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Author Topic: Optimizing the Zeus  (Read 15749 times)

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fabulousorcboy

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Re: Optimizing the Zeus
« Reply #15 on: September 28, 2021, 08:09:07 PM »

Got two more ideas to fluff out, but slammed at work.  Hopefully this weekend.
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Takiro

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Re: Optimizing the Zeus
« Reply #16 on: September 29, 2021, 08:54:31 PM »

Looking forward to it fabulousorcboy!
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fabulousorcboy

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Re: Optimizing the Zeus
« Reply #17 on: October 03, 2021, 12:01:00 AM »

This ‘Mech is a true Defiance Industries special – huge guns, expensive technology, and a serious BFG in the Long Tom Artillery Cannon.  Even found a (near-canon) friendly manufacturer for the gun.  It lacks the raw firepower of the 9S2, but still does comparable damage at range.  And, kills those annoying Elemental stars dead, dead, and more dead.

Type: Zeus ZEU-9S3
Production: Federated Commonwealth (Defiance Industries, Hesperus II)
Combat Value: 1772 BV
Total Cost: 17,996,521 C-Bills  (including x1.8 tonnage premium)

Internal Structure (std): 8t
Engine: Pitban 320XL: 11.5t
  Walking: 4
  Running: 6
Heat Sinks: 13(26): 3t
Gyro/Cockpit (std): 7t
Armor Factor (Std): 15t (240 pips)

Head 3/9
Center Torso 25/33/16
R/L Torso 17/24/10
R/L Arm 13/24
R/L Leg 17/33

Quirk: Barrel Fist (RA), Easy to Maintain

1x Long Tom Art Cannon (15cr, 20t) 10LA/5LT
1x LRM 15 +Artemis (4cr, 8t) RA
3x Ammo (LTAC) 15 (3cr, 3t) RT
2x Ammo (LRM) 16 (2cr, 2t) RT
1x CASE (1cr, 0.5t) RT
2x Medium Lasers (2cr, 2t) CT

The Zeus has long been the “workhorse” Assault ‘Mech of the former Lyran Commonwealth, and was one of the first production ‘Mechs in the AFFC to see a lostech upgrade, with the 9S in 3048.  A further upgrade in the 9S2 came out a few years later, during the chaos of the Clan Invasion – it sported a Pitban 320 XL and a truly formidable weapons array designed to match up at range against Clan opponents.  The 9S3 is an upgrade based on the 9S2, using the same extra-light engine and Chariot Type III chassis to mount a mix of weapons intended to be effective and versatile, and with reasonable range to boot.

The 9S3 replaces both the left arm and left torso weapons of the Zeus 9S series (typically an ERPPC and ER Large Laser) with a massive Long Tom III “Short-Barrel” Artillery Cannon, produced as a special order by Semier Data Tron of Tharkad (they produce the long-barrel artillery piece variant for their Fortress-class dropships).  This gives the 9S3 the firepower of an AC-20 to an effective range of 600 meters, and can wipe out entire Clan Elemental Stars in a single volley.  The 9S3 retains the Coventry Star Fire LRM-15 of the classic Zeus in its right arm barrel mount, and upgrades its accuracy with an Artemis IV fire-control system tied into the reliable Thar-Hes Ares 7 targeting system.  This provides additional long-range fire support to back up the raw hitting power of the LTAC.  The three tons of artillery HE ammunition, and two tons of LRM ammunition, are both protected by integrated CASE in the right torso of the Zeus 9S3.

Two Defiance B3M Medium Lasers are retained as backup weapons, both in the center torso.  The bulk of the weapons systems meant that Defiance had to strip out their newtech Glasgow Limited Prime Ferro-Fibrous plating, and ‘downgrade’ to a Glasgow Limited standard-grade ‘Mech armor.  However, engineers did ensure that a solid fifteen tons of the armor was fitted, providing exceptional protection, superior to that of many other Zeus designs from Hesperus II.

Although the Long Tom Artillery Cannon on the 9S3 was formidable, it suffered from some drawbacks, particularly the tremendous amount of waste heat generated whenever it fired.  The 9S3 inspired Defiance to speed up development of the Heavy Gauss Rifle by 3061, and the development of the ferocious Fafnir a few years later.  The HGR was a direct-fire weapon rather than an artillery blast, but could do similar amounts of damage to heavily-armored targets (like ‘Mechs) at comparable ranges
« Last Edit: October 03, 2021, 01:12:29 AM by fabulousorcboy »
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fabulousorcboy

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Re: Optimizing the Zeus
« Reply #18 on: October 03, 2021, 01:12:08 AM »

An absolutely crit-backed little fire-support design.  Basically a ‘baby’ Fafnir (nearly a decade before that notorious design would be first introduced to the Inner Sphere), this Zeus can rain down damage for quite a while, at very long ranges, all while staying in the game, and sucking up tremendous damage, courtesy of its strengthened armor.

Internal Struc (Endo): 4t
Engine: GM 240: 11.5t
  Walking: 3
  Running: 5
Heat Sinks:   11(22): 1t
Gyro/Cockpit (std) 6t
Armor Factor (std): 15t

Head   3/9
Center Torso 25/32/15
R/L Torso 17/24/10
R/L Arm 13/26
R/L Leg 17/32

Quirk: Easy to Maintain (note: loses Barrel Fist in this variant)

1x Long Tom Art Cannon (15cr, 20t) 10RA/5RT
3x Ammo (LTAC) 15 (3cr, 3t) LT
2x Ammo (Gauss) 16 (2cr, 2t) LT
1x CASE (1cr, 0.5t) LT
1x Gauss Rifle (7cr, 15t) LA
2x Medium Lasers (2cr, 2t)


Designed by the Banzai Weapons Design Company, the engineering firm created by legendary mercenary, musician, doctor, and scientist Dr B. Banzai, the Zeus 9F refit uses the latest technology being produced in partnership with venerable armaments firm General Motors to create an assault ‘Mech that features formidable long-range firepower.  With a large number of older Zeus 6S ‘Mechs still fielded in large numbers by the AFFS following the Peace at Tukayyid, FedCom military leaders wanted a low-cost refit kit that could make the underwhelming design (particularly when facing the Clan) a more formidable presence on the modern battlefield.

Enter Banzi Weapons Design.  Although their ‘refit’ requires a full factory-level rebuild (such as GM’s extensive facility on El Dorado), it has two major adventages that proved to be ready selling points, for both the AFFS and manufacturer General Motors.  First, the price-point for these refits is quite low, barely more than that of a stock 6S.  Given that the design removes the heavy (and costly) Pitban 320 engine and replaces it with a lighter and less pricey GM 240 (produced as an alternative power source for FedCom manufacturers of Sparrowhawks and Manticores), this is not surprising, though this does reduce the 9F to a mere 53 kph top speed.  However, Banzai felt it was still comparable to other Inner Sphere assault units, and as the remainder of the design really leans into the ‘fire support’ role, this was not seen as a major problem.

This is the single major cost-cutting effort, however, as every other element of the venerable assault ‘Mech has seen either a lostech upgrade, or been substituted for comparable GM components.  The chassis has been upgraded to a newly developed GM Marauder Special-brand Endo-Steel frame, hinting at future ‘Mech development in GM’s signature Marauder line.  All heat sinks have been stripped out and replaced with double strength “freezers”, including two in the side torsos that were not integrated into the modest 240-rated engine.  The underwhelming armored protection of the 6S has been replaced with fifteen full tons of Kallon Royalstar Heavy Type K standard-grade armor, an armor weave intended for assault ‘Mechs, whose specifications were among the many techs in the Helm Memory Core.

The comms and targeting systems were both replaced with signature GM products: the Dalban Micronics Comms System, and Dalban HiRez II targeting system.  These were tied to the two primary, and two secondary, weapons systems: a massive Mydron Model S Long Tom Artillery Cannon (a short-barreled version of the Mydron Model L artillery piece) replaces the LRMs (and entire right arm assembly) of the Zeus 6S, while an only-small-by-comparison Poland Main Model A Gauss Rifle sits in the left-arm housing for the former Defiance Type J AC/5 cannon.  Five tons of ammunition (three for the LTAC, and two for the Gauss) sit in a CASE-protected ammunition bin in the left torso.  Two Magna Mk II Medium Lasers (both center-line mounted in the center torso) round out the weapons array. 

All this bulky equipment means that the massive ‘Mech is intensely ‘crit-packed’, but Banzai Weapons Design put a good deal of thought into the arrangement of components, meaning that the 9F is as easily maintained as any other Zeus – something the assault ‘Mech is well known for.  And although ponderous and quite ammunition-dependent, the new 9F “refit” can put a world of hurt on enemy units – both conventional, battle-armor, and ‘Mech – at considerable ranges due to its pair of “big guns”.  The success of the 9F would eventually convince Defiance Industries to design a ‘new and improved’ variant about a decade later, when they first introduced the 100-ton Fafnir with twin heavy gauss rifles.
« Last Edit: October 03, 2021, 01:14:15 AM by fabulousorcboy »
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Takiro

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Re: Optimizing the Zeus
« Reply #19 on: October 03, 2021, 08:07:44 AM »

Two good ones fabulousorcboy!! I might have to rule them both Level 3, experimental designs, but the development of the artillery cannons can certainly begin now in the Salient Horizon universe. Its on my agenda for the Salient Horizon universe.
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fabulousorcboy

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Re: Optimizing the Zeus
« Reply #20 on: October 03, 2021, 09:55:18 AM »

Quote
I might have to rule them both Level 3, experimental designs, but the development of the artillery cannons can certainly begin now in the Salient Horizon universe. Its on my agenda for the Salient Horizon universe.

Well, good?  If they're available in Salient Horizon, that means that a bunch of my prior designs are also contest legal.

But artillery cannons begin production in 3012 in canon.  And they first showed up in the BTech rules in 1997 (in game).  In that, they predate Blazers, and are truly low-tech variants of existing weapons: literally a sawed-off artillery piece.
« Last Edit: October 03, 2021, 10:16:41 AM by fabulousorcboy »
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Takiro

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Re: Optimizing the Zeus
« Reply #21 on: October 03, 2021, 08:23:26 PM »

Quote
I might have to rule them both Level 3, experimental designs, but the development of the artillery cannons can certainly begin now in the Salient Horizon universe. Its on my agenda for the Salient Horizon universe.

Well, good?  If they're available in Salient Horizon, that means that a bunch of my prior designs are also contest legal.

But artillery cannons begin production in 3012 in canon.  And they first showed up in the BTech rules in 1997 (in game).  In that, they predate Blazers, and are truly low-tech variants of existing weapons: literally a sawed-off artillery piece.

Hold on there, you have a good concept and I hope to see other Artillery Cannon test beds but unlike Blazers they have yet to be declared fully in production by me. A fine distinction I know but still this is Level 3 currently, anyone taking a chance is doing just that. Taking a chance that I will rule this the start of something new. I appreciate those who push the boundaries but I am not saying you'll definitely be rewarded. 
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fabulousorcboy

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Re: Optimizing the Zeus
« Reply #22 on: October 03, 2021, 10:21:16 PM »

Quote
I hope to see other Artillery Cannon test beds...

Then you're in luck!  I've been proposing Artillery Cannon test beds for months now, starting with a Catapult build with twin Thumper Artillery Cannons!

I've also proposed: a Crusader with twin Mortar-8s, a T-Bolt with Long Tom Artillery Cannon, a T-Bolt with Sniper Artillery Cannon, a Marauder with Long Tom Artillery Cannon, an Orion with Long Tom Artillery Cannon, and a Victor with Long Tom Artillery Cannon.  Given how long I've been designing these, I assumed you were totally a-okay with Artillery Cannons, as you gave me a (lukewarm) go-ahead when I asked about using them back when designing my Catapult, and never said "boo" since.

I've also been throwing full-scale Artillery Pieces onto Mechs for a while now, too.  The LTAC is basically a Sniper Artillery Piece, with only a 20-hex max range, and 5 fewer crits -- in exchange for which it costs twice as much (!), spikes twice the heat (!!) and carries half the ammo per ton (!!!).   That makes it a substandard Heavy Gauss Rifle, which is why I would prefer an HGR (or iHGR) in almost every situation, but it's still hilarious good fun in a 3053 setting.  By comparison, the Sniper Artillery Piece has a 17-hex direct-fire range, and is better all-around, for the 'cost' of just five extra crits; and its off-board range, cost, ammo capacity, AND ability to use alternation munitions :)) make it competitive with the HGR or iHGR -- and it's fully level 1 tech!

Did I mention that artillery is awesome?

Unfortunately, the Long Tom Artillery Piece (= Big Daddy) doesn't fit onto a 'Mech that's not an Ultraheavy.  And I like the idea of a BFG, so I proposed LTACs instead of Sniper Artillery Pieces.

I've also kept trying to shoehorn a Mortar build into more 'Mechs, but the Mech Mortars are just SOOOOO inefficient compared to an LRM, it's not even funny how substandard they are.  I would have tried a Rifle build, because there are some edge cases where a Large Rifle could be superior to an AC5 or AC10, but despite it being (in canon) a super retrotech pre-Star League technology, it got vetoed hard by the contest judge, so I didn't bother.

Artillery Cannons, on the other hand -- despite being hilariously inefficient in terms of weight and heat compared to LBX or Gauss when shooting at 'Mechs or vehicles -- are fanTASTIC for blasting dug-in infantry and (especially!!!) Battle Armor squads.  Especially those frikking Elemental points, which I hate with a blinding white-hot passion.

------------

Anyway, long story short -- if you really don't like the LTAC, warts and all, just let me know.  Not to mention the Sniper AC and Thumper AC, which are both waaaay less effective than comparable artillery pieces.  I thought I had the yellow light to proceed.
« Last Edit: October 03, 2021, 10:43:51 PM by fabulousorcboy »
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Takiro

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Re: Optimizing the Zeus
« Reply #23 on: October 03, 2021, 11:19:29 PM »

Proceed as you like but succeed I just can't say at least for now.....

Five more days for Zeus  ;)
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drakensis

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Re: Optimizing the Zeus
« Reply #24 on: October 04, 2021, 03:39:10 AM »

Zeus ZEU-5R

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 8,945,400 C-Bills
Battle Value: 1,911

Chassis: Stanwhich 800 Endo-Steel
Power Plant: Pitban 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Glasgow Limited Primo Ferro-Fibrous w/ CASE
Armament:
    1 Poland Main Model A Gauss Rifle
    1 Johnston High Speed Long Rang ER PPC
    1 Coventry Starfire LRM-15 w/ Artemis IV FCS
    2 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Calliope ZE2
Targeting and Tracking System: TharHes Ares-7

Overview:
Defiance Industries has been looking at upgrade options for the LCAF's benchmark heavy trooper for over a decade, with several prototypes in contention. The ZEU-5R was presented to the AFFC in 3048, with designers having gone back to the original development before the First Succession War and perfected a design that had lost out to the 5S and 5T models.

AFFC procurement took issue with the claim that the design was perfected, citing that the interior was a tangled mess that would be a nightmare for technicians, while the design lacked the additional missile storage and would have less endurance for the main ballistic weapon that the original autocannon. The ZEU-5R was rejected... only to be recalled the following year with the first reports of the Clans.

The prospect of facing more advanced technology meant that the AFFC had no further time to argue over these details. The ZEU-5R was affordable and available, it would have to do.


Capabilities:
Armed with a Gauss Rifle, an Extended Range PPC and a LRM rack, the ZEU-5R isn't lacking in the long range firepower needed to contend with Clan forces. Defiance claim that it should be able to contend with Clan heavy 'mechs in direct combat, but the lack of speed may allow the Clans to dictate the terms of the engagement.

The decision not to use an extra-light engine has left the Zeus relatively sturdy compared to newer designs and the CASE contains the consequences of any hits to the ammunitions. However, it doesn't shield the 'Mech if the gauss rifle capacitors have hit. Some Mechwarriors have pointed out that they would want to expend the LRMs early to soften up targets, meaning that by the time their armour is damaged and the bin is at risk, it is likely to be empty. The Gauss Rifle, on the other hand, will always pose a risk.

Technicians find the new model Zeus a trial to work on, with the bulky armour and structure constraining access to many components and making it hard to substitute alternative components if original parts aren't available. Attempts to replace a damaged Johnston PPC with a Lord's Light 2 provided by the DCMS after Teniente were noted as unsuccessful and wasted considerable man-hours as the Tenth Lyran Guards returned home.


Battle History:
So far the only action seen by the ZEU-5R was on Teniente. Their firepower was noted as an improvement over the original and the relatively short battle didn't strain their endurance. With the AFFC looking at the data on the invasion, the need to wage extended defensive battles in the future may lead to the ZEU-5R being superseded by designs more in line with this expectation.


Deployment:
The first production run of the ZEU-5R went to the Tenth Lyran Guards as they rebuilt after the defeat on Alyina. Other elite AFFC commands have received small numbers now that production is ramping up.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 5 LT, 6 RT, 3 RA
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 197                 11.00
    Armor Locations: 1 HD, 1 CT, 3 LT, 3 RT, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           26       
                                 Center Torso (rear)                  8         
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     13           22       
                                             L/R Leg     17           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
ER PPC                                       LT        15        3         7.00
(R) Medium Laser                             LT        3         1         1.00
LRM-15                                       RA        5         3         7.00
    Artemis IV FCS                           RA        -         1         1.00
Gauss Rifle                                  LA        1         7        15.00
@LRM-15 (Artemis) (8)                        RT        -         1         1.00
@Gauss Rifle (16)                            LA        -         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
4          3       4       4       0      4     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
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Takiro

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Re: Optimizing the Zeus
« Reply #25 on: October 04, 2021, 05:40:36 AM »

Good one drakensis!
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Ice Hellion

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Re: Optimizing the Zeus
« Reply #26 on: October 08, 2021, 12:35:16 AM »

I just need to fluff I'm out of ideas for unique 80 tonners at this point

I still have some but only because I don't produce as much designs as the others engineering teams  ;)
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Zeus
« Reply #27 on: October 08, 2021, 12:37:57 AM »

«We have no eternal allies, and we have no perpetual enemies. Our interests are eternal and perpetual, and those interests it is our duty to follow.»

This ladies and gentlemen is a quote from Lord Palmerston, an English politician of the 19th century in a speech to the House of Commons. The exact circumstances are unknown but the message is clear and still applies today. States should only think about their own long-term interests and focus on them.

This is exactly what the Federated Commonwealth did after managing to slow down the Clans and after the Truce of Tukayyid.

The long-term interest of the Federated Commonwealth was to go against the Clans and to do they needed to strengthen their former enemies like the Draconis Combine or some more neutral States like the Free Rasalhague Republic.

I hear your rumblings. I might be blind, I am not deaf.
No Mr . Wilfred, don’t believe all the propaganda about ComStar and the Free Worlds League being the arsenal of the Inner Sphere or rather being the only arsenal of the Inner Sphere.
And Ms. Steinfeld, you forget the industrial might of the former Lyran Commonwealth as well as the one of the former Federated Suns. You don’t really believe that mammoths like Defiance Industries will sit idle, do you?

A proof Mr. Anderson? You all know about the Zeus, one of the iconic Lyran and now Federated Commonwealth Assault ‘Mech. But do you know about the ZEU-6H, with the H standing for Húskarl, a household bodyguard from old ? You don’t?
Well check the data available on the ZEU-6Y and ask for related designs. Now you see it? Yes, this design was made in only a few weeks by Defiance Industries following a request by the government to help the KungsArmé. How did they do it? By mixing the 6Y and the 6A into an unique product, the 6Y and by using only Defiance Industries or former subsidiary TharHes Industries weapons and systems to cut costs and time.
Now you are asking why select the Zeus? Because the KungsArmé used it a lot of them and because Defiance Industries knew they could send their upgrade kits along with their own technicians quite easily, making this a very profitable business and gibing them first access to information to build new variants of the Zeus less experimental and using as much advanced technology as possible.

From Professor Stern’s introductory class to Interstellar Politics, 3053, University of Tamar


I don’t care what you say about this ‘Mech, trooper, this is Thrúd, my ‘Mech and you will show the respect it deserves as it went through hell and back fighting against the Clans on Memmingen, on Satalice and on Skadia.
No one can say that it isn’t the same ‘Mech. We both suffered within our bones and bodies but we are still there, rebuild to be better, stronger and still eager to hunt the Wolves and may them pay for everything.
If the Devil were to offer me a bargain to give me my revenge, I would accept it and the Federated Commonwealth isn’t the real Devil. So obviously I volunteered for an upgrade of my good old Zeus to the new standards.

Let’s face it, it is more complicated for you to maintain but it is such a beauty with its improved Ferro-Fibrous Armour and its advanced TSM myomer system, allowing me to move more quickly and to do more damage at close ranges, where it matters.

And the firepower? A beauty. One ER Large Laser gives me the needed long-range punch and when it gets nasty and personal, 3 SRM-4 are in the right fist ready to punch a hole and fire in it. Don’t laugh, I did it more than once. Those missiles are just the top of the iceberg since I got one Binary Laser and 2 Medium Lasers (and for the coward Toads that will try to get me, there is still one in the rear) to add to this mix.

The 12 Double Heat Sinks and these different weapons give me a lot of option to fire up the TSM and keep it active when I need it.

So now before I kick your sorry ***, just do your job and take care of my ‘Mech.

Lojtnant Sif Alexander dealing with her newest Tech


Code: [Select]
Zeus ZEU-6H

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3052
Dry Cost: 10 927 200 C-Bills
Total Cost: 11 035 200 C-Bills
Battle Value: 1 869

Chassis: Chariot Type III Standard
Power Plant: Pitban 320 Fusion Engine
Walking Speed: 43,2 km/h (54,0 km/h)
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Glasgow Limited Primo Ferro-Fibrous Ferro-Fibrous w/ CASE
Armament:
    1 Defiance Industries/Thunderbolt A10M Binary Laser Cannon
    1 Defiance Industries/Defiance Model 6 ER Large Laser
    3 TharHes Industries/TharHes Blue SRM-4s w/ Artemis IV FCS
    3 Defiance Industries/Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Calliope ZE-2.5
Targeting and Tracking System: TharHes Ares-8

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8,00
Engine:             Fusion Engine                320                      22,50
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2,00
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
    TSM Locations: 1 HD, 1 CT, 2 LL, 2 RL
Armor:              Ferro-Fibrous                AV - 215                 12,00
    Armor Locations: 7 LT, 7 RT
    CASE Locations: 1 RT                                                   0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           33       
                                 Center Torso (rear)                  9         
                                           L/R Torso     17           27       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     13           21       
                                             L/R Leg     17           27       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1,00
Medium Laser                                 RT        3         1         1,00
(R) Medium Laser                             LT        3         1         1,00
ER Large Laser                               LT        12        2         5,00
3 SRM-4s                                     RA        9         3         6,00
    Artemis IV FCS                           RA        -         3         3,00
Binary Laser Cannon                          LA        16        4         9,00
@SRM-4 (Artemis) (50)                        RT        -         2         2,00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
4          3       3       1       0      4     2   Structure:  6
Special Abilities: TSM, CASE, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Zeus
« Reply #28 on: October 08, 2021, 05:42:57 AM »

Hot stuff Ice Hellion! 

Final day for entries today folks, make sure your all set by close of business. ;)
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Bradshaw

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Re: Optimizing the Zeus
« Reply #29 on: October 08, 2021, 10:44:34 AM »

Lots of competition with the LBX-10s so dropped mine and just fluffed my SRM variant.
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NEVER trust a man who scratches his chin
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