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Author Topic: Proto-Shrike  (Read 1925 times)

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Cryhavok101

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Re: Proto-Shrike
« Reply #15 on: August 28, 2017, 04:27:52 PM »

An AMS and ECM would have been a better choice, but I didn't want it to be flawless.

Completely understandable. I've certainly made design choices for the same reason. As it is, the SRM isn't a bad choice. It's a deterrent to getting to close. Six extra crit possibilities after weathering the long range fire on anything that gets too close. IIRC you could also load it with smoke (you know, if you weren't a crazy clan psychopath lol) rounds and have some nice cover during your long range duels... or any number of other possibilities an SRM launcher gives.
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marauder648

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Re: Proto-Shrike
« Reply #16 on: August 29, 2017, 08:06:17 AM »

I was fiddling with Variants for the Shrike and came up with these

Code: [Select]
Shrike 2
Clan experimental
95 tons 
BV: 3,578
Cost: 31,204,420 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          RA    15
Streak LRM 15                   LT     5
Streak LRM 15                   RT     5
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Light TAG                       LA     0

Ammo                           Loc Shots
----------------------------------------
Streak LRM 15 Ammo              RT     8
Streak LRM 15 Ammo              RT     8
Streak LRM 15 Ammo              LT     8
Streak LRM 15 Ammo              LT     8

Equipment                      Loc
----------------------------------
Targeting Computer              RA
Partial Wing                    LT
ECM Suite                       HD


Code: [Select]
Shrike 3
Clan experimental
95 tons 
BV: 3,155
Cost: 30,354,220 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     RA     1
Improved Heavy Medium Laser     LT     7
Improved Heavy Medium Laser     RT     7
Improved Heavy Medium Laser     LT     7
Improved Heavy Medium Laser     RT     7
Streak SRM 6                    LA     4
Streak SRM 6                    LA     4

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      RA     8
Gauss Ammo                      RA     8
Streak SRM 6 Ammo               LT    15

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Targeting Computer              LA
Light Active Probe              HD



Code: [Select]
Shrike 4
Clan experimental
95 tons 
BV: 3,324
Cost: 30,000,295 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
HAG/30                         LA/LT     6
Medium Pulse Laser              RT     4
ER Medium Laser                 RT     5
ER Small Laser                  HD     2
Improved Heavy Large Laser      RT    18

Ammo                           Loc Shots
----------------------------------------
HAG/30 Ammo                     LA     4
HAG/30 Ammo                     LA     4
HAG/30 Ammo                     LT     4

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Targeting Computer              LT



Code: [Select]
Shrike 5
Clan experimental
95 tons 
BV: 2,662
Cost: 32,678,815 C-bills

Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon                   LA     7
Plasma Cannon                   RA     7
Heavy Medium Laser              LT     7
Heavy Medium Laser              RT     7
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Micro Pulse Laser               HD     1

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LA    10
Plasma Cannon Ammo              RA    10
Plasma Cannon Ammo              CT    10

Equipment                      Loc
----------------------------------
Partial Wing                    LT




They try to fill different niches, the 2's another long range boat but with S-LRM's and an ER Peeper, the 3's more an infighter with imp heavy mediums and streaks backed up by a gauss whilst the 4 is almost a like a late version Executioner with a big HAG and Imp Heavy large and some small weapons.  The 5 though is bonkers, a return to the LETS PUT IJJ'S ON EVERYTHING!!!!!!! Of TRO-3085.  Firepower plummets and its little better armed than a Phoenix Hawk IIC.  But you also get a 95 ton Mech that can jump 210 meters, so swings and roundabouts :p

Thoughts and comments are always welcome :)

« Last Edit: August 29, 2017, 08:09:02 AM by marauder648 »
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Cryhavok101

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Re: Proto-Shrike
« Reply #17 on: August 29, 2017, 08:49:35 AM »

5 needs talons lol.
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marauder648

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Re: Proto-Shrike
« Reply #18 on: August 29, 2017, 08:51:38 AM »

5 needs talons lol.

O_O....*grins*

Lets see....
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marauder648

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Re: Proto-Shrike
« Reply #19 on: August 29, 2017, 08:56:00 AM »

Code: [Select]
Shrike 6
Clan experimental
95 tons 
BV: 2,870
Cost: 30,548,245 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 18 [39]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon                   LA     7
Plasma Cannon                   RA     7
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Micro Pulse Laser               HD     1
Rotary AC/2                     LA     1
Improved Heavy Medium Laser     LT     7
Improved Heavy Medium Laser     RT     7

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LT    10
Plasma Cannon Ammo              RT    10
Plasma Cannon Ammo              RA    10
Rotary AC/2 Ammo                LA    45
Rotary AC/2 Ammo                LA    45

Equipment                      Loc
----------------------------------
Partial Wing                    LT



A more sane version of the 5.  Cooler running and totting a RAC-2

and thanks to Cryhavok reminding me that Talons are a thing....

Code: [Select]
Shrike 7
Clan experimental
95 tons 
BV: 2,515
Cost: 31,823,252 C-bills

Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 10 [23]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 LA     5
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
Plasma Cannon                   LA     7
ER Small Laser                  HD     2

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LA    10

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Talons                          LL



What would that thing do with its talons in a kick or DFA?
« Last Edit: August 29, 2017, 08:58:21 AM by marauder648 »
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Cryhavok101

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Re: Proto-Shrike
« Reply #20 on: August 29, 2017, 09:49:12 AM »

Would it be possible to fit an SRM rack on 7?

Reasons
-Crit seeking after talons open gaping hole in armor
-Smoke for cover while closing
-inferno to help the plasma cannon cause as much heat as possible.


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marauder648

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Re: Proto-Shrike
« Reply #21 on: August 29, 2017, 09:59:47 AM »

Would it be possible to fit an SRM rack on 7?

Reasons
-Crit seeking after talons open gaping hole in armor
-Smoke for cover while closing
-inferno to help the plasma cannon cause as much heat as possible.


Code: [Select]
Shrike 7
Clan experimental
95 tons 
BV: 2,370
Cost: 32,160,115 C-bills

Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 10 [23]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 293/293 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 15
Right Torso                20       30
Right Torso (rear)                  10
Left Torso                 20       30
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       40
Left Leg                   20       40

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 RA     5
Plasma Cannon                   LA     7
SRM 6                           LT     4
SRM 6                           RT     4
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LA    10
SRM 6 Ammo                      LT    15
SRM 6 Ammo                      LT    15

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Talons                          LL



There we go, a pair of SRM-6's with a ton of ammo each for ammo shenanigans, a pair of ER Meds and a plasma with a mere 1 ton of ammo of ammo.  Plus talos.  What would this things kick do?  38 points of damage or something right?

« Last Edit: August 29, 2017, 10:01:55 AM by marauder648 »
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Cryhavok101

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Re: Proto-Shrike
« Reply #22 on: August 29, 2017, 01:28:45 PM »

38 sounds right for a 95 ton mech. I'd have to check when i get home though, to be sure.
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Dragon Cat

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Re: Proto-Shrike
« Reply #23 on: August 29, 2017, 04:59:53 PM »

Nowhere near enough firepower maybe for an arena or Trial of Position but that's not a Mech for the field a heavy with long range guns would slaughter it hell an Adder Prime with the twin PPCs would tear it a new one and youd never get close enough
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Cryhavok101

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Re: Proto-Shrike
« Reply #24 on: August 29, 2017, 05:45:04 PM »

Well, no, it's deffinitely not optimum... nothing with a close combat weapon taking up tonnage is. I do have to point out though, that in any situation that doesn't have long sight lines for your weapons, those long range weapons don't make much difference, unless they fire indirectly. City or mountainous terrain, even heavy forest or jungle... heck even really hilly terrain could be enough to let this get close enough for the kill.
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Dragon Cat

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Re: Proto-Shrike
« Reply #25 on: August 29, 2017, 05:59:18 PM »

Cities arenas yes sure it works but that's it.  It's a general thing why would you build a Mech with nothing to use at range?

To me it's a waste of Mech unless it's built as a show Mech that will never see proper service.  Even a token LRM-5 would give the warrior something to use - it's not going to kill anything but offers a chance
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

marauder648

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Re: Proto-Shrike
« Reply #26 on: August 30, 2017, 01:58:20 AM »

Cities arenas yes sure it works but that's it.  It's a general thing why would you build a Mech with nothing to use at range?

To me it's a waste of Mech unless it's built as a show Mech that will never see proper service.  Even a token LRM-5 would give the warrior something to use - it's not going to kill anything but offers a chance

Oh I agree, its wonderfully rubbish and absurdly specialized :)
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Dragon Cat

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Re: Proto-Shrike
« Reply #27 on: August 30, 2017, 04:14:19 AM »

Code: [Select]
Shirke 8

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 0
Cost: 31,286,320 C-Bills
Battle Value: 2,484

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters (150 meters)
Armor: Unknown Standard Armor
Armament:
    1  ER Large Laser
    1  Plasma Cannon
    2  Streak SRM-4s
    1  Micro Pulse Laser
    1  Talons
    1  Angel ECM
    1  Laser Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 2 RT, 3 LA, 2 RA
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 (5) Standard
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
Heat Sinks:         Double Heat Sink             18(39)                    8.00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 288                 18.00
    CASE Locations: RT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           47       
                                 Center Torso (rear)                  12       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           31       
                                             L/R Leg     20           39       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Laser Anti-Missile System                    HD        5         1         1.00
Angel ECM                                    CT        0         2         2.00
Partial Wing                                 LT/RT     -         3/3       5.00
2 Streak SRM-4s                              RA        6         2         4.00
Micro Pulse Laser                            LA        1         1         0.50
ER Large Laser                               LA        12        1         4.00
Plasma Cannon                                LA        7         1         3.00
Talons                                       LL        -         2         7.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Plasma Cannon (10)                          LT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 25
4/5j       4       4       2       0      4     0   Structure:  5
Special Abilities: MEL, AECM, AMS, CASE, HT1, SRCH, ES, SEAL, SOA


This is what I'd go with:
Large laser for range
Plasma cannon for adding the heat
SRMs for crit seeking
AMS that lasts forever as long as you watch heat
Talons for that kicking fun
and an advanced ECM suite
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

marauder648

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Re: Proto-Shrike
« Reply #28 on: August 30, 2017, 05:49:55 AM »

Oooh very nice :) And its basically a 'Super Eyrie'
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