Design Notes: This was originally done as a Royal Quickdraw, but really there is nothing here that Luthien Armor Works cannot duplicate. So . . . why not? Anyway, let me know what you think.
The Quickie is a quirky 'Mech. If it were five tons lighter, it might be much more accepted, but 60 tons for a 5/8/5 mover is the most inefficient tonnage. Still, it does have its proponents. And critics. Mostly critics. Mostly.
Ok, we start this one with an XL engine and endo-steel, along with 12.5 tons of standard armor (99.5% of maximum--that ought to raise a few eyebrows, hmmmm?).
Wanting to keep the 'feel' of the 'Mech, we retained the two torso mounted missile launchers (but divided them up with the LRM in the right and the SRM in the left), but bumped each up a notch in size (to an LRM-15 and SRM-6), gave each launcher Artemis IV, and provided CASE for the ammo. Three tons are available for the LRMs (2 in the right torso and 1 in the left, for 24 missile flights) and one ton for the SRMs (left torso, for 15 salvos).
The two rear-firing medium lasers were kept, along with the two in the arms, but we added an additional three medium lasers (one per arm and the last in the center torso) as well.
With just the standard 10 heat sinks (all double-strength, however!), heat is still a concern. Max heat on a jumping Alpha Strike with the forward firing weapons is 29 and we only sink 20. But you really shouldn't be firing the LRMs when you are in range for the SRMs/Medium Lasers . . . you ain't the Clans, baby! Leaving out the LRM-15, max heat on a jumping Alpha Strike with the forward guns is a more workable 24 with 20 sinked. Which makes you heat-neutral on a walk.
And with the pair of rear-mounted Medium Lasers (and the design quirk that this BattleMech can fire its arm-mounted weapons to the rear! For a total of SIX medium lasers!) ain't too much gonna try and backstab you as no one wants to eat six Medium Lasers for what should have been an easy kill!
The quirky Quickie may not be as good as spending a whole day alone with your significant other, but for an afternoon delight it is just fine.
Quickdraw II QKD-4Gb
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E
Production Year: 2750
Cost: 12,280,960 C-Bills
Battle Value: 1,732
Chassis: Technicron Type F Endo-Steel
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 460
Jump Capacity: 150 meters
Armor: Riesse 575 Standard Armor w/ CASE
Armament:
1 Delta Dart II LRM-15 w/ Artemis IV FCS
1 Hovertec Six SRM-6 w/ Artemis IV FCS
7 Omnicron 4000 Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Garret T12E
Targeting and Tracking System: Dynatec 2180
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 HD, 1 LT, 5 LA, 5 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 5.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 200 12.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 9
L/R Torso 14 20
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 14 28
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Equipment Location Heat Critical Mass
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2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
(R) Medium Laser RT 3 1 1.00
LRM-15 RT 5 3 7.00
Artemis IV FCS RT - 1 1.00
SRM-6 LT 4 2 3.00
Artemis IV FCS LT - 1 1.00
(R) Medium Laser LT 3 1 1.00
Medium Laser CT 3 1 1.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@SRM-6 (Artemis) (15) LT - 1 1.00
@LRM-15 (Artemis) (8) LT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
5j 4 4 1 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1