The fifth and final OmniMech of the Warrior series is the 70-ton Aggressor. This unit utiizes a 280 standard fusion engine, giving a walking speed of 43.2 kilometers per hour and a running speed of 64.8 kph. 11.0 tons of ferro-fibrous armor plating gives near maximum armor protection. And it allows for a massive pod-space of 33.5 tons! This massive pod-space gave the Diamond Sharks the opportunity to duplicate several of the most powerful and iconic Inner Sphere Assault-weight BattleMechs on a lighter, faster-moving chassis.
Aggressor
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3070
Dry Cost: 6,782,292 C-Bills
Total Cost: 6,782,292 C-Bills
Battle Value: 946
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
33.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 211 11.00
Armor Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 7
L/R Arm 11 22
L/R Leg 15 30
The Atlas configuration seeks to replicate the armament package of that premier assault-weight BattleMech on a lighter, faster chassis. And it succeeds in doing so . . . in fact, it is capable of dealing even more damage--at greater ranges--than the SLDF version. Of course, it does not carry the same amount of armor, but is a great deal more cost-effective.
Armament consists of an LB-20X Autocannon (right torso, fed by three tons of ammunition (2 in the left torso and 1 in the right torso) for 15 bursts of fire), an LRM-20 long-range missile launcher with Artemis IV FCS (left torso, with two tons of ammunition for 12 missile salvos), a Streak SRM-6 short-range missile launcher (left arm, with one ton of ammunition for 15 missile salvos), three ER Medium Lasers (head, right arm, and rear-mounted center torso), and an ER Small Laser (rear-mounted center torso).
Despite this impressive list of weaponry, the Atlas configuration is almost heat-neutral, mounting 13 DHS that is capable of dissipating all but movement heat on a forward-firing Alpha Strike with the Streak pack locking on target.
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Loadout Name: Atlas Cost: 10,233,623
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,137
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LA, 2 RA
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
Streak SRM-6 LA 4 2 3.00
LB 20-X AC RT 6 9 12.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
(R) ER Medium Laser CT 5 1 1.00
(R) ER Small Laser CT 2 1 0.50
ER Medium Laser HD 5 1 1.00
@Streak SRM-6 (15) LA - 1 1.00
@LB 20-X (Slug) (5) RT - 1 1.00
@LRM-20 (Artemis) (12) LT - 2 2.00
@LB 20-X (Cluster) (5) LT - 1 1.00
@LB 20-X (Slug) (5) LT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
4 6 6 2 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2, FLK 1/1/0
The Crockett configuration is outfitted with four jump jets for a maximum jump distance of 120 meters. Armament consists of two ER Large Lasers (right arm and left arm), an ER Small Laser (head), two SRM-6 short-range missile launchers (right torso and left torso, fed by two tons of ammunition for 15 tandem missile salvos), and a LB-10X Autocannon (right torso, fed by two tons of ammunition for 20 bursts of fire).
Fourteen DHS is not enough to deal with the heat generated by these weapons; however, at close range where the SRM-6s and ER Small Laser come to bear, taking one ER Large Laser out of the firing circuit results in the OmniMech being heat-neutral even when jumping.
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Loadout Name: Crockett Cost: 9,686,573
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,060
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 3 LT, 1 RA
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
LB 10-X AC RT 2 5 10.00
SRM-6 RT 4 1 1.50
SRM-6 LT 4 1 1.50
ER Small Laser HD 2 1 0.50
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
4j 4 4 3 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0, FLK 1/1/1
The Highlander configurationo also carries four jump jets. Eleven DHS are mounted, but this time this is sufficient to render the OmniMech heat-neutral on a jumping Alpha Strike with the forward firing weaponry!
The armament package consists of a Gauss Rifle (right arm, fed by two tons of ammunition for 16 shots), an LRM-20 long-range missile launcher with Artemis IV FCS (left torso, fed by two tons of ammunition for 12 missile salvos), a Streak SRM-6 short-range missile launcher (left arm, fed by one ton of ammunition for 15 missile salvos), two ER Medium Lasers (left arm and rear-mounted right torso), and an ER Small Laser (head).
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Loadout Name: Highlander Cost: 9,823,285
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,394
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4.00
Heat Sinks: Double Heat Sink 11(22) 1.00
CASE Locations: LT, LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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Gauss Rifle RA 1 6 12.00
Streak SRM-6 LA 4 2 3.00
ER Medium Laser LA 5 1 1.00
(R) ER Medium Laser RT 5 1 1.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
ER Small Laser HD 2 1 0.50
@Gauss Rifle (8) RA - 1 1.00
@Streak SRM-6 (15) LA - 1 1.00
@Gauss Rifle (8) RT - 1 1.00
@LRM-20 (Artemis) (12) LT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
4j 6 6 4 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
The Imp configuration comes next. Weapons package consists of two ER PPCs (right torso and left torso), an LRM-15 long-range missile launcher with Artemis IV FCS (left arm, with two tons of ammunition for 16 missile salvos), and two Medium Pulse Lasers (right arm and head). Twenty-one DHS deals with most of the heat produced by this OmniMech; the excess overheat production is minor and easily handled by any skilled Warrior.
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Loadout Name: Imp Cost: 9,278,042
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,385
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 21(42) 11.00
Heat Sink Locations: 1 CT, 4 LT, 4 RT, 2 RA
CASE Locations: LA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Medium Pulse Laser RA 4 1 2.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
ER PPC RT 15 2 6.00
ER PPC LT 15 2 6.00
Medium Pulse Laser HD 4 1 2.00
@LRM-15 (Artemis) (16) LA - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
4 6 6 5 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
Next is the King Crab configuration. Armament consists of an LRM-10 long-range missile launcher with Artemis IV FCS (right torso, fed by one ton of ammunition for 12 missile salvos), an ER Medium Laser (center torso), and two LB-20X Autocannons (right arm and left arm, fed by four tons of ammunition for 10 dual bursts of fire).
Only the base 10 DHS are mounted, but excess overheat production is extremely minor.
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Loadout Name: King Crab Cost: 10,307,792
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,894
Equipment Type Rating Mass
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CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LB 20-X AC RT/RA 6 2/7 12.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
LB 20-X AC LT/LA 6 2/7 12.00
ER Medium Laser CT 5 1 1.00
@LB 20-X (Cluster) (5) RT - 1 1.00
@LB 20-X (Slug) (5) RT - 1 1.00
@LRM-10 (Artemis) (12) RT - 1 1.00
@LB 20-X (Cluster) (5) LT - 1 1.00
@LB 20-X (Slug) (5) LT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 19
4 4 4 1 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 2/2/0
The Shogun configuration adds four jump jets to the base chassis. Weaponry consists of a Large Pulse Laser (right torso), two LRM-15 long-range missile launchers with Artemis IV FCS (right arm and left arm, fed by four tons of ammunition for 16 tandem missile salvos), two Streak SRM-6 short-range missile launchers (right torso and left torso, fed by two tons of ammunition for a total of 30 missile salvos), and an ER Small Laser (rear-mounted center torso).
Twelve DHS are also mounted, but the Shogun configuration has a pronounced tendency to overheat even so. Warriors assigned to this configuration must watch their heat gauges carefully.
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Loadout Name: Shogun Cost: 10,131,323
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,367
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RT
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
Streak SRM-6 RT 4 2 3.00
Large Pulse Laser RT 10 2 6.00
Streak SRM-6 LT 4 2 3.00
(R) ER Small Laser CT 2 1 0.50
@LRM-15 (Artemis) (16) RA - 2 2.00
@LRM-15 (Artemis) (16) LA - 2 2.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
4j 6 6 3 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
The Stalker configuration can deliver a truly massive amount of firepower at a target down-range. Armament consists of an ER Large Laser (center torso), two LRM-10 long-range missile launchers with Artemis IV FCS (right arm and left arm, fed by four tons of ammunition for 24 tandem missile salvos), two Streak SRM-6 short-range missile launchers (right torso and left torso, fed by one ton of ammunition in the center torso for 15 missile salvos), and five ER Small Lasers (right arm, left arm, 2 left torso, and head).
One would expect that excess heat overproduction would be extreme, but 19 DHS provides sufficient cooling that only movement heat is generated as excess. Not only can this configuration project heavy firepower (within its weapons range), it can also maintain its rate of fire for quite some time (well, as long as the ammunition last, at least!).
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Loadout Name: Stalker Cost: 9,414,323
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,016
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 3 LT, 4 RT, 1 LA, 1 RA
CASE Locations: CT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LRM-10 RA 4 1 2.50
Artemis IV FCS RA - 1 1.00
ER Small Laser RA 2 1 0.50
LRM-10 LA 4 1 2.50
Artemis IV FCS LA - 1 1.00
ER Small Laser LA 2 1 0.50
Streak SRM-6 RT 4 2 3.00
Streak SRM-6 LT 4 2 3.00
2 ER Small Lasers LT 4 2 1.00
ER Large Laser CT 12 1 4.00
ER Small Laser HD 2 1 0.50
@LRM-10 (Artemis) (24) RA - 2 2.00
@LRM-10 (Artemis) (24) LA - 2 2.00
@Streak SRM-6 (15) CT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
4 7 7 3 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
Finally, there is the Striker configuration. Mounting 19 DHS, this configuration is heat neutral on a running Alpha Strike, with the UAC-10 in single shot mode. A double-tap Alpha Strike will generate a small amount of excess overheat. Weaponry consists of an ER PPC (left torso), an ER Large Laser (right arm), an Ultra AC-10 Autocannon (right torso, fed by two tons of ammunition for 20 single bursts or 10 double-taps), a Medium Pulse Laser (left arm), and an ER Small Laser (head).
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Loadout Name: Striker Cost: 8,947,973
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,138
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 1 CT, 4 LT, 2 RT, 1 LA, 1 RA
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
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ER Large Laser RA 12 1 4.00
Medium Pulse Laser LA 4 1 2.00
Ultra AC/10 RT 3 4 10.00
ER PPC LT 15 2 6.00
ER Small Laser HD 2 1 0.50
@Ultra AC/10 (20) RT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
4 6 6 4 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA