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masterarminas

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Project 3000
« on: July 21, 2019, 02:53:09 AM »

PROJECT 3000

The origins of the Taurian Concordat Project 3000 came from a conference on Taurus in 3000 hosted by Protector Zarantha Calderon.  A firm supporter of the Far Looker faction of the Concordat political coalition, Zarantha was impressed with how the commitment that her government had made to civilian industries was starting to show genuine benefits to the Concordat as a whole.

Some of the new colonies failed to grow, but a few more succeeded to give the Taurian economy a boost of new resources. The larger benefits aided the industries involved in colonies; construction firms for high-tech space habitats in the Hyades Cluster, shipbuilders, zero-g construction firms, terraforming concerns and the companies involved in supplying the new colonists with everything they needed to sustain themselves.  Although the revenue stream was a mere trickle, it was anticipated that it would become a torrent in the future years and decades as the colonization effort progressed.

But, the vulnerability of these new colonies (as shown by a pirate attack on the newly formed Charleston colony in 2998) led Zarantha to conclude that the defense industries needed similar assistance to boost production as well as research and development.

The Defense Revitalization Conference took place throughout the later half of the year 3000 on the capital world of Taurus.  The two major defense contractors of the Condordat (Taurus Territorial Industries and Vandenberg Mechanized Industries) were the major participants, although nearly two dozen smaller industrial concerns (including a coalition of seven companies that would merge in 3020 as Pinard Protectorates Limited) attended and contributed to the ideas that the conference generated.

In addition to these industrial representatives, liaisons from the Taurian Defense Force was present at all meetings and deliberations.

Zarantha offered these defense conglomerates a series of tax breaks, research subsidies, and other incentives to restore and expand the Concordat's ability to produce BattleMechs, combat vehicles, and Aerospace Fighters.  She hoped that by doing so, the arms industries of the Concordat would rise to the challenge and restore much of the industry lost since the fall of the Star League.

In the end, nearly every corporation attending the conference agreed to renew its efforts at R&D . . . the financial incentives being offered were simply too good to pass up.

The first major project was simply designated Project 3000 and was proposed by the Taurian Defense Force.  The goals of Project 3000 were simple, yet quite ambitious:  The arms manufacturers of the Concordat were to collaborate to design a series of light-weight BattleMechs utilizing common components that would produced entirely within the Concordat.

All major components of the BattleMechs that would eventually be designed and constructed would have to be built by industries within the borders of the Concordat.  Armor, internal chassis, engines, control computers, electronics, myomers, heat sinks, weapons . . . everything was to be designed and constructed by a Taurian company for these new Taurian BattleMechs.

Furthermore, the TDF insisted on a commonality to these parts and components.  Each of the new BattleMechs would use a common chassis, the same communications system, the same tracking & targeting system, the same armor, and draw from a common stockpile of weapons produced within the environs of the Concordat.

This idea, simple on the surface, but breath-taking in scope, struck many of the participants as unrealistic.  But as the tax breaks and cash incentives depended on accepting this offer to at least research the idea, every single company accepted.

Beginning in 3001, the arms manufacturers and associated defense industries held annual conferences where the issues with Project 3000 were discussed and decisions made.

Soon enough, individual companies were selected to built the components.  Wintershaven Comm would produce the communication systems, while Bell & Sun would handle the T&T equipment.  Hamilton would produce a series of new jumpjets, while Renault Composites developed a superb new light-weight armor composite.  The Hyades Weapons Consortium focused on ballistic weaponry, while Aurora Missilier developed a series of long-range and short-range missile launchers.  High Energy Systems and Martin-Gordan concentrated on PPCs and Laser weaponry, respectively.  A half-dozen smaller manufacturers concentrated on boosting the Concordat's supply of heat sinks.

By 3015, prototypes of the new equipment were being field tested and Project 3000 had reached a point where actual design was now feasible.  At an eleven month conference in Samantha City, TTI and VMI decided to focus on a 30-ton chassis, using what was now being designated as the Concordat Light 30.  This 30-ton chassis would be the basis of no less than five separate designs, differing only in engines, gyros, and weapon complement.

In early 3016, the arms manufacturers submitted their ideas to Protector Zarantha Calderon and received authorization to begin production of prototypes of each of the five new light-weight BattleMechs.

Each of these BattleMechs would mass 30 tons and would utilize a GM 180 fusion engine, a GM 210 fusion engine, or a Pitban 240 fusion engine, requiring either a 2-ton (GM 180) or 3-ton (GM 210 and Pitban 240) gyroscope.  Each 'Mech would also be outfitted with 6.5 tons of Renault Composites 104 standard armor, providing outstanding protection when compared to most existing light-weight 'Mechs.

The AVR-1 Avenger was to be produced by Vandenberg Mechanized Industries.  Using a GM 180, the design lacked jump jets and was (early on) criticized as nothing more than an "out-sized Commando".  But the base model (AVR-1A) was armed with a medium laser, two SRM-4 packs (each with a ton of ammunition), and a pair of machine-guns fed by a half ton of ammunition.  Heat dissipation was quite good, even with just the standard 10 heat sinks common to fusion engines.

Two variants would also be produced for testing:  the AVR-1B replaced one SRM-4 rack with an LRM-5 launcher.  The AVR-1C replaced both SRM-4 racks with twin LRM-5 racks.

All proved to be quite capable and the Avenger was widely regarded by many in the TDF as one of the finest BattleMechs produced within the Concordat.

The BDT-1 Bandit would also be produced by VMI and several smaller companies (which would become PPL in 3020).  Also outfitted with a GM 180, the Bandit featured six Hamilton Liftjet Jump Jets for a maximum jump distance of 180 meters.  Armament for the stock BDT-1A model consisted of a medium laser, two machine-guns with a half-ton ammunition bin, and an SRM-4 launcher fed by a ton of ammunition.

A variant, the BDT-1B, replaced the SRM-4 launcher with an LRM-5 launcher.

Both variants of the Bandit were impressive and quite well sinked for their weaponry.  The lighter weaponry worried some officers and officials of the TDF, but the increased mobility was considered well worth the cost.

The PRT-1 Patriot was armed identically to the Bandit.  However, instead of jump-jets, this 'Mech instead featured a larger GM 210 engine and a heavier gyro.  Produced by TTI (and later by PPL as well), the Patriot was never quite as popular as the Avenger or the Bandit, although it was a solid light-weight design that many mercenary units would love and appreciate.  Still, despite the detractors, the TDF accepted the Patriot for prototype testing as well.

The SCT-1A Scout was another VMI concept.  Using the same GM 210 as the Patriot, the Scout included jump-jets.  While this reduced onboard weaponry to just a single medium laser and a flamer (for anti-personnel as well as incendiary work), the design was quite popular among recon personnel in the TDF.  Not quite as mobile as the heavier (and quite rare) Ostscout, it was better protected and better armed.

Finally, there was the TRR-1A Terrier.  Intended to replace the venerable Locust within the TDF, this model included a Pitban 240 fusion engine and a 3-ton gyro.  Armament consisted of two medium and two small lasers, with excellent heat dissipation capacity.  Produced by TTI (and later by PPL), the Terrier was a much coveted unit by personnel of the Defense Force, as well as mercenaries lucky enough to acquire one or two of these 'Mechs.

In 3017, Thomas Calderon became Protector of the Taurian Concordat following the death of Zarantha Calderon.  The new Protector was briefed on Project 3000, and despite his reservations, he gave permission for the project to continue and a series of prototypes produced for field testing.

By 3020, four dozen of these new 'Mechs had been produced and formed into a light-weight Battalion assigned to the Taurian Guards.  Manned by volunteers taken from the Taurian Guard Corps, this battalion of prototypes then departed on a three-year deployment across the Concordat hunting pirates.

This force--designated as the 1st Taurian Fusiliers--soon began handing a series of defeats to pirates, bandits, and disgruntled mercenaries who believed that raiding Taurian colonies would be rewarding.  Manned by veteran and elite MechWarriors, the Fusiliers fought far more capably than many outside observers would have thought possible . . . especially for a force comprised of only light-weight BattleMechs.

In 3023, the 1st Taurian Fusiliers returned to Taurus and the approval of an enthusiastic Protector!  All five prototype 'Mechs were authorized for immediate full-scale production, both for the domestic market (TDF, Constabulary, and Noble's Regiments) and for export (primarily mercenary, but several inquiries were made by both the Free Worlds League and Lyran Commonwealth).

By late fall of 3025, the light-weight 'Mechs of Project 3000 were just beginning to appear on both the domestic and export market.  And the future appeared to be bright for Thomas Calderon and the Taurian Concordat.
« Last Edit: July 21, 2019, 03:03:33 AM by masterarminas »
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masterarminas

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Re: Project 3000
« Reply #1 on: July 21, 2019, 03:00:34 AM »

It is very late (or rather early, depending on your point-of-view!), so I'll post the 'Mechs tomorrow night after work.  But the basics are laid out above.  The Avenger is 6/9/0, the Bandit 6/9/6, the Patriot 7/11/0, the Scout 7/11/7, and the Terrier 8/12/0.

Each has 104 armor points (9 head, 14 center torso/5 rear, 10 right-left torso/4 rear, 10 right-left arm, and 14 right-left leg) with 51 IS points (3 head, 10 center torso, 7 right-left torso, 5 right-left arm, and 7 right-left leg).  Each has 10 heat sinks (and the Scout generates the most heat at 13 points on a jumping alpha-strike!).

Weaponry is described above.

This is how I view the Concordat as revamping their light 'Mech production.  I believe that it gives you just about everything you could want (and the Avenger can have a PPC variant, while the Bandit and Patriot could fit a large laser variant!) in a variety of 'Mech models that move at just about every speed you need in a light 'Mech in the 3025 era.

Anyway, time for bed!  Past time for bed, so . . . until tomorrow.  Good night.
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Ice Hellion

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Re: Project 3000
« Reply #2 on: July 21, 2019, 06:06:39 AM »

Do you have projects for tanks?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Project 3000
« Reply #3 on: July 21, 2019, 07:21:06 AM »

Very nice, I'd say it was difficult for any Periphery nation to come up with anything this early (3025s) but honestly it is difficult to say at best. Details after the Taurian-Canopian War are sketchy at best from the original Periphery Sourcebook (1st Edition) which seems to jump right over the 2nd and 3rd Succession Wars almost entirely. However given their state after the collapse of the Star League it is difficult seeing them rebuild for complex manufacturing operations like new Mech production.

The Tirpitz Affair from the ComStar Sourcebook tells us of the Taurians efforts to salvage that warship which would indicate a sophistication that would contradict that assumption. Then you have the Merlin which comes out of the Outworlds Alliance which may be the poorest nation of them all about this time which would obliterate it. Most recently the Augiran saga from the recent BattleTech Video Game shows us a fairly sophisticated Periphery beyond the InnerSphere.

So other than I look forward to seeing more masterarminas I don't know what to tell you. I will submit this, would it be plausible given ComStar's record that they have been sabotaging the Taurians throughout the 3rd Succession War blaming Davion for raids destroying any possible tech advance? It would give their rampant paranoia more of a basis and account for the Concordat's inherent psychosis. I know it is originally built off the Reunification War and this is just a theory.
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lrose

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Re: Project 3000
« Reply #4 on: July 21, 2019, 09:29:54 AM »

Without going into too much detail (I've covered a lot of this when we were doing Shattered Dawn) the state of the Periphery is a contradictory mess.  We have the generalization that the Periphery fell apart after the fall of the Star League but every the when you start looking at (what little) information we have that doesn't appear to be the case.  Here are some things to consider:

We are told in various sourcebooks that the SL set the periphery worlds to be dependent on the IS for water purification system and fusion power plant parts.  They were not allowed to stockpile more then a 6 month supply of parts.  Yet per the 1st SW sourcebook, the latest book (and newer always trumps later) the TC only lost 3 worlds in the 1st SW - 1 to famine, 1 to disease and 1 to another disaster.  The MOC lost no worlds.  The RWR and OWA suffered worse but lets be honest the RWR was a mess due to the SL Civil War and the OWA was fairly tech poor.  In fact the argument could be made that the OWA is the source of the generalizations about the Periphery.  Even during the 2nd SW losses in the TC and MOC were fairly minor.  Clearly the TC and MOC were not that dependent on the IS and managed to do just fine on their own during the 1st & 2nd SW- it wasn't until the 3rd SW that they really started to shed worlds.

We know that Nicoletta Calderon is said to have been the best prepared for the coming of the SW and that she worked hard to prepare the TC for the fall of the SL.  Maybe tht's why the TC did not lose many worlds.  Maybe that's how they survived the breakdown of interstellar communications (remember it was Nicoletta who proposed Jerome Blake head up the Dept of Communications)

From Handbook MPS (p. 46) we know that the Far Lookers colonization efforts from 2990-3020 had a number of benefits to Taurian industries.

In the 3030s the TC was able to reverse engineer several SL technologies recovered from the Celeano cache (FF, Streaks, Maultier APCs) without the aid of the Helm Core. 

Many of the TC's weapons manufacturers were formed after the fall of the SL.  TTI was created in the late 2700s. VMI was formed after the fall of the SL from several small manufacturers that acted covertly during the SL era- I suspect they relocated and or expanded their facilities in the late 2700s. 

The bottom line is yes I can see the TC having conducted this sort of program in the early 3000s.  That said if you introduce this you will be altering the time line much earlier that Hanse's death.  One alternative I would propose is change this program to 3055 after Jeffrey becomes Protector and launches his new programs for the TDF - where he focuses on "men and machines" rather then fortress and defenses like his father.  It could tie in very nicely with the introduction of new tech by the TDF  - completely new machines built to TDF specs, not hand me downs from the SL.  I also love the commonality- logistics is a real issue, this would go a long way towards improving the supply situation if the mechs all use as many common parts as possible.
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Ice Hellion

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Re: Project 3000
« Reply #5 on: July 21, 2019, 09:48:52 AM »

Very nice, I'd say it was difficult for any Periphery nation to come up with anything this early (3025s) but honestly it is difficult to say at best.

The question is whether or not there are engineers able to create new concepts? Since production is mostly quasi hand-made, it shouldn't be a problem to produce them (as "variants" of existing chassis).

I also love the commonality- logistics is a real issue, this would go a long way towards improving the supply situation if the mechs all use as many common parts as possible.

Are the parts and chassis used here common in the Taurian Concordat (which could help the designers and producers)?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Project 3000
« Reply #6 on: July 21, 2019, 10:03:26 AM »

Without going into too much detail (I've covered a lot of this when we were doing Shattered Dawn) the state of the Periphery is a contradictory mess.  We have the generalization that the Periphery fell apart after the fall of the Star League but every the when you start looking at (what little) information we have that doesn't appear to be the case.  Here are some things to consider:

Great post Irose, exactly what I was getting at!

The bottom line is yes I can see the TC having conducted this sort of program in the early 3000s.  That said if you introduce this you will be altering the time line much earlier that Hanse's death.  One alternative I would propose is change this program to 3055 after Jeffrey becomes Protector and launches his new programs for the TDF - where he focuses on "men and machines" rather then fortress and defenses like his father.  It could tie in very nicely with the introduction of new tech by the TDF  - completely new machines built to TDF specs, not hand me downs from the SL.  I also love the commonality- logistics is a real issue, this would go a long way towards improving the supply situation if the mechs all use as many common parts as possible.

I think masterarminas is just putting together his own thing here which makes sense. I agree with you on such a project and probably even the Mosquito starting after Jeffrey's ascendance but perhaps he draws upon earlier efforts discontinued by Thomas.

The question is whether or not there are engineers able to create new concepts? Since production is mostly quasi hand-made, it shouldn't be a problem to produce them (as "variants" of existing chassis).

Engineers might have trouble getting time to design new concepts if they are directed to work on fixed fortifications against a Davion invasion.
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masterarminas

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Re: Project 3000
« Reply #7 on: July 21, 2019, 11:39:24 AM »



Each of the Project 3000 BattleMechs used the newly developed Concordat Light 30 Chassis, giving the five new units very similar looks.  Combined with the use of the same electronic packages, this commonality between the 'Mechs made identifying these 'Mechs with sensors on the battlefield somewhat haphazard.  Only when the 'Mech reached visual identification range (and the placement of weapon systems and/or jump jet exhaust ports could be confirmed) was confirmation assured.

The AVR-1A Avenger was armed with a Martin Gordan Medium Laser in the right arm, twin Hyades Weapons Consortium Reaper Machine-guns in the left arm (fed by a half-ton ammunition bin for 100 bursts of fire), and two Aurora Missiliers Foxglove SRM-4 short-range missile packs (one each in the right and left torso), each fed by a ton of ammunition for 25 dual salvos.  Cost was 2,095,340 C-Bills with a BV of 660.

Code: [Select]
Avenger AVR-1A

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,095,340 C-Bills
Battle Value: 660

Chassis: Concordat Light 30 Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Rapier Medium Laser
    2 Aurora Missiliers Foxglove SRM-4s
    2 Hyades Weapons Consortium Reaper Machine Guns
Manufacturer: Vandenberg Military Industries
    Primary Factory: Illushin, New Vandenberg
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Machine Guns                               LA        0         2         1.00
SRM-4                                        RT        3         1         2.00
SRM-4                                        LT        3         1         2.00
@MG (1/2) (100)                              LA        -         1         0.50
@SRM-4 (25)                                  RT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6          1       1       0       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA, SRM 1/1/0

The AVR-1B Avenger was armed with a Martin Gordan Medium Laser in the right arm, twin Hyades Weapons Consortium Reaper Machine-guns in the left arm (fed by a half-ton ammunition bin for 100 bursts of fire), one Aurora Missiliers Foxglove SRM-4 short-range missile pack in the left torso (fed by a ton of ammunition for 25 salvos), and one Aurora Missiliers Privet LRM-5 long-range missile pack in the right torso (fed by a ton of ammunition for 24 salvos).  Cost was 2,056,340 C-Bills with a BV of 671.

Code: [Select]
Avenger AVR-1B

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,056,340 C-Bills
Battle Value: 671

Chassis: Concordat Light 30 Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Rapier Medium Laser
    1 Aurora Missiliers Privet LRM-5
    1 Aurora Missiliers Foxglove SRM-4
    2 Hyades Weapons Consortium Reaper Machine Guns
Manufacturer: Vandenberg Military Industries
    Primary Factory: Illushin, New Vandenberg
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Machine Guns                               LA        0         2         1.00
LRM-5                                        RT        2         1         2.00
SRM-4                                        LT        3         1         2.00
@MG (1/2) (100)                              LA        -         1         0.50
@LRM-5 (24)                                  RT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6          2       2       1       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

The AVR-1C Avenger was armed with a Martin Gordan Medium Laser in the right arm, twin Hyades Weapons Consortium Reaper Machine-guns in the left arm (fed by a half-ton ammunition bin for 100 bursts of fire), and two Aurora Missiliers Privet LRM-5 long-range missile packs (one each in the right and left torso), each fed by a ton of ammunition for 24 dual salvos.  Cost was 2,017,340 C-Bills with a BV of 681.

Code: [Select]
Avenger AVR-1C

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,017,340 C-Bills
Battle Value: 681

Chassis: Concordat Light 30 Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Rapier Medium Laser
    2 Aurora Missiliers Privet LRM-5s
    2 Hyades Weapons Consortium Reaper Machine Guns
Manufacturer: Vandenberg Military Industries
    Primary Factory: Illushin, New Vandenberg
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Machine Guns                               LA        0         2         1.00
LRM-5                                        RT        2         1         2.00
LRM-5                                        LT        2         1         2.00
@MG (1/2) (100)                              LA        -         1         0.50
@LRM-5 (24)                                  RT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6          2       2       1       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA, IF 1

The AVG-1D Avenger retained the twin Hyades Weapons Consortium Reaper Machine-guns in the left arm, but replaced all other weapon systems with a single High Energy Systems Corona PPC in the right arm.  This heavy and bulky weapon required removing the hand actuator in order to be fit to the design.  Cost was 2,144,220 C-Bills with a BV of 762.

Code: [Select]
Avenger AVR-1D

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,144,220 C-Bills
Battle Value: 762

Chassis: Concordat Light 30 Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 High Energy Systems Corona PPC
    2 Hyades Weapons Consortium Reaper Machine Guns
Manufacturer: Vandenberg Military Industries
    Primary Factory: Illushin, New Vandenberg
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          RA        10        3         7.00
2 Machine Guns                               LA        0         2         1.00
@MG (1/2) (100)                              LA        -         1         0.50
                                            Free Critical Slots: 39

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
6          2       1       1       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA
« Last Edit: July 21, 2019, 11:56:06 AM by masterarminas »
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masterarminas

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Re: Project 3000
« Reply #8 on: July 21, 2019, 11:59:10 AM »

The rest will be up tonight after work.
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Takiro

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  • For the Last Cameron!
Re: Project 3000
« Reply #9 on: July 22, 2019, 11:55:53 AM »

Looking forward to seeing more!
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masterarminas

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Re: Project 3000
« Reply #10 on: July 22, 2019, 01:45:51 PM »

The BDT-1x series Bandit uses the same GM 180 fusion engine as the Avenger, but sacrifices three tons of weaponry for six Hamilton Liftjet Jump Jets giving it excellent tactical mobility on the battlefield.

The BDT-1A Bandit is armed with a Martin Gordan Medium Laser in the right arm, two Hyades Weapons Consortium Reaper Machine-guns in the left arm (fed by a half ton of ammunition for 100 bursts of fire), and an Aurora Missiliers Foxglove SRM-4 launcher in the left torso (supplied by a ton of munitions for 25 missile salvos).  There is some excess overheat production on a jumping alpha strike, but nothing extreme and well within the ability of any trained MechWarrior to handle.  Cost is 2,298,140 C-Bills with a BV of 665.

Code: [Select]
Bandit BDT-1A

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,298,140 C-Bills
Battle Value: 665

Chassis: Concordat Light 30 Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Hamilton Liftjets 180
    Jump Capacity: 180 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Rapier Medium Laser
    1 Aurora Missiliers Foxglove SRM-4
    2 Hyades Weapons Consortium Reaper Machine Guns
Manufacturer: Pinard Protectorates Limited, Vandenberg Military Industries
    Primary Factory: MacLeod's Land (PPL), Illushin (VMI), New Vandenberg (VMI)
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                             3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Machine Guns                               LA        0         2         1.00
SRM-4                                        LT        3         1         2.00
@MG (1/2) (100)                              LA        -         1         0.50
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6j         2       2       0       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

The BDT-1B Bandit is almost identical to the BDT-1A above, but replaces the Aurora Missiliers Foxglove SRM-4 short-range missile launcher with an Aurora Missiliers Privet LRM-5 long-range missile launcher (with a ton of ammunition for 24 missile salvos).  Cost is 2,259,140 C-Bills with a BV of 678.

Code: [Select]
Bandit BDT-1B

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,259,140 C-Bills
Battle Value: 678

Chassis: Concordat Light 30 Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Hamilton Liftjets 180
    Jump Capacity: 180 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Rapier Medium Laser
    1 Aurora Missiliers Privet LRM-5
    2 Hyades Weapons Consortium Reaper Machine Guns
Manufacturer: Pinard Protectorates Limited, Vandenberg Military Industries
    Primary Factory: MacLeod's Land (PPL), Illushin (VMI), New Vandenberg (VMI)
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                             3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Machine Guns                               LA        0         2         1.00
LRM-5                                        LT        2         1         2.00
@MG (1/2) (100)                              LA        -         1         0.50
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6j         2       1       1       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

The BDT-1C Bandit removes all weapon systems and mounts a Martin Gordan Lance Large Laser in the right arm (necessitating removal of the hand actuator to fit the weapon mounting) and a Martin Gordan Stiletto Small Laser in the left arm.  Excess overheat production is quite high, making this version not quite as popular as the more common -1A and -1B models.  Cost is 2,296,245 C-Bills with a BV of 763.

Code: [Select]
Bandit BDT-1C

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,296,645 C-Bills
Battle Value: 763

Chassis: Concordat Light 30 Standard
Power Plant: GM 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Hamilton Liftjets 180
    Jump Capacity: 180 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Lance Large Laser
    1 Martin Gordan Stiletto Small Laser
Manufacturer: Pinard Protectorates Limited, Vandenberg Military Industries
    Primary Factory: MacLeod's Land (PPL), Illushin (VMI), New Vandenberg (VMI)
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                             3.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Small Laser                                  LA        1         1         0.50
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
6j         1       1       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

The PRT-1x series Patriot features identical armament to the Bandit variants shown above.  This model of BattleMech removes the jump jets, however, in order to fit a larger engine and gyro.  Using a GM 210 fusion engine, the Patriot is able to walk at speeds of 75.6 kilometers per hour and reach 118.8 kph while running.

The PRT-1A Patriot is armed with a Martin Gordan Rapier Medium Laser in the right arm, two Hyades Weapons Consortium Reaper Machine-guns in the left arm (fed by a half-ton magazine with 100 bursts of fire), and an Aurora Missiliers Foxglove SRM-4 short-range missile pack in the left torso (supplied with a one-ton magazine for 25 missile salvos).  Cost is 2,485,340 C-Bills with a BV of 680.

Code: [Select]
Patriot PTR-1A

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,485,340 C-Bills
Battle Value: 680

Chassis: Concordat Light 30 Standard
Power Plant: GM 210 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Rapier Medium Laser
    1 Aurora Missiliers Foxglove SRM-4
    2 Hyades Weapons Consortium Reaper Machine Guns
Manufacturer: Pinard Protectorates Limited, Taurus Territorial Industries
    Primary Factory: Perdition (PPL), Taurus (TTI)
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                210                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Machine Guns                               LA        0         2         1.00
SRM-4                                        LT        3         1         2.00
@MG (1/2) (100)                              LA        -         1         0.50
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 39

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
7          2       2       0       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

The PRT-1B retains almost all of the weaponry of the -1A model, but replaces the Aurora Missiliers Foxglove SRM-4 launcher with an Aurora Missiliers Privet LRM-5 long-range missile pack (with a ton of ammunition for 24 missile salvos).  Cost is 2,446,340 C-Bills with a BV of 692.

Code: [Select]
Patriot PTR-1B

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,446,340 C-Bills
Battle Value: 692

Chassis: Concordat Light 30 Standard
Power Plant: GM 210 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Rapier Medium Laser
    1 Aurora Missiliers Privet LRM-5
    2 Hyades Weapons Consortium Reaper Machine Guns
Manufacturer: Pinard Protectorates Limited, Taurus Territorial Industries
    Primary Factory: Perdition (PPL), Taurus (TTI)
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                210                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Machine Guns                               LA        0         2         1.00
LRM-5                                        LT        2         1         2.00
@MG (1/2) (100)                              LA        -         1         0.50
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 39

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
7          2       1       1       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

The PRT-1C Patriot is somewhat more accepted than the BDT-1C Bandit.  Due to the lack of jump jets, excess overheat production is not a significant issue.  All weaponry has been removed and replaced with a Martin Gordan Lance Large Laser in the right arm (once again, without the hand actuator being mounted) and a Martin Gordan Stiletto Small Laser in the left arm.  Cost is 2,483,845 C-Bills with a BV of 777. 

Code: [Select]
Patriot PTR-1C

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,483,845 C-Bills
Battle Value: 777

Chassis: Concordat Light 30 Standard
Power Plant: GM 210 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Lance Large Laser
    1 Martin Gordan Stiletto Small Laser
Manufacturer: Pinard Protectorates Limited, Taurus Territorial Industries
    Primary Factory: Perdition (PPL), Taurus (TTI)
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                210                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Small Laser                                  LA        1         1         0.50
                                            Free Critical Slots: 43

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
7          2       1       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Logged

masterarminas

  • General
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  • Posts: 2,515
Re: Project 3000
« Reply #11 on: July 22, 2019, 02:04:13 PM »

The SCT-1x series Scout uses the same engine (GM 210) and gyro as the Patriot, but reduces weaponry to add seven Hamilton Liftjet Jump-jets for exceptional mobility (similar to that of the 35-ton Jenner and 40-ton Assassin).  However, the price for doing do (and retaining the same (relatively) high levels of armor protection as other Project 3000 BattleMechs) is a greatly reduced weapons load.  However, in its assigned role as a Recon/Scout/Harasser, the Scout performs quite well and is fairly popular among the MechWarriors of the TDF.

The SCT-1A Scout is armed with a Martin Gordan Rapier Medium Laser in the right arm and a Jamestown Incendiaries Flamelord Flamer in the left arm.  Maximum excess overheat production is significant, but deemed within tolerable limits.  Cost is 2,786,290 C-Bills with a BV of 681.

Code: [Select]
Scout SCT-1A

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,786,290 C-Bills
Battle Value: 681

Chassis: Concordat Light 30 Standard
Power Plant: GM 210 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Hamilton Liftjets 210
    Jump Capacity: 210 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Rapier Medium Laser
    1 Jamestown Incendiaries Flamelord Flamer
Manufacturer: Vandenberg Military Industries
    Primary Factory: New Vandenberg
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                210                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL                       3.50
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Flamer                                       LA        3         1         1.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
7j         1       1       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

The SCT-1B Scout replaces the Jamestown Incendiaries Flamelord Flamer with a second Martin Gordan Rapier Medium Laser.  While maximum excess overheat remains the same, the -1B variant has greater anti-vehicle and anti-'Mech capabilities, at the cost of no longer being able to perform incendiary work or possession of any significant anti-personnel capabilities.  Nonetheless, the SCT-1B Scout much sought after by MechWarriors of the TDF.  Cost is 2,828,540 C-Bills with a BV of 773.

Code: [Select]
Scout SCT-1B

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D
Production Year: 3020
Cost: 2,828,540 C-Bills
Battle Value: 773

Chassis: Concordat Light 30 Standard
Power Plant: GM 210 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Hamilton Liftjets 210
    Jump Capacity: 210 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    1 Martin Gordan Rapier Medium Laser
    1  Medium Laser
Manufacturer: Vandenberg Military Industries
    Primary Factory: New Vandenberg
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                210                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL                       3.50
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
7j         1       1       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

The TRR-1x Terrier series is intended to replace the venerable Locust in the ranks of the TDF.  This model of BattleMech upgrades the engine to a Pitban 240, allowing for a walking speed of 86.4 kilometers per hour and 129.6 kph running.  No jump jets are mounted, but the Terrier has the same high levels of armor protection as the Avenger, Bandit, Patriot, and Scout, making it much desired by MechWarriors both within and outside of the Concordat.

The TRR-1A Terrier is armed with two Martin Gordan Rapier Medium Lasers (right arm and left arm) and two Martin Gordan Stiletto Small Lasers (right torso and left torso).  Cost is 2,553,590 C-Bills with a BV of 757.

Code: [Select]
Terrier TRR-1A

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D
Production Year: 3020
Cost: 2,553,590 C-Bills
Battle Value: 757

Chassis: Concordat Light 30 Standard
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    2 Martin Gordan Rapier Medium Lasers
    2 Martin Gordan Stiletto Small Lasers
Manufacturer: Pinard Protectorates Limited, Taurus Territorial Industries
    Primary Factory: MacLeod's Land (PPL), Taurus (TTI)
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Small Laser                                  RT        1         1         0.50
Small Laser                                  LT        1         1         0.50
                                            Free Critical Slots: 42

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
8          2       1       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

The TRR-1B Terrier removes both Martin Gordan Stiletto Small Lasers to mount a third Martin Gordan Rapier Medium Laser in the center torso.  Cost is 2,576,340 C-Bills with a BV of 810.

Code: [Select]
Terrier TRR-1B

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D
Production Year: 3020
Cost: 2,576,340 C-Bills
Battle Value: 810

Chassis: Concordat Light 30 Standard
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    3 Martin Gordan Rapier Medium Lasers
Manufacturer: Pinard Protectorates Limited, Taurus Territorial Industries
    Primary Factory: MacLeod's Land (PPL), Taurus (TTI)
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Medium Laser                                 CT        3         1         1.00
                                            Free Critical Slots: 43

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
8          2       2       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

And finally, the TRR-1C Terrier removes the center torso Martin Gordan Rapier of the -1B variant and instead mounts a Jamestown Incendiaries Flamelord Flamer.  Although not quite as popular as the -1A or -1B models, the -1C does have its proponents, especially among units that commonly encounter pirate or brigand raids featuring infantry and light vehicles.  Cost is 2,534,090 C-Bills with a BV of 734.

Code: [Select]
Terrier TRR-1C

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3020
Cost: 2,534,090 C-Bills
Battle Value: 734

Chassis: Concordat Light 30 Standard
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Renault Composites 104 Standard Armor
Armament:
    2 Martin Gordan Rapier Medium Lasers
    1 Jamestown Incendiaries Flamelord Flamer
Manufacturer: Pinard Protectorates Limited, Taurus Territorial Industries
    Primary Factory: MacLeod's Land (PPL), Taurus (TTI)
Communications System: Wintershaven Comm IVIS Mk IX
Targeting and Tracking System: Bell & Sun Phalanx Silver

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Flamer                                       CT        3         1         1.00
                                            Free Critical Slots: 43

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
8          2       1       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: January 11, 2020, 01:38:04 AM by masterarminas »
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masterarminas

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Re: Project 3000
« Reply #12 on: July 22, 2019, 02:05:28 PM »

And that is it for the Project 3000 Light Class BattleMechs, sports fans!  Anyway, this is just my take on what the Concordat might do.  Until next time, ciao!

MA
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Takiro

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Re: Project 3000
« Reply #13 on: July 22, 2019, 05:27:05 PM »

Loving this Taurian design fest. I hope you and Irose keep going. A lot of good stuff!
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masterarminas

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Re: Project 3000
« Reply #14 on: July 29, 2019, 01:08:49 PM »

Do you have projects for tanks?

Phase III is now up in the vehicle factory with six tanks (well, five tanks and one SPA artillery unit) using a common 40-ton tracked chassis).
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