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Author Topic: Optimizing the Quickdraw  (Read 19219 times)

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Abele

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Re: Optimizing the Quickdraw
« Reply #45 on: March 12, 2021, 05:26:16 PM »

Technicron Manufacturing chose address some of the concerns they had with QKD-5M model. The first (QKD-5H) of the two revisions retained the original engine while removing three of the heat sinks. This allowed the replacement of the LRM10 with an Artemis IV FCS-equipped LRM15 while the one-shot SRM4 is replaced by a Streak SRM2. Two standard medium lasers provide the backup weaponry is provided by a pair of standard medium lasers. Nine tons of ferro-fibrous armor protects this new Quickdraw and increases protection by more than ten percent.

The second version differs in the mounting of an extra-light engine. The QKD-5MM shares the same weaponry as the QKD-5H. However it increase the number of medium lasers (to four) and Streak SRM2 launchers (to two) for greater close quarters ability. Thirteen double heatsinks are mounted while 10.5 tons of ferro-fibrous armor.


QKD-5H Quickdraw

Code: [Select]
Quickdraw QKD-5H

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-E
Production Year: 3054
Dry Cost: 5,829,760 C-Bills
Total Cost: 6,003,760 C-Bills
Battle Value: 1,403

Chassis: Technicron Type E Standard
Power Plant: Magna 300 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 460
    Jump Capacity: 150 meters
Armor: Durallex Light Ferro-Fibrous w/ CASE
Armament:
    1 Magna Longbow LRM-15 w/ Artemis IV FCS
    2 Hellion-V Medium Lasers
    1 Holly Streak SRM-2
Manufacturer: Technicron
    Primary Factory: Savannah
Communications System: Garrett T12E
Targeting and Tracking System: Dynatec 2180

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 161                  9.00
    Armor Locations: 1 HD, 3 RT, 3 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           23       
                                 Center Torso (rear)                  9         
                                           L/R Torso     14           18       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           15       
                                             L/R Leg     14           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) Streak SRM-2                             CT        2         1         1.50
LRM-15                                       LT        5         3         7.00
    Artemis IV FCS                           LT        -         1         1.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
@Streak SRM-2 (50)                           LT        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
5j         2       3       2       0      3     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1


QKD-5MM Quickdraw

Code: [Select]
Quickdraw QKD-5MM

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-E
Production Year: 3054
Dry Cost: 11,924,160 C-Bills
Total Cost: 12,098,160 C-Bills
Battle Value: 1,572

Chassis: Technicron Type E Standard
Power Plant: Hermes 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 460
    Jump Capacity: 150 meters
Armor: Durallex Light Ferro-Fibrous w/ CASE
Armament:
    1 Magna Longbow LRM-15 w/ Artemis IV FCS
    4 Hellion-V Medium Lasers
    2 Holly Streak SRM-2s
    1 Magna 200P Small Pulse Laser
Manufacturer: Technicron
    Primary Factory: Savannah
Communications System: Garrett T12E
Targeting and Tracking System: Dynatec 2180

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 188                 10.50
    Armor Locations: 1 RT, 5 LA, 4 RA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           27       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           18       
                                             L/R Leg     14           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
Streak SRM-2                                 CT        2         1         1.50
(R) Streak SRM-2                             RT        2         1         1.50
LRM-15                                       LT        5         3         7.00
    Artemis IV FCS                           LT        -         1         1.00
2 Medium Lasers                              RA        6         2         2.00
2 Medium Lasers                              LA        6         2         2.00
@Streak SRM-2 (50)                           RT        -         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
5j         4       4       2       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Abele

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Re: Optimizing the Quickdraw
« Reply #46 on: March 12, 2021, 05:27:30 PM »

Good to see you Abele! Hope your feeling better.
Getting much better, though I have not been cleared to work yet. I still have to wait another ten days to see my cardiologist.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Optimizing the Quickdraw
« Reply #47 on: March 12, 2021, 05:37:30 PM »

Glad to hear your feeling better bud!

Here is Ice Hellion's fluff and design posted by me for the team work award of the contest!

Quickdraw QKD-5M3

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 13 452 160 C-Bills
Total Cost: 13 536 160 C-Bills
Battle Value: 1 481

Chassis: Technicron Type H Endo-Steel
Power Plant: Hermes 300 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h (108,0 km/h)
Jump Jets: Chilton 460
    Jump Capacity: 150 meters
Armor: Riese-475 Standard Armor w/ CASE
Armament:
    4 Lantren Corporation/Omicron 4000 Medium Lasers
    2 Oriente Weapon Works/Delta Dart LRM-5s
    1 Irian Technologies/Octagon Missile Magnet Narc Launcher
    1 Garret SatComm/Garret Mole TAG
    1 Garret SatComm/Garret-Guardian Interface 2B Guardian ECM Suite
Manufacturer: Technicron Manufacturing
    Primary Factory: Savannah
Communications System: Garret T12E
Targeting and Tracking System: Dynatec 2180

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3,00
    Internal Locations: 1 CT, 1 LT, 6 LA, 6 RA
Engine:             XL Fusion Engine             300                       9,50
    Walking MP: 5
    Running MP: 8 (10)
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5,00
Heat Sinks:         Double Heat Sink             12(24)                    2,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 176                 11,00
    CASE Locations: 1 LT, 1 RT                                             1,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           26       
                                 Center Torso (rear)                  9         
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           18       
                                             L/R Leg     14           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1,00
Guardian ECM Suite                           RT        0         2         1,50
Narc Launcher                                RT        0         2         3,00
2 LRM-5s                                     LT        4         2         4,00
MASC                                         LT        -         3         3,00
2 Medium Lasers                              RA        6         2         2,00
2 Medium Lasers                              LA        6         2         2,00
@Narc (Homing) (24)                          RT        -         4         4,00
@LRM-5 (48)                                  LT        -         2         2,00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
6/5j       3       3       1       0      3     0   Structure:  3
Special Abilities: TAG, ECM, SNARC, CASE, SRCH, ES, SEAL, SOA, IF 1

Overview
Knowing perfectly that they were going to be the next target, the Free Worlds League decided even before the Truce to become the arsenal of the Inner Sphere and to take every opportunity they could to improve their own designs through reviewing Battle Roms and customer feedback from the front lines.

One of the interesting features of the Clans was their high speed that allowed them to dictate their tempo to the operations and another one their firepower Keeping that in mind, the Free Worlds League Military decided first to focus on the fight with a Lance since because of their technological advance, it was impossible for an Inner Sphere ‘Mech to fight on a fair basis in a single duel and second to upgrade the overall speed of their units.
With this in mind, the Chief Armourer ordered a complete overview of the different units deployed in the FWLM and among the selected ones were the Siege Lances of the Regulan Hussars, which put together an Archer, two Trebuchets and a Centurion.

However, even if packing enough firepower, this kind of unit didn’t display the mobility excepted from the new FWLM and the Chief Armourer office ordered a call for tender for finding solutions to this problem.
This is where Technicron Manufacturing came into the game with two brand new versions of the Quickdraw sharing almost everything and designed to work with the Trebuchets in new Mobile Fire Lances.

Capabilities
The first step in these new Quickdraws was to free as much tonnage as possible for weapons. This was done in two steps, first through the use of a Hermes 300 XL made for the Orion, which were not produced quickly enough to use all the available engines and second thanks to the newest technology developed by Technicron Manufacturing in their orbital facilities on Tamarind, Endo-Steel.

The QKD-5M2 was designed with one single goal in mind: provide its team mates with enough firepower at all ranges to support them.
The core of its firepower at the longer ranges comes from one ER Large Laser in the right arm backed up by 6 Delta Dart LRM-5 (the smaller version of the LRM-10 of the original Quickdraw), giving it a much needed boost. Each torso mounted LRM trio is provided with 2 tons of ammo shielded in a CASE.
For close combat, 2 Medium Lasers (the same usually found in the Quickdraw) were put in the left arm.
To help deal with the heat generated, 13 Double Heat Sinks were used and as a final touch, 9.5 tons of armour were used to shield the ‘Mech from returning fire.

The QKD-5M3 was made from the beginning with the goal of helping its team mates of the Mobile Fire Lances into improving their efficiency. For this it carries a Narc Missile Beacon with 4 tons of ammo and a TAG system in the head.
Knowing it will have to get into range and to be able to deal with opponents while it gets into range, the long range firepower of the original QKD was kept with 2 Delta Dart LRM-5 and 2 tons of ammo enabling it to perform long patrols. The rest of the weapons are geared towards close combat with 4 Medium Lasers, 2 in each arm.
The remaining free tons are all geared towards improving its survival when getting into range or getting out of range: a MASC System allows it to increase its speed when closing in while a Guardian ECM shields the ‘Mech from advanced electronics. The overall protection was improved to 11 tons of standard armour.


Battle History
The new Qickdraw are being deployed together with Trebuchets in mobile fire units that according to all the tests are performing more efficiently than standard Siege Lances, even if the military analysts say that comparing them doesn’t make any sense.
In one of these tests, both units were trading firepower at long range with no side being able to gain the upper hand until the QKD-5M3 saw a window of opportunity and managed to put a Narc Beacon on the Archer, which soon became the centre of attention and quickly fell.

Variants
An export version for the Combine, the QKD 5M3k drops the TAG for a C3 Slave and is slowly being built by Luthien Armor Works.

Deployment
All the next production runs from Technicron Manufacturing have already been sold out with their access to 300 XL being the only brake to the increase in the numbers of Quickdraws available.

Notable ‘MechWarriors
The Banderilleros is the unofficial nickname of a Lance in the 5th Regulan Hussars that fully embraced the new Quickdraws/Trebuchet combo and literally dances around its opponents, tearing them slowly into small pieces.
« Last Edit: March 12, 2021, 09:45:13 PM by Takiro »
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Takiro

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Re: Optimizing the Quickdraw
« Reply #48 on: March 12, 2021, 09:47:22 PM »

Almost forgot the fluff! No posted. I've noticed a few mistakes but won't hold it against Ice given the circumstances. 

Just about two hours left folks!!
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Takiro

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Re: Optimizing the Quickdraw
« Reply #49 on: March 13, 2021, 05:57:35 AM »

Okay everyone this contest has officially concluded. No further entries will be accepted. Thanks so much for your participation!
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Abele

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Re: Optimizing the Quickdraw
« Reply #50 on: March 13, 2021, 01:29:05 PM »

Onto the Rifleman.
 
A Quickdraw that I did not write fluff for


El Kabong: A Solaris 7 Mech with an axe in the shape of guitar body.

Code: [Select]
Quickdraw QKD-5K 'El Kabong'

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D-E
Production Year: 3049
Dry Cost: 5,685,760 C-Bills
Total Cost: 5,739,760 C-Bills
Battle Value: 1,401

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    4  Medium Lasers
    2  Streak SRM-2s
    1  Medium Pulse Laser
    1  Hatchet
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 170                  9.50
    Armor Locations: 1 HD, 2 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           24       
                                 Center Torso (rear)                  9         
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           16       
                                             L/R Leg     14           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) Medium Pulse Laser                       CT        4         1         2.00
Medium Laser                                 RT        3         1         1.00
Streak SRM-2                                 RT        2         1         1.50
Medium Laser                                 LT        3         1         1.00
Streak SRM-2                                 LT        2         1         1.50
Hatchet                                      RA        -         4         4.00
2 Medium Lasers                              LA        6         2         2.00
@Streak SRM-2 (50)                           LT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
5j         3       3       0       0      3     0   Structure:  5
Special Abilities: MEL, CASE, SRCH, ES, SEAL, SOA


« Last Edit: March 13, 2021, 01:35:39 PM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Bradshaw

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Re: Optimizing the Quickdraw
« Reply #51 on: March 13, 2021, 02:25:48 PM »

Oh man great reference though. Don't know why I didn't think of that
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NEVER trust a man who scratches his chin

Takiro

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Re: Optimizing the Quickdraw
« Reply #52 on: March 13, 2021, 03:26:25 PM »

That is funny
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Abele

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Re: Optimizing the Quickdraw
« Reply #53 on: March 13, 2021, 08:51:21 PM »

It gets better if you name the pilot with last name of McGraw or something similar.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Ice Hellion

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Re: Optimizing the Quickdraw
« Reply #54 on: March 16, 2021, 05:12:49 PM »

Almost forgot the fluff! No posted. I've noticed a few mistakes but won't hold it against Ice given the circumstances. 

Just about two hours left folks!!

What mistakes?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Quickdraw
« Reply #55 on: March 16, 2021, 08:53:44 PM »

Minor stuff and fluff. LRM numbers for example no big deal.
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