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Author Topic: Possible Primitive Rifleman  (Read 675 times)

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JPArbiter

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Possible Primitive Rifleman
« on: December 21, 2012, 08:35:29 PM »

I think it is clear we are going to see this happen, since it is clearly an age of war machine (and the chosen mech of the second first lord)

so I was screwing around in SSW and came up with this.

Code: [Select]
Rifleman (primitive)

Mass: 50 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: Age of War/Star League
Tech Rating/Era Availability: D/E-X-F
Production Year: 2750
Cost: 2,932,500 C-Bills
Battle Value: 830

Chassis: Unknown Primitive Structure
Power Plant: Unknown 180 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
    2  Autocannon/5s
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure           83 points                5.00
Engine:             Primitive Fusion Engine      180                       7.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Primitive                                              5.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Primitive                    AV - 126                 12.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           18       
                                 Center Torso (rear)                  5         
                                           L/R Torso     12           16       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     8            12       
                                             L/R Leg     12           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 RA        1         4         8.00
Medium Laser                                 RA        3         1         1.00
Autocannon/5                                 LA        1         4         8.00
Medium Laser                                 LA        3         1         1.00
@AC/5 (20)                                   CT        -         1         1.00
                                            Free Critical Slots: 37

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 8
3          1       1       0       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA, AC 1/1/1


we know from various sources that the RFL began life as a 50 tonner and an anti aircraft platform.  so the AC5s are fixed equipment as far as I am concerned.

the medium lasers exist to give the rifleman it's "Double Doubles" look that is iconic to the design.  the hardest part was armor and speed.  which do I prioritize?  in the end the choice was made for me since speed cost me five tons, and even for an age of war design 1128 points of armor just does not cut it (looks at the CN9 Centurion)  shut up!

a possible 4/6 alternative swap is possible

Code: [Select]
Rifleman (primitive)

Mass: 50 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: Age of War/Star League
Tech Rating/Era Availability: D/E-X-F
Production Year: 2750
Cost: 3,517,500 C-Bills
Battle Value: 730

Chassis: Unknown Primitive Structure
Power Plant: Unknown 240 Primitive Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
    2  Medium Lasers
    2  Autocannon/2s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure           83 points                5.00
Engine:             Primitive Fusion Engine      240                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3.00
Cockpit:            Primitive                                              5.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Primitive                    AV - 107                 10.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     16           16       
                                 Center Torso (rear)                  5         
                                           L/R Torso     12           12       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            10       
                                             L/R Leg     12           12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Autocannon/2                                 RA        1         1         6.00
Medium Laser                                 LA        3         1         1.00
Autocannon/2                                 LA        1         1         6.00
@AC/2 (45)                                   CT        -         1         1.00
                                            Free Critical Slots: 45

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
4          2       2       1       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA

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Epoch Rooster

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Re: Possible Primitive Rifleman
« Reply #1 on: December 22, 2012, 04:52:50 AM »

The second one is more along my line of thought. Though I would do jave tried it at 3/5 first to see what it looked like with a ton of ammo for each AC/2 and adding some anti-infantry weapons in the RT/LT
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Re: Possible Primitive Rifleman
« Reply #2 on: December 22, 2012, 08:56:00 AM »

Nice ideas.
Epoch Rooster is on something since I think the Primitives had to be a little more flexible than the modern 'Mechs.
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JPArbiter

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Re: Possible Primitive Rifleman
« Reply #3 on: December 22, 2012, 10:09:36 AM »

not nessicarily, but I do see your point.  the supply chain not being nearly as long also gives an excuse for the AC 2s getting a ton of ammo each.

interesting ideas, I can not wait to see what catalyst comes up with.
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Epoch Rooster

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Re: Possible Primitive Rifleman
« Reply #4 on: December 22, 2012, 12:15:23 PM »

Here's what I was talking about, though I may gone overboard with all of the prototype gear.

Code: [Select]
Rifleman  RFL-1X

Mass: 50 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: Age of War/Star League
Tech Rating/Era Availability: D/E-X-X
Production Year: 2750
Cost: 2,872,500 C-Bills
Battle Value: 717

Chassis: Unknown Primitive Structure
Power Plant: Unknown 180 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
    3  Prototype Medium Lasers
    2  Prototype AC/2s
    2  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure           83 points                5.00
Engine:             Primitive Fusion Engine      180                       7.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             11                        1.00
    Heat Sink Locations: 1 HD, 1 CT, 1 LT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Primitive                                              5.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Primitive                    AV - 117                 11.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     16           21       
                                 Center Torso (rear)                  4         
                                           L/R Torso     12           15       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     8            14       
                                             L/R Leg     12           12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Prototype Medium Laser                       RA        5         1         1.00
Prototype AC/2                               RA        1         1         6.00
Prototype Medium Laser                       LA        5         1         1.00
Prototype AC/2                               LA        1         1         6.00
(R) Machine Gun                              RT        0         1         0.50
(R) Machine Gun                              LT        0         1         0.50
Prototype Medium Laser                       CT        5         1         1.00
@PAC/2 (Flak) (34)                           RT        -         1         1.00
@MG (200)                                    RT        -         1         1.00
@PAC/2 (Flak) (34)                           LT        -         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
3          2       2       1       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA
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Dragon Cat

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Re: Possible Primitive Rifleman
« Reply #5 on: December 22, 2012, 12:53:24 PM »

I'd stick with the AC/5s the Rifleman got its reputation as being an AA platform that reputation (and idea to turn a king of battlefield into a mobile AA gun) had to come from somewhere.

I like the first one JP
« Last Edit: December 22, 2012, 12:53:40 PM by Dragon Cat »
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

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Re: Possible Primitive Rifleman
« Reply #6 on: December 23, 2012, 02:09:21 AM »

Here's what I was talking about, though I may gone overboard with all of the prototype gear.

AC as prototypes are perhaps a bit too much.
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"In turn they tested each Clan namesake
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Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Epoch Rooster

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Re: Possible Primitive Rifleman
« Reply #7 on: December 23, 2012, 04:21:12 AM »

True. but I was just having fun with it.
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Dragon Cat

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Re: Possible Primitive Rifleman
« Reply #8 on: December 23, 2012, 07:13:36 AM »

Prototype AC would be a Rifle
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.
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