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Takiro

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Optimizing the Stalker
« on: October 24, 2021, 10:06:02 PM »

Design challenge number fifty-two brings the slow supporting Stalker finally into view. An older design that just keeps on coming since the Reunfication War can basically be found all over the InnerSphere and some places in the Periphery today. In production for nearly four hundred and sixty years it is most frequently seen in the Lyran Commonwealth and the Free Worlds League who continued to manufacture it up to recently. With the Clans seizing Twycross and Isis Marik’s forces approaching Shiro III this could change soon. Its sheer numbers means that the Stalker certainly appears in our home campaigns often as a Solaris gladiator or enemy target. What I am looking for is the most optimal BattleMaster for the Salient Horizon universe and believe me the lostech versions can easily be improved. We have the CBT Mech of the Week article by a close friend of ours (thank you masterarminas!) and sarna’s wiki page on the subject for inspiration. Can’t wait to see what you guys can come up with as the most optimal Stalker for the Salient Horizon universe.

’Mech of the Week: STK-series Stalker
https://bg.battletech.com/forums/fan-articles/mech-of-the-week-stk-series-stalker/

Stalker - BattleTechWiki
https://www.sarna.net/wiki/Stalker

Design Criteria
Design: Stalker Assault BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 85 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy. Facing the technologically superior Clan invaders have caused them to spend vast sums of resources on the finest technology available usually translating into high priced BattleMechs that few other factions can afford.
This is somewhat true for the Draconis Combine which has lost a significant portion of their industrial capacity to the Clans. This has been forced Kurita designers to innovate in new and different ways regardless of traditional warrior ethos which pervades the realm. Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
The Capellan Confederation typically fields cost effective designs at this time thanks to their resource strapped situation. While justifications for high end increases can be made like the Outreach Conference, Wrath of Blake technical aid, spoils of war from Isis forces, and good old Capellan espionage these should be minimized. My advice would be Periphery plus for these designs as the Confederation is under strain supporting Isis right now as it is. Growing stealth tech reflected in the Raven would be appropriate in many cases as sophisticated electronic lostech devices like the Guardian ECM Suite would be a priority for their recon designs. There is also a fire support role which is a hallmark of Liao tactical doctrine. The discovery of Thunder LRMs to deploy minefields and use of Arrow IV Artillery on the Catapult are themes which could be amplified here.
Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.

Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday November 5th 2021 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
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Takiro

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Re: Optimizing the Stalker
« Reply #1 on: October 24, 2021, 10:07:10 PM »

STK-5FC STAKLER
Mass: 85 tons
Chassis: Titan H1
Power Plant: Strand 255
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: None
       Jump Capacity: None
Armor: Valliant Lamellor with CASE
Armament:
       2 Katyusha Arrow IV Artillery Systems
       1 Cyclops XII Extended Range Large Laser
       2 Magna Mk II Medium Lasers
Manufacturer: Crown Industries
       Primary Factory: New Earth (refits only)
Communications System: Cronol PR
Targeting and Tracking System: Spar 3C Tight Band

Overview
       First Prince Hanse Davion immediately prioritized the development of FedCom Artillery ‘Mechs like the Capellan Catapult and the Clan Naga during his convalescence on New Avalon. Recognizing the benefits such units would provide the AFFC several projects rapidly commenced but none were quicker than Crown Industries. This new defense contractor sponsored by the Steiner-Davions quickly identified the Stalker as an ideal platform for rapid refit. As an armless assault Mech this war machine was better suited for ranged combat and given its age rear line duty as an artillery unit seemed easier in some respects to taxing frontline advances. The company quickly set up shop on New Earth as part of Project Unity and got to work right away on the STK-5FC which was fully designed by the end of 3053. 

Capabilities
       In a relatively straight forward upgrade the design team removed the original weaponry and standard Heat Sinks of the Stalker. The cooling system was upgraded with ten Double Heat Sinks which fit within the venerable Strand 255 Fusion Engine powering this war machine. Two massive Katyusha Arrow IV Artillery Systems imported from Leopard Armor of Terra were fitted into the cavernous sides of the BattleMech. With three tubes located in the arms and two in the torsos the new STK-5FC has a distinctive look. A CASE located in each side torso also protects the design from catastrophic ammunition explosions should its thirty artillery rounds be breached. For direct defense a Cyclops XII Extended Range Large Laser imported from Cyclops Incorporated of Skye was placed in the center torso. Likewise two Magna Mk II Medium Lasers from the original Stalker were refurbished and placed in the arms. These energy weapons are meant only to be used in emergency situations and not to be fired in conjunction with the Artillery. Doing so would produce severe overheating but this should be irrelevant if this fire support Stalker remains fire from the actual field of battle. The rest of the BattleMech remains essentially unaltered from the STK-3F which uses the same power plant, armor plating, electronics, and other core components to produce a capable Artillery ‘Mech. Costing approximately one million C-bills to upgrade the rearmament of the Stalker isn’t a major expense by the Federated Commonwealth.

Deployment
   Thus far the new STK-5FC has performed well in support of Federated Commonwealth forces. Shipped immediately to the Clan front these war machines have supplemented defensive efforts against the invaders. Many hope that this Artillery ‘Mech will helped turn the tide against their unstoppable onslaught. ComStar also eagerly became involved agreeing to supply the two Katyusha Arrow IV Artillery Systems in exchange for their own supply of Artillery Stalkers. There have been some difficulties including push back from Lyran traditionalists who don’t wish to see their ancestral war machines retasked to inglorious rear line duty. Unfortunately, some older models proved incapable of passing engineering stress tests because of structural deficiencies. Thankfully they have been weeded out of the retrofit process but it has slowed the deployment of this new model somewhat.

Type: Stalker
Technology Base: Inner Sphere - Level 2
Tonnage: 85
 
Equipment                        Mass
Internal Structure:                     8.5
Engine:            255            13
Walking MP:         3
Running MP:         5   
Jumping MP:         0
Heat Sinks:            10 (20)            0
Gyro:                           3
Cockpit:                        3
Armor Factor:            216            13.5

Internal Structure   Armor Value
Head            3         9
Center Torso         27         36 / 11
R/L Torso         18         25 / 7
R/L Arm         14         23
R/L Leg         18         25

Weapons and Ammo      Location      Critical   Tonnage
Arrow IV Artillery       Right Arm / Torso   9 / 6      15
Medium Laser         Right Arm      1      1
Ammo (Arrow IV) 15      Right Torso      3      3
CASE            Right Torso      1      .5
Arrow IV Artillery       Left Arm / Torso   9 / 6      15
Medium Laser         Left Arm      1      1
Ammo (Arrow IV) 15      Left Torso      3      3
CASE            Left Torso      1      .5
ER Large Laser      Center Torso      2      5

Cost = 8,473,925 C-bills
« Last Edit: October 26, 2021, 07:11:34 PM by Takiro »
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fabulousorcboy

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Re: Optimizing the Stalker
« Reply #2 on: October 25, 2021, 07:33:20 PM »

The quirks are what make the assault ‘Mechs different from each other – otherwise they’re all effectively the same big shooty chunko, or some very modest variant thereof.  The Stalker’s big quirk is the +4 heat sinkage, and this large laser vomit design really leans into that, while also tying in to Takiro’s Marik Civil War concept.

Type: STK-6LL Stalker
Production: Free Worlds League (Irian BattleMechs Unlimited, Shiro III)
Combat Value: 1897 BV
Total Cost: 7,363,925 C-Bills (including x1.85 tonnage premium)

Internal Struc (std): 8.5t
Engine: Strand 255: 13t
  Walking: 3
  Running: 5
Heat Sinks: 20(40): 10t
Gyro/Cockpit (std): 6t
Armor Factor (std): 16.5t (263-max pips)

Head 3/9
Center Torso 27/42/12
R/L Torso 18/28/8
R/L Arm 14/28
R/L Leg 18/36

Quirks: Combat Computer, Ubiquitous, No/Minimal Arms, Arms Flip

6x Large Lasers (12cr, 30t) 2RA/RT/LT/2LA
1x TAG (1cr, 1t) H
20x Freezers (30cr, weight above) 2RA/3RT/3LT/2LA

Since being "reclaimed" from the Capellan Confederation at the very tail end of the Third Succession War, the Shiro III offices of IBMU has been mired in the shadow of the larger (and more politically connected with the Marik dynasty) central offices on Irian.  This has proven to be a bitter pill after a centuries long rivalry across the League/Confederation border, and although they are now technically the subordinate satellite location, Shiro III has spent decades maneuvering to recover their independence – including tacitly supporting (for example) the failed Andurien Succession of the 3030s.  The start of the Third Marik Civil War has thus been a godsend for IBMU-Shiro, who have spent much of the late 3040s and early 3050s carefully planning to take advantage of just such anarchy and chaos in the League.

Throughout the Succession Wars, it was the Shiro III facility that manufactured the venerable Stalker design, producing so many examples of the ‘Mech that they (along with Trellshire and Defiance) propelled the design into near-ubiquity across the Inner Sphere.  In fact, along with the Quickdraw, it was one of two ‘Mechs produced on Shiro III that was not also produced on Irian – and the lackluster (and ammo explosion prone) STK-5M variant designed by Irian Central was one of the consequences of a frayed corporate relationship.  Shiro III immediately began efforts to manufacture a superior Stalker with locally sourced components, with their first variant design quietly being released (ostensibly as a 5M “refit”) in 3052, designated the 6LL.  Officially a reference to the design’s load-out, it is also a not-terribly-subtle allusion to their former centuries of allegiance to the Capellan Confederation, which typically uses the “L” suffix on ‘Mech model designations.

As a ‘fast refit’ of the 5M, already being produced on Shiro III since 3050 (although now barely at a trickle, and only to fulfill existing orders, due to its poor reputation following its service during the Clan Invasion), the 6LL is a markedly different beast.  It carries two tons of Valiant Lamellor armor more than the 5M (and three more than the classic 3F), providing the maximum effective armored protection for the slow-moving behemoth.  The ‘Mech is packed to the brim with double heat sinks, returning to the 3F’s full array of twenty (though freezers as opposed to standards), and most importantly, it uses newly manufacture Cronol PR comms and the legendary Spar 3c Tight Band targeting system, which famously incorporates a sophisticated fire-control system that optimizes fire rates to take advantage of the ‘Mech’s heat sinks.  As an added bonus, the Spar 3c Tight Band is tied into a Garret Mole Target Acquisition Gear, installed below the cockpit and wired directly to the targeting systems.  This allows a Stalker 6LL pilot to really wade into a mid-range brawl, and provide targeting data for nearby missile-equipped allies while merrily blazing away.

And between the Spar 3c and the 20 freezers, the 6LL can handle a lot of firepower.  As the name suggests, it carries a full complement of six Magna Mk III standard Large Lasers (drawn initially from their sizable existing stockpiles of older Stalker 3F weapons systems), with two in the familiar torso mounts of the 3F, and two each in the left and right arm ‘pods’ of the Stalker, in place of the more traditional LRM and medium laser mounts.  The 6LL can fire any five of the Magna Mk IIIs indefinitely, while still maneuvering at near top speeds of 54kph, and can fire a full volley of six without severely taxing the heat sinking capability of the ‘Mech – making this Stalker a pure mid-range brawler, and able operate for long periods at extreme distances from logistical support and supply lines.  Best of all, the components and equipment of the 6LL are extremely reasonable in price, making this Stalker a real ‘bargain’ for an Assault ‘Mech, and guaranteeing that the 6LL will sell quite briskly to both Major House forces, as well as smaller commands and even mercenary units.
« Last Edit: October 25, 2021, 08:38:04 PM by fabulousorcboy »
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fabulousorcboy

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Re: Optimizing the Stalker
« Reply #3 on: October 25, 2021, 08:36:57 PM »

This is my proposed standard League Stalker, with a nod to the Confederation since the Shiro III facility was, until relatively recently in-universe, a Capellan manufacturer.  With its Combat Computer quirk, it shouldn’t have any real heat problems when acting purely in a support role, and can handle a few heat spikes at close ranges if you bracket fire a little.

Type: STK-6M Stalker
Production: Free Worlds League (Irian BattleMechs Unlimited, Shiro III)
Combat Value: 2031 BV
Total Cost: 8,553,475 C-Bills (including x1.85 tonnage premium)

Internal Struc (std): 8.5t
Engine: Strand 255: 13t
  Walking: 3
  Running: 5
Heat Sinks: 13(26): 3t
Gyro/Cockpit (std): 6t
Armor Factor (Ferro): 14.5t (261 pips)

Head 3/9
Center Torso 27/42/12
R/L Torso 18/28/8
R/L Arm 14/28
R/L Leg 18/35

Quirks: Combat Computer, Ubiquitous, No/Minimal Arms, Arms Flip

2x LRM-15+Artemis (8cr, 16t) RA/LA
4x Medium Lasers (4cr, 4t) RA/LA
5x Ammo (LRM) 40 (5cr, 5t) 3RT/2LT
2x CASE (2cr, 1t) RT/LT
2x PPCs (6cr, 14t) RT/LT

Although IBMU-Shiro III had quietly replaced the parent company’s shoddy Stalker 5M design with their brutally straightforward 6LL variant by mid-3052 (see contest entry above), they continued work on a true upgraded variant, utilizing a true mix of lostech components and equipment.  With the ‘acquisition’ of several key pieces of technology, mysteriously transferred from the Central office on Irian to rival ‘subsidiary’ Shiro III sometime in late 3052 or early 3053, the last elements of a new variant Stalker came into focus.  By August of 3053, as the Third Marik Civil War was starting to truly gear up, the first of the new 6M variants were starting to step off the production lines on Shiro III, with remarkably few examples of this new design managing to find their way into “loyalist” Marik units.  How very odd!

The 6M variant represents literal years of effort by IBMU-Shiro II to recreate themselves as an independent, and modern, Mech production facility, as opposed to the “reconquered” and clearly subordinate branch division that Irian Central had relegated them to since the close of the Third Succession War.  Although the core Stalker design has seen little change since the 3F, Shiro III’s designers were clear in their design philosophy – assault ‘Mechs should be maximally armored, maximally durable (thus, no expensive and fragile extra-light fusion engines), and intended primarily for use as a fire-support platform, but one capable of credibly defending itself in a brawl.  Equipped with its original comms and targeting system, including the famed Spar 3c Tight Band computer with its Star League era fire control systems, the 6M’s thirteen double heat sinks are capable of handling impressive levels of built-up combat heat.

Apart from the targeting systems, the 6M’s major upgrade over the 5M is two-fold.  First, it incorporates the CASE technology missing from the 5M, which protects its five tons of LRM ammunition, spread across both torsos of the ‘Mech.  Second, it upgrades the fourteen and a half tons of armor from Valiant Lamellor to Jolassa-328 Ferro Fibrous, a lostech ferro-fibrous weave originally recovered and used by Irian Central on their 30-ton Hermes design, but now produced on Shiro III as well, providing nearly the maximum effective protection for the 85-ton Stalker.

Irian Central was, in a word, unamused when they discovered that they had “shared” this technology.

The alleged intra-corporate espionage was not complete, however, as the new variant also incorporates Artemis IV fire control technology on its twin Irian Weapons Works V7 LRM-15 launchers, providing greater firepower than the 3F or 5M – lostech still in pre-production at Irian Central when Shiro III unveiled its use with the Stalker 6M.  The Diverse Optics ‘Sunbeam’ ER Large Laser of the 5M was traded out for a more classic arrangement of paired heavy energy weapons, but as all Magna Mk III Large Lasers were being utilized in Shiro III’s 6LL variant, the new design instead fits a matched pair of Parti-Kill Heavy Cannon PPCs.  Although it is not clear how these were sourced, the weapons are manufactured by a half-dozen major armaments firms throughout the Inner Sphere, primarily for the Manticore and Myrmidon tanks, and Shiro III is clearly interested in creating an independent supply chain for any imported systems.

Finally, four Magna Mk II medium lasers, in the traditional arm-mounts, below the LRM tubes, round out the ‘Mech’s firepower.  With the ability to flip the LRM-launchers (and co-axial medium lasers), the Stalker 6M has the same 360-degree arc of fire that made its predecessors such respected (and versatile) fire-support and brawler ‘Mechs.  Although designers had to drop the SRM racks of the classic Stalker, the heavier ranged firepower is intended to make up for the loss of close-in firepower, particularly with a full five tons of missiles feeding the two LRM launchers, theoretically capable of over three minutes of sustained fire.  The new machine is intended to be a credible threat even when facing Clan forces, at an extremely reasonable price-point given the incorporation of lostech (at just 15% more than the cost of a classic 3F, or the so-called 5M ‘upgrade’), and advance orders are already being placed by a number of Major Houses, included the Commonwealth, Combine, and (to absolutely no one’s surprise, as the Third Marik Civil War heats up) the Capellan Confederation.
« Last Edit: October 25, 2021, 08:45:04 PM by fabulousorcboy »
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fabulousorcboy

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Re: Optimizing the Stalker
« Reply #4 on: October 25, 2021, 08:40:00 PM »

Got three more Stalkers in the pipe, all a bit more quirky.  Was toying around with a double-Sniper variant (basically the "big bad brother" to your Arrow IV concept above, Takiro), but just couldn't make it viable at 85 tons, so I'm saving that one for the Banshee optimization.
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Takiro

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Re: Optimizing the Stalker
« Reply #5 on: October 25, 2021, 09:13:38 PM »

Two good ones to get us started.

Interesting, looking forward to more fabulousorcboy!
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Bradshaw

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Re: Optimizing the Stalker
« Reply #6 on: October 26, 2021, 09:49:01 AM »

STK-5FC STAKLER

Took my Stalker C and made it Inner Sphere......will have to think of other ideas. Don't have many for this beast.
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Takiro

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Re: Optimizing the Stalker
« Reply #7 on: October 26, 2021, 12:22:11 PM »

Damn that is a bunch of missiles!
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masterarminas

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Re: Optimizing the Stalker
« Reply #8 on: October 26, 2021, 01:57:58 PM »

STK-4D Stalker

Robinson Standard BattleMechs has decided to enter the assault-weight 'Mech refit market with their overhaul and upgrade of the venerable Stalker.  While their facilities cannot produce this BattleMech, they can refurbish and refit existing units.

Duke Sandoval asked RSB to provide him with an assault-weight BattleMech that was, in his words, "rugged and able to operate outside of normal logistical supply lines with little-to-no decrease in effectiveness."  After viewing his request, the engineering teams at RSB selected the Stalker as they 'Mech that they would upgrade as many of these war-machines were serving in the Robinson Rangers and Draconis March Militia.

The original 20 standard heat sinks have been removed and replaced with 18 double-strength freezers, greatly improving heat dissipation.  However, the design team decided against attempting to incorporate any advanced construction materials, relying on standard internal structure and Valiant Lamellor standard armor.  The armor plating was increased to a full 16.5 tons, though, which provides the absolute best possible protection on an 85-ton bipedal 'Mech design.

Both of the Jackson B5c long-range missile launchers and the twin Thunderstroke SRM-6 short-range missile launchers (and their ammunition bins) were removed.  The two Magna Mk III Large Lasers were also removed and replaced with a pair of Blazefire Sweetshoot Extended-Range Large Lasers.  All four Magna Mk II Medium Lasers were retained and an additional two were added (for a total of three in each arm).

This left the design team with seventeen tons remaining.  A Sutel Precision Line Large Pulse Laser was added to the center torso, while five Magna 400P Medium Lasers were installed (one each in the head, right torso, left torso, right arm, and left arm).

As there is no explosive munitions stored aboard the 'Mech, the design team had no need to fit CASE.

The resulting 'Mech was impressive, able to lay a massive amount of laser fire at close-range . . . although the excess overheat production was equally impressive.  However, at long-range, the twin ER Large Lasers can be used while running without generating any excess overheat . . . even if the 'Mech is covered in Inferno gel!

Once the Large Pulse Laser enters range, the STK-4D is still heat neutral on a run while using that weapon and the twin ER Large Lasers.

As the range drops, the STK-4D can utilize the Large Pulse Laser and all six Magna Mk II Medium Lasers while running and have heat sinks to spare . . . adding one ER Large Laser will result in a slight excess overheat production--before movement is factored in.

At even closer ranges, using the six Medium Lasers and the five Magna 400P Medium Pulse Lasers does create slight excess overheat, which movement only exacerbates.  However, the sheer amount of damage that the STK-4D can inflict does compensate for these difficulties in cooling the 'Mech.

Duke Sandoval was impressed and ordered refits of Stalkers belonging to the Robinson Rangers to begin at once.  The AFFS has looked at the design and is considering adopting it for their own use, although RSB is currently not willing to license the design to other manufacturers.

Negotiations are ongoing between the AFFS and Robinson Standard BattleMechs, however.

Code: [Select]
Stalker STK-4D

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3053
Dry Cost: 8,201,975 C-Bills
Total Cost: 8,201,975 C-Bills
Battle Value: 1,910

Chassis: Titan H1 Standard
Power Plant: Strand 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
    2 Blazefire Sweetshot ER Large Lasers
    1 Sutel Precision Line Large Pulse Laser
    5 Magna 400P Medium Pulse Lasers
    6 Magna Mk II Medium Lasers
Manufacturer: Robinson Standard BattleMechs (Refit only)
    Primary Factory: Robinson
Communications System: Cronol PR
Targeting and Tracking System: Spar 3C Tight Band

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 263                 16.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           40       
                                 Center Torso (rear)                  14       
                                           L/R Torso     18           27       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     14           28       
                                             L/R Leg     18           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
3 Medium Lasers                              RA        9         3         3.00
Medium Pulse Laser                           LA        4         1         2.00
3 Medium Lasers                              LA        9         3         3.00
ER Large Laser                               RT        12        2         5.00
Medium Pulse Laser                           RT        4         1         2.00
ER Large Laser                               LT        12        2         5.00
Medium Pulse Laser                           LT        4         1         2.00
Large Pulse Laser                            CT        10        2         7.00
Medium Pulse Laser                           HD        4         1         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 19
3          5       5       1       0      4     4   Structure:  7
Special Abilities: ENE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: Optimizing the Stalker
« Reply #9 on: October 26, 2021, 02:05:25 PM »

STK-4F Stalker

The STK-4F Stalker is a joint venture by Taurus Territorial Industries and Vandemberg Mechanized Industries to restore, refurbish, overhaul, and upgrade existing Stalkers within the Taurian Concordat.  While neither of these industrial giants produce the Stalker, both are quite capable of rebuilding existing units.

Using newly recovered Star League-era technology, the Concordat has managed to make the venerable Stalker an even more dangerous foe; the STK-4F is better protected, has increased ammunition endurance, and is able to deliver even greater amounts of firepower at its enemies down-range.

While the initial program was intended only for Stalkers serving in the Taurian Defense Force, it was soon expanded to mercenary commands who had one or more Stalkers in their ranks and held a contract with the Concordat.

From there, rumors of the STK-4F reached other mercenary commands, many of whom were soon asking if TTI or WMI  could refit their Stalkers as well.

By the fall of 3052 (two years after the first refurbished Stalker emerged from the factories on Taurus) there was even talks with Irian BattleMechs Unlimted of Shiro III to consider licensing the design to be built in Marik space.  Thomas Calderon is considering their proposal, but his counter-offer may prove worrisome for House Marik.

Thomas agreed, in principle, to license the design, provided that Irian and the Free Worlds League helped build a new facility to produce Stalkers on both Taurus and New Vandenberg, under the auspices of TTI and VMI.

Negotiations are still on-going, but it appears that Thomas Calderon may soon have at least one factory able to produce an Assault-weight BattleMech.

The joint design team of engineers and MechWarriors (retired from the TDF and various mercenary commands) collaborated to produce the STK-4F.  And their efforts were handsomely rewarded.

The engineers kept the same weapons layout as the original STK-3F:  two Jackson B5c LRM-10 long-range missile launchers, two Thunderstroke SRM-6 launchers, two Magna Mk III Large Lasers, and four Magna Mk II Medium Lasers.  However, the design teams incorporated CASE in both the right and left torso to protect against ammunition explosions.  The old Valiant Lamellor armor was replaced by 14.5 tons of newly recovered Valiant Lamellor Ferro-Fibrous (for more than 98% maximum armor coverage on an 85-ton bipedal design).

To accommodate those changes, the design teams removed the twenty standard heat sinks and replaced them with fourteen Double-Strength freezers.  Enough spare tonnage (and internal volume) remained to add two more tons of LRM ammunition (doubling the number of long-range missile salvos) and a Magna 400P Medium Pulse Laser (mounted in the center torso to fire towards the rear, protecting against back-stabbing lighter 'Mechs).

At long and medium ranges where the LRMs and Large Lasers can be brought to bear, there is excess cooling capacity.  At short range, using the SRMs, Medium Lasers, and one Large Laser, only movement heat is generated as excess.

And even when only the energy weapons are used (as might well be the case if the MechWarrior wishes to conserve his remaining missile salvos), the only excess overheat generated is that caused by movement.

Of course, a MechWarrior that chooses to unleash a full-scale Alpha Strike will cause a tremendous spike in excess overheat and suns the rish of shutting down or detonating onboard ammunition stores.

Which differs little from the older model Stalkers.  TTI and WMI expect to finish refiting and upgrading existing Stalkers within the Concordat by early 3054 (including not only those of the TDF but also of mercenary units contracted to the Concordat) and expects to begin refurbishment and upgrades of Stalkers from other mercenary (and a few House) commands immediately afterwards.  Rumor has it that already more than dozen mercenary units have already signed contracts with either TTI or VMI to ensure their 'Mechs receive priority.

Already, more than 70% of all Stalkers within the TDF have been upgraded to the STK-4F standard.  The reason that this is not 100% is that the Black Templars of Navarre (a mercenary unit long affiliated with the Taurian Concordat) received greater priority.

Consisting of Warrior-Monks belonging to a sect of Taurian Catholicism, the Black Templars are a reinforced company of four BattleMech lances . . . but the only 'Mech that they field is the Stalker.  With sixteen Stalkers at their disposal, the Black Templars often serve as hammer of the Taurian Concordat (along with the 1st Battalion of the Taurian Guards).

But the Black Templars only accept missions they deem worthy of their skills.  Protecting (or avenging) the innocent, defending against pirates and bandits and other invaders, hunting down and bringing to justice those who would commit heinous crimes against their fellow man; these are the types of missions that the Black Templars accept.

And on the order of Thomas Calderon (a devout Catholic), the Black Templars received the highest priority to have their 'Mechs retrofitted and upgraded to the STK-4F standard.  This band of Warrior-Monk-Mercenaries are certain to continue to serve the Concordat for the foreseeable future.


Code: [Select]
Stalker STK-4F

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3053
Dry Cost: 7,954,075 C-Bills
Total Cost: 8,128,075 C-Bills
Battle Value: 1,853

Chassis: Titan H1 Standard
Power Plant: Strand 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous w/ CASE
Armament:
    2 Magna Mk III Large Lasers
    2 Jackson B5c LRM-10s
    2 Thunderstroke SRM-6s
    4 Magna Mk II Medium Lasers
    1 Magna 400P Medium Pulse Laser
Manufacturer: Taurus Territorial Industries (Refit only), Vandemberg Mechanized Industries (Refit only)
    Primary Factory: New Vandenberg (VMI), Taurus (TTI)
Communications System: Cronol PR
Targeting and Tracking System: Spar 3C Tight Band

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 259                 14.50
    Armor Locations: 1 HD, 1 CT, 4 LA, 4 RA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           40       
                                 Center Torso (rear)                  12       
                                           L/R Torso     18           27       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     14           27       
                                             L/R Leg     18           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RA        6         2         2.00
LRM-10                                       RA        4         2         5.00
2 Medium Lasers                              LA        6         2         2.00
LRM-10                                       LA        4         2         5.00
Large Laser                                  RT        8         2         5.00
SRM-6                                        RT        4         2         3.00
Large Laser                                  LT        8         2         5.00
SRM-6                                        LT        4         2         3.00
(R) Medium Pulse Laser                       CT        4         1         2.00
@LRM-10 (24)                                 RA        -         2         2.00
@LRM-10 (24)                                 LA        -         2         2.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 19
3          4       5       1       0      4     1   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0, IF 1
« Last Edit: October 26, 2021, 02:15:10 PM by masterarminas »
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masterarminas

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Re: Optimizing the Stalker
« Reply #10 on: October 26, 2021, 02:38:01 PM »

STK-4M Stalker

The STK-4M Stalker is the flagship production unit of Irian BattleMechs, Unlimited on Shiro III.  Produced primarily for the Free Worlds League, this design has also been sold thoughout the Inner Sphere and Periphery to customers wealthy enough to pay for this new vaiant.

Irian began their design process by removing the 20 standard heat sinks and replacing them with 16 double-strength freezers; this freed up four tons of available space.  CASE was then installed in both the right and left torsos and the Valiant Lamellor armor plating was increased from 13.5 tons to 16.5 tons (for the maximum possible protection available for an 85-ton bipedal BattleMech).

All four Magna Mk II Medium Lasers and both Thunderstroke SRM-6 short-range missile launchers were retained, but the twin Jackson B5c LRM-10 launchers and Magna Mk III Large Lasers were removed.  A Diverse Optics Sunbeam Extended-Range Laser Laser was then installed in the center torso, while six magna Longbow LRM-5 long-range missiles were installed in the right arm (three) and left arm (three).  The Longbows are fed by four tons of ammunition, giving them a total of sixteen missile salvos.  With one ton of space remaining, a Zippo Flamer was then installed in the head, giving the STK-4M excellent protection against infantry and light vehicles.

All eight missile launchers (the twin Thunderstroke SRM-6s and six Magna Longbow LRM-5s) are normally provided with NARC tracking seeker head munitions, making the STK-4M very dangerous when used in conjunction with a NARC spotter, both at long-range and short-range.

The sixteen DHS allows the full use of the long-range battery (six LRM-5s and the ER Large Laser) while running without any excess overheat.  In close, the four Medium Lasers, two SRM-6s, and the ER Large Laser can be used with only movement heat generating excess overheat.

In production since 3049, the STK-4M has become the gold standard of the FWLM and is highly sought after by mercenaries and other State Commands.

Code: [Select]
Stalker STK-4M

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3053
Dry Cost: 7,610,900 C-Bills
Total Cost: 7,958,900 C-Bills
Battle Value: 1,845

Chassis: Titan H1 Standard
Power Plant: Strand 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor w/ CASE
Armament:
    1 Diverse Optics Sunbeam ER Large Laser
    2 Thunderstroke SRM-6s
    4 Magna Mk II Medium Lasers
    6 Magna Longbow LRM-5s
    1 Zippo Flamer
Manufacturer: Irian BattleMechs Unlimited
    Primary Factory: Shiro III
Communications System: Cronol PR
Targeting and Tracking System: Spar 3C Tight Band

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 263                 16.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           40       
                                 Center Torso (rear)                  14       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 LRM-5s                                     RA        6         3         6.00
2 Medium Lasers                              RA        6         2         2.00
3 LRM-5s                                     LA        6         3         6.00
2 Medium Lasers                              LA        6         2         2.00
SRM-6                                        RT        4         2         3.00
SRM-6                                        LT        4         2         3.00
ER Large Laser                               CT        12        2         5.00
Flamer                                       HD        3         1         1.00
@LRM-5 (Narc) (48)                           RA        -         2         2.00
@LRM-5 (Narc) (48)                           LA        -         2         2.00
@SRM-6 (Narc) (15)                           RT        -         1         1.00
@SRM-6 (Narc) (15)                           LT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 18
3          4       5       2       0      4     0   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0, LRM 1/1/1, IF 1
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Takiro

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Re: Optimizing the Stalker
« Reply #11 on: October 26, 2021, 03:15:57 PM »

Very nice masterarminas, you've all given me inspiration for a bracket firing beast which fits with the Stalker. There are a number of similarities between these designs so your all on the right track, great minds think a like!
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masterarminas

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Re: Optimizing the Stalker
« Reply #12 on: October 26, 2021, 03:53:23 PM »

STK-4S Stalker

The STK-4S Stalker was built at the Trellshire Heavy Industries facility on Twycross for the Lyran Commonwealth and Federated Commonwealth.  Unfortunately, with the loss of Twycross to the Jade Falcons during the Clan Invasion has deprived the Federated Commonwealth of their only Stalker production facility.  Recently, both Defiance Industries of Hesperus II and Earthwerks, Inc. on Tikonov have expressed an interest in acquiring the rights to produce the design utilizing production lines that have been dormant since the early Succession Wars.  So far, neither proposal has been approved as the surviving members of the Trellshire Heavy Industries board of directors has failed to authorize the issuing of a license.  However, according to rumors on Tharkad and New Avalon, both Hanse Davion and Melissa Steiner-Davion are growing impatient with the Trellshire executives and may soon simply seize the design in the "national interests" of the Federated Commonwealth and issue the licenses without any fees being paid to Trellshire.

The STK-4S uses a newly recovered Endo-Steel II internal structure chassis to save the maximum possible amount of tonnage, while not possessing as much vulnerability as would be caused by the use of an Extra-Light Fusion Engine.  Twelve double-strength heat sinks replace the 20 standard models of the STK-3F, saving an additional eight tons.  CASE was installed in both the right and left torsos as well.  The two Jackson B5c LRM-10 long-range missile launchers were retained (and ammunition supplies doubled to two tons apiece), along with the pair of Thunderstroke SRM-6 launchers.  Likewise, Trellshire retained the four Magna Mk II Medium Lasers, but replaced the twin Magna Mk III Large Lasers with a single Diverse Optics Sunbeam Extended-Range Large Laser mounted in the left torso.  Using the tonnage that remained, the design team then installed a Defiance Disintegrator LB-10X Autocannon in the right torso, fed by two tons of ammunition.

While the LB-10X has slightly shorter range than the Sunbeam ER Large Laser, it inflicts more damage and via the use of cluster munitions becomes extremely effective against vehicles, VTOLs, conventional fighters, and Aerospace Fighters.  Even against 'Mechs, the MechWarrior has the option of using solid slugs to inflict maximum damage or using cluster to attempt to find a chink in the armor and inflict internal damage, possibly disabling or destroying their opponent while preserving the ability to salvage the war-machine.

Maximum possible excess overheat is actually less on the on STK-4S than on previous upgraded designs seen, although it is still significant.  However, at range with the LRMs, ER Large Laser, and LB-10X, the design is heat neutral on a run.  And in close, with the SRMs, Medium Lasers, and LB-10X autocannon it is also heat-neutral on a run.  Even when the MechWarrior uses only the energy weapons (ER Large Laser and 4 Medium Lasers) to conserve ammunition, only movement heat is generated as excess.

Should either Defiance or Earthwerks (or both) receive official permission to begin production, the STK-4S is certain to become a substantial part of the Armed Forces of the Federated Commonwealth.  Until then, however, only the fifty-six units produced on Twycross before the loss of that world remain in service.

Code: [Select]
Stalker STK-4S

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 8,481,325 C-Bills
Total Cost: 8,687,325 C-Bills
Battle Value: 1,863

Chassis: Titan H1 Endo-Steel
Power Plant: Strand 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor w/ CASE
Armament:
    1 Diverse Optics Sunbeam ER Large Laser
    1 Defiance Disintegrator LB 10-X AC
    2 Jacson B5c LRM-10s
    2 Thunderstroke SRM-6s
    4 Magna Mk II Medium Lasers
Manufacturer: Trellshire Heavy Industries
    Primary Factory: Twycross
Communications System: Cronol PR
Targeting and Tracking System: Spar 3C Tight Band

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   130 points                4.50
    Internal Locations: 2 CT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 2 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 232                 14.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           30       
                                 Center Torso (rear)                  11       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     14           26       
                                             L/R Leg     18           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RA        6         2         2.00
LRM-10                                       RA        4         2         5.00
2 Medium Lasers                              LA        6         2         2.00
LRM-10                                       LA        4         2         5.00
LB 10-X AC                                   RT        2         6        11.00
SRM-6                                        RT        4         2         3.00
ER Large Laser                               LT        12        2         5.00
SRM-6                                        LT        4         2         3.00
@LRM-10 (24)                                 RA        -         2         2.00
@LRM-10 (24)                                 LA        -         2         2.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 19
3          4       4       2       0      4     2   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0, IF 1, FLK 0/0/0
Logged

masterarminas

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Re: Optimizing the Stalker
« Reply #13 on: October 26, 2021, 04:08:17 PM »

STK-4K Stalker

Best described as a "siege bombardment platform", the STK-4K is a refit of the STK-3F Stalker offered by Luthien Armor Works in the Draconis Combine.  This version features 11 double-strength heat sinks and 13.5 tons of ferro-fibrous armor plating, along with CASE in both the right and left torsos.  Both Magna Mk III Large Lasers and the pair of Thunderstroke SRM-6 launchers have been removed.  In their place are installed three additional Jackson B5c LRM-10 long-range missile launchers (right torso, left torso, and center torso, for a total five; with the capacity to launch 50 LRMs in a single salvo).  Ammunition reserves have been doubled, giving each launcher a total of two tons for 24 missile salvos (ten tons of ammunition in total).  The four original Magna Mk II Medium Lasers were retained and three more mounted (head, right torso, and left torso).

At long range, the STK-4K can use all five LRM-10 launchers and run and remain heat neutral, while in closer ranges, where the LRMs are no longer as effective, the 'Mech can walk and fire all seven Medium Lasers while remaining heat neutral.

While not particularly common in the DCMS, when encountered, the LCAF and AFFS have called it the "Archer from Hell!" in grudging admiration.

Code: [Select]
Stalker STK-4K

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3053
Dry Cost: 7,883,775 C-Bills
Total Cost: 8,183,775 C-Bills
Battle Value: 1,860

Chassis: Titan H1 Standard
Power Plant: Strand 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous w/ CASE
Armament:
    5 Jackson B5c LRM-10s
    6 Magna Mk II Medium Lasers
    1  Medium Laser
Manufacturer: Luthien Armor Works (Refit only)
    Primary Factory: Luthein
Communications System: Cronol PR
Targeting and Tracking System: Spar 3C Tight Band

Overview:
The STK-4F Stalker is a joint venture by Taurus Territorial Industries and
Vandemberg Mechanized Industries to restore, refurbish, overhaul, and upgrade
existing Stalkers within the Taurian Concordat.  While neither of these
industrial giants produce the Stalker, both are quite capable of rebuilding
existing units.


Using newly reocvered Star League-era technology, the Concordat has managed to
make the venerable Stalker an even more dangerous foe; the STK-4F is better
protected, has increased ammunition endurance, and is able to deliver even
greater amounts of firepower at its enemies down-range.


While the initial program was intended only for Stalkers serving in the Taurian
Defense Force, it was soon expanded to mercenary commands who had one or more
Stalkers in their ranks and held a contract with the Concordat.


From there, rumors of the STK-4F reached other mercenary commands, many of whom
were soon asking if TTI or WMI  could refit their Stalkers as well.


By the fall of 3052 (two years after the first refurbished Stalker emerged from
the factories on Taurus) there was even talks with Irian BattleMechs Unlimted
of Shiro III to consider licensing the design to be built in Marik space. 
Thomas Calderon is considering their proposal, but his counter-offer may prove
worrisome for House Marik.


Thomas agreed, in principle, to license the design, provided that Irian and the
Free Worlds League helped build a new facility to produce Stalkers on both
Taurus and New Vandenberg, under the auspices of TTI and VMI.


Negotiations are still on-going, but it appears that Thomas Calderon may soon
have at least one factory ablel to produce an Assault-weight BattleMech.


Capabilities:
The joint design team of engineers and MechWarriors (retired from the TDF and
various mercenary commands) collaborated to produce the STK-4F.  And their
efforts were handsomely rewarded.


The engineers kept the same weapons layout as the original STK-3F:  two Jackson
B5c LRM-10 long-range missile launchers, two Thunderstroke SRM-6 launchers, two
Magna Mk III Large Lasers, and four Magna Mk II Medium Lasers.  However, the
design teams incorporated CASE in both the right and left torso to protect
against ammunition explosions.  The old Valiant Lamellor armor was replaced by
14.5 toss of newly recovered Valiant Lamellor Ferro-Fibrous (for more than 98%
maximum armor coverage on an 85-ton bipedal design).


To accomodate those changes, the design teams removed the twenty standard heat
sinks and replaced them with fourteen Double-Strength freezers.  Enough spare
tonnage (and internal volume) remained to add two more tons of LRM ammunition
(doubling the number of long-range missile salvos) and a Magna 400P Medium
Pulse Laser (mounted in the center torso to fire towards the rear, protecting
against back-stabbing lighter 'Mechs).


At long and medium ranges where the LRMs and Large Lasers can be brought to
bear, there is excess cooling capacity.  At short range, using the SRMs, Medium
Lasers, and one Large Laser, only movement heat is generated as excess.


And even when only the energy weapons are used (as might well be the case if
the MechWarrior wishes to conserve his remaining missile salvos), the only
ecess overheat generated is that caused by movement.


Of course, a MechWarrior that chooses to unleash a full-scale Alpha Strike will
cause a tremendous spike in excess overheat and suns the rish of shutting down
or detonating onboard ammunition stores.


Which differs little from the older model Stalkers.  TTI and WMI expect to
finish refiting and upgrading existing Stalkers within the Concordat by early
3054 (including not only those of the TDF but also of mercenary units
contracted to the Concordat) and expects to begin refurbishment and upgrades of
Stalkers from other mercenary (and a few House) commands immediately
afterwards.  Rumor has it that already more than dozen mercenary units have
already signed contracts with either TTI or VMI to ensure their 'Mechs receive
priority.


Deployment:
Already, more than 70% of all Stalkers within the TDF have been upgraded to the
STK-4F standard.  The reason that this is not 100% is that the Black Templars
of Navarre (a mercenary unit long affliated with the Taurian Concordat)
received greater priority.


Consisting of Warrior-Monks belonging to a sect of Taurian Catholocism, the
Black Templars are a reinforced company of four BattleMech lances . . . but the
only 'Mech that they field is the Stalker.  With sixteen Stalkers at their
disposal, the Black Templars often serve as hammer of the Taurian Concordat
(along with the 1st Battalion of the Taurian Guards).


But the Black Templars only accept missions they deem worthy of their skills. 
Protecting (or avenging) the innocent, defending as pirates and bandits and
other invaders, hunting down and bringing to justice those who would commit
heinous crimes against their fellow man; these are the types of missions that
the Black Templars accept.


And on the order of Thomas Calderon (a devout Catholic), the Black Templars
received the highest priortiy to have their 'Mechs retrofitted and upgraded to
the STK-4F standard.  This band of Warrior-Monk-Mercenaries are certain to
continue to serve the Concordat for the foreseeable future.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 241                 13.50
    Armor Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     18           27       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     14           27       
                                             L/R Leg     18           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RA        6         2         2.00
LRM-10                                       RA        4         2         5.00
2 Medium Lasers                              LA        6         2         2.00
LRM-10                                       LA        4         2         5.00
LRM-10                                       RT        4         2         5.00
Medium Laser                                 RT        3         1         1.00
LRM-10                                       LT        4         2         5.00
Medium Laser                                 LT        3         1         1.00
LRM-10                                       CT        4         2         5.00
Medium Laser                                 HD        3         1         1.00
@LRM-10 (24)                                 RA        -         2         2.00
@LRM-10 (24)                                 LA        -         2         2.00
@LRM-10 (36)                                 RT        -         3         3.00
@LRM-10 (36)                                 LT        -         3         3.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 19
3          3       4       2       0      4     1   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2
Logged

Takiro

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Re: Optimizing the Stalker
« Reply #14 on: October 26, 2021, 07:08:52 PM »

I am working on a direct fire version myself, good stuff masterarminas!
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