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Dragon Cat

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Re: Post Your Panthers!
« Reply #15 on: August 13, 2017, 09:47:24 PM »

Those Panthers keep on coming. Very Nice!

Here is that Mech of the Week link from CBT about our mech of the moment.

 http://bg.battletech.com/forums/index.php?topic=58282.0

As for my entry I originally wanted to call it the Great Panther but the Black Panther had a certain appeal. What do you guys prefer?

Also I do have two variants to do still. A lance commander with a C3 Master and a more primitive weaponry variant with one or both of the ER PPCs being replaced by standard models.

How about the Grand Panther - there was after all the Grand Dragon that followed the Dragon
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Abele

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Re: Post Your Panthers!
« Reply #16 on: August 14, 2017, 01:51:26 AM »

Grand Panther: Do the opposite of what the Grand Dragon did to the Dragon. Swap in an AC/5 with one ton of ammo. Remove PPC and two heat sinks. Swap SRM-4 for two medium lasers and maxed armor. All done in introductory tech
« Last Edit: August 14, 2017, 02:20:58 AM by Abele »
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I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
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Abele

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Re: Post Your Panthers!
« Reply #17 on: August 14, 2017, 12:05:15 PM »

Grand Panthers that swap the PPC for an Ac/5.

Code: [Select]
Grand Panther PNT-9G

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2759
Cost: 2,379,330 C-Bills
Battle Value: 747

Chassis: Unknown Standard
Power Plant: Unknown 140 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  Autocannon/5
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             Fusion Engine                140                       5.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             11                        1.00
    Heat Sink Locations: 3 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 119                  7.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           16       
                                 Center Torso (rear)                  6         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
Autocannon/5                                 RA        1         4         8.00
Medium Laser                                 LA        3         1         1.00
@AC/5 (20)                                   RT        -         1         1.00
                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
4j         2       2       1       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

This one keeps an SRM launcher and one medium laser

Code: [Select]
Grand Panther PNT-9GA

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 2759
Cost: 2,336,130 C-Bills
Battle Value: 698

Chassis: Unknown Standard
Power Plant: Unknown 140 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  Autocannon/5
    1  Medium Laser
    1  SRM-2
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             Fusion Engine                140                       5.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 119                  7.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           16       
                                 Center Torso (rear)                  6         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-2                                        CT        2         1         1.00
Autocannon/5                                 RA        1         4         8.00
Medium Laser                                 LA        3         1         1.00
@AC/5 (20)                                   RT        -         1         1.00
@SRM-2 (50)                                  LT        -         1         1.00
                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
4j         2       2       1       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA


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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Post Your Panthers!
« Reply #18 on: August 14, 2017, 04:03:19 PM »

Thanks for your input Dragon Cat and Abele on the naming of my Great/Black Panther.

That is an interesting Level 1 option Abele. I would not call it 'Grand' however and I'd still rather go with a 5/8 LAG version rather than a 4/6/4.

Curious what would it take to make it an ICE Engine Mech (Primitive) with an AC/5 and some SRMs?

LiamsGhost love your concept for the line of Panther 'Zombies' just march forward slowly. Could you replace the PPC and SRM6 with 2 Large Lasers? Relatively long range and it would just keep coming in waves.

Also Abele you inspired me on a Panther IIC. Got that one coming up as well as the C3 Master version of the 'Grand Panther' and a more Primitive version.
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Dragon Cat

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Re: Post Your Panthers!
« Reply #19 on: August 14, 2017, 09:32:22 PM »

Zombie Panther designed to outlast other BattleMechs and survive hits that a Mech shouldn't survive.  The designers unfortunately forgot that it is still a light BattleMech and they fall in droves.  The BattleMech's survival is boosted by not only a reinforced structure, Heavy Ferro Fibrous Armour, a Compact Fusion Engine and Gyro but also an experimental Blue Shield Project defence system meaning that pesky long range particle cannon hits are minimised.  A single ER Large laser allows it to fire forever

Code: [Select]
Zombie Panther (Brains) PNT-10Z

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 6,524,055 C-Bills
Battle Value: 1,008

Chassis: Unknown Reinforced
Power Plant: Unknown 140 Compact Fusion Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Heavy Ferro-Fibrous
Armament:
    1  ER Large Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Reinforced                    58 points                7.00
Engine:             Compact Fusion Engine        140                       7.50
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 CT, 1 LL, 1 RL
Gyro:               Compact                                                3.00
Cockpit:            Torso-Mounted                                          4.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
    TSM Locations: 2 LT, 1 RT, 2 LA, 1 RA
Armor:              Heavy Ferro-Fibrous          AV - 109                  5.50
    Armor Locations: 4 HD, 1 CT, 4 LT, 4 RT, 4 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           16       
                                 Center Torso (rear)                  4         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            10       
                                             L/R Leg     8            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               LA        12        2         5.00
Blue Shield Project                          *         -         7         3.00
                                            Free Critical Slots: 11

* The Blue Shield PFD occupies 1 slot in every location except the HD.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 10
4          1       1       1       0      1     0   Structure:  8
Special Abilities: TSM, ENE, SRCH, ES, SEAL, SOA
« Last Edit: August 14, 2017, 09:35:41 PM by Dragon Cat »
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Dragon Cat

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Re: Post Your Panthers!
« Reply #20 on: August 14, 2017, 09:42:20 PM »

Built for the Civilian Markets

Code: [Select]
Panther PTN-10ICE

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-C-D-A
Production Year: 0
Cost: 1,807,605 C-Bills
Battle Value: 417

Chassis: Unknown Standard
Power Plant: Unknown 140 I.C.E.
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Commercial
Armament:
    1  Autocannon/5
    1  SRM-6
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             I.C.E. Engine                140                      10.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             0                         0.00
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Commercial (BAR: 5)          AV -  84                  3.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           12       
                                 Center Torso (rear)                  3         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            7         
                                             L/R Leg     8            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        CT        4         2         3.00
Autocannon/5                                 LA        1         4         8.00
@AC/5 (20)                                   LT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 40

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 4
4          0       0       0       0      1     2   Structure:  3
Special Abilities: SRCH, EE, ES, SEAL, SOA


Code: [Select]
Panther PTN-10FC

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 0
Cost: 2,061,405 C-Bills
Battle Value: 460

Chassis: Unknown Standard
Power Plant: Unknown 140 Fuel Cell Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Commercial
Armament:
    1  Autocannon/5
    1  SRM-6
    1  Small Pulse Laser
    2  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             Fuel-Cell Engine             140                       6.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             1                         0.00
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
Power Amplifiers:                                                          0.50
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Commercial (BAR: 5)          AV - 108                  4.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           17       
                                 Center Torso (rear)                  4         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            10       
                                             L/R Leg     8            13       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        CT        4         2         3.00
2 Machine Guns                               RT        0         2         1.00
Autocannon/5                                 LA        1         4         8.00
Small Pulse Laser                            LA        2         1         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@AC/5 (20)                                   LT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
4          1       1       1       0      1     1   Structure:  3
Special Abilities: SRCH, EE, ES, SEAL, SOA

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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

GiovanniBlasini

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Re: Post Your Panthers!
« Reply #21 on: August 14, 2017, 09:44:58 PM »

Wait, what's the color scheme on the PNT-9L?
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Takiro

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Re: Post Your Panthers!
« Reply #22 on: August 16, 2017, 03:43:48 PM »

Gio, I assume it is Red. ;)

Been thinking of a Rasalhague version of the Panther something that fits with the Commando, Dragon, and Zeus. First off looking for a name then a concept.
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Ice Hellion

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Re: Post Your Panthers!
« Reply #23 on: August 16, 2017, 03:50:10 PM »

I knew I had done something.

Shere Khan SK-8
Level:    Custom Level 2 / 2750
Technology:    Inner Sphere Biped
Tonnage:    35 Tons
Armory:    Coventry Research Facility

Faction Availability
   Star League
   
Equipment       Mass
Cockpit:    Standard    3T
Engine:    Fusion 140    5T
Gyro:    Standard    2T
Walk:    4 MP
Run:    6 [8] MP
Jump:    4 MP
Standard Heat Sinks:    13    3T
   5 in Engine

   Internal Structure    Armor
   Standard    Standard
Tons    3.5    6.5
Head    3    9
Center Torso    11    14/7
L/R Torso    8    10/5
L/R Arm    6    10
L/R Leg    8    12

Standard    
Battle Value:    695
C-Bill Cost:    2,827,260
Qty    Weapons and Equipment    Location    Critical    Tonnage
1    LRM-5    LA    1    2
1    Ammo (LRM-5) 24    LT    1    1
4    Heat Sink    LT    4    4
2    Jump Jets    LL    2    1
1    MASC    CT    2    2
2    Jump Jets    RL    2    1
4    Heat Sink    RT    4    4
1    ER Large Laser    RA    2    5
   Totals
   18    12


Overview:
After its introduction in 2739, the Panther was considered one of the best fire support 'Mech for reconnaissance units and was distributed through the Star League forces hunting down bandits in the Periphery.

However, during operations following the killing of The Edge in 2742, it was found out that while the Panther was useful in its role, it was too slow to keep pace with the other light 'Mechs it was assigned to cover and this resulted in several loses on the battlefield.

Eager to find a solution but in a real hurry as things were heating up in the Periphery and with a low budget available as the priorities for the coming years were the Sovetskii Soyuz-class WarShip and the brand new MCY-99 Mercury, the Quartermaster Command asked Ford Military Limited on Earth if they could work on a faster design with better firepower and the same protection as the Panther and for an increase in price as low as possible.

Eager to win back a contract from the Star League Defence Forces, the company quickly accepted and begin the work on this new 'Mech.

Capabilities:
After reviewing the performances of the Panther, the team saw that it would be difficult to upgrade it but that the challenge would be worth it.


First, they took a look at the firepower and decided to focus even more on long range support. For this, they upgraded the Nightwing Large Laser in its right hand to a brand new Newhart Extended-Range Large Laser. This increased the range of the design by more than 25%, making it easier to perform its role from further away.

The same was done with the Totschlagen-6 SRM Launcher, which was replaced by a Zeus-5 LRM Launcher, a weapon known for its extreme accuracy at all ranges. The weapon was placed in the left arm for a greater field of fire and provided with a special and shorter firing tube, allowing 5 missiles to be launched by two of them. This was seen as an experiment as there were no certainties about its efficiency.

These changes increased the efficient range of the weapons by 40% and increased the endurance of the 'Mech by allowing more salvo to be fired.


The trickiest part was now to increase the speed while keeping costs low and with a limited amount of weight to play with. The solution came from a young engineer that had been allowed to work on the development of the Mercury: Myomer Accelerator Signal Circuitry. With this, the maximum speed of the 'Mech would be increased by one third, allowing it to keep pace with almost all light units in use in the Star League Defence Forces.


However, to allow the MASC system to work efficiently the armor had to be redrawn completely as the myomer in the previous and angular configuration was prevented from moving more quickly. The armor was made less angular but kept at the same level of protection with 6.5 tons of Maxmilliam 42.

Along with this external reshaping, the number of heat sinks was reduced to 13 in order to make room for the MASC.


To allow the 'Mech to perform its missions in spite of all hardships, it was provided wth a Dield Ranger Sightseer Communications System and a Ranger LAF Model 2 Targeting and Tracking System. Both systems being battle trusted after their use on the Hussar and offering both extended range capabilities in terms of detection or communication and the ability to jam out most form of communications.


The final result was a 'Mech that had the same protection and mobility as the Panther but more range and speed for an increase in price of less than 500,000 Star League Dollars.


As a reward to the young engineer, she was allowed to choose the name of the 'Mech and she selected Shere Khan, the Prince of Tigers and the 'Mech was officially christened the Shere Khan SK-8.

Configuration / Variants:
The only variant made was at the beginning of the years 2750 and consisted in an upgrade in the communication and tracking systems and the change of the LRM-5 for a Holly-4 SRM Launcher.

This was seen as necessary as some pilots just wanted to be able to close the gap with the enemy and quickly finished it.

This variant was named Shere Khan SK-8WH.

Battle History:
The Shere Khan saw more than its share of fights in the Periphery and during the Amaris Coup.

One of its earliest battles was led by Lieutenant Kelly Twine during a raid by pirates on the world of Star's End in 2744. She began by firing from afar as was normal procedure but when the bandits stop withdrawing thinking they had managed to attract the light forces of the SLDF away of their support, she ordered her lance to use the MASC and outflanked quickly the surprised pirates, ending the fight quickly.

Deployment:
1 battalion worth of this design was produced each year by the different factories of Ford Military Limited. Each of them was sent to the different independent regiments present in the Periphery and hunting pirates and bandits.

As things were heating up in the Periphery and the different bandits were being supplied and trained by the Rim Worlds Republic, the Shere Khan was quickly outdated and was thus set away in favour of more modern designs.


However, it earned a second youth during Amaris Coup when it was assigned to Volunteers Regiments. Due to their casualty rates, few Shere Khan SK-8 survived the fight and most of the survivors left with General Kerensky.


The only pieces of information available are coming from the decoding of the Gray Death memory core by Coventry Research Facility.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

LiamsGhost

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Re: Post Your Panthers!
« Reply #24 on: August 16, 2017, 10:05:21 PM »

Gio, I assume it is Red. ;)

The coat at least.

(I posted a picture with it in case some people didn't see it)
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Abele

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Re: Post Your Panthers!
« Reply #25 on: August 17, 2017, 03:18:11 AM »

Shouldn't it be Bagheera (a panther) instead of Shere Khan (a tiger)?
« Last Edit: August 17, 2017, 03:18:46 AM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Ice Hellion

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Re: Post Your Panthers!
« Reply #26 on: August 17, 2017, 02:11:17 PM »

Shouldn't it be Bagheera (a panther) instead of Shere Khan (a tiger)?

True but Shere Khan is a cooler name  ;D
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Abele

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Re: Post Your Panthers!
« Reply #27 on: August 17, 2017, 08:33:26 PM »

Shouldn't it be Bagheera (a panther) instead of Shere Khan (a tiger)?

True but Shere Khan is a cooler name  ;D
That's open to interpretation
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

GiovanniBlasini

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Re: Post Your Panthers!
« Reply #28 on: August 20, 2017, 01:36:24 AM »

Gio, I assume it is Red. ;)

The coat at least.

(I posted a picture with it in case some people didn't see it)

Just saw it. :)  I had been browsing the WAP2 version of the forum, which has no images.
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drakensis

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Re: Post Your Panthers!
« Reply #29 on: August 20, 2017, 03:01:53 AM »

Grand Panther PNT-20R

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3097
Cost: 4,838,580 C-Bills
Battle Value: 1,086

Chassis: Alshain 560-Carrier Endo-Steel
Power Plant: Omni 175 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 120 meters
Armor: Maximillian 42 Standard Armor w/ CASE
Armament:
    1 Lord's Light 3 Heavy PPC
    1 Shigunga MML-5 w/ Artemis IV FCS
Manufacturer: Wakazashi Enterprises
    Primary Factory: New Samarkand
Communications System: Sipgher CommCon SCU-4
Targeting and Tracking System: Cat's Eyes 5 w with Artemis IV System

Overview:
Following the Jihad, the DCMS was forced to spend years rebuilding and arms
restrictions led to them diverting equipment to stockpiles as they prepared to
resume their historic mission to bring all humanity under the benevolent rule
of the Dragon.

Manning this equipment would require a source of militia Mechwarriors who could
be promoted for regular service when the time came, however such units couldn't
be equipped with the most modern 'Mechs without drawing attention.

The solution found was the Grand Panther, officially a refit of older 'Mechs to
modern standards but actually supplemented by new production from Wakazashi,
confident that no one would be suspicious about relatively large numbers of
Panthers in Combine militias.


Capabilities:
The Panther had never been expected to move faster than heavy 'Mechs but the
proliferation of fast cavalry units meant that the original engine was no
longer able to keep up. Replacing it with an extra-light engine had been put
into practise as far back as the PNT-13K and the same Omni reactor was still
available. To further expand space available, a lightweight gyro was included.

The armament is completely upgraded, mounting a Lords Light PPC descended from
the original unit but increasing damage potential by fifty percent. More modern
heatsinks can comfortably cope with this as well as jumping - only firing the
missile launcher at the same time will stretch the cooling capacity.

The missile launcher installed is a sophisticated multiple munitions model
drawing from a pair of ammo bins, meaning that the Grand Panther can supplement
the heavy PPC at long range with volleys of LRMs or resort to SRMs when
fighting in close quarters. The ammunition load is more than sufficient for
extended operations and is protected behind CASE to save the mechwarrior in the
even of a shot penetrating the bins.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 HD, 2 LT, 1 RT, 8 LA, 2 RA
Engine:             XL Fusion Engine             175                       3.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro:               XL                                                     1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 112                  7.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           14       
                                 Center Torso (rear)                  7         
                                           L/R Torso     8            11       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            11       
                                             L/R Leg     8            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MML-5                                        RT        3         3         3.00
    Artemis IV FCS                           RT        -         1         1.00
Heavy PPC                                    RA        15        4        10.00
@MML-5 (LRM Art-IV) (24)                     LT        -         1         1.00
@MML-5 (SRM Art-IV) (20)                     LT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
5/3j       2       3       2       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

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