The first of the new prototypes was an upgraded version of the ancient TLS-1A Talos. Designated as the TLS-2A, Vandenberg Mechanized Industries retained sole rights and began manufacture of this BattleMech on New Vandenberg. Viewing the lack of any energy-based weaponry as one of the main drawbacks of the original design, the team at VMI reconfigured the Talos. Armament now consisted of a High Energy Systems Corona PPC in the right arm, supported by two Aurora Missiliers Privet LRM-5 long-range missile launchers launchers in the right torso (each fed by a ton of ammunition for 24 dual missile salvos) and an Aurora Missiliers Hemlock SRM-4 short-range missile launcher in the left torso (fed by a ton of ammunition for 15 missile salvos).
Fourteen heat sinks sufficed to allow the new TLS-2A Talos to use either the PPC and LRM battery, or the PPC and SRMs, and generate only movement heat as excess overheat. Armor protection was superb, exceeding that of many heavy-weight BattleMechs currently fielded by throughout the Inner Sphere and Periphery. Cost was 3,365,500 C-Bills with a BV of 1,071.
Talos TLS-2A
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D
Production Year: 3030
Cost: 3,365,500 C-Bills
Battle Value: 1,071
Chassis: Concordat Medium 50 Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Renault Composites 168 Standard Armor
Armament:
1 High Energy Systems Corona PPC
1 Aurora Missiliers Hemlock SRM-6
2 Aurora Missiliers Privet LRM-5s
Manufacturer: Vandenberg Military Industries
Primary Factory: New Vandenberg
Communications System: Wintershaven Comm IVIS Mark XII
Targeting and Tracking System: Bell & Sun Phalanx Gold
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 14 4.00
Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 168 10.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
2 LRM-5s RT 4 2 4.00
SRM-6 LT 4 2 3.00
@LRM-5 (48) RT - 2 2.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
4 2 3 2 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
The TLS-2B Talos was quickly nicknamed the "Little Brother". VMI used armament very similar to that of the TDR-5S Thunderbolt (long a favorite among MechWarriors of the TDF). The main weapon is a Martin Gordan Lance Large Laser in the right arm, supported at range by two Aurora Missilier Privet LRM-5 long-range missiles in the right torso (fed by two tons of ammunition for 24 dual missile salvos). Fourteen heat sinks allowed the -2B variant to use this long-range weaponry and run without generating any excess overheat.
At closer ranges, the design included three Martin Gordan Rapier Medium Lasers placed in the left torso, an Aurora Missiliers Oleander SRM-2 short-range missile launcher fitted to the center torso (and fed by a one ton ammuntion bin for 50 missile salvos), and a Jamestown Incendiaries Flamelord Flamer in the left arm for anti-personnel and incendiary work. Using the entire short-range battery generated only movement heat as excess overheat production.
With a cost of 3,301,750 C-Bills and a BV of 1,085, this new variant of the Talos was quite affordable.
Talos TLS-2B
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D
Production Year: 3030
Cost: 3,301,750 C-Bills
Battle Value: 1,085
Chassis: Concordat Medium 50 Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Renault Composites 168 Standard Armor
Armament:
1 Martin Gordan Lance Large Laser
3 Martin Gordan Rapier Medium Lasers
2 Aurora Missiliers Privet LRM-5s
1 Aurora Missiliers Oleander SRM-2
1 Jamestown Incendiaries Flamelord Flamer
Manufacturer: Vandenberg Military Industries, Taurus Territorial Industries
Primary Factory: Illushin (VMI), New Vandenberg (VMI), Jansen's Hold (TTI)
Communications System: Wintershaven Comm IVIS Mark XII
Targeting and Tracking System: Bell & Sun Phalanx Gold
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 14 4.00
Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 168 10.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Flamer LA 3 1 1.00
2 LRM-5s RT 4 2 4.00
3 Medium Lasers LT 9 3 3.00
SRM-2 CT 2 1 1.00
@LRM-5 (48) RT - 2 2.00
@SRM-2 (50) CT - 1 1.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
4 2 2 1 0 2 2 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA
The TND-1x series Tornado was unveiled next. Produced by VMI (on Illushin) and TTI (on Jansen's Hold), the Tornado reduced the weaponry of the Talos to add four Hamilton Liftjet Jump Jets, giving the design improved tactical mobility on the battlefield. Armament was modeled after the 70-ton Grasshopper. A Martin Gordan Lance Large Laser in the right arm was the primary weapon, supported at range by an Aurora Missiliers LRM-5 long-range missile launcher in the right torso (with a ton of ammunition for 24 missile salvos). These weapons were supported by two Martin Gordan Rapier Medium Lasers (left torso and left arm). Eighteen heat sinks were fitted, allowing for the Tornado to remain heat neutral on a running Alpha Strike. Cost was 3,422,500 C-Bills with a BV of 1,098.
Tornado TND-1A
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D
Production Year: 3030
Cost: 3,422,500 C-Bills
Battle Value: 1,098
Chassis: Concordat Medium 50 Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Hamilton Liftjets 120
Jump Capacity: 120 meters
Armor: Renault Composites 168 Standard Armor
Armament:
1 Martin Gordan Lance Large Laser
2 Martin Gordan Rapier Medium Lasers
1 Aurora Missiliers Privet LRM-5
Manufacturer: Vandenberg Military Industries, Taurus Territorial Industries
Primary Factory: Illushin (VMI), Jansen's Hold (TTI)
Communications System: Wintershaven Comm IVIS Mark XII
Targeting and Tracking System: Bell & Sun Phalanx Gold
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 2.00
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 168 10.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Medium Laser LA 3 1 1.00
LRM-5 RT 2 1 2.00
Medium Laser LT 3 1 1.00
@LRM-5 (24) RT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
4j 2 3 1 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA
The TND-1B Tornado was almost identical to the -1A variant, but replaced the Aurora Missiliers Privet LRM-5 launcher with an Aurora Missiliers Foxglove SRM-4 short-range missile launcher (fed by a ton of ammunition of 25 missile salvos). Cost was 3,467,500 C-Bills with a BV of 1,089.
Tornado TND-1B
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D
Production Year: 3030
Cost: 3,467,500 C-Bills
Battle Value: 1,089
Chassis: Concordat Medium 50 Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Hamilton Liftjets 120
Jump Capacity: 120 meters
Armor: Renault Composites 168 Standard Armor
Armament:
1 Martin Gordan Lance Large Laser
2 Martin Gordan Rapier Medium Lasers
1 Aurora Missilers Foxglove SRM-4
Manufacturer: Vandenberg Military Industries, Taurus Territorial Industries
Primary Factory: Illushin (VMI), Jansen's Hold (TTI)
Communications System: Wintershaven Comm IVIS Mark XII
Targeting and Tracking System: Bell & Sun Phalanx Gold
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 2.00
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 168 10.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Medium Laser LA 3 1 1.00
SRM-4 RT 3 1 2.00
Medium Laser LT 3 1 1.00
@SRM-4 (25) RT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
4j 3 3 0 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA