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General BattleTech => General Discussion => MechFactory => Topic started by: Takiro on April 26, 2020, 10:37:03 PM

Title: Optimizing the Vulcan
Post by: Takiro on April 26, 2020, 10:37:03 PM
The niche nature of our seventeenth BattleMech, the Vulcan, in our continuing optimization series should breathe some variety in our latest forty-tonner. This anti-infantry machine was rapidly designed in two years (2775-2777) by the SLDF during their liberation of the Hegemony. Nicknamed the ‘Scarecrow’ it effectively dealt with Amaris foot soldiers who fought with absolute fanatism as Kerensky closed in. In under ten years it made a name for itself even though the Volunteer Regiments who used them took heavy causalities. Mere months into the 1st Succession War the MatherTechno Incorporated facilities on Northwind were destroyed but both the Free Worlds League and the Lyran Commonwealth were able to obtain the design. For the past twenty-seven decades the Vulcan has fought in the service of every Great House and now with the sudden Clan Invasion infantry has evolved. Can ‘Mechs like the Vulcan keep up? Let's see what you guys can do with this Medium BattleMech for the BattleTech: Shattered Dawn setting. I imagine there are a few variants which might make it here.

Unfortunately, I could find no Mech of the Week Article again for us to draw inspiration from but there is always Sarna.net!

BattleTechwiki Page for the Vulcan
https://www.sarna.net/wiki/Vulcan_(BattleMech)

Design Criteria
Design: Vulcan Medium BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 40 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
   The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
   Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy.
   Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
   Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.


Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday May 8th, 2020 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
Title: Re: Optimizing the Vulcan
Post by: Takiro on April 26, 2020, 10:47:57 PM
More than two years ago Abele responded to my NARC Missile Beacon Challenge with a version of the Vulcan that I'd like to lead off with here. Just finished this design based on his (only alteration was one ton of NARC ammo was subtracted for the addition of a ton of armor). I consider it a joint effort. Hope you enjoy!

VL-6N VULCAN

Mass: 40 tons
Chassis: Crucis-II Delux Endo Steel
Power Plant: VOX 280 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Rawlings 75
   Jump Capacity: 210 meters
Armor: Kallon Royalstar
Armament:
   1 Tronnel ERL 24 Extended Range Large Laser
   1 Randell Medium Laser
   1 Octagon Missile-Magnet Narc Beacon
   1 Flame Tech Flamer
Manufacturer: Nimakachi Fusion Products Ltd.
   Primary Factory: Tematagi
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye

Overview:
The appearance of the Clans and their hyper advanced technology forced the militaries of the Great Houses to innovative. The Invaders missile racks in particular were just half the size of their InnerSphere equivalents. In order to keep pace some proposed the utilization of a number of compact LRM-5s over a larger LRM rack which tended to weigh more. While many traditionalists quickly pointed out the reduced accuracy of this 'massed small battery approach' other radical thinkers pointed to the NARC Missile Beacon as a solution. Such a NARC unit working in concert with small battery Missile Boats could come close to matching Clan technology. Intrigued the FWLM Quartermaster General put out a Request for Proposal (RFP) for such a NARC Missile Deliverer which would take off just prior to the outbreak of the 3rd Marik Civil War. Nimakachi Fusion Products Limited of Tematagi quickly responded with a variant of their venerable Vulcan which impressed many in Marik space.

Capabilities:
The new VLN-6N was based on the 5M introduced a few years prior which used the new light weight Crucis-II Delux Endo Steel internal structure as its core. Combining this advanced structure with more powerful VOX 280 XL Engine found on the SDR-9K Venom increased its maximum speed by nearly twenty-two kilometers per hour. This also allowed for the inclusion of a seventh Rawlings 75 jump jet which further improved its overall mobility and movement factor in order to deliver its new Octagon Missile-Magnet Narc Beacon with maximum efficiency. Mounted in the left torso and fed by a two-ton ammunition bin this shoot and sit targeting gear draws friendly missiles to enemy targets with impressive results. The Tronnel ERL 24 Extended Range Large Laser was developed on site to serve as the VL-6N's primary weapon replacing the Large Pulse found on the VL-5M. Moderately powerful it can project fire at long range to keep opponents off balance or add to withering fire support from NARCed targets. The Sperry Browning Machine Gun was replaced by the venerable Randell Medium Laser found on the original VL-2T. The signature Flame Tech Flamer was retained to deal with any targets who closed to point blank range. Finally, two and a half tons of Kallon Royalstar armor plating was added to increase it's battlefield survivability.

Deployment:
The Rim Commonalty, which morphed into the larger Rimward States, quickly put the new VL-6N into service during the 3rd Marik Civil War. Working along side BattleMechs like the Stalker, Longbow, Goliath, Orion, Archer, Crusader, Griffin, Shadow Hawk and Trebuchet the NARC Vulcan established itself as force to be reckoned with. Capable of reaching speeds in excess of one hundred and ten kilometers per hour as well as jumping two hundred and ten meters this Medium BattleMech can enter and exit combat in quick order. Closing rapidly to NARC its target it can return to ranged attacks or NARC other threats for friendly missile strikes.

Type: VL-6N Vulcan
Technology Base: Inner Sphere - Level 2
Tonnage: 40

Equipment                        Mass
Internal Structure:      EndoSteel         2
Engine:            280 XL         8
   Walking MP:      7
   Running MP:      11
   Jumping MP:      7            3.5
Heat Sinks:         11 (22)         1
Gyro:                        3
Cockpit:                         3
Armor Factor:         120            7.5

         Internal Structure   Armor Value
Head            3         9
Center Torso      12         15 / 6
R/L Torso         10         15 / 5
R/L Arm         6         10
R/L Leg         10         15

Weapons and Ammo      Location      Critical   Tonnage
ER Large Laser          Right Torso    2      5
NARC Missile Launcher   Left Torso      2      3
Ammo (NARC) 12      Left Torso      2      2
Flamer            Right Arm      1      1
Medium Laser         Left Arm      1      1
Title: Re: Optimizing the Vulcan
Post by: Abele on April 27, 2020, 05:01:14 AM
As stated in the Hermes II thread, I will be giving this one a hard pass. Based on its original state, this is the third 6/9/X mech in a row in the 40-ton class and I am worn out. I will see you guys in two weeks when Whitworth is up for optimising.
Title: Re: Optimizing the Vulcan
Post by: lrose on April 27, 2020, 07:55:56 AM
The new Vulcan was eagerly received by the troops of the FWLM.  The design featured significantly improved firepower, making the mech more effective against enemy mechs, while retaining its potency against infantry units.  Even so, suggestions for improvements began to trickle back to Nimakachi from mechwarriors assigned to the new mech. The two biggest complaints were that the new mech did not improve on the Vulcan's thin armor and that the machine gun ammo was not protected against an explosion.  The Nimakachi engineers quickly found a solution to these problems, replacing the old Kallon Royalstar armor with the new Jolasa-328 with CASE Ferro-Fibrous armor.  However due to space limitations in the narrow Vulcan frame, the ammo supply for the Machine Gun was cut in half.  This was considered acceptable as the large number of rounds was still sufficient for most engagements.

Several other minor changes were made to the design.  One heatsink was removed to free up space in the chassis.  Field trials showed that the VT-5M tended to run cool, even with addition of the Large Pulse Laser so this was considered and acceptable change.  The designers also found room to mount a rear firing medium laser. As the Vulcan commonly operates in urban areas this provides some protection against enemy units that may get behind the mech.

The new VT-6M has begun deploying to units across the league where it has received rave reviews from mechwarriors assigned to it.

VT-6M
Mass: 40 tons
Chassis: Crucis-II Delux Endo Steel
Power Plant: Magna 240
Cruising Speed 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 75
 Jump Distance: 180 meters
Armor:   Jolasa-328 With CASE Ferro-Fibrous
Armament:
   1 Tronel PPL-20 Large Pulse Laser
   1 Tronel XII Medium Pulse Laser
   1 Diverse Optics Type 18 Medium Laser
   1 Flame Tech Flamer
   1 LFN Lindblad Machine Gun
Manufacturer:  Nimakachi Fusion Products Ltd (Tematagi)
Communications System: Omicron 4002 Networking Channel
Targeting & Tracking System: TRSS Eagle Eye

Tonnage 40 tons
Internal Structure          2
Engine: 240                         11.5
   Walking MPs: 6
   Running MPs: 9
   Jumping MPs: 6
Heatsinks       10 (20)      
Gyro                              3
Cockpit                         3
Armor                   89      5
            IS      Armor
Head         3      8
CT         12        11/6
RT/LT      10     10/4
RA/LA      6      8
RL/LL      10     10

Weapons
Large Pulse Laser   RT   2   7
Medium Pulse Laser   LT   1   2
Machine Gun      LA   1   0.5
Ammo (100)      LT   1   0.5
CASE         LT   1   0.5
Flamer         RA   1   1
Medium Laser      RT(R)1   1
Jump Jets          CT   2   1
Jump Jets         RT   2   1
Jump Jets         LT   2   1

Title: Re: Optimizing the Vulcan
Post by: lrose on April 27, 2020, 09:31:17 AM
The original Vulcan was designed as an anti-infantry unit that was commonly deployed in urban areas.  The mechs weapons were largely optimized for that role, although the long range Armstrong Autocannon was better suited for open field operations.  With the rediscovery of advanced technology the design team at Coventry Metal Works developed a new model of the Vulcan.  The design team began developing the new model without consulting any Vulcan mechwarriors.  The result was a design that emphasized the wrong aspects of the Vulcan and resulted in a substandard mech.  The new Vulcan carried an XL Fusion Engine, the large bulky engine took up most of the space in the Mech's chassis, greatly increasing the chance that a hit to the torso will damage the engine. They also replaced the old Armstrong Autocannon with an Imperator Ultra AC-5.  This does not remove the biggest problem with the Armstrong Autocannon, the minimum range which is a liability in an urban setting where close combat is the norm.  The design team also decided to use Myomer Accelerator Signal Circuitry to provide the mech with a burst of speed, again something of limited value in an urban setting. 

As a result of these decisions sales of the Vulcan lagged.  In an effort to increase sales, Coventry developed a new version of the Vulcan.  This time they consulted with a number of veteran Vulcan Mechwarriors to come up with specifications.  The result was the VL-6S.

The first change made was to the motive system.  Citing the vulnerability of the XL engine to damage, the mechwarriors pushed for a standard engine.  They also suggested that Coventry could use a smaller engine to free up space and weight for other improvements.   This led to the installation of the Pitban 200 engine.  The design team also used a new Endosteel chassis to further reduce the weight. 

The smaller engine freed up significant space in the Vulcan's narrow chassis.  This allowed the design team to replace the Imperator AC-5 Ultra with a Defiance Disintegrator LB-10X.  The large cannon finally gave the Vulcan the weapon it needed.  The large cannon has no minimum range making it ideal for urban operations, while the cluster munitions are high effective against vehicles and armored infantry.  To increase battlefield endurance the designers added a second ton of ammo for the cannon.  The secondary weaponry remains unchanged from that of the VL-5S. 

All of these changes also forced the removal of the MASC system.  This was not considered to be much of loss by the mechwarriors. 

The new Vulcan has been greeted with great enthusiasm from mechwarriors.   Coventry has already seen sales orders double for the new model of the Vulcan.




VL-6S
Mass: 40 tons
Chassis: MatherTech 600ES
Power Plant: Pitban 200
Cruising Speed 55.8 kph
Maximum Speed: 87.2 kph
Jump Jets: Luxor Load Lifters
 Jump Distance: 150 meters
Armor:  Lexington Limited High Grade Ferro-Fibrous with CASE
Armament:
      1 Defiance Disintegrator LB-10X
      1 Defiance B3M Medium Laser
      1 Hotshot Flamer
      1 Coventry Light Autocannon Machine Gun
Manufacturer:  Coventry Metal Works (Coventry)
Communications System: Cyclops 20
Targeting & Tracking System: Cyclops 9

Tonnage 40 tons
Internal Structure          2
Engine: 240                         8.5
   Walking MPs: 5
   Running MPs: 8
   Jumping MPs: 5
Heatsinks       10   
Gyro                              2
Cockpit                         3
Armor                   89      5
            IS      Armor
Head         3      8
CT         12        11/6
RT/LT      10     10/4
RA/LA      6      6
RL/LL      10     12

Weapons
LB-10X         RT    6   11
Ammo (20)      LT   2   2
Medium Laser      LT   1   1
Ammo (200)      LT   1   1
CASE         LT   1   0.5
Machine Gun      LA   1   0.5
Flamer         RA   1   1
Jump Jet         CT   1   0.5   
Jump Jets         RT   2   1
Jump Jets         LT   2   1
Title: Re: Optimizing the Vulcan
Post by: Takiro on April 27, 2020, 03:38:45 PM
As stated in the Hermes II thread, I will be giving this one a hard pass. Based on its original state, this is the third 6/9/X mech in a row in the 40-ton class and I am worn out. I will see you guys in two weeks when Whitworth is up for optimising.

No problem Abele but you are already in this one thanks to your NARC entry challenge which I entered. I am gonna fluff this one at and perhaps make a few minor changes but you will be credited. Any thoughts you have please just let me know. If not we will see you in two weeks! ;)

The second is battlemech is based upon the Vulcan and features an upsized powerplant:

Code: [Select]
Vulcan VT-5N

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 7,379,633 C-Bills
Battle Value: 1,055

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Standard Armor
Armament:
    1  ER Large Laser
    1  Medium Laser
    1  Narc Launcher
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Nimakachi Fusion Products Limited received the RFP from FLWM Quartermaster just
like every other manufacturer in the Free World League's Military Industrial
Complex and had two battlemechs on which to base their new Narc-capable
platform, the Spider and the Vulcan. Ultimately they chose the heavier Vulcan
using the 280XL powerplant that was developed for an improved Spider (Codename:
Venom) and a possible upgrade for their Warhammer.


Using the 280XL allowed for the inclusion of a seventh jump jet an allowed the
Vulcan to retain much of its combat effectiveness. The large pulser has been
stripped away on replaced with an ER large laser and the machine gun has been
replaced by a medium laser. The Narc launcher is mounted in the left torso and
fed by a large 3-ton ammunition bin. Capable of reaching speeds in excess of
110kph as well as jumping 210 meters allows this Vulcan to enter and exit in
fairly quick order. A  30 percent increase in armor protection also helps with
battlefield survivability.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 HD, 1 CT, 1 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            9         
                                             L/R Leg     10           12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        2         5.00
Narc Launcher                                LT        0         2         3.00
Flamer                                       RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@Narc (Homing) (18)                          LT        -         3         3.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
7j         2       2       1       0      2     0   Structure:  2
Special Abilities: SNARC, SRCH, ES, SEAL, SOA

Title: Re: Optimizing the Vulcan
Post by: Takiro on April 27, 2020, 03:44:12 PM
Two good ones Irose!

The first one you submit is very similar to a concept I was considering with some minor differences for a ComStar variant. Would you be alright with me submitting it??

The second slow Vulcan with a big gun feels very Lyran to me. I really didn't considering going slower but it does work. Nice job!
Title: Re: Optimizing the Vulcan
Post by: Ice Hellion on April 27, 2020, 04:02:33 PM
I have an idea (with the fluff already getting somewhere in my head). I just need to see if it fits.
Title: Re: Optimizing the Vulcan
Post by: lrose on April 27, 2020, 05:30:53 PM
Two good ones Irose!

The first one you submit is very similar to a concept I was considering with some minor differences for a ComStar variant. Would you be alright with me submitting it??

Go ahead its fine with me.

 
Quote

The second slow Vulcan with a big gun feels very Lyran to me. I really didn't considering going slower but it does work. Nice job!

The VL-5S is just so...broken.  IMHO its a horrible upgrade and I wanted to see what I could do while not making it look like the Marik variant. 
Title: Re: Optimizing the Vulcan
Post by: Takiro on April 28, 2020, 06:29:16 AM
Thanks Irose! I might work on it today if time permits. ;)
Title: Re: Optimizing the Vulcan
Post by: Takiro on April 30, 2020, 07:30:23 AM
Two good ones Irose!

The first one you submit is very similar to a concept I was considering with some minor differences for a ComStar variant. Would you be alright with me submitting it??

Go ahead its fine with me.

How is this??

VL-5P VULCAN

Mass: 40 tons
Chassis: Crucis-II Delux Endo Steel
Power Plant: Pitban 240
Cruising Speed: 65 kph
Maximum Speed: 97 kph
Jump Jets: Model 9 Pitban
   Jump Capacity: 180 meters
Armor: Leopard V Ferro-Fibrous
Armament:
1 Blankenburg Large Pulse Laser
2 Randell Medium Lasers
1 Firestorm Flamer
1 Martell Small Pulse Laser
Manufacturer: General Mechanics
   Primary Factory: Mars
Communication System: Hartford 2005
Targeting & Tracking System: Hartford TA10

Overview:
   The Clan Invasion spurred several crash design programs aimed at countering their fantastic technological advantage. One of these was a ComStar refit of the Vulcan intended to defeat their massive Armored Infantry called Elementals. The ‘Mechs role as an anti-infantry platform was well known but neutralizing these highly mobile battle suits would present a challenge. Thankfully the Precentor Martial who likely foresaw an eventual clash with Kerensky’s descendants prioritized the upgrade at General Mechanics on Mars. Obtaining the original design specs through their vast Archives on Terra enabled some progress but other enhancements were the product of pre-Reformation ROM industrial espionage. A limited number of these war machines were ready for action at Tukayyid but since they were so few it is generally overlooked as a Clanbuster. The successful performance of the ComGuards at this titanic clash has the Order actively considering mass production at this time.

Capabilities:
   Perhaps it is no surprise that the VL-5P is so similar to the VL-5M upon which it is based because industrial espionage. The nefarious actions by ROM to steal the blueprints of that lostech upgrade would seem to implicit the entire design of simple intellectual theft. However, if the design team is to be believed the only outright use of copyrighted Nimakachi property was the new Crucis-II Delux Endo Steel chassis. By taking this internal structure shortcut engineers were able to cut months of the entire process and jump start a vital weapon in an effort to stop the Clan Invaders. The decision to replace the old Armstrong Autocannon/2 with the Terran made Blankenburg Large Pulse Laser was made to defeat Clan Elementals in tight quarters. The range was dramatically shortened but increased firepower and accuracy were desired far more than that. Other that much of the original VL-2T was simply replicated from ComStar Archives by General Mechanics which was directly ordered by the Precentor Martial to expedite the project. As such the power plant, jump jets, electronic systems, and flamer are exact copies of the defunct MatherTechno Incorporated design. Even the Randell Mediums Lasers were copied but engineers choose to double their number in order to supplement the Large Pulse Laser against Clan Armored Infantry. Finally, in a move to go all energy and eliminate the need for resupply Martell Small Pulse Laser made by Skobel replaced the Sperry Browning Machine Gun. Without the old ballistic weaponry heat spiked but that was dealt with by the addition of eleven Double Heat Sinks which did much to keep the Mech running cool. Perhaps the single biggest improvement came from the replacement of standard armor plating with five and a half tons of Leopard V Ferro-Fibrous. Used on the Kintaro this lostech boosted the BattleMechs protection rating significantly allowing it to survive longer in combat.

Deployment:
   Even with the shortcuts taken by the design team only a handful of these war machines were ready for Tukayyid. Operating as a ‘Double Vulcan’ team two of these machines had the ability to nearly obliterate an entire point of Clan Elementals with a single point-blank strike. While the Invaders neutralized most of these Elemental killers their performance was notable and could justify further production. Omitted as a Clanbuster because of its limited number and dubious introductory process the Vulcan could have a future. Hurdles remain however with all the legal problems caused by its initial rapid development and the subsequent Reformation which has revealed all the intellectual property theft which has further been complicated by the outbreak of the Third Marik Civil War. If a settlement can be reached General Mechanics could begin mass production quickly but has so far limited its operations to refits of existing machines.

Type: VL-5P Vulcan
Technology Base: Inner Sphere - Level 2
Tonnage: 40

Equipment                        Mass
Internal Structure:      Endo Steel             2
Engine:         240               11.5
Walking MP:      6
Running MP:      9
Jumping MP:      6
Heat Sinks:         11 (22)               1
Gyro:                           3
Cockpit:                        3
Armor Factor:         98               5.5

         Internal Structure   Armor Value
Head         3      9
Center Torso      12      12 / 3
R/L Torso      10      12 / 3
R/L Arm      6      10
R/L Leg      10      12

Weapons and Ammo      Location      Critical   Tonnage
Large Pulse Laser      Right Torso      2      7
2 Medium Lasers      Left Torso      2      2
Flamer            Right Arm      1      1
Small Pulse Laser      Left Arm      1      1
Jump Jets         Center Torso      2      1
Jump Jets         Right Leg      2      1
Jump Jets         Left Leg      2      1
Title: Re: Optimizing the Vulcan
Post by: Bradshaw on April 30, 2020, 11:22:07 AM
I'll come back later and fluff lost track of days this week can't believe already Thursday
Code: [Select]
Vulcan VT-5FC

Mass: 40 tons
Chassis: Standard Biped
Power Plant: 240 XL
Cruising Speed: 64.8 kph
Maximum Speed: 129.6 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
     1 Large Pulse Laser
     2 Medium Laser
     2 Machine Gun
     2 Flamer
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Introduction Year: 3052
Cost: 7,286,300 C-bills
Battle Value: 1,081

Equipment                                          Mass
Internal Structure                                    4
Engine                        240 XL                  6
Walking MP: 6
Running MP: 9(12)
Jumping MP: 6
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          107                     6

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        14   
     Center Torso (rear)               4     
     R/L Torso               10        13   
     R/L Torso (rear)                  3     
     R/L Arm                 6         9     
     R/L Leg                 10        15   

Weapons                      Location  Critical   Heat    Tonnage
Large Pulse Laser                CT        2        10      7.0   
Medium Laser                     LT        1        3       1.0   
Medium Laser                     RT        1        3       1.0   
2 Flamers                        RA        2        3       2.0   
2 Machine Guns                   LA        2        0       1.0   
Half Machine Gun Ammo (100)      LT        1        -       0.5   
CASE                             LT        1        -       0.5   
MASC                             RT        2        -       2.0   
2 Jump Jets                      RL        2        -       1.0   
2 Jump Jets                      LL        2        -       1.0   
Jump Jet                         RT        1        -       0.5   
Jump Jet                         LT        1        -       0.5   
Double Heat Sink                 RT        3        -       1.0   
Title: Re: Optimizing the Vulcan
Post by: Takiro on April 30, 2020, 03:57:43 PM
A third Large Pulse Laser variant?!
Title: Re: Optimizing the Vulcan
Post by: Bradshaw on April 30, 2020, 10:34:18 PM
Hate the weapon for IS but it fits its mission profile, heres another one

Vulcan VT-AT

Code: [Select]

Introduction Year: 3053
Cost: 3,868,900 C-bills
Battle Value: 1,042

Mass: 40 tons
Chassis: Endo Steel Biped
Power Plant: 240 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
     1 Large Laser
     2 Medium Laser
     4 Small Pulse Laser
     1 Flamer
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure            Endo Steel              2
Engine                        240 Fusion           11.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          98                    5.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        13   
     Center Torso (rear)               4     
     R/L Torso               10        12   
     R/L Torso (rear)                  3     
     R/L Arm                 6         8     
     R/L Leg                 10        13   

Weapons               Location  Critical   Heat    Tonnage
Large Laser               CT        2        8       5.0   
Medium Laser              LA        1        3       1.0   
2 Small Pulse Lasers      LA        2        2       2.0   
Medium Laser              RA        1        3       1.0   
2 Small Pulse Lasers      RA        2        2       2.0   
Flamer                    HD        1        3       1.0   
Double Heat Sink          RT        3        -       1.0   
2 Jump Jets               LL        2        -       1.0   
2 Jump Jets               RL        2        -       1.0   
Jump Jet                  RT        1        -       0.5   
Jump Jet                  LT        1        -       0.5   
Title: Re: Optimizing the Vulcan
Post by: drakensis on May 01, 2020, 03:03:41 AM
Vulcan VL-5K

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 3052
Cost: 3,917,060 C-Bills
Battle Value: 1,096

Chassis: Mather Tech 500 Standard
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 75
    Jump Capacity: 180 meters
Armor: Kallon FWL Special Ferro-Fibrous
Armament:
    1 Diverse Optics Sunbeam ER Large Laser
    3 Randell Medium Lasers
    1 Firestorm Flamer
    2 SperryBrowing Machine Guns
Manufacturer: Nimakachi Fusion Products Ltd
    Primary Factory: Tematagi, Lapida II
Communications System: Hartford 200S
Targeting and Tracking System: Hartford TA10

Overview:
Nimakachi Fusion Products Limited, as a corporation with factories located in both the Free Worlds League and the Draconis Combine has been a conduit for technical assistance between the two states since the signing of the Kapteyn Pact. Following the Outreach Conference of 3051, Thomas Marik's assistance to the Coordinator included loans to expand the Nimakachi factory on Lapida II to build Vulcans.

It's rumoured that some of the tooling provided dates back to the original Northwind factory destroyed in the first months of the First Succession War, looted and then stored or used for other purposes over the centuries. Whether this is true or a misdirection as to Combine and League ability to construct new tooling, the Vulcan that marched off the new line was at first thought to be  a slighly modified VL-5T. It wasn't until the Tematagi factory updated to produce it that outside sources confirmed the VL-5K was an advanced Elemental hunter design, merely based on the VL-5T.


Capabilities:
The VL-5K maintains the triple medium laser array that replaces the original autocannon, but upgrades the original medium laser to a much larger extended range laser that restores long-range capability. Mechwarriors are advised to use this or the medium lasers but not both unless they are willing to accept a rapid rise in temperature.

Internally, the heatsinks have been significantly improved with advanced models (the Lapida factory has to import these from the FWL at the moment) but they still struggle to cope with the primarily energy based armament. Upgrading the armour of the Vulcan with ferrofibrous plating has allowed slight improvement of the plating around the slim torso - an all around upgrade given the risk of being swarmed by the Elementals it is intended to hunt.

The other major chance is reducing the ammunition payload and doubling up the left arm machinegun. This cuts endurance of the weapons sharply but given the short-range of the guns and that they are the only weapons installed that use ammunition, this is considered a trivial issue by the DCMS.


Deployment:
The VL-5K has been deployed exclusively to DCMS units along the Clan border and a handful of highly trusted units of the FWLM. It appears the Captain-General is hesitant to place new technology in the field until he has a sufficient number of advanced 'Mechs, something slowed by exports to realms facing the Clans.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      67 points                4.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  89                  5.00
    Armor Locations: 5 LT, 5 RT, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     12           12       
                                 Center Torso (rear)                  7         
                                           L/R Torso     10           10       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            6         
                                             L/R Leg     10           10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 Medium Lasers                              RT        9         3         3.00
ER Large Laser                               LT        12        2         5.00
Flamer                                       RA        3         1         1.00
2 Machine Guns                               LA        0         2         1.00
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
6j         3       2       1       0      2     1   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA
Title: Re: Optimizing the Vulcan
Post by: Takiro on May 01, 2020, 10:00:55 AM
Very nice drak!
Title: Re: Optimizing the Vulcan
Post by: Ice Hellion on May 03, 2020, 11:37:03 AM
Andurien, 6th of August 3052

To: Deputy AD Active Analysis
From: Regional Director Active Analysis, Andurien Sector

I know you prefer me to go straight to the point, so let me tell you we have a major leak somewhere.
I don’t care what few data IG got or what the main office on Atreus is saying, there is something going wrong here. If you don’t believe me, just look at the video linked to this report or the note with some technical data we received courtesy of someone in the Capellan Confederation. I know you all think it is a plot within a plot within a plot from the Maskirovka and it sound like it but I believe there is some truth in it.

I think it is time for CI to closely look at the Andurien industry.

Yours,

AS M

From the live ceremony of the 44th Magestrix’s Birthday broadcasted by Mindstar Entertainment Network

A dark screen that turns on a  TC presenter in his grey suite
And welcome back on MEN after this small commercial break. Today you are on our live broadcast for what is likely to be the main event of this year: the Birthday of our beloved Magestrix: Emma Centrella, 17th Magestrix of the Magistracy of Canopus.

You have just seen the latest documentary by Mindstar Enterprises on her beloved Magestrix’ life and how she fought against the Capellans aggressors (remember the Scarborough incident) nearly losing her life to defend the Magistracy and our allies, the Anduriens.
 
After a small break, we will get back on Canopus IV and the moment you are all waiting for: the parade of the gifts.

Dark screen

[1 hour and 10 commercial breaks later]

Palace of the Magestrix
The throne room with a queue of people waiting and getting one by one to before the throne


Getting back to the palace, we are seeing Lord Gavin Priest-McDonogh, CEO of Majesty Metals and Manufacturing, coming in front with a small thing in his hands. I am sure you are as impatient as I am, to see what MMM has in stores for the Magestrix but let’s see and hear him.

Change of view with a camera focusing on a man in a high quality business suit that bows before the Magestrix

Your Highness, may I congratulate you on this special occasion and bring you the best wishes for you and the Magistracy for this year and the years to come?
As a small gift from Majesty Metals and Manufacturing, I bring you this...

From his hands appears a small hologram of a ‘Mech that starts spinning around.

I think you might be interested in this brand new prototype: a Vulcan, the VLT-5TMC. Our testing grounds are open are yours to test it and let me tell you that we are ready to produce it for the defence of the Magistracy.


Anonymous note received from the Capellan Confederation

You don’t need to know who I am or what is my position. Let’s just say that I do believe our both nations could benefit from the info I am sending you.

I just wanted to let you know something brought to the attention of the Chancellor by Comrades, something about the “new” ‘Mech designed by Majestic Metals and Manufacturing.

To be truly honest, this ‘Mech is more a retrofit than anything else. But the Canopians are being honest about it as they just added MC at the end of what it is: an upgraded VLT-5T.
Not much has changed, except that it has turned into a real recon ‘Mech. Don’t worry, it still doesn’t pack any real advanced electronical devices, they had to insure it would remain in service if it was damaged.

The recon package is adapted to the Periphery and courtesy of Precision Instruments of Luxen Ltd are made of a remote sensor dispenser and a recon camera. The Vulcan should be able to monitor troops going against the Magistracy and call for massed LRM fire. Even if for now the MAF isn’t known for such tactics, it could be a sign that a new doctrine is coming along the way.

But this isn’t what is more disturbing. Its weapons and armour were upgraded with materials from the Free Worlds League: 7.5 tons of good old Jolassa-328 from the good old Hermes produced by IMBU and replacing the traditional Machine Gun with a Small Pulse Laser produced by Magna Metals Inc. And all this without dropping one single Medium Laser, which is impressive since this Vulcan is by no mean meant to fight in a direct confrontation that is.

I am sure you are now beginning to wonder how did MMM get their hands on such items. If I were you, I would begin now to really worry.
Remember when the Capellan Confederation gave the Free Worlds League the TSM they had perfected? [Note from AA: to be crossed-checked to see who could have access to this information. The way of writing is also to be checked as there is sometimes a dissociation between the writer and the Capellan Confederation.] Well, someone else has access to it, the VLT-5TMC has a brand new TSM built within it and is ready to use it to increase its mobility.

The question that is going trough your mind right now is probably how? But you should rather ask yourself when? “When will we catch those giving our tech away?” Or who? “Who is friendly enough with the Magistracy of Canopus to give it access to our technology?”
Will you manage to catch them before or after the Magistracy has managed to become autonomous and began retrofitting more and more Vulcan (and perhaps other designs)? This is totally up to you.

Code: [Select]
Vulcan VLT-5TMC

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 4 521 300 C-Bills
Total Cost: 4 521 300 C-Bills
Battle Value: 1 184

Chassis: MatherTech 500 Standard
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 64,8 km/h (75,6 km/h)
Maximum Speed: 97,2 km/h (118,8 km/h)
Jump Jets: Model 9 Pitban
    Jump Capacity: 180 meters
Armor: Jolassa-328 Ferro Fibrous Ferro-Fibrous
Armament:
    4 Randell Medium Lasers
    1  Small Pulse Laser
    1 Firestorm Flamer
    1 Precision Instruments of Luxen Ltd/Tracers Dispenser I Remote Sensor Dispenser
    1 Precision Instruments of Luxen Ltd/Falcon Eye I Recon Camera
Manufacturer: Majesty Metals and Manufacturing
    Primary Factory: Canopus IV
Communications System: Hartford 2005
Targeting and Tracking System: Hartford 2005

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      67 points                4,00
Engine:             Fusion Engine                240                      11,50
    Walking MP: 6 (7)
    Running MP: 9 (11)
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3,00
Heat Sinks:         Single Heat Sink             11                        1,00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
    TSM Locations: 1 LT, 3 LA, 2 RA
Armor:              Ferro-Fibrous                AV - 134                  7,50
    Armor Locations: 8 LT, 6 RT

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           17       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Remote Sensor Dispenser                      HD        0         1         0,50
3 Medium Lasers                              RT        9         3         3,00
Recon Camera                                 RT        0         1         0,50
Medium Laser                                 LT        3         1         1,00
Flamer                                       RA        3         1         1,00
Small Pulse Laser                            LA        2         1         1,00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
6j         2       2       0       0      2     0   Structure:  3
Special Abilities: TSM, ENE, SRCH, ES, SEAL, SOA
Title: Re: Optimizing the Vulcan
Post by: Ice Hellion on May 03, 2020, 11:38:43 AM
Overview
Faced with the ultimate Juggernaut, the Federated Commonwealth decided to react and launched in a hurry several programmes to improve existing ‘Mechs and/or design new ‘Mechs but the priority was to fill the inventories with efficient designs and no real stop in the production lines was allowed.
Eager to go along, Coventry Metal Works launched several teams, one of them lead by Dr Rickenbacker that decided to turn the Vulcan from an infantry-killer (something that was not really suited to fighting the Clans) to a cavalry ‘Mech, which it had potential for thanks to the MASC in the VLT-5S
He called it the VLT-5S Hart as he said that “according to legend, whoever caught the beast would have their wishes granted.”

Capabilities
The core of the original Vulcan remained the same but to allow it to carry more of everything, the Jump Jets were dropped as they were seemed unnecessary for its new role and an Endo Steel Chassis was used.

Overall protection was increased with almost 50% more armour being added, giving it almost 90% of the maximal protection its chassis could bear, which was seen as being needed for the new role the Vulcan would perform and the heavier combats it would be involved in.
Taking a look at the weapons available and at the different variants available, it was decided to increase the firepower with an ER PPC instead of the Ultra Autocannon found in the VLT-5S (which allowed for the removal of the CASE) and to put 3 Medium Lasers in the Left Torso. The anti-infantry capability were retained but adapted to the  Elementals with the use of a Flamer and a Small Pulse Laser.
As a final touch and to prevent anyone from ambushing it, a Beagle Active Probe allowing it after a welcome upgrade of its Communication and Targeting Systems to detect most hidden threats as it runs around the battlefield.

As a way to further increase the speed of production, all the selected components would be produced in the Lyran half of the Federated Commonwealth from the biggest companies, mostly Coventry Metal Works and Defiance Industries.

Deployment
This clever use of existing lines to transform and improve a specialised design and rise it to the standards of modern combat got the eyes of Coventry Metal Works that managed to sell it to the LCAF High Command, which ordered several production runs. The first batch was sent to the 3rd Royal Guards, the classical trouble-shooter unit of the Royal Guards.
Rumours have been going on that this is due to the link of Marshal Harrison Bradford with Coventry, something that the 3rd Royal Guards has denied such rumours, stating that their duty on Port Moresby is of prime importance due to the jump-off point assigned to this planet during long campaigns.

Variants
There is only one variant, the Hart 1, which changes a little the role of this Vulcan with an ER Large Laser and 4 Jump Jets instead of the ER PPC. This changes in weaponry makes it a bit more heat friendly.
To further shield it when it comes closer to its foes, it was given a Guardian ECM.

Notable ‘MechWarriors
Jonathan Wagner and Jennifer Powers, both veterans of the Clan Invasion, are a couple within the 25th Arcturan Guards and something that is normally forbidden are serving in the same Lance. Although the Guards are officially at ease and resting, both VLT-5S Hart Freeway and VLT-5S Hart I Max along other designs have been seen in need of repairs as if they had undergone heavy fighting.

Code: [Select]
Vulcan VLT-5S Hart

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 7 350 700 C-Bills
Total Cost: 7 350 700 C-Bills
Battle Value: 1 336

Chassis: Mather Tech 500 Endo-Steel Endo-Steel
Power Plant: Edasisch Motors 240 Fusion XL Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h (129,6 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Lexington Ltd. High Grade Ferro-Fibrous Standard Armor
Armament:
    1  ER PPC
    3 Defiance Industries/Defiance B3M Medium Lasers
    1 Defiance Industries/Defiance D5S Small Pulse Laser
    1 Coventry Metal Works/Hotshot Flamer
    1 Coventry Metal Works/Cyclops Beagle Beagle Active Probe
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: Cyclops 14
Targeting and Tracking System: Cyclops 9

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2,00
    Internal Locations: 1 HD, 1 LT, 5 LA, 7 RA
Engine:             XL Fusion Engine             240                       6,00
    Walking MP: 6
    Running MP: 9 (12)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3,00
    Heat Sink Locations: 1 LT, 2 RT, 1 LA
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 120                  7,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           18       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            11       
                                             L/R Leg     10           14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2,00
ER PPC                                       RT        15        3         7,00
3 Medium Lasers                              LT        9         3         3,00
Beagle Active Probe                          LT        0         2         1,50
Flamer                                       RA        3         1         1,00
Small Pulse Laser                            LA        2         1         1,00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
8          3       3       1       0      2     0   Structure:  2
Special Abilities: PRB, RCN, ENE, SRCH, ES, SEAL, SOA


Code: [Select]
Vulcan VLT-5S Hart I

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 7 389 900 C-Bills
Total Cost: 7 389 900 C-Bills
Battle Value: 1 379

Chassis: Mather Tech 500 Endo-Steel Endo-Steel
Power Plant: Edasisch Motors 240 Fusion XL Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h (129,6 km/h)
Jump Jets: Chilton 360
    Jump Capacity: 120 meters
Armor: Lexington Ltd. High Grade Ferro-Fibrous Standard Armor
Armament:
    1 Cyclops Incorporated/Cyclops XII ER Large Laser
    3 Defiance Industries/Defiance B3M Medium Lasers
    1 Defiance Industries/Defiance D5S Small Pulse Laser
    1 Coventry Metal Works/Hotshot Flamer
    1  Guardian ECM Suite
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: Cyclops 14 w/Guardian ECM Suite
Targeting and Tracking System: Cyclops 9

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2,00
    Internal Locations: 1 HD, 1 LT, 1 RT, 5 LA, 6 RA
Engine:             XL Fusion Engine             240                       6,00
    Walking MP: 6
    Running MP: 9 (12)
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             13(26)                    3,00
    Heat Sink Locations: 1 LT, 2 RT, 1 LA
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 120                  7,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           18       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            11       
                                             L/R Leg     10           14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2,00
ER Large Laser                               RT        12        2         5,00
3 Medium Lasers                              LT        9         3         3,00
Guardian ECM Suite                           LT        0         2         1,50
Flamer                                       RA        3         1         1,00
Small Pulse Laser                            LA        2         1         1,00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
8/3j       3       3       1       0      2     0   Structure:  2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
Title: Re: Optimizing the Vulcan
Post by: Takiro on May 03, 2020, 12:12:01 PM
Very nice Ice!
Title: Re: Optimizing the Vulcan
Post by: Ice Hellion on May 04, 2020, 03:51:20 PM
Very nice Ice!

With some Easter eggs in the second one :P
Title: Re: Optimizing the Vulcan
Post by: Takiro on May 04, 2020, 04:30:08 PM
From the Heart no doubt. ;)
Title: Re: Optimizing the Vulcan
Post by: Ice Hellion on May 05, 2020, 12:54:37 AM
From the Heart no doubt. ;)

That is one.
Title: Re: Optimizing the Vulcan
Post by: Takiro on May 08, 2020, 05:08:49 PM
A little less than seven hours remaining in this contest. If there are any other competitors out there please get your designs in by the stroke of midnight Eastern US Time to qualify. ;)


I finished work on Abele and my VL-6N entry for all those interested link below.

https://www.ourbattletech.com/forum/index.php?topic=3903.msg49667#msg49667
Title: Re: Optimizing the Vulcan
Post by: Takiro on May 09, 2020, 02:34:09 AM
Ok folks, pencils down this contest is concluded.  Thank you for your participation. I have graded out the Hermes II already just have to right the reviews out and this one shouldn't be far behind. See you soon for the next challenge!
Title: Re: Optimizing the Vulcan
Post by: Takiro on May 16, 2020, 12:48:22 PM
With only ten entries (2 Bradshaw, 1 Takiro, 1 Abele & Takiro, 2 Irose, 1 drakensis, 3 Ice Hellion) by six designers there was a noticeable drop in participation this time around. Most unfortunate seems to be the onset of acute forty-ton design apathy which even resulted in two designs not being fluffed out which is most unfortunate. This was easier for me to judge but I hope good concepts were not left out of this contest.

DISQUALIFIED

10. VT-5FC (Bradshaw)
This expensive model presumably from Federated Commonwealth featued a 240 XL (6/9) Engine with a MASC (12) and Jump Jets (6). While they are the most fiscally powerful entity around the cost would be pretty high for this Vulcan which gives me pause. This was the third Vulcan which featured a Large Pulse as its a main gun which made a lot of sense given its mission profile and two Medium Lasers are pretty solid in support. Two Machine Guns (100) and two Flamers round out the point defense or anti-personnel weaponry. I probably would have gone with two more Machine Guns and one less Flamer if I went this route. That would diminsh the heat generated and help the 10 (20) Double Heat Sinks do their job while slighly improving your firepower. Finally, six tons of ferro fibrous (107 factor) armor provides adequate protection. Unfortunately, without any fluff your designs aren't qualified for the rest of the competition.

9. VT-AT (Bradshaw)
I liked this model slightly better than your other one because it was cheaper thanks to the 240 (6/9) Engine with Jump Jets (6) and easier to accomplish if a refit. While Pulse Lasers are limited in regards to range the four Small Pulses you utilized here is quite appropriate for the Vulcan. Combined with the Large Laser, two Medium Lasers, and a Flamer this a solid approach for an anti-infantry Mech. It could still run hot even with 10 (20) Double Heat Sinks but I think that is manageable with bracket firing techniques. The EndoSteel chassis might be the most difficult to incorporate but works nicely along with five and a half tons of ferro-fibrous (98 factor) for protection. Again, without fluff you can't really contend which is a shame.

CONTENDERS

8. VLT-5TMC (Ice Hellion)
This Magistracy of Canopus new recon build from Majesty Metals and Manufacturing really changes its role. Using a Remote Sensor Dispenser and a Recon Camera this machine is more of a scout now but retains its Flamer and adds a Small Pulse to deal with infantry. For all else there are four Medium Lasers which makes up the remainder of its arsenal which is a lot closer a fighter than other versions. Seven and a half tons of ferro-fibrous (134 factor) armor do an excellent job at providing almost full protection while 11 Single Heat Sinks do a pretty solid job of cooling heat generated. The core of the design remains the same with a standard chassis, 240 (6/9) Engine and Jump Jets (6) which is fine but I thought the Triple Strength Myomer (7/11) was a bridge too far. Perhaps on a singular model which is experimental the Canopians could pull that off but not full-scale production. I just don’t think they have the industrial capacity for that yet however this was a very intriguing concept.

7 & 6. VLT-5S Hart (Ice Hellion)
This hart to hart combination is a solid pairing which compliments each other nicely. One has a Beagle Active Probe while the other a Guardian ECM Suite. One has a larger main energy weapon (ER PPC vs ER Large) while the other jump jets (4). Aside form that they are identical with EndoSteel structure, 240 XL (6/9) Engines with MASC (12), 13 (26) Double Heat Sinks, and 7.5 tons of standard armor (120 factor). Even the secondary weaponry of three Medium Lasers, Small Pulse, and a Flamer matches up. I do have concerns however that the increased cost of such a project would tamp down massive refits or new builds. Rather they make a good unique pair of Vulcans which I will try to keep in mind for the Salient Horizon universe. What were the other Easter Eggs bud?

NEAR MISSES

5. VL-5K (drakensis)
I went back and forth on this Kurita Elemental killer built with the assistance of Marik following the Outreach Conference in 3051. Using standard chassis, the 240 (6/9) Engine, and Jump Jets (6) much remains the same with this Vulcan as its forebearers. An ER Large makes for a solid main gun with good range but wouldn’t a Pulse be better against Elementals? More of a anti-Clan war machine with better reach would probably be more accurate. Three Medium Lasers, a Flamer, and two Machine Guns (100) round out the arsenal which is cooled by 10 (20) Double Heat Sinks. While a jumping Alpha Strike is out of the question it can operate pretty effectively and has five tons of ferro-fibrous (89 factor) armor for protection. I could certainly see Lapida II facility producing this Mech or at least considering it for expansion but I think the Combine has other anti-Elementals which are better suited than this Vulcan.

4. VL-6M (Irose)
This intelligent redesign of the TRO3050 version which addresses the lack of a CASE and poor armor protection of the original lostech upgrade. The switch to five tons of ferro-fibrous (89 factor) armor instead of standard is solid as is the addition of a CASE thanks to halfing of the Machine Gun ammo (100). The redesign also drops a 'freezer' to mount the base 10 (20) Double Heat Sinks to add a Medium Laser which is nice to have in support of the Large Pulse Laser. That makes the Medium Pulse more acceptable and the Flamer is just a necessary signature of the Vulcan. Other than that, most of the VT-5M remains with the EndoSteel chassis, the 240 (6/9) Engine, and Jump Jets (6) making up a nice core. This one comes very close to making the winner's circle but I liked one other design better. Perhaps if you replaced the Machine Gun with a Small Pulse I would have given it to you.

WINNERS

3. VL-5P (Takiro)
When Irose came out with his VL-6M this design was only a glimmer in my eye so to speak. Hell, I hadn’t even looked at the TRO3050 model which we all (Irose, myself, and Bradshaw) seemed to channel in this contest. Everyone used an EndoSteel chassis, the 240 (6/9) Engine, Jump Jets (6), and a Large Pulse Laser as a core but that is where the similarities ended. I went with a Small Pulse over Machine Guns because it eliminated ammunition concerns even though it generated more heat. To that end I retained 11 (22) Double Heat Sinks which Irose lowered for a Medium Pulse while I went with a second Medium Laser. Here I can honestly give a small advantage to Irose because of the ‘Mechs anti-infantry role. I was thinking better support for the Large Pulse with longer range. My design featured 5.5 tons of ferro-fibrous (98 factor) armor which was slightly better though and for a combination of all that I went with this ComGuard Clan Elemental Buster. Sorry Irose, incredibly close.

2. VL-6S (Irose)
I really liked this slower big gun Steiner version which just fits them so very well. Downgrading to a 200 (5/8) Engine with Jump Jets (5) and correspondingly smaller gyroscope (2 tons instead of 3) this Vulcan uses the LB 10-X AC (20) as its main weapon which is excellent. Its scatter shot rounds can be effective against infantry while the rest of its weapons [Medium Laser, Flamer, Machine Gun (200)] remain unchanged. One minor change I would make is stripping half a ton of Machine Gun ammo for another Machine Gun. But the EndoSteel chassis, 10 Single Heat Sinks, and 5 tons of ferro-fibrous (89 factor) with CASE all make for a very solid design which the old LCAF would appreciate. Silver medal!!

1. VL-6N (Abele & Takiro)
From the start of the contest I really loved this NARC Vulcan concept from Abele which I fluffed up. Uprating the power plant to a 280 XL (7/11) Engine with Jump Jets (7) improved the overall movement factor of this Mech allowing it to deliver Narc Missile Beacons to threats for greater friendly missile fire. The EndoSteel and 11 (22) Double Heat Sinks were already there from the 5M along with the Medium Laser and Flamer. Seven and a half tons of standard armor (120 factor) provide excellent protection for this Vulcan which can drop back to range and hit with its ER Large Laser. Very nice this may become the premier NARC delivering 'Mech for the FWLM. Gold medal to the team of Abele and Takiro!!!
Title: Re: Optimizing the Vulcan
Post by: Abele on May 16, 2020, 01:10:54 PM
Here's two designs that I did up for the contest that I was never going to submit

Code: [Select]
Vulcan VL-4M

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 7,249,433 C-Bills
Total Cost: 7,249,433 C-Bills
Battle Value: 1,238

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Binary Laser Cannon
    1  Medium Pulse Laser
    1  Small Pulse Laser
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 3 LT, 1 RT, 4 LA, 4 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 125                  7.00
    Armor Locations: 1 HD, 3 LT, 2 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           18       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            11       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Binary Laser Cannon                          RT        16        4         9.00
Small Pulse Laser                            LT        2         1         1.00
Flamer                                       RA        3         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
7/4j       2       2       0       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

And a Steiner variant which is nearly identical to Irose's

Code: [Select]
Vulcan VL-4S

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 6,852,300 C-Bills
Total Cost: 6,884,300 C-Bills
Battle Value: 968

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  LB 10-X AC
    1  Medium Laser
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 HD, 1 LT, 1 RT, 4 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 120                  7.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           16       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           14       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            11       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RT        2         6        11.00
Flamer                                       RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 10
6j         2       2       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Title: Re: Optimizing the Vulcan
Post by: Ice Hellion on May 17, 2020, 01:15:51 PM
Congratulations to the winners.

8. VLT-5TMC (Ice Hellion)
but I thought the Triple Strength Myomer (7/11) was a bridge too far. Perhaps on a singular model which is experimental the Canopians could pull that off but not full-scale production. I just don’t think they have the industrial capacity for that yet however this was a very intriguing concept.

You believed too much in what the Maskirovka said or not. Who knows how much TSM the Canopians did receive?
I note that you believe my little Liao spies (or whoever it was)  8)

7 & 6. VLT-5S Hart (Ice Hellion)
I do have concerns however that the increased cost of such a project would tamp down massive refits or new builds. Rather they make a good unique pair of Vulcans which I will try to keep in mind for the Salient Horizon universe. What were the other Easter Eggs bud?

For once that I didn't try to stick with costs and logical upgrades  ;)

For the Easter Eggs, you found one, the most obvious one and how about the Wolverine/Blood ones?
The scientific behind the project is named after a WarShip of Clan Wolverine,
The Hart is an old name for a Stag and the quote "according to legend, whoever caught the beast would have their wishes granted." links it to the White Stag. And if you look at it, it is a Stag or Vulcan II (it is intended for the same role).

Did Clan Wolverine or the Blood infiltrate the Lyran Commonwealth and the Inner Sphere? Are they the powers behind the thrones in the fight against the Clans?

https://youtu.be/hAAlDoAtV7Y (https://youtu.be/hAAlDoAtV7Y)
Title: Re: Optimizing the Vulcan
Post by: Takiro on May 17, 2020, 01:37:56 PM
Very nice Abele. Of course, I would have needed fluff to tell me a little something something. The Blazer is interesting but I would have gone away from Pulses and Flamer altogether for more anti-Mech weapons than anti-infantry. The LB-X version may have actually beaten Irose's given a good enough effort. The AFFC could afford an expensive Vulcan but I am satisfied with what they ended up with.

I'm like a Clanner when it comes to disinformation Ice. ;) That is an interesting easter egg Ice that I completely whiffed on. The Stag concept is certainly intriguing and who knows may rear its head later.