Same verse as the first with my favorite of the unseen I took some lessons from the rifleman thread, added anti infantry and deeper ammo bins at the expense of armor protection and speed. I was pondering two other variations. a Multiple LRM 5 version and a Mech Mortar version.
Archer (primitive)
Mass: 70 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: Age of War/Star League
Tech Rating/Era Availability: D/E-X-F
Production Year: 2750
Cost: 5,472,640 C-Bills
Battle Value: 1,199
Chassis: Unknown Primitive Structure
Power Plant: Unknown 255 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
2 LRM-20s
2 Medium Lasers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure 107 points 7.00
Engine: Primitive Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Primitive 5.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Primitive AV - 150 14.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 20
Center Torso (rear) 7
L/R Torso 15 20
L/R Torso (rear) 5
L/R Arm 11 15
L/R Leg 15 17
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
LRM-20 RT 6 5 10.00
LRM-20 LT 6 5 10.00
2 Machine Guns CT 0 2 1.00
@LRM-20 (12) RT - 2 2.00
@LRM-20 (12) LT - 2 2.00
@MG (200) HD - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
3 1 1 0 0 3 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2