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Takiro

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Optimizing the Stinger!
« on: July 11, 2019, 09:25:22 PM »

So here is the second InnerSphere BattleMech to be optimized for peak performance just after the Clan Invasion. This early 3050s refit project will mirror the Clan Quicksilver Trials which will hopefully give everyone the best possible Tech to do Battle with. Before I drop my design thoughts on the Stinger here is the Mech of the Week Article from the CBT Forum to spur you along.

’Mech of the Week: STG-**/IIC Stinger
https://bg.battletech.com/forums/index.php/topic,26082.0.html

Optimal Design Thoughts on the Stinger

Role. Originally designed as a scout and recon 'Mech the Stinger in a post Clan InnerSphere should officially be recast. Perhaps it already has been as even Technical Readout 3025 admits that the Stinger is replacing the Chameleon as a training Mech in some Mechwarrior Academies. While I can see it as a Beginners BattleMech it is hard to envision a true combat role for it at least in a front-line sense. The MotW article on the CBT forum quite accurately lays out the design's ideal combat role as a "backstabber". In broken terrain such as a city or canyon the Stinger can maneuver effectively with its speed and jump jets getting to where it is least expected. Then strike hardest when you least expect it really living up to its name quite literally. I wonder if this role and common tactic would make the Stinger a pariah among the Clans?

Internal Structure. Normally I'd say that the two ton Earthwerks STG standard chassis that makes up the iconic skeleton of this Light Mech isn't a major design concern. However, as every little bit goes a long way on these twenty tonners EndoSteel maybe ideal for lostech optimization. Thankfully, Earthwerks Incorporated came up with the STG II EndoSteel for the 5M produced at Keystone and Calloway VII so no problem with component availability here.

Engine. Again InnerSphere Extra-Light (XL) Fusion Plants are very bulky and have issues with increased fragility thanks to their bulkiness but this might give us more bite. Firepower over survivability here could be the way to go for this iconic 20 ton Light Mech. However developing an XL Engine could be something of a process as none is currently in production. Fourteen manufacturers currently produce the standard120 Fusion Engine making it one of the more common power plants made. This makes it a very inexpensive component especially when compared to designing a whole new XL which would be a costly endeavor. However such an investment could prove instrumental in maximizing this war machine's Sting.

Jump Jets. Mobility is what defines this Light 'Mech and therefore it is essential to have these lift devices. Perhaps it could lead to another role for the Stinger such as a marine combatant. I know this is a little Robotech in nature but the maneuverability offered by these jump jets make it a useful feature especially in space. They may also facilitate rapid deployments such as hot drops making for an ideal raider.

Heat Sinks. With such a small Fusion reactor (120) the Stinger has problems mounting all of its free coolers. Only 4 Heat Sinks can be included in this compact power plant meaning 6 must be placed. This could be a problem if we need Double Heat Sinks which thanks to the high heat jump jets may be required for increased weapon fire. That would mean 18 criticals occupied in that event which could preclude the use of EndoSteel or Ferro-Fibrous especially if a XL Engine is included.

Cockpit & Gyro. Not much can be done here to improve the performance of the machine given the available level of technology. However, both components are plentiful and have proven to be reliable over time.

Armor. While Light Mechs have plenty of internal space available we may be running out of room for Ferro-Fibrous. In my view these advanced composites are the least advantageous given a choice between the alternatives (Endo Steel, XL Engine, and Double Heat Sinks). However they are available and at least in regards to refits easier to accomplish. Riese 100 Standard Armor Plating might be the way to go here even if a slight increase in weight is needed to achieve max protection. An argument can also be made that any more mass dedicated here is a waste better used for offensive capabilities.

Weapons & Equipment. Firepower as well as stealth would be desirable for our newly optimized Stingers. I'd probably concentrate on bigger guns if possible and max damage as opposed to range shots. Said weaponry would amplify your 'Mechs sting which would probably be the most beneficial thing which could be done here. Secondarily I might consider a Guardian ECM Suite for some sneak capability but that could be overrated at this time. Up to you gang!

Design Criteria
Design: Stinger Light BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 20 tons
Cockpit: (3 tons)

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. I've also become a fan of massed LRM-5s over the larger batteries (Free Worlds League in particular has gone in this direction) which could provide closer equivalents to Clan LRMs. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your designs will be featured in my BattleTech Salient Horizon alternate setting. While we will be focusing on the InnerSphere and their efforts to defeat the Clans by matching as best we can their equipment performance don't forget the Periphery. High tech efforts by a rebuilding ComGuard following Tukayyid or their erstwhile brethren the Word of Blake could be your angle. Then you have different Great Houses and their significant Regions or Worlds concentrating on fortifying their militaries ranging from line troops to militia. There are also Corporate concerns which could come into play or lets not forget our favorite mercenaries.

I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible.

Figure that all entries have to be completed and posted on these forums by Friday July 19, 2019 by 11:59 PM which should give you all a full seven days for this contest, good luck!!
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drakensis

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Re: Optimizing the Stinger!
« Reply #1 on: July 12, 2019, 03:28:35 AM »

Stinger STG-A6

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3070
Cost: 2,476,890 C-Bills
Battle Value: 742

Chassis: Lexatech 300 Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: GM ATO 100
    Jump Capacity: 180 meters
Armor: Reise-100 Standard Armor
Armament:
    3 Victory Heartbeat Medium Pulse Lasers
    2 Magna Mk I Small Lasers
Manufacturer: Lexatech
    Primary Factory: New Samarkand
Communications System: O/P 900
Targeting and Tracking System: O/P LAMTRACK 50

Overview:
With the loss of their precious LAM factory on Irece, Lexatech regrouped on New
Samarkand and tried to re-establish themselves. While they couldn't obtain the
parts for a new LAM line, they could use the components of build a Stinger
BattleMech based on the same core chassis and engine.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  80                  5.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  3         
                                           L/R Torso     7            9         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            6         
                                             L/R Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
Medium Pulse Laser                           RA        4         1         2.00
Small Laser                                  RA        1         1         0.50
Medium Pulse Laser                           LA        4         1         2.00
Small Laser                                  LA        1         1         0.50
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6j         3       2       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA



Stinger STG-4G

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 1,763,040 C-Bills
Battle Value: 469

Chassis: Coventry Metal Works Model F-1 Endo-Steel
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton
    Jump Capacity: 180 meters
Armor: Durallex Light Ferro-Fibrous
Armament:
    2 Defiance B4M Medium Pulse Lasers
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

Overview:
Concerned about their position on the frontlines of the Clan War, Coventry
Metal Works overhauled their Stinger production to test new technology before
applying it to other units. While attempts to fit in a large laser failed, the
new Stinger (based on the STG-3G) sports improved protection, cooling and
firepower.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 3 LT, 3 RT, 4 LA, 4 RA
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 CT, 2 LL, 2 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  53                  3.00
    Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            5         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  4         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
6j         2       2       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA




Stinger STG-4M

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 2,784,240 C-Bills
Battle Value: 400

Chassis: Earthwerks STG Standard
Power Plant: Edascich 180 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Chilton 540
    Jump Capacity: 270 meters
Armor: Riese 100 Standard Armor
Armament:
    1 Omicron 3000 Medium Laser
    1  Machine Gun
Manufacturer: Earthwerks-FWL
    Primary Factory: Keystone
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

Overview:
Earthwerks conclusion on how to improve the Stinger was that since more armour
would be difficult they should double-down on speed. Trade agreements arranged
under the auspices of the 3051 Outreach Conference gave them access to Lyran XL
engines intended for the Hatchetman and pushed the Stinger to a level of
mobility exceeding even that of the legendary Spider.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 9 Standard
    Jump Jet Locations: 1 CT, 4 LT, 4 RT                                   4.50
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  48                  3.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            4         
                                        Center Torso     6            6         
                                 Center Torso (rear)                  4         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Machine Gun                                  LA        0         1         0.50
@MG (1/2) (100)                              LA        -         1         0.50
                                            Free Critical Slots: 26

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
9j         1       1       0       0      1     0   Structure:  1
Special Abilities: SRCH, ES, SEAL, SOA

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Abele

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Re: Optimizing the Stinger!
« Reply #2 on: July 12, 2019, 02:17:54 PM »

I've done up a whole bunch of these in anticipation of this announcement. I will post one of them now (with no fluff) to whet your appetites.

This would be a Canopian build with  the most basic of upgrades (armor and weapon). It's more of a refit than anything else

Code: [Select]
Stinger STG-4MC

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3054
Cost: 1,705,440 C-Bills
Battle Value: 484

Chassis: Earthwerks STG Standard
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
    2  Medium Lasers
    1  Small Pulse Laser
Manufacturer: Earthwerks Incorporated, Coventry Metal Works
    Primary Factory: Calloway VI, Grand Base, Keystone (Earthwerks), Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  53                  3.00
    Armor Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            7         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Small Pulse Laser                            RA        2         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
6j         2       1       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Stay tuned for Stingers this weekend!

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lrose

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Re: Optimizing the Stinger!
« Reply #3 on: July 12, 2019, 03:41:51 PM »

The STG-7T is an experiment model of the Stinger being developed by Vandenberg Mechanized Industries on New Vandenberg in the Taurian Concordat.  Originally developed as a testbed for new technologies being introduced from both the Helm core and materials reverse engineered from the Star League depot on Celeano, the design was not originally intended for full scale production, but rather to test the new technologies and evaluate their effectiveness.  However, during testing the new design was found to be highly effective as both a raider and, in the words of the chief test pilot, a gnat that will annoy the heck out of the enemy.  As a result the TDF is considering ordering the design into full scale production.

The main gun of the Stinger is an experimental model of the Extended Range Large Laser.  This gives the Stinger a true stinger and makes it a threat to other larger mechs, especially when it can get behind them.  The design also makes use of an XL Fusion and an Endo Steel structure.  While these changes do save some mass, which allowed the designs to add the Sunglow Type 5 Extended Range to the Mech, the main reason for adding these 2 systems to the design was to test their durability under live conditions.  The Stinger originally mounted standard heatsinks, but these were soon replaced with new double strength models- during testing, the combination of the Extended Range Laser and jump jets resulted in a number of shutdowns.  Combined withe additional space needed for the bulky Endo-Steel and XL Fusion engines the design team had to remove all of the Stingers other weapon systems.  When it looked like the new Stinger might be chosen to enter production the design team added a flamer to the right arm, in the same gun pod that formerly carried the Diverse Optics Type 18 Laser.  It is intended that the Flamer will be used to deal with any infantry threats the mech may encounter as well as being able to be used to create smokescreens, allowing the mech to escape if it is outmatched. 

STG-7T Stinger
Mass: 20 tons
Chassis: Earthwerks STG (ES) Experimental
Power Plant: VOX 120XL
Cruising Speed 63.4kph
Maximum Speed: 91.6kph
Jump Jets: Rawlings 52
 Jump Distance: 180 M
Armor: StarsSab/1
Armament:
2 Sunglow Type 5 Extended Range
1 Hotshot Flamer
Manufacturer: Vandenberg Mechanized Industries (New Vandenberg)
Communications System: Garret T10B
Targeting & Tracking System: O/P 911

Tonnage 20 tons
Internal Structure Endo Steel      1
Engine: 120XL               2
   Walking MPs: 6
   Running MPs: 9
   Jumping MPs: 6
Heatsinks       10(20)
Gyro                     2
Cockpit                  3
Armor      48            3
         IS      Armor
Head         3      4
CT         6      6/4
RT/LT      5      6/2
RA/LA      3      4
RT/LT      4      5

Weapons & Ammo
ER Large Laser      CT      2    5
Flamer          RA      1   1
Jump Jets         RT      3   1.5
Jump Jets         LT      3   1.5
« Last Edit: July 12, 2019, 04:08:16 PM by lrose »
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Takiro

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Re: Optimizing the Stinger!
« Reply #4 on: July 12, 2019, 05:05:57 PM »

Very nice job on the initial entries here gang.

STG-A6 (drakensis)
While illegal and not qualified for this contest I love this design. Was thinking of something similar for the Stinger II or Super Stinger where the LAM conversion equipment is removed. Very nice!

STG-4G (drakensis)
This Lyran refit is also very nicely done with twin Medium Pulses. I was thinking of at least one of these as a main gun on a refit. Good job!

STG-4M (drakensis)
I like this one a lot. The Hatchetman engine is a big plus. Very very nice!

STG-4MC (Abele)
Glad to hear you are ready to go bud and there are more on the way. Your kickoff refit is simple and excellent just changing out weaponry for a better sting. I like it a lot and I don't think getting a single Small Pulse is too difficult for the Magistracy of Canopus at this time.

STG-7T (Irose)
I was hoping that someone would take a swing at an ER Large model cause it would make an excellent harasser which differs from a backbiter. Not sure I love the placement of the Laser in the CT - I probably would have gone with keeping the imagery of the original with the large gun in hand. Your fluff is good but I am not sure the Taurians could mass produce this design at this time. Perhaps another refit for Bullrun Concepts of Solaris??
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lrose

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Re: Optimizing the Stinger!
« Reply #5 on: July 12, 2019, 06:41:29 PM »

Some additional thoughts/comments on the STG-7T (I ran out of time early when posting it)

1) The ER Large Laser placement was somewhat intentional - the design team probably originally did it to simplify the installation - the gun is close to the engine so they don't need to run large power cables through the entire mech. As they consider putting the mech into production they feel this is a good thing- the laser doesn't need a barrel (like a PPC) and so when an enemy spots the mech they don't know it is packing a big, long range gun. And I did keep the gunpod  it has a flamer.

2) As for production - the write up mentions this was a testbed for VMI to try out new weapons/technologies (Think US X Planes like the X-1, X-15 or X-29).  At first they did not consider it for mass production but changed their minds when they saw it was actually an effective design.  Can they mass produce it - well that remains to be seen.  The other important consideration is that this is a corporate R&D project, not one being funded/controlled by the TC government- so the scientists/engineers involved may not have the same motivation to leave the Concordat.
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masterarminas

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Re: Optimizing the Stinger!
« Reply #6 on: July 12, 2019, 11:47:17 PM »

When news of the Clan Invasion reached the Taurian Concordat in 3050, reactions varied widely.  Protector Thomas Calderon (and many other high-ranking Taurian officials) did not believe the reports, considering them to be Davion "misinformation".  But in the ranks of the Taurian Defense Force and the boardrooms of the three major Taurian manufacturers of BattleMechs (Taurus Territorial Industries, Vandenberg Mechanized Industries, and Pinard Protectorates, Limited) the reports from the Invasion zone triggered many alarms.

The Concordat had at its disposal several secret technologies of the long deceased Star League.  Recovered from an untouched cache discovered on Celano in the 3030s, this find had allowed Taurian R&D within the TDF as well as the research sections of TTI, VMI, and PPL to replicate some of the LosTech retrieved from the cache.  While Extra-Light Fusion Engines, Double Strength Heat Sinks, and advanced weaponry remained elusive (for the moment, at least), the R&D teams had managed to replicate Endo-Steel internal structure, Ferro-Fibrous armor plating, and the technologies required for CASE (Celluar Ammunition Storage Equipment) installations.

The question was, how to begin to mass produce these technologies . . . while keeping the price invested worth the risk of a project failure?

In June of 3050, design engineers of the TDF, TTI, VMI, and PPL met behind closed doors on Taurus for nearly a month working out the details.  It was decided--although not without objections--to create a new BattleMech design (a light-weight BattleMech design) as a testbed for the recovered technologies.  The 25-ton Commando (a Lyran design produced by VMI on Illushin) was chosen as the basis for the new BattleMech. 

However, engineers from TTI and VMI both expressed a desire to instead use the new design to replace existing production lines of the venerable Stinger and Wasp BattleMechs.  This "Super-Bug" (as the engineers referred to it) would combine the best features of the Stinger and the Wasp on a 25-ton chassis and serve to replace both 'Mechs for internal and export production alike.

After a month of deliberations, this option was selected from among a host of others presented and in late August of 3050, work began on the MSQ-1 Mosquito.

At 25 tons in overall weight, the Mosquito utilizes a GM 150 Fusion Engine that provides for a walking speed of 64.8 kilometers per hour and a running speed of 97.2 kph.  Six Chilton 360 Jump Jets provide the same mobility as that of the Stinger and Wasp.  Armor protection was superb (for a 25-ton design) with five full tons of Riese-200 Ferro Fibrous fitted with CASE providing the absolute maximum possible protection for a 25-ton bipedal BattleMech.

Further weight savings came from the use of an Endo-Steel chassis.  This allowed the design teams to fit the Mosquito with an Omnicron 3000 Medium Laser (right arm), two LFN Linbald Machine-Guns (left arm) fed by a half-ton ammunition magazine (100 bursts of fire, left torso), and a Bical SRM-2 short-range missile launch rack (center torso) supplied with a ton of missiles (50 salvos, left torso).  Both the MG and SRM reloads are protected by CASE.

The use of these bulky technologies prevented the design engineers from replacing the ten standard heat sinks with Double Strength Heat Sinks . . . but it was discovered that the design did not require such new technologies.  Excess overheat production is minimal and only occurs on a full-range jump when both the Medium Laser and SRM-2 are fired against an opponent.

Although intended only as a prototype by the TDF--a technology demonstrator, so to speak--the performance of the MSQ-1 Mosquito so impressed the senior officers that they ordered it placed into full-scale production.  The low price tag was especially welcome to the logistical officers of the TDF who had expected a much higher expense per unit.

In addition to being produced for the TDF, the Mosquito has proven itself exceptionally popular among mercenaries who buy Taurian military exports.  The simple nature of this design, the low per-unit cost, and the rugged reliability of the chassis has made the Mosquito much sought after as a replacement for older Stingers and Wasps found in mercenary formations across the Inner Sphere. 

Code: [Select]
Mosquito MSQ-1A

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3053
Cost: 2,073,750 C-Bills
Battle Value: 589

Chassis: Earthwerks MSQ Endo-Steel
Power Plant: GM 150 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Riese-200 Ferro-Fibrous w/ CASE
Armament:
    1 Omicron 3000 Medium Laser
    1 Bical SRM-2
    2 LFN Linbald Machine Guns
Manufacturer: Vandenberg Mechanized Industries, Pinard Protectorates Limited, Taurus Territorial Industries
    Primary Factory: New Vandenberg (VMI), Illushiun (VMI), MacLeod's Land (PPL), Taurus (TTI), Perdition (TTI)
Communications System: Datacom 26
Targeting and Tracking System: Dynatech 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 3 LT, 5 RT, 3 LA, 3 RA
Engine:             Fusion Engine                150                       5.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                             3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  89                  5.00
    Armor Locations: 3 LT, 5 RT, 3 LA, 3 RA
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            12       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            8         
                                             L/R Leg     6            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Machine Guns                               LA        0         2         1.00
SRM-2                                        CT        2         1         1.00
@MG (1/2) (100)                              LT        -         1         0.50
@SRM-2 (50)                                  LT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 6
6j         2       1       0       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: Optimizing the Stinger!
« Reply #7 on: July 12, 2019, 11:55:32 PM »

Yes, I know.  It violates the letter of this design competition, but I believe it upholds the spirit!  To me, optimizing the Stinger (or the Wasp) means rebuilding it completely.  Five more tons makes all the difference in the world and since the Concordat already produces a 25-ton BattleMech (the Commando), well, why not?

Anyway, she doesn't have many bells-and-whistles.  She's not made from bleeding edge technology.  But she's effective and does well in her role as a light scout/striker/harrasser.  And for just over 2 million C-Bills each, she's well worth the investment for any mercenary outfit out there.  And more than a few line units belonging to Houses Great and Minor.

So, anyway.  Hope ya'll like the 'Skeeter (as some Taurian MechWarriors have nicknamed this new Super Bug).  Even if she can't compete in the design competition, I'm still rather proud of her.

MA
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Takiro

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Re: Optimizing the Stinger!
« Reply #8 on: July 13, 2019, 04:07:23 AM »

Wow, you sure know how to lose this design competition and win a whole new one that you just created! Seriously great work masterarminas and I find this BattleMech realistic and formidable. While not at all what I was looking for the Mosquito is going to find a place in Salient Horizons. Perhaps our version of Technical Readout 3055. Do you think the Concordat would authorize the sale of these new Mechs to factions fighting a Civil War especially if it helps them get lostech manufacturing components?
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Takiro

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Re: Optimizing the Stinger!
« Reply #9 on: July 14, 2019, 06:13:52 PM »

Okay folks, a little quiet here in the design thread so I am going to post two developing ideas of my own. Working on the fluff still!!

STG-5S STINGER

Mass: 20 tons
Chassis: Earthwerks STG II EndoSteel (Foundation Ultralight EndoSteel)
Power Plant: GM 120
Cruising Speed: 63.4 kph
Maximum Speed: 91.6 kph
Jump Jets: Chilton 360
Jump Capacity: 180 meters
Armor: Lexington Ltd High Grade Ferro Fibrous (from Phoenix Hawk/ Commando and Vulcan)
Armament: 1 Maxell Medium Pulse Laser
   2 Maxell Small Pulse Lasers
Manufacturer: Coventry Metal Works
   Primary Factory: Coventry
Communications System: Cyclops 12
Targeting and Tracking System: Cyclops 9


Type: Stinger
Technology Base: InnerSphere Level 2
Tonnage: 20 tons

Equipment                           Mass
Internal Structure:          EndoSteel            1
Engine:            120               4
   Wal0king MP:         6
   Running MP:         9
   Jumping MP:         6
Heat Sinks:            10               0
Gyro:                              2
Cockpit:                           3
Armor Factor:            54               3

            Internal Structure      Armor Value
   Head            3            6
   Center Torso           6            8 / 2
   R/L Torso         5            6 / 2
   R/L Arm         3            5
   R/L Leg         4            6

Weapons and Ammo:      Location      Criticals   Mass
Medium Pulse Laser          Right Arm      1      2
Small Pulse Laser         Right Arm      1      1
Small Pulse Laser         Left Arm      1      1
Jump Jets             Right Torso      3      1.5
Jump Jets             Left Torso      3      1.5





STG-5G STINGER

Mass: 20 tons
Chassis: Earthwerks STG II EndoSteel
Power Plant: GM 120
Cruising Speed: 63.4 kph
Maximum Speed: 91.6 kph
Jump Jets: Chilton 360
Jump Capacity: 180 meters
Armor: Riese-100
Armament: 3 Omicron 3000 Medium Lasers
Manufacturer: Bergan Industries and Earthwerks Incorporated
   Primary Factory: Ares and Grand Base
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990


Type: Stinger
Technology Base: InnerSphere Level 2
Tonnage: 20 tons

Equipment                           Mass
Internal Structure:          EndoSteel            1
Engine:            120               4
   Wal0king MP:         6
   Running MP:         9
   Jumping MP:         6
Heat Sinks:            10               0
Gyro:                              2
Cockpit:                           3
Armor Factor:            64               4

            Internal Structure      Armor Value
   Head            3            8
   Center Torso           6            10 / 2
   R/L Torso         5            8 / 2
   R/L Arm         3            5
   R/L Leg         4            7

Weapons and Ammo:      Location      Criticals   Mass
Medium Laser             Center Torso       1      1
Medium Laser            Right Arm      1      1
Medium Laser            Left Arm      1      1
Jump Jets             Right Torso      3      1.5
Jump Jets             Left Torso      3      1.5
« Last Edit: July 14, 2019, 06:24:04 PM by Takiro »
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Bradshaw

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Re: Optimizing the Stinger!
« Reply #10 on: July 15, 2019, 10:04:39 AM »

Davion Variant

Stinger STG-3D
Code: [Select]

Weight: 20 tons
BV: 400
Cost: 1,667,040 C-bills

Movement: 6/9/6
Engine: 120
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 64/69
                     Internal  Armor   
----------------------------------------
Head                        3      6   
Center Torso                6      8   
Center Torso (rear)                4   
Right Torso                 5      7   
Right Torso (rear)                 3   
Left Torso                  5      7   
Left Torso (rear)                  3   
Right Arm                   3      6   
Left Arm                    3      6   
Right Leg                   4      7   
Left Leg                    4      7   

Weapons  Loc  Heat 
--------------------
LRM 5     RA    2   

Ammo        Loc  Shots 
------------------------
LRM 5 Ammo   RA     24 

Steiner Variant

Stinger STG-3S
Code: [Select]

Weight: 20 tons
BV: 433
Cost: 1,856,640 C-bills
Source: TRO 3039 - Star League

Movement: 6/9/6
Engine: 120
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 64/69
                     Internal  Armor   
----------------------------------------
Head                        3      6   
Center Torso                6      8   
Center Torso (rear)                4   
Right Torso                 5      7   
Right Torso (rear)                 3   
Left Torso                  5      7   
Left Torso (rear)                  3   
Right Arm                   3      6   
Left Arm                    3      6   
Right Leg                   4      7   
Left Leg                    4      7   

Weapons            Loc  Heat 
------------------------------
Medium Laser        RA    3   
Small Pulse Laser   LA    2   

Equipment                 Loc 
-------------------------------
Remote Sensors/Dispenser   CT 
Remote Sensors/Dispenser   CT 

And a Marik version

Stinger STG-3M
Code: [Select]

Weight: 20 tons
BV: 436
Cost: 1,206,040 C-bills
Source: TRO 3039 - Star League

Movement: 5/8/5
Engine: 100
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 33
Armor: 64/69
                     Internal  Armor   
----------------------------------------
Head                        3      6   
Center Torso                6      8   
Center Torso (rear)                4   
Right Torso                 5      7   
Right Torso (rear)                 3   
Left Torso                  5      7   
Left Torso (rear)                  3   
Right Arm                   3      6   
Left Arm                    3      6   
Right Leg                   4      7   
Left Leg                    4      7   

Weapons       Loc  Heat 
-------------------------
Machine Gun    LT    0   
Machine Gun    LT    0   
Machine Gun    LT    0   
Machine Gun    LA    0   
Machine Gun    LA    0   
Machine Gun    LA    0   
Medium Laser   RA    3   

Ammo                   Loc  Shots 
-----------------------------------
Half Machine Gun Ammo   LT    100 
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Takiro

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Re: Optimizing the Stinger!
« Reply #11 on: July 15, 2019, 10:11:11 PM »

An interesting triple play Bradshaw

Davion - this missile variant seems more Wasp than Stinger to me but I get where you are coming from after the Davion Locust

Steiner - reminds me a lot of my Steiner variant with some changes, not too bad

Marik - I don't love the fact it is slower but the massed Machine Guns are an impactful short ranged arsenal

Still plenty of time left folks get your Stinger entries in by Friday!
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Abele

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Re: Optimizing the Stinger!
« Reply #12 on: July 16, 2019, 12:11:05 PM »

The Bergan Industries factory on the Capellan world of Ares is offering two separate modern refits of the Stinger, both in kit form and as new production models. Given the planet's relatively close proximity to the world of Outreach, Bergan Industries is concentrating its effort to marketing these two refit towards the mercenary market. The first refit/upgrade is for the STG-3R standard model. It strips away one of the machine guns and a half-ton of ammunition in favor of the new small pulse laser, which is mounted in the left arm, Ferro-fibrous armor replaces the standard armor and offers a modest 10% increase in protection. The bulk of this new armor protection goes to the head, doubling the protection of the original -3R model.

Code: [Select]
Stinger STG-3R-R

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3054
Cost: 1,663,440 C-Bills
Battle Value: 388

Chassis: Earthwerks STG Standard
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
    1  Medium Laser
    1  Small Pulse Laser
    1  Machine Gun
Manufacturer: Earthwerks Incorporated, Coventry Metal Works
    Primary Factory: Calloway VI, Grand Base, Keystone (Earthwerks), Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  53                  3.00
    Armor Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Small Pulse Laser                            LA        2         1         1.00
Machine Gun                                  RA        0         1         0.50
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
6j         2       1       0       0      1     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA


The refit/upgrade is to the STG-#G model of the Stinger. It shares the armor protection of the -3R refit, which lead to a slight decrase in protection over the original -#G model. This was necessary as one of the standard medium lasers is replaced by a new medium pulse laser and weight had to be taken from somewhere. It still retains the all energy load and offers improved accuracy, tough at the cost of maximum range.

Code: [Select]
Stinger STG-3G-R

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3054
Cost: 1,710,240 C-Bills
Battle Value: 465

Chassis: Earthwerks STG Standard
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
    1  Medium Pulse Laser
    1  Medium Laser
Manufacturer: Earthwerks Incorporated, Coventry Metal Works
    Primary Factory: Calloway VI, Grand Base, Keystone (Earthwerks), Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  53                  3.00
    Armor Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
6j         2       2       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Abele

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Re: Optimizing the Stinger!
« Reply #13 on: July 16, 2019, 12:45:16 PM »

The following posting represents the offerings made by the three major periphery states. Each of the three states has to source the ferro-fibrous armor from a reasonably friendly neighbor. The Canopians get theirs from the Anduriens, the Taurians from the Capellans and the Outworlders from the Federated Commonwealth. The weapons are acquired on the interstella weapons market.

The Canopian design is based on the STG-3G and makes the same sacrifice as the Bergan Industries STG-#G-R refit. Sacrificing a ton of standard, which is replaced by the aforementioned ferro-fibrous armor, a small pulse laser has been added to the right arm. This gives the STG-4MC greater ability as an anti-infantry platform. Initially offered as a factory refit, it has been approved as a production model by the MAF's Logistic Command.

Code: [Select]
Stinger STG-4MC

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3054
Cost: 1,705,440 C-Bills
Battle Value: 484

Chassis: Earthwerks STG Standard
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
    2  Medium Lasers
    1  Small Pulse Laser
Manufacturer: Majesty Metals and Manufacturing
    Primary Factory: Dunianshire
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  53                  3.00
    Armor Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            7         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Small Pulse Laser                            RA        2         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
6j         2       1       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA


Alliance Defenders Limited is offering their own variant of the Stinger is also based on the STG-3G and swaps one of the medium lasers for a small pulse laser and a standard small laser. In order to do this armor protection is reduced to 3.5 tons, but it is now of the ferro-fibrous variety. While this removes some medium range firepower, overall short ranged damage is increased.

Code: [Select]
Stinger STG-4OA

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3054
Cost: 1,682,940 C-Bills
Battle Value: 443

Chassis: Earthwerks STG Standard
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
    1  Medium Laser
    1  Small Pulse Laser
    1  Small Laser
Manufacturer: Allince Defenders Limited
    Primary Factory: Alpheratz
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Small Laser                                  RA        1         1         0.50
Small Pulse Laser                            LA        2         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
6j         2       1       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA


The Taurians have based their new Stinger on the STG-3G as well and makesthe same sacrifices as the Canopian model but adds two small lasers in stead of a small pulse laser like the Canopians or the Outworlders. The reasoning for this change has not been totally made clear, but some believe that it was to do something different from their periphery neighbors.

Code: [Select]
Stinger STG-4T

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3054
Cost: 1,713,240 C-Bills
Battle Value: 495

Chassis: Earthwerks STG Standard
Power Plant: GM 120 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
    2  Medium Lasers
    2  Small Lasers
Manufacturer: Pinard Protectorates Limited
    Primary Factory: MacLeod's Land
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             Fusion Engine                120                       4.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  53                  3.00
    Armor Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Small Laser                                  RA        1         1         0.50
Medium Laser                                 LA        3         1         1.00
Small Laser                                  LA        1         1         0.50
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
6j         2       1       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Bradshaw

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  • Expect it most when you expect it least
Re: Optimizing the Stinger!
« Reply #14 on: July 16, 2019, 02:49:18 PM »


Marik - I don't love the fact it is slower but the massed Machine Guns are an impactful short ranged arsenal


While looking at options for engine changes (was thinking faster at first) I found Marik actually made the 100 engine. I figured it would be an easy swap for them and the design would fit nicely into an infantry support variant.
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