My first two. I have stats for more and ideas for my fluff. I only have to find time to write everything down.
Overview
While mourning the Star League and what Kerensky’s children had become, the Eridani Light Horse tried “just in case” to either acquire advanced ‘Mechs or to upgrade their existing designs to modern standards.
Being closely linked to the NAIS, they were approached by the College of Engineering asking them to participate in a practical exercise for a full class, into retrofitting an existing design to modern technologies.
After some thoughts, General Ariana Winston and her staff agreed on the condition that the retrofit would not be too costly (to suit mercenary units and one that had just rebuild a regiment) and looking for volunteers assigned the commander of the 41st Support Company of the 82nd Heavy Cavalry Battalion to this mission. No one is sure if this was made because of his aggressive nature, that fit the tactics used by the Clans or as a kind of joke for the Clanners as the nickname of the 82nd was Kerensky’s Favorite or because his preferred ‘Mech was a variant common only among the Eridani Light Horse however, the final result was that the Thunderbolt, in its TDR-5SE/9SE variants, was selected as the project of 3052.
Capabilities
Focusing on the raider and reconnaissance role and after long interviews with “Dashing John” mostly on the battles of Benet and Fellanin II or his own vision of the role such a ‘Mech could play, it was decided to keep the mobility provided by the Jump Jets but to increase the ground speed. Since an extra-light engine was not an option, a MASC was added to boot the Thunderbolt ground speed.
To fulfil its role, the students acknowledged that a complete rework of the electronic warfare systems was needed and the traditional LRM system was dropped to make some room for it. A Narc Missile Beacon with 2 tons of ammo and a TAG provide new interesting tactical possibilities for a combined-arms unit like the Eridani Light Horse. It is to be noted that the TAG is coupled with a Small Laser allowing it like the one linked to the Beagle Active Probe in the Black Knight to travel through any interfering objects. It remains to be seen if this system will work like it was intended to. If it works, the NAIS plans to deploy this system on more ‘Mechs.
For the offensive weapons, an ER PPC from Defiance Industries was used to provide the main punch instead of the Large Laser and the 3 Medium Lasers were kept as secondary firepower should anyone get close to the ‘Mech. Against potential infantry be it normal or armoured one, a Small Pulse Laser replaced the Machine Guns making the Thunderbolt less ammo dependent and less vulnerable to ammo explosions.
The defensive functions were not forgotten with 11.5 tons of Ferro-Fibrous Armour providing almost as much protection as the traditional 13 tons of classical Armour and a Guardian ECM to disturb the electronic warfare systems of its opponents.
Variants
The TDR-6SE1 drops the Narc Missile Beacon and the TAG for 2 LRM-5 and another Small Pulse Laser, reversing its role to a more offensive one, more in par with the traditional TDR-5SE.
Battle History
So far, the new Thunderbolt has only seen combat against the NAIS Cadet Cadre units and performed as expected be it alone or as part of a combined-arms team. Its mobility and firepower brought a bonus to the Eridani Light Horse units both when they are on the offensive or on the defensive.
Deployment
The TDR-5SE of the Eridani Light Horse are being replaced on an one for one basis with the upgraded TDR-6SE, increasing the tactical panel at the disposal of the mercenaries to fight against the Clans should they decide to go against them.
Notable ‘MechWarriors
Captain “Dashing John” MacAllister is no longer in his younger years but he still leads his unit from the forefront in his “Toujours L’Audace III” with the same flair and tactics he always displayed.
Thunderbolt TDR-6SE
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 7 869 373 C-Bills
Total Cost: 7 881 373 C-Bills
Battle Value: 1 764
Chassis: Earthwerk TDR Standard
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: Hildco Model 12
Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous w/ CASE
Armament:
1 Defiance Industries/Defiance 1001 ER PPC
3 Trellshire Heavy Industries/Diverse Optics Type 18 Medium Lasers
1 Apple Computers Interstellar/Octagon Missile Magnet Narc Launcher
1 Defiance Industries/Defiance D5S Small Pulse Laser
1 Achernar BattleMechs/ChisComp 32 Small Laser
1 Winston-CherrySeed Consolidated/CherrySeed Bullseye TAG
1 Mendham Electronics/Garret-Guardian Interface 2B Guardian ECM Suite
Manufacturer: NAIS - College of Engineering
Primary Factory: New Avalon
Communications System: Neil 8000
Targeting and Tracking System: RCA Instatrac Mark X
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6,50
Engine: Fusion Engine 260 13,50
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4,00
Heat Sinks: Double Heat Sink 11(22) 1,00
Heat Sink Locations: 1 RT
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 206 11,50
Armor Locations: 4 LT, 6 RT, 2 LA, 2 RA
CASE Locations: 1 LT 0,50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 9
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1,00
Guardian ECM Suite CT 0 2 1,50
MASC RT - 3 3,00
Narc Launcher LT 0 2 3,00
3 Medium Lasers LT 9 3 3,00
ER PPC RA 15 3 7,00
Small Laser LA 1 1 0,50
Small Pulse Laser LA 2 1 1,00
@Narc (Homing) (12) LT - 2 2,00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5/4j 3 3 1 0 3 0 Structure: 5
Special Abilities: SNARC, TAG, ECM, CASE, SRCH, ES, SEAL, SOA
Thunderbolt TDR-6SE1
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 7 747 273 C-Bills
Total Cost: 7 777 273 C-Bills
Battle Value: 1 808
Chassis: Earthwerk TDR Standard
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: Hildco Model 12
Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous w/ CASE
Armament:
1 Defiance Industries/Defiance 1001 ER PPC
3 Trellshire Heavy Industries/Diverse Optics Type 18 Medium Lasers
2 Achernar BattleMechs/Federated 5-Shot LRM-5s
2 Defiance Industries/Defiance D5S Small Pulse Lasers
1 Achernar BattleMechs/ChisComp 32 Small Laser
1 Mendham Electronics/Garret-Guardian Interface 2B Guardian ECM Suite
Manufacturer: NAIS - College of Engineering
Primary Factory: New Avalon
Communications System: Neil 8000
Targeting and Tracking System: RCA Instatrac Mark X
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6,50
Engine: Fusion Engine 260 13,50
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4,00
Heat Sinks: Double Heat Sink 11(22) 1,00
Heat Sink Locations: 1 RT
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 206 11,50
Armor Locations: 5 LT, 6 RT, 2 LA, 1 RA
CASE Locations: 1 LT 0,50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 9
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0,50
Guardian ECM Suite CT 0 2 1,50
MASC RT - 3 3,00
3 Medium Lasers LT 9 3 3,00
2 LRM-5s LT 4 2 4,00
ER PPC RA 15 3 7,00
2 Small Pulse Lasers LA 4 2 2,00
@LRM-5 (24) LT - 1 1,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5/4j 3 3 2 0 3 1 Structure: 5
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA