OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to OurBattleTech.com - A BattleTech Fan Site

Pages: [1] 2 3   Go Down

Author Topic: Optimizing the Rifleman  (Read 14298 times)

0 Members and 2 Guests are viewing this topic.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Optimizing the Rifleman
« on: March 14, 2021, 10:47:18 PM »

For design challenge number thirty-six you must have guns and be willing to travel for the Rifleman.This sixty-ton classic is one of the unreseen and one of my favorites from RoboTech where it was named the Defender. Also said to be a Davion favorite it occupies a unique BattleMech niche as an anti-aircraft platform. How can this design best be optimized with 3050 lostech to fit the developing Salient Horizon universe? Well, that is the question I ask to all you designers here. To assist us in this effort we once again have help from the Mech of the Week Article and BattleTeckWiki (links below). Once again, the winner or winners will be enshrined in my setting as one of the Optimized TRO 3050 designs. Good luck!

Mech of the Week: RFL-** Rifleman
https://bg.battletech.com/forums/fan-articles/mech-of-the-week-rfl-**-rifleman/

Rifleman – BattleTechWiki
https://www.sarna.net/wiki/Rifleman

Design Criteria
Design: Rifleman Heavy BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 60 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy. Facing the technologically superior Clan invaders have caused them to spend vast sums of resources on the finest technology available usually translating into high priced BattleMechs that few other factions can afford.
This is somewhat true for the Draconis Combine which has lost a significant portion of their industrial capacity to the Clans. This has been forced Kurita designers to innovate in new and different ways regardless of traditional warrior ethos which pervades the realm. Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
The Capellan Confederation typically fields cost effective designs at this time thanks to their resource strapped situation. While justifications for high end increases can be made like the Outreach Conference, Wrath of Blake technical aid, spoils of war from Isis forces, and good old Capellan espionage these should be minimized. My advice would be Periphery plus for these designs as the Confederation is under strain supporting Isis right now as it is. Growing stealth tech reflected in the Raven would be appropriate in many cases as sophisticated electronic lostech devices like the Guardian ECM Suite would be a priority for their recon designs. There is also a fire support role which is a hallmark of Liao tactical doctrine. The discovery of Thunder LRMs to deploy minefields and use of Arrow IV Artillery on the Catapult are themes which could be amplified here.
Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.

Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday March 26th 2021 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
Logged

drakensis

  • Duke of Avalon
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 1,299
Re: Optimizing the Rifleman
« Reply #1 on: March 15, 2021, 04:29:05 AM »

Rifleman RFL-3R

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 3070
Cost: 5,099,200 C-Bills
Battle Value: 1,253

Chassis: Kallon Type IV Standard
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Kallon Royalstar Standard Armor w/ CASE
Armament:
    2 Holly LRM-20s
    2 Magna Mk. II Medium Lasers
Manufacturer: Robinson Standard BattleWorks
    Primary Factory: Robinson
Communications System: Garret T11-A
Targeting and Tracking System: Garret D2J

Overview:
The RFL-3R (and Robinson Standard BattleWorks) dates back to the aftermath of the War of 3039 with a field expedient refit carried out in the Robinson Rangers. Shipments of Archers they were expecting had been diverted to rebuild Lyran regiments, leaving their fire support lances understrength.

In order to fill the gap, Duke Sandoval expanded a refit facility on Robinson to mate disarmed Rifleman chassis with the arms from Longbows, providing a 'Mech with similar armament and speed - if far less protection. Complaints from Kallon and StarCorps were funnelled to Hanse Davion who negotiated hasty licensing as an apology to the Sandovals - who responded by leveraging loopholes in the licenses to begin producing all the parts needed for new construction, further offending the two corporations and the First Prince, who they blamed for out-foxing them. The brewing legal battle was settled out of court on undisclosed terms.


Capabilities:
The RFL-3R is focused on bringing the two massive LRM pods that make up its arms to bear from any angle. Unlike the Archer, it has the heatsinks to keep both firing constantly as long as ammunition lasts. For emergencies it retains the torso lasers of the Rifleman - although since it has no more armour than the original, using these is a last resort.

In fact, the notoriously poor armour around the Longbow's arms as been retained, which would have reduced total armor coverage but RSBW took the opportunity to layer additional plating across the even more notorious back of the chassis, to protect the ammunition feeds.


Deployment:
So far the RFL-3R has only been seen with the Robinson Rangers and the Draconis March Militia.


Variants:
The original field refits lacked the CASE in the side torsos, and carried an additional heatsink.

An upgraded model with double heatsinks and Artemis fire control systems exists on paper but practical development is waiting on the availability of the components. As it fits with AFFC doctrine, these are likely to be provided sooner rather than later.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             12                        2.00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 120                  7.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     20           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           15       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           9         
                                             L/R Leg     14           12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
LRM-20                                       RA        6         5        10.00
LRM-20                                       LA        6         5        10.00
@LRM-20 (12)                                 RT        -         2         2.00
@LRM-20 (12)                                 LT        -         2         2.00
                                            Free Critical Slots: 30

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
4          2       3       2       0      3     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2

Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Rifleman
« Reply #2 on: March 15, 2021, 05:43:48 AM »

Picturing more of a Longbow (or Robotech Phalanx) mashup then an Archer (or Robotech Spartan) combo which I thought of first. Very nice way to get us started drak!
Logged

lrose

  • General
  • *
  • Offline Offline
  • Posts: 1,664
Re: Optimizing the Rifleman
« Reply #3 on: March 15, 2021, 06:02:15 AM »


Military analysts were recently surprised when they started getting reports of a new model of the Rifleman operating in the Taurian Concordat.  This was surprising for several reasons, most notably since the Concordat has never produced the Rifleman.  Upon further analysis and investigation, it turns out that these are not new production models, but extensive refits of RFL-3Ns.  Over the course of the Succession Wars, a number of Rifleman have been captured from the Federated Suns.  These mechs were general regarded with disdain by Taurian Mechawarriors, not because they were from the Federated Suns, but because they were felt to be a poor design.  The Rifleman lacked armor, sufficient ammo for its autocannons and an effective cooling system.  The TDF, which is typically stretched thin trying to defend the worlds of the Concordat, prefers mechs that have better endurance.

With the recovery of advanced technologies, the TDF began to look at ways to improve its weapon systems.  The Rifleman was an early candidate for upgrading.  The design criteria called for retaining the heavy firepower of the -3N, while improving the mech's staying power on the battlefield.  The designers were given a free hand to try different models, the only restriction was that any equipment used had to be produced in the Concordat in order to simplify supply and maintenance.

The designers quickly decided to remove the Rifleman's autocannons. Not only did this free up a significant amount of mass, it removed the mech's ammo dependance.  The autocannons were replaced with additional large lasers. Each arm now carries a pair of Sunglow Type 2 Large Lasers.  As the Concordat does not manufacturer the Magna Mk III found on the Rifleman it was decided to remove them and replace them with the Sunglow Type 2 to ease logistic concerns about having 2 different models of large lasers on the same mech.  The Rifleman retains the 2 torso mounted Magna Mk II medium lasers. 

The heat generated by the 4 Sunglow lasers proved challenging.  The heat issue was dealt with by using 16 double strength heatsinks.  This allows the Rifleman to keep up a steady stream of firing with little to no heat build up. 

The other major change to the Rifleman is an improvement in its armor protection. The old Kallon Royalstar armor was removed and replaced with 8.5 tons of Durallex Medium Ferro-Fibrous armor.  While this increases armor protection by almost 25% it is still considered to be only barely adequate.  Unfortunately space and weight considerations precluded the designers from adding any more armor.

The new Rifleman has proven popular with the mech assigned to it. During operations the Rifleman can often be found in the 2nd line laying down significant fire with its 4 Sunglow lasers. 



Model RFL-4T
Mass: 60 tons
Chassis: Kallon Type IV
Power Plant: Pitban 240
Cruising Speed: 43.2kph
Maximum Speed: 64.8 kph
Jump Jets:  None
Jump Capacity: 0
Armor: Durallex Medium Ferro-Fibrous
Armament:
   4 Sunglow Type 2 Large Laser
   2 Magna Mk II Medium Lasers
Manufacturer: Vandenberg Mechanized Industries (Refit)
Primary Factories: New Vandenberg
Communications System: Garret T-11A
Targeting and Tracking System: Garret D2j

Type: RFL-6S Rifleman
Technology Base: Inner Sphere
Tonnage:  60 tons

Equipment:                 Mass
Internal Structure            6
Engine      240         11.5   
   Walking MP:   4
   Running MP:  6
   Jumping MP:  0
Heatsinks       16 (32)      6       
Gyro                  3
Cockpit               3
Armor Factor   152         8.5
         IS      Armor
Head         3      9   
CT         20      24/7
R/L Torso      14      18/6
R/L Arm      10      15
R/L Leg      14      17

Weapons & Ammo   Location   Critical   Tonnage
Large Laser      RA      2      5
Large Laser      RA      2      5
Medium Laser      RT      1      1
Medium Laser      LT      1      1
Large Laser      LA      2      5
Large Laser      LA      2      5
Logged

lrose

  • General
  • *
  • Offline Offline
  • Posts: 1,664
Re: Optimizing the Rifleman
« Reply #4 on: March 15, 2021, 06:02:35 AM »

During the waning days of the 3rd Succession War, the Federated Suns tinkered with several new variants of the Rifleman.  The most famous was the RFL-4D which replaced the auto cannons with PPCs.  The other variant was the RFL-3C which replaced the Large Lasers and Autocannons with a pair of Mydron Model B Autocannons. While modification was successful, it proved to be unpopular due to it's limited ammo supply. With only 10 rounds per gun, the -3C would quickly run out of ammo and be left with nothing other then  2 medium lasers.  Even experimenting with the same rapid reload clips that were introduced on the Enforcer did little to improve the reputation of the -3C. As a result the design was abandoned while effort continued on the RFL-4D.

Following the recovery of the Helm Memory Core and the recovery of lost Star League technologies, many new development programs were started to update older mechs with advanced technologies.  The initial AFFC efforts involved upgrading the RFL-4D to incorporate advanced technologies. It was hoped that the new freezers would make the high heat machine more viable.  Unfortunately this was not the case and the Rifleman still ran extremely hot if the Mechwarrior maintained a high rate of fire. 

While looking at alternative ideas, one of the engineers suggested trying to upgrade the RFL-C with new technologies. It was soon realized that the upgraded RFL-3C could be more successful then the RFL-5D.  The design team decided to retain the Hermes 240XL engine that was used as the heart of the RFL-5D.  They did however replace the old Kallon Type IV chassis with the Kallon Type XV.  The Type XV was an experiment Endo-Steel chassis that had been developed for the Rifleman.  The chassis was later abandoned as the bulky heatsinks need to cool the Rifleman could not fit in the bulky endosteel frame.  As the RFL-4C would 7 of the heatsinks, this was no longer an issue.

The main guns of the Rifleman are a pair of Mydron Excel LB-10X autocannons. These are mounted in the arms, replacing the older autocannons. Each gun is supplied with 20 rounds of ammo in a CASE protected bin.  When combined with the Garret D2j targeting system, the Autocannons have proven to be deadly to enemy aerospace fighters.  Supporting the Autocannons are 2 arm mounted lasers.  In the right arm, the Rifleman carries a Blazefire Sweetshot Extended Range Large Laser, while the left arm carries a Martell medium laser.  While this does not provide as much punch as the original Rifleman, this provides the Rifleman with more backup weapons then the original -3C and more importantly does not over tax the mech's cooling system.  The housings for the lasers are designed to be identical to hide the the fact the there is only a single large laser.  The only issue with this arrangement is that the arms not equally balanced.  This has caused a few issues with the Gyro systems and mechwarriors are cautioned about the unbalanced weight of the mech.  Rounding out the weapons array, the Rifleman retains the 2 torso mounted medium lasers found on earlier models.

To keep the mech running cool, it carries 10 double strength heatsinks. These are effective for all but the most sustained firing. The other feature which mechwarriors are most happy about is the improved armor protection.  The new Rifleman carries 10 tons of armor, significantly improving protection compared to earlier models. 

The RFL-4C has recently completed trials and is entering production at Kallon Industries' factory on Talon. It remains to be seen if Trellshire Heavy Industries or Red Devil Industries will produce this model.


Model RFL-4C
Mass: 60 tons
Chassis: Kallon Type XV
Power Plant: Hermes 240XL
Cruising Speed: 43.2kph
Maximum Speed: 64.8 kph
Jump Jets:  None
Jump Capacity: 0
Armor: Kallon Royalstar with CASE
Armament:
   2 Mydron Excel LB-10X Autocannons
   1 BlazeFire Sweetshot ER Large Laser
   3 Martell Medium Lasers
Manufacturer: Kallon Industries
Primary Factories: Talon
Communications System: Garret T-11A
Targeting and Tracking System: Garret D2j

Type: RFL-4C Rifleman
Technology Base: Inner Sphere
Tonnage:  60 tons

Equipment:                 Mass
Internal Structure      Endo      3
Engine      240 XL      6   
   Walking MP:   4
   Running MP:  6
   Jumping MP:  0
Heatsinks       10 (20)      
Gyro                  3
Cockpit               3
Armor Factor   160         10
         IS      Armor
Head         3      9   
CT         20      26/7
R/L Torso      14      19/6
R/L Arm      10      16
R/L Leg      14      18

Weapons & Ammo   Location   Critical   Tonnage
LB-10X         RA      6      11
ER Large Laser      RA      2      5
Medium Laser      RT      1      1
Ammo (20)      RT      2      2
CASE         RT      1      0.5
Medium Laser      LT      1      1
Ammo (20)      LT      2      2
CASE         LT      1      0.5
LB-10X         LA      6      11
Medium Laser      LA      1      1
Logged

lrose

  • General
  • *
  • Offline Offline
  • Posts: 1,664
Re: Optimizing the Rifleman
« Reply #5 on: March 15, 2021, 06:03:08 AM »

Not the best Fluff on this one- maybe if I get inspired I will revise it.



After Kallon Industries introduced the RFL-4C it was suggested that Red Devil Industries begin production of the mech for the Lyran half of the Federated Commonwealth.  While Red Devil incorporated the new Kallon Type XV chassis into their production, they developed a different weapons configuration.  At the suggestion of several senior officers who were formerly in the LCAF, Red Devil removed the Mydron Autocannons and BlazeFire Sweetshot in favor of a pair of Poland Main Model A Gauss Rifles. Mounted in the arms, these give the mech a punch capable of stopping even the heaviest mech.  Each gun is supplied with 2 tons of ammo.  Backing up the Gauss Rifles are the torso mounted Medium Lasers found on earlier models of the Rifleman.

The removal of all the high heat weapons has allowed Red Devil to switch back to standard heatsinks, saving signifiant money.  The design also carries 9 tons of armor, less then that of the RFL-4C, but still better then earlier models. 



Model RFL-6S
Mass: 60 tons
Chassis: Kallon Type XV
Power Plant: Hermes 240XL
Cruising Speed: 43.2kph
Maximum Speed: 64.8 kph
Jump Jets:  None
Jump Capacity: 0
Armor: Kallon Royalstar
Armament:
   2 Poland Main Model A Gauss Rifles
   2 Defiance B3M Medium Lasers
Manufacturer: Red Devil Industries
Primary Factories: Pandora
Communications System: Garret T-11A
Targeting and Tracking System: Garret D2j

Type: RFL-6S Rifleman
Technology Base: Inner Sphere
Tonnage:  60 tons

Equipment:                 Mass
Internal Structure      Endo      3
Engine      240 XL      6   
   Walking MP:   4
   Running MP:  6
   Jumping MP:  0
Heatsinks       10       
Gyro                  3
Cockpit               3
Armor Factor   144         9
         IS      Armor
Head         3      9   
CT         20      24/7
R/L Torso      14      17/6
R/L Arm      10      15
R/L Leg      14      14

Weapons & Ammo   Location   Critical   Tonnage
Gauss Rifle      RA      7      15
Ammo (16)      RT      2      2
Medium Laser      RT      1      1
Medium Laser      LT      1      1
Ammo (16)      LT      2      2
Gauss Rifle      LA      7      15


Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Rifleman
« Reply #6 on: March 15, 2021, 07:31:09 AM »

Three good ones Irose!!!
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Rifleman
« Reply #7 on: March 15, 2021, 10:06:30 AM »

Nice Bradshaw, fluff them up!
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Rifleman
« Reply #8 on: March 15, 2021, 11:02:51 AM »

Wow, people are fast with the Rifleman designs.  Irose not only had the same 4xLL design I was tinkering with, but almost the same background as well.  I bow to the more prepared folks.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Rifleman
« Reply #9 on: March 15, 2021, 11:47:32 AM »

Still plenty of time for other ideas. Two weeks!!
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Rifleman
« Reply #10 on: March 15, 2021, 12:07:59 PM »

Type: RFL-5Q Rifleman
Production: Federated Commonwealth (Red Devil Industries, Pandora)
Combat Value: 1511 BV
Total Cost: 4,742,400 C-Bills (including x1.6 tonnage premium)

EQUIPMENT
Tonnage: 60
Internal Structure: 6t
Engine: GM 180: 8t
  Walking: 3
  Running: 5
Double Heat: 15(30): 5t
Gyro (Standard):   2t
Cockpit (Standard): 3t
Armor (Ferro): 11t

Head   3/9
Center Torso 20/30/9
R/L Torso 14/20/8
R/L Arm 10/20
R/L Leg 14/27

Quirks: Arms Flip, Anti-Aircraft Targeting, Improved Comms, Searchlight, Ubiquitous

WEAPONS
3x PPCs (9cr, 21t): RA/RT/LA
4x Medium Lasers   (4cr, 4t): RA/2xLT/LA

During the mad scramble of the Clan Invasion, with the Federated Commonwealth rushing to produce viable ‘Mechs that could be thrown at the advancing invaders, ‘Mech factories near the front lines made the decision to focus on simple, low-cost upgrades that could be fielded en masse, rather than unproven or barely prototyped high-end technologies that would eat up valuable resources and development time.  In the Lyran half of the Commonwealth in particular, Red Devil Industries on Pandora was no exception, with two ‘Mechs on their production lines that were being snapped up by the FC as quickly as they could be thrown together. 

With their ‘stock’ Rifleman 3N barely more than target-practice for Clan ‘Mechs, and the newly unveiled 5D requiring a pricey XL engine that was protected by a mere 9 tons of armor, it was no surprise that the bulk of the resources and focus of Red Devil Industries was on their Battlemaster assault ‘Mech.  However, stopping the Rifleman lines would have been a waste of a ‘Mech production series, and the bean-counters and mecha masters in the bowels of their Pandora headquarters threw together a heavy-punching “light assault”, ultimately creating a low-cost (it costs less to manufacture than the nearly three-century old RFL-3N), while also being far more effective in ‘Mech to ‘Mech combat, literally marketed to the former Lyran ‘social officer’ old-boys network as a miniature Awesome, and nearly as effective.

The Riflemen 5Q (a deliberate allusion to the Awesome “Q” identifier) is massively up-armored from the original design, carrying over 80% the total armored weight of a standard Awesome, nearly the maximum optimal load for a 60-ton ‘Mech.  It also has four backup weapons where the venerable assault design does not – retaining the twin Magna Mk II medium lasers of the Rifleman 3N, and adding another pair.  In place of the Large Lasers and Autocannons, the 5Q equips three Donal PPCs, pulled from the large surplus in stockpile at Red Devil, formerly used on their Battlemaster line.  As the upgraded Battlemaster no longer uses the Donal, there were plenty available for the 5Q.

Taking advantage of the Rifleman’s existing weapon mounts, the 5Q uses the familiar over/under mounting on each arm, with the stocky Donal PPC and long-barreled Magna Mk II Medium Lasers on each side.  The left torso mount retains the stock medium laser, with a second fitting beside it, while the right torso mount has been enlarged to fit the third Donal PPC.  Due to the nearly identical number and placement of weapons systems, the existing Garret D2j targeting system was retained without modification, and only very minor firmware updates were required to handle the additional left-torso weapon.  ‘Mechwarriors piloting the 5Q have noticed that it struggles with target acquisition if the two left-torso medium lasers are aimed at different targets, but operates perfectly if the pair are treated as a single linked weapons system.  As a result, the 5Q retains its excellent anti-aircraft capabilities, and the fearsome range of the PPCs mean that this Rifleman is just as much of a threat to Aerospace Fighters and VTOLs as its Star League era ancestors.

However, in order to keep costs low and still fit in the 60-ton Rifleman frame, one concession was necessary: the Pitban 240 engine was too bulky to allow as many upgrades as the 5Q called for.  Fortunately for the design team, speed was not a significant consideration for the “mini assault” concept, nor was it as highly valued as weaponry or armor by the Lyran officer corps.  The 8Q has a mere 54kph top speed, matching the Awesome in that regard as well, and is powered by a GM 180 fusion engine, imported from Outreach, and produced by Blackwell Corporation – the mercenary operated firm uses the engine on a number of their other products, and quite a decent supply that it was willing to sell off to fellow firms fighting off the Clans.  In one of their only two concessions to modern technology, the 5Q is packed with double heat sinks, fitting a full fifteen into its frame, and wrapping the entire ‘Mech in eleven tons of Arcshield Maxi X Ferro Fibrous armor, the same type used on Red Devil’s flagship Battlemaster line, dramatically simplifying production logistics with just a single armor type being manufactured in-house.

In all, the development period for the 5Q was less than two months, from initial planning to production of the first twenty models, with the major delay being the shipping time necessary for the engines to reach Pandora from Outreach.  All of the initial run were immediately snapped up and shipped out to the Clan front, with an order for several hundred more immediately placed by the FC procurement division.  When Pandora fell to Clan Jade Falcon in the FedCom Civil War, the 5Q lines were recreated at the J.B. Battlemechs Inc facility on Storfors, along with Red Devil’s Battlemaster series, with Rifleman 5Q serving with distinction during the dark days of the Jihad that followed.  It remains in production into the 32nd century, largely as a durable and heavy-hitting militia ‘Mech, but one that is enormously popular with the ‘Mechwarriors that have the opportunity to pilot one.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Rifleman
« Reply #11 on: March 15, 2021, 12:34:03 PM »

Nice fabulousorcboy!
Logged

drakensis

  • Duke of Avalon
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 1,299
Re: Optimizing the Rifleman
« Reply #12 on: March 15, 2021, 04:26:14 PM »

Picturing more of a Longbow (or Robotech Phalanx) mashup then an Archer (or Robotech Spartan) combo which I thought of first. Very nice way to get us started drak!
That's the basic idea.
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Rifleman
« Reply #13 on: March 15, 2021, 04:40:09 PM »

Cribbing off the Phoenix-Light concept, as well as the Agrotera, and the 3055 Techmanual Watchman.

Type: RFL-4N Rifleman-L
Production: Federated Commonwealth (Achernar Battlemechs, Achernar)
Combat Value: 1161 BV
Total Cost: 4,127,500 C-Bills (including x1.5 tonnage premium)

Tonnage: 50
Internal (Endo): 2.5t
Engine: Nissan 200: 8.5t
  Walking: 4
  Running: 6
Double Sinks: 10(20): 0t
Gyro (Standard): 2t
Cockpit (Standard): 3t
Armor (Ferro): 8.5t

Head   3/9
Center Torso 16/20/8
R/L Torso 12/16/6
R/L Arm 8/16
R/L Leg 12/20

Quirks: Arms Flip, Anti-Aircraft Targeting, Improved Comms, Searchlight

WEAPONS
2x AC/2s (2cr, 12t) RA/LA
1x Ammo (AC) 45 (1cr, 1t) RT
1x CASE (1cr, 0.5t) RT
2x Large Lasers (4cr, 10t) RA/LA
2x Medium Lasers (2cr, 2t) RT/LT

Produced by necessity, as a result of the bulk of the AFFS being moved to the Clan front, the Federated Suns struggled to supply the House regiments and militias on their borders with sufficient advanced equipment.  House Hasek invested some of their substantial financial holdings into rebuilding the “West Production Facility” of Achernar Battlemechs, which had reverted into Industrial ’Mech production after two centuries of Capellan control.  The newly upgraded facility was capable of Medium ‘Mech production, and Achernar at first sought to produce updated Enforcer-5Ds, but simply lacked sufficient material contracts to assemble the extra-light fusion engines of the lostech-upgraded design.

Achernar was planning to produce old-tech Enforcer-4Fs, but discovered that the Haseks were interested in a budget fire support ‘Mech, not a trooper or skirmisher design.  Although they had Dervish lines, the 86kph speed, jump-capable, LRM-equipped Dervish simply lacked the firepower that the Haseks wanted, or that the Capellan March units needed.  Instead, Achernar decided to leverage their existing assets – the large surplus of Nissan 200 engines, the Endosteel and Ferro-Fibrous production in place since 3047 – to supply the needed ‘Mechs.  But, with pressure to supply ‘Mechs on a very tight timeline, there was not sufficient time to develop and test a new ‘Mech design from scratch, or even to retool to produce an out-of-license Star League era design.  Instead, Achernar reached out to some of their contacts in the Federated Suns armaments industry, and was able to license the Rifleman-3N.

Achernar cobbled together a production-grade Franken’Mech design, using an Enforcer chassis, with their own production 1A Type 7 Endo-Steel serving as the core framework, powered by one of the surplus Nissan 200s that the company had in stock.  The molds for the Starguard Ferro-Fibrous armor plates were all from the Kallon Rifleman specs, making the ‘Mech clearly a Rifleman in shape and profile.  The weaponry was close to RFL-3N standard, with ChisComp-43 Special Large Lasers, also surplus from the old Enforcer line, paired with Mydron Model D Light Autocannons, supplied by Kallon Industries directly.  A pair of ChisComp-39 medium lasers, forwarded from their Dervish lines on New Avalon, finishes up the armaments. The only significant design change was the decision to shift the ton of ammunition from the center torso to the side torso of the 4N, protected by Starguard CASE, vastly increasing the survivability of the 4N as compared to the classic 3N.

In all, the 4N Rifleman “Light” recreates the 3N, with slightly reduced firepower (using AC/2s instead of AC/5s), but with superior armored protection, all in a package 10 tons lighter and 15% less expensive, using a combination of surplus components and lostech materials, all helping Achernar position itself to develop a whole new line of upgraded Enforcers (and Dervishes) in the decades to come.  The concept of budget “Light” ‘Mechs subsequently took off, with House Sandoval funding the Watchman (essentially a 40-ton Enforcer) in partnership with Achernar a few years later, through their sponsored firm Robinson Standard BattleWorks, using many of the same components as the 4N Rifleman “Light”.  During the Jihad, 4N production was halted, but the Republic of the Sphere re-opened the lines, fitting Light AC/5s in place of the AC/2s, doubling the ammunition supply, and adding a Light TAG and additional armor to produce the redesignated RFL-8R as a militia fire-support ‘Mech for the Republic Standing Guard.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Optimizing the Rifleman
« Reply #14 on: March 15, 2021, 05:10:53 PM »

Glad I got your concept right drak.

Very nice light hitter fabulousorcboy!
Logged
Pages: [1] 2 3   Go Up