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Author Topic: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs  (Read 9138 times)

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masterarminas

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In 3020, Clan Diamond Shark began a manufacturing program known as Project Warrior.  The intention of Project Warrior was to develop a series of low-cost OmniMechs for those Clans who simply could not afford large numbers of front-line Clan war-machines.  A secondary objective was to provide the Clans (either individually or as a whole) with units that could--for the most part--act as a faux-Inner Sphere Opposition Force for training against the possibility of a future invasion.

Based upon the reports of Wolf's Dragoons, the Clan Warriors and Scientists decided to produce a total of five base chassis, each of a different weight and speed.  While the designs would utilize Clan weaponry, along with Endo-Steel internal structure and Ferro-Fibrous armor plating, they would also feature standard fusion engines, thus reducing costs by a considerable margin.

These OmniMechs--the 35-ton Raider, the 40-ton Hunter, the 45-ton Trooper, the 55-ton Warrior, and the 70-ton Aggressor--would provide a solid basis for any Clan's Garrison forces while simultaneously allowing their use to mimic Inner Sphere BattleMechs for training purposes.

While detractors cited that their use in this secondary role would not be realistic, due to the different ranges and damages of Clan weapon systems--many, including the Khans of Clan Star Adder, welcomed the introduction of these new OmniMechs with relish.

Clans Blood Spirit, Burrock, Cloud Cobra, Coyote, Diamond Shark, Fire Mandrill, Ghost Bear, Goliath Scorpion, Hell's Horses, Ice Hellion, Nova Cat, Snow Raven, Star Adder, and Wolf all decided to obtain examples for use in their own garrison forces and/or to serve as an Opposition Force for training, though the numbers acquired varied from Clan to Clan (with Blood Spirit and Star Adder purchasing the most, Goliath Scorpion and Wolf the least).  Only Clans Jade Falcon, Smoke Jaguar, and Steel Viper refused to use these "Inner Sphere-based mockeries of a true OmniMech" within their own Toumans.

Following the start of the Jihad and the Wars of Reaving, when the Diamond Sharks moved to the Inner Sphere, they made these design available to Inner Sphere powers as well for use in fighting against the Word of Blake.  While some of the Council of Seven protested this move, to date the Sharks continue to provide a limited number of these OmniMechs for select customers throughout the Inner Sphere and near Periphery. 
« Last Edit: July 25, 2021, 08:47:18 PM by masterarminas »
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masterarminas

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Re: Project Warrior: A Clan Diamond Shark Garrison OmniMech
« Reply #1 on: July 25, 2021, 06:44:01 PM »

The 35-ton Raider is the lightest and fastest of the Project Warrior OmniMechs.  Using a 280-rate standard fusion engine, it is capable of achieving a walking speed of 86.4 kilometers per hour and a running speed of 129.6 kph.  A one-ton MASC system is installed as fixed equipment allowing for a limited sprint speed of 172.8 kph.  Six tons of ferro-fibrous armor plating provides good protection (over 96% maximum coverage), while 10 double-strength heat sinks are banked within the engine core. 

This leaves 4.0 tons of pod-space available.

Code: [Select]
Raider

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3070
Dry Cost: 4,203,281 C-Bills
Total Cost: 4,203,281 C-Bills
Battle Value: 634

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h (172.8 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    4.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                280                      16.00
    Walking MP: 8
    Running MP: 12 (16)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            15

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
10         0       0       0       0      1     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The Cicada configuration comes first.  It is armed with three ER Medium Lasers (center torso, right arm, and left arm) and two ER Small Lasers (right arm and left arm). 

Code: [Select]
Loadout Name: Cicada                                         Cost: 4,646,250
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,576

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Small Laser                               RA        2         1         0.50
ER Medium Laser                              LA        5         1         1.00
ER Small Laser                               LA        2         1         0.50
ER Medium Laser                              CT        5         1         1.00
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
10         4       4       0       0      1     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Next is the Hussar configuration.  While not quite as fast as the SLDF version, it is better armored, faster in sprint mode (with MASC activated) and carries a more powerful armament:  a center torso mounted ER Large Laser that deals more damage at longer range than the Star League example.

Code: [Select]
Loadout Name: Hussar                                         Cost: 4,556,138
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,239

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               CT        12        1         4.00
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
10         1       1       1       0      1     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The Locust configuration features a center torso mounted ER Medium Laser, two ER Small Lasers (right arm and left arm), and two AP Gauss Rifles (right arm and left arm, with a ton of ammunition in the right torso).

Code: [Select]
Loadout Name: Locust                                         Cost: 4,581,750
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,159

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
AP Gauss Rifle                               RA        1         1         0.50
ER Small Laser                               RA        2         1         0.50
AP Gauss Rifle                               LA        1         1         0.50
ER Small Laser                               LA        2         1         0.50
ER Medium Laser                              CT        5         1         1.00
MASC                                         CT        -         1         1.00
@AP Gauss Rifle (40)                         RT        -         1         1.00
                                            Free Critical Slots: 30

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
10         3       3       0       0      1     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration Mercury carries just three lasers:  two ER Medium Lasers in the right arm and left arm and a Medium Pulse Laser in the center torso.

Code: [Select]
Loadout Name: Mercury                                        Cost: 4,589,888
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,432

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 29

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
10         3       3       0       0      1     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


And finally, there is the Mongoose configuration.  Three ER Medium Lasers are carried (right arm, left arm, and center torso) and there is a head-mounted Active Probe.

Code: [Select]
Loadout Name: Mongoose                                       Cost: 4,961,138
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,442

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
ER Medium Laser                              CT        5         1         1.00
MASC                                         CT        -         1         1.00
Active Probe                                 HD        0         1         1.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
10         3       3       0       0      1     0   Structure:  3
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA

Design Notes:  The Spider and Ostscout will be covered under the 40-ton Hunter OmniMech.  More to come.
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masterarminas

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Re: Project Warrior: A Clan Diamond Shark Garrison OmniMech
« Reply #2 on: July 25, 2021, 07:19:23 PM »

The 40-ton Hunter uses the same 280-rate standard fusion engine as the Raider and carries a half-ton more ferro-fibrous armor plating (6.5 tons, for just over 90% of maximum protection).  This gives a walking speed of 75.6 kilometers per hour and a running speed of 118.8 kph.  The MASC system of the Raider has been removed, so no higher sprint speed is possible, however, all but one of the existing known configurations mount jump jets for a 210 meter jumping capability (some custom configuration may lack the jump jets as well).

This leaves 9.5 tons of available pod-space for weapons and equipment.

Code: [Select]
Hunter

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3070
Dry Cost: 4,106,667 C-Bills
Total Cost: 4,106,667 C-Bills
Battle Value: 673

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    9.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                280                      16.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 124                  6.50
    Armor Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15

The Assassin configuration is outfitted with seven jump jets.  Armament consists of an ER Medium Laser (right arm), an LRM-5 long-range missile launcher (right torso, with a ton of ammunition for 24 missile salvos), and a Streak SRM-4 launcher (left torso, with a ton of ammunition for 25 missile salvos).         

Code: [Select]
Loadout Name: Assassin                                       Cost: 5,414,267
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,290

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 7  (Standard)
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
LRM-5                                        RT        2         1         1.00
Streak SRM-4                                 LT        3         1         2.00
@LRM-5 (24)                                  RT        -         1         1.00
@Streak SRM-4 (25)                           LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
7j         2       2       1       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration Jenner also mounts seven jump jets.  Armament consists of a Streak SRM-4 launcher (center torso, with a ton of ammunition in the right torso for 25 missile salvos), two ER Medium Lasers (right arm and left arm), and two ER Small Lasers (right arm and left arm). This configuration can overheat as the 10 base DHS can be overloaded on a jumping Alpha Strike, but should be well within the range of what any trained Warrior can handle.

Code: [Select]
Loadout Name: Jenner                                         Cost: 5,411,042
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,539

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 7  (Standard)
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               RA        2         1         0.50
ER Medium Laser                              RA        5         1         1.00
ER Small Laser                               LA        2         1         0.50
ER Medium Laser                              LA        5         1         1.00
Streak SRM-4                                 CT        3         1         2.00
@Streak SRM-4 (25)                           RT        -         1         1.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
7j         4       4       0       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The Ostscout configuration is slower than the original model and jumps less distance, but is far more heavily armored.  It includes an Active Probe (head), an ECM Suite (right torso), a TAG system (right arm), an Anti-Missile System (left torso, with one ton of ammunition for 24 defensive bursts), and is armed with an ER Medium Laser (center torso) and an ER Small Laser (left arm).

Code: [Select]
Loadout Name: Ostscout                                       Cost: 6,022,554
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,192

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 7  (Standard)
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          RA        0         1         1.00
ER Small Laser                               LA        2         1         0.50
ECM Suite                                    RT        0         1         1.00
Anti-Missile System                          LT        1         1         0.50
ER Medium Laser                              CT        5         1         1.00
Active Probe                                 HD        0         1         1.00
@Anti-Missile System (24)                    LT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
7j         2       2       0       0      2     0   Structure:  3
Special Abilities: OMNI, PRB, RCN, ECM, TAG, AMS, ENE, SRCH, ES, SEAL, SOA

The Specter does not mount the original equipment of the SLDF version, as those stealth systems were deemed dishonorable by the Clans of Kerensky.  It carries an ER Large Laser (right arm), two ER Small Lasers (left arm and center torso), and a head mounted ECM Suite.

Code: [Select]
Loadout Name: Specter                                        Cost: 5,539,042
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,493

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 7  (Standard)
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Small Laser                               LA        2         1         0.50
ER Small Laser                               CT        2         1         0.50
ECM Suite                                    HD        0         1         1.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
7j         2       2       1       0      2     0   Structure:  3
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA

The Spider configuration is slower than its older counterpart, but carries much heavier (and more accurate firepower).  Three Medium Pulse Lasers (right torso, left torso, and center torso) are mounted.

Code: [Select]
Loadout Name: Spider                                         Cost: 5,125,867
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,461

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 7  (Standard)
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RT        4         1         2.00
Medium Pulse Laser                           LT        4         1         2.00
Medium Pulse Laser                           CT        4         1         2.00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
7j         3       3       0       0      2     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The Yellowjacket configuration is basically a hybrid Super Stinger-Wasp amalgamation.  Armament consists of an ER Medium Laser (right arm), a Streak SRM-4 launcher (right torso, with a ton of ammunition for 25 missile salvos), and two AP Gauss Rifles (left torso, with a ton of ammunition for 20 dual bursts of fire).

Code: [Select]
Loadout Name: Yellowjacket                                   Cost: 5,375,367
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,251

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 7  (Standard)
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
Streak SRM-4                                 RT        3         1         2.00
2 AP Gauss Rifles                            LT        2         2         1.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@AP Gauss Rifle (40)                         LT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
7j         3       3       0       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The rest should be up tomorrow.
« Last Edit: July 25, 2021, 08:49:07 PM by masterarminas »
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Takiro

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Re: Project Warrior: A Clan Diamond Shark Garrison OmniMech
« Reply #3 on: July 25, 2021, 08:02:52 PM »

Very nice!

You took your original concept and expanded on it.
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masterarminas

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Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #4 on: July 25, 2021, 09:06:04 PM »

Left out one Hunter configuration.

The Commando configuration sees an increase in speed, firepower, and armor protection over the Steiner model.  Armament consists of two Streak SRM-6 launchers (center torso and right arm, fed by two tons of ammunition (right torso and left torso), supported by an ER Medium Laser (left arm) and an ER Small Laser (head).

Code: [Select]
Loadout Name: Commando                                       Cost: 4,987,554
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,386

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RA        4         2         3.00
ER Medium Laser                              LA        5         1         1.00
Streak SRM-6                                 CT        4         2         3.00
ER Small Laser                               HD        2         1         0.50
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
7          4       4       0       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Takiro

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Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #5 on: July 26, 2021, 08:24:11 AM »

In 3020, Clan Diamond Shark began a manufacturing program known as Project Warrior.  The intention of Project Warrior was to develop a series of low-cost OmniMechs for those Clans who simply could not afford large numbers of front-line Clan war-machines.  A secondary objective was to provide the Clans (either individually or as a whole) with units that could--for the most part--act as a faux-Inner Sphere Opposition Force for training against the possibility of a future invasion.

Based upon the reports of Wolf's Dragoons, the Clan Warriors and Scientists decided to produce a total of five base chassis, each of a different weight and speed.  While the designs would utilize Clan weaponry, along with Endo-Steel internal structure and Ferro-Fibrous armor plating, they would also feature standard fusion engines, thus reducing costs by a considerable margin.

These OmniMechs--the 35-ton Raider, the 40-ton Hunter, the 45-ton Trooper, the 55-ton Warrior, and the 70-ton Aggressor--would provide a solid basis for any Clan's Garrison forces while simultaneously allowing their use to mimic Inner Sphere BattleMechs for training purposes.

While detractors cited that their use in this secondary role would not be realistic, due to the different ranges and damages of Clan weapon systems--many, including the Khans of Clan Star Adder, welcomed the introduction of these new OmniMechs with relish.

Clans Blood Spirit, Burrock, Cloud Cobra, Coyote, Diamond Shark, Fire Mandrill, Ghost Bear, Goliath Scorpion, Hell's Horses, Ice Hellion, Nova Cat, Snow Raven, Star Adder, and Wolf all decided to obtain examples for use in their own garrison forces and/or to serve as an Opposition Force for training, though the numbers acquired varied from Clan to Clan (with Blood Spirit and Star Adder purchasing the most, Goliath Scorpion and Wolf the least).  Only Clans Jade Falcon, Smoke Jaguar, and Steel Viper refused to use these "Inner Sphere-based mockeries of a true OmniMech" within their own Toumans.

Following the start of the Jihad and the Wars of Reaving, when the Diamond Sharks moved to the Inner Sphere, they made these design available to Inner Sphere powers as well for use in fighting against the Word of Blake.  While some of the Council of Seven protested this move, to date the Sharks continue to provide a limited number of these OmniMechs for select customers throughout the Inner Sphere and near Periphery.

Been thinking about this some more and it could tie in with some other musings we've had to create an Invasion Prequel. If you recall our conversations on the development of Clan OmniMechs in the early thirty first century the battle for Clans between Wardens and Crusaders is reaching its peak. The Wolves and Coyotes are the leading Wardens (sworn defenders of the InnerSphere) whose power in the Grand Council has been waning over time thanks to the rise of Crusaders (would be conquerors of the InnerSphere) led by Jade Falcon, Smoke Jaguar, and Star Adder. Will other minor Clans (Goliath Scorpion were Wardens while Blood Spirit, Burrock, and Ice Hellion were Crusaders) joined them most others (Cloud Cobra, Diamond Shark, Fire Mandrill, Ghost Bear, Hell's Horses, Nova Cat, Snow Raven, Steel Viper) were split on which camp to join. Efforts to pass a go vote for the invasion of the InnerSphere were delayed in the year 3000 by the Dragoon Compromise but the battle for ideals remained. [NOTE: We could also include other measures such as establishing forward operating bases to facilitate homeworld security aka the invasion - your Chainelane Isles concept]

Your Warrior OmniMech series here is another step in Mech development (both canon and otherwise) which we spoke of but could give rise to something much more. Love the Diamond Sharks attempt to commercialize Dragoon intel which is spot on and I think the Star Adders would love the idea to outfit their OpFor. Could I see the Jade Falcons and Smoke Jaguars asserting publicly in the Grand Council that the new series is unworthy of true Clansman, absolutely, and they will not use it. These Idealists among the Crusaders could even go so far as to call it wasteful but here is where I kick it up a notch.

An aging Khan Kerlin Ward challenges these haughty Crusaders to prove it! What better way to demonstrate the worthiness of their cause then by defeating Wardens defending the InnerSphere in inferior OmniMechs in a series of Trials? The obstacles for such an operation (Revival) are innumerable and shouldn't these Crusaders prove themselves in battle before plunging the Clans into a war they might not be able to win? This galvanizes Warden support and Crusader antagonism setting up an epic clash for the soul of the Clans.

And thus would begin the Trials of Merit, Warden vs Crusader homeworld conflict. Hearts versus Minds.

What do you think?

Quote
Trials of Merit – Clan Breakdown

Blood Spirit (Crusaders)
   The isolationist Spirits while a poorer Clan have just concluded their secret Warships for ‘Mechs deal with the Snow Raven giving them reasons to discount the Warrior series in their own Touman. While a few individuals in this Clan may espouse Warden ideals they are solidly a Crusader Clan at this time. I think as a whole they would wish to prove themselves worthy of invading the InnerSphere while a few warriors maybe Harvested for the Warden cause. Not sure who their Khans would be at this time as I really can’t find any canon citations quickly.

Burrock (Crusaders)
   One thing that everyone knows about the secretive Burrocks is their Crusader ideals even though their resource poor situation is not. So, the acceptance of the Warrior series within their ranks might be frowned on despite the genuine need for new gear. However, they are regarded as opportunistic so could this be the one case of Crsuaders utilizing the Warrior series? They would certainly want to prove themselves worthy of invading the InnerSphere and would have few Wardens serving in their Touman. [NOTE: A lot more underneath the surface here regarding the Dark Caste and the Tanite Worlds which I will touch on in the next Clan.] Not sure who their Khans would be at this time as I really can’t find any canon citations quickly.

Cloud Cobra (split)
   The religious Clan is resource poor and an excellent candidate for the Warrior series at this time with many Wardens yearning to defend the InnerSphere. However, there are just as many Crusaders in this Clan with both sides driven righteously forward by their Cloisters. Vying both for and against the invasion the Cobras are perhaps the host candidate for the Trials of Merit. Overextended for years by the occupation of the Tanite Worlds could this setting be the ideal place to fight the Trials for and against Invasion? Tova N’Buta could be their Khan at this time per Khan and since it is a Star Adder bloodname could denote Crusader leadership at this time.

Coyote (Warden)
   More idealistic than their Wolf brethren the Coyotes are the most resolute Warden Clan in existence especially after the Blood Scandal. While I see a reluctance to utilize the inferior Warrior series here it could also be an opportunity to rebuild their shrunken Touman. Perhaps the hidebound Coyotes under these circumstances could outfit their Freeborns with these lesser OmniMechs to defend their holdings which seem to be under constant attack by the Crusaders. However, there maybe a natural ‘Trueborn’ resistance to such a move as I believe they are a Clan that does not traditionally allow Freeborns to serve in their Touman. I do believe that the Clan would wish to defend the InnerSphere from the Crusaders and would stand with Wolf in this venture despite some skeptics. Terrence Kufahl maybe an aging Khan at this time with a young Robin Steele serving as his saKhan according or rather inferring from canon sources.

Diamond Shark (split)
   Would be loving this development and could stand to make a fortune from their Warrior series which could also lead to bigger markets in the InnerSphere. Growing Crusader sentiment due to the potential boon of opening relations is undercut by natural Warden tendencies to defend the status quo. I certainly think that the Clan would utilize their own products and foster their use among the other Clans. For this reason, I’d see them wholeheartedly backing the Trials of Merit proposed here. Not sure who’d their Khan would be at this time.

Fire Mandrill (split)
   Always divided in the warring Crusader and Warden Kindraa this relatively poor Clan would certainly utilize the Warden series in their Touman. While the Crusader Kindraa Sainze, Mattila-Carrol, and Mick-Kreese are the most likely to eschew these inferior war machines the Warden Kindraa Payne and Beyl-Grant are most likely to embrace them. I would also say that Kindraa Faraday-Tanaga and Kline would also use them just out of need rather than any idealistic trend. In any case there would likely be Trials of Merit within the Clan as well as outside of it to determine the worthiness of invasion. Leadership fluctuates wildly in this Clan so your guess is as good as mine to exactly whom is running the show here.

Ghost Bear (split)
   Growing Crusaders whose weight nearly swung the balance at the turn of the millenia if not for the Dragoon Compromise. Most in the Bear family are likely out to prove their metal against the Warrior series but there could be a few who embrace its use here. Never one to rush into to any decision they may indeed welcome the Trials of Merit and the opportunity to test designs in battle against fellow Clansmen. They could still be led by either a very old Nadia Winson or Nornian Tseng and Ursula Jorgensson.

Goliath Scorpion (Warden)
   Always trying to seek out the past this Clan is majority Warden but is home to a few Crusaders as well. Resource strapped they would likely be one of the best consumers of the Warrior series and anxious to defend the InnerSphere from Crusader aggression. However, there are always a few tomb raiders who want to push their luck in forbidden places so challenges would take place inside and outside the Scorpions. Their leadership could be composed of a very young Nikolai Djerassi or Ren Posavatz at this time.

Hell’s Horses (split)
   Perhaps this devastated Clan of mostly Wardens would be the Sharks best consumers of the Warrior series. Forever changed by their loss of Tokasha nearly one hundred years ago the Horses have been a poor Clan ever since and a new inexpensive OmniMech would be a welcomed boon to them. While a rising tide of Crusaders is yearning to earn their way in the Trials more Horsemen would be out to defend the InnerSphere in the Warrior series at this time. A young Lair Seidman could well be either the saKhan or Khan of this Clan at this time from canon inferences.

Ice Hellion (Crusader)
   The Warrior series is too slow for the Ice Hellion Clan who soon pronounce it inefficient for modern combat operations. In spite of their strapped resource situation and the confidential rebuilding that they are undertaking thanks to the Secret Trial they’d still wish to prove themselves in battle versus the Wardens with little thought as to the consequences. An aging Ernest Wick and a young Stephen Tyler would be an interesting pair to led this Clan trying to rebuild covertly while at the same time attempting to placate its Crusaders on the other.

Jade Falcon (Crsuader)
   The ever-haughty Jade Falcon Clan has always been among the most vocal Crusaders in the Homeworlds. There natural tendency to bad mouth the Warrior series as inferior and a waste of resources fits well. Being challenged to prove their worth would enrage the Falcons and they would waste little time in accepting the Trials of Merit. Led by Khan Yvonne Hazen and saKhan Sejanus Buhallin (who interestingly enough valued the Wolf Dragoon reports) are also backed by a rising Star Colonel Elias Crichell newly installed commander of Turkina Keshik.

Nova Cat (split)
   Driven by visions the Nova Cats gradually grew to become more and more Crusaders at this time. Their political growth mirrors Ghost Bears evolution with both becoming pro-invasion in their thinking but also wanting to take their time somewhat. I think they would welcome the call for Trials of Merit with some warriors fighting on both sides in these campaigns. So, while some Warrior series OmniMechs would be present in their Touman I doubt there would be many. There also seems to be a canon disagreement as to leadership circa 3020 as either Abram Radick or Severen Leroux and Lucian Carns are.

Snow Raven (split)
Despite being a commercial rival with the Diamond Sharks this scavenging Clan could use the Warrior series to bolster their Touman after the Blood Spirit Warships for Mechs deal. It could be part of their continuing surkai for their involvement in the Sea Fox extinction that they back the Warrior in the Grand Council. The split between the majority Wardens and minority Crusaders would likely rear its head in several internal Trials of Merit. Ever the political strategists I don’t see them as committing too many resources for or against the invasion. After all their naval superiority will be welcomed by either side trying to push their agenda. Unsure of whom their leaders could be at this time but it is possible Weston Cooper is Khan.

Smoke Jaguar (Crusader)
   Let the Wardens waste their resources on these inferior machines while we smash our way to glory is something I think current Khan Kincaid Furey would say here. Doubtlessly agreeing with their Jade Falcon brethren, they are eager to begin the Trials of Merit so that the invasion can proceed as soon as possible.

Star Adder (Crusader)
   More pragmatic Crusaders than the Jade Falcons and the Smoke Jaguars I certainly think the Star Adder Clan would back the use of the Warrior series especially for its Kappa Provisional Galaxy (InnerSphere OpFor). Furthermore they may see through the Wolves ruse but realize that the Crusade maybe better off after the Trials of Merit whittle away the more foolish Crusaders from their cause.

Steel Viper (split)
   Here I disagree with masterarminas most strongly about this Clan not using the Warrior series because I think they would. There would I’ll grant you be some natural resistance akin to the Coyotes that this Trueborn only club might disapprove of but the Mercer Doctrine calls for a unique cooperation with the InnerSphere. While this bipolar Clan is deeply split between Crusader and Warden camps this is something I don’t think was adequately explored in canon and should be here. Plus, this Clan use many standard Engine OmniMechs like the Battle Cobra and Crossbow despite its relative wealth in the Homeworlds. Trials of Merit here could be more internalized however given this Clan’s isolationist manner.

Wolf (Warden)
Led by the ever-cunning Khan Kerlin Ward I see the Wolves as the primary drivers of the Trials of Merit and being excellent consumers of the Warrior series. Piloted by either Freeborns or volunteer Trueborns much like the Wolf Dragoons these defenders of the InnerSphere will test any all-Crusader challengers for their worthiness. Of course, I’d expect that these Wardens will not only use their skill every other advantage to emerge victorious once again.
« Last Edit: July 26, 2021, 11:20:46 AM by Takiro »
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masterarminas

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Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #6 on: July 26, 2021, 12:41:25 PM »

Love those thoughts and ideas, Takiro!
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masterarminas

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Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #7 on: July 26, 2021, 12:42:56 PM »

The third of the Diamond Shark Warrior Series is the 45-ton Trooper.  Using a 270 standard fusion engine, the Trooper has a walking speed of 64.8 kilometers per hour and a running speed of 97.2 kph.  8.0 tons of Ferro-Fibrous armor plating provides maximum possible armor protection on a bipedal 45-ton frame, leaving 14.0 tons of pod-space.

Code: [Select]
Trooper

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3070
Dry Cost: 4,481,406 C-Bills
Total Cost: 4,481,406 C-Bills
Battle Value: 740

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    14.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                270                      14.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 153                  8.00
    Armor Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           22       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22

The Chameleon configuration is outfitted with six jump jets for a jump capability of 180 meters.  Twelve DHS are fitted as well.  Armament consists of an ER Large Laser (right arm), two ER Medium Lasers (left arm and center torso), two ER Small Lasers (right torso and left torso), and two AP Gauss Rifles (right torso and left torso, fed by one ton of ammunition in the center torso).  This configuration tends to overheat, but is primarily used as a training OmniMech to teach new Warriors to manage their heat scale.

Code: [Select]
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Loadout Name: Chameleon                                      Cost: 6,025,394
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,768

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
ER Small Laser                               RT        2         1         0.50
AP Gauss Rifle                               RT        1         1         0.50
ER Small Laser                               LT        2         1         0.50
AP Gauss Rifle                               LT        1         1         0.50
ER Medium Laser                              CT        5         1         1.00
@AP Gauss Rifle (40)                         CT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 18
6j         4       4       1       0      2     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The Clint Configuration is also equipped with six jump jets.  It is armed with an LB-5X Autocannon (right arm, fed by two tons of ammunition for 40 bursts of fire) and two ER Medium Lasers (left arm and head).  Cool-running, many Warriors feel that it is underarmed, but it serves the Clans as a fast-moving air-defense/anti-vehicle platform that simply cannot overheat.

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Loadout Name: Clint                                          Cost: 5,937,009
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,387

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 5-X AC                                    RA        1         4         7.00
ER Medium Laser                              LA        5         1         1.00
ER Medium Laser                              HD        5         1         1.00
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          RA        -         1         1.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
6j         2       2       1       0      2     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The Exterminator configuration mounts six jump jets.  Unlike the SLDF version, it does not mount the stealth systems which made this design famous, as those systems have been deemed as dishonorable in nature by the leadership of the Clans.  Armament consists of an LRM-15 long-range missile launcher (left torso, fed by two tons of ammunition for 16 missile salvos), four ER Small Lasers (two each right arm and left arm), an Anti-Missle System (right torso, fed by a ton of ammuntion for 24 defensive bursts), and a head-mounted ECM Suite. This configuration is heat-neutral on a jumping Alpha Strike, despite carrying only the base 10 DHS.

Code: [Select]
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Loadout Name: Exterminator                                   Cost: 6,516,863
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,593

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Small Lasers                            RA        4         2         1.00
2 ER Small Lasers                            LA        4         2         1.00
Anti-Missile System                          RT        1         1         0.50
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
ECM Suite                                    HD        0         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 16
6j         4       4       2       0      2     0   Structure:  4
Special Abilities: OMNI, AMS, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1

The Falcon Configuration comes next.  Like all others so far seen, it carries six jump jets and has been equipped with three additional DHS (for a total of 13).  Armament consists of an ER Large Laser (right arm), four ER Small Lasers (left arm, right torso, left torso, and rear-mounted in the center torso), and two AP Gauss Rifles (right torso and left torso, fed by a ton of ammunition in the center torso for 40 bursts of fire).  This configuration is heat-neutral as well and highly effective both at range and in close combat.

Code: [Select]
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Loadout Name: Falcon                                         Cost: 5,787,050
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,517

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT, 2 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Small Laser                               LA        2         1         0.50
AP Gauss Rifle                               RT        1         1         0.50
ER Small Laser                               RT        2         1         0.50
AP Gauss Rifle                               LT        1         1         0.50
ER Small Laser                               LT        2         1         0.50
(R) ER Small Laser                           CT        2         1         0.50
@AP Gauss Rifle (40)                         CT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
6j         4       4       1       0      2     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration Firestarter mounts six jump jets and has a total of 12 DHS installed.  Even so, it mounts enough weaponry to overwhelm the cooling system, although the excess overheat production is not all that severe when compared to many Clan BattleMechs and OmniMechs.  Armament consists of two Medium Pulse Lasers (right arm and left arm), a Small Pulse Laser (head), four Flamers (center torso, right arm, left arm, and rear-mounted in the center torso), and two AP Gauss Rifles (right torso and left torso, fed by a ton of ammunition in the right torso for 40 bursts of fire).  This configuration sees use mainly as an anti-infantry/anti-Elemental unit.

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Loadout Name: Firestarter                                    Cost: 5,619,938
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,347

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Flamer                                       RA        3         1         0.50
Medium Pulse Laser                           LA        4         1         2.00
Flamer                                       LA        3         1         0.50
AP Gauss Rifle                               RT        1         1         0.50
AP Gauss Rifle                               LT        1         1         0.50
(R) Flamer                                   CT        3         1         0.50
Flamer                                       CT        3         1         0.50
Small Pulse Laser                            HD        2         1         1.00
@AP Gauss Rifle (40)                         RT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
6j         4       3       0       0      2     0   Structure:  4
Special Abilities: OMNI, CASE, HT1, SRCH, ES, SEAL, SOA

Configuration Hermes II is armed with an Ultra AC-10 Autocannon (right torso, fed by two tons of ammunition for 20 single or 10 tandem bursts), an ER Medium Laser (left arm), an ER Small Laser (center torso), and a Flamer (right arm).  10 DHS comes standard and are ample to ensure that this configuration always runs cool, even on a double-tap with the UAC-10.

Code: [Select]
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Loadout Name: Hermes II                                      Cost: 5,369,697
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,351

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       RA        3         1         0.50
ER Medium Laser                              LA        5         1         1.00
Ultra AC/10                                  RT        3         4        10.00
ER Small Laser                               CT        2         1         0.50
@Ultra AC/10 (20)                            RT        -         2         2.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
6          3       3       2       0      2     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
The Lancelot configuration is armed with two ER Large Lasers (right arm and left arm), an ER Medium Laser (center torso), and two ER Small Lasers (head and rear-mounted in the center torso).  Fourteen DHS are installed, but this is not quite enough to handle the full heat load of this OmniMech.  Still, max excess overheat production (using the forward guns) is only 5 points over the nominal limit, ensuring that any competent Warrior should be able to safely and effectively operate the OmniMech.

Code: [Select]
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Loadout Name: Lancelot                                       Cost: 5,435,688
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,716

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 2 LT, 2 RT
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              CT        5         1         1.00
(R) ER Small Laser                           CT        2         1         0.50
ER Small Laser                               HD        2         1         0.50
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 17
6          4       4       2       0      2     0   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 26, 2021, 12:44:22 PM by masterarminas »
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masterarminas

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Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #8 on: July 26, 2021, 12:44:59 PM »

The Phoenix Hawk configuration features six jump jets and 13 DHS.  Armament consists of an ER Large Laser (right arm), two ER Medium Lasers (left arm and center torso), and two AP Gauss Rifles (right torso and left torso, fed by one ton of ammunition in the center torso for 40 bursts of fire).  Max excess overheat can be a problem, but a relatively minor one.

Code: [Select]
================================================================================
Loadout Name: Phoenix Hawk                                   Cost: 5,995,488
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,720

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT, 2 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
AP Gauss Rifle                               RT        1         1         0.50
AP Gauss Rifle                               LT        1         1         0.50
ER Medium Laser                              CT        5         1         1.00
@AP Gauss Rifle (40)                         CT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 17
6j         3       3       1       0      2     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The Raven configuration carries an array of specialized electronics, including an Active Probe (head), an ECM Suite (left torso), and a TAG system (center torso).  The weapon loadout consists of two Medium Pulse Lasers (right arm and left arm), a Streak SRM-6 launcher (right torso, with a ton of ammunition for 15 missile salvos), a Small Pulse Laser (center torso), a Flamer (left torso), and an Anti-Missile System (left torso, fed by a ton of ammunition for 24 defensive bursts). This configuration is heat-neutral and highly effective at providing electronic warfare support for its Star-mates.

Code: [Select]
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Loadout Name: Raven                                          Cost: 6,193,125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,483

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
Streak SRM-6                                 RT        4         2         3.00
Anti-Missile System                          LT        1         1         0.50
ECM Suite                                    LT        0         1         1.00
Flamer                                       LT        3         1         0.50
TAG                                          CT        0         1         1.00
Small Pulse Laser                            CT        2         1         1.00
Active Probe                                 HD        0         1         1.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Anti-Missile System (24)                    LT        -         1         1.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
6          4       4       0       0      2     0   Structure:  4
Special Abilities: OMNI, AMS, PRB, RCN, ECM, TAG, CASE, SRCH, ES, SEAL, SOA

The Scorpion configuration is armed with a Large Pulse Laser (center torso) supported by two Streak SRM-6 launchers (right torso and left torso, fed by two tons of ammunition for a total of 30 missile salvos).  It is heat neutral on a running Alpha Strike when both Streak launchers lock on target.

Code: [Select]
================================================================================
Loadout Name: Scorpion                                       Cost: 5,544,050
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,537

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3.00
Streak SRM-6                                 LT        4         2         3.00
Large Pulse Laser                            CT        10        2         6.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
6          4       4       2       0      2     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The Sentinel configuration is featured next.  The main weapon is an Ultra AC-5 Autocannon (right arm, fed by two tons of ammunition for 40 single bursts or 20 tandem bursts), an ER Medium Laser (left arm), and three Streak SRM-2 launchers (right torso, left torso, and center torso, fed by one ton of ammunition in the center torso for a total of 50 missile salvos).  Even with just the base 10 DHS, it is very cool-running and almost impossible to overheat

Code: [Select]
================================================================================
Loadout Name: Sentinel                                       Cost: 5,334,322
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,298

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: CT, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/5                                   RA        1         3         7.00
ER Medium Laser                              LA        5         1         1.00
Streak SRM-2                                 RT        2         1         1.00
Streak SRM-2                                 LT        2         1         1.00
Streak SRM-2                                 CT        2         1         1.00
@Ultra AC/5 (40)                             RA        -         2         2.00
@Streak SRM-2 (50)                           CT        -         1         1.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
6          3       3       1       0      2     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The Valkyrie configuration is outfitted with six jump jets and 11 DHS.  Weapons loadout consists of an ER Medium Laser (right arm), three ER Small Lasers (left arm, right torso, and head), and an LRM-15 launcher with Artemis IV FCS (left torso, fed by three tons of ammunition for 24 missile salvos).  It is heat neutral even on a jumping Alpha Strike.

Code: [Select]
================================================================================
Loadout Name: Valkyrie                                       Cost: 6,069,447
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,629

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Small Laser                               LA        2         1         0.50
ER Small Laser                               RT        2         1         0.50
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
ER Small Laser                               HD        2         1         0.50
@LRM-15 (Artemis) (24)                       LT        -         3         3.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 16
6j         4       4       2       0      2     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

The Vulcan configuration also carries six jump jets.  Armament consists of an Ultra AC-2 Autocannon (right torso, fed by a ton of ammunition for 45 single bursts), a Medium Pulse Laser (left arm), an ER Small Laser (head), a Flamer (right arm), and two AP Gauss Rifles (left torso, fed by a ton of ammunition for 40 bursts of fire).  This configuration runs cool as well.

Code: [Select]
================================================================================
Loadout Name: Vulcan                                         Cost: 5,658,547
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,255

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       RA        3         1         0.50
Medium Pulse Laser                           LA        4         1         2.00
Ultra AC/2                                   RT        1         2         5.00
2 AP Gauss Rifles                            LT        2         2         1.00
ER Small Laser                               HD        2         1         0.50
@Ultra AC/2 (45)                             RT        -         1         1.00
@AP Gauss Rifle (40)                         LT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
6j         3       3       1       0      2     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The final configuration is the Wolfhound.  Fifteen DHS are mounted, but the configuration can still run hot at times, due to the heat-intensive weapons array.  The weapons loadout includes an ER Large Laser (right arm) and five ER Medium Lasers (left arm, right torso, left torso, center torso, and rear-mounted center torso).  Prized for its ability to operate without supplies, this configuration can be highly effective in the hands of a capable Warrior.

Code: [Select]
================================================================================
Loadout Name: Wolfhound                                      Cost: 5,637,963
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,841

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 LT, 3 RT
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
ER Medium Laser                              CT        5         1         1.00
(R) ER Medium Laser                          CT        5         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 18
6          4       4       1       0      2     0   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
« Last Edit: July 26, 2021, 01:32:20 PM by masterarminas »
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masterarminas

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Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #9 on: July 26, 2021, 12:48:35 PM »

The 55-ton Warrior (with its 9.5 tons of FF armor and 275 SFE engine, giving a movement rate of 5/8/x) you have already seen.  I won't be reprinting it (and the thirty-six (36!!) configurations) here; at least not today!
« Last Edit: July 26, 2021, 01:32:50 PM by masterarminas »
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Takiro

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  • For the Last Cameron!
Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #10 on: July 26, 2021, 01:25:30 PM »

Love those thoughts and ideas, Takiro!

Glad to hear it bud, let me know if you wanna do any work on establishing such a setting, love to work with ya on it!

The 55-ton Warrior (with its 9.5 tons of FF armor and 275 SFE engine, giving a movement rate of 5/8/x) you have already seen.  I won't be reprinting it (and the thirty-six (36!!) configurations here; at least not today!

Here is the original link for all those interested.

https://www.ourbattletech.com/forum/mechfactory/warrior-a-clan-diamond-shark-omnimech-for-the-inner-sphere/
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masterarminas

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Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #11 on: July 26, 2021, 01:30:59 PM »

The fifth and final OmniMech of the Warrior series is the 70-ton Aggressor.  This unit utiizes a 280 standard fusion engine, giving a walking speed of 43.2 kilometers per hour and a running speed of 64.8 kph.  11.0 tons of ferro-fibrous armor plating gives near maximum armor protection.  And it allows for a massive pod-space of 33.5 tons!  This massive pod-space gave the Diamond Sharks the opportunity to duplicate several of the most powerful and iconic Inner Sphere Assault-weight BattleMechs on a lighter, faster-moving chassis.

Code: [Select]
Aggressor

Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3070
Dry Cost: 6,782,292 C-Bills
Total Cost: 6,782,292 C-Bills
Battle Value: 946

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    33.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 211                 11.00
    Armor Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30
       

The Atlas configuration seeks to replicate the armament package of that premier assault-weight BattleMech on a lighter, faster chassis.  And it succeeds in doing so . . . in fact, it is capable of dealing even more damage--at greater ranges--than the SLDF version.  Of course, it does not carry the same amount of armor, but is a great deal more cost-effective.

Armament consists of an LB-20X Autocannon (right torso, fed by three tons of ammunition (2 in the left torso and 1 in the right torso) for 15 bursts of fire), an LRM-20 long-range missile launcher with Artemis IV FCS (left torso, with two tons of ammunition for 12 missile salvos), a Streak SRM-6 short-range missile launcher (left arm, with one ton of ammunition for 15 missile salvos), three ER Medium Lasers (head, right arm, and rear-mounted center torso), and an ER Small Laser (rear-mounted center torso).

Despite this impressive list of weaponry, the Atlas configuration is almost heat-neutral, mounting 13 DHS that is capable of dissipating all but movement heat on a forward-firing Alpha Strike with the Streak pack locking on target.

Code: [Select]
================================================================================
Loadout Name: Atlas                                          Cost: 10,233,623
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,137

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LA, 2 RA
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
Streak SRM-6                                 LA        4         2         3.00
LB 20-X AC                                   RT        6         9        12.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
(R) ER Medium Laser                          CT        5         1         1.00
(R) ER Small Laser                           CT        2         1         0.50
ER Medium Laser                              HD        5         1         1.00
@Streak SRM-6 (15)                           LA        -         1         1.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
@LRM-20 (Artemis) (12)                       LT        -         2         2.00
@LB 20-X (Cluster) (5)                       LT        -         1         1.00
@LB 20-X (Slug) (5)                          LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
4          6       6       2       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2, FLK 1/1/0

The Crockett configuration is outfitted with four jump jets for a maximum jump distance of 120 meters.  Armament consists of two ER Large Lasers (right arm and left arm), an ER Small Laser (head), two SRM-6 short-range missile launchers (right torso and left torso, fed by two tons of ammunition for 15 tandem missile salvos), and a LB-10X Autocannon (right torso, fed by two tons of ammunition for 20 bursts of fire).

Fourteen DHS is not enough to deal with the heat generated by these weapons; however, at close range where the SRM-6s and ER Small Laser come to bear, taking one ER Large Laser out of the firing circuit results in the OmniMech being heat-neutral even when jumping.

Code: [Select]
================================================================================
Loadout Name: Crockett                                       Cost: 9,686,573
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,060

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   4.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 3 LT, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
LB 10-X AC                                   RT        2         5        10.00
SRM-6                                        RT        4         1         1.50
SRM-6                                        LT        4         1         1.50
ER Small Laser                               HD        2         1         0.50
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
4j         4       4       3       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0, FLK 1/1/1

The Highlander configurationo also carries four jump jets.  Eleven DHS are mounted, but this time this is sufficient to render the OmniMech heat-neutral on a jumping Alpha Strike with the forward firing weaponry!

The armament package consists of a Gauss Rifle (right arm, fed by two tons of ammunition for 16 shots), an LRM-20 long-range missile launcher with Artemis IV FCS (left torso, fed by two tons of ammunition for 12 missile salvos), a Streak SRM-6 short-range missile launcher (left arm, fed by one ton of ammunition for 15 missile salvos), two ER Medium Lasers (left arm and rear-mounted right torso), and an ER Small Laser (head).

Code: [Select]
================================================================================
Loadout Name: Highlander                                     Cost: 9,823,285
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,394

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   4.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
Streak SRM-6                                 LA        4         2         3.00
ER Medium Laser                              LA        5         1         1.00
(R) ER Medium Laser                          RT        5         1         1.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
ER Small Laser                               HD        2         1         0.50
@Gauss Rifle (8)                             RA        -         1         1.00
@Streak SRM-6 (15)                           LA        -         1         1.00
@Gauss Rifle (8)                             RT        -         1         1.00
@LRM-20 (Artemis) (12)                       LT        -         2         2.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
4j         6       6       4       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

The Imp configuration comes next.  Weapons package consists of two ER PPCs (right torso and left torso), an LRM-15 long-range missile launcher with Artemis IV FCS (left arm, with two tons of ammunition for 16 missile salvos), and two Medium Pulse Lasers (right arm and head).  Twenty-one DHS deals with most of the heat produced by this OmniMech; the excess overheat production is minor and easily handled by any skilled Warrior.

Code: [Select]
================================================================================
Loadout Name: Imp                                            Cost: 9,278,042
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,385

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             21(42)                   11.00
    Heat Sink Locations: 1 CT, 4 LT, 4 RT, 2 RA
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
ER PPC                                       RT        15        2         6.00
ER PPC                                       LT        15        2         6.00
Medium Pulse Laser                           HD        4         1         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
4          6       6       5       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Next is the King Crab configuration.  Armament consists of an LRM-10 long-range missile launcher with Artemis IV FCS (right torso, fed by one ton of ammunition for 12 missile salvos), an ER Medium Laser (center torso), and two LB-20X Autocannons (right arm and left arm, fed by four tons of ammunition for 10 dual bursts of fire).

Only the base 10 DHS are mounted, but excess overheat production is extremely minor.

Code: [Select]
================================================================================
Loadout Name: King Crab                                      Cost: 10,307,792
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,894

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 20-X AC                                   RT/RA     6         2/7      12.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
LB 20-X AC                                   LT/LA     6         2/7      12.00
ER Medium Laser                              CT        5         1         1.00
@LB 20-X (Cluster) (5)                       RT        -         1         1.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
@LRM-10 (Artemis) (12)                       RT        -         1         1.00
@LB 20-X (Cluster) (5)                       LT        -         1         1.00
@LB 20-X (Slug) (5)                          LT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
4          4       4       1       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 2/2/0

The Shogun configuration adds four jump jets to the base chassis.  Weaponry consists of a Large Pulse Laser (right torso), two LRM-15 long-range missile launchers with Artemis IV FCS (right arm and left arm, fed by four tons of ammunition for 16 tandem missile salvos), two Streak SRM-6 short-range missile launchers (right torso and left torso, fed by two tons of ammunition for a total of 30 missile salvos), and an ER Small Laser (rear-mounted center torso).

Twelve DHS are also mounted, but the Shogun configuration has a pronounced tendency to overheat even so.  Warriors assigned to this configuration must watch their heat gauges carefully.

Code: [Select]
================================================================================
Loadout Name: Shogun                                         Cost: 10,131,323
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,367

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
Streak SRM-6                                 RT        4         2         3.00
Large Pulse Laser                            RT        10        2         6.00
Streak SRM-6                                 LT        4         2         3.00
(R) ER Small Laser                           CT        2         1         0.50
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
4j         6       6       3       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

The Stalker configuration can deliver a truly massive amount of firepower at a target down-range. Armament consists of an ER Large Laser (center torso), two LRM-10 long-range missile launchers with Artemis IV FCS (right arm and left arm, fed by four tons of ammunition for 24 tandem missile salvos), two Streak SRM-6 short-range missile launchers (right torso and left torso, fed by one ton of ammunition in the center torso for 15 missile salvos), and five ER Small Lasers (right arm, left arm, 2 left torso, and head).

One would expect that excess heat overproduction would be extreme, but 19 DHS provides sufficient cooling that only movement heat is generated as excess.  Not only can this configuration project heavy firepower (within its weapons range), it can also maintain its rate of fire for quite some time (well, as long as the ammunition last, at least!).

Code: [Select]
================================================================================
Loadout Name: Stalker                                        Cost: 9,414,323
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,016

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    9.00
    Heat Sink Locations: 3 LT, 4 RT, 1 LA, 1 RA
    CASE Locations: CT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       RA        4         1         2.50
    Artemis IV FCS                           RA        -         1         1.00
ER Small Laser                               RA        2         1         0.50
LRM-10                                       LA        4         1         2.50
    Artemis IV FCS                           LA        -         1         1.00
ER Small Laser                               LA        2         1         0.50
Streak SRM-6                                 RT        4         2         3.00
Streak SRM-6                                 LT        4         2         3.00
2 ER Small Lasers                            LT        4         2         1.00
ER Large Laser                               CT        12        1         4.00
ER Small Laser                               HD        2         1         0.50
@LRM-10 (Artemis) (24)                       RA        -         2         2.00
@LRM-10 (Artemis) (24)                       LA        -         2         2.00
@Streak SRM-6 (15)                           CT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
4          7       7       3       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

Finally, there is the Striker configuration.  Mounting 19 DHS, this configuration is heat neutral on a running Alpha Strike, with the UAC-10 in single shot mode.  A double-tap Alpha Strike will generate a small amount of excess overheat.  Weaponry consists of an ER PPC (left torso), an ER Large Laser (right arm), an Ultra AC-10 Autocannon (right torso, fed by two tons of ammunition for 20 single bursts or 10 double-taps), a Medium Pulse Laser (left arm), and an ER Small Laser (head).

Code: [Select]
================================================================================
Loadout Name: Striker                                        Cost: 8,947,973
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,138

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    9.00
    Heat Sink Locations: 1 CT, 4 LT, 2 RT, 1 LA, 1 RA
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
Medium Pulse Laser                           LA        4         1         2.00
Ultra AC/10                                  RT        3         4        10.00
ER PPC                                       LT        15        2         6.00
ER Small Laser                               HD        2         1         0.50
@Ultra AC/10 (20)                            RT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
4          6       6       4       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Logged

masterarminas

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Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #12 on: July 26, 2021, 01:41:21 PM »

Whew!

Well, sports fans, that is that!  Other than reposting the Warrior (including some configurations not previously seen, such as the Banshee, Hollander, and some more), I am done here.  There may well be (almost certainly ARE) IS 'Mechs (both Star League and Succession Wars) that I have not duplicated.  Feel free to do so if you want.  You just can't change the crit locations for the ES and FF, otherwise, have fun!

Anyway, I do hope that you enjoy this thought exercise.  And, as Takiro said in the earlier Warrior thread, these designs would make for ideal Clan Garrison 'Mechs for second-line and free-born forces (perhaps even Solahama units!).

Til next time.
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Takiro

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  • For the Last Cameron!
Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #13 on: July 26, 2021, 02:06:59 PM »

Very nice masterarminas!

Again let me know if you want to go any further with developing this 3020s era Clan setting. Happy to help!
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masterarminas

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Re: Project Warrior: Five Clan Diamond Shark Garrison OmniMechs
« Reply #14 on: July 26, 2021, 02:18:50 PM »

Quote
Blood Spirit (Crusaders)
   The isolationist Spirits while a poorer Clan have just concluded their secret Warships for ‘Mechs deal with the Snow Raven giving them reasons to discount the Warrior series in their own Touman. While a few individuals in this Clan may espouse Warden ideals they are solidly a Crusader Clan at this time. I think as a whole they would wish to prove themselves worthy of invading the InnerSphere while a few warriors maybe Harvested for the Warden cause. Not sure who their Khans would be at this time as I really can’t find any canon citations quickly.

True.  I was thinking of the post Burrock Absorption Blood Spirits when I wrote the fluff, who are desperate for new 'Mechs.  I agree completely with this analysis.

Quote
Burrock (Crusaders)
   One thing that everyone knows about the secretive Burrocks is their Crusader ideals even though their resource poor situation is not. So, the acceptance of the Warrior series within their ranks might be frowned on despite the genuine need for new gear. However, they are regarded as opportunistic so could this be the one case of Crsuaders utilizing the Warrior series? They would certainly want to prove themselves worthy of invading the InnerSphere and would have few Wardens serving in their Touman. [NOTE: A lot more underneath the surface here regarding the Dark Caste and the Tanite Worlds which I will touch on in the next Clan.] Not sure who their Khans would be at this time as I really can’t find any canon citations quickly.

Perhaps the Burrocks would hope to discredit the Diamond Sharks and Warrior series by supplying the Dark Caste with these OmniMechs . . . perhaps even with a few tangled threads pointing at their source of supply being the Sharks or another Warden Clan? 

Quote
Cloud Cobra (split)
   The religious Clan is resource poor and an excellent candidate for the Warrior series at this time with many Wardens yearning to defend the InnerSphere. However, there are just as many Crusaders in this Clan with both sides driven righteously forward by their Cloisters. Vying both for and against the invasion the Cobras are perhaps the host candidate for the Trials of Merit. Overextended for years by the occupation of the Tanite Worlds could this setting be the ideal place to fight the Trials for and against Invasion? Tova N’Buta could be their Khan at this time per Khan and since it is a Star Adder bloodname could denote Crusader leadership at this time.

Agreed.

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Coyote (Warden)
   More idealistic than their Wolf brethren the Coyotes are the most resolute Warden Clan in existence especially after the Blood Scandal. While I see a reluctance to utilize the inferior Warrior series here it could also be an opportunity to rebuild their shrunken Touman. Perhaps the hidebound Coyotes under these circumstances could outfit their Freeborns with these lesser OmniMechs to defend their holdings which seem to be under constant attack by the Crusaders. However, there maybe a natural ‘Trueborn’ resistance to such a move as I believe they are a Clan that does not traditionally allow Freeborns to serve in their Touman. I do believe that the Clan would wish to defend the InnerSphere from the Crusaders and would stand with Wolf in this venture despite some skeptics. Terrence Kufahl maybe an aging Khan at this time with a young Robin Steele serving as his saKhan according or rather inferring from canon sources.

I do believe that the Coyotes use Freeborn; don't they have an entire Galaxy comprised just of Freeborn Warriors?

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Diamond Shark (split)
   Would be loving this development and could stand to make a fortune from their Warrior series which could also lead to bigger markets in the InnerSphere. Growing Crusader sentiment due to the potential boon of opening relations is undercut by natural Warden tendencies to defend the status quo. I certainly think that the Clan would utilize their own products and foster their use among the other Clans. For this reason, I’d see them wholeheartedly backing the Trials of Merit proposed here. Not sure who’d their Khan would be at this time.

And the Warrior series would serve well in the Shark second-line and garrison forces, allowing front-line units to use more optimized OmniMechs to a greater extent.

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Fire Mandrill (split)
   Always divided in the warring Crusader and Warden Kindraa this relatively poor Clan would certainly utilize the Warden series in their Touman. While the Crusader Kindraa Sainze, Mattila-Carrol, and Mick-Kreese are the most likely to eschew these inferior war machines the Warden Kindraa Payne and Beyl-Grant are most likely to embrace them. I would also say that Kindraa Faraday-Tanaga and Kline would also use them just out of need rather than any idealistic trend. In any case there would likely be Trials of Merit within the Clan as well as outside of it to determine the worthiness of invasion. Leadership fluctuates wildly in this Clan so your guess is as good as mine to exactly whom is running the show here.

The Fire Mandrills.  Always the Clan most likely to grab defeat from the jaws of victory!  Yeah, half the Clan would embrace the Warrior series, the other half would resoundly reject it, and it might cause even more infighting between the Kindraa in the process.  Is that a bad thing?

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Ghost Bear (split)
   Growing Crusaders whose weight nearly swung the balance at the turn of the millenia if not for the Dragoon Compromise. Most in the Bear family are likely out to prove their metal against the Warrior series but there could be a few who embrace its use here. Never one to rush into to any decision they may indeed welcome the Trials of Merit and the opportunity to test designs in battle against fellow Clansmen. They could still be led by either a very old Nadia Winson or Nornian Tseng and Ursula Jorgensson.

The patience of the Ghost Bear is legendary.  I see them as acquiring some to field test for themselves and depending on how those perform it will be determined whether or not the Clan acquires more over time.  After all, with their resources and wealth, they don't really need to pinch pennies . . . but, on the other hand, prudence and thrift are part and parcel of the Ghost Bear culture.  They might well embrace the designs (for second-line, Garrison, freebirth, and Solahama formations) in order to divert the saved resources and funding to their front-line units.  Right?

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Goliath Scorpion (Warden)
   Always trying to seek out the past this Clan is majority Warden but is home to a few Crusaders as well. Resource strapped they would likely be one of the best consumers of the Warrior series and anxious to defend the InnerSphere from Crusader aggression. However, there are always a few tomb raiders who want to push their luck in forbidden places so challenges would take place inside and outside the Scorpions. Their leadership could be composed of a very young Nikolai Djerassi or Ren Posavatz at this time.

Agreed.  The main reason I had them as a Clan that uses the Warrior the least was their lack of hard currency reserves and resources to acquire the bloody things from the Sharks, at least in large numbers.  But I can see them buying as many as they can get their hands on to replace standard BattleMechs in service in their Touman.

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Hell’s Horses (split)
   Perhaps this devastated Clan of mostly Wardens would be the Sharks best consumers of the Warrior series. Forever changed by their loss of Tokasha nearly one hundred years ago the Horses have been a poor Clan ever since and a new inexpensive OmniMech would be a welcomed boon to them. While a rising tide of Crusaders is yearning to earn their way in the Trials more Horsemen would be out to defend the InnerSphere in the Warrior series at this time. A young Lair Seidman could well be either the saKhan or Khan of this Clan at this time from canon inferences.

And the ability of the Warrior series as OmniMechs to accomodate mechanized battlearmor infantry and ferry it into combat would be ideal for the Horses and their heavy concentration of Novas and Supernovas in the Touman.  Let's them replace BattleMechs that can't carry Elementals with OmniMechs that can, allowing for better mobility in combat situations.

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Ice Hellion (Crusader)
   The Warrior series is too slow for the Ice Hellion Clan who soon pronounce it inefficient for modern combat operations. In spite of their strapped resource situation and the confidential rebuilding that they are undertaking thanks to the Secret Trial they’d still wish to prove themselves in battle versus the Wardens with little thought as to the consequences. An aging Ernest Wick and a young Stephen Tyler would be an interesting pair to led this Clan trying to rebuild covertly while at the same time attempting to placate its Crusaders on the other.

True enough for the Warrior and Aggressor.  But the Raider, Hunter, and Trooper might be just fast enough to fit in their Touman.  Of course, your point on them not wanting to use these OmniMechs because of their strident Crusader beliefs might keep them from doing, despite their urgent need for modern war-machines.

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Jade Falcon (Crsuader)
   The ever-haughty Jade Falcon Clan has always been among the most vocal Crusaders in the Homeworlds. There natural tendency to bad mouth the Warrior series as inferior and a waste of resources fits well. Being challenged to prove their worth would enrage the Falcons and they would waste little time in accepting the Trials of Merit. Led by Khan Yvonne Hazen and saKhan Sejanus Buhallin (who interestingly enough valued the Wolf Dragoon reports) are also backed by a rising Star Colonel Elias Crichell newly installed commander of Turkina Keshik.

Agree completely here.

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Nova Cat (split)
   Driven by visions the Nova Cats gradually grew to become more and more Crusaders at this time. Their political growth mirrors Ghost Bears evolution with both becoming pro-invasion in their thinking but also wanting to take their time somewhat. I think they would welcome the call for Trials of Merit with some warriors fighting on both sides in these campaigns. So, while some Warrior series OmniMechs would be present in their Touman I doubt there would be many. There also seems to be a canon disagreement as to leadership circa 3020 as either Abram Radick or Severen Leroux and Lucian Carns are.

On the other hand, they do tend to like slower OmniMechs (such as the Nova Cat and Huntsman.

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Snow Raven (split)
Despite being a commercial rival with the Diamond Sharks this scavenging Clan could use the Warrior series to bolster their Touman after the Blood Spirit Warships for Mechs deal. It could be part of their continuing surkai for their involvement in the Sea Fox extinction that they back the Warrior in the Grand Council. The split between the majority Wardens and minority Crusaders would likely rear its head in several internal Trials of Merit. Ever the political strategists I don’t see them as committing too many resources for or against the invasion. After all their naval superiority will be welcomed by either side trying to push their agenda. Unsure of whom their leaders could be at this time but it is possible Weston Cooper is Khan.

With the large amount of second-line and Garrison forces in the Snow Raven Touman, I can see them acquiring a fairly large number of these 'Mechs.

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Smoke Jaguar (Crusader)
   Let the Wardens waste their resources on these inferior machines while we smash our way to glory is something I think current Khan Kincaid Furey would say here. Doubtlessly agreeing with their Jade Falcon brethren, they are eager to begin the Trials of Merit so that the invasion can proceed as soon as possible.

Agreed.

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Star Adder (Crusader)
   More pragmatic Crusaders than the Jade Falcons and the Smoke Jaguars I certainly think the Star Adder Clan would back the use of the Warrior series especially for its Kappa Provisional Galaxy (InnerSphere OpFor). Furthermore they may see through the Wolves ruse but realize that the Crusade maybe better off after the Trials of Merit whittle away the more foolish Crusaders from their cause.

Agreed.  And a refitted Kappa Galaxy OpFor equipped exclusively with the Warrior series might change the minds of many split Clans.

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Steel Viper (split)
   Here I disagree with masterarminas most strongly about this Clan not using the Warrior series because I think they would. There would I’ll grant you be some natural resistance akin to the Coyotes that this Trueborn only club might disapprove of but the Mercer Doctrine calls for a unique cooperation with the InnerSphere. While this bipolar Clan is deeply split between Crusader and Warden camps this is something I don’t think was adequately explored in canon and should be here. Plus, this Clan use many standard Engine OmniMechs like the Battle Cobra and Crossbow despite its relative wealth in the Homeworlds. Trials of Merit here could be more internalized however given this Clan’s isolationist manner.

You are right that they do like their standard engine OmniMechs, but I was looking at their use of just Trueborn--rejecting the very concept of Freeborn Warriors.  Still, I can your point of view and it could very well go either way.

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Wolf (Warden)
Led by the ever-cunning Khan Kerlin Ward I see the Wolves as the primary drivers of the Trials of Merit and being excellent consumers of the Warrior series. Piloted by either Freeborns or volunteer Trueborns much like the Wolf Dragoons these defenders of the InnerSphere will test any all-Crusader challengers for their worthiness. Of course, I’d expect that these Wardens will not only use their skill every other advantage to emerge victorious once again.

I didn't think the Wolves (with their superb resources and ample cash reserves) would need very many of these, but I get your point.  Certainly, they might use them to replace any remaining BattleMechs in their Touman and your idea for freebirth formations outfitted with the Warrior series is also very smart (and probably something Kerlin Ward would do!).
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