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Author Topic: OW-2 Hobelar (Early Republic)  (Read 468 times)

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Moonsword

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OW-2 Hobelar (Early Republic)
« on: July 09, 2017, 08:29:43 AM »

This isn't a new 'Mech - I designed it almost six years ago by now and posted it to the boards - but I thought I'd dig it out and see how well you guys think it's aged over time.

OW-2 Hobelar

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3084
Cost: 6,984,281 C-Bills
Battle Value: 558

Chassis: Alshain Class 48 Omni Standard
Power Plant: VOX 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: New Samarkand Royal Ferro-Fibrous
Armament:
    11.0 tons of pod space.
Manufacturer: Various
    Primary Factory: Various Repair Yards
Communications System: Sipher CommCon SCU-9
Targeting and Tracking System: Matabushi Stalker


Overview:
Originating as a rebuild of the surviving Owens chassis in DCMS service after
the end of the Jihad, the OW-2 Hobelar retains a number of similarities with
its parent design.  The engine and skeleton are completely unchanged by the
refit package, for instance, and the operational role has the Hobelar doing
everything the Owens was intended to do. Even the name has ties to the
original, taking a name for light cavalry that originally goes back to Ireland,
the island nation where the song the Owens was named for originated.


Capabilities:
The differences are more than skin deep, though with the New Samarkand Royal
ferro-fibrous armor, the skin is a good place to start.  Slightly lighter
despite marginally improved protection, the armor frees up tonnage along with
the removal of the fixed electronics that simultaneously made the Owens a great
spotter and reconaissance platform and got in the way of doing anything else,
creating a BattleMech much closer to the "Omni-Jenner" that was originally
envisioned.  After a series of glitches and gremlins, engineers finally settled
on just replacing the communications and targeting systems outright with
modules nearly identical to those installed on the Avatars built by Victory
Weapons on Marduk.  Twenty years of experience and improved debugging support
had enabled them to eliminate the Avatar's persistent inability to remove the
medium lasers.  Given the utility of the weapons and the aggravation involved
in refitting the one testbed production model, the original Avatar design has
never been changed.  Finally, the VOX engine was overhauled with double heat
sinks, eliminating the other major impediment to the Owens as anything other
than a scout.  In the end, the changes resulted in a cooler-running machine
with better than 50% more podspace available for use in just about any role a
35 ton light 'Mech can perform.

The Hobelar Prime turns around and puts pod-mounted versions of those same
electronics back in place, providing the same C3 and TAG spotting capabilities
as before along with the improved performance of a Beagle Active Probe.  That
performance was supplemented with a Guardian ECM suite.  Weaponry is
reminiscent of the Owens Prime in a sense with a light particle cannon mounted
in the center torso while three medium lasers are distributed in the arms.  As
a replacement for the Owens Prime or C, the Hobelar Prime performs admirably as
long as the job at hand doesn't involve indirect fire or minelaying.

Instead of going where the Owens had already gone, the Hobelar A is intended to
replace the classic Jenner designs by carrying a quartet of arm-mounted
extended-range medium lasers with a four-tube short-range missile rack in the
center torso.  Five jump jets offer identical jump performance to the
Succession Wars-era Jenners it resembles and CASE keeps the 'Mech salvageable
in the case of a catastrophic ammunition explosion.  A C3 slave gives it the
ability to spot for friendly units.  Some units have been known to replace the
C3 slave with a TAG system or even go so far as to strip the missile rack,
ammo, and CASE for additional jump jets, an active probe, and TAG, putting the
TAG in the head to avoid any battle armor the unit might be moving.

The Hobelar B reminds some commentators of the Owens C but the differences tend
to have dramatic implications.  Lacking the C3 slave, a feature that
occasionally suggests to observers that the Capellans might have somehow been
involved, the Hobelar B trades the original's large laser for a center-carried
plasma rifle supplied by two tons of non-explosive ammunition.  Each arm has a
medium laser while the head conceals the same TAG module mounted on the Prime.

The Hobelar C is intended to provide a solid, fast-moving Narc spotter to the
DCMS.  The Narc launcher, supplied by two tons of ammunition, is carried in the
center torso, while a trio of ERMLs offer a bit of a sting to assist other
units once the ammo is expended.  A C3 slave provides additional targeting data
while a Guardian ECM module allows the Hobelar C to either act as a defensive
jammer or neutralize enemy jamming for friendly Narc and C3-equipped units to
exploit.

Two configurations loaded with Clan pods have also been spotted, both
associated with the Nova Cats.  The most common is the Hobelar NC, sometimes
referred to as the "Little Huntsman" for its weaponry's resemblance to the
Huntsman H.  The head carries a Clan-grade extended-range large laser and each
arm packs in a heavy medium laser, all three tied into a targeting computer. 
Emissions analysis reveals that this may be a Spheroid model rather than
Clan-spec; given the weapons load, either type would handle the lasers
acceptably.  At the same time, nearly all of the capabilities of the Hobelar
Prime's electronics are available with an active probe and ECM in the left
torso and a TAG module slung under the center torso.

A more general configuration is deployed when the electronics are not necessary
or when large quantities of unpowered infantry are expected.  The R carries a
15-tube Clan LRM launcher in the center torso, fed by two tons of ammunition
protected, to many warriors' annoyance, by Spheroid CASE.  Each arm mounts a
pair of the new anti-personnel Gauss rifles and a single Clan-grade
extended-range medium laser.  The fact that the 'Mech can fire all of its
weapons without heat buildup offers it a respectable amount of firepower.


Deployment:
Early deployment of the Hobelar was limited due to the need for both machines
and repair facilities reducing the time and space available to do the
conversions.  Recently, the rate of domestic production has picked up even as
the refit kit has spread beyond the Combine's borders.  The Nova Cats,
desperate for materiel in the wake of Alpha, Delta, and Gamma Galaxies'
emigration to the Republic of the Sphere, has already converted all of their
Owens to the Hobelar standard and operates them in the distinctive NC and R
configurations.  Their Republic-based kin have taken similar measures with the
handful still in their possession.

The remnants of the Free Worlds League, with access to Owens production
facilities, have moved to heavily refit their surviving 'Mechs to the OW-2
standard.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 116                  6.50
    Armor Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           16       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            11       
                                             L/R Leg     8            16       



================================================================================
Loadout Name: Prime                                          Cost: 8,621,156
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,084

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Light PPC                                    CT        5         2         3.00
Guardian ECM Suite                           RT        0         2         1.50
Beagle Active Probe                          LT        0         2         1.50
TAG                                          RA        0         1         1.00
Medium Laser                                 RA        3         1         1.00
2 Medium Lasers                              LA        6         2         2.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
8          2       2       1       0      1     0   Structure:  2
Special Abilities: OMNI, TAG, C3S, ECM, PRB, RCN, ENE, MHQ1, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 8,427,094
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,223

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
SRM-4                                        CT        3         1         2.00
2 ER Medium Lasers                           RA        10        2         2.00
2 ER Medium Lasers                           LA        10        2         2.00
@SRM-4 (25)                                  RT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
8/3j       3       3       0       0      1     0   Structure:  2
Special Abilities: OMNI, C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 7,642,406
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,227

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
Plasma Rifle                                 CT        10        2         6.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@Plasma Rifle (10)                           RT        -         1         1.00
@Plasma Rifle (10)                           LT        -         1         1.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
8          2       2       0       0      1     0   Structure:  2
Special Abilities: OMNI, TAG, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 8,401,781
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,009

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
Narc Launcher                                CT        0         2         3.00
Guardian ECM Suite                           RT        0         2         1.50
C3 Computer (Slave)                          LT        0         1         1.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
@Narc (Homing) (12)                          RT        -         2         2.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 10
8          2       2       0       0      1     0   Structure:  2
Special Abilities: OMNI, SNARC, C3S, ECM, CASE, MHQ1, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: NC                                             Cost: 8,452,406
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 1,605
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               HD        12        1         4.00
TAG                                          CT        0         1         1.00
Targeting Computer                           RT        -         2         2.00
Active Probe                                 LT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
Heavy Medium Laser                           RA        7         2         1.00
Heavy Medium Laser                           LA        7         2         1.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
8          3       3       1       0      1     1   Structure:  2
Special Abilities: OMNI, PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: R                                              Cost: 7,701,469
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 1,472
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       CT        5         2         3.50
2 AP Gauss Rifles                            RA        2         2         1.00
ER Medium Laser                              RA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
ER Medium Laser                              LA        5         1         1.00
@LRM-15 (16)                                 RT        -         2         2.00
@AP Gauss Rifle (40)                         RT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
8          4       4       1       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Takiro

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Re: OW-2 Hobelar (Early Republic)
« Reply #1 on: July 09, 2017, 08:50:09 AM »

Nice design, solid fluff. ;)
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Dragon Cat

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Re: OW-2 Hobelar (Early Republic)
« Reply #2 on: July 09, 2017, 04:44:53 PM »

Yeah I like the fluff I really like the R and NC configurations

Only one I'm not a huge fan of is the Narc config but that's probably cause I'm not a fan of the Narc
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The original CBT thread
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

David CGB

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Re: OW-2 Hobelar (Early Republic)
« Reply #3 on: July 09, 2017, 06:26:17 PM »

Nice mech
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Moonsword

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Re: OW-2 Hobelar (Early Republic)
« Reply #4 on: July 09, 2017, 09:35:26 PM »

There are only three things wrong with the Owens:

  • Lack of double heat sinks.
  • The fixed equipment eats up a full third of the available payload space.
  • Some of the configurations appear to have been designed by dumping out the spare parts drawer at LAW and sticking the pieces on like a Mr. Potato Head.

It makes a great scout and BA taxi but at 35 tons with 10.5 tons available, the Owens was capable of more than just those two roles.  I was trying to realize that potential with the Hobelar.  It's also why all but one config has at least one bit of advanced electronics or spotting gear on it.  The fact that all the configs carefully mount things where BA hanging off the Omni doesn't mask the guns is not a coincidence and that lesson is also something I applied to the Gun when I got the chance to design it.

EDIT: Forgot to add this - I'm glad you guys appreciated the design.  I remember putting some care into the fluff, too.
« Last Edit: July 09, 2017, 09:40:26 PM by Moonsword »
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Abele

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Re: OW-2 Hobelar (Early Republic)
« Reply #5 on: July 10, 2017, 02:15:34 AM »

Not a fan of the R config and it's limited ammo for the AP Gauss (10 shots/gun), especially given the likelihood of encountering scads of Ghost Bear BA troopers.
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GiovanniBlasini

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Re: OW-2 Hobelar (Early Republic)
« Reply #6 on: July 31, 2017, 06:16:43 PM »

Really liked the A and the NC, though all the configurations are pretty decent. I'm guessing,based on the heavy use of electronics, combined with the care given on the refit and lack of an MRM config, these are meant for frontline DCMS units?
« Last Edit: July 31, 2017, 06:16:56 PM by GiovanniBlasini »
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Moonsword

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Re: OW-2 Hobelar (Early Republic)
« Reply #7 on: July 31, 2017, 08:55:38 PM »

They're generally intended for front-line units, yeah, although the electronics are more there as an homage to the original Owens as I mentioned above.  It's been long enough since I did the designs that I'm not sure anymore why there's no MRMs.  Probably because I just don't like the smaller varieties of the weapon and you don't have enough tonnage to pack on a big enough rack to have fun with.
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