Quickdraw's new armament was drawn from systems typically employed on the Grand Dragon, Panther and Mauler 'Mechs. the electronics suite was simply copied completely from that of the Grand Dragon (which occasionally leads to glitches in targeting SRMs as the Eagle Eye SY10-10 wasn't intended to handle these. A software patch is being worked on).

With the torso already being completely rebuilt, an endo-steel structure was incorporated and the jump jets were re-arranged to take full advantage of the increased engine power. The QKD-6K actually uses fewer double heatsinks than the 5K, something that reduces the pressure on the DCMS' limited supply of this lostech at the moment.


Battle History:
Having been bested on Tarnby by Clan Smoke Jaguar, the 4th Pesht Regulars were eager to redeem their honour. They got their chance during a Smoke Jaguar raid on Pesht in late 3052 by Trinary Assault of the Sixth Jaguar Dragoons. It's believed that the Dragoons wished to season new warriors and were more interested in glory than in the shipment they declared as their target.

Sho-sho Stephan Somogyi drew on the Jaguar's respect for his command's honourable attempt to fight one-on-one on Tarnby, bidding five of his mechwarriors against an equal number of Jaguars. While his four subordinates were defeated, leading to Somogyi ceding the shipment rather than risk widespread damage if the Jaguars rampaged in response to betrayal, the Sho-sho used the increased mobility of his new Quickdraw to 'kite' a Smoke Jaguar into dense terrain, then closed rapidly and launched a daring death-from-above attack that crushed the cockpit.

The captured OmniMech was offered to the Coordinator as a mark of respect for his victory on Luthien. Takashi Kurita returned the 'Mech to the 4th Pesht Regulars as a mark of his regard for their efforts along with five new Quickdraws to continue their rebuilding.


Deployment:
In the short term, the new Quickdraws are being sent to the Pesht Regular regiments, facing the Clans. Coordinator Takashi Kurita has offered any DCMS mechwarrior who lost a Quickdraw during the invasion the right to petition for assignment of a replacement from the second production run, an act of generosity intended to offset low morale after the many reverses of the Clan Invasion.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 CT, 4 LT, 3 RT, 3 LA, 3 RA
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             6.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 128                  8.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           17       
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           14       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           11       
                                             L/R Leg     14           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        CT        3         1         2.00
LRM-15                                       LT        5         3         7.00
2 Medium Lasers                              RA        6         2         2.00
2 Medium Lasers                              LA        6         2         2.00
@SRM-4 (25)                                  RT        -         1         1.00
@LRM-15 (16)                                 RT        -         2         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
6j         4       4       1       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Quickdraw
« Reply #22 on: March 08, 2021, 06:29:28 AM »

Nice drakensis!
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Quickdraw
« Reply #23 on: March 08, 2021, 08:40:11 AM »

I just couldn't justify the use of spikes to myself -- every design I tried was lackluster and didn't really highlight the spikes.  To be fair, I think they're about as useful as B-pods, which is to say, not really at all except in edge cases.  So instead, I turned the Quickdraw into the ultimate Kuritan C3 spotter, complete with TSM and hatchet for some close-in action.  I was inspired in this case by the Shiro and Rokurokubi (I name-check both below), only with the optimized equipment included here that were missing on them.  This 'Mech is effectively a Ti Ts'ang that trades speed for far greater armored protection and jumpjets.  Since it's Kurita, I also threw in a metric ton of Japanese references, including a couple nods to weapons designers from WW2 Japan.  That's why it's the 7K, because Seven Samurai. 8)
 
Type: QKD-7K Quickdraw “Iaijutsu”
Production: Draconis Combine (Luthien Armor Works, Luthien)
Combat Value: 2036 BV
Total Cost: 13,636,960 C-Bills (including x1.6 tonnage premium)

EQUIPMENT
Tonnage: 60
Internal (Endosteel): 3t
Engine: Vlar 300 XL: 9.5
  Walking: 5 (6)
  Running: 7 (8 )
  Jumping: 5               :5t
Heat Sinks:   10 Singles: 0t
Gyro (Standard): 3t
Cockpit (Standard): 3t
Armor (Hardened): 25t (200/400 armor)
Head: 3/9(18)
Center Torso: 20/25(50)/14(28)
R/L Torso: 14/18(36)/10(20)
R/L Arm: 10/20(40)
R/L Leg: 14/28(56)

Quirks: Hyper-Extending Actuators, Exposed Actuators

WEAPONS INVENTORY (11.5t)
1x Hatchet (4cr, 4t) RA
–  Triple-Strength Myomer (6cr), 3RT/3LT
1x Guardian ECM Suite (2cr, 1.5t), RT
1x C3 Slave (1cr, 1t) H
4x Medium Lasers (4cr, 4t), 2RT/2LT
2x Small Laser (2cr, 1t), LA

As part of the response to the Clan Invasion, the Draconis Combine’s weapons manufacturers were sent scrambling for an edge – any edge – against the superior technology of the Clans.  One of the very few innovations pioneered by the Combine was their C3 Network – and Luthien Armor Works put their most out-of-the-box thinkers into a skunk work to develop as many potential uses for the C3 system as possible.

The engineers of Skunk work Team “Raiden” coupled the Combine’s C3 systems with gifted (and/or reverse-engineered) Federated Commonwealth technology, melded to one of LAW’s already-existing, and somewhat underwhelming, production lines: the Quickdraw-5K, a medium-laser-heavy design packed to the gills with (at the time scarce) double heat-sinks and covered with “Durallex Super Medium” branded Ferro-Fibrous armor, shipped in from Independence Weaponry on Quentin. 

The upgraded Quickdraw-6K featured a Vlar 300XL engine, imported (once again) from Independence Weaponry on Quentin – that firm having over-produced engines for their Atlas upgrade that had suffered numerous shakedown delays during the hectic early days of the Invasion – but substituted the “Durallex Super Medium” for a prototype “Extra Super Dura-ferrite” hardened armor, a near replica of the designs being tested by the Federated Commonwealth.  Over 40% of the weight of the ‘Mech was allocated to the heavy armored carapace, giving the 6K unmatched protection on the battlefield, exceeding by a third the effective armor of even the legendary Atlas.  The prototype “ESD” severely hampered the mobility of the 6K and limited its acceleration and top speed, but the QKD chassis was chosen by the design team precisely because of its highly articulated actuators – the hope was that the Quickdraw’s inherent limberness would help offset the stiffness and sluggishness that a heavy layer of Hardened Armor would impose.

The armor and engine are both in service to the mission of the 6K: to get its C3 node into point-blank range with the enemy as quickly as possible – its 75kph top speed is just enough to threaten speedier Clan ‘Mechs, and its Chilton 460 jumpjets give it excellent mobility over broken and dense terrain.  Once there, the hardened armor shell gives the Quickdraw incredible staying power.  And, to protect the integrity of the C3 system against the occasional Clan ECM system, as well as to potentially disrupt Clan C&C, the Quickdraw is fitted with an in-house “Sipher Commsys” brand communications system with integrated Guardian ECM Suite.

In keeping with the 6K’s close-in mission, the ‘Mech carries no long-range weapons at all, trading out ammunition-dependent (and explosion-prone) missile racks for more lasers, a very Kuritan philosophy.  A brace of in-house “Victory” brand medium and small lasers give the 6K a nasty short-to-mid range punch, and the ‘Mech is deliberately designed with single heat sinks, in recognition of the Combine’s massive shortage of double heat sinks in the years immediately after the Clan Invasion.  In fact, suggested OP is to ‘turn off’ two of the ten integral sinks, the faster to activate (and maintain) the heat-sensitive Triple-Strength Myomer bundles, another Federated Commonwealth innovation that helps offset the reduced top speed of the 6K due to its hardened armor, and the first Combine ‘Mech to be so out-fitted.  To take advantage of yet another Inner Sphere innovation, the design team added a close-combat weapon; a heavy four-ton hatchet, echoing the fearsome Hatchetman that had terrorized Combine units for the prior few decades – representing one final Inner Sphere advantage over their Clan opponents.

LAW conceptual artists found fertile ground to add stylized samurai motifs to the heavy layers of Hardened armor, adding sode-style spaulders to protect the shoulder actuators, kote-style gauntlets to reinforce the hand and wrist actuators for combat, and a redesigned kabuto-style helmet.  The brutally functional hatchet was shaped like a broad-leafed Japanese-style masakari axe, a sly dig at Clan Smoke Jaguar and their distinctive assault ‘Mech that had caused so much devastation among DCMS forces.

Intended primarily for heavy C3 companies, the Quickdraw-6K saw limited but steady production throughout the 3050s, with its speed, mobility, spectacular armored protection, and brutal melee ability endearing it to many Combine pilots.  With its Japanese iconography, the Quickdraw-6K was frequently nicknamed the “Iaijutsu” (for a classical pre-spaceflight quick-draw technique), but traditionalists complained that a true Samurai ‘Mech would be quick-drawing a sword, not a peasant farmer’s hatchet.  When Cosby Battlemechs released their competitor 70-ton No-Dachi in 3058, complete with a TSM-powered ‘Mech sword, LAW bowed to pressure and offered their own a katana-stylized variant 6K a few years later.  Ever-responsive to procurement fads, LAW also began offering a Mace-armed variant (styled in the form of a massive Japanese tetsubo) in 3064, marketed under the designation “Benkei”, a legendary nigh-unkillable warrior-priest from Japanese folklore. 

Starting in the mid-3060s, shortly before the start of the Jihad, LAW also began offering field upgrades to DCMS units that wanted to equip ER medium and ER small lasers.  It was part of a kit that also allowed a ‘Mechbay upgrade of the engine-integral single heat sinks to double-strength freezers – allowing even faster ‘heat-up’ of the Triple-Strength Myomers with one or more of the double heat sinks turned off, but also making for an incredibly cool-running ‘Mech at full dump, short of a full alpha combined with jumpjets.

Decades later, in the Republic era, the continued success of their hardened-armor melee ‘Mech throughout the FedCom Civil War and the Jihad inspired a new generation of LAW engineers to design the 35t Rokurokubi and 75t Shiro in 3135 as home-grown complements to their venerable Quickdraw design.
« Last Edit: March 09, 2021, 11:26:13 AM by fabulousorcboy »
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Quickdraw
« Reply #24 on: March 08, 2021, 09:27:32 AM »

The "Quickdraw" is clearly meant to evoke the myth of cowboy gunslingers.  So this design carries two big shooters, one in each of the 'Mechs arms (which by Quirk it can effectively arm-flip to the rear).  I also removed the rear weapons (in this variant, that's the SRM-4) and otherwise had a fairly standard Quickdraw, save with more armor and better heat management.  Nice, simple upgrade, and the (pricey) XL engine matches the FWL approach to upgrading 'Mechs that they are happy to then sell as full-markup retail to customers outside the League.

Type: QKD-6M Quickdraw
Production: Free Worlds League (Technicron Manufacturing, Savannah)
Combat Value: 1616 BV
Total Cost: 11,893,760 C-Bills (including x1.6 tonnage premium)

EQUIPMENT
Tonnage: 60t
Internal (Standard): 6t
Engine: Hermes 300 XL: 9.5t
  Walking: 5
  Running: 8
  Jumping: 5         : 5t
Heat Sinks: 14(28) DHS: 4t
Gyro (Standard): 3t
Cockpit (Standard): 3t
Armor (Ferro): 10.5t
Head: 3/9
Center Torso: 20/30/10
R/L Torso: 14/20/8
R/L Arm: 10/20
R/L Leg: 14/25

Quirks: Hyper-Extending Actuators, Exposed Actuators

WEAPONS INVENTORY
2x ER Large Lasers (4cr, 10t) RA/LA
1x LRM-10 (2cr, 5t) LT
2x Ammo (LRM) 24 (2cr, 2t) LT
2x Medium Lasers (2cr, 2t) CT/H

As part of the Free Worlds League’s lostech Renaissance, following the release of the Grey Death core, and with covert funding from ComStar, Technicron Manufacturing began upgrading both their spaceborne shipyards, as well as their ground-based ‘Mech facilities.  In the late 3040s and early 3050s, it was somewhat bewildering to outside observers that Technicron would not simply take advantage of their existing orbital facilities to begin large-scale Endosteel production.  Instead, the company focused on extra-light engines and ultra-light armor composites – in hindsight, a reflection of manufacturing priorities quietly shifted to Warship production, with the first Impavido-class destroyers leaving drydock in 3058.

Given that the Awesome was by far the more popular of their two ‘Mech designs, Technicron lavished attention on their best-selling AWS-series, releasing the XL-powered 9M in 3049, then another variant every decade or so for the rest of the 31st millennium.  Their Quickdraw 5M was a disappointing upgrade by comparison, simply swapping out for double heat sinks and ferro-fibrous armor, and slightly down-grading the armament.  Faced with virtually no demand for their “B”-line product, Technicron executives demanded a true upgrade.  The result was the 6M, a long-range support ‘Mech designed to complement the Awesome, really playing to Technicron’s design strengths. 

A Hermes 300XL engine was imported from Kali Yama – Alphard of Kendall, until Technicron began production of their own Hermes 300XL engines at their Savannah plant in the early 3060s.  The 6M has its classic Omicron 4000 medium lasers in the ‘flipped’ forward positions as standard, mounted center-line in the head and center torso, but trades out its arm-mounted medium lasers for a brace of Fusigon ‘Sabretooth’ ER Large Lasers, manufactured by long-time supplier Fusigon Heavy Weaponry of Campbelton.  With the Quickdraw’s distinctive hyper-extending arm actuators allowing a skilled ‘Mechwarrior to fire the arm-mounted weapons directly behind the ‘Mech, the ER large lasers effectively have a 360-degree arc of fire.  The SRM-4 and its massive explosive-prone ammunition bin were completely removed, with the classic Delta Dart LRM-10 retained in the left torso mount, including an enlarged ammunition bin to provide for double the sustained firepower, or a mix up to four different half-tons of alternative munitions, playing to the FWLM’s absolute fascination with variant missile types during the 3030s and 3040s.

With fourteen double heat-sinks and over ten tons of Kallon “FWL Special” Ferro-Fibrous armor protecting the ‘Mech and keeping it cool-running, the 6M upgrade notably improves on the lackluster 13-and-8 tons of the disappointing 5M.  The result is a highly mobile ‘cavalry’-style support ‘Mech that can pace medium battle lances, act as a flanking element with heavy or assault lances, and even provide covering fire for lighter skirmish and striker lances.  With a minimum of lostech elements, it is popular with technical crews for retaining most of its classic components, well-tested over multiple centuries of Succession Wars.  It very clearly met its design mandate, drawing enormous interest on the FWL armaments export market, both with House regiments and mercenary commands, and remaining a consistent money-maker for Technicron throughout the Jihad and into the 32nd century.
« Last Edit: March 08, 2021, 09:32:45 AM by fabulousorcboy »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Quickdraw
« Reply #25 on: March 08, 2021, 09:30:05 AM »

Very nice fabulousorcboy!

Just remember that ER Medium and ER Small Lasers are not yet available in this time period.
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Quickdraw
« Reply #26 on: March 08, 2021, 09:33:39 AM »

Shoot, I keep forgetting.

That's fine, the ER variants aren't really vital to the C3 melee design.  I'll tweak.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Quickdraw
« Reply #27 on: March 08, 2021, 07:00:48 PM »

Not to rain on your parade because I really love the concept but Hardened armor is a Level 3 no no as well. Any way you can make it a Level 2 3050s concept, it has a lot of promise.
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Quickdraw
« Reply #28 on: March 08, 2021, 08:14:55 PM »

*shrug* -- I was going off of development dates, given that I'm an old fogey and have seen equipment shift back and forth across "levels" every time an errata comes out.  For example, Hardened Armor is included in the Battletech Manual as standard 3145-date equipment (so Level 2.1?).  And Heavy and Light Gauss, as well as Heavy Lasers, are now errata'd as standard Level 2.  So now is Stealth armor (I guess some of the developers love themselves some Liao).  Plus ALL the alternative missile and AC ammo got added in, regardless of sourcebook, but for some reason Fuel Cell and Fission tech is....not?  Nor are Age of War Retrotech weapons like cannons.  All seems pretty arbitrary.  Since we're arbitrarily limiting Level 2 even further with a 3053 development date, that's why I stuck just to canon development dates.

In terms of fluff, I made it clear that the Hardened Armor is unusual on my Quickdraw, which matches the in-universe rarity of the technology, which was mostly mature by the 3050s but seen as of limited military application until it proved itself on Solaris and then made the leap to actual battlefield use.

I like the Hardened armor design.  It's crazy expensive in terms of BV but the durability combined with melee threat makes it a real damage sink. I tried it with Ferro-Fibrous or Standard armor, and it loses any distinctiveness or 'edge', literally turning into a less optimal Ti Ts'ang that could pull off a DFA (not recommended, obviously).  The Hardened Armor helps differentiate it from an existing (and superior) canon 'Mech.  Besides, win or lose, I've been mining the competition for creative ideas from other gamers, and wanted to throw out an optimized C3 slave node with TSM melee for others to enjoy. :)

If going with Ferro-Fibrous in place of Hardened, the simple changes aiming to maximize durability are:

XL engine to standard engine: +9.5t, adds survivability
Hardened armor to ferro-fibrous: -13.5t, over-armored a bit but max everywhere
Drop endo-steel for ease of manufacture: +3t, need the crits
Add flamer for utility, cover, general war crimes, etc: +1t

That cuts the in-universe retail price in half; so in theory you could run two of these head-capping hatchetboys for every one of the variant I created.  This two-for-one doesn't work in terms of BV, sadly.
« Last Edit: March 08, 2021, 08:18:01 PM by fabulousorcboy »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Quickdraw
« Reply #29 on: March 09, 2021, 07:02:07 AM »

That looks ideal and is out of the box for the Draconis Combine at this time but the Sohei would love it.

Sorry to bust your chops so much but I'd like to see it compete rather than be DQ'd
Logged
Pages: 1 [2] 3 4   Go Up