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Takiro

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Optimizing the Shadow Hawk
« on: November 01, 2020, 09:37:49 PM »

Challenge number thirty is another classic BattleTech unseen ‘Mech with legendary pilots, the Shadow Hawk. From Grayson Carlyle to Marik Special Forces and other lesser known Mechwarriors this dark hawk has seen its share of action across the InnerSphere. I did use it quite a bit in my home campaigns as one of those henchman machines usually so it is readily familiar. Plenty of experiences to build on and thankfully we also have a Mech of the Week Article and BattleTeckWiki to provide us additional information. I really can’t wait to see what you guys can come up with (even though I do have some ideas of my own) for the Shadow Hawk for the Salient Horizon setting!

Mech of the Week: Shadow Hawk
https://bg.battletech.com/forums/fan-articles/repost-mech-of-the-week-shadow-hawk/

Shadow Hawk – BattleTechWiki
https://www.sarna.net/wiki/Shadow_Hawk

Design Criteria
Design: Shadow Hawk Medium BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 55 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy. Facing the technologically superior Clan invaders have caused them to spend vast sums of resources on the finest technology available usually translating into high priced BattleMechs that few other factions can afford.
This is somewhat true for the Draconis Combine which has lost a significant portion of their industrial capacity to the Clans. This has been forced Kurita designers to innovate in new and different ways regardless of traditional warrior ethos which pervades the realm. Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
The Capellan Confederation typically fields cost effective designs at this time thanks to their resource strapped situation. While justifications for high end increases can be made like the Outreach Conference, Wrath of Blake technical aid, spoils of war from Isis forces, and good old Capellan espionage these should be minimized. My advice would be Periphery plus for these designs as the Confederation is under strain supporting Isis right now as it is. Growing stealth tech reflected in the Raven would be appropriate in many cases as sophisticated electronic lostech devices like the Guardian ECM Suite would be a priority for their recon designs. There is also a fire support role which is a hallmark of Liao tactical doctrine. The discovery of Thunder LRMs to deploy minefields and use of Arrow IV Artillery on the Catapult are themes which could be amplified here.
Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.

Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday November 13th 2020 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
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masterarminas

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Re: Optimizing the Shadow Hawk
« Reply #1 on: November 02, 2020, 02:15:48 AM »

SHD-3M Shadow Hawk

As one of the only remaining producers of the Shadow Hawk, House Marik was very interested in producing an upgraded variant.  While several proposals were made, the final selection was based (loosely) upon the Royal Shadow Hawk of the SLDF . . . schematics for which were rather unexpectedly acquired by SAFE (passed along by ROM agents at the direction of ComStar).

The new SHD-3M would utilize an extra-light 275 rated fusion engine to save mass, along with an endo-steel II internal chassis and ten double strength heat sinks.  These changes allowed Marik engineers at Earthwerks to increase the number of jump jets from three to five, and improve armor protection to a full 11.5 tons of standard armor (with CASE included for both torsos!).

Armament was similar to the traditional SHD-2H Shadow Hawk, but was improved in nearly all range brackets.  At long range, a Holly LRM-5 launcher provided some bite, which an LB-10X autocannon (with two tons of ammunition) improved at medium range.  At shorter ranges, a Martell Medium Laser and two Holly Streak SRM-2 launchers (fed by a common ton of ammunition) only added to the carnage the new Marik Shadow Hawks could produce.

At point-blank range, two Martell Small Pulse Lasers added their damage . . . and provided some vital anti-personnel capabilities.  Even with just the ten standard DHS and extra jump jets, these new Shadow Hawks proved to be heat neutral on a jumping Alpha Strike.

Although expensive, House Marik and the FWLM deemed the new design as well worth the price.  And the SHD-3M slowly became the most common (and desired) medium-weight BattleMech within the Free Worlds League Military.

Code: [Select]
Shadow Hawk SHD-3M

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 10,287,557 C-Bills
Total Cost: 10,403,557 C-Bills
Battle Value: 1,394

Chassis: Lang T1/es Endo-Steel
Power Plant: Core Tek 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 150 meters
Armor: Maxmillian 43 Standard Armor w/ CASE
Armament:
    1 Imperator Code Red LB 10-X AC
    1 Martell Medium Laser
    1 Holly LRM-5
    2 Holly Streak SRM-2s
    2 Martell Small Pulse Lasers
Manufacturer: Eearhwerks, Incorporated
    Primary Factory: Callowway VI
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 1 RT, 4 LA, 7 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 184                 11.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Small Pulse Lasers                         LA        4         2         2.00
LRM-5                                        RT        2         1         2.00
2 Streak SRM-2s                              RT        4         2         3.00
LB 10-X AC                                   LT        2         6        11.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
@Streak SRM-2 (50)                           RT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
5j         3       3       1       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
« Last Edit: November 02, 2020, 12:33:18 PM by masterarminas »
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Takiro

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Re: Optimizing the Shadow Hawk
« Reply #2 on: November 02, 2020, 03:52:23 AM »

A good entry to kick off our contest MA!
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Abele

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Re: Optimizing the Shadow Hawk
« Reply #3 on: November 02, 2020, 04:40:03 AM »

I had two ready to go, but after doing more research I will have to rework them. I'll get them up later today once I get off work. I have a 3rd one designed,b ut it needs major fluffery work before it goes up.
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Bradshaw

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Re: Optimizing the Shadow Hawk
« Reply #4 on: November 02, 2020, 07:19:49 AM »

While the 5M variant coming out of Earthwerks and its Calloway IV facility was well received and the first seen variant of the design in 250 years. With its quincentenary anniversary the design team behind the first upgrade of the Shadow Hawk wanted to give it one more major upgrade. While traditionally a jack of all trades design with its mix of long to short range weaponry, the engineers decided to make it more a light assault design. Inspired by the Clans' Thor design the team swapped the Ultra variety Autocannon with the other lostech autocannon an LBX. With this switch it allowed the design to have a reliant, consistent and variable main weapon system. To many hot shots had been complaining about the jamming occurring in their Ultra variety cannons. With this switch the team removed the traditional SRM system as well. While it was valuable for exploiting holes in opponents armor at short range the danger of having a missile system located next to the vulnerable pilot had cost the lives of a few Mechwarriors over the years with critical shots on the system. The Cluster ammunition of the LBX autocannon negated the need for this system. With the increased useage of advanced targeting systems being utilized primarily within the FWL itself with the new push for NARC systems the design is an outlier with its downgrading from the beefier Doombud LRM 20 system to a newly designed Doombud LRM 15 system enhanced with the Artemis FCS. Unable to mimic the Summoner with its complementary ER PPC the designers were only able to add an additional Medium Laser to the design for an additional punch at shorter ranges. So far with minimum feedback the few pilots that have received this variant have been very pleased.


Shadow Hawk SHD-5Ma

Code: [Select]
Introduction Year: 3051
Cost: 10,755,657 C-bills
Battle Value: 1,500

Mass: 55 tons
Chassis: Endo Steel Biped
Power Plant: 275 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     2 Medium Laser
     1 LRM 15
     1 LB 10-X AC
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure            Endo Steel              3
Engine                        275 XL                  8
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  160                    10

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        24   
     Center Torso (rear)               7     
     R/L Torso               13        20   
     R/L Torso (rear)                  5     
     R/L Arm                 9         15   
     R/L Leg                 13        20   

Weapons                           Location  Critical   Heat    Tonnage
LB 10-X AC                            LT        6        2       11.0 
LB 10-X AC Ammo (20)                  RT        2        -       2.0   
LRM 15                                RT        3        5       7.0   
Artemis IV FCS                        RT        1        -       1.0   
LRM 15 Artemis-capable Ammo (16)      RT        2        -       2.0   
2 Medium Lasers                       RA        2        3       2.0   
CASE                                  RT        1        -       0.5   
2 Jump Jets                           LL        2        -       1.0   
2 Jump Jets                           RL        2        -       1.0   
Jump Jet                              CT        1        -       0.5 


An offshoot of the 5Ma work coming out of Calloway the 5M2 variant was approved by the Chancellor for Earthwerks Grand Base facility. Designed to serve as a command mech for scout lances or as the advanced forces for heavier lances, the 5M2 is more designed to be a brawler than it brother designs. Centered around its new ER PPC the design is built for extended action in the field. With its removal of the traditional LRM system, it instead has a larger Short Range Missile system in its place, assisted by the NARC missile guidance systems, it appears the design was designed as a complementary design to be utilized in conjunction with the new swarm LRM doctrine coming out of the FWL as well as potent lance mate with the plethora of Capellan Catapult Battlemechs.  With its integrated MASC system it is able to quickly advance into enemy lines damaging opponents with its trio of Medium Lasers and SRMs, plant a NARC beacon on strategic targets and then quickly maneuver away from any larger opponents it may be facing. Overlooked in the original observation of the 'Mech is that it is also able to drop remote sensors while doing these maneuvers gathering valuable intelligence in the process.

Shadow Hawk SHD-5M2

Code: [Select]
Introduction Year: 3051
Cost: 11,750,757 C-bills
Battle Value: 1,739

Mass: 55 tons
Chassis: Endo Steel Biped
Power Plant: 275 XL
Cruising Speed: 54 kph
Maximum Speed: 108 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     1 ER PPC
     3 Medium Laser
     1 SRM 6
     1 Narc
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure            Endo Steel              3
Engine                        275 XL                  8
Walking MP: 5
Running MP: 8(10)
Jumping MP: 5
Double Heat Sink              12 [24]                 2
Gyro                                                  3
Cockpit                                               3
Armor Factor                  185                  11.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        27   
     Center Torso (rear)               9     
     R/L Torso               13        20   
     R/L Torso (rear)                  6     
     R/L Arm                 9         18   
     R/L Leg                 13        26   

Weapons                   Location  Critical   Heat    Tonnage
ER PPC                        LT        3        15      7.0   
Narc                          RT        2        0       3.0   
SRM 6                         RT        2        4       3.0   
Narc Pods (6)                 RT        1        -       1.0   
SRM 6 Ammo (15)               RT        1        -       1.0   
CASE                          RT        1        -       0.5   
2 Medium Lasers               RA        2        3       2.0   
Medium Laser                  RT        1        3       1.0   
MASC                          LT        3        -       3.0   
Remote Sensors/Dispenser      CT        1        -       0.5   
2 Jump Jets                   LL        2        -       1.0   
2 Jump Jets                   RL        2        -       1.0   
Jump Jet                      CT        1        -       0.5   
Double Heat Sink              LT        3        -       1.0   

« Last Edit: November 13, 2020, 02:50:38 PM by Bradshaw »
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Bradshaw

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Re: Optimizing the Shadow Hawk
« Reply #5 on: November 02, 2020, 07:20:51 AM »

Davion variant

The 2D variant for its time was a glass cannon and never appreciated by its pilots, the extra weaponry didn't negate that the 'Mech had less armor then some designs nearly half its tonnage. This was not  addressed even when the Davion Quartermasters in 3049 acquired a large quantity of older 2H designs from Majesty Metals and created the 2D2 variant. With the increases in LosTech becoming more available in the past few years the 2D2 variant was a design that many sought to upgrade to a more formidable and durable design. Dropping the autocannon and long range missiles the design has been able to upgrade both medium lasers to the larger ER variants. The larger and more appreciated changes were the added 4 tons of armor and the switch to the more durable ferro fibrous weave. This has maxed out the armor capability for the tonnage. Talk has begun in certain circles of purchasing the rights to the Shadow Hawk design and having the capability of producing a even more upgraded variant of the design but for now this has only been an idea and no actions have been taken.

Shadow Hawk SHD-2D3

Code: [Select]
Introduction Year: 3052
Cost: 5,160,157 C-bills
Battle Value: 1,520

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 275 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 90 meters
Armor: Ferro-Fibrous
Armament:
     2 Streak SRM 2
     2 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        275 Fusion           15.5
Walking MP: 5
Running MP: 8
Jumping MP: 3
Double Heat Sink              12 [24]                 2
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          185                  10.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        27   
     Center Torso (rear)               9     
     R/L Torso               13        20   
     R/L Torso (rear)                  6     
     R/L Arm                 9         18   
     R/L Leg                 13        26   

Weapons                 Location  Critical   Heat    Tonnage
ER Large Laser              LT        2        12      5.0   
ER Large Laser              RA        2        12      5.0   
Streak SRM 2                CT        1        2       1.5   
Streak SRM 2                HD        1        2       1.5   
Streak SRM 2 Ammo (50)      RT        1        -       1.0   
Jump Jet                    CT        1        -       0.5   
Jump Jet                    RT        1        -       0.5   
Jump Jet                    LT        1        -       0.5   
Double Heat Sink            RA        3        -       1.0   
« Last Edit: November 13, 2020, 02:48:18 PM by Bradshaw »
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Bradshaw

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Re: Optimizing the Shadow Hawk
« Reply #6 on: November 02, 2020, 07:22:08 AM »

Kurita variant

An upgrade of the Succession War era 2K variant revealed in 2803 the 2K2 variant utilizes little upgraded technology but what it does utilize makes the design much more potent than its predecessor. Downgrading the engine to the Nissan 220 engine freed up needed tonnage to outfit the design with an increased weapons load without incorporating the costlier and more vulnerable XL variants. With the increase in available tonnage the design has upgraded its PPC to the newer ER variant. Removing the traditional long range missile system with the newer and deadlier Gauss cannon adds a fierce bite to the design. These changes have altered the designs role and is now used as a direct fire support mech often paired with the Draconis Catapult K2 variants.

Shadow Hawk SHD-2K2

Code: [Select]

Introduction Year: 3050
Cost: 5,097,123 C-bills
Battle Value: 1,527

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 220 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Ferro-Fibrous
Armament:
     1 ER PPC
     1 Gauss Rifle
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        220 Fusion             10
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          134                   7.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        19   
     Center Torso (rear)               6     
     R/L Torso               13        16   
     R/L Torso (rear)                  4     
     R/L Arm                 9         12   
     R/L Leg                 13        18   

Weapons                Location  Critical   Heat    Tonnage
ER PPC                     RT        3        15      7.0   
Gauss Rifle                LT        7        1       15.0 
Gauss Rifle Ammo (16)      LT        2        -       2.0   
2 Jump Jets                CT        2        -       1.0   
Jump Jet                   RT        1        -       0.5   
Jump Jet                   LT        1        -       0.5   
2 Double Heat Sinks        RT        6        -       2.0   
« Last Edit: November 13, 2020, 12:52:36 PM by Bradshaw »
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Takiro

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Re: Optimizing the Shadow Hawk
« Reply #7 on: November 02, 2020, 08:15:56 AM »

Can't wait to see what you got Abele.

Nice designs Bradshaw, your Kurita Gauss variant is very close to mine.
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Abele

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Re: Optimizing the Shadow Hawk
« Reply #8 on: November 02, 2020, 11:12:13 AM »

Earthwerks Uncorporated has long been the Free Worlds League main producer of the Shadow Hawk and their improved SHD-5M was met with mixed reviews with a large share being not enough ammo for the missile launcher, the propensity fo the Ultra auto-cannon jamming and the lack of a 'head-capping' weapon. With this new SHD-5B model at least two of these concerns were answered in the form of the binary laser cannon. This new-ish weapon has capability to knock out an enemy Mech with one shot and, since it is ammo-independent, it cannot jam. The missile launcher is smaller, but is equipped with an Artemis IV FCS and allows for the mechwarrior to have up to twelve salvos vice the six of the previous LRM-20 launcher. The model has a half-ton more with the increase all going to the legs with a minor redistribution of the torso armor. A medium pulse laser and two standard medium lasers provide the secondary weaponry, while TAG unit has been added to allow Arrow IV and artillery fire missions to be called in by the Mech's pilot. As the new binary laser cannon is very heat intensive a total thirteen double heat sinks have been mounted on the new SHD-5B chassis.

Code: [Select]
Shadow Hawk SHD-5B

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 10,320,107 C-Bills
Total Cost: 10,380,107 C-Bills
Battle Value: 1,580

Chassis: Earthwerks SHD II Endo-Steel
Power Plant: CoreTek 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 150 meters
Armor: Maximillian 43 Standard Armor w/ CASE
Armament:
    1 CBD/IBMU Model 2e Binary Laser Cannon
    1 Gamma-10 LRM-10 w/ Artemis IV FCS
    1 Magna 400P Medium Pulse Laser
    2 Diverse Optice Type 18 Medium Lasers
    1 Apple-Churchill 442x TAG TAG
Manufacturer: Earthwerks Incorporated
    Primary Factory: Calloway VI (Earthwerks)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 3 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 176                 11.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     9            16       
                                             L/R Leg     13           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
LRM-10                                       RT        4         2         5.00
    Artemis IV FCS                           RT        -         1         1.00
Binary Laser Cannon                          LT        16        4         9.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-10 (Artemis) (12)                       RT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
5j         3       4       1       0      2     0   Structure:  3
Special Abilities: TAG, CASE, SRCH, ES, SEAL, SOA, IF 1



When the engineers at the Earthwerks Capellan facility on Grand Base discovered the basic specification for the SHD-5M Shadow Hawk in a data packet in a routine corporate update they were ecstatic. The Capellan n Confederation never had the ability to produce the Shadow Hawk and now it had dropped right into their laps. As the Capellan Confederation was still rebuilding from the materiel losses of both the the Fourth Succession War and the Canopian-Andurien conflict, there was a demand for new battlemechs featuring the modern weapons recovered from the Helm Memory Core. Chief among these weapons were the ER PPC and the Gauss Rifle. It is with this thought in mind the Grand Base-based engineers set implementing a new variant featuring the Gauss Rifle as its primary weapon. Mounted in place of the Ultra AC/5 auto-cannon it is fed by a two-ton ammo bin. Given the mass of the weapon, secondary armament would be at a minimum with a pair each of standard and pulsed medium lasers. Like the SHD-5B, the SHD-4L is equipped with a head-mounted TAG unit. Armor protection is at a near maximum for the chassis with 11.5 tons of Maximillian 43 armor spread across the chassis.

Code: [Select]
Shadow Hawk SHD-4L

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 10,160,457 C-Bills
Total Cost: 10,200,457 C-Bills
Battle Value: 1,845

Chassis: Earthwerks SHD II Endo-Steel
Power Plant: Core Tek 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 150 meters
Armor: Maximillian 43 Standard Armor
Armament:
    1 Zhi-Tong-Yao Gauss Rifle
    2 Ceres Arms W Medium Pulse Lasers
    2 Firmir Standard Medium Lasers
    1 Apple-Churchill 442X TAG
Manufacturer: Earthwerks
    Primary Factory: Grand Base
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 4 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 184                 11.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
Medium Laser                                 CT        3         1         1.00
Medium Laser                                 RT        3         1         1.00
Gauss Rifle                                  LT        1         7        15.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@Gauss Rifle (16)                            RT        -         2         2.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
5j         4       4       2       0      2     0   Structure:  3
Special Abilities: TAG, SRCH, ES, SEAL, SOA


The following is a common refit seen throughout the FWLM, but primarily amongst of the regiments of the Free Worlds Legionnaires. It replaces the the LRM-20 and Streak SRM-2 launchers with Artemis IV-equipped LRM-15 launcher, a medium pulse laser and CASE in the right torso. All of this removes the threat of ammo explosions in the center and right torso and gives the mech more ammo for the LRM launcher and increased accuracy. Earthwerks is giving strong consideration to revamping their production lines for the SHD-5M and putting this into mass production.

Code: [Select]
Shadow Hawk SHD-5Mr

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-D
Production Year: 3048
Dry Cost: 10,400,707 C-Bills
Total Cost: 10,529,707 C-Bills
Battle Value: 1,524

Chassis: Earthwerks SHD II Endo-Steel
Power Plant: Core Tek 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 150 meters
Armor: Maximillian 43 Standard Armor w/ CASE
Armament:
    1 Delta Dart LRM-15 w/ Artemis IV FCS
    1 Imperator Ultra-5 Ultra AC/5
    1 Magna 400P Medium Pulse Laser
    2 Diverse Optics Type 18 Medium Lasers
Manufacturer: Earthwerks Incorporated
    Primary Factory: Calloway VI
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 7 LA, 7 RA
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 168                 10.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     13           19       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     9            18       
                                             L/R Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
LRM-15                                       RT        5         3         7.00
    Artemis IV FCS                           RT        -         1         1.00
Ultra AC/5                                   LT        1         5         9.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@Ultra AC/5 (20)                             LT        -         1         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
5j         3       4       2       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: November 02, 2020, 11:26:47 AM by Abele »
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Abele

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Re: Optimizing the Shadow Hawk
« Reply #9 on: November 02, 2020, 12:30:59 PM »

Project Nemesis is a weapons program meant to increase the offensive capabilites of the Canopian Armed Forces. Using the Shadow Hawk chassis, a smaller engine, the Warner 200N, provided by the Taurian Concordat in exchange for twenty-four variants built to Taurian requirements. Each of the Canpoian variants feature two Martell Model 5 medium lasers and a Magna200p small pulse laser as fixed equipment. Ten tons of Maximillian 42F ferro-fibrous armor protects the Mech and its pilot. The right torso is by protected CASE. Each variant can be 'easily' be re-configured to one of the other variants in under 30 man-hours at a dedicated rear area repair facility.

The first variant is a tribute to the original SHD-2H model and features the Armstrong J11 autocannon as its primary weapon. The SRM-2 launcher has been moved from the head to the center torso and its ammunition has been moved to the CASE-protected right torso. A Holly LRM-10 replaces the old LRM-5 and now has a two-ton ammo supply.

Code: [Select]
Shadow Hawk SHD-3MC-1

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 4,773,173 C-Bills
Total Cost: 4,864,673 C-Bills
Battle Value: 1,246

Chassis: Earthwerks SHD Standard
Power Plant: Magna 220 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 120 meters
Armor: Maximillian 42F Ferro-Fibrous w/ CASE
Armament:
    1 Holly LRM-10
    1 Armstrong J11 Autocannon/5
    2 Martell Model 5 Medium Lasers
    1  SRM-2
    1 Magna 200P Small Pulse Laser
Manufacturer: Majesty Metals and Manufacturing
    Primary Factory: Canopus and Dunianshire (Majesty)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Fusion Engine                220                      10.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 179                 10.00
    Armor Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     9            16       
                                             L/R Leg     13           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
SRM-2                                        CT        2         1         1.00
LRM-10                                       RT        4         2         5.00
Autocannon/5                                 LT        1         4         8.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@AC/5 (20)                                   RT        -         1         1.00
@LRM-10 (24)                                 RT        -         2         2.00
@SRM-2 (50)                                  RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
4j         3       3       2       0      2     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1


The second variant replaces the autocannon with a standard PPC and the LRM launcher is replaced by a pair of Artemis IV FCS-equipped Marklin 6-pack SRM-6 launchers. This gives the variant the ability to head-cap while short-range firepower has been maximized.

Code: [Select]
Shadow Hawk SHD-3MC-2

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 5,286,223 C-Bills
Total Cost: 5,394,223 C-Bills
Battle Value: 1,398

Chassis: Earthwerks SHD Standard
Power Plant: Magna 220 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 120 meters
Armor: Maximillian 42F Ferro-Fibrous w/ CASE
Armament:
    1 Parti-Kill Heavy Cannon PPC
    2 Marklin 6-Pack SRM-6s w/ Artemis IV FCS
    2 Martell Model 5 Medium Lasers
    1 Magna 200P Small Pulse Laser
Manufacturer: Majesty Metals and Manufacturing
    Primary Factory: Canopus and Dunianshire (Majesty)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Fusion Engine                220                      10.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 179                 10.00
    Armor Locations: 1 CT, 2 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     9            16       
                                             L/R Leg     13           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
2 SRM-6s                                     RT        8         4         6.00
    Artemis IV FCS                           RT        -         2         2.00
PPC                                          LT        10        3         7.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@SRM-6 (Artemis) (30)                        RT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
4j         4       4       1       0      2     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA


The third version is the long-range fire support and is equipped with a Holly LRM-20 launcher equipped with an Artemis IV FCS and three tons of ammunition. A third medium laser has been added along with a small laser. A Holly Streak SRM-2 launcher provides added close-range support.

Code: [Select]
Shadow Hawk SHD-3MC-3

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-E
Production Year: 3054
Dry Cost: 5,054,111 C-Bills
Total Cost: 5,288,111 C-Bills
Battle Value: 1,466

Chassis: Earthwerks SHD Standard
Power Plant: Magna 220 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 120 meters
Armor: Maximillian 42F Ferro-Fibrous w/ CASE
Armament:
    1 Holly LRM-20 w/ Artemis IV FCS
    3 Martell Model 5 Medium Lasers
    1 Holly Streak SRM-2
    1 Magna 200P Small Pulse Laser
    1 Magna Mk I Small Laser
Manufacturer: Majesty Metals and Manufacturing
    Primary Factory: Canopus and Dunianshire (Majesty)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Fusion Engine                220                      10.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 179                 10.00
    Armor Locations: 1 CT, 2 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     9            16       
                                             L/R Leg     13           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
Streak SRM-2                                 CT        2         1         1.50
Medium Laser                                 RT        3         1         1.00
LRM-20                                       LT        6         5        10.00
    Artemis IV FCS                           LT        -         1         1.00
Small Laser                                  LT        1         1         0.50
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-20 (Artemis) (18)                       RT        -         3         3.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
4j         4       4       2       0      2     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2


The final Canopian variant features a LB 10-X autocannon sourced from within the Free Worlds League and it is backed by a pair of Holly LRM-5 launchers fed by a one-ton ammo bin.

Code: [Select]
Shadow Hawk SHD-3MC-4

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 5,121,923 C-Bills
Total Cost: 5,183,923 C-Bills
Battle Value: 1,338

Chassis: Earthwerks SHD Standard
Power Plant: Magna 220 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 120 meters
Armor: Maximillian 42F Ferro-Fibrous w/ CASE
Armament:
    1 Imperator Code Red LB 10-X AC
    2 Martell Model 5 Medium Lasers
    2 Holly LRM-5s
    1 Magna 200P Small Pulse Laser
Manufacturer: Majesty Metals and Manufacturing
    Primary Factory: Canopus and Dunianshire (Majesty)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Fusion Engine                220                      10.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 179                 10.00
    Armor Locations: 1 CT, 2 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     9            16       
                                             L/R Leg     13           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
2 LRM-5s                                     RT        4         2         4.00
LB 10-X AC                                   LT        2         6        11.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4j         3       3       2       0      2     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1



The Taurian variant of the Shadow SHD-3MC sees the removal of the fixed weapons of the Canopian variants and replaces them a Large Pulse Laser (a gift from the Capellan Congederation and a pair of medium pulse lasers. The main weapon is the Holly LRM-15 launcher and its launcher. In all other respects this Taurian version is identical to it Canopian cousins.


Code: [Select]
Shadow Hawk SHD-3T

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 4,997,923 C-Bills
Total Cost: 5,057,923 C-Bills
Battle Value: 1,337

Chassis: Earthwerks SHD Standard
Power Plant: Magna 220 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 120 meters
Armor: Maximillian 42F Ferro-Fibrous w/ CASE
Armament:
    1  Holly LRM-15
    1  Diverse Optics Model 27P Large Pulse Laser
    2  Diverse Optics Model 20P Medium Pulse Lasers
Manufacturer: Majesty Metals and Manufacturing
    Primary Factory: Canopus and Dunianshire (Majesty)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Fusion Engine                220                      10.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 179                 10.00
    Armor Locations: 1 CT, 2 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     9            16       
                                             L/R Leg     13           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         3         7.00
Large Pulse Laser                            LT        10        2         7.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-15 (16)                                 RT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4j         3       4       1       0      2     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1



Musical accompaniment provided by Gacharic Spin's Music Battler album
« Last Edit: November 02, 2020, 12:34:07 PM by Abele »
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Abele

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Re: Optimizing the Shadow Hawk
« Reply #10 on: November 02, 2020, 12:49:14 PM »

A product of Kallon Industries, this upgrade of the SHD-2H Shadow Hawk employs some of the rediscovered technologies from the Helm Memory Core. With the use of an extra-light engine two jump jets were added along with the LRM-5 being replaced with an Artemis IV-equipped LRM-10 launcher. The SRM-2 is now a Streak model. Two medium pule lasers replace the original medium laser while a small pulse laser is added for additional anti-infantry support. The GM Whirlwind autocannon is the only weapon that has not been replaced or upgraded and now has a two-ton ammunition bin in anticipation of newer munitions currently under development by several Federated Suns ordnance manufacturers.

Code: [Select]
Shadow Hawk SHD-4D

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-E
Production Year: 3054
Dry Cost: 10,177,507 C-Bills
Total Cost: 10,300,507 C-Bills
Battle Value: 1,278

Chassis: Kallon Type VII Endo-Steel
Power Plant: CoreTek 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Rawlings 55
    Jump Capacity: 150 meters
Armor: StarSlab-7 Standard Armor w/ CASE
Armament:
    1 Federated 10-Shot LRM-10 w/ Artemis IV FCS
    1 GM Whirlwind Autocannon/5
    2 Valiant Ruby Dart Medium Pulse Lasers
    1 Federated SuperStreak Streak SRM-2
    1 Diverse Optics 10P Small Pulse Laser
Manufacturer: Kallon Industries
    Primary Factory: Nanking, Talon
Communications System: Neil 6000
Targeting and Tracking System: Garret D2j

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 1 RT, 5 LA, 4 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 160                 10.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           24       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           17       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            16       
                                             L/R Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-2                                 HD        2         1         1.50
Small Pulse Laser                            CT        2         1         1.00
LRM-10                                       RT        4         2         5.00
    Artemis IV FCS                           RT        -         1         1.00
Autocannon/5                                 LT        1         4         8.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-10 (Artemis) (12)                       RT        -         1         1.00
@Streak SRM-2 (50)                           RT        -         1         1.00
@AC/5 (40)                                   LT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
5j         3       4       2       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: November 13, 2020, 10:54:24 AM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Takiro

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Re: Optimizing the Shadow Hawk
« Reply #11 on: November 02, 2020, 02:52:13 PM »

Good stuff Abele!
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masterarminas

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Re: Optimizing the Shadow Hawk
« Reply #12 on: November 02, 2020, 10:58:51 PM »

SHD-3M2 Shadow Hawk

An alternative design concept to the SHD-3M model chosen for production was the SHD-3M2.  Initial tests on a handful of prototypes showed this variant was slightly better at long-range engagement . . . but ran the risk of having the Ultra autocannon jamming in combat.  Despite this, the SHD-3M2 was authorized for limited production (approximately 1-in-4 new Shadow Hawks emerging from the factory on Calloway VI are the SHD-3M2 variant).

This variant removes the Imperator Code Red LB-10X autocannon and replaces it (and its two tons of ammunition) with an Imperator Ultra-5 Ultra autocannon.  While capable of the same maximum damage as the Code Red, the Ultra-5 has a longer maximum range, although some flexibility is lost with its inability to fire cluster ammunition (and its pronounced tendency to jam at exactly the wrong moment!).  With the two remaining tons, the Earthwerks design team decided to install a second Holly LRM-5 launcher mounted in the head; initial concepts did not increase the ammunition allowance, but field tests showed a second ton of LRM munitions was needed.  To gain that tonnage, Earthwerks removed one of the two Martell Small Pulse Lasers from the left arm.

Just as cool running as the SHD-3M, the -3M2 promises to be highly effective at long range combat, especially when supporting units mounting NARC missile beacons.

Code: [Select]
Shadow Hawk SHD-3M2

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 9,999,257 C-Bills
Total Cost: 10,131,257 C-Bills
Battle Value: 1,362

Chassis: Lang T1/es Endo-Steel
Power Plant: Core Tek 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 150 meters
Armor: Maxmillian 43 Standard Armor w/ CASE
Armament:
    1 Imperator Ultra-5 Ultra AC/5
    1 Martell Medium Laser
    2 Holly LRM-5s
    2 Holly Streak SRM-2s
    1 Martell Small Pulse Laser
Manufacturer: Eearhwerks, Incorporated
    Primary Factory: Callowway VI
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 1 RT, 4 LA, 7 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 184                 11.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Small Pulse Laser                            LA        2         1         1.00
LRM-5                                        RT        2         1         2.00
2 Streak SRM-2s                              RT        4         2         3.00
Ultra AC/5                                   LT        1         5         9.00
LRM-5                                        HD        2         1         2.00
@LRM-5 (48)                                  RT        -         2         2.00
@Streak SRM-2 (50)                           RT        -         1         1.00
@Ultra AC/5 (40)                             LT        -         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
5j         3       3       2       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
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Takiro

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Re: Optimizing the Shadow Hawk
« Reply #13 on: November 03, 2020, 12:11:46 PM »

Nice masterarminas, I got a Kurita and Marik versions that I had previously done. Just working on fluff now.
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Takiro

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Re: Optimizing the Shadow Hawk
« Reply #14 on: November 03, 2020, 02:17:43 PM »

SHD-5K SHADOW HAWK

Mass: 55 tons
Chassis: Earthwerks SHD
Power Plant: Nissan 275 XL
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Pitban LFT-50
   Jump Capacity: 150 meters
Armor: Starshield Ferro Fibrous
Armament:
1 Grizzard Model 200 Gauss Rifle
1 Victory Nickel Alloy Extended Range Large Laser
Manufacturer: Soul Repair Yards
Primary Factory: Soul
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A with C3 Slave

Overview:
   While every Draconis unit sought effective lostech upgrades to successfully combat the new Clan threat none had the unique support available to the Sohei. These elite warrior monks outfitted by the Order of Five Pillars (O5P) drew on a vast network whose wealth and connections spanned the entire InnerSphere. This brought them many fine concepts unavailable to traditional DCMS commands which could retrofitted into existing designs like the Shadow Hawk here. Ancient Star League repair facilities on Soul are now working overtime to rush this renovated war machine into production as quickly as possible to meet demand. 

Capabilities:
   Kurita designers based their initial experiments with remaining SHD-2R in service rather than rely on new high-tech imports from the Free Worlds for this venerable Shadow Hawk.
They did however replace the old 275 Core Tech Fusion Engine with a Nissan 275 XL model which was only half the weight. These lostech power plants produced on Marduk for the Griffin and Wolverine by Victory Industries freed up nearly eight tons for additional weaponry or equipment. Most of this went toward swapping the Armstrong J/11 Autocannon/5 for the newly manufactured Grizzard Model 200 Gauss Rifle. This massive cannon made by LexaTech Industries of Hun Ho can compete with Clan machines because of its long range and heavy hitting power. The Martel Model 5 Medium Laser was upgraded to a Victory Nickel Alloy ER Large which provided additional direct long firepower desired by the Sohei. While this required the complete removal of the missile systems to accomplish it did avoid ammunition explosions from their ordinance making for a hardier design. That and ten tons of advanced Starshield Ferro Fibrous armor improved existing armor protection which was also welcome against the high-powered Clan invaders. Cooling this Shadow Hawk were ten Double Heat Sinks which helped save another two tons from the older dozen single Heat Sinks which were replaced. Two Pitban LFT-50 were also added in order to maximize the jump movement of this Mech increasing its jump radius an additional sixty meters. Even continuous Jumping Alpha Strikes will not produce overheating conditions and thanks to the large engine all of these bulky Double Heat Sinks can be mounted within. Finally, a new C3 Slave unit mounted in the head allowed this BattleMech to coordinate its attacks with its lancemates (and its entire company if so equipped) dramatically improving its overall accuracy.

Deployment:
   While only a handful of these BattleMech existed before the Sohei’s baptism by fire during the Raid on Rockland against a vicious Smoke Jaguar opponent more have appeared since. The Sohei in particular were impressed by this variant’s sniper abilities and have sought to incorporate additional units quickly. Rumor has it that the design may soon spread to other Draconis commands on the Clan front.

Type: Shadow Hawk
Technology Base: Inner Sphere - Level 2
Tonnage: 55

Equipment                        Mass
Internal Structure:                     5.5
Engine:            275 XL         8
Walking MP:         5
Running MP:         8
Jumping MP:         5            
Heat Sinks:            10 (20)            0
Gyro:                           3
Cockpit:                         3
Armor Factor:            179            10

Internal Structure   Armor Value
Head            3         9
Center Torso         18         24 / 10
R/L Torso         13         19 / 7
R/L Arm         9         18
R/L Leg         13         24

Weapons and Ammo      Location      Critical   Tonnage
Gauss Rifle          Left Torso      7      15
Ammo (Gauss) 16      Right Torso      2      2
ER Large Laser      Right Arm      2      5
C3 Slave          Head         1      1
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