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Author Topic: Optimizing the Firestarter  (Read 8785 times)

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Takiro

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Re: Optimizing the Firestarter
« Reply #60 on: January 03, 2020, 03:58:28 PM »

Good stuff Ice!
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lrose

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Re: Optimizing the Firestarter
« Reply #61 on: January 04, 2020, 11:12:23 AM »

I’m laughing that the FS9-P won. The only reason I can up with it was because if your comments about the FS9-Z having no flamers (if you ever do an official Mirage contest the FS9-Z with no flamers is my entry). I figured I’d come with a design that emphasized the anti-infantry role.

The inspiration for the was the Bandit from the pirates haven star cluster. I couldn’t necessarily justify building a mech from scratch but a heavily modified mech using stolen components seemed reasonable. Of course future runs depend on the availability of more firestarters and the necessary components. I can see the weapons
Load out changing based on what is available(I.e. what they can steal).
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Takiro

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Re: Optimizing the Firestarter
« Reply #62 on: January 04, 2020, 02:38:47 PM »

The whole concept of the Firestarter as a weapon of terror in the hands of pirates is just so spot on.
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