OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

AU Developers - Please PM Knightmare or MechRat if you need board or permission changes

Pages: 1 [2] 3 4 5   Go Down

Author Topic: Optimizing the Warhammer  (Read 23392 times)

0 Members and 1 Guest are viewing this topic.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Warhammer
« Reply #15 on: June 08, 2021, 02:49:06 PM »

Anxiously awaiting more Abele!
Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Optimizing the Warhammer
« Reply #16 on: June 09, 2021, 12:03:40 PM »

Replacing the original vintage 26th century spot light for advanced technology targeting and electronics systems on the iconic Warhammer would have thought to be already accomplished by one of the great powers in the preceding 500 years since its creation. But that was the basis for the new 7D variant running off the assembly lines in the Federated Commonwealth. Utilizing tonnage saving technology in the means of a new Endo Steel frame has allowed the iconic design to improve upon some of the many flaws in the iconic design. This was enhanced with the removal of its iconic twin battery of particle projectile cannons. Replaced with a battery of extended range large lasers while slightly reducing its reach and damage capacity allowed for the inclusion of multiple supplementary improvements to the overall design. While the traditional spotlight was removed the opposing missile system has been replaced, removing the old traditional Holly SRM a trio of enhanced Streak SRM 2 packs have been added. With feedback from pilots of the newer 7S variants the newer medium pulses were removed and replaced with the original Martell medium lasers. Instead the original Magna small lasers have been replaced with small pulse lasers for anti-infantry actions. Last but not least the designers were able to outfit the design with jump jets for the first time on a production run variant of the design, allowing the 'Mech to jump up to 120 meters.


Warhammer WHM-7D

Introduction Year: 3053
Cost: 7,511,733 C-bills
Battle Value: 1,713

Code: [Select]

Mass: 70 tons
Chassis: Endo Steel Biped
Power Plant: 280 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     2 ER Large Laser
     2 Medium Laser
     3 Streak SRM 2
     2 Small Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure            Endo Steel            3.5
Engine                        280 Fusion             16
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              15 [30]                 5
Gyro                                                  3
Cockpit                                               3
Armor Factor                  200                  12.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            22        31   
     Center Torso (rear)               10   
     R/L Torso               15        22   
     R/L Torso (rear)                  6     
     R/L Arm                 11        21   
     R/L Leg                 15        26   

Weapons                 Location  Critical   Heat    Tonnage
ER Large Laser              RA        2        12      5.0   
ER Large Laser              LA        2        12      5.0   
Medium Laser                LT        1        3       1.0   
Medium Laser                RT        1        3       1.0   
Small Pulse Laser           RT        1        2       1.0   
Small Pulse Laser           LT        1        2       1.0   
3 Streak SRM 2              RT        3        2       4.5   
Streak SRM 2 Ammo (50)      RT        1        -       1.0   
CASE                        RT        1        -       0.5   
ECM Suite                   LT        2        -       1.5   
Active Probe                LT        2        -       1.5   
Double Heat Sink            RT        3        -       1.0   
Double Heat Sink            LA        3        -       1.0   
Double Heat Sink            LT        3        -       1.0   
Double Heat Sink            RA        3        -       1.0   
2 Jump Jet                  CT        2        -       2.0   
Jump Jet                    LL        1        -       1.0   
Jump Jet                    RL        1        -       1.0   
« Last Edit: June 09, 2021, 12:06:16 PM by Bradshaw »
Logged
NEVER trust a man who scratches his chin

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Warhammer
« Reply #17 on: June 09, 2021, 04:57:26 PM »

Nice Bradshaw!
Logged

drakensis

  • Duke of Avalon
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 1,299
Re: Optimizing the Warhammer
« Reply #18 on: June 10, 2021, 03:08:12 AM »

Warhammer WHM-7D

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 2750
Cost: 13,637,683 C-Bills
Battle Value: 1,306

Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Leviathon Pluss Standard Armor
Armament:
    2 Myrdon Excel LB 10-X ACs
    1 Holly SRM-6 w/ Artemis IV FCS
    2 Martell Medium Lasers
    2 Magna Small Lasers
    2 SperryBrowning Machine Guns
Manufacturer: StarCorps
    Primary Factory: Crofton
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB

Overview:
With the loss of Sudeten to Clan Jade Falcon, the Federated Commonwealth lost
access to their only domestic source of the iconic Warhammer heavy 'Mech. As
StarCorps already built the 'Mech in the Free Worlds League, they requested
that production of an upgraded model be begun at one of their FedCom factories.


Once the FWL approved export of the design data, Crofton was chosen as the
location since it was perceived as more secure than Son Hoa. Eager to win over
the AFFS, StarCorps modelled their upgrade on the Warhammer's Federated Suns
precursor, the Hammerhands.


Capabilities:
Replacing the Warhammer's engine with an extra-light model sourced from
Tikonov, where the Cataphract wasn't being built in satisfactory numbers,
allowed the replacement of the Donal PPCs with a pair of the Myrdon autocannon
developed for the Enforcer upgrades. The range and damage profile was the same
with the additional benefit of cluster ammunition.


With double-heatsinks installed directly into the new engine, the new Warhammer
no longer needed additional heatsinks and this allowed the addition of artemis
fire control for the missile launcher and a 15% increase in armour production.


Sharing many components with older Warhammers, the new model has a
straightforward logistical component and deployments have been simple.


Deployment:
The new Warhammer is being directed to the Davion Guards, particularly the
Davion Heavy Guards.


Notable 'Mechs & MechWarriors:
Candent Septarian, wife of the Prince's Champion Ardan Sortek and former
Marshal of the Davion Heavy Guards, came out of retirement to test pilot the
new Warhammer. With three decades of experience in a Warhammer, Marshal
Septarian was able to thoroughly assess the new model and deliver her report
directly to the highest levels of the AFFC, easing approval for purchasing.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 184                 11.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           28       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           17       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RT        4         2         3.00
    Artemis IV FCS                           RT        -         1         1.00
Medium Laser                                 RT        3         1         1.00
Small Laser                                  RT        1         1         0.50
Machine Gun                                  RT        0         1         0.50
Medium Laser                                 LT        3         1         1.00
Small Laser                                  LT        1         1         0.50
Machine Gun                                  LT        0         1         0.50
LB 10-X AC                                   RA        2         6        11.00
LB 10-X AC                                   LA        2         6        11.00
@MG (1/2) (100)                              LT        -         1         0.50
@SRM-6 (Artemis) (15)                        LT        -         1         1.00
@LB 10-X (Cluster) (20)                      RA        -         2         2.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (20)                         LA        -         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4          5       4       2       0      3     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA, FLK 1/1/1

Logged

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Optimizing the Warhammer
« Reply #19 on: June 10, 2021, 06:06:37 AM »

Well, that just killed my WHM-7D proposal I had in the works which is nearly identical to drakensis' in the physical sense.
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Warhammer
« Reply #20 on: June 10, 2021, 07:43:55 AM »

Nice job drakensis!

Gotta move fast Abele, I'm still trying to finish my fast hammer that is very similar to fabulousorcboy's initial entry.
Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Optimizing the Warhammer
« Reply #21 on: June 10, 2021, 10:25:38 AM »

Not yet seeing full production a test variant has reportedly been seen in select units within the Draconis Combine. With no formal variant designation yet known the report below is based upon observation upon the battlefield as no operatives have yet been able to see the true inner workings of the design.

Most notable for its change in silhouette this variant of Warhammer does not have the traditional missile pod upon its shoulder. Slightly bulkier in its appearance an estimated 25% increase in armor coverage has shown it ability to survive extended engagements in limited actions vs Clan opponents. The other notable difference in its outer appearance is the replacement of one of its PPC's with what appears to be a newer Gauss cannon allowing the design to shred its opponents with little regard to heat concerns. It appears as though they have again gone the route of keeping ammo explosions negated by having only as secondary weaponry a battery of medium lasers. The one time we were able to get close enough to attempt to scan one of the new variants an apparent jamming field was setup indicating the possibility of an internal ECM device. If appearances are as they seem we expect this new variant to be put into full production within the next year or so barring unforeseen complications.


Warhammer WHM-XK

Introduction Year: 3054
Cost: 7,419,933 C-bills
Battle Value: 1,912

Code: [Select]
Mass: 70 tons
Chassis: Endo Steel Biped
Power Plant: 280 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 Gauss Rifle
     1 ER PPC
     4 Medium Laser

Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure            Endo Steel            3.5
Engine                        280 Fusion             16
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink              11 [22]                 1
Gyro                                                  3
Cockpit                                               3
Armor Factor                  208                    13

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            22        35   
     Center Torso (rear)               8     
     R/L Torso               15        24   
     R/L Torso (rear)                  5     
     R/L Arm                 11        22   
     R/L Leg                 15        27   

Weapons                Location  Critical   Heat    Tonnage
Gauss Rifle                RA        7        1       15.0 
ER PPC                     LA        3        15      7.0   
2 Medium Laser             RT        2        3       2.0   
2 Medium Laser             LT        2        3       2.0   
ECM Suite                  LT        2        -       1.5   
C3 Computer                HD        1        -       1.0   
Gauss Rifle Ammo (16)      RT        2        -       2.0   




Hidden from this report is another test design the XK2 intended to be produced on a smaller scale as a command mech. Similar in all regards besides whats listed below


Warhammer WHM-XK2

Code: [Select]
Armament:
     2 ER PPC
     6 Medium Laser
     1 C3 Computer [Master]

Cost: 9,653,733 C-bills
Battle Value: 1,729

Double Heat Sink              15 [30]                 5

Weapons              Location  Critical   Heat    Tonnage
ER PPC                   LA        3        15      7.0   
ER PPC                   RA        3        15      7.0   
2 Medium Laser           RT        2        3       2.0   
2 Medium Laser           LT        2        3       2.0   
Medium Laser             LA        1        3       1.0   
Medium Laser             RA        1        3       1.0   
C3 Computer              RT        5        0       5.0   
ECM Suite                LT        2        -       1.5   
2 Double Heat Sink       LT        6        -       2.0   
Double Heat Sink         LA        3        -       1.0   
Double Heat Sink         RA        3        -       1.0   
« Last Edit: June 10, 2021, 10:36:36 AM by Bradshaw »
Logged
NEVER trust a man who scratches his chin

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Warhammer
« Reply #22 on: June 10, 2021, 09:52:48 PM »

Nice Bradshaw!
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Warhammer
« Reply #23 on: June 14, 2021, 04:48:48 PM »

Type: WHM-8Q Warhammer (Mini-Awesome)
Production: Taurian Concordat (Taurus Territorial Industries, Taurus)
Combat Value: 1562 BV
Total Cost: 6,269,799 C-Bills (including x1.7 tonnage premium)

Internal Struc (Standard): 7t
Engine: VOX 280 standard: 16t
  Walking: 4
  Running: 6
Heat Sinks:   16(32): 6t
Gyro/Cockpit: 6t
Armor (Std): 13.5t (216 pips)

Head 3/9
Center Torso 22/30/13
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/30

Quirks: Rugged (2), Searchlight, Stable, Ubiquitous

3x PPC (9cr, 21t) RA/RT/LA
1x Small Laser (1cr, 0.5t) H

Taurus Territorial Industries (TTI) has long been the premiere arms manufacturer of the Concordat, subsidized heavily by the Taurian Privy Council (and favored by House Calderon).  Throughout the Succession Wars, TTI was famed for its production of both “Bug ‘Mechs” (like the Wasp and Locust), as well as iconic heavy ‘Mechs like the Marauder and Warhammer.

As knowledge of the Helm Memory Core spread throughout the Inner Sphere, Protector Thomas Calderon pressed TTI to upgrade its ‘Mech lines, to ensure the Taurian Defense Forces would be able to fend of the imminent Davion invasion that he was certain would kick off – at any moment.  Bowing to a combination of financial incentives and political pressure, TTI pushed their engineers to begin integrating what few lostech equipment and materials could be produced in the Concordat, and upgrading ancient ‘Mech designs.  To attempt to satisfy the paranoid Protector of the Realm, despite their limited ability to modify their existing ‘Mech lines, TTI’s executive board decided to push for a set of upgraded designs intended to ‘match up’ one-for-one against Federated Suns designs.  The Warhammer WHM-8Q is one such design, obviously intended to be a 70-ton analogue to the Awesome fire-support assault ‘Mech.

TTI engineers accomplished this feat by simply juggling the existing WHM-6R weapons load-out, dropping all the weapons save for the pair of arm-mounted Donal PPCs, and using the weight savings to add a third Donal PPC in what formerly had been the Holly SRM mount.  Reducing the heat sinks by two, but upgrading all of them to double heat sink “freezers”, allow the 8Q to run cool in most combat environments, something the Awesome 8Q struggled with, and the armor protection was increased to a near-optimal 13.5 tons of Leviathon Plus – although less than the fifteen tons of Durallex Heavy carried by the Awesome, it is exceptional armored protection for a 70-ton ‘Mech.  The remaining half-ton went to a head-mounted Diverse Optics Type 10 Small Laser, mirroring the armament of the Awesome 8Q almost exactly – the small laser (along with the PPC) being provided by Sterope Defense Industries on distant periphery world Sterope.

As a near-clone of the AWS-8Q, the WHM-8Q uses the same model number, an extremely deliberate marketing ploy by TTI, intended to appeal to both the broader mercenary market, as well as to their Protector’s unhinged demands.  However, it has one notable advantage over its heavier counterpart – the Warhammer 8Q retains the VOX 280 fusion engine of the original Warhammer, giving the ‘Mech a reasonable top speed of 64kph, able to consistently outpace (and even outflank) the 80t Awesome at both the tactical and strategic level.  This was largely accidental, of course – TTI was attempting to create a simple and easily manufactured “upgrade” of the Warhammer 6R, and the 8Q certainly qualifies – but has none the less been a major part of the promotional campaign that accompanied the WHM-8Q’s release in 3051.

The 8Q was a solid and popular seller, but its lack of secondary weapons eventually led to the release of the 8QF, a relatively simple “side-grade” which utilized twelve tons of Durallex Super Medium Ferro-Fibrous armor, and pulled the small laser in order to fit two Diverse Optics Type  18 Medium Lasers, one on each side torso.  Eventually in 3084, bowing to pressure from the TDF to produce a truly modern native Taurian Warhammer, TTI developed and produced the mobile and cutting-edge WHM-11T, at that point bringing production of the 8Q (and 8QF) to a close.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Warhammer
« Reply #24 on: June 14, 2021, 05:39:11 PM »

Nice fabulousorcboy!
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Warhammer
« Reply #25 on: June 14, 2021, 06:44:43 PM »

Was putting together an Ultra AC-5 Warhammer, and threw together an LB 10X variant as well.  Not trying to step on drakensis's design, which is much more versatile than mine, but anything less than near-max armor (only 11.5t on his version) on a heavy 'Mech gives me the willies.


Type: WHM-7D Warhammer
Production: Federated Commonwealth (StarCorps Industries)
Combat Value: 1492 BV (Ultra-S), 1616 BV (Ultra-L), 1584 BV (LBX)
Total Cost: 6,393,899 C-Bills (Ultra-Streak variant, including x1.7 tonnage premium)
Total Cost: 6,536,274 C-Bills (Ultra/Laser variant, including x1.7 tonnage premium)
Total Cost: 7,114,274 C-Bills (LBX variant, including x1.7 tonnage premium)

Internal (Endo): 3.5t
Engine: GM 280: 16t
  Walking: 4
  Running: 6
Heat Sinks:   10(20): 0t
Gyro/Cockpit (std): 6t
Armor Factor (Std): 13.5t (216 pips)

Head 3/9
Center Torso 22/32/11
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/30

Quirks: Rugged (2), Searchlight, Stable, Ubiquitous

Warhammer WHM-7D-Ultra-S
2x Ultra AC-5 (10cr, 18t), RA/LA
4x Ammo (UAC) 80 (4cr, 4t), RT/LT
2x CASE (2cr, 1t) RT/LT
3x Streak-2 (3cr, 4.5t) RT
1x Ammo (Streak) 50 (1cr, 1t) RT
2x Medium Lasers (2cr, 2t) RT/LT
1x Small Laser (1cr, 0.5t) H

Warhammer WHM-7D-Ultra-L
2x Ultra AC-5 (10cr, 18t), RA/LA
4x Ammo (UAC) 80 (4cr, 4t), RT/LT
2x CASE (2cr, 1t) RT/LT
1x Large Laser (2cr, 5t) RT
3x Medium Lasers (3cr, 3t) RT/H/LT

Warhammer WHM-7D-LB
2x LB10-X (12cr, 22t) RA/LA
4x Ammo (LBX) 80 (4cr, 4t) RT/LT
2x CASE (2cr, 1t) RT/LT
4x Medium Lasers (4cr, 4t)

Long considered one of the most reliable and brutal heavy ‘Mechs in the Inner Sphere, the venerable Warhammer was a favorite among the armies of the Federated Commonwealth (especially the former Lyran half), with both StarCorps Industries on Son Hoa, Crofton, and Loburg, as well as Olivetti Weaponry on Sudeten manufacturing a steady quantity of new WHM-6R ‘Mechs throughout the Succession Wars, with Olivetti upgrading to the twin-ERPPC toting WHM-7S in 3050, right at the start of the Clan Invasion.  Clan Jade Falcon seized the planet later the very same year, and the Federated Commonwealth suddenly found itself facing a sizable loss in Warhammer procurement, particularly lostech upgraded ‘Mechs.

StarCorps Industries had already been slowly upgrading their many facilities, but the effort had been somewhat uneven and hodge-podge, subject to the byzantine internal politics of the vast multinational firm.  The AFFS put heavy pressure on StarCorps to upgrade its Crofton facility’s Warhammer lines, picking Crofton specifically because it was far from any of the Commonwealth’s lengthy borders with potentially hostile nations – Son Hoa and Loburg were passed over for this reason in the initial financial investments.  An emphasis was placed on quickly upgrading the classic Succesion Wars-era Warhammer with lostech armaments, to better face off against the Clan Invaders.  After an aggressive facilities rebuild and design shakedown, the new WHM-7D was released in the middle of 3052, after a mere 14 months development and production period.

The WHM-7D uses a StarFrame Heavy EndoSteel Chassis, a materials formula originally developed for the SLDF Royal Guard Battlemasters in 2760, and detailed on the Helm Memory Core – this would eventually be used for other StarCorps products in the future, such as the WHM-8D (released in 3066) and the Carronade.  As it has for centuries, the Crofton design is powered by a GM 280 fusion engine in place of the more common VOX 280, a result of long-ago licensing schemes that virtually no-one alive today still remembers the point of. The lightweight EndoSteel chassis frees up considerable tonnage, as does the removal of eight of the WHM-6R’s standard heat sinks, and the 7D puts that weight into thirteen and a half tons of Durallex Heavy armor, a near-maximum optimal arrangement of ‘Mech armor for a 70-ton heavy.  The additional protection includes integrated CASE in both side torsos, with a highly reliable internal ammunition feed that supplies ballistic weapons in the arms.

StarCorps released three variants of the WHM-7D, both intended to appeal to Davion ‘Mechwarriors and their love of autocannons.  The 7D-Ultra-S fits a General Motors Nova-5 Ultra Autocannon in each arm-mount (produced on Talon by Kallon Industries, and initially prototyped and developed by the legendary Team Banzai in the late 3020s), each fed by a generous two tons of ammunition.  Three Harpoon-2S Streak launchers replace the Holly-6 of the classic Warhammer, delicately sipping at the single ton of Streak SRM ammunition, and three Diverse Optics lasers (two mediums and one small) round out the weapons array.  A nearly identical variant, the 7D-Ultra-L has a Diverse Optics large laser in place of the Streaks, and all three backup lasers are mediums.

The 7D-LB instead equips a brace of Imperator Cod Red LB 10-X Autocannons, particularly effective against conventional forces but fair heavier in tonnage than the Nova-5s.  Four tons of ammunition, both cluster and solid shot, feed these cannons as well, and the 7D-LB does not fit any missile weapons, instead uses five Diverse Optics medium lasers spread across the front torso of the ‘Mech as close-in weapons.

StarCorps ultimately used the same 7D chassis in their 8D design, released in 3066.  The major changes were in the sourcing and placement of armaments – the 8D relies much more heavily on energy weapons than ballistic ones, and uses ER lasers as secondary weapons, sourced from Defiance Industries and Johnston Industries, due to StarCorps being involved in corporate skirmishes with Diverse Optics in the 3060s.
« Last Edit: June 16, 2021, 05:07:32 PM by fabulousorcboy »
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Warhammer
« Reply #26 on: June 14, 2021, 07:46:50 PM »

This started as an attempt to make a "mini-Zeus", and this turned into something more involved and far punchier.  I'm actually surprised how effective it looks like it would be at long-range support, and pretty versatile as well.

Type: WHM-7Z “Ulysses”
Production: Federated Commonwealth (StarCorps Industries, Son Hoa)
Combat Value: 1826 BV
Total Cost: 13,645,674 C-Bills (including x1.7  tonnage premium)

Internal Structure (Standard): 7t
Engine: Edasich Motors 280 XL: 8t
  Walking: 4
  Running: 6
Heat Sinks: 11(22): 1t
Gyro/Cockpit (Std): 6t
Armor Factor (Ferro): 12t (216 pips)

Head 3/9
Center Torso 22/33/10
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/30

Quirks: Rugged (2), Searchlight, Stable, Ubiquitous

1x ERPPC (3cr, 7t) RA
1x Gauss Rifle (7cr, 15t) LA
2x Ammo (Gauss) 16 (2cr, 2t) LT
1x LRM-15 +Artemis (4cr, 8t) RT
2x Ammo (LRM) 16 (2cr, 2t) RT
2x Medium Lasers (2cr, 2t) CT

Although the Son Hoa facility in the Lyran Commonwealth was once a major arms manufacturer, the near-destruction of its Highlander and Emperor lines by a Marik “Asset Management Weapon” (AMW) mass-bombardment strategic nuclear attack during the Second Succesion War almost eliminated the facility.  Once a major producer of ‘Mechs for the SLDF, the Son Hoa StarCorps plant was afterwards barely more than a remote (near-Periphery) refit facility – which, ironically, kept it from further serious damage, and allowed it to slowly rebuild throughout the Third and Fourth Succession Wars.  With the recover of the Helm Memory Core, the Son Hoa facility began limited production of the (in)famous Highlander HGN-732 in the mid-3030s, and started looking for ways to expand their offerings in the 3040s, using the profits from their slowly expanding Highlander production line.  They had hoped to restart Emperor production, but lacked the ability to do so until the 3060s, so instead settled on upgrading their Warhammer lines.

In the 3040s, as Son Hoa was focusing on upgrading their Warhammer line, they relied heavily on their existing Highlander expertise with so-called lostech.  Their initial attempt to fit a pair of Gauss Rifles onto the Warhammer resulted in a substandard design with limited ammunition, so the firm instead was inspired by the Cataphract, a production-grade Frankenmech that matched a PPC with a heavy autocannon in the two arms.  Son Hoa decided to use an ERPPC matched with an M-7 Gauss Rifle, straight off the Highlander already in production – they were able to obtain a license from Magna Metals Inc to produce the Magna Sunspot ER PPC. 

In order to provide a third long-range weapon, as StarCorps Son Hoa was intending to create a versatile long-range support ‘Mech competitive with both the Orion and Zeus, attempts were made initially to shoe-horn a Holly LRM-20 into the design, but tonnage compromises were too severe.  Instead, it was simple to instead use just three-quarters the tubes, as StarCorps already owned a license for Holly LRM-15s.  Artemis (also from their Highlander schematics, specifically the SLDF Royal HGN-732b) made the LRM rack even more deadly at long range.  Four tons of ammunition were fit into the side torsos, feeding the LRM and Gauss rifle, while two Harmon Starclass Medium Lasers – yet again, copied from the Highlander design – added a little short-ranged punch.

With all the heavy armaments, the as-yet unnamed (and in-development) WHM-7Z was initially intended to use a GM 210 engine for weight savings, with twelve tons (a near optimal-maximum) of Grumman-3 Ferro-Fibrous armor - another Highlander component - wrapped around all its delicate innards and cutting-edge weapons.  However, the release of the Caesar CES-3R by Johnston Industries in 3049 shocked StarCorps Son Hoa executives: equipped with a GM 280XL engine, it had decent speed and the same primary weapons mix as their proposed Warhammer.  Concerned that a heavy ‘Mech with merely 54 kph of speed, same as a plodding assault ‘Mech, would not be able to win any ‘Mech testing trials for the AFFC, StarCorps Son Hoa made a last-minute decision to change out the power supply of their Warhammer, settling for an Edasich 280XL, mostly due to its ready availability and price-point (as Edasich Motors was expanding aggressively during the time period).

Their final product, the Warhammer WHM-7Z, hit the market in mid-3051, an ideal moment for StarCorps: their major competitor, Olivetti Weaponries, had fallen to Clan Jade Falcon, and their nearest “comparable” designs – Defiance Industries’ Zeus 9S, Johnston Industries’ Caesar 3R, and Kali Yama’s Orion 1-M -- all carried less firepower and notably less armor than the Star Corps Son Hoa product.  Son Hoa’s marketing campaign for their new ‘Mech was also inspired, with the distinct 7Z model number marking their Warhammer as a distinctive new product, and their proposed variant name for their Warhammer, the “Ulysses” WHM-7Z, clearly drawing the parallel with their three competitors’ inferior offerings, while also conjuring images of heroism and adventure in the process.  Alongside their best-selling Highlander, the popularity of the “Ulysses” WHM-7Z generated enough of a windfall for StarCorps Son Hoa that they were able to rapidly upgrade and rebuild their manufacturing capability, and begin production of the SLDF-era Emperor by 3057; all for the low, low cost of making a bitter corporate enemy of both Defiance and Johnston Industries.
« Last Edit: June 14, 2021, 08:05:03 PM by fabulousorcboy »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,185
  • For the Last Cameron!
Re: Optimizing the Warhammer
« Reply #27 on: June 14, 2021, 08:00:34 PM »

Very nice, I tried a Ultra AC/5 variant myself but ran out of crits.
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Optimizing the Warhammer
« Reply #28 on: June 14, 2021, 08:09:31 PM »

This is why Composite is the bestest (for the Inner Sphere).  Sadly, it's not available until 3061 (and it's also suuuuuuper fragile, so really only practical for designs that aren't intended to be brawlers)
Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Optimizing the Warhammer
« Reply #29 on: June 16, 2021, 11:58:47 AM »

Very nice, I tried a Ultra AC/5 variant myself but ran out of crits.

I did one but didn't come up with fluff

Warhammer WHM-6CS

Introduction Year: 3052
Cost: 13,827,233 C-bills
Battle Value: 1,528

Code: [Select]
Mass: 70 tons
Chassis: Endo Steel Biped
Power Plant: 280 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     2 Ultra AC/5
     2 SRM 6
     3 Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure            Endo Steel            3.5
Engine                        280 XL                  8
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              11 [22]                 1
Gyro                                                  3
Cockpit                                               3
Armor Factor                  216                  13.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            22        33   
     Center Torso (rear)               10   
     R/L Torso               15        25   
     R/L Torso (rear)                  5     
     R/L Arm                 11        22   
     R/L Leg                 15        30   

Weapons               Location  Critical   Heat    Tonnage
Ultra AC/5                RA        5        1       9.0   
Ultra AC/5                LA        5        1       9.0   
SRM 6                     RT        2        4       3.0   
SRM 6                     LT        2        4       3.0   
Medium Laser              CT        1        3       1.0   
Medium Laser              RT        1        3       1.0   
Medium Laser              LT        1        3       1.0   
Ultra AC/5 Ammo (40)      RT        2        -       2.0   
Ultra AC/5 Ammo (40)      LT        2        -       2.0   
SRM 6 Ammo (15)           RT        1        -       1.0   
SRM 6 Ammo (15)           LT        1        -       1.0   
CASE                      RT        1        -       0.5   
CASE                      LT        1        -       0.5   
2 Jump Jet                RL        2        -       2.0   
2 Jump Jet                LL        2        -       2.0   
Logged
NEVER trust a man who scratches his chin
Pages: 1 [2] 3 4 5   Go Up