OBT Forum
General BattleTech => General Discussion => MechFactory => Topic started by: Takiro on June 06, 2021, 11:05:02 PM
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We interrupt our regularly ordered challenge to bring you a contest involving my favorite BattleMech of all time, the Warhammer. Some thirty plus years ago when I first got into this game I was offered a choice of any InnerSphere Mech in Technical Readout 3050. I freely admit a lot of my decision had to do with looks back then as I had little idea of the rules and capabilities of the designs within but looking back at it I still say it was a good choice. This weekend my cousin and dear friend who introduced me to BattleTech is returning to the area for the first time in twenty five years so I'd like to see what we can do here to optimize the best ride in all the Human Sphere. I'm really looking forward to seeing you guys can come up with as the originals gather here today to remember the old days. Thankfully we do have the Mech of the Week article from CBT and BattleTechWiki (links below) to provide us with additional inspiration if you require.
'Mech of the Week: WHM-* Warhammer
https://bg.battletech.com/forums/fan-articles/mech-of-the-week-whm-*-warhammer/
Warhammer - BattleTechWiki
https://www.sarna.net/wiki/Warhammer
Design: Warhammer Heavy BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 70 tons
Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!
Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine
InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser
New Innovations
Triple Strength Myomer
Hatchet
C3 Computer
Design Traits of this Setting
Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy. Facing the technologically superior Clan invaders have caused them to spend vast sums of resources on the finest technology available usually translating into high priced BattleMechs that few other factions can afford.
This is somewhat true for the Draconis Combine which has lost a significant portion of their industrial capacity to the Clans. This has been forced Kurita designers to innovate in new and different ways regardless of traditional warrior ethos which pervades the realm. Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
The Capellan Confederation typically fields cost effective designs at this time thanks to their resource strapped situation. While justifications for high end increases can be made like the Outreach Conference, Wrath of Blake technical aid, spoils of war from Isis forces, and good old Capellan espionage these should be minimized. My advice would be Periphery plus for these designs as the Confederation is under strain supporting Isis right now as it is. Growing stealth tech reflected in the Raven would be appropriate in many cases as sophisticated electronic lostech devices like the Guardian ECM Suite would be a priority for their recon designs. There is also a fire support role which is a hallmark of Liao tactical doctrine. The discovery of Thunder LRMs to deploy minefields and use of Arrow IV Artillery on the Catapult are themes which could be amplified here.
Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.
Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday June 18th, 2021 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
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Not that I dislike the Warhammer -- it's one of my favorite Heavies, both for use and for modification -- but are we skipping the Grasshopper?
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Probably my favorite homebrew Warhammer. This is just a very slight variation of a design created by a guy named Adam Kroger way back in the 90s (so it predates the 9D, which is similar but trades a little mobility and close-range pew-pew for a Targeting Computer) -- don't know if he's still around, but want to give credit where credit is due.
Type: WHM-7SK Warhammer
Production: St Ives Compact (StarCorps Industries, St Ives)
Combat Value:2020 BV
Total Cost: 16,734,006 C-Bills (including x1.7 tonnage premium)
Internal: Endosteel: 3.5t
Engine: Magna 350 XL: 15t
Walking: 5
Running: 8
Jumping: 5 5t
Heat Sinks: 17(34): 7t
Gyro/Cockpit (Std): 7t
Armor Factor (Std): 13.5t (216 pips)
Head 3/9
Center Torso 22/33/10
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/30
Quirks: Rugged (2), Searchlight, Stable, Ubiquitous
2x ER PPCs (6cr, 14t) RA/LA
5x Medium Lasers (5cr, 5t) 2RT/CT/2LT
When the St Ives Compact became an independent polity following the Fourth Succession War, the new nation – effectively though not officially a client state of the powerful Federated Commonwealth – made a series of conscious efforts to upgrade its limited native armaments industry to produce high-quality, efficient defensive weapons. With a branch of the multinational StarCorps Industries based on St Ives itself, the Compact government pressured the firm into upgrading local ‘Mech lines with high-end, high-return lostech equipment – specifically, designing a cutting-edge new XL engine, adding a mess of newly redesigned equipment and weapons, investing billions of C-Bills into an orbital Endosteel facility.
The Warhammer WHM-7SK is the first product of that investment, with the Compact-funded orbital facility having seen completion in late 3049, beginning production of “Starcorp 110-Flex” branded Endo-Steel for use in the firm’s Warhammer and Longbow designs. The first of the upgraded Warhammers began walking off the production lines in early 3051, with the Compact "generously" selling half of the nearly seventeen-million-C-Bill 'Mech to the beleaguered Federated Commonwealth military.
The 7SK is a Warhammer through-and-through, with several significant lostech upgrades, allowing for highly streamlined logistics and retaining the design’s rugged and durable design, ideal for lengthy deployments. Deliberately mimicking the Commonwealth’s (former Federated Suns’) highly respected and long-standing WHM-6D design, with a heavy layer of protective armor, excellent cooling, and without any weapons requiring ammunition. The 7SK has four major and two minor variations from the 6D, all of them a result of the modest but effective use of recovered Grey Helm lostech.
First is the Endosteel chassis, a real triumph of manufacturing and in-house design. Second, the twenty old single heat sinks were stripped out and replaced with seventeen double heat sinks – three in the side torsos of the ‘Mech, and the remainder integrated into the third major change: a Magna 350 XL fusion engine, recreated from Star League era specs, and eventually utilized in StarCorps’ Manteuffel Omni-Tank, which begins production in the 3060s.
With thirteen and half tons of classic “Leviathan Plus” armor wrapped around a 70-ton beast capable of combat speeds up to 86kph, the 7SK is effectively a ‘heavy cavalry’ design, of a type common among the Clan Invaders, and and gaining rapidly in popularity and demand as a result. The 7SK is made even more mobile by the addition of Pitban LFT-55 jumpjets, a modification of the heavier Pitban LFT-50s of the Star League era Emperor design, a former StarCorps product (and one that sees renewed production in 3057 as a result of the investments made in the Warhammer 7SK).
The fifth major change from the 6D specs comes in the form of a pair of Ceres Arms Warrior ER PPCs, produced by Ceres Metals of St Ives, a (friendly) rival firm, giving the 7SK the hitting power of PPCs both at point-blank range, as well as out to 690 meters, 150 meters past the effective long range of the old Donal PPCs. Finally, the Magna small lasers of the 6D were swapped out for more Martell Medium Lasers, giving the 7SK a total of five spread across its front torso, for a vicious short-range punch – a tremendous heat spike if combined with both ER PPCs, but easily ‘swapped out’ with one of the pair if running cool.
The result was a tremendous piece of cutting-edge technology and battlefield prowess, preserving all the strengths of the classic Warhammer while adding additional capabilities. The 7SK has become the signature command and heavy ‘Mech design of the SIMC, and a popular ride of Commonwealth aces and ‘gunslingers’, particularly those on the Clan front. In fact, the technological effort required to produce the 7SK ultimately leads to a Renaissance of ‘Mech manufacture in StarCorps, first with a series of major house-specific Warhammer designs in the late 3050s, then to the revival of older designs (like the Emperor, returned to the Inner Sphere in 3057), and to the creation of many new designs over subsequent decades.
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Where's the Grasshopper?
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A great start fabulousorcboy! I have an almost identical entry I'll post later but you got there first.
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Not that I dislike the Warhammer -- it's one of my favorite Heavies, both for use and for modification -- but are we skipping the Grasshopper?
Where's the Grasshopper?
As I indicated in the contest outline above the move forward to the Warhammer is a special event thanks to the reunion of our original Battletech group. We will return to the Grasshopper (which is another favorite of mine) for the next challenge.
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What I get for skimming ... d'oh
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Ah, good to know that the Grasshopper is next. No need to shoehorn my Grasshopper ideas into the Warhammer contest, then.
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Spitballing to try and make a viable Blazer Warhammer. Against Clan opponents, it really needs 5/8 movement or more in order to get within its 15 inch brawling range -- I chose to go with TSM instead of MASC, both because it fits into the crit space without eating tonnage, and also because it fits Nimakachi's flufff, trying to do as much of a cash grab as possible during the Clan Invasion period and immediate aftermath.
Type: WHM-7N Warhammer
Production: Free Worlds League (Nimakachi Fusion Products Ltd, Tematagi)
Combat Value: 1750 BV
Total Cost: 14,625,874 C-Bills (including x1.7 tonnage premium)
Internal Structure (std): 7t
Engine: VOX 280XL: 8t
Walking: 4(5)
Running: 6(8 )
Heat Sinks: 17(34): 7t
Gyro/Cockpit (std): 6t
Armor Factor (Std): 13.5t (216 pips)
Head 3/9
Center Torso 22/34/10
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/29
Quirks: Rugged (2), Searchlight, Stable, Ubiquitous
2x Binary Lasers (8cr, 18t) RA/LA
3x LRM-5 (3cr, 6t) RT
2x Ammo (LRM) 48 (2cr, 2t) RT
1x CASE (1cr, 0.5t) RT
2x Medium Lasers (2cr, 2t) CT
6x Triple-Strength Myomer (6cr) RA/2RL/2LL/LA
Although a number of Free Worlds League manufacturers produce the venerable and respected Warhammer, it was Ronin Incorporated, barely more than a refit facility with an assembly line, that produced the first lostech-upgraded Warhammer in the League. In part, this was because Nimakachi Fusion Products Ltd, the League’s major Warhammer producer through the Succession Wars, was in significant financial straits and had been forced to mothball their Warhammer lines shortly before the start of the Fourth Succession War.
However, the advent of the Clan Invasion revived the nearly bankrupt armament firm’s fortunes, as they began selling large numbers of their speedy Spider scouts to both the desparate Commonwealth and Combine militaries. Their turnaround was complete by 3052, with the venerable firm producing a popular lostech upgrade of the Spider, the Venom, and putting their Warhammer lines back into use. However, the executive board was unwilling to license the Ronin WHM-7M design, and pressured the in-house design team to produce a distinctive Nimakachi-specific variant that would be both highly attractive to their Combine and Commonwealth customers, while also incorporating as many recovered technologies as possible, in order to expand the firm’s design portfolio (and, by concidence, jack up the procurement costs of the new variant – and the related profit margins!).
The initial production run, which hit the market at the start of 3053, was immediately snapped up by the Combine, as was the second production run. The Combine and Commonwealth have both split the anticipated third and fourth production runs, and Nimakachi has already begun plans to expand their product line even further on the back of these returns, looking to expand into the Medium ‘Mech market (this would lead to the creation of the Bishamon, ultimately released in 3060).
The WHM-7N (for ‘Nimakachi’, as the design is not expected to be House-specific) retains the classic Warhammer silhouette, with energy weapons in the arms, missile weapons in the right torso, and backup short-range weapons in the torsos as well. However, in place of the PPCs of the classic Warhammer, the 7N equips a pair of Tronel Double-X Binary Lasers, a Nimakachi mash-up of two Star League era large laser cores (the Tronel III, which has not been manufactured in the Inner Sphere since the 2600s, replaced by more reliable and efficient large laser designs). The resulting design is wrapped in a surprisingly sturdy sleeve, as Nimakachi assumed that Mechwarriors would wish to use the armored barrels of the Tronel XX as bludgeons in melee combat. Seventeen double heat sinks help mitigate the tremendous waste heat of the blazers, with two directly venting off the blazers in each arm, and four more wrapped around the bulky VOX 280 XL engine, already being produced in large numbers for their popular Venom heavy scout ‘Mech.
Given the modest range of the Blazers, the 7N mounts three Shigunga Type “D” LRM5 launchers in place of the Holly SRM-6 of the classic Warhammer. The fifteen missile racks – purchased from Luthien Armor Works – provide a credible long-range punch, and are fed by two tons of CASE-protected ammunition. Two Tronel II medium lasers – mounted centerline on the center torso – provide additional short-range firepower at the cost of a sizable heat spike. Given how ‘hot’ this ‘Mech can run, its final major innovation (albeit a rather pricey one) is a full set of Triple-Strength Myomers, produced under license from Cosby Battlemech (and Myomer Research) of Vega. When over-heated, a condition that the 7N can easily manage within a few seconds, the ‘Mech can reach heavy cavalry speeds of 86kph, ideal for flanking and closing to its optimal ranges. It can strike harder than an Atlas in melee brawls, although this is expressly discouraged in official Nimakachi sales literature.
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The WHR-6R Warhammer is one of the most common mechs in the TDF. Manufactured by both Vandenberg Mechanized Industries and Taurus Territorial Industries, the TDF can not afford to allow the mech to be outclassed on the modern battlefield. Unsurprisingly the Concordat began developing a new model of the Warhammer, what was surprising is that VMI and TTI agreed to work together to build a common model.
The design teams examined the Warhammer to identify its strengths and its weaknesses. The Mech's biggest strength was it heavy firepower. The twin PPCs were powerful enough to destroy all but the largest mechs. The weaknesses were the mech's armor, which was inferior to that on found on the popular Thunderbolt, and its heat dissipation system, which could not sustain a high rate of fire. The design team quickly decided to focus their efforts on improving those weaknesses without sacrificing any firepower.
The most obvious changes was to take advantage of the new double strength heatsinks. These would provide superior cooling for less weight. Even having removed 3 heatsinks, the new Warhammer has an over 50% improvement in heat dissipation capability. The weight savings allowed the designers to add 2 tons of armor. Combine with switching to the new Durallex Heavy Ferro-Fibrous armor, the new Warhammer features armor protection that is roughly equivalent to that of the Thunderbolt. During the field trials, the mechwarriors assigned to the mech were impressed with it ability to shrug off damage that would have crippled a standard -6R.
In addition to these major changes, the designers made a few other minor modifications. The -7T mounts 3 prototype Pinard Reaper Streak SRM racks. While heavier then the old Shannon Six-Shooter, the streak racks offer better ammo efficiency, allowing the mech to operate away from supply bases for longer periods of time. In an effort to protect the mech from ammo explosions the SRM missiles are stored in a CASE protected bay. The other change includes the removal of the small lasers and machine guns. In their place the Warhammer carries a pair of Magna 200P Small Pulse Lasers. Originally these were purchased through the Alphard Trading Corporation from Magna factory on Lopez in the FWL. More recently the Capellan Confederation has begun supplying Magna 200Ps from Firmir Weaponry on Betelgeuse. It is believed that this an effort by Chancellor Liao to gain the trust of Protector Calderon. While some in the Concordat have question these dealings, the price, almost 20% lower then Magna, has proven hard to pass up.
Model WHR-7T
Mass: 70 tons
Chassis: StarCorp 100
Power Plant: Vlar 280
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0
Armor: Durallex Heavy Ferro-Fibrous Armor
Armament:
2 Donal PPCs
2 Martell Medium Lasers
2 Magna 200P Small Pulse Lasers
3 Pinard Reaper Streak SRM Racks
Manufacturer: Vandenberg Mechanized Industries, Taurus Territorial Industries
Primary Factories: Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Type: WHR-7T
Technology Base: Inner Sphere
Tonnage: 70 tons
Equipment: Mass
Internal Structure 7
Engine 280 16
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heatsinks 15 (30) 5
Gyro: 3
Cockpit 3
Armor Factor 215 12
IS Armor
Head 3 9
CT 22 30/12
R/L Torso 15 20/10
R/L Arm 11 22
R/L Leg 15 30
Weapons & Ammo Location Critical Tonnage
PPC RA 3 7
PPC LA 3 7
SRM Streak 2 RT 1 1.5
SRM Streak 2 RT 1 1.5
SRM Streak 2 RT 1 1.5
Ammo (50) SRM RT 1 1
CASE RT 1 0.5
Medium Laser RT 1 1
Small Pulse Laser RT 1 1
Medium Laser LT 1 1
Small Pulse Laser LT 1 1
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Two more good ones!!
Very nice fabulousorcboy and Irose....keep hammering away!!!
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During the Clan Invasion the AFFC pushed to introduce new mechs to fight the superior Clan forces. In many cases companies were pressured to rush new designs into production, sacrificing optimization for speed of production. One notable instance was Olivetti Weaponry on Sudenten. Located in the path of the Jade Falcons, Olivetti introduced a new variant of the Warhammer incorporating advanced technologies. This model was designed to be introduced with minimal disruption to the production line and as a result was successful but underwhelming. On the other side of the Federated Commonwealth StarCorps, at their Crofton plant, took the opposite approach, taking their time to carefully study how to improve the Warhammer. The end result was the WHR-9D that has recently started rolling off the assembly line in large numbers.
The WHR-9D retains the proven GM 280 engine used on the older Warhammers. While an Extra-Light engine would free up more tonnage for weapons and other equipment, the engine was considered too fragile for a heavy mech. Instead the engineers developed a new Endo-Steel chassis to save weight for other improvements. The bulk of the weight savings were used to add 3 tons of armor to the Warhammer, giving a nearly 30% improvement in armor protection.
The weapons also received a massive overhaul. The old Johnston Parti-Cannon PPCs were replaced with the new Johnston High-Speed Extended Range PPC, allowing the mech to hit a longer ranges. The design team also removed most of the Warhammer secondary weapons, except for the medium lasers. In their place they mounted a Federated 10 Shot LRM Rack in the same should mount that formerly held the 6 Tube SRM launcher. Since the Warhammer tends to fight other units at longer ranges it was felt the LRM was more complementary to the PPCs then the SRM, Small Lasers and Machine Guns. The LRM is supplied with 2 tons of ammo stored in a CASE protected bin.
The final change to the Warhammer was a massive improvement to the heat dissipation system. The high heat of the PPCs wpould have easily overtaxed the cooling system of the -6R or even the -6D. For that reason the design team mounted 18 double strength heatsinks, allowing the Warhammer to maintain a high rate of fire with minimal heat build up.
During field trials the WHR-9D proved very successful. As a result the AFFC has ordered large numbers of the mechs and is rushing to them units fighting the Clans.
Model WHR-9D
Mass: 70 tons
Chassis: StarCorp 100ES
Power Plant: GM 280
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0
Armor: Starshield A with CASE
Armament:
2 Johnston High Speed ER PPCs
2 Intek Medium Lasers
1 Federated 10 Shot LRM Rack
Manufacturer: StarCorps
Primary Factories: Crofton
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Type: WHR-9D
Technology Base: Inner Sphere
Tonnage: 70 tons
Equipment: Mass
Internal Structure Endo 3.5
Engine 280 16
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heatsinks 18 (36) 8
Gyro: 3
Cockpit 3
Armor Factor 208. 13
IS Armor
Head 3 9
CT 22 29/10
R/L Torso 15 20/9
R/L Arm 11 22
R/L Leg 15 29
Weapons & Ammo Location Critical Tonnage
ER PPC RA 3 7
ER PPC LA 3 7
LRM 10 RT 2 5
Ammo (24) RT 2 2
CASE RT 1 0.5
Medium Laser RT 1 1
Medium Laser LT 1 1
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Another good one Irose. Working on my own variant now.
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Long a mainstay of the Taurian Defense Forces as well as the neighboring Magistracy Armed Forces, the Warhammer is the very object of fear for many a foreign enemy and with the discovery and dissemination the venerable WHM-6R has finally showed its age. In attempt to modernize the aged 'Mech, VMI engineers decide to use what modern resources that they could get their. Double sinks system that could retrofitted into new VOX 280 production was the first obvious choice. The second item was CASE to protect the SRM ammunition. The final new addition was ferro-fibrous armor sourced from the Capellan Confederatio and to be produced uneder license on Pinard. With weight savings made possible by the new heat sinks and the removal of the machine guns allowed for the installation of a second Shannon Six-Shooter SRM-6. The ever-present Duracell searchlight was forcibly moved to the center torso which it shares a third rear-facing medium laser for defense against sneaksy enemy battlemechs.
Warhammer WHM-7T
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 6,676,183 C-Bills
Total Cost: 6,730,183 C-Bills
Battle Value: 1,519
Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Super Medium Ferro-Fibrous w/ CASE
Armament:
2 Donal PPCs
2 Shannon Six-Shooter SRM-6s
3 Omicron 3000 Medium Lasers
2 Magna MK I Small Lasers
1 Duracell Searchlight
Manufacturer: Vandenberg Mechanized Industries
Primary Factory: Pinard (VMI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
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Equipment Type Rating Mass
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Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 188 10.50
Armor Locations: 1 HD, 3 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 29
Center Torso (rear) 10
L/R Torso 15 20
L/R Torso (rear) 8
L/R Arm 11 18
L/R Leg 15 24
================================================================================
Equipment Location Heat Critical Mass
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(R) Medium Laser CT 3 1 1.00
Searchlight CT 0 1 0.50
SRM-6 RT 4 2 3.00
Medium Laser RT 3 1 1.00
Small Laser RT 1 1 0.50
SRM-6 LT 4 2 3.00
Medium Laser LT 3 1 1.00
Small Laser LT 1 1 0.50
PPC RA 10 3 7.00
PPC LA 10 3 7.00
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
4 4 4 2 0 3 0 Structure: 6
Special Abilities: SRCH, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
VMI also planned a version for export to Magistracy of Canopus which replaces the SRM-6s with a pair of LRM-5s. A pair of medium pulse lasers replaces the two forward-firing medium lasers in the side torsos.
Warhammer WHM-7MC
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 6,574,183 C-Bills
Total Cost: 6,634,183 C-Bills
Battle Value: 1,491
Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Super Medium Ferro-Fibrous w/ CASE
Armament:
2 Donal PPCs
2 Diverse Optics Type 20p Medium Pulse Lasers
2 Holly LRM-5s
1 Omicron 3000 Medium Laser
2 Magna MK I Small Lasers
1 Duracell Searchlight
Manufacturer: StarCorps Industries
Primary Factory: Son Hoa (StarCorps)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 188 10.50
Armor Locations: 1 HD, 3 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 29
Center Torso (rear) 10
L/R Torso 15 20
L/R Torso (rear) 8
L/R Arm 11 18
L/R Leg 15 24
================================================================================
Equipment Location Heat Critical Mass
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(R) Medium Laser CT 3 1 1.00
Searchlight CT 0 1 0.50
Small Laser RT 1 1 0.50
LRM-5 RT 2 1 2.00
Medium Pulse Laser RT 4 1 2.00
Small Laser LT 1 1 0.50
LRM-5 LT 2 1 2.00
Medium Pulse Laser LT 4 1 2.00
PPC RA 10 3 7.00
PPC LA 10 3 7.00
@LRM-5 (24) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
4 4 4 3 0 3 0 Structure: 6
Special Abilities: SRCH, CASE, SRCH, ES, SEAL, SOA, IF 1
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The Warhammer-8S is a variation on the Warhammer-7S and features a General Motors 280XL that allows for the installation of a TharHes Reacher 10-tube LRM launcher in place of the SRM-6. Secondary laser weaponry is a brace each of small and medium pulse laser. Additional protection is provided by SureFire 444 anti-missile system. The designers thought it would be better to have a weapons mix that tengages the enemy at longer ranges. A total of seventeen doubles do more than enough to handle the heat built up during combat. A total of 12.5 tons of standard armor cover the standard chassis.
Warhammer WHM-8S
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 13,575,633 C-Bills
Total Cost: 13,609,633 C-Bills
Battle Value: 1,548
Chassis: StarCorps 100 Standard
Power Plant: General Motors 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
2 Defiance 1001 ER PPCs
1 TharHes Reacher LRM-10
2 Defiance P5M Medium Pulse Lasers
2 Defiance D5S Small Pulse Lasers
1 SureFire 444 Anti-Missile System
1 Sylvania Searchlight
Manufacturer: StarCorps Industries
Primary Factory: Son Hoa (StarCorps)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 LT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 29
Center Torso (rear) 10
L/R Torso 15 21
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 27
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
Medium Pulse Laser RT 4 1 2.00
Small Pulse Laser RT 2 1 1.00
LRM-10 RT 4 2 5.00
Medium Pulse Laser LT 4 1 2.00
Small Pulse Laser LT 2 1 1.00
Searchlight LT 0 1 0.50
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@Anti-Missile System (24) RT - 2 2.00
@LRM-10 (12) RT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 4 4 3 0 3 0 Structure: 3
Special Abilities: AMS, SRCH, CASE, SRCH, ES, SEAL, SOA, IF 1
I still have Marik and Davion versions in the queue, so be prepared for more.
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Anxiously awaiting more Abele!
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Replacing the original vintage 26th century spot light for advanced technology targeting and electronics systems on the iconic Warhammer would have thought to be already accomplished by one of the great powers in the preceding 500 years since its creation. But that was the basis for the new 7D variant running off the assembly lines in the Federated Commonwealth. Utilizing tonnage saving technology in the means of a new Endo Steel frame has allowed the iconic design to improve upon some of the many flaws in the iconic design. This was enhanced with the removal of its iconic twin battery of particle projectile cannons. Replaced with a battery of extended range large lasers while slightly reducing its reach and damage capacity allowed for the inclusion of multiple supplementary improvements to the overall design. While the traditional spotlight was removed the opposing missile system has been replaced, removing the old traditional Holly SRM a trio of enhanced Streak SRM 2 packs have been added. With feedback from pilots of the newer 7S variants the newer medium pulses were removed and replaced with the original Martell medium lasers. Instead the original Magna small lasers have been replaced with small pulse lasers for anti-infantry actions. Last but not least the designers were able to outfit the design with jump jets for the first time on a production run variant of the design, allowing the 'Mech to jump up to 120 meters.
Warhammer WHM-7D
Introduction Year: 3053
Cost: 7,511,733 C-bills
Battle Value: 1,713
Mass: 70 tons
Chassis: Endo Steel Biped
Power Plant: 280 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
2 ER Large Laser
2 Medium Laser
3 Streak SRM 2
2 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Equipment Mass
Internal Structure Endo Steel 3.5
Engine 280 Fusion 16
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink 15 [30] 5
Gyro 3
Cockpit 3
Armor Factor 200 12.5
Internal Armor
Structure Value
Head 3 9
Center Torso 22 31
Center Torso (rear) 10
R/L Torso 15 22
R/L Torso (rear) 6
R/L Arm 11 21
R/L Leg 15 26
Weapons Location Critical Heat Tonnage
ER Large Laser RA 2 12 5.0
ER Large Laser LA 2 12 5.0
Medium Laser LT 1 3 1.0
Medium Laser RT 1 3 1.0
Small Pulse Laser RT 1 2 1.0
Small Pulse Laser LT 1 2 1.0
3 Streak SRM 2 RT 3 2 4.5
Streak SRM 2 Ammo (50) RT 1 - 1.0
CASE RT 1 - 0.5
ECM Suite LT 2 - 1.5
Active Probe LT 2 - 1.5
Double Heat Sink RT 3 - 1.0
Double Heat Sink LA 3 - 1.0
Double Heat Sink LT 3 - 1.0
Double Heat Sink RA 3 - 1.0
2 Jump Jet CT 2 - 2.0
Jump Jet LL 1 - 1.0
Jump Jet RL 1 - 1.0
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Nice Bradshaw!
-
Warhammer WHM-7D
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 2750
Cost: 13,637,683 C-Bills
Battle Value: 1,306
Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Pluss Standard Armor
Armament:
2 Myrdon Excel LB 10-X ACs
1 Holly SRM-6 w/ Artemis IV FCS
2 Martell Medium Lasers
2 Magna Small Lasers
2 SperryBrowning Machine Guns
Manufacturer: StarCorps
Primary Factory: Crofton
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Overview:
With the loss of Sudeten to Clan Jade Falcon, the Federated Commonwealth lost
access to their only domestic source of the iconic Warhammer heavy 'Mech. As
StarCorps already built the 'Mech in the Free Worlds League, they requested
that production of an upgraded model be begun at one of their FedCom factories.
Once the FWL approved export of the design data, Crofton was chosen as the
location since it was perceived as more secure than Son Hoa. Eager to win over
the AFFS, StarCorps modelled their upgrade on the Warhammer's Federated Suns
precursor, the Hammerhands.
Capabilities:
Replacing the Warhammer's engine with an extra-light model sourced from
Tikonov, where the Cataphract wasn't being built in satisfactory numbers,
allowed the replacement of the Donal PPCs with a pair of the Myrdon autocannon
developed for the Enforcer upgrades. The range and damage profile was the same
with the additional benefit of cluster ammunition.
With double-heatsinks installed directly into the new engine, the new Warhammer
no longer needed additional heatsinks and this allowed the addition of artemis
fire control for the missile launcher and a 15% increase in armour production.
Sharing many components with older Warhammers, the new model has a
straightforward logistical component and deployments have been simple.
Deployment:
The new Warhammer is being directed to the Davion Guards, particularly the
Davion Heavy Guards.
Notable 'Mechs & MechWarriors:
Candent Septarian, wife of the Prince's Champion Ardan Sortek and former
Marshal of the Davion Heavy Guards, came out of retirement to test pilot the
new Warhammer. With three decades of experience in a Warhammer, Marshal
Septarian was able to thoroughly assess the new model and deliver her report
directly to the highest levels of the AFFC, easing approval for purchasing.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 184 11.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 28
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 17
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-6 RT 4 2 3.00
Artemis IV FCS RT - 1 1.00
Medium Laser RT 3 1 1.00
Small Laser RT 1 1 0.50
Machine Gun RT 0 1 0.50
Medium Laser LT 3 1 1.00
Small Laser LT 1 1 0.50
Machine Gun LT 0 1 0.50
LB 10-X AC RA 2 6 11.00
LB 10-X AC LA 2 6 11.00
@MG (1/2) (100) LT - 1 0.50
@SRM-6 (Artemis) (15) LT - 1 1.00
@LB 10-X (Cluster) (20) RA - 2 2.00
@LB 10-X (Slug) (10) RA - 1 1.00
@LB 10-X (Cluster) (10) LA - 1 1.00
@LB 10-X (Slug) (20) LA - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4 5 4 2 0 3 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA, FLK 1/1/1
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Well, that just killed my WHM-7D proposal I had in the works which is nearly identical to drakensis' in the physical sense.
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Nice job drakensis!
Gotta move fast Abele, I'm still trying to finish my fast hammer that is very similar to fabulousorcboy's initial entry.
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Not yet seeing full production a test variant has reportedly been seen in select units within the Draconis Combine. With no formal variant designation yet known the report below is based upon observation upon the battlefield as no operatives have yet been able to see the true inner workings of the design.
Most notable for its change in silhouette this variant of Warhammer does not have the traditional missile pod upon its shoulder. Slightly bulkier in its appearance an estimated 25% increase in armor coverage has shown it ability to survive extended engagements in limited actions vs Clan opponents. The other notable difference in its outer appearance is the replacement of one of its PPC's with what appears to be a newer Gauss cannon allowing the design to shred its opponents with little regard to heat concerns. It appears as though they have again gone the route of keeping ammo explosions negated by having only as secondary weaponry a battery of medium lasers. The one time we were able to get close enough to attempt to scan one of the new variants an apparent jamming field was setup indicating the possibility of an internal ECM device. If appearances are as they seem we expect this new variant to be put into full production within the next year or so barring unforeseen complications.
Warhammer WHM-XK
Introduction Year: 3054
Cost: 7,419,933 C-bills
Battle Value: 1,912
Mass: 70 tons
Chassis: Endo Steel Biped
Power Plant: 280 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
Armament:
1 Gauss Rifle
1 ER PPC
4 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Equipment Mass
Internal Structure Endo Steel 3.5
Engine 280 Fusion 16
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink 11 [22] 1
Gyro 3
Cockpit 3
Armor Factor 208 13
Internal Armor
Structure Value
Head 3 9
Center Torso 22 35
Center Torso (rear) 8
R/L Torso 15 24
R/L Torso (rear) 5
R/L Arm 11 22
R/L Leg 15 27
Weapons Location Critical Heat Tonnage
Gauss Rifle RA 7 1 15.0
ER PPC LA 3 15 7.0
2 Medium Laser RT 2 3 2.0
2 Medium Laser LT 2 3 2.0
ECM Suite LT 2 - 1.5
C3 Computer HD 1 - 1.0
Gauss Rifle Ammo (16) RT 2 - 2.0
Hidden from this report is another test design the XK2 intended to be produced on a smaller scale as a command mech. Similar in all regards besides whats listed below
Warhammer WHM-XK2
Armament:
2 ER PPC
6 Medium Laser
1 C3 Computer [Master]
Cost: 9,653,733 C-bills
Battle Value: 1,729
Double Heat Sink 15 [30] 5
Weapons Location Critical Heat Tonnage
ER PPC LA 3 15 7.0
ER PPC RA 3 15 7.0
2 Medium Laser RT 2 3 2.0
2 Medium Laser LT 2 3 2.0
Medium Laser LA 1 3 1.0
Medium Laser RA 1 3 1.0
C3 Computer RT 5 0 5.0
ECM Suite LT 2 - 1.5
2 Double Heat Sink LT 6 - 2.0
Double Heat Sink LA 3 - 1.0
Double Heat Sink RA 3 - 1.0
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Nice Bradshaw!
-
Type: WHM-8Q Warhammer (Mini-Awesome)
Production: Taurian Concordat (Taurus Territorial Industries, Taurus)
Combat Value: 1562 BV
Total Cost: 6,269,799 C-Bills (including x1.7 tonnage premium)
Internal Struc (Standard): 7t
Engine: VOX 280 standard: 16t
Walking: 4
Running: 6
Heat Sinks: 16(32): 6t
Gyro/Cockpit: 6t
Armor (Std): 13.5t (216 pips)
Head 3/9
Center Torso 22/30/13
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/30
Quirks: Rugged (2), Searchlight, Stable, Ubiquitous
3x PPC (9cr, 21t) RA/RT/LA
1x Small Laser (1cr, 0.5t) H
Taurus Territorial Industries (TTI) has long been the premiere arms manufacturer of the Concordat, subsidized heavily by the Taurian Privy Council (and favored by House Calderon). Throughout the Succession Wars, TTI was famed for its production of both “Bug ‘Mechs” (like the Wasp and Locust), as well as iconic heavy ‘Mechs like the Marauder and Warhammer.
As knowledge of the Helm Memory Core spread throughout the Inner Sphere, Protector Thomas Calderon pressed TTI to upgrade its ‘Mech lines, to ensure the Taurian Defense Forces would be able to fend of the imminent Davion invasion that he was certain would kick off – at any moment. Bowing to a combination of financial incentives and political pressure, TTI pushed their engineers to begin integrating what few lostech equipment and materials could be produced in the Concordat, and upgrading ancient ‘Mech designs. To attempt to satisfy the paranoid Protector of the Realm, despite their limited ability to modify their existing ‘Mech lines, TTI’s executive board decided to push for a set of upgraded designs intended to ‘match up’ one-for-one against Federated Suns designs. The Warhammer WHM-8Q is one such design, obviously intended to be a 70-ton analogue to the Awesome fire-support assault ‘Mech.
TTI engineers accomplished this feat by simply juggling the existing WHM-6R weapons load-out, dropping all the weapons save for the pair of arm-mounted Donal PPCs, and using the weight savings to add a third Donal PPC in what formerly had been the Holly SRM mount. Reducing the heat sinks by two, but upgrading all of them to double heat sink “freezers”, allow the 8Q to run cool in most combat environments, something the Awesome 8Q struggled with, and the armor protection was increased to a near-optimal 13.5 tons of Leviathon Plus – although less than the fifteen tons of Durallex Heavy carried by the Awesome, it is exceptional armored protection for a 70-ton ‘Mech. The remaining half-ton went to a head-mounted Diverse Optics Type 10 Small Laser, mirroring the armament of the Awesome 8Q almost exactly – the small laser (along with the PPC) being provided by Sterope Defense Industries on distant periphery world Sterope.
As a near-clone of the AWS-8Q, the WHM-8Q uses the same model number, an extremely deliberate marketing ploy by TTI, intended to appeal to both the broader mercenary market, as well as to their Protector’s unhinged demands. However, it has one notable advantage over its heavier counterpart – the Warhammer 8Q retains the VOX 280 fusion engine of the original Warhammer, giving the ‘Mech a reasonable top speed of 64kph, able to consistently outpace (and even outflank) the 80t Awesome at both the tactical and strategic level. This was largely accidental, of course – TTI was attempting to create a simple and easily manufactured “upgrade” of the Warhammer 6R, and the 8Q certainly qualifies – but has none the less been a major part of the promotional campaign that accompanied the WHM-8Q’s release in 3051.
The 8Q was a solid and popular seller, but its lack of secondary weapons eventually led to the release of the 8QF, a relatively simple “side-grade” which utilized twelve tons of Durallex Super Medium Ferro-Fibrous armor, and pulled the small laser in order to fit two Diverse Optics Type 18 Medium Lasers, one on each side torso. Eventually in 3084, bowing to pressure from the TDF to produce a truly modern native Taurian Warhammer, TTI developed and produced the mobile and cutting-edge WHM-11T, at that point bringing production of the 8Q (and 8QF) to a close.
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Nice fabulousorcboy!
-
Was putting together an Ultra AC-5 Warhammer, and threw together an LB 10X variant as well. Not trying to step on drakensis's design, which is much more versatile than mine, but anything less than near-max armor (only 11.5t on his version) on a heavy 'Mech gives me the willies.
Type: WHM-7D Warhammer
Production: Federated Commonwealth (StarCorps Industries)
Combat Value: 1492 BV (Ultra-S), 1616 BV (Ultra-L), 1584 BV (LBX)
Total Cost: 6,393,899 C-Bills (Ultra-Streak variant, including x1.7 tonnage premium)
Total Cost: 6,536,274 C-Bills (Ultra/Laser variant, including x1.7 tonnage premium)
Total Cost: 7,114,274 C-Bills (LBX variant, including x1.7 tonnage premium)
Internal (Endo): 3.5t
Engine: GM 280: 16t
Walking: 4
Running: 6
Heat Sinks: 10(20): 0t
Gyro/Cockpit (std): 6t
Armor Factor (Std): 13.5t (216 pips)
Head 3/9
Center Torso 22/32/11
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/30
Quirks: Rugged (2), Searchlight, Stable, Ubiquitous
Warhammer WHM-7D-Ultra-S
2x Ultra AC-5 (10cr, 18t), RA/LA
4x Ammo (UAC) 80 (4cr, 4t), RT/LT
2x CASE (2cr, 1t) RT/LT
3x Streak-2 (3cr, 4.5t) RT
1x Ammo (Streak) 50 (1cr, 1t) RT
2x Medium Lasers (2cr, 2t) RT/LT
1x Small Laser (1cr, 0.5t) H
Warhammer WHM-7D-Ultra-L
2x Ultra AC-5 (10cr, 18t), RA/LA
4x Ammo (UAC) 80 (4cr, 4t), RT/LT
2x CASE (2cr, 1t) RT/LT
1x Large Laser (2cr, 5t) RT
3x Medium Lasers (3cr, 3t) RT/H/LT
Warhammer WHM-7D-LB
2x LB10-X (12cr, 22t) RA/LA
4x Ammo (LBX) 80 (4cr, 4t) RT/LT
2x CASE (2cr, 1t) RT/LT
4x Medium Lasers (4cr, 4t)
Long considered one of the most reliable and brutal heavy ‘Mechs in the Inner Sphere, the venerable Warhammer was a favorite among the armies of the Federated Commonwealth (especially the former Lyran half), with both StarCorps Industries on Son Hoa, Crofton, and Loburg, as well as Olivetti Weaponry on Sudeten manufacturing a steady quantity of new WHM-6R ‘Mechs throughout the Succession Wars, with Olivetti upgrading to the twin-ERPPC toting WHM-7S in 3050, right at the start of the Clan Invasion. Clan Jade Falcon seized the planet later the very same year, and the Federated Commonwealth suddenly found itself facing a sizable loss in Warhammer procurement, particularly lostech upgraded ‘Mechs.
StarCorps Industries had already been slowly upgrading their many facilities, but the effort had been somewhat uneven and hodge-podge, subject to the byzantine internal politics of the vast multinational firm. The AFFS put heavy pressure on StarCorps to upgrade its Crofton facility’s Warhammer lines, picking Crofton specifically because it was far from any of the Commonwealth’s lengthy borders with potentially hostile nations – Son Hoa and Loburg were passed over for this reason in the initial financial investments. An emphasis was placed on quickly upgrading the classic Succesion Wars-era Warhammer with lostech armaments, to better face off against the Clan Invaders. After an aggressive facilities rebuild and design shakedown, the new WHM-7D was released in the middle of 3052, after a mere 14 months development and production period.
The WHM-7D uses a StarFrame Heavy EndoSteel Chassis, a materials formula originally developed for the SLDF Royal Guard Battlemasters in 2760, and detailed on the Helm Memory Core – this would eventually be used for other StarCorps products in the future, such as the WHM-8D (released in 3066) and the Carronade. As it has for centuries, the Crofton design is powered by a GM 280 fusion engine in place of the more common VOX 280, a result of long-ago licensing schemes that virtually no-one alive today still remembers the point of. The lightweight EndoSteel chassis frees up considerable tonnage, as does the removal of eight of the WHM-6R’s standard heat sinks, and the 7D puts that weight into thirteen and a half tons of Durallex Heavy armor, a near-maximum optimal arrangement of ‘Mech armor for a 70-ton heavy. The additional protection includes integrated CASE in both side torsos, with a highly reliable internal ammunition feed that supplies ballistic weapons in the arms.
StarCorps released three variants of the WHM-7D, both intended to appeal to Davion ‘Mechwarriors and their love of autocannons. The 7D-Ultra-S fits a General Motors Nova-5 Ultra Autocannon in each arm-mount (produced on Talon by Kallon Industries, and initially prototyped and developed by the legendary Team Banzai in the late 3020s), each fed by a generous two tons of ammunition. Three Harpoon-2S Streak launchers replace the Holly-6 of the classic Warhammer, delicately sipping at the single ton of Streak SRM ammunition, and three Diverse Optics lasers (two mediums and one small) round out the weapons array. A nearly identical variant, the 7D-Ultra-L has a Diverse Optics large laser in place of the Streaks, and all three backup lasers are mediums.
The 7D-LB instead equips a brace of Imperator Cod Red LB 10-X Autocannons, particularly effective against conventional forces but fair heavier in tonnage than the Nova-5s. Four tons of ammunition, both cluster and solid shot, feed these cannons as well, and the 7D-LB does not fit any missile weapons, instead uses five Diverse Optics medium lasers spread across the front torso of the ‘Mech as close-in weapons.
StarCorps ultimately used the same 7D chassis in their 8D design, released in 3066. The major changes were in the sourcing and placement of armaments – the 8D relies much more heavily on energy weapons than ballistic ones, and uses ER lasers as secondary weapons, sourced from Defiance Industries and Johnston Industries, due to StarCorps being involved in corporate skirmishes with Diverse Optics in the 3060s.
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This started as an attempt to make a "mini-Zeus", and this turned into something more involved and far punchier. I'm actually surprised how effective it looks like it would be at long-range support, and pretty versatile as well.
Type: WHM-7Z “Ulysses”
Production: Federated Commonwealth (StarCorps Industries, Son Hoa)
Combat Value: 1826 BV
Total Cost: 13,645,674 C-Bills (including x1.7 tonnage premium)
Internal Structure (Standard): 7t
Engine: Edasich Motors 280 XL: 8t
Walking: 4
Running: 6
Heat Sinks: 11(22): 1t
Gyro/Cockpit (Std): 6t
Armor Factor (Ferro): 12t (216 pips)
Head 3/9
Center Torso 22/33/10
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/30
Quirks: Rugged (2), Searchlight, Stable, Ubiquitous
1x ERPPC (3cr, 7t) RA
1x Gauss Rifle (7cr, 15t) LA
2x Ammo (Gauss) 16 (2cr, 2t) LT
1x LRM-15 +Artemis (4cr, 8t) RT
2x Ammo (LRM) 16 (2cr, 2t) RT
2x Medium Lasers (2cr, 2t) CT
Although the Son Hoa facility in the Lyran Commonwealth was once a major arms manufacturer, the near-destruction of its Highlander and Emperor lines by a Marik “Asset Management Weapon” (AMW) mass-bombardment strategic nuclear attack during the Second Succesion War almost eliminated the facility. Once a major producer of ‘Mechs for the SLDF, the Son Hoa StarCorps plant was afterwards barely more than a remote (near-Periphery) refit facility – which, ironically, kept it from further serious damage, and allowed it to slowly rebuild throughout the Third and Fourth Succession Wars. With the recover of the Helm Memory Core, the Son Hoa facility began limited production of the (in)famous Highlander HGN-732 in the mid-3030s, and started looking for ways to expand their offerings in the 3040s, using the profits from their slowly expanding Highlander production line. They had hoped to restart Emperor production, but lacked the ability to do so until the 3060s, so instead settled on upgrading their Warhammer lines.
In the 3040s, as Son Hoa was focusing on upgrading their Warhammer line, they relied heavily on their existing Highlander expertise with so-called lostech. Their initial attempt to fit a pair of Gauss Rifles onto the Warhammer resulted in a substandard design with limited ammunition, so the firm instead was inspired by the Cataphract, a production-grade Frankenmech that matched a PPC with a heavy autocannon in the two arms. Son Hoa decided to use an ERPPC matched with an M-7 Gauss Rifle, straight off the Highlander already in production – they were able to obtain a license from Magna Metals Inc to produce the Magna Sunspot ER PPC.
In order to provide a third long-range weapon, as StarCorps Son Hoa was intending to create a versatile long-range support ‘Mech competitive with both the Orion and Zeus, attempts were made initially to shoe-horn a Holly LRM-20 into the design, but tonnage compromises were too severe. Instead, it was simple to instead use just three-quarters the tubes, as StarCorps already owned a license for Holly LRM-15s. Artemis (also from their Highlander schematics, specifically the SLDF Royal HGN-732b) made the LRM rack even more deadly at long range. Four tons of ammunition were fit into the side torsos, feeding the LRM and Gauss rifle, while two Harmon Starclass Medium Lasers – yet again, copied from the Highlander design – added a little short-ranged punch.
With all the heavy armaments, the as-yet unnamed (and in-development) WHM-7Z was initially intended to use a GM 210 engine for weight savings, with twelve tons (a near optimal-maximum) of Grumman-3 Ferro-Fibrous armor - another Highlander component - wrapped around all its delicate innards and cutting-edge weapons. However, the release of the Caesar CES-3R by Johnston Industries in 3049 shocked StarCorps Son Hoa executives: equipped with a GM 280XL engine, it had decent speed and the same primary weapons mix as their proposed Warhammer. Concerned that a heavy ‘Mech with merely 54 kph of speed, same as a plodding assault ‘Mech, would not be able to win any ‘Mech testing trials for the AFFC, StarCorps Son Hoa made a last-minute decision to change out the power supply of their Warhammer, settling for an Edasich 280XL, mostly due to its ready availability and price-point (as Edasich Motors was expanding aggressively during the time period).
Their final product, the Warhammer WHM-7Z, hit the market in mid-3051, an ideal moment for StarCorps: their major competitor, Olivetti Weaponries, had fallen to Clan Jade Falcon, and their nearest “comparable” designs – Defiance Industries’ Zeus 9S, Johnston Industries’ Caesar 3R, and Kali Yama’s Orion 1-M -- all carried less firepower and notably less armor than the Star Corps Son Hoa product. Son Hoa’s marketing campaign for their new ‘Mech was also inspired, with the distinct 7Z model number marking their Warhammer as a distinctive new product, and their proposed variant name for their Warhammer, the “Ulysses” WHM-7Z, clearly drawing the parallel with their three competitors’ inferior offerings, while also conjuring images of heroism and adventure in the process. Alongside their best-selling Highlander, the popularity of the “Ulysses” WHM-7Z generated enough of a windfall for StarCorps Son Hoa that they were able to rapidly upgrade and rebuild their manufacturing capability, and begin production of the SLDF-era Emperor by 3057; all for the low, low cost of making a bitter corporate enemy of both Defiance and Johnston Industries.
-
Very nice, I tried a Ultra AC/5 variant myself but ran out of crits.
-
This is why Composite is the bestest (for the Inner Sphere). Sadly, it's not available until 3061 (and it's also suuuuuuper fragile, so really only practical for designs that aren't intended to be brawlers)
-
Very nice, I tried a Ultra AC/5 variant myself but ran out of crits.
I did one but didn't come up with fluff
Warhammer WHM-6CS
Introduction Year: 3052
Cost: 13,827,233 C-bills
Battle Value: 1,528
Mass: 70 tons
Chassis: Endo Steel Biped
Power Plant: 280 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
2 Ultra AC/5
2 SRM 6
3 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Equipment Mass
Internal Structure Endo Steel 3.5
Engine 280 XL 8
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink 11 [22] 1
Gyro 3
Cockpit 3
Armor Factor 216 13.5
Internal Armor
Structure Value
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
R/L Torso 15 25
R/L Torso (rear) 5
R/L Arm 11 22
R/L Leg 15 30
Weapons Location Critical Heat Tonnage
Ultra AC/5 RA 5 1 9.0
Ultra AC/5 LA 5 1 9.0
SRM 6 RT 2 4 3.0
SRM 6 LT 2 4 3.0
Medium Laser CT 1 3 1.0
Medium Laser RT 1 3 1.0
Medium Laser LT 1 3 1.0
Ultra AC/5 Ammo (40) RT 2 - 2.0
Ultra AC/5 Ammo (40) LT 2 - 2.0
SRM 6 Ammo (15) RT 1 - 1.0
SRM 6 Ammo (15) LT 1 - 1.0
CASE RT 1 - 0.5
CASE LT 1 - 0.5
2 Jump Jet RL 2 - 2.0
2 Jump Jet LL 2 - 2.0
-
Author's Note: This is my re-worked WHM-7D that was in the works when Drakensis posted one that was nearly identical to what I was working on. Changes needed to be made and were. Here's the final product
The Warhammer has been a favorite of the Davion military since the days it replaced, along with the Marauder, the Battleaxe and Hammerhands as the most common heavy 'Mechs in AFFS. With the discovery and dissemination of the Helm Core, the R&D department at all Star Corps locations throughout the Successor States set about about designing faction specific versions of a new and improved Warhammer. The facility on Crofton came up with the following for the Federated Suns half of the AFFC. With the use of a new extralight engine to save weight it made it possible to mount autocannons as secondary weapon in place of the SRM6 launcher. Standard upgrades include a pair of ER PPCs to replace the old standard models, while the single heat sinks have been by new double heat sinks. Additionally armor protection has been increased by twenty-five percent which gives the Warhammer the protection is so richly deserves. The machineguns have been stripped away while the supporting laser array remains unchanged. The supporting weapon on the WHM-7D is Mydron Excel LB 10-X autocannon which capable of firing both solid and cluster shot, though the cluster rounds will be the most beneficial once the ER PPCs have punched sufficient holes in enemy 'Mechs. As an added surprise a Garret-Guardian Interface @B ECM suite has also been fited to befuddle enemy targeting systems.
Warhammer WHM-7D
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 14,140,883 C-Bills
Total Cost: 14,172,883 C-Bills
Battle Value: 1,637
Chassis: StarCorps 100 Standard
Power Plant: General Motors 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
2 Johnston High Speed ER PPCs
1 Mydron Excel LB 10-X AC
2 ChisComp 39 Medium Lasers
2 ChisComp 32 Small Lasers
1 Garret-Guardian Interface 2B Guardian ECM Suite
1 Sylvania Searchlight
Manufacturer: StarCorps Industries
Primary Factory: Crofton (StarCorps)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 11
L/R Torso 15 21
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite CT 0 2 1.50
Medium Laser RT 3 1 1.00
LB 10-X AC RT 2 6 11.00
Small Laser RT 1 1 0.50
Medium Laser LT 3 1 1.00
Searchlight LT 0 1 0.50
Small Laser LT 1 1 0.50
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@LB 10-X (Cluster) (10) LT - 1 1.00
@LB 10-X (Slug) (10) LT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4 4 3 2 0 3 1 Structure: 3
Special Abilities: ECM, SRCH, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
The WHM-7D-DC is the command version of the WHM-7D and features a command console that has been used, sparingly, on the venerable WHM-6R. To make room the console the LB 10-X autocannon has been replaced by a standard Mydron C Class 5 autocannon and an additional double heat sink. No other changes were made. Currently, several Crucis Lancers regiments have expressed an interest in the command variant.
Warhammer WHM-7D-DC
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 14,533,583 C-Bills
Total Cost: 14,538,083 C-Bills
Battle Value: 1,561
Chassis: StarCorps 100 Standard
Power Plant: General Motors 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
2 Johnston High Speed ER PPCs
1 Mydron C Autocannon/5
2 ChisComp 39 Medium Lasers
2 ChisComp 32 Small Lasers
1 Garret-Guardian Interface 2B Guardian ECM Suite
1 Sylvania Searchlight
Manufacturer: StarCorps Industries
Primary Factory: Crofton (StarCorps)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 11
L/R Torso 15 21
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Command Console HD - 1 3.00
Guardian ECM Suite CT 0 2 1.50
Medium Laser RT 3 1 1.00
Autocannon/5 RT 1 4 8.00
Small Laser RT 1 1 0.50
Medium Laser LT 3 1 1.00
Searchlight LT 0 1 0.50
Small Laser LT 1 1 0.50
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@AC/5 (20) LT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4 4 3 3 0 3 1 Structure: 3
Special Abilities: ECM, SRCH, CASE, SRCH, ES, SEAL, SOA
-
Like their corporate counterparts on Crofton, the engineers at the Son Hoa facility developed their own version of the ancient Warhammer. Using many of the same components as the WHM-7D, the WHM-8S also uses the 280 XL, ER PPCs and double heat sinks. The main diffenece is the use of pulsed lasers and missiles as secondary weapons. The laser battery features a pair each of small and medium pulse lasers supplied by Defiance Industries (as well as the ER PPCs). As for the missile battery, there are three different applications which have two pair of launchers mounted in the side torsos. SRM4 and LRM5 are mounted, either in a pair each or mixed pair. This gives the Mechwarrior a bit of flexibility, especially as the launch pods are plug-and-play units and can be changed out fairly quickly as the mission needs change. To protect against incoming missile fire a SureFire 444 AMS has been mounted above and behind the cockpit and is fed by two separate ammo magazines.
Warhammer WHM-8S
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 13,589,233 C-Bills
Total Cost: 13,653,233 C-Bills
Battle Value: 1,507
Chassis: StarCorps 100 Standard
Power Plant: General Motors 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
2 Defiance 1001 ER PPCs
2 Defiance P5M Medium Pulse Lasers
2 LongFire V LRM-5s
2 Defiance D5S Small Pulse Lasers
1 SureFire 444 Anti-Missile System
Manufacturer: StarCorps Industries
Primary Factory: Son Hoa (StarCorps)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 29
Center Torso (rear) 10
L/R Torso 15 21
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 27
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
Medium Pulse Laser RT 4 1 2.00
Small Pulse Laser RT 2 1 1.00
LRM-5 RT 2 1 2.00
Medium Pulse Laser LT 4 1 2.00
Small Pulse Laser LT 2 1 1.00
LRM-5 LT 2 1 2.00
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@LRM-5 (24) RT - 1 1.00
@Anti-Missile System (12) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00
@Anti-Missile System (12) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 4 4 3 0 3 0 Structure: 3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1
Warhammer WHM-8S1
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 13,691,233 C-Bills
Total Cost: 13,749,233 C-Bills
Battle Value: 1,498
Chassis: StarCorps 100 Standard
Power Plant: General Motors 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
2 Defiance 1001 ER PPCs
2 Defiance P5M Medium Pulse Lasers
2 TharHes 4-Pack SRM-4s
2 Defiance D5S Small Pulse Lasers
1 SureFire 444 Anti-Missile System
Manufacturer: StarCorps Industries
Primary Factory: Son Hoa (StarCorps)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 29
Center Torso (rear) 10
L/R Torso 15 21
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 27
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
Medium Pulse Laser RT 4 1 2.00
Small Pulse Laser RT 2 1 1.00
SRM-4 RT 3 1 2.00
Medium Pulse Laser LT 4 1 2.00
Small Pulse Laser LT 2 1 1.00
SRM-4 LT 3 1 2.00
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@Anti-Missile System (12) RT - 1 1.00
@SRM-4 (25) RT - 1 1.00
@Anti-Missile System (12) LT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 4 4 2 0 3 1 Structure: 3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA
Warhammer WHM-8S2
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 13,640,233 C-Bills
Total Cost: 13,701,233 C-Bills
Battle Value: 1,503
Chassis: StarCorps 100 Standard
Power Plant: General Motors 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
2 Defiance 1001 ER PPCs
2 Defiance P5M Medium Pulse Lasers
1 LongFire V LRM-5
1 TharHes 4-Pack SRM-4
2 Defiance D5S Small Pulse Lasers
1 SureFire 444 Anti-Missile System
Manufacturer: StarCorps Industries
Primary Factory: Son Hoa (StarCorps)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 200 12.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 29
Center Torso (rear) 10
L/R Torso 15 21
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 27
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
Medium Pulse Laser RT 4 1 2.00
Small Pulse Laser RT 2 1 1.00
SRM-4 RT 3 1 2.00
Medium Pulse Laser LT 4 1 2.00
Small Pulse Laser LT 2 1 1.00
LRM-5 LT 2 1 2.00
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@Anti-Missile System (12) RT - 1 1.00
@SRM-4 (25) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00
@Anti-Missile System (12) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 4 4 2 0 3 1 Structure: 3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA
-
Not to be outdone by their intracorporate rivals, the design team at the Emris IV-based StarCorps Industries went on a completely different tangent. As the Free Worlds League still lacked sufficient facilities to produce PPCs of any stripe, they chose to replace the PPCs with a pair of binary laser cannons (BLC) developed by CBD Corporation on Negushevo. While heavier and shorter ranged than the PPC, the BLC has greater stopping power. Thanks to the Helm Core, the heat issues can be handled by the new double heat sinks. Like the WHM-7D, an ECM suite is mounted to distract the enemy while the pulse lasers used by the WHM-8S are also carried by the WHM-7B. The original SRM6 from the WHM-6R has been retained for added close-in firepower. Thirteen tons of standard protect the WHM-7B and its pilot.
Warhammer WHM-7B
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 13,366,533 C-Bills
Total Cost: 13,393,533 C-Bills
Battle Value: 1,534
Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
2 CBD Model 2e Binary Laser Cannons
1 Beta-6 SRM-6
2 Magna 400P Medium Pulse Lasers
2 Magna 200P Small Pulse Lasers
1 Apple Churchill Golden Shield Guardian ECM Suite
Manufacturer: Ronin, Inc./Nimakachi Fusion Products
Primary Factory: Wallis (Ronin)/Star Corps (Emris IV)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 11
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite CT 0 2 1.50
Small Pulse Laser RT 2 1 1.00
Medium Pulse Laser RT 4 1 2.00
SRM-6 RT 4 2 3.00
Small Pulse Laser LT 2 1 1.00
Medium Pulse Laser LT 4 1 2.00
Binary Laser Cannon RA 16 4 9.00
Binary Laser Cannon LA 16 4 9.00
@SRM-6 (15) RT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 4 4 0 0 3 1 Structure: 3
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
Ronin Incorporated has been refitting old WHM-6Rs with command consoles since the fall of the Star League, so they were the likely choice to do the same for the WHM-7B. In order to do this conversion, it became neceessary to down grade the medium pulse laser to standard mediums and replace the SRM6 with an LRM5. This freed up the weight needed for the console.
Warhammer WHM-7B-DC
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 14,063,533 C-Bills
Total Cost: 14,093,533 C-Bills
Battle Value: 1,542
Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor w/ CASE
Armament:
2 CBD Model 2e Binary Laser Cannons
2 Hellion-V Medium Lasers
1 Delta Dart LRM-5
2 Magna 200P Small Pulse Lasers
1 Apple Churchill Golden Shield Guardian ECM Suite
Manufacturer: Ronin, Inc./Nimakachi Fusion Products
Primary Factory: Wallis (Ronin)/Star Corps (Emris IV)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 11
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Command Console HD - 1 3.00
Guardian ECM Suite CT 0 2 1.50
Medium Laser RT 3 1 1.00
Small Pulse Laser RT 2 1 1.00
LRM-5 RT 2 1 2.00
Medium Laser LT 3 1 1.00
Small Pulse Laser LT 2 1 1.00
Binary Laser Cannon RA 16 4 9.00
Binary Laser Cannon LA 16 4 9.00
@LRM-5 (24) RT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 4 3 1 0 3 1 Structure: 3
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
-
A bit late to the corporate party, the team on Menke worked very quickly in a short period of time to come up with the WHM-7L Warhammer aka The Zombie of Menke. Unlike the other submissions within the StarCorps family, the extra-light engine was not used. The standard 280 fusion engine has been redesigned to carry the re-discovered double heat sinks (of which a total of nineteen are carried) so that heat build up from the energy-based battery could be more readily handled. The weapons battery consist of a brace each of the following weapons: the Martell ER large laser, the Firmir-built Magna-designed small and medium pulse lasers and Flame Tech K-213 flamer. IN addition to these weapons the Apple-Churchill Golden Shield ECM suite is mounted in the center torso. Armor protection is provided by 12.5 tons of standard Leviathon Plus armor which has been on the Warhammer since they were introduced centuries ago
Warhammer WHM-7L (The Zombie of Menke)
Warhammer WHM-7L
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 6,524,033 C-Bills
Total Cost: 6,524,033 C-Bills
Battle Value: 1,475
Chassis: StarCorps 100 Standard
Power Plant: General Motors 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor
Armament:
2 Martell ER Large Lasers
2 Magna 400P Medium Pulse Lasers
2 Magna 200P Small Pulse Lasers
2 Flame Tech K-213 Flamers
1 Apple-Churchill Golden Shield Guardian ECM Suite
1 Menke Electric Searchlight
Manufacturer: StarCorps Industries
Primary Factory: Menke (StarCorps)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 192 12.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 29
Center Torso (rear) 10
L/R Torso 15 20
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite CT 0 2 1.50
Medium Pulse Laser RT 4 1 2.00
Small Pulse Laser RT 2 1 1.00
Flamer RT 3 1 1.00
Medium Pulse Laser LT 4 1 2.00
Small Pulse Laser LT 2 1 1.00
Flamer LT 3 1 1.00
Searchlight LT 0 1 0.50
ER Large Laser RA 12 2 5.00
ER Large Laser LA 12 2 5.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
4 4 3 2 0 3 0 Structure: 6
Special Abilities: ECM, SRCH, ENE, SRCH, ES, SEAL, SOA
-
Last entry for me.
A factory-level refit proposal for all extant Warhammers within the DCMS. A major refit that sees the installation of a new 280XL engine that makes room for the application of the increasingly less rare double heat sinks to help fend off the heat build up of the energy-based weaponry. The main weapons are a pair of Lord's Light 2 ER PPCs which are backed up by a quartet each of pulsed and standard medium supplied by Victory Weapons. So as to be integrated into C3-based lance a Tanadi Citizen C3 Slave unit has been mounted next to the cockpit.
Warhammer WHM-8K
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 14,022,733 C-Bills
Total Cost: 14,022,733 C-Bills
Battle Value: 1,643
Chassis: StarCorps 100 Standard
Power Plant: General Motors 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor
Armament:
2 Lord's Light 2 ER PPCs
4 Victory Heartbeat Medium Pulse Lasers
4 Victory 23R Medium Lasers
1 Tanadi Citizen C3 Computer (Slave)
Manufacturer: Luthien Armor Works (Refit)
Primary Factory: Dieron/New Smarkand (Refit)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 11
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
2 (R) Medium Pulse Lasers CT 8 2 4.00
Medium Pulse Laser RT 4 1 2.00
2 Medium Lasers RT 6 2 2.00
Medium Pulse Laser LT 4 1 2.00
2 Medium Lasers LT 6 2 2.00
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4 5 5 2 0 3 1 Structure: 3
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
The WHM-8KM is a C3 Master computer equipped version of the WHM-8K. To make room for the C3 Master the C3 Slave, a medium pulse laser and two heat sink had to be removed. It is hoped that theae new Warhammers will be joining the ranks of the Genyosha, Ryu-ken and Swords of Light regiments once approved by the DCMS.
Warhammer WHM-8KM
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 16,025,333 C-Bills
Total Cost: 16,025,333 C-Bills
Battle Value: 1,578
Chassis: StarCorps 100 Standard
Power Plant: General Motors 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor
Armament:
2 Lord's Light 2 ER PPCs
3 Victory Heartbeat Medium Pulse Lasers
4 Victory 23R Medium Lasers
1 Tanadi Coordinator C3 Computer (Master)
Manufacturer: StarCorps Industries
Primary Factory: Son Hoa (StarCorps)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 LT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 11
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) Medium Pulse Laser CT 4 1 2.00
2 Medium Lasers RT 6 2 2.00
C3 Computer (Master) RT 0 5 5.00
Medium Pulse Laser RT 4 1 2.00
2 Medium Lasers LT 6 2 2.00
Medium Pulse Laser LT 4 1 2.00
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4 4 4 2 0 3 2 Structure: 3
Special Abilities: C3M, TAG, ENE, MHQ5, SRCH, ES, SEAL, SOA
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Was playing around the Large Laser builds, and found a lowtech upgrade to the Warhammer perfect for a periphery power. It's actually surprisingly effective given that the only SLDF-era lostech in the design is the double heat sink technology.
Type: WHM-7OA Warhammer
Production: Outworlds Alliance (Mountain Wolf Battlemechs, Alpheratz)
Combat Value: 1712 BV
Total Cost: 6,611,499 C-Bills (including x1.7 tonnage premium)
Internal Struc (Std): 7t
Engine: (VOX 280): 16t
Walking: 4
Running: 6
Jumping: 4 4t
Heat Sinks: 13(26): 3t
Gyro/Cockpit (std): 6t
Armor Factor (Std): 13t (208 pips)
Head 3/9
Center Torso 22/30/11
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/27
Quirks: Rugged (2), Searchlight, Stable, Ubiquitous
3x Large Lasers (6cr, 15t) RA/RT/LA
6x Medium Lasers (6cr, 6t) 3RT/3LT
A durable and widely produced ‘Mech like the Warhammer can be found in virtually every military in the Inner Sphere, including the Outworlds Alliance, which boasts several dozen Warhammers of various vintages, most imported are acquired from the former Federated Suns (now Commonwealth). Although a popular and effective design, older Succession-Wars era Warhammers can be sharply limited by heat venting with their single heat sinks, as well as constantly running the risk of catastrophic ammunition explosions from their many ballistic weapons. Given that the lion’s share of military funding in the Alliance goes toward aerospace units, the Alliance Military Corps sought a way to eliminate this ammunition dependence, thus reducing both the logistical costs of their heavy ‘Mech units, as well as the the risk of ammo explosions.
Both Alliance Defenders Ltd and Mountain Wolf Battlemechs of Alpheratz took on the challenge, and at trials in 3049, the Mountain Wolf refit won the Alliance contract – it was low-cost, low-tech (with only the use of recovered lostech ‘freezer’ double heat sinks, already in production at Mountain Wolf), and with only laser weaponry equipped, and increased the armored protection to over 95% of its theoretical maximum with an additional three tons of Longanecker PlastiSteel, a Mountain Wolf brand. All changes were aimed at maximizing the ‘Mech’s tremendous battlefield endurance, truly taking advantage of the Warhammer design’s famed ruggedness and ability to deploy for lengthy periods without regular maintenance. Mountain Wolf even fitted Pitban LFT-50 jumpjets (already in production for their popular Merlin ‘Mech) into their proposal, dramatically increasing the mobility and versatility of their Warhammer WHM-7OA refit.
The 7OA downgrades the long-barreled (and somewhat tempermental) Donal PPCs, replacing them with Lushann Redbeam Large Lasers, a highly reliable and extremely damage-resistant native Outworld Alliance design that is in wide use throughout the AMC’s aerospace corps. The Holly SRM -rack is also replaced with another Redbeam Large Laser, giving the 7OA a long-ranged punch that is potentially 20% greater than the classic WHM-6R. An array of six torso-mounted Lushann Type 2 Medium Lasers provide a fearsome close-ranged punch, with the Mountain Wolf recommending that Mechwarriors fire three Type 2s in place of a single Redbeam at close ranges – the heat spike is otherwise considerable, despite the thirteen freezers fitted to the upgraded 7OA, but in emergencies an Alliance ‘Mechwarrior still has the option to generate a truly tremendous alpha-strike, secure in the knowledge that the 7OA is in absolutely no danger of ‘cooking off’ any ammunition. Since starting refits in late 3050, Mountain Wolf has upgraded just over 60% of the Warhammers in the AMC, with another 10% still scheduled to undergo the surprisingly popular 7OA refit as their parent units cycle through Alpheratz in the coming year.
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Was trying to mimic the Macross Destroid (Tomahawk) variant with missile launchers. The options were to either reduce engine size, or go with a very pricey XL engine, and I thought this would make a pretty nasty militia 'Mech for something like the Word of Blake Protectorate -- thus the connection with Terra/Keystone below.
Type: WHM-7EW Warhammer
Production: Free Worlds League (Earthwerks Incorporated refit, Keystone)
Combat Value: 1665 BV
Total Cost: 6,293,740 C-Bills (including x1.7 tonnage premium)
Internal (Endo): 3.5t
Engine: (GM 210): 9t
Walking: 3
Running: 5
Heat Sinks: 13(26): 3t
Gyro/Cockpit (std): 6t
Armor Factor (Std): 13.5t (216 pips)
Head 3/9
Center Torso 22/32/11
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/30
Quirks: Rugged (2), Searchlight, Stable, Ubiquitous
2x Large Lasers (4cr, 10t) RA/LA
2x LRM15+Artemis (8cr, 16t) RT/LT
4x Ammo (LRM) 32 (4cr, 4t) RT/LT
2x CASE (2cr, 1t) RT/LT
2x Medium Pulse Lasers (2cr, 4t) RT/LT
Although Ronin Incorporated released the official Free Worlds variant of the Warhammer in 3047, it was clear to nearly all observers that Ronin’s Wallis facility was simply not capable of keeping up with demand for their new product, as it was barely more than an upgraded refit and assembly facility. Nimakachi Fusion filled in some of the gap, but it was nevertheless a surprise to most industry observers when Earthwerks Incorporated of Keystone announced in 3052 that they were producing refits of factory-fresh Warhammer WHM-6R designs. Although Earthwerks did not publicize the source of these new ‘Mechs, analysts quickly determined that they were a StarCorps-Terra product, shipped directly to Keystone almost completely disassembled – including myomers, gyro, cockpit, actuators, comms, T/T, and armor, but lacking a chassis, a fusion engine, or armaments.
Earthwerks Keystone was assembling the components into completed ‘Mechs and adding their own components, releasing the factory refit as the WHM-7EW. Interestingly, they were not using a VOX or GM 280 fusion engine, instead downgrading to a GM 210, reducing the top speed of their ‘Mech to a modest 54kph, comparable to an assault design – the stated explanation was to reduce costs to customers for a ‘Mech intended to be a pure fire-support design (despite generous lostech upgrades, the 7EW is a mere 200K C-Bills pricier than a new WHM-6R, but with approximately double the long-range throw weight). Thirteen double heat sinks – produced on Keystone – provided generous cooling for the ‘Mech. Earthwerks also unveiled a Corean Model 101BLP EndoSteel chassis, suggesting further coordination with Vining Engineering’s design team on Solaris VII (the same materials would re-appear in 3054 as the chassis for the Grand Titan assault ‘Mech).
The armaments were also a major departure from past Warhammer designs. Instead of Donal PPCs, the 7EW fields a set of Diverse Optics Type 20 Large Lasers, effectively turning the ‘Mech’s arm-mounted guns into secondary weapons. The 7EW’s primary firepower comes from its paired Zeus LRM-15 launchers with integrated Artemis IV fire control systems, each fed by two tons of CASE-protected ammunition – predating the release of Earthwerk’s Apollo fire-support ‘Mech the following year. Between the LRMs and the Large Lasers, the 7EW can put out a truly ferocious amount of ranged fire support.
Two Diverse Optics Type 20P Medium Pulse Lasers provide some additional short-ranged firepower, and the entire machine is protected by a novel fiber-foam armor blend named as “Maximillian 44” – again predating the release of the Apollo ‘Mech the following year. In all, the weapons systems and components suggested that Earthwerks was using the opportunity to field-test equipment for future Earthwerks products like the Apollo and Grand Titan, while also churning out low-cost fire-support ‘Mechs to fill the massive demand for reliable heavy ‘Mechs (like the Warhammer). Some observers did note that Earthwerks Keystone did seem to be producing far more of the 7EW than they admitted to selling, but given how high demand was for ‘Mechs during and after the Clan Invasion, this was assumed to be mere counting error – after all, there was hardly any need for any Earthwerks customers to insist on secrecy or discretion during the mad scramble to re-arm against the Clans, or to expand regional military forces as the Third Marik Civil War began in earnest.
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I envision this 'Mech having roughly the same weapons layout as a Guillotine. You know, but a MASC-enhanced Warhammer. Pew pew.
Type: WHM-7K-C Warhammer
Production: Draconis Combine (Nimakachi Fusion Products, Ltd – Lapida II assembly)
Combat Value: 1674 BV
Total Cost: 7,078,574 C-Bills (including x1.7 tonnage premium)
Internal (Endo): 3.5t
Engine: (VOX 280): 16t
Walking: 4
Running: 6(8 )
Heat Sinks: 10(20): 0t
Gyro/Cockpit (Std): 6t
Armor Factor (Std): 13t (208 pips)
Head 3/9
Center Torso 22/30/11
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/27
Quirks: Rugged (2), Searchlight, Stable, Ubiquitous
1x LB 10-X (6cr, 11t) RA
3x Ammo (LBX) 30 (3cr, 3t) RT
1x CASE (1cr, 0.5t) RT
2x Large Lasers (4cr, 10t) LA
2x Medium Lasers (2cr, 2t) RT/LT
1x MASC (4cr, 4t) LT
1x C3 Slave (1cr, 1t) H
Faced with the daunting task of rebuilding their shattered ‘Mech forces following the Peace of Tukayyid, the DCMS and Ookurashou (Treasury Ministry) placed an emphasis on finding low-cost replacement ‘Mechs that would neverthless be at least moderately effective against Clan forces. Given the clear superiority of Clan designs, the Dragon had decided to focus on greater numbers of decent designs, as opposed to half as many marginally better ‘Mechs that would still be markedly inferior to the Invader forces.
Even multinational arms producers like Nimakachi Fusion Products, Ltd were caught up in this procurement frenzy, and decided to save shipping costs by producing the bulk of the components for their WHM-7K-C at their main Tematagi facility in the Free Worlds League, but assembling the ‘Mech at their smaller underground facilities on Lapida II, in the Benjamin Military District – well away from the Clan lines, but still close enough to be easily moved to the Smoke Jaguar or Nova Cat fronts.
The 7K-C is expressly designed to match the DCMS specifications, using a standard VOX 280 engine to reduce overall costs, and a modest 10 double heat sinks, all integrated into the engine block, not to be a drain on the Combine’s limited supply of replacement ‘freezers’. It is not a stand-off fire support ‘Mech like the classic Warhammer, instead redesigned as a mid-range brawler, combining the shotgun firepower of its Imperator Code Red LB 10-X autocannon in one arm – with a very generous three-ton ammunition supply, giving the ‘Mech considerable battlefield endurance. This is combined with the firepower of a pair of Tronel VI-X Large Lasers in the other arm, and a pair of torso-mounted Victory 23R medium lasers provides additional short to mid-ranged firepower – all provided by Luthien Armor Works, mostly from increased component production on their Wolf Trap line. To save weight for components, Nimakachi designed a reinforced Crucis-II Delux Endo-Steel chassis, a modification of their lostech Vulcan line, and protected the ‘Mech with a generous thirteen tons of Kallon Royalstar armor.
To ensure that the 64kph speed Warhammer can close with speedier Clan vehicles, Nimakachi installed Diplan Twitcher II Myomer Acceleration Signal Circuitry, also from their partners at Luthien Armor Works. When activated, it can propel the ‘Mech to sprint speeds of 86 kph, comparable to Clan heavy cavalry designs. Once close, it can brawl quite effectively with its weapons load-out, which can fire at nearly full capacity every few seconds without overloading the ‘Mechs heat sinking capacity. The final element is the inclusion of a C3 slave system just behind the cockpit of the WHM-7K-C (thus, the “C” code in the model number), which allows the Warhammer to act as the spotter for lance and company mates, making it a truly effective threat even when out-gunned by more efficient and lighter-weight Clan weapons.
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All double-gauss 'Mechs look pretty much identical, but that doesn't stop them from being effective. And it fits both the Lyran them and the Warhammer silhouette. The LBX/PPC combo is pretty nasty on the field, and doing a double LBX/PPC combo is just plain nasty -- but the mech does look like it would suffer from slow heat increases and from limited ammunition.
Type: WHM-8S Warhammer
Production: Federated Commonwealth (StarCorps, Loburg)
Combat Value: 1996 (8S1 Gauss), 1604 BV (8S2 LBX)
Total Cost: 13,268,274 C-Bills (8S1 Gauss – including x1.7 tonnage premium)
Total Cost: 14,016,274 C-Bills (8S2 LBX – including x1.7 tonnage premium)
Internal Struc (Endo): 3.5t
Engine: (VOX 280 XL): 8t
Walking: 4
Running: 6
Heat Sinks: 10(20)
Gyro/Cockpit (Std): 6t
Armor Factor (Std): 13.5t (216 pips)
Head 3/9
Center Torso 22/32/11
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/30
Quirks: Rugged (2), Searchlight, Stable, Ubiquitous
Gauss variant (8S1)
2x Gauss Rifle (14cr, 30t) RA/LA
5x Ammo (Gauss) 40 (5cr, 5t) 2RT/CT/2LT
4x Medium Laserx (4cr, 4t) RT/LT
LBX variant (8S2)
2x PPC (6cr, 14t) RA/LA
2x LB 10-X (12cr, 22t) RT/LT
3x Ammo (LBX) 30 (3cr/3t) RT
When Olivetti Weaponry fell to Clan Jade Falcon, the Federated Commonwealth turned to other ‘Mech manufacturers, to make up with loss with increased production. StarCorps Industries, riven by internal politics, was still producing the vintage Succession Wars era WHM-6R, despite ready access to the Helm Memory Core’s lostech, and had lagged behind nearly all its competitors in designing and releasing an upgraded variant of the popular Warhammer heavy ‘Mech. In 3051, the Federated Commonwealth began putting political and economic pressure on StarCorps to produce both more Warhammers, as well as an upgraded (and combat-effective against the Clans) variant.
StarCorps Loburg, as long-time suppliers to the Lyran Commonwealth, with strong ties to many of the senior “social officers” of the Lyran half of the AFFC, and absolutely understanding their local customer base, decided to focus on upgrading the Warhammer around a pair of BFGs. Relatively few changes were made to the base Warhammer WHM-6R design, in order to speed up the prototyping and shakedown process, and as a result, the WHM-8S in most cases uses centuries-old, thoroughly time-tested components, such as the O/P 3000 COMSET communications and O/P 1500 ARB targeting systems. However, although Loburg had the capability to produce Warhammers, they had not done so in centuries, mostly having specialized in Longbow manufacturing. But under pressure from the Commonwealth, Loburg re-opened long mothballed lines, and constructed an Endosteel zero-gravity production facility in their existing orbital platforms above Hiburg (aka Loburg II) – the system’s heavy gravity mining planet.
The WHM-8S is thus constructed on a Starframe Heavy EndoSteel chassis – the first of their many new designs to utilize the framework. Ten ‘freezer’ double heat sinks are integrated into lightweight VOX 280 extra-light fusion engine, and thirteen and a half tons of Starslab/12.5 armor (from their long-established Longbow line) protect the ‘Mech and its components. All weapons systems of the 6R were stripped out of the design, and replaced with BFG ballistic weapons – and company designers ultimately came up with two different designs that proved to be of immense interest to the AFFC. StarCorps thus produces both variants, with the first examples of the 8S1 and 8S2 being delivered to the Clan front by the end of 3053.
The 8S1 is designed as a long-range sniper, capable of challenging Clan designs at range. It fits a pair of M-7 Gauss Rifles (the specs come from StarCorps’ own Highlander designer), with five tons of ammunition giving the ‘Mech reasonable combat endurance. Four Ceres Arms medium lasers (surplus from StarCorps Loburg’s Longbow lines) provide short-ranged firepower, protecting the ‘Mech from speedy opponents that manage to get within the powerful Gauss Rifles’ effective range.
The 8S2 is a mid-ranged blaster, fitted with no less than four heavy weapons – the classic set of Donal PPCs in the arms, matched to a pair of torso-mounted Imperator Code Red LB 10-X autocannons with three tons of ammunition. Although the 8S2 carries no short-range or back-up weapons, its heavy weapons all share similar ranges and range-bands, and the 8S2 can both punch holes in enemy ‘Mechs, then scour the exposed inner structure with sprays of LB-X cluster rounds, and is much more versatile against both conventional and infantry (including battle-armor units) than the 8S1, which is far more of an anti-’Mech specialist loadout.
Even given the high price tag of these new Warhammers, StarCorps Loburg found an eager (perhaps even desperately so) customer in the Federated Commonwealth, and already has plans to increase production on their 8S lines in order to meet the anticipated medium to long-term demand for their new products.
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Aaaand the last of my many Warhammer ideas. This one feeds my obsession with designs that can effectively kill Elementals. This 'Mech can *comfortably* wipe out an Elemental point every turn, while still also remaining a real threat when at the mid-range.
Type: WHM-7C Warhammer
Production: ComStar (StarCorps Industries, Terra)
Combat Value: 1637 BV
Total Cost: 16,462,006 C-Bills (including x1.7 tonnage premium)
Internal Struc (Endo): 3.5t
Engine (Ford 350 XL): 15t
Walking: 5
Running: 8
Heat Sinks: 14(28): 4t
Gyro/Cockpit (std): 7t
Armor Factor (Std): 13.5t (216 pips)
Head 3/9
Center Torso 22/32/11
R/L Torso 15/22/8
R/L Arm 11/22
R/L Leg 15/30
Quirks: Rugged (2), Searchlight, Stable, Ubiquitous
2x Large Lasers (4cr, 10t) RA/LA
3x SRM 6+Art (9cr, 12t) 2RT/LT
3x Ammo (SRM) 45 (3cr, 3t) LT
2x Medium Lasers (2cr, 2t) RT/LT
Following the Peace of Tukayyid, ComStar began energetic efforts to rebuild the newly unveiled ComGuard. Due to simple issues of security and logistics, armaments firms with facilities on Terra were heavily prioritized during the procurement process, including StarCorps Industries. Drawing upon shared corportate development (largely through inter-divisional corporate espionage, of course), StarCorps Terra began a concerted effort to upgrade their ‘Mech lines in order to sell to their newest major Inner Sphere customer.
When the Clan Invasion had begun, StarCorps’s Terra facility was a relatively minor assembly and refit facility, but with the promise of heavy investment from the interstellar communications giant, efforts were made to fast-track expansion of their heavy and assault lines, which included the Warhammer (as well as the Longbow and Highlander) By the end of the decade, the Terra facility was in full gear, pumping out ‘Mechs for the ComGuard, but it was the lightest-weight of their offerings, the 70t Warhammer, that first began mass production, with the earliest examples of the new WHM-7C entering ComGuard units in the Rasalhague Free Republic by the end of 3053.
With the promise of generous funding, and starting largely from a blank slade, StarCorps Terra took the classic Warhammer design and made several sizable changes. First, they designed (or, more likely, stole from a rival division in the firm) the lightweight Starframe Heavy EndoSteel chassis that formed the framework of the 7C. A Ford 350XL engine with a full fourteen integrated double heat sinks – manufactured by Ford Military, Ltd of Terra as a special order for StarCorps, based on Ford’s own Star League era schematics for the nearly extinct Excalibur ‘Mech – was used to power the ‘Mech to speeds of 86kph, comparable to Clan heavy cavalry ‘Mechs. Although quite expensive, this second change was considered essential in order to prevent ComGuard units from being easily out-maneuvered by the Clans.. By comparison, the thirteen-and-a-half tons of Durallex Heavy ‘Mech armor protecting the 7C, although a significant improvement over the 10 tons of Leviathan Plus carried by the vintage Succession Wars design, seemed quaintly low-tech.
To simply repair and replacement, the weapon systems were all established “old tech” designs, starting with the Magna Mk III Large Lasers that replaced the Donal PPCs. Manufactured by General Mechanics of Mars, they represented a modest downgrade in firepower, but the addition of two Holly SRM-6 racks (for a total of 18 total SRM tubes), all Artemis IV guided, dramatically increase both the lethality and versatility of the 7C design. The SRM6 launchers represent the major ‘punch’ of this variant Warhammer, and are also quite devastating when used against infantry or battle-armor with variant warheads (like flechette or inferno). A pair of torso-mounted Martell Medium Lasers seem like almost an after-thought, but provide addition firepower at closer ranges, although a risk of badly over-heating the 7C if all weapons are fire simultaneously.
Although a relatively new design yet, the Warhmmer 7C’s nastly close-range punch, and its speed and versatility on the battlefield, suggest that it will become a core element of ComGuard and anti-Clan units into the future, and even after just a few dozen examples, interest from other Inner Sphere powers, as well as mercenary commands and even individual ‘Mechwarriors, has been slowly streaming in to StarCorps Terra’s sales department.
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That is a lot of hammering guys, very nice work!
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Was trying to mimic the Macross Destroid (Tomahawk) variant with missile launchers. The options were to either reduce engine size, or go with a very pricey XL engine, and I thought this would make a pretty nasty militia 'Mech for something like the Word of Blake Protectorate -- thus the connection with Terra/Keystone below.
Nice I looked at imitating this as well but thought too similar to the Archer variant I did so stayed away. like it though.
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WHM-7R WARHAMMER
Mass: 70 tons
Chassis: StarCorp 100 EndoSteel
Power Plant: Magna 350 XL Fusion
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy
Armament:
2 Donal PPCs
6 Martell Medium Lasers
2 Magna 200p Small Pulse Lasers
Manufacturer: StarCorp Industries
Primary Factory: various
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Overview:
Trying to match the performance of Clan OmniMechs with InnerSphere technology proved to be something of a fool's errand. Star League lostech recovered from the Helm Datacore was either too bulky, too heavy, or had lesser performance standards than the superior counterparts featured by the invaders. Despite of these limitations that could not be overcome there were those who sought to level the playing as much as possible. A rebuilding StarCorp Industries sought to boost the capabilities of their flagship BattleMech, the Warhammer, so it could compete with its Clan successors, the Hellbringer and the Summoner. While the company had been devastated during the Succession Wars and reduced to a shadow of its former self new investment by various InnerSphere powers following the Return of Kerensky made such projects plausible. The signing of the Martial Accords and generous aid from ComStar and the Federated Commonwealth pushed several concepts forward including this capable heavy raider that could challenge Clan opponents in the Occupation Zone.
Capabilities:
Admittedly a pragmatic upgrade the WHM-7R makes hard choices using all possible InnerSphere tech to create a hard-hitting raider. Designers built an ‘energy boat’ whose arsenal was entirely composed of particle cannons or lasers. These weapons generate high levels of waste heat but required no ammunition facilitating long term independent deployments. To improve the BattleMech’s performance the lightweight StarCorp 100 EndoSteel was engineered and mated with the new Magna 350 XL Fusion Engine. This larger power plant enabled this Warhammer to move more than twenty kilometers per hour faster than its predecessors. While bulky and more vulnerable the old VOX 280 it could keep pace with its Clan adversaries. Also more Double Heat Sinks could be mounted on this bigger engine helping to cool the enormous blooms generated by its weaponry. For which the designers choose to stick with the original Donal PPCs because of their better damage to heat balance. Six Martell Medium Lasers now create the entirety of the Warhammer’s secondary armament with two lasers replacing the Holly SRM-6 and another two upgrading the original Magna Small Lasers. Overall, this improves on the potential firepower and range slightly even if it creates a more generic or brighter feel to the Warhammer’s punch. Some Mechwarriors prefer the punch of the Short-Range Missile pack even if the total performance of the hexagonal laser battery has proven to be superior. Finally, twin Magna 200p Small Pulses instead of the Sperry Browning Machine Guns create a final line of defense against infantry and other opponents who manage to close to point blank range. Thanks to all the weight savings built into this new Warhammer three and a half additional tons of Durallex Heavy armor was added bringing this seventy-tonner up to near full protection. Expensive and time consuming to produce the 7R has also proven difficult to work on with a confounding lack of internal space.
Deployment:
Mechwarriors lucky enough to get the new Warhammer have raved about its performance and demand for the 7R remains high. Despite production gearing up at Crofton, Loburg, and Son Hoa many orders for the new model remain unfulfilled. As a result, both St. Ives and Terra have already begun the process of retooling for full scale manufacturing. Thus far all units shipped have gone to the very best Federated Commonwealth and ComStar stationed along the Clan border.
Variants:
The WHM-7R does to come with a sort of semi-modularity as it is able to swap out its primary arm weapons. This has resulted in two variants quickly springing up behind the main version each with its own advantages. The 7X sports twin ER PPCs whose maximum range has been increased along with a far greater heat bloom making it more challenging to manage. The 7P twin Large Pulse Lasers and the same heat profile with a far shorter range and is geared to deal with Elementals.
Type: Warhammer
Technology Base: Inner Sphere - Level 2
Tonnage: 70
Equipment Mass
Internal Structure: EndoSteel 3.5
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 19 (38) 9
Gyro: 4
Cockpit: 3
Armor Factor: 216 13.5
Internal Structure Armor Value
Head 3 9
Center Torso 22 32 / 11
R/L Torso 15 22 / 8
R/L Arm 11 22
R/L Leg 15 30
Weapons and Ammo Location Critical Tonnage
PPC Right Arm 3 7
PPC Left Arm 3 7
2 Medium Lasers Right Torso 2 2
2 Medium Lasers Left Torso 2 2
2 Medium Lasers Center Torso 2 2
Small Pulse Laser Right Torso 1 1
Small Pulse Laser Left Torso 1 1
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WHM-7R WARHAMMER
I have almost the same 'Mech :P
Following the change in their leadership with the accession to Khanship of Bjorn Jorgensson and Aletha Kabrinski, the Merchant Caste of Clan Ghost Bear was tasking with creating an unbroken supply chain in order to make any shortage come to an end.
Part of their plans was an increase in the production in the Kerensky Cluster coupled with more Ships being assigned to bringing the supplies. However, this would take a long time and a more audacious proposal was made: why not upgrade the facilities captured by Clan Ghost Bear in the Inner Sphere? Always cautious, the Bear devised a two-step plan with first a test of the production capabilities of the former Inner Sphere technicians and facilities and then if everything went well, an upgrade to Clan standards.
This is how different short series of BattleMechs were born, chiefly among them the WHM-7(C), a retrofit of the Warhammer to modern Inner Sphere standards that could serve in second-line and solhama units.
We will now review the different BattleMechs created under this program.
[...]
Unwilling to ask too much from the Alshain Weapons factory they had captured, the choice of an Endo-Steel Internal Structure was discarded as was the one of a XL Engine (but more on a cost point of view).
Thanks to systems and weapons produced on the worlds they had captured, the firepower of the captured WHR-6R (and of other variants used in this plan) was improved with 2 Lord's Light 2 ER PPCs produced by Alshain Weapons and the secondary weapons were upgraded to 10 Martell Medium Lasers from Bergan Industries and 2 Victory Throb Small Pulse Lasers from Victory Industries.
To ease the installation, 4 Martell Medium Lasers and the 2 Small Pulse ones were put in the torsos where similar weapons were already present and the remaining 6 Medium Lasers were put into a box looking a lot like the classical SRM-6 found on top of the right torso (running parallel to the shoulder of the ‘Mech and not perpendicular so as to decrease its vulnerability).
The rest of the ‘Mech was not forgotten. 15 Double Heat Sinks (instead of 18 simple ones) improved by 2/3 its cooling capacities allowing it to fire its long ranged weapons or shorter ranged ones without any problems. Its protection was increased thanks to the use of 10 tons of Ferro-Fibrous.
As for the Communication and Targeting/Tracking systems, they were also modernised with locally produced components like those used in the Skulker or with according to our sources, upgrades in the firmware to bring it up-to-date.
Surprisingly, few sabotages were reported. Several explanations might be provided : either the Clans are monitoring every step of the production process or the former Inner Sphere workers don’t have the level of engagement required to perform such acts. This could be either out of fear or because they believe in the propaganda of Clan Ghost Bear.
Further investigations on this topic have to be made but another example will explain even more why it must be done. Warrior Ragnar fighting for the Bears in his Blackmane, a Warhammer WHM-7(C), seems to be a bondsmen taken during the second conquest of Thule by Clan Ghost Bear, probably from the 1st Hussars. Even if a Ragnar was found on their roll, he was a blond ‘MechWarrior piloting Light ‘Mechs and always on the verge of going berserk, whereas this one is in a heavy ‘Mech and from what can be seen he has a black mane. His preferred fighting tactic is to fight from afar before finishing its opponent with a quick display of concentrated short ranged firepower. The doubt comes from what seems to be the personal heraldry of this ‘MechWarrior that looks like a worn-out logo of the 1st Hussars.
This ‘MechWarrior repulsed alone a raid by a Lance of the 8th Alshain Avengers that raided Alshain Weapons through the use of its improved firepower and cooling capacities letting the lighter unit no chance while taking them down one by one.
The exact number of Warhammer having been retrofitted is unknown but according to the latest available intel, almost every second line units has at least one of these retrofits. If Alshain Weapons is ever to be used for producing Inner Sphere designs, this Heavy ‘Mech will probably be at the forefront of the Ghost Bear new factory.
From Report on the military forces of the Clans in the Inner Sphere, ROM Mu/Mu, December 3052
Warhammer WHM-7(C)
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3052
Dry Cost: 7 066 333 C-Bills
Total Cost: 7 066 333 C-Bills
Battle Value: 1 686
Chassis: StarCorp 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Ferro-Fibrous
Armament:
2 Alshain Weapons/Lord's Light 2 ER PPCs
10 Bergan Industries/Martell Medium Lasers
2 Victory Industries/Victory Throb Small Pulse Lasers
Manufacturer: Alshain Weapons
Primary Factory: Alshain
Communications System: Neil 500+
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7,00
Engine: Fusion Engine 280 16,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5,00
Heat Sink Locations: 3 LT, 1 RT
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 179 10,00
Armor Locations: 1 HD, 2 CT, 6 LA, 5 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 27
Center Torso (rear) 7
L/R Torso 15 23
L/R Torso (rear) 6
L/R Arm 11 17
L/R Leg 15 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
8 Medium Lasers RT 24 8 8,00
Small Pulse Laser RT 2 1 1,00
2 Medium Lasers LT 6 2 2,00
Small Pulse Laser LT 2 1 1,00
ER PPC RA 15 3 7,00
ER PPC LA 15 3 7,00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
4 4 4 1 0 3 3 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA
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Tis a bit different. I'd say my 7R is closer to fabulousorcboy's very first entry from St. Ives.
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There's a ton of Warhammer love in this thread. I've got some Grasshopper ideas, but not nearly as many :)
For what it's worth, I think Takiro's 7R is pretty radically different from my St Ives beast. Sticking with the standard PPCs and loading up on medium lasers, and with enough heat sinks to vent all its firepower, makes it a mid-ranged brawler, but with enough speed to close or at least be a threat against Clan heavy cavalry 5/8 'Mechs. The small pulse lasers help scrape off any infantry that get close, because it's definitely going to be in the middle of the brawl. I think it actually plays almost the same as my proposed Comstar 7C, even though the weapons configurations are quite different.
My 7SK goes for long-range support and maneuver: the medium lasers are only there if a speedier light tries to close the distance. The jumpjets give it additional maneuverability and make it a good sniper even in uneven terrain -- and they're also there because 3-crit Inner Sphere double heat sinks suck up so much internal space that you can't really add more useful energy weapons.
Ice Hellion's 7(C) is a pure switch-hitter, very much like a superior version of the 6D, which is probably the best of the Succession Wars era Warhammers. It's got 4/6 speed, but the ERPPCs give it long-range firepower and keep it a viable combatant even if opponents try to keep the range up. And most opponents will prefer that, because the 7(C) absolutely SHREDS at mid range, with ten medium lasers and enough heat sinks for all of them, if you don't fire the ERPPCs. Ice Hellion stuffs in two small pulse lasers instead of two additional tons of armor, which is a design choice -- I always like maximum armor on heavies and assaults especially, because they're damage sponges and targets, but 180 pips isn't terrible. And if I were ever assigned a 7(C), it's pretty simple to pull the SPLs and throw on another two tons of armor to near-max it out.
I would definitely play all three of them differently, which I think says a lot about how just engine swaps and different configurations of nearly the exact same weapons can result in very, very different 'Mechs.
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And if I were ever assigned a 7(C), it's pretty simple to pull the SPLs and throw on another two tons of armor to near-max it out.
The Clans know how powerful an Elemental Star can be :P
Tis a bit different. I'd say my 7R is closer to fabulousorcboy's very first entry from St. Ives.
I said almost.
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Alot of good hammers definitely in this thread. I feel like it is a choice between ER PPCs and speed. The 7R is definitely a hard charging slugger. I just feel that the heat of the ERs wasn't justified for 5 additional hexes and no change in firepower especially when you can close faster (5/8). I gotta link in my slower Equalizer here too before the contest ends.
Only ten hours left!
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Here is my Equalizer;
EQL-1Z EQUALIZER
Mass: 70 tons
Chassis: Martial QLZ EndoSteel
Power Plant: GM 210 Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy
Armament:
2 Poland Main Model A Gauss Rifles
4 Martell Medium Lasers
Manufacturer: Defiance Industries, StarCorp Industries, Independence Weaponry
Primary Factory: Hesperus, Terra, Quentin
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
Overview:
One of the first allied defense projects rushed into production by the InnerSphere was this twin Gauss Heavy BattleMech. Originally a FedCom concept, codenamed Mjolnir, designed as a stopgap measure to combat the technological superiority of Clan ‘Mechs. During his recovery Prince Hanse Davion insisted that the proliferation of the InnerSphere Gauss Rifle was the best way to tactically counter the continued threat posed by the invaders. To that end, the AFFC directed Defiance Industries to investigate the possibilities of rapidly adapting a Warhammer to do just that. Since Defiance was already working on a similar project of its own it was well suited to quickly finish construction. While prototype work began cooperation made possible by the Martial Accords also drew in assistance from ComStar and the Draconis Combine. In order to promote acceptance among the Alliance militaries the design was renamed the Equalizer in hopes that it would finally level the battlefield.
Capabilities:
The Equalizer bares the classic look of the Warhammer but there some obvious visual differences like a thicker armored hide and larger main guns. It also lacks the distinctive missile rack and searchlight mounts of its precursor for an overall appearance that is stockier. Thanks to the newly opened ComStar Archives ancient designs like the Galahad and Hammerhands were extensively studied to avoid any potential pitfalls while searching for new enhancements. The most noted of these were the addition of protected actuators which help deal with the recoil of the Gauss Rifles. Inspiration also came from the much larger Gunslinger in development which sped production and resulted in rapid break throughs.
Two enormous Poland Main Model A Gauss Rifles mounted in the respective arms of the Equalizer are its main arsenal. Each of these massive rail guns is supplied by sixteen rounds of ammunition which is thought to be enough for a single engagement. Some designers pushed for more ammo stored in the torsos but this would have taken away from the BattleMech’s supporting weapons. Four Martell Medium Lasers are just one of the components borrowed from its predecessor because of their dependability just like the venerable O/P electronic systems. In fact, the lightweight Martial QZ EndoSteel chassis is closely modeled after the original StarCorp 100 skeleton of the Warhammer as well. Retaining these core systems has not only retained its forebearer’s ruggedness but technicians appreciate the familiarity of its inner workings.
Thirteen and a half tons of Durallex Heavy armor plating provides near maximum protection to this seventy-ton war machine. While good for a Heavy ‘Mech it has weak armor compared to Assault Mechs which can have almost a third more protection. Powered by a nine-ton GM 210 Fusion Engine it’s slow top speed of fifty-four kilometers per hour is comparable to most heavy assault units of the InnerSphere. This is most troublesome to critics of the design who point out the lightning speed of most Clan OmniMechs who can simply outmaneuver it. However, it must be pointed out that this power plant makes the Equalizer extremely tough to kill and cheap to produce with each unit costing only a little over six million C-bills. Thanks to ten Double Heat Sinks the design also runs extremely cool even when pushed to its limit. At maximum performance it can only generate eighty percent of maximum hear dispersal rates meaning that overheating would be extremely unlikely.
Deployment:
At the start of 3054 three allied manufacturers have completed limited production runs which have been routed to frontline forces serving along the Clan Occupation Zone. First shipments to the 1st Sword of Light on Luthien, 321st Division on Orestes, and the 10th FedCom RCT on Pandora have been completed. These troops will conduct extensive field tests along this defensive perimeter before being declared ready for battle. Hopefully approval will be quick so mass production of this BattleMech can be authorized in order to augment InnerSphere forces along the rest of the border. Rapid mass production of this relatively simple bulwark ‘Mech is hoped to cushion the collapse of foreign arms suppliers in the Free Worlds League. While the breakdown of House Marik jeopardizes the logistics chain along the invaders route of advance projects like the Equalizer may yet save the day. Future shipments for AFFC, ComGuards, DCMS, and even remaining Rasalhague Kungsarme units all along the border is already hotly anticipated. As of yet no mercenaries are slated to receive these units but many are eagerly awaiting initial performance reports followed by an open sales market. It is also hoped that more manufacturers like Achernar BattleMechs of New Avalon will license production rights in the near future bolstering future manufacturing.
Type: Equalizer
Technology Base: Inner Sphere - Level 2
Tonnage: 70
Equipment Mass
Internal Structure: EndoSteel 3.5
Engine: 210 9
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 (20) 0
Gyro: 3
Cockpit: 3
Armor Factor: 216 13.5
Internal Structure Armor Value
Head 3 9
Center Torso 22 32 / 11
R/L Torso 15 22 / 8
R/L Arm 11 22
R/L Leg 15 30
Weapons and Ammo Location Critical Tonnage
Gauss Rifle Right Arm 7 15
Ammo (Gauss) 16 Right Arm 2 2
Gauss Rifle Left Arm 7 15
Ammo (Gauss) 16 Left Arm 2 2
Medium Laser Right Torso 1 1
Medium Laser Left Torso 1 1
2 Medium Lasers Center Torso 2 2
Cost = 6,165,900 C-bills
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The Clans know how powerful an Elemental Star can be :P
Well yes. But small pulse lasers don't have any special benefit against battle-armor anymore, right? Unless they brought this back in a FAQ or update. It takes something like an AP Gauss Rifle, that specifically gains the +2d6 damage. Otherwise the anti-infantry bonus only applies to conventional infantry...which the Clans don't really use.
Which is why I've been throwing standard SRMs on all my anti-Battle-armor designs (that and Artillery Cannons): because they can drop battle-armor with just three inferno missiles. And the Artillery Cannons can do the same damage to all five members of the Elemental point at once -- and to even more elemental points if they're clustered next to each other in adjacent hexes.
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Okay, I know I saw Bradshaw do one of these Gauss/ ER PPC combos but how could I not write up my Stormbringer? This was my very first BattleTech custom ever and I wrote in call backs to BattleTech: Shattered Dawn. Hope you enjoy it!
STM-B6R STORMBRINGER
Mass: 70 tons
Chassis: StarCorp 100
Power Plant: VOX 280 XL
Cruising Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: None
Jump Capacity: None
Armor: Aldis X Ferro-Fibrous with CASE
Armament: 1 M-7 Gauss Rifle
1 Kinslaughter Extended Range Particle Projection Cannon
3 Holly Mk. II Streak Short Range Missile-2s
2 Martell Medium Lasers
2 Magna Small Lasers
Manufacturer: StarCorps Industries
Primary Factory: Terra
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
OVERVIEW
Almost as soon as the Clans surfaced InnerSphere powers began looking for ways to counter their technological superiority. ComStar with its massive archives began to review old Star League caches and files for cutting edge SLDF designs which could hold up against the Invaders. Ancient records from the time of Operation Liberation provided certain intriguing possibilities which included a custom Warhammer named the Stormbringer. Belonging to an aide of General Kerensky’s this BattleMech featured impressive long-range firepower and since it was based so heavily on the WHM-6R it could be retrofitted on to existing models. Precentor Martial Anastasius Focht ordered prototypes be built of which only two saw action on Tukayyid. Their performance as well as the need to rebuild the ComGuards rapidly following the Truce justified the subsequent full scale production orders.
CAPABILITIES
While the Stormbringer is built on the venerable StarCorp 100 chassis it looks different from its forebearer, the Warhammer. Its barrel arms are perhaps the most distinctive thanks to the Lower Arm and Hand Actuators being removed to make way for massive far-reaching cannons. Unsuspecting enemies have learned to beware of these limbs which can rotate backwards when needed. The mammoth M-7 Gauss Rifle first seen on the Clanbuster King Crab replaced one of the original Donal PPCs mounted in the arms while a Kinslaughter Extended Range Particle Projection Cannon found on the Lancelot replaced the other. These main guns hit hard and travel vast distances across the battlefield matching the range of their Clan competitors. In order to make room for this weapon upgrade a VOX 280 XL Engine, mass produced for the OTT-8 Ostscout, was used. While bulky and expensive the inclusion of this lightweight power plant freed up eight tons which went towards the incorporation of the Gauss Rifle. Mating this more heat friendly ballistic weapon with the high heat ER PPC allowed for the use of less Heat Sinks. Fourteen lostech Double Heat Sinks keep the Stormbringer running remarkably cool in even the most stressful combat conditions. A single running Alpha Strike will cause a minor overheat but that can be managed fairly easily by its Mechwarrior. Eleven of these freezers were mounted in the VOX 280 XL Engine while two others were placed in the Left Arm near the ER PPC to help deal with its heat bloom as the fourteenth was located in the Left Torso. Three Holly Mk. II Streak Short Range Missile-2s also replaced the original Holly Short Range Missile Pack-6. This too aided with heat management, accuracy, and provided more than an additional round of SRM ammunition. Both Martell Medium Lasers and the twin Magna Small Lasers were retained from the original WHM-6R along with the reliable O/P electronic systems. Finally, twelve tons of Aldis X Ferro-Fibrous armor was exchanged for the old ten tons of Leviathan Plus plating that protected the old Warhammer. This move improved the Stormbringer’s armor protection by more than twenty-five percent nearly maximizing it’s defenses. A CASE was included as well in the Right Torso in order to prevent catastrophic ammunition explosions from completely destroying the Mech and its pilot. Costing thirteen and a half million C-bills this lengthy refit leaves little internal space for technicians to work but these negatives have been overlooked in light of the Clan threat.
DEPLOYMENT
Incomplete historical records point to a great deal of heroic service in the SLDF during Operation Liberation but those details remain sketchy at best. Both Stormbringer models retrofitted in time for Tukayyid performed exceptionally even though one was destroyed and the other badly damaged. New production along with constant retrofits of older Warhammers by StarCorps of Earth has seen a rapid proliferation of this BattleMech within the ComGuards who continue to rebuild. This design along with some others are proudly seen as links to the gloried past of the Star League within the Guard who fancy themselves as the rightful successors to the SLDF of olde.
Type: STM-B6R Stormbringer
Technology Base: Star League Level 2
Tonnage: 70 tons
Equipment Mass
Internal Structure: 7
Engine: 280 XL 8
Walking MP: 4
Running MP: 6
Jumping MP: 0 0
Heat Sinks: 14 (28) 4
Gyro: 3
Cockpit: 3
Armor Factor: 215 12
Internal Structure Armor Value
Head 3 9
Center Torso 22 33 / 11
R/L Torso 15 22 / 7
R/L Arm 11 22
R/L Leg 15 30
Weapons and Ammo: Location Critical Mass
Gauss Rifle Right Arm 7 15
Ammo (Gauss) 16 Right Arm 2 2
ER PPC Left Arm 3 7
3 Streak SRM-2s Right Torso 3 4.5
Ammo (Streak SRM) 50 Right Torso 1 1
CASE Right Torso 1 .5
Medium Laser Right Torso 1 1
Small Laser Right Torso 1 .5
Medium Laser Left Torso 1 1
Small Laser Left Torso 1 .5
Cost = 13,537,384
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Ok folks, those are my three Hammers and there is only seven hours left in this contest.
I see there are a few designs without fluff and one is an Ultra AC/5 model. Was gonna have my version made by mercenaries who sought a longer ranged but lower cost variant for service against whom ever. Don't know if that fits but thought I'd put it out there if anyone needs a concept to finish up.
Wonder if masterarminas will make a last second appearance here?
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My Ultra AC 5 version i found too costly as posted to be worthwhile. Couldn't figure out a low cost one that actually was good
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Despite having been beaten to market by Ronin Inc, the StarCorp WHR-8M is quickly becoming the most common Warhammer model in the Free Worlds League. Designed to provide a hard hitting punch, the WHR-8M is a more extensive upgrade then the Ronin model. One of the most notable changes is the replacement of the PPCs with a pair of Extended Range Large Lasers. While StarCorps had hoped to retain the PPCs, the ongoing shortage of PPCs force the engineering to replace them with the Diverse Optics lasers. This did save weight for a number of other changes to the mech. The old SRM rack was replaced with a pair of Streak Launchers, improving ammo efficiency. This improvement was so dramatic that the engineers were able to add a second pair of missile racks to the left shoulder, above the searchlight. The designers also added a pair of LRM racks to provide more long range firepower. This was done in part to compensate for the loss of the long range PPCs. The addition of the LRMs force the removal of the Small Laser and machine gun systems. To ensure the mech is capable of dealing with any infantry it may encounter a pair of small pulse lasers have been mounted on the torso. To compensate for the high heat generated by the Warhammer, it carries 15 double strength heat sinks. The ammo bays are protected by CASE systems, lessening the risk of an ammo explosion. Finally the Warhammer carries 12.5 tons of Durallex armor allowing it to survive on the modern battlefield.
Model WHR-8M
Mass: 70 tons
Chassis: StarCorp 100ES
Power Plant: Magna 280
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0
Armor: Durallex Heavy with CASE
Armament:
2 Diverse Optics Sunbeam Extended Range Large Lasers
2 LongFire LRM Racks
4 Irian Weapons Work Class 2 Streak Racks
2 Diverse Optics Type 18 Medium Lasers
2 Sunglow Prism-Optic Small Pulse Lasers
Manufacturer: StarCorps
Primary Factories: Emris IV
Communications System: Barret Party Line-200
Targeting and Tracking System: Wasat Watchdog W100
Type: WHR-9D
Technology Base: Inner Sphere
Tonnage: 70 tons
Equipment: Mass
Internal Structure Endo 3.5
Engine 280 16
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heatsinks 15 (30) 5
Gyro: 3
Cockpit 3
Armor Factor 200 12.5
IS Armor
Head 3 9
CT 22 29/10
R/L Torso 15 20/9
R/L Arm 11 22
R/L Leg 15 25
Weapons & Ammo Location Critical Tonnage
ER Large Laser RA 2 5
ER Large Laser LA 2 5
LRM 5 RT 1 2
Streak SRM 2 RT 1 1.5
Streak SRM 2 RT 1 1.5
Ammo (50) RT 1 1
CASE RT 1 0.5
Medium Laser RT 1 1
Small Pulse Laser RT 1 1
LRM 5 LT 1 2
Streak SRM 2 LT 1 1.5
Streak SRM 2 LT 1 1.5
Ammo (24) RT 1 1
CASE RT 1 0.5
Medium Laser LT 1 1
Small Pulse Laser LT 1 1
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My Ultra AC/5 model doesn't work cause of a lack of existing EndoSteel frame for the Warhammer. I can't really justify it at this time as the motive behind the concept is savings. in my opinion such lightweight frames need to be in existence for at least a little bit to make it reasonable. Perhaps in the future.
Nice Irose!
Only two hours to go!!
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And that's all folks for the Warhammer, thanks for participating. No further entries please!
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My Ultra AC/5 model doesn't work cause of a lack of existing EndoSteel frame for the Warhammer. I can't really justify it at this time as the motive behind the concept is savings. in my opinion such lightweight frames need to be in existence for at least a little bit to make it reasonable. Perhaps in the future.
That was my problem with XL Engines or smaller/bigger ones, finding a supplier and/or keeping costs low enough.
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I agree Ice, it was hard to find a 350 XL in 3053.
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Endo steel is endo steel, its just changing the frame. Insert mold a instead of b for designs
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Yes and no, on EndoSteel construction. Sure if you have an EndoSteel foundry which i think has to be in a zero-G environment. Not easy for mass production at this time. Building a custom or two, yes. Mass production wise I'd like to have a facility dedicated to the process.
While I think EndoSteel is super beneficial weight saving wise and would love to do it on every Mech almost performing modifications to exist machines is difficult in my estimation. You basically have to take it apart and rebuild it around the new EndoSteel skeleton.
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Yes and no, on EndoSteel construction. Sure if you have an EndoSteel foundry which i think has to be in a zero-G environment. Not easy for mass production at this time. Building a custom or two, yes. Mass production wise I'd like to have a facility dedicated to the process.
While I think EndoSteel is super beneficial weight saving wise and would love to do it on every Mech almost performing modifications to exist machines is difficult in my estimation. You basically have to take it apart and rebuild it around the new EndoSteel skeleton.
I agree. It is the most difficult part of this contest. Making things "realistics".
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I relate it to car assembly lines. It takes a few tweaks but really its not that laborious of a process.
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Sorry I missed this one; I have been offline for the past two weeks. But here is a look at my take on a Taurian Warhammer!
WHM-6T Warhammer
One of the favorite heavy-weight BattleMechs of the Taurian Defense Force, the Warhammer nonetheless has its flaws. First, its armor is rather light for its weight class; second, the design lacks enough heat sinks to utilize its impressive firepower to the fullest extent.
In the early years of the 31st Century, the TDF--in conjunction with Taurus Territorial Industries and Vandenberg Mechanized Industries--began a project to refit and overhaul existing Warhammers and create a new Taurian variant for full scale production.
This effort resulted in the WHM-6T in early 3023. Field testing showed the effectiveness of the new design and the -6T model was in full production on Taurus and Pinard by 3025.
The design teams removed five heat sinks allowing for an increase in armor protection to 13.5 tons of standard armor plating. Additionally, one Donal PPC (left arm) was removed and the machine-gun ammunition was cut in half (to a half-ton for a total of 100 bursts of fire).
Replacing the Donal PPC was an Imperator-A AC-5 Autocannon along with a ton of ammunition (for a total of 20 bursts of fire). All other weapon systems were retained intact.
While the substitution of the AC-5 for the PPC cut the amount of long-range damage the new Warhammer could deliver by a quarter, it also reduced the strain on the heat sinks. At long-range, the WHM-6T could run and gun with both the right arm PPC and left arm AC-5 while remaining heat neutral. In close, the entire short-range battery could be utilized while walking . . . adding the AC-5 resulted in only movement heat being generated as excess.
Although a compromise design, the WHM-6T proved itself as a capable and rugged BattleMech and was rapidly approved for full production on both Pinard and Taurus, not merely for domestic use, but also for export (although many mercenary purchasers still preferred to order the WHM-6R which remained in limited production).
Warhammer WHM-6T
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Dry Cost: 5,938,383 C-Bills
Total Cost: 5,970,383 C-Bills
Battle Value: 1,366
Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor
Armament:
1 Donal PPC
1 Imperator-A Autocannon/5
1 Holly SRM-6
2 Martell Medium Lasers
2 Magna Small Lasers
2 SperryBrowning Machine Guns
Manufacturer: Vandenberg Mechanized Industries, Taurus Territorial Industries
Primary Factory: Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 13 3.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 11
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Autocannon/5 LA 1 4 8.00
Machine Gun RT 0 1 0.50
Small Laser RT 1 1 0.50
Medium Laser RT 3 1 1.00
SRM-6 RT 4 2 3.00
Machine Gun LT 0 1 0.50
Small Laser LT 1 1 0.50
Medium Laser LT 3 1 1.00
@AC/5 (20) LA - 1 1.00
@SRM-6 (15) RT - 1 1.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
4 3 3 1 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA
WHM-7T Warhammer
As recovered Star League technology slowly became available, the TDF looked to upgrade its 'Mech forces. During the last years of the 3040's, they experimented with a number of design concepts that would make their 'Mech forces more effective on the battlefield. The WHM-7T Warhammer was one of those concepts.
Based on the WHM-6T, the WHM-7T once again reduced the heat sinks (to a mere eleven!), but replaced the remaining units with double-strength models, greatly improving heat dissipation capabilities. The Imperator-A AC-5 Autocannon was replaced with a newly developed Imperator Ultra AC-5 autocannon and the ammunition supply was doubled (to two tons, for 40 single bursts or 20 double taps).
CASE was added to both torsos and the 13.5 tons of standard armor was replaced with 12.0 tons of ferro-fibrous plating.
The Donal PPC, Holly SRM-6 rack, Martell Medium Lasers, and Magna Small Lasers were retained, but the Sperry Browning Machine-Guns (and their ammunition) were removed and replaced with a pair of Magna 200P Small Pulse Lasers. While anti-personnel effectiveness was slightly decreased, overall damage capacity was increased and the new weapons were far more accurate across their range.
This new upgraded variant was very well received; the heat management was excellent, the ammunition supply ample, the armor protection superb. Even the damage capacity had once again reached the level of the WHM-6R (and, in point of fact, surpassed it!).
The WHM-7T entered full-scale production in 3053, replacing the WHM-6T lines completely. The TDF still produces a limited number (less than two dozen) WHM-6R models each year for export, but it is expected that these production lines will soon be converted to the WHM-7T as well.
A proposed upgrade involves acquiring the design schematics for the Extended-Range PPC (possibly from House Marik) and replacing the Donal PPC with this longer-ranged version. However, the added heat generated has caused many ranking officers in the TDF to balk at the idea. Furthermore, until a facility to produce this weapon at home has been constructed or converted, it would require that the TDF import these weapons . . . NOT something that any Taurian officer wishes to report to Protector Thomas.
Warhammer WHM-7T
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3070
Dry Cost: 6,553,783 C-Bills
Total Cost: 6,598,783 C-Bills
Battle Value: 1,526
Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Special Ferro-Fibrous w/ CASE
Armament:
1 Donal PPC
1 Imperator Ultra AC/5
1 Holly SRM-6
2 Martell Medium Lasers
2 Magna 200P Small Pulse Lasers
2 Magna Small Lasers
Manufacturer: Vandenberg Mechanized Industries, Taurus Territorial Industries
Primary Factory: Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 215 12.00
Armor Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Ultra AC/5 LA 1 5 9.00
Small Laser RT 1 1 0.50
Medium Laser RT 3 1 1.00
SRM-6 RT 4 2 3.00
Small Pulse Laser RT 2 1 1.00
Small Laser LT 1 1 0.50
Medium Laser LT 3 1 1.00
Small Pulse Laser LT 2 1 1.00
@Ultra AC/5 (40) LA - 2 2.00
@SRM-6 (15) RT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 4 4 2 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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Darn, sorry you missed it masterarminas. I will review them certainly but they can't win unfortunately. :'(