OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to OurBattleTech.com - A BattleTech Fan Site

Pages: [1] 2 3   Go Down

Author Topic: Optimizing the Valkyrie  (Read 8359 times)

0 Members and 1 Guest are viewing this topic.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Optimizing the Valkyrie
« on: November 24, 2019, 09:23:30 PM »

Contest number eight features a BattleMech that just participated in our Raid on Tamar which has got me really excited to see what you guys can do. Unfortunately, it came a little too soon for your winners to participate in but I want to see if someone can out do what Bradshaw and I came up with. These designs, which we designated the QS and QL, didn’t really have a major role in the battle. Basically, they just hung back peppering their opponents from long range and were never really engaged taking no damage. This disappointed me a bit cause I really wanted to see them mix it up but I will post them for your review. I’d like to work together with Bradshaw on their fluff and completion plus love to hear from you on these two competitors which perhaps you can out do.

For your inspection, assistance, and possible inspiration here are the links for Mech of the Week Article about the Valkyrie on the main BattleTech forums from someone you may know who has recently completed a fanbook.

https://bg.battletech.com/forums/index.php/topic,51655.0.html

And don’t forgot BattleTech wiki!

https://www.sarna.net/wiki/Valkyrie

Optimal Design Thoughts on the Valkyrie

Role. A slightly slower than average Light BattleMech which is a long-range fire support asset that has good mobility. While not as fast as the Stinger or Wasp which it succeeded it operates in quite an opposite fashion from these smaller faster cousins. Rather than rush in the Valkyrie stays away using its arsenal and jump jets to pummel opponents until they yield or are destroyed. I’d say it works best with a partner rather than operating by itself on the battlefield as it lacks a single ‘knock down punch’ weapon. Ideal terrain in my opinion would be broken in some fashion like rolling hills but not truly flat say open plains or densely packed like a city.

Factories. 1.

New Avalon (Corean Enterprises) Federation Commonwealth / Davion
   Made at the end of the Star League for the SLDF the unfinished factory fell into Davion hands after the Amaris Coup. Completed in 2787 this facility has manufactured almost 35,000 units for the AFFS thanks to its highly productive fully automated nature.

Internal Structure. Unlike some of our ‘unseen’ designs the Valkyrie is still in production and gives us some options thanks to its earlier Technical Readout 3050 upgrade. There has got to be 34,000 examples, or less out there given the attrition of the Succession Wars, of the three-ton Corean Model 1AA chassis which composed the internal structure of this BattleMech for its first two hundred and sixty years. This venerable frame has served this Light BattleMech well over this time and is one direction your refit could plausibly go. In 3049, Corean Model 101AA EndoSteel was developed for the Valkyrie giving us a lighter alternative which can easily be incorporated on this small Mechs vast unoccupied interior.

Engine. We got options here again thanks to a solid Omni 150 Fusion Engine which makes for a solid power plant. While it provides less than average speed it is dependable, cheap, and harder to disable than a lighter weight XL option. The Edasich Motors 180 XL Engine produced on Aur for the upgraded Hatchetman is an existing option which could boost your speed but comes with increased cost and survivability concerns. Justifying the earlier creation of an Omni 150 XL Engine could also be very plausible given the importance of the Valkyrie to the Federated Commonwealth. You could even downgrade to the 120 Fusion Engine here too if you like with either the standard model or the more advanced XL version which could give you even heavier firepower on this Light ‘Mech.

Jump Jets. Five Norse Industries 3S Jump Jets are probably the Valkyrie’s best movement feature and in my view must be maintain, at least in some fashion. The wings of the Valkyrie allow it dodge larger enemies and maintain distance while utilizing its long-range arsenal. With lower than average ground speed for a light unit these lifters allow Mechwarriors to change facings easily as well. So, like our Urbie friend before I’ll paraphrase this ‘it just wouldn't be a Valkyrie without Jump Jets!’

Heat Sinks. The VLK-QA has eleven Single Heat Sinks which do a nice job of dispersing most heat generated by weapons fire and movement. A jumping Alpha Strike produces only one overheat which ain’t bad at all, I might even say this is an optimal 3025 design. The upgraded VLK-QD stays with Single Heat Sinks which is acceptable cause of the slight overheat of three during the same jumping Alpha Strike. Double Heat Sinks could help though and are readily available but will cost you a dozen critical spaces if you maintain a 150 Fusion Engine as it can hold only six Heat Sinks internally.

Cockpit & Gyro. Again, nothing can be done to alter or improve the performance of the Valkyrie at least when it comes to the cockpit which will cost us three tons given the available level of technology. The two-ton gyroscope isn’t likely to change either unless you significantly alter the power plant of this thirty-tonner which I just can’t see here.

Armor. Just like the UrbanMech which proceeded it in these challenges the Valkyrie is well protected for a canon Light BattleMech with six tons of armor plating or a 96-armor factor. As with the other 30-ton Mechs it has a 105 maximum armor factor and with 6.5 tons of standard armor a near max 104 armor factor could be generated. InnerSphere Ferro-Fibrous (x 1.12) brings you slightly over max factor with 6 tons of that advanced armor generating a 108 factor. I don’t like wasting armor points but 5.5 tons only gets you to a 99-armor factor. In any event ferro-fibrous is only saving you a half a ton or a ton at most. My normal design tendency is to go with EndoSteel over Ferro-Fibrous but the VLK-QD does both, can you?

Weapons & Equipment. As fire support is the main role for the Valkyrie a mix of missiles and energy weapons is ideal here. I’d avoid heavier ballistic weapons as they are often a better fit for larger Mechs. Energy weapons and Light Mechs are probably the best match but missiles aren’t too bad either. The Valkyrie gives you the best of both worlds and even its only canon variant, the VLK-QF, simply swaps the Medium Laser for a Flamer. Can’t say I love that point defense weapon over the mid-range support of a Medium but its an option.

Design Criteria
Design: Valkyrie Light BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 30 tons
Jump Jets: a must!

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. I've also become a fan of massed LRM-5s over the larger batteries which could provide closer equivalents to Clan LRMs. However, I think the Federated Commonwealth favors larger batteries with Artemis IV FCS over the Free Worlds League NARC approach. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

The Valkyrie is a Federated Suns BattleMech but the merger of the House Davion with House Stiner has seen its deployment expand to the AFFC. Together with the Commando it is referred to in 20 Year Update as the standard Light ‘Mech for the Federated Commonwealth. If I could talk about image for a moment – might the Valkyrie be the perfect symbol for FedCom unity, at least in the Salient Horizon setting? This Light BattleMech is already well established with a reputation for tenacity in the AFFS earned during the Succession Wars. Not only could the name have some appeal to the Germanic Steiner realm but the LCAF may appreciate its slower style and long-range punch of this heavier Light ‘Mech. It could certainly work in my opinion and I’d like to see your take on this possible propaganda piece. The only other factions I can see embracing the Valkyrie is the Free Rasalhague Republic and mercenaries working in their employ. The Kungsarme certainly was supplied with the Valkyrie per 20 Year Update and if I may speak about salvage by traditional enemies (Kurita and Liao) I doubt they’d use it preferring to sell this Davion junk.

Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday December 6, 2019 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Valkyrie
« Reply #1 on: November 24, 2019, 09:26:50 PM »

VLK-QS VALKYRIE

Mass: 30 tons
Chassis: Corean Model 101AA EndoSteel
Power Plant: Omni 150
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: HildCo Model 12
   Jump Capacity: 150 meters
Armor: Riese-470 with CASE
Armament:
   1 BlazeFire Sweetshot Extended Range Large Laser
   1 Coventry 90 mm SRM-6 Six Rack
Manufacturer: Coventry Metal Works
   Primary Factory: Coventry
Communications System: Lynx-shur
Targeting and Tracking System: Sync Tracker (39-42071)

OVERVIEW
   The Draconis March was forced to make due with less recovered technologies thanks to the Clan Invasion which saw a great deal of its defenses stripped to meet the new threat. Despite being very displeased with this arrangement the Sandovals began a series of new initiatives aimed at overcoming this predicament. Combing over its ‘Mech designs for any possible increase that could conceivably be made engineers on Robinson working on the Valkyrie hit on a remarkably simple plan. By switching the armaments size and role they could improve the Light BattleMech’s performance. Swapping various weapon components from other ‘Mechs they quickly showed the feasible and ease of such an undertaking. Coventry Metal Works was very intrigued especially because this variant shared many common parts with their Commando. As the main Light ‘Mech manufacturer in the Lyran half of the Federated Commonwealth they officially requested permission to begin production. Corean Enterprises quickly agreed to a licensing agreement with the blessing of the Archon and the Prince. This secondary manufacturing site will not only speed the production of this AFFC main Light ‘Mech but please the Duke to the Draconis March seeking to bolster his defenses. 

CAPABILITIES
   Inspired by the first lostech refit this lower tech upgrade that reversed its arsenal still retains a fair amount of cutting-edge equipment. The lighter weight Corean Model 101AA EndoSteel engineered for the VLK-QD remained as the internal structure for the VLK-QS. Its availability and weight savings provided a valuable savings to the new design in spite of the sheer bulk. Gone however was the six tons of advanced StarGuard CIV Ferro-Fibrous that provided maximum protection for the Valkyrie. Older but less bulky Riese-470 armored plating returned to takes it place but the new CASE remained to safeguard against crippling internal missile explosions. A BlazeFire Sweetshot Extended Range Large Laser made by Johnston Industries on New Syrtis for ENF-5D Enforcer replaced the trademark Medium Laser in the right arm. Nearly able to match the firepower and range of the LRM-10 this hot running energy weapon required Double Heat Sinks as well in order to sufficiently cool its operations. The Coventry 90 mm SRM-6 Six Rack made by Coventry Metal Works for the Commando was utilized the up-close missile rack which took on the responsibilities of the Medium Laser. The Omni 150 Fusion Engine also featured on the Commando remained as well as the electronic systems on the Valkyrie still performing their duties without any noticeable drop-offs in performance. Also, it should be noted that HildCo Model 12 Jump Jets have replaced the old Norse Industries 3S in most cases but some still remain on older model refits.

DEPLOYMENT
   This variant officially designated ‘S’ for Steiner has been said to have many different meanings from Sandoval, to swap, switch, or SRM regarding the new arsenal. Weaponry comparisons by some test pilots have also led to it being nicknamed the 'FedCom Panther.' The first of these new variants participated in the successful raid on Tamar by the Davion Light Guard which freed Simon Kelswa. The rescue of this ardent FedCom patriot who is second in line for the ducal throne highlighted the abilities of this light design. While the lion’s share of these Valkyrie serves in the Draconis March their solid performance and low cost have seen their rapid proliferation throughout the AFFC. In fact, many VLK-QD refits have themselves been refitted all over the massive Federated Commonwealth in favor of the VLK-QS. 

Type: VLK-QS Valkyrie
Technology Base: Inner Sphere - Level 2
Tonnage: 30

Equipment                        Mass
Internal Structure:      EndoSteel         1.5
Engine:            150             5.5
Walking MP:         5
Running MP:         8
Jumping MP:         5
Heat Sinks:         10 (20)         0
Gyro:                        2
Cockpit:                         3
Armor Factor:         96            6

         Internal Structure   Armor Value
Head            3         8
Center Torso      10         15 / 3
R/L Torso         7         12 / 2
R/L Arm         5         10
R/L Leg         7         11

Weapons and Ammo   Location      Critical   Tonnage
ER Large Laser      Right Arm      2      5
SRM-6         Left Torso      2      3
Ammo (SRM) 15      Left Torso      1      1
CASE          Left Torso      1      .5
Jump Jet         Center Torso   1      .5
2 Jump Jets      Right Leg      2      1
2 Jump Jets      Left Leg      2      1
« Last Edit: December 05, 2019, 05:41:16 PM by Takiro »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Valkyrie
« Reply #2 on: November 24, 2019, 09:32:46 PM »

VLK-QXL VALKYRIE

Mass: 30 tons
Chassis: Corean Model 101AA EndoSteel
Power Plant: Edasich Motors 180 XL
Cruising Speed: 64 kph
Maximum Speed: 97 kph
Jump Jets: HildCo Model 12
   Jump Capacity: 150 meters
Armor: Riese-470 with CASE
Armament:
   1 Coventry Star Fire LRM-15 Missile System
   1 Sutel IX Medium Laser
Manufacturer: Corean Enterprises
   Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync Tracker (39-42071) with Artemis IV FCS

OVERVIEW
   Overwhelming technological superiority of the Clans forced weapon designers to come up with new options to counter the invaders cutting edge. This Valkyrie is one of those experiments which uses the best lostech available in order to create a suitable response. Using every existing component, they could lay their hands-on engineers pushed this thirty-ton war machine to its limits. Focused on enhancing every aspect of performance they focused particularly on providing the largest possible long-range missile barrage from this Light BattleMech. Finishing work on this project just after the Truce of Tukayyid it is currently undergoing field tests with the AFFC.

CAPABILITIES
   Using several high-tech advancements from the QD like the lightweight Corean Model 101AA EndoSteel chassis and the Sync Tracker (39-42071) with Artemis IV FCS Targeting and Tracking System their new model began with a solid base. To increase movement designers added the Edasich Motors 180 XL Engine from the Hatchetman but were unable to fit more than five HildCo Model 12 Jump Jets. While disappointed with this lack of maximum lift they were pleased with the increased firepower from the Coventry Star Fire LRM-15 Missile System. These missiles previously used on the Zeus were protected from incident explosions by a CASE. In order to make room for these bulkier lostech items designers had to return to six tons of Riese-470 for protection and a Sutel IX Medium Laser from the QA.

DEPLOYMENT
   The QXL has only entered limited production by Corean Enterprises as the Federated Commonwealth is currently experimenting with many different variants for this design. Unlike some of these test beds this model actually saw combat on Tamar in 3053 where it participated in a highly successful raid against Clan Wolf. Whether or not this combat experience will earn it a place in the AFFC is too early to be known.

Type: VLK-QXL Valkyrie
Technology Base: Inner Sphere - Level 2
Tonnage: 30

Equipment                        Mass
Internal Structure:      EndoSteel         1.5
Engine:            180 XL          3.5
   Walking MP:      6
   Running MP:      9
   Jumping MP:      5
Heat Sinks:         10 (20)         0
Gyro:                        2
Cockpit:                         3
Armor Factor:         96            6

         Internal Structure   Armor Value
Head            3         8
Center Torso      10         15 / 3
R/L Torso         7         12 / 2
R/L Arm         5         10
R/L Leg         7         11

Weapons and Ammo      Location      Critical   Tonnage
Medium Laser         Right Arm      1      1
LRM-15            Left Torso      3      7
Artemis IV FCS         Left Torso      1      1
Ammo (LRM) 16         Left Torso      2      2
CASE             Left Torso      1      .5
Jump Jet            Center Torso   1      .5
2 Jump Jets         Right Leg      2      1
2 Jump Jets         Left Leg      2      1
« Last Edit: December 04, 2019, 09:19:04 PM by Takiro »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Valkyrie
« Reply #3 on: November 24, 2019, 09:42:08 PM »

While the first two above are Bradshaw-Takiro creations this one is mine design for the Marik Civil War, hope you enjoy. Fluff to follow!

VLK-QR VALKYRIE

Mass: 30 tons
Chassis: Corean Model 101AA EndoSteel
Power Plant: Edasich Motors 180 XL
Cruising Speed: 64 kph
Maximum Speed: 97 kph
Jump Jets: Norse Industries 3S
   Jump Capacity: 180 meters
Armor: Riese-470
Armament:
   1 [] Extended Range Large Laser
   2 [] LRM-5s
   1 [] Small Laser
Manufacturer: Field Refit
   Primary Factory: Rasalhague
Communications System: Lynx-shur
Targeting and Tracking System: Sync Tracker (39-42071)

OVERVIEW
   Preliminary work for this high-tech Valkyrie upgrade began on Rasalhague in 3049 just before the start of the Clan Invasion. While the work on these blueprints was clearly meant as an engineering challenge not meant for actual production the Return of Kerensky changed that original intent. Prototypes were rushed into service during the Year of Dread when the Clans returned to the Homeworlds in order to elect a new ilKhan following the stunning death Leo Showers at Radstadt. Never fielded by the Rasalhague Kungsarme in great numbers these cutting-edge war machines have recently appeared on the battlefields of the Marik Civil War thanks to expatriates from the once Free Republic now serving in the Varangian Guard.

Type: VLK-QR Valkyrie
Technology Base: Inner Sphere - Level 2
Tonnage: 30

Equipment                        Mass
Internal Structure:      EndoSteel         1.5
Engine:            180 XL          3.5
   Walking MP:      6
   Running MP:      9
   Jumping MP:      6
Heat Sinks:         10 (20)         0
Gyro:                        2
Cockpit:                         3
Armor Factor:         104            6.5

      Internal Structure   Armor Value
Head            3         9
Center Torso      10         15 / 4
R/L Torso         7         12 / 2
R/L Arm         5         10
R/L Leg         7         14

Weapons and Ammo      Location      Critical   Tonnage
ER Large Laser         Right Arm      2      5
LRM 5            Left Torso      1      2
LRM 5            Left Torso      1      2
Ammo (LRM) 24         Left Torso      1      1
Small Laser         Left Torso      1      .5
Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Optimizing the Valkyrie
« Reply #4 on: November 24, 2019, 10:15:15 PM »

Johnston Industries

In mid 3051 with Davion Pounds flowing into the Johnston Industries coffers the money invested into the construction of the facilities on New Syrtis after the 4th SW had already been recouped and then some. Looking to continue their expansion Count Davion Johnston negotiated a deal with his counterpart Count Yethers Corean of Corean Enterprises. Corean looking to expand further within the Federated Commonwealth as it had within the Free Worlds League in recent years. Johnston looking to reopen their facilities on Addicks was interested in securing an agreement on the stalwart Valkyrie Design while Corean was looking to expand into the Heavy Mech production area. Securing the rights to producing the Caesar.


Valkyrie JI-01
Continuing the successful trend of arming Battlemechs with Hatchets, the Johnston engineers with the historical name of the design in mind incorporated it into their design. Originally hoping to use a new experiment Sword they were testing on Solaris, results were mixed and ultimately they returned to the proven Hatchet design instead. Utilizing the surplus GM 180 engines remaining from the upgrade to their Hatchetman design. The Johnston Valkyrie is centered around urban engagements. Boosted by triple strength myomers the 30 ton Valkyrie is able to nearly match the Axman in physical damage output. A trio of Medium Lasers with an accompanying flamer are its other ranged weaponry. An Anti-Missile system was added in addition for a bonus to its defensive capabilities.


Code: [Select]
Total Cost: 3,052,190 C-Bills
Battle Value: 931

Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 64.8 km/h (75.6 km/h)
Maximum Speed: 97.2 km/h (118.8 km/h)
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor
Armament:
    3  Medium Lasers
    1  Hatchet
    1  Flamer
    1  Anti-Missile System

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 4 LT, 3 RT, 4 LA, 3 RA
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6 (7)
    Running MP: 9 (11)
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 2 LT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 2 LT, 2 RT, 1 LA, 1 RA
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Hatchet                                      RA        -         2         2.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Flamer                                       LA        3         1         1.00
Anti-Missile System                          RT        1         1         0.50
@Anti-Missile System (12)                    RT        -         1         1.00
                                            Free Critical Slots: 10


Valkyrie JI-02
Johnston deciding to split their new assembly lines into two separate variants choose on their second design to incorporate the newer GM 180 XL engine into the design. Wanting more consistent damage at the long ranges went with upgrading the standard Medium Laser to instead the newer ER Large Laser and for the shorter ranges the SRM 6 Missile system to exploit weaknesses in damaged opponents. Incorporating a Beagle Active Probe not only made sense to the design team for its battlefield applications but for feedback on how the new variant worked in the field with its ability to records the events of a battle and allows for later playback.

Code: [Select]

Total Cost: 4,263,440 C-Bills
Battle Value: 789

Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  ER-Large Laser
    1  SRM-6
    1  Beagle Active Probe

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 2 LT, 1 RT, 5 LA, 5 RA
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  96                  6.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER-Large Laser                                  RA        12         2         5.00
SRM-6                                        LT        4         2         3.00
@SRM-6 (15)                                  LT        -         1         1.00
Beagle Active Probe                          RT        0         2         1.50
                                            Free Critical Slots: 4
« Last Edit: December 04, 2019, 11:20:12 AM by Bradshaw »
Logged
NEVER trust a man who scratches his chin

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Optimizing the Valkyrie
« Reply #5 on: November 25, 2019, 02:18:13 AM »

I've had the design ready for the last three months and had saved it in my message queue. Fluff will come later. For now, these are Cappie design built from reverse engineered salvage with some inspiration from the Wasp. Built at same facility as the Raven as they share a powerplant.

Code: [Select]
Jīnhuángfēng (金黃蜂) JHF-1

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 4,615,520 C-Bills
Battle Value: 876

Chassis: Corean Model 1AA Endo-Steel
Power Plant: Omni 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 150 meters
Armor: Reise 470 Standard Armor w/ CASE
Armament:
    1  LRM-10
    1  Medium Pulse Laser
    1  Medium Laser
Manufacturer: Corean Enterprises
    Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync-Tracker (39-42071)



================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 1 CT, 3 LT, 2 RT, 2 LA, 3 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  96                  6.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            12       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       LT        4         2         5.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Laser                                 LA        3         1         1.00
@LRM-10 (12)                                 RT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
7/3j       2       2       1       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1


Code: [Select]
Jīnhuángfēng (金黃蜂) JHF-2

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 4,895,020 C-Bills
Battle Value: 965

Chassis: Corean Model 1AA Endo-Steel
Power Plant: Omni 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 150 meters
Armor: Reise 470 Standard Armor w/ CASE
Armament:
    1  ER Large Laser
    1  Streak SRM-2
    1  Guardian ECM Suite
Manufacturer: Corean Enterprises
    Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync-Tracker (39-42071)



================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 1 CT, 2 LT, 2 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  96                  6.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            12       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           RT        0         2         1.50
Streak SRM-2                                 LT        2         1         1.50
ER Large Laser                               RA        12        2         5.00
@Streak SRM-2 (50)                           LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
7/3j       2       2       1       0      1     0   Structure:  1
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA


Code: [Select]
Jīnhuángfēng (金黃蜂) JHF-3

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 4,992,520 C-Bills
Battle Value: 1,155

Chassis: Corean Model 1AA Endo-Steel
Power Plant: Omni 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 150 meters
Armor: Reise 470 Standard Armor
Armament:
    1  ER PPC
    1  Medium Laser
    1  Guardian ECM Suite
Manufacturer: Corean Enterprises
    Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync-Tracker (39-42071)



================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 1 CT, 3 LT, 2 RT, 3 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            12       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           RT        0         2         1.50
Medium Laser                                 LT        3         1         1.00
ER PPC                                       RA        15        3         7.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 12
7/3j       2       2       1       0      1     0   Structure:  1
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA



BTW, I have several more in the wings (Steiner, Davion and FRR)
« Last Edit: November 25, 2019, 02:38:27 AM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Optimizing the Valkyrie
« Reply #6 on: November 25, 2019, 04:17:29 AM »

Here's some more that Ihad saved up. Fluff to follow

Code: [Select]
Valkyrie VLK-RA

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 2,343,445 C-Bills
Battle Value: 755

Chassis: Corean Model 1AA Endo-Steel
Power Plant: Omni 150 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 150 meters
Armor: Reise 470 Standard Armor w/ CASE
Armament:
    1  Medium Pulse Laser
    1  LRM-5
    1  Streak SRM-2
    1  Small Pulse Laser
    1  Small Laser
Manufacturer: Corean Enterprises
    Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync-Tracker (39-42071)

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 4 LT, 3 RT, 3 LA, 3 RA
Engine:             Fusion Engine                150                       5.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  96                  6.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            8         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  CT        1         1         0.50
Streak SRM-2                                 LT        2         1         1.50
LRM-5                                        LT        2         1         2.00
Medium Pulse Laser                           RA        4         1         2.00
Small Pulse Laser                            LA        2         1         1.00
@Streak SRM-2 (50)                           RT        -         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
5j         2       2       1       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA



Code: [Select]
Valkyrie VLK-RE

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 4,043,520 C-Bills
Battle Value: 822

Chassis: Corean Model 1AA Endo-Steel
Power Plant: Omni 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 150 meters
Armor: Reise 470 Standard Armor w/ CASE
Armament:
    1 Devastator Series-7 LRM-10 w/ Artemis IV FCS
    1  Medium Pulse Laser
    1  Medium Laser
Manufacturer: Corean Enterprises
    Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync-Tracker (39-42071)

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 1 CT, 3 LT, 3 RT, 3 LA, 3 RA
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  96                  6.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       LT        4         2         5.00
    Artemis IV FCS                           LT        -         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Laser                                 LA        3         1         1.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
6/3j       2       2       1       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1


Code: [Select]
Valkyrie VLK-RI

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 4,057,820 C-Bills
Battle Value: 868

Chassis: Corean Model 1AA Endo-Steel
Power Plant: Omni 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 180 meters
Armor: Reise 470 Standard Armor w/ CASE
Armament:
    1  ER Large Laser
    1  LRM-5
    1  Streak SRM-2
Manufacturer: Corean Enterprises
    Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync-Tracker (39-42071)

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 4 LT, 3 RT, 3 LA, 3 RA
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  96                  6.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-2                                 LT        2         1         1.50
LRM-5                                        LT        2         1         2.00
ER Large Laser                               RA        12        2         5.00
@Streak SRM-2 (50)                           RT        -         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
6j         2       2       2       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA


Code: [Select]
Valkyrie VLK-RY

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 4,202,120 C-Bills
Battle Value: 1,048

Chassis: Corean Model 1AA Endo-Steel
Power Plant: Omni 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 180 meters
Armor: Reise 470 Standard Armor
Armament:
    1  ER PPC
    1  Medium Pulse Laser
    1  Medium Laser
Manufacturer: Corean Enterprises
    Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Sync-Tracker (39-42071)

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 4 LT, 3 RT, 3 LA, 3 RA
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            8         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 LT        3         1         1.00
ER PPC                                       RA        15        3         7.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
6j         2       2       1       0      1     1   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

drakensis

  • Duke of Avalon
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 1,299
Re: Optimizing the Valkyrie
« Reply #7 on: November 25, 2019, 04:45:41 AM »

VLK-QS WALKURE

Capabilities:
Powered by the same Edasich Extra-Light reactor used by the HCT-5S Hatchetmen, the Walkure (the Federated Suns still stubbornly uses the english translation of the name) is built by Coventry Metal Works and intended to operate in support of their Commando light 'Mech and the ubitqious Phoenix Hawk in AFFC light and medium lances.

The internal structure of the Walkure shares the same upgraded chassis developed by Corean for their own upgrades of House Davion's trademark light 'Mech, but to save shipping the electronics are recovered Star League technology made on Arc-Royal - "Vorsprung Durch Technik", as we say in the Commonwealth.


Variants:
Coventry markets the Walkure as suitable for several roles, supporting it by manufacturing the 'Mech in one of three configurations. They offer a mild-discount on purchases of two QS1, along with a single unit of each of the other two variants, seeing this as an 'ideal' Walkure lance.

The QS1 is intended to fill the traditional fire support role, upgraded with artemis-guided missiles and a C3 slave to let it engage in support of lancemates operating in close quarters. Guardian ECM is used to counter advanced electronics used by the Clans. As it isn't intended to close in, the laser has been scaled back to a smaller unit.

The QS2 is a counterpart to the QS1, intended to engage at close quarters and with augmented SRMs, while also acting as a spotter for longer range 'Mechs. While it is inferior in electronics to its counterpart, the QS2 has firepower close to that of a Commando - although it can run rather warm.

The QS3 acts as a command unit and scout, with advanced sensors and the command unit for a C3 lance. It is rather underarmed, with an anti-missile system replacing the usual missiles in order to improve survivability.



Walkure VLK-QS1

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 4,459,065 C-Bills
Battle Value: 741

Chassis: Corean Model 101AA Endo-Steel
Power Plant: Edasich 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 180 meters
Armor: Riese-470 Standard Armor
Armament:
    1 Coventry StarLight LRM-10 w/ Cyclops Painter Artemis IV FCS
    1 Defiance B3S Small Laser
    1  C3 Computer (Slave)
    1 CherrySeed Cloak Guardian ECM Suite
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: Winston Silicon Siren
Targeting and Tracking System: Winston Coral Snake

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 2 CT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            12       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           RT        0         2         1.50
LRM-10                                       LT        4         2         5.00
    Artemis IV FCS                           LT        -         1         1.00
C3 Computer (Slave)                          LT        0         1         1.00
Small Laser                                  RA        1         1         0.50
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6j         1       1       1       0      1     0   Structure:  1
Special Abilities: C3S, ECM, MHQ1, SRCH, ES, SEAL, SOA, IF 1

Walkure VLK-QS2

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 4,418,440 C-Bills
Battle Value: 685

Chassis: Corean Model 101AA Endo-Steel
Power Plant: Edasich 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 180 meters
Armor: Riese-470 Standard Armor
Armament:
    1 Defiance P5M Medium Pulse Laser
    2 Coventry 4-Tube SRM-4s w/ Cyclops Painter Artemis IV FCS
    1  C3 Computer (Slave)
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: Winston Silicon Siren
Targeting and Tracking System: Winston Coral Snake

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 2 CT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            12       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          RT        0         1         1.00
2 SRM-4s                                     LT        6         2         4.00
    Artemis IV FCS                           LT        -         2         2.00
Medium Pulse Laser                           RA        4         1         2.00
@SRM-4 (Artemis) (50)                        RT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6j         2       2       0       0      1     0   Structure:  1
Special Abilities: C3S, MHQ1, SRCH, ES, SEAL, SOA


Walkure VLK-QS3

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 6,108,440 C-Bills
Battle Value: 661

Chassis: Corean Model 101AA Endo-Steel
Power Plant: Edasich 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 180 meters
Armor: Riese-470 Standard Armor
Armament:
    2 Defiance B3M Medium Lasers
    1  C3 Computer (Master)
    1 Diplan Inquisitor Beagle Active Probe
    1 CherrySeed Bullseye TAG
    1 SureFire 4444 Anti-Missile System
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: Winston Silicon Siren
Targeting and Tracking System: Winston Coral Snake


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD, 2 CT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            12       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Master)                         RT        0         5         5.00
Beagle Active Probe                          LT        0         2         1.50
Anti-Missile System                          LT        1         1         0.50
2 Medium Lasers                              RA        6         2         2.00
TAG                                          LA        0         1         1.00
@Anti-Missile System (12)                    LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6j         1       1       0       0      1     0   Structure:  1
Special Abilities: C3M, TAG, PRB, RCN, AMS, ENE, MHQ5, SRCH, ES, SEAL, SOA
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Valkyrie
« Reply #8 on: November 25, 2019, 06:12:21 AM »

Holy design spam Batman! It looks like folks have been designing a lot of Valkyries here. I'll have to look at all the variants Bradshaw, Abele, and drakensis have here so far later.
Logged

lrose

  • General
  • *
  • Offline Offline
  • Posts: 1,664
Re: Optimizing the Valkyrie
« Reply #9 on: November 26, 2019, 05:53:24 PM »

While the Valkyrie is considered by many to be one of the better light mechs in service, it is not held in high regard by the mechwarriors of the Taurian Concordat.  Seen as a Davion mech, despite having been developed by the SLDF, many TDF mechwarriors refuse to pilot the Valkyrie.  As a result the Concordat has acquired a large stockpile of Valkyries claimed as battlefield salvage during the Succession Wars.  Following the Clan Invasion, Protector Calderon sought to improve the defenses of the Concordat.  Fearing that the Clans were a deception set top the Davions to lull the Concordat into a false sense of security, the Protector launched a number of projects.  Some focused on constructing defensive fortifications while others tried to improve the fighting capabilities of the TDF.  As part of these latter efforts, the TDF overhauled a number of mothballed mechs and used them to increase the size and capabilities of the Concordat's mech regiments.  The Protector realized that beggars could not be choosers and that the TDF would have to use whatever equipment it could acquire, but that at the same time there was resistance to using the Davion Valkyries.  After much discussion a plan was made to rebuild the Valkyries, effectively turning them into a new mech, one Taurian mechwarriors would be proud to pilot.

The Valkyries were taken to the Laconis Arsenal, located on the planet Laconis.  A major repair site for the TDF, the Laconis Arsenal was capable of performing the complicated rebuilding of the Valkyries.  First the mechs were stripped down, all of the armor and electronics were removed, along with the old cooling system and the Devastator LRM.  After an overhaul of the motive power systems to return them to a like new condition, the mechs go through a modification program.  The cooling system is upgraded to use newly developed double heatsinks greatly increasing the cooling capacity of the Valkyrie.  This allows the mech to handle it's new weapon, a Magna Hellstar PPC mounted in the left torso, replacing the missile launcher.  For secondary weaponry, the mech retains the old Sutel IX Medium Laser.

The electronics have been completely upgraded.  The buggy Sync Tracker Targeting System and old  Lynx-Shur com system have been replaced with models built by in the Concordat.  Not only does the Concordat consider these systems superior to the older models, they are more easily repairable, as the Concordat has access to a source of replacement parts for both systems.  Lastly the Riese 470 armor plating was replaced with the newly developed Durallex Light Ferro-Fibrous armor, increasing protection.  As an added bonus, the armor plate has been used to change the silhouette of the Valkyrie, so much so that it is very hard to tell that the mech is, in fact, based on the Valkyrie chassis.  In a last effort to distance the mech from the Davion, the designers renamed the mech as the RNG-1T Ranger.

The Ranger has been deployed with TDF regiments as a scout hunter.  Using its speed and long range firepower, the Ranger has proven very effective at hunting down and killing light mechs such as the Stinger and Wasp.

RNG-1T Ranger
Mass: 30 tons
Chassis: Corean Model 1AA
Power Plant: Omni 150
Cruising Speed 54.0 kph
Maximum Speed: 86.4 kph
Jump Jets: Norse Industries 3S
 Jump Distance: 150 M
Armor: Durallex Light Ferro-Fibrous
Armament:
   1 Magna Hellstar PPC
   1 Sutel IX Medium Laser
Manufacturer:  Laconis Arsenal (refit)- Laconis
Communications System: Neil 5000
Targeting & Tracking System: Octagon Tartrac System C

Tonnage 30 tons
Internal Structure          3
Engine: 150                         5.5
   Walking MPs: 5
   Running MPs: 8
   Jumping MPs: 5
Heatsinks       10 (20)
Gyro                              2
Cockpit                         3
Armor                 105         6
            IS      Armor
Head         3      9
CT         10        15/5
RT/LT      7      12/2
RA/LA      5      10
RL/LL      7     14

Weapons
PPC          LT      3   7
Medium Laser   RT      1   1
Jump Jet      CT      1   0.5
Jump Jets      RL      2   1
Jump Jets      LL      2   1   
« Last Edit: November 30, 2019, 07:13:09 PM by lrose »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Valkyrie
« Reply #10 on: November 27, 2019, 06:01:17 AM »

Nice Irose, an interesting Taurian take on the Valkyrie. ;)
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Valkyrie
« Reply #11 on: November 28, 2019, 09:53:04 AM »

Got a good one going here which I hope continues to grow.

Happy Thanksgiving everyone!
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Valkyrie
« Reply #12 on: November 30, 2019, 05:04:32 PM »

Last day of November folks and looks like a snow storm is gonna eat up the next few days so I just wanted to see if anyone else is working on the Valkyrie.

I know I haven't had much time. Still working on the UrbanMech review which I hope goes up tonight.

Bradshaw and Abele still have got some fluffing to do. Hopefully masterarminas and Ice Hellion get into the act as well.
Logged

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,485
  • Beware of the all-seeing eye: Ice Hellion
Re: Optimizing the Valkyrie
« Reply #13 on: December 01, 2019, 02:32:14 PM »

Overview
Before Operation Revival, the Federated Commonwealth thought it was in an unique position, a dominating one. Even if it had suffered a defeat in the War of 3039, it was still the strongest of the Inner Sphere powers and its industrial complex was producing upgraded versions of every AFFC standard ‘Mech at full speed to allow it to strike at its enemies when it wanted.
This is when the Clans stroke and mauled units after units of the Federated Commonwealth seeming for a time unstoppable with crack units being destroyed as well as the newest BattleMechs.

Willing to use the time given by ComStar for the best, the AFFC ordered an immediate upgrade of its iconic ‘Mechs and of all its forces to be able to stop the Clans when they would once again attack. A further request was that the components needed to come from both sides of the Federated Commonwealth as well as of the Saint Ives Compact. This was seen as a necessity to promote the unity of the realm after that only the former Lyran half had been targeted by the Clans and with rumours beginning to spread among it of “how unfair this was.”

Corean Enterprises jumped on the opportunity to secure a new market and announced that they would soon produce a new Valkyrie, the VLK-QFC (FC being for Federated Commonwealth). As the VLK-QD had already been selected as one of the standard light ‘Mechs of the AFFC, this announce was approved by everyone.


Capabilities
Being able to get a second chance is something rarely seen in the military field and as such, Corean Enterprises reviewed carefully all the data they had from fights involving Valkyries and found out that the design simply lacked range and punch to deal with the firepower of the Clans. True to its reputation, they had stayed with their targets until they dropped (because of the shorter range of their weapons, them dropping happened more than the Clan ‘Mechs doing so).

The first decision was to supplement the existing firepower with an ER Large Laser to allow it to fire from afar. The reliable Cyclops XII from Cyclops Incorporated was selected and put in the Left Arm under the hand as a mean to hide it and to make things more complicated for battle computers when they would try to recognise the model they were facing.

This meant that not much could be changed where more free weight was needed. The solution came from two changes: a small one and a bigger one. The small change saw the use of two Federated 5-Shot LRM 5 launchers providing the same number of tubes as the usual Devastator but freeing two tons (while Artemis IV was seen as non necessary). The biggest change was the drop of the Ferro-Fibrous Armour to free space for an Omni 150 XL, which would give enough free weight for the ER Large Laser, and for 10 Double Heat Sinks, allowing the VLK-QFC to jump and shoot almost without problem.


Battle History
Unauthorised raids through the Truce Line have allowed the Armed Forces of the Federated Commonwealth to test their newest Valkyrie.
In spite of every care taken to this design, the Clan superiority in one vs one duels remains. The most efficient tactics so far have been using the VLK-QFCA to call in artillery strikes. In this role of spotter, the Valkyrie seems so far to have the perfect mix of speed, protection and firepower. However, no one knows if this will remain so if the Clans decide to hunt the spotters. Rumours are spreading among the AFFC of new tactics being tested with the Valkyrie being used as a decoy with units hidden in its vicinity ready to take down any Clanner coming towards it.


Variants
The VLK-QFCA replaces the Medium Laser with a TAG allowing it to call for artillery strikes.


Deployment
The new Valkyrie is replacing all the older versions of the Valkyrie as fast as Corean Entreprises can produce it. However other production sites are still producing different versions of Valkyrie, ensuring that the AFFC will keep a mix of different Valkyries, enabling them to confuse their opponents regarding the ‘Mechs they are facing.


Notable ‘MechWarriors
The VLK-QFC being so new, no ‘MechWarrior has for now made a name by him/herself with this ‘Mech but because of its widespread use in the Federated Commonwealth, this situation is likely to quickly change.

Code: [Select]
Valkyrie VLK-QFC

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 3 738 020 C-Bills
Total Cost: 3 768 020 C-Bills
Battle Value: 977

Chassis: Corean Model 101AA Endo Steel Endo-Steel
Power Plant: Omni 150 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Hildco Model 12
    Jump Capacity: 150 meters
Armor: Riase-470 Standard Armor w/ CASE
Armament:
    1 Cyclops Incorporated/Cyclops XII ER Large Laser
    1 Sutel/Sutel IX Medium Laser
    2 Achernar BattleMechs/Federated 5-Shot LRM-5s
Manufacturer: Corean Entreprises
    Primary Factory: New Avalon
Communications System: Lynx-shur
Targeting and Tracking System: Snc Tracker

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1,50
    Internal Locations: 1 CT, 2 LT, 3 LA, 8 RA
Engine:             XL Fusion Engine             150                       3,00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2,50
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT, 3 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 104                  6,50
    CASE Locations: 1 LT                                                   0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 LRM-5s                                     LT        4         2         4,00
Medium Laser                                 RA        3         1         1,00
ER Large Laser                               LA        12        2         5,00
@LRM-5 (24)                                  LT        -         1         1,00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
5j         2       2       2       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,485
  • Beware of the all-seeing eye: Ice Hellion
Re: Optimizing the Valkyrie
« Reply #14 on: December 01, 2019, 02:33:38 PM »

Overview
Following the Andurien Crisis and the ascension of Emma Centrella to the throne, she began working first and foremost on the economy seeing it as the way to secure the future of the Magistracy. However that changed when the Clans came as Emma Centrella tried first to create a defensive alliance among the Periphery States, an initiative that led to nothing for now. She then decided to send the MMI to gather direct information on these invaders as she knew that as soon as the Inner Sphere would fall, the Periphery was going to be the next target and she didn’t want her realm to be left defenceless.
In parallel to that, Magestrix Emma Centrella ordered the defence industries in the Magistracy to begin working on a next generation of BattleMechs that would allow she hoped the MAF to fight back when needed while at the same time looking at existing models to upgrade them to modern standards. Some says that the second part was there only to ensure something would come out of this program as the traditional focus of the economy of the Magistracy was more towards civilian applications, a trend reinforced by the first years of Emma Centrella’s reign.


Capabilities
Taking notes from their past experiences prior to the Andurien Crisis and of the fights there as well as of the reports they could gather from the battles on the Clan front, the small team from the former Canopian Retrofitted Designs, now a part of Majesty Metals and Manufacturing, decided to focus on the upgrade of existing models rather than on brand new ‘Mechs that the Magistracy was unlikely to be able to manufacture anytime soon.

One of the advantages of the Inner Sphere against the Clans was its capacity to play collectively (even if there was a share of lone wolves too but they quickly learned their lessons after a few encounters with the superior machines and Warriors of Kerensky’s children).
The design team decided to go this way and to make a true team player, difficult to take down but eager to help its Lance in destroying their opponents, something the Raven had done during the fights of the Andurien Crisis.
Unfortunately, they couldn’t design everything from scratch and thus they began looking at what they had in stock. They found that a few VLK-QMC Valkyrie or WHI-1MC Wehshi (a local variant that was made only in a few exemplars) were still available and could be brought to modern standards.

Using the Wehshi as the basis for their model, they decided to pull some triggers using what could have been left of now deceased Commander Bileygr’s influence and contacts in the former Lyran Commonwealth to get their hands on the technology they needed for their first prototypes. It was difficult as the former Steiner officer was long gone but they managed to get their hands on what they needed (mostly because they didn’t foresee a mass production for now but only a refit of the existing Valkyries and Wehshis).

Deciding that a little more speed was needed over the classical Valkyrie, the new Wehshi had the same speed as in its previous version, using the 180 Fusion Engine found in the Javelin.
The protection was increased through the use of 5.5 tons of Ferro-Fibrous Armour instead of the 6 tons of standard armour.

Where most care was taken was in the selection of the weapons as like the Raven had shown, this was one of the most complex operations to custom tailor this ‘Mech to support its partners.
The Medium Laser, the signature weapon of the Valkyrie, was kept as something needed to allow it to defend itself. However gone was the LRM-10 of the original Valkyrie or the SRM-6 of the Canopian variants. Instead, a Narc Missile Beacon with two tons of homing ammo was added as well as a TAG system to allow the Wehshi to call for artillery strikes in support of its unit.
As a defensive measure, as this ‘Mech was going to go at close ranges, which were deadlier than before, a Guardian ECM Suite was added to disturb the opponent electronics.

The final result was the WHI-2MC, a ‘Mech that although not as efficient as the Raven its model costed less than a half, a trade-off that seemed worth a try to Majesty Metals and Manufacturing when they were presented with the final result.


Battle History
So far the only battles where the new Wehshi has been involved were retaliation raids against the Marian Hegemony for their raids against the Canopian trade vessels.
The raids went smoothly because the MAF decided to assign enough units to enjoy an absolute superiority on its targets, while deploying enough advanced designs to test them and the tactics to be used.
The WHI-2MC managed to perform its scouting mission almost without problems. The only drawbacks foreseen against more advanced opponents are the lack of real secondary weapons (the Medium Laser being a bit short in that area) and the lack of enough supplies of advanced missiles.
The Magestrix Command Center has yet to finalise the future doctrine of the MAF and to answer these shortcomings.
 

Variants
A common on the field modification is changing the weapons either for LRM systems or for SRM ones. The reason behind this change of weapons is the lack of guided missiles in the Magistracy Armed Forces.


Deployment
The WHI-2MC is replacing the few Valkyries and WHI-1MC in the MAF. Unless a new supply of Valkyries is delivered, no more of this ‘Mech will be retrofitted or produced.


Notable ‘MechWarriors
‘MechWarrior Elena “Manzi” Carnicero is the grand-daughter of ‘MechWarrior Diego “Buch” Carnicero, the pilot of the original WHI-1MC. Half Liao by her mother, she was nicknamed for her temper “Manzi” by her great-father in the same way as his ‘Mech had been nicknamed so by the Kinkade Rangers on Andarmax. Inspired by him, she wants to live up to his deeds and named her ‘Mech like his “El Mio Cid”.

Code: [Select]
Wehshi WHI-2MC

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3052
Dry Cost: 2 496 520 C-Bills
Total Cost: 2 508 520 C-Bills
Battle Value: 664

Chassis: Corean Model 1AA Standard
Power Plant: General Motors 180 Fusion Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 120 meters
Armor: Lexington Ltd. High Grade Ferro-Fibrous Ferro-Fibrous
Armament:
    1 Sutel IX Medium Laser
    1 Apple Computers Interstellar/Octagon Missile Magnet Narc Launcher
    1  Guardian ECM Suite
Manufacturer: Majesty Metals and Manufacturing,
    Primary Factory: Canopus
Communications System: Lynx-shur
Targeting and Tracking System: Sync-Tracker

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3,00
Engine:             Fusion Engine                180                       7,00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Single Heat Sink             10                        0,00
    Heat Sink Locations: 3 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV -  98                  5,50
    Armor Locations: 1 HD, 8 LT, 5 RT

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            12       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     5            9         
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1,50
Narc Launcher                                LT        0         2         3,00
Medium Laser                                 RA        3         1         1,00
@Narc (Homing) (12)                          LT        -         2         2,00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6/3j       1       1       0       0      1     0   Structure:  3
Special Abilities: SNARC, ECM, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
Pages: [1] 2 3   Go Up