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Author Topic: Optimizing the Stinger!  (Read 4611 times)

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Abele

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Re: Optimizing the Stinger!
« Reply #15 on: July 17, 2019, 05:07:08 AM »

Developed by Earthwerks at their Grand Base facility the following three variants of the STG-3G Stinger make use of an endo-steel structure and ferro-fibrous armor to
give this 'Mech enough free weight to make use of the latest in electronic warfare weaponry. Each model uses one the news systems. Each of the three models maintains the pair of medium lasers found on the STG-3G. The first uses the Guardian ECM suite while the second uses the new Beagle Active Probe. The final variant add the new TAG unit and adds a small laser to its arsenal. The final variant will likely prove to be the most popular as it can be used in conjunction with Arrow IV Artillery system and its laser homing ammunition. The first should be fairly popular as the ECM suite will pilots to sneak through the enemy's sensors and strike with relative ease.


Code: [Select]
Stinger STG-4L

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 1,967,040 C-Bills
Battle Value: 570

Chassis: Earthwerks STG Endo-Steel
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
    2  Medium Lasers
    1  Guardian ECM Suite
Manufacturer: Earthwerks Incorporated, Coventry Metal Works
    Primary Factory: Calloway VI, Grand Base, Keystone (Earthwerks), Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 1 HD, 3 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
6j         1       1       0       0      1     0   Structure:  2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA


Code: [Select]
Stinger STG-4L2

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 1,967,040 C-Bills
Battle Value: 504

Chassis: Earthwerks STG Endo-Steel
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
    2  Medium Lasers
    1  Beagle Active Probe
Manufacturer: Earthwerks Incorporated, Coventry Metal Works
    Primary Factory: Calloway VI, Grand Base, Keystone (Earthwerks), Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 1 HD, 3 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Beagle Active Probe                          CT        0         2         1.50
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
6j         1       1       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, ENE, SRCH, ES, SEAL, SOA


Code: [Select]
Stinger STG-4L3

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 1,800,540 C-Bills
Battle Value: 508

Chassis: Earthwerks STG Endo-Steel
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
    2  Medium Lasers
    1  Small Laser
    1  TAG
Manufacturer: Earthwerks Incorporated, Coventry Metal Works
    Primary Factory: Calloway VI, Grand Base, Keystone (Earthwerks), Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 1 HD, 3 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          CT        0         1         1.00
Small Laser                                  CT        1         1         0.50
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
6j         2       1       0       0      1     0   Structure:  2
Special Abilities: TAG, ENE, SRCH, ES, SEAL, SOA



NOTE: I still have Steiner Stingers to post, but I need to make some revisions as they are too similar to canon versions
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Bradshaw

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Re: Optimizing the Stinger!
« Reply #16 on: July 17, 2019, 11:56:07 AM »

a bird umm a bee of another feather umm wing?

Stinger STG-5K
Code: [Select]

Weight: 20 tons
BV: 747
Cost: 2,580,240 C-bills
Source: Clan Invasion

Movement: 6/9(12)
Engine: 120 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 65/69
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                6      9   
Center Torso (rear)                3   
Right Torso                 5      8   
Right Torso (rear)                 2   
Left Torso                  5      8   
Left Torso (rear)                  2   
Right Arm                   3      5   
Left Arm                    3      5   
Right Leg                   4      7   
Left Leg                    4      7   

Weapons  Loc  Heat 
--------------------
ER PPC    RA   15   

Equipment  Loc 
----------------
MASC        CT 



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Abele

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Re: Optimizing the Stinger!
« Reply #17 on: July 17, 2019, 12:15:51 PM »

This trio of Stingers comes courtesy of the design team at the Coventry Metal Works facility on Coventry. A completely new endo-steel frame is used to free up up weight for more modern techno goodies. The next new addition is the 180XL fusion engine acquired from Defiance Industries, which they use on the Hatchetman-5S. This engine gives the Stinger 50% more ground speed while weight a half-ton less than the old GM 120 used in the original STG-3R. This increase will allow the Stinger to keep [ace with many of the Clan machines that it will be facing in the field. All three of the new Stingers have a jump range of 240 meters, with the 4S mode able to reach out to 270 meters. These new models are strictly as scout mechs. Using them for any other purpose would be a foolhardy mistake.

The first new Stinger is the 4S, which has a top speed of over 150 kph and a max jump range of 270 meters. Armament consists of two standard medium laser and a small laser. Armor protection is provided by 3.5 tons of standard arnor, which should be sufficient for a a very fast scout Mech. At the time it rolled off the Coventry assembly line, the STG-4S was the most maneuverable 'Mech available to any army of the Major Houses.

Code: [Select]
Stinger STG-4S

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Cost: 2,946,540 C-Bills
Battle Value: 591

Chassis: Earthwerks STG Endo-Steel
Power Plant: GM 180 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 270 meters
Armor: Riese 100 Standard Armor
Armament:
    2  Medium Lasers
    1  Small Laser
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 HD, 3 LT, 2 RT, 3 LA, 1 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 9 Standard
    Jump Jet Locations: 1 CT, 4 LT, 4 RT                                   4.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LA, 2 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  56                  3.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  CT        1         1         0.50
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
9j         2       1       0       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA


The second new Stinger is very similar to the STG-4S. The only difference between the two is the removal of one jump jet so that the small laser could be replaced by a small pulse laser. The small pulser is more efficient against battle armor and standard infantry.

Code: [Select]
Stinger STG-4S1

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Cost: 2,870,640 C-Bills
Battle Value: 582

Chassis: Earthwerks STG Endo-Steel
Power Plant: GM 180 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 240 meters
Armor: Riese 100 Standard Armor
Armament:
    2  Medium Lasers
    1  Small Pulse Laser
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 2 RL
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  56                  3.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Small Pulse Laser                            RA        2         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
9/5j       2       1       0       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA




The third version of the new Stinger shares the sames engine as the previous two, but lacks the double heat sinks that they have. Armament consists of a medium and a small laser. The most significant addition is the Beagle Active Probe. This model's one and only purpose is to scout out for the enemy. Armed conflict hould be avoided at all cost given its limited offensive capabilities.

Code: [Select]
Stinger STG-4S2

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Cost: 2,984,940 C-Bills
Battle Value: 463

Chassis: Earthwerks STG Endo-Steel
Power Plant: GM 180 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 240 meters
Armor: Riese 100 Standard Armor
Armament:
    1  Medium Laser
    1  Small Laser
    1  Beagle Active Probe
Manufacturer: Earthwerks Incorporated, Coventry Metal Works
    Primary Factory: Calloway VI, Grand Base, Keystone (Earthwerks), Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  56                  3.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Beagle Active Probe                          CT        0         2         1.50
Medium Laser                                 RA        3         1         1.00
Small Laser                                  LA        1         1         0.50
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
9/5j       1       1       0       0      1     0   Structure:  1
Special Abilities: PRB, RCN, ENE, SRCH, ES, SEAL, SOA





This final version is a complete joke design. It uses an engine salvaged from an UrbanMech which means it can be fitted out with heavier weaponry which includes an ER large laser and a medium laser. A TAG unit has also been added to call in Arrow IV missiles and the new guided LRM munitions that are being developed. Ferro-fibrous armor is maxed and double heat sinks.

Code: [Select]
Stinger STG-3R-UM

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3054
Cost: 1,448,640 C-Bills
Battle Value: 562

Chassis: Earthwerks STG Standard
Power Plant: GM 60 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Chilton 360
    Jump Capacity: 90 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  Medium Laser
    1  TAG
Manufacturer: Earthwerks Incorporated, Coventry Metal Works
    Primary Factory: Calloway VI, Grand Base, Keystone (Earthwerks), Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             Fusion Engine                 60                       1.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   1.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Gyro:               Standard                                               1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  69                  4.00
    Armor Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            9         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            8         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
ER Large Laser                               RA        12        2         5.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
3j         2       2       1       0      1     0   Structure:  2
Special Abilities: TAG, ENE, SRCH, ES, SEAL, SOA




NOTE: There will be no Marik or Davion variants as I've run the limit of possibilities.
« Last Edit: July 17, 2019, 12:35:43 PM by Abele »
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Takiro

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Re: Optimizing the Stinger!
« Reply #18 on: July 17, 2019, 10:51:51 PM »

Wow, I've gotta look these all over. Keep them coming gang!
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Abele

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Re: Optimizing the Stinger!
« Reply #19 on: July 18, 2019, 02:57:52 AM »

With all that I've done for Stinger, I don't know what I have left for the Wasp. It sucks that there are two nearly identical Mechs in the same weight class.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Optimizing the Stinger!
« Reply #20 on: July 18, 2019, 05:58:21 AM »

I'll have to research out the Wasp when this is all over but as a general rule that one will have missiles and this one won't. The Stinger is more of an energy boat. Plus different factions might utilize each design but your right they are very similar. It will be a major question going forward.
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Takiro

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Re: Optimizing the Stinger!
« Reply #21 on: July 20, 2019, 12:03:46 AM »

Okay folks this contest has concluded. No further entries please!
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Takiro

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Re: Optimizing the Stinger!
« Reply #22 on: August 06, 2019, 09:49:19 PM »

Gonna try to have this one done soon folks. ;)
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Takiro

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Re: Optimizing the Stinger!
« Reply #23 on: August 11, 2019, 08:56:14 PM »

16. MSQ-1A Mosquito (masterarminas)
While I can tell you all of my absolute adoration for this 25-ton Taurian creation without hesitation it is also the most illegal of this contest. Being inspired by the Stinger is something that links it to this challenge but it doesn’t fit the criteria given and it isn’t even a Stinger hence its placement here.

15. STG-A6 Stinger (drakensis)
While illegal and qualified for this contest only for the fact it was a Stinger I love this 30-ton unLAM design. I was thinking of something similar for the Stinger II or Super Stinger where the LAM conversion equipment is removed. So while it is a nice idea it did not fit the criteria here.

14. STG-5S and STG-5G Stinger (Takiro)
   Again, I have to be toughest on myself and despite having considerably more down on the computer here I never completed either of these projects. As a result these Lyran and Capellan proposals respectively can not stand up to their competitors here.

13. STG-3R-UM Stinger (Abele)
   What do you get when you cross an UrbanMech with a Stinger? This slow tongue and check entry by Abele moves like a Highlander with a 20-ton frame. Its armament (ER Large, Medium Laser and TAG) is impressive and can be fired repeatedly thanks to Double Heat Sinks but thanks to this Mechs small size it can’t take much punishment even with Ferro-Fibrous armor. Sorry bud, interesting concept here but speed and mobility are the life blood of the Stinger and this Urban-Stinger just doesn’t have it.

12. STG-3S Stinger (Bradshaw)
   I would have rather have had more punch on this Steiner design which reminded me of my own Stinger variant somewhat. I didn’t care for the Remote Sensor Dispenser though and would rather have had more firepower.

11. STG-3D Stinger (Bradshaw)
This Davion variant feels like a Wasp to me with missiles although I understand where you are coming from following the Davion Locust. I hope this concept gets resubmitted next contest bud, sorry.

10. STG-3R-R and STG-3G-R Stinger (Abele)
   These two variants which are pitched as Liao refits to the mercenary market just failed to inspire much enthusiasm out of me here. I appreciate the incremental upgrade which is Ferro-Fibrous and Pulse Lasers but neither version did much to impress at least in my opinion.

9. STG-5K Singer (Bradshaw)
   While birds of a feather flock together this bug is gonna get squashed by me. Presumably Draconis in origin this super high variant lacks much detail despite an impressive refit. Losing jump jets for an EndoSteel frame, Extra Light Engine, Double Heat Sinks, an impressive armored hire (Ferro-Fibrous?), MASC, and ER PPC. You create a fast but not mobile sniper which is possible but where is the 120 XL Engine coming from? This component would have to be created somewhere plus there is no fluff despite having a good ranged punch especially for a 20 tonner. Intriguing concept (lighter Hollander) that I’d like to see a cost benefit analysis of but not suited here especially without any fluff!

8. STG-4MC and STG-4OA Stinger (Abele)
   These are the first variants which were narrowly beaten out by another design during this challenge. Both refits here are relatively simple armor upgrades with Ferro-Fibrous plating allowing for more or different weaponry which makes for a better sting. However, there is a single base Periphery lostech design which I think just makes more sense here.

7. STG-4M Stinger (drakensis)
   This optimized Marik model uses a Hatchetman 180 XL Engine and some nice fluff stating how the Outreach Accords were used in order to obtain it. This results in a 9/14/9 design which while expensive would certainly be an asset to all InnerSphere forces squaring off against the Clans. Unfortunately, drak you just got beat by a better Hatchet powered Stinger in this contest.

6. STG-7T Stinger (Irose)
   Great fluff, the finest in the contest, unfortunately is right on the button here as I really don’t see the Taurians being able to field more than a handful of these high-tech experimental models. I could see Bullrun Concepts of Solaris perhaps under contract from ComStar being able to produce runs of these lostech harassers extraordinaire. I think it is a bit much to steal from the Concordat without facing heavy reprisals so this one just misses the cut. Sorry Irose.

5. STG-4G Stinger (drakensis)
   This Lyran upgrade could be a high-tech refit for widespread use (mercenaries) as it uses EndoSteel and Ferro-Fibrous to improve the armor and armament while the movement remains the same. Two Medium Pulses are a nice touch and I will have to add some of my planned fluff for this general variant found around the InnerSphere. Congrats drak!

4. STG-4T Stinger (Abele)
   It was this model that I found most realistic for the Taurian Concordat and indeed the entire Periphery to field in the now. Only Ferro-Fibrous is really lostech and the armament is better but still old school with two Medium Lasers added to two Small Lasers. I figure this should be the model that spreads from the Concordat to the rest of the Periphery gradually. Point Abele!

3. STG-4L Stinger (Abele)
   The Capellan variants as envisioned by Abele are pretty solid with EndoSteel and Ferro-Fibrous upgrades enabling the mounting of two Medium Lasers and a Guardian ECM. The other two variants with the Beagle Active Probe and TAG plus Small Laser work well. It fits for House Liao and is point two for Abele!!

2. STG-3M Stinger (Bradshaw)
   The most innovative and slowest Stinger which I absolutely loved is the 3M by the Free Worlds League and more specifically the Anduriens. While Bradshaw knows the events of the Salient Horizon universe better than most I don’t think he knows how well this guerilla Mech he designed fits. Using the 100 Fusion Engine from the Guardian Light Fighter this 5/8/5 Stinger with half a dozen Machine Guns can deliver a heavy punch at close range. Plus we spoke of replacing a Machine Gun for a CASE increasing pilot safety but that isn’t a priority in the face of McCarron’s Liberation Zone. Well done Bradshaw!

1. STG-4S Stinger (Abele)
   When it came to producing the very best Stinger available, I think the crown goes to this Lyran Hatchet powered upgrade despite its nearly 3 million C-bill price tag. Not only does it feature the 180 XL Engine from the Hatchetman but Double Heat Sinks and EndoSteel as well. With two Medium Lasers and a Small Laser it has acceptable firepower to go with fantastic maneuverability. It runs cool and can stay in the field as a deep raider for extended periods which makes this FedCom war machine vital to the effort to defeat the Clans. Point three and a convincing win for Abele!!!
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Abele

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Re: Optimizing the Stinger!
« Reply #24 on: August 12, 2019, 02:30:32 AM »

OK it's two in a row, but I doubt it will be three, especially if the next one is the Wasp. I used up a lot of variations on a jumping 20-tonner on this design. #out of the top 4 is a pretty good showing and not something that I expected. The two of mine I liked the best did finish in the top 3 so that makes me a bit happy.

On to the next Optimal IS design.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©
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