OBT Forum
General BattleTech => General Discussion => MechFactory => Topic started by: marauder648 on July 19, 2017, 04:17:44 PM
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The pre-production test chassis of the Shrike set the standard for what was to follow once the Mech entered full production although the initial version saw far more limited production. This was due to its in essence prototype nature as the Falcons had not integrated the partial wing system on so large a Mech before, and lots of tests were carried out on the Mech's structural integrity and strength to ensure it could survive repeated jumps and landings
With the familiar ER large lasers on the upper shoulder starting the weapons load a HAG-20 filled out the left arm, drawing from a 3 ton magazine built into the weapon itself. For close range engagements a pair of SRM-4's were mounted in the armoured vambrace of the right arm, sharing a ton of ammunition between them. A light TAG in the spacious head also allowed the Shrike to designate targets for artillery.
Perhaps one of the more surprising features was the inclusion of a full head ejection system. The Scientists felt that the Shrike would serve mostly as a Mech for Cluster Commanders so their lives were worth the added complexity of the ejection system, with the Scientists seemingly putting value on Warrior lives.
Unfortunately the HAG still had to be imported from the Horses and there was constant feed issues with the loading system for the HAG and SRM's leading to jams and one SRM detonation which blew a prototype's arm off.
Shrike Pre-Production model
Clan advanced
95 tons
BV: 3,027
Cost: 29,962,271 C-bills
Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro
Internal: 145 (Endo-Steel)
Armor: 288/293
Internal Armor
--------------------------------------
Center Torso 30 44
Center Torso (rear) 15
Right Torso 20 29
Right Torso (rear) 10
Left Torso 20 29
Left Torso (rear) 10
Right Arm 16 32
Left Arm 16 32
Right Leg 20 39
Left Leg 20 39
Weapon Loc Heat
----------------------------------------
ER Large Laser LT 12
ER Large Laser RT 12
HAG/20 LA 4
SRM 4 RA 3
SRM 4 RA 3
Light TAG HD 0
Ammo Loc Shots
----------------------------------------
HAG/20 Ammo LA 6
HAG/20 Ammo LA 6
HAG/20 Ammo LA 6
SRM 4 Ammo RA 25
Equipment Loc
----------------------------------
Standard None
Partial Wing LT
Targeting Computer LT
Thoughts and comments are always welcome :)
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Not bad but given it's a prototype wouldn't it be better having a gauss rifle in place of the HAG?
Because of the size difference you'd have to compromise it further leading to the production model carrying the HAG
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So something more akin to this?
Shrike (Standard)
Clan advanced
95 tons
BV: 3,068
Cost: 29,552,771 C-bills
Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro
Internal: 145 (Endo-Steel)
Armor: 288/293
Internal Armor
--------------------------------------
Center Torso 30 44
Center Torso (rear) 15
Right Torso 20 29
Right Torso (rear) 10
Left Torso 20 29
Left Torso (rear) 10
Right Arm 16 32
Left Arm 16 32
Right Leg 20 39
Left Leg 20 39
Weapon Loc Heat
----------------------------------------
ER Large Laser LT 12
ER Large Laser RT 12
Gauss Rifle LA 1
Light TAG HD 0
SRM 4 RA 3
Ammo Loc Shots
----------------------------------------
Gauss Ammo LA 8
Gauss Ammo LA 8
SRM 4 Ammo RA 25
Equipment Loc
----------------------------------
Standard None
Partial Wing LT
Targeting Computer RT
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Yup I'd also be tempted to drop down to a ton of ammo for gauss boost up your SRMs to a 6 they are Falcons and you have to Lasers for range
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Yup I'd also be tempted to drop down to a ton of ammo for gauss boost up your SRMs to a 6 they are Falcons and you have to Lasers for range
Neg, no can do I am afraid, 8 shots on a guass is heresy :p
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Yup I'd also be tempted to drop down to a ton of ammo for gauss boost up your SRMs to a 6 they are Falcons and you have to Lasers for range
Neg, no can do I am afraid, 8 shots on a guass is heresy :p
Oh I agree but she's a prototype
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And a finished, refined version.
Shrike (Standard)
Clan advanced
95 tons
BV: 3,110
Cost: 30,196,271 C-bills
Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro
Internal: 145 (Endo-Steel)
Armor: 288/293
Internal Armor
--------------------------------------
Center Torso 30 44
Center Torso (rear) 15
Right Torso 20 29
Right Torso (rear) 10
Left Torso 20 29
Left Torso (rear) 10
Right Arm 16 32
Left Arm 16 32
Right Leg 20 39
Left Leg 20 39
Weapon Loc Heat
----------------------------------------
ER Large Laser RT 12
ER Large Laser LT 12
HAG/20 LA 4
SRM 6 RA 4
Ammo Loc Shots
----------------------------------------
SRM 6 Ammo RA 15
HAG/20 Ammo LA 6
HAG/20 Ammo LA 6
HAG/20 Ammo LA 6
Equipment Loc
----------------------------------
Targeting Computer RT
Partial Wing LT
Standard None
ECM Suite HD
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Or if you're in the DragonCat universe, the Shrike)
Although sharing some 'DNA' with the Onager, the Shrike is a different beast entirely. At 95 tons it shares the weight bracket with the Turkina for heaviest front line Mech produced by Clan Jade Falcon, and indeed was built to supplement the older Mech, trading firepower for mobility and accuracy.
Built around an endo-steel skeleton and powered by a powerful 380 rated XL engine that can push the Shrike up to 64kph. The addition of a Partial Wing System allows for leaps of up to 120 meters with far greater control than the typical brute force required for normal jumps.
The Shrike also features a curiosity amongst The Clans, a full head ejection system. The Mech was designed with an eye to it being the ride of an Officer, and with the Falcons suffering such heavy losses amongst their Officer corps something was needed to improve the life expectancy of the surviving officers. Whilst somewhat controversial at first, it was recognised that Spheroid opponents would try targetting a Commanders Mech to weaken the Clans forces coordination and throw battle plans out of sync, so the system was accepted as a 'necessary evil'.
Built to engage at long range the Shrike is armed with a pair of ER Large lasers, each one mounted in a semi-gimbaled mount that allows them to fire at targets off center of without having to turn the Mech's torso, which is handy in a jump. A HAG-20, currently imported from Clan Hells Horses provides additional long range firepower as well as acting as a lethal anti-aircraft weapon and sandblaster against heavily armoured targets. The HAG is fed by three tons of ammunition, giving it long battlefield endurance.
For short range work a SRM-6 is also installed, which is useful when targets close or finishing off a weakened foe or one bold enough to try getting under the HAG's minimum range.
The Shrike also features a potent electronics system, an ECM shields the Mech from hostile C3 systems and targetting equipment whilst a targeting computer is linked into the lasers and HAG.
Whilst lighter on firepower than the Turkina the Shrike's mobility and speed allow it to control the range against an opponent and it can jump a huge distance without relying on massively heavy Improved Jump Jets.
Subject to a brutal trial by fire against a Turkina, the Shrike has started entering limited production with Clan Jade Falcon with one of the pre-production Mech's claimed by Khan Jaina Pryde.
Shrike
Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3132
Cost: 30,163,120 C-Bills
Battle Value: 3,110
Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters (150 meters)
Armor: Unknown Standard Armor
Armament:
1 HAG-20
2 ER Large Lasers
1 SRM-6
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 145 points 5.00
Internal Locations: 2 LT, 1 RT, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 (5) Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT 8.00
Heat Sinks: Double Heat Sink 13(29) 3.00
Gyro: Standard 4.00
Cockpit: Standard w/ Full Head Ejection System 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 288 18.00
CASE Locations: LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 14
L/R Torso 20 30
L/R Torso (rear) 9
L/R Arm 16 32
L/R Leg 20 39
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite HD 0 1 1.00
ER Large Laser RT 12 1 4.00
Targeting Computer RT - 4 4.00
ER Large Laser LT 12 1 4.00
Partial Wing LT/RT - 3/3 5.00
SRM-6 RA 4 1 1.50
HAG-20 LA 4 6 10.00
@SRM-6 (15) RA - 1 1.00
@HAG-20 (18) LA - 3 3.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 31
4/5j 5 4 4 0 4 1 Structure: 5
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Quirks;
Distracting
Reinforced Legs
Command Battlemech
Static ammo feed - SRM
Difficult to maintain
Non-Standard parts
Features a Full Head ejection system
(https://obtforum.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuEJsvTf.jpg&hash=5479a72ca477b288e4234ebe50ad31423edc4757)
Drawn by the amazing Matt Plog, this version of the Shrike came of my desire to change the Mech around a bit, and as good as the original art was, I felt it was too flat and broad across the chest and just looked a bit off. Plus the partial wings were way too small, a drawback of having to base the art on the clickytech models.
Plog produced a much more angled and aggressive looking machine whilst keeping the same kind of feel for it.
The negative quirks are due to it being pretty damn new, the non-standard parts would probably dissapear in a few years but these would almost certinally be the perview of Cluster and Trinary Commanders and above, so not that common really, with the Turkina likely to remain the Falcons big 'line trooper' assault Mech thanks to its greater firepower.
Thoughts and comments are always most welcome
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It really does look good the art is so much of an improvement over the original nice design too
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and a quick edit of the fluff to show it being a Horse imported HAG has been done.
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I love the art for it.
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Echo that sentiment on the art, fantastic!
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Cheers guys and gals, was the fluff/design okay too?
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It has lighter firepower for my tastes personally, but It is also faster than most things it's size. My only suggestion for improvement would be switching the SRM-6 and ECM for a full CEWS. Maybe add an AMS of some kind in. Fluff looks fine to me, their experienced mechwarriors need something to keep them alive... of course if the Jade Falcons weren't bent on starting wars they don't have the manpower to finish, it wouldn't be nearly as big a problem.
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It has lighter firepower for my tastes personally, but It is also faster than most things it's size. My only suggestion for improvement would be switching the SRM-6 and ECM for a full CEWS. Maybe add an AMS of some kind in. Fluff looks fine to me, their experienced mechwarriors need something to keep them alive... of course if the Jade Falcons weren't bent on starting wars they don't have the manpower to finish, it wouldn't be nearly as big a problem.
The Shrike is equally undergunned, pair of ER large lasers and a pair of UAC-5s with an LRM-10 for some indirect firepower. I hate small caliber AC's and even putting a pair of them on a Mech that's not a dedicated flak unit imo is a waste of tonnage. The HAG does roughly the same firepower for less tonnage so the trade off was acceptable, and you get a bit more heat sinks to play with, making this version cooler running. The SRM is a bit of a weird choice i'll admit, but its more a defensive weapon than anything. The Shrike's made to engage at long ranges, wearing an opponent down whilst boinging around and being a right pain in the arse. An AMS and ECM would have been a better choice, but I didn't want it to be flawless.
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An AMS and ECM would have been a better choice, but I didn't want it to be flawless.
Completely understandable. I've certainly made design choices for the same reason. As it is, the SRM isn't a bad choice. It's a deterrent to getting to close. Six extra crit possibilities after weathering the long range fire on anything that gets too close. IIRC you could also load it with smoke (you know, if you weren't a crazy clan psychopath lol) rounds and have some nice cover during your long range duels... or any number of other possibilities an SRM launcher gives.
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I was fiddling with Variants for the Shrike and came up with these
Shrike 2
Clan experimental
95 tons
BV: 3,578
Cost: 31,204,420 C-bills
Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro
Internal: 145 (Endo-Steel)
Armor: 288/293
Internal Armor
--------------------------------------
Center Torso 30 45
Center Torso (rear) 14
Right Torso 20 30
Right Torso (rear) 9
Left Torso 20 30
Left Torso (rear) 9
Right Arm 16 32
Left Arm 16 32
Right Leg 20 39
Left Leg 20 39
Weapon Loc Heat
----------------------------------------
ER PPC RA 15
Streak LRM 15 LT 5
Streak LRM 15 RT 5
ER Medium Laser LT 5
ER Medium Laser RT 5
Light TAG LA 0
Ammo Loc Shots
----------------------------------------
Streak LRM 15 Ammo RT 8
Streak LRM 15 Ammo RT 8
Streak LRM 15 Ammo LT 8
Streak LRM 15 Ammo LT 8
Equipment Loc
----------------------------------
Targeting Computer RA
Partial Wing LT
ECM Suite HD
Shrike 3
Clan experimental
95 tons
BV: 3,155
Cost: 30,354,220 C-bills
Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro
Internal: 145 (Endo-Steel)
Armor: 288/293
Internal Armor
--------------------------------------
Center Torso 30 45
Center Torso (rear) 14
Right Torso 20 30
Right Torso (rear) 9
Left Torso 20 30
Left Torso (rear) 9
Right Arm 16 32
Left Arm 16 32
Right Leg 20 39
Left Leg 20 39
Weapon Loc Heat
----------------------------------------
Gauss Rifle RA 1
Improved Heavy Medium Laser LT 7
Improved Heavy Medium Laser RT 7
Improved Heavy Medium Laser LT 7
Improved Heavy Medium Laser RT 7
Streak SRM 6 LA 4
Streak SRM 6 LA 4
Ammo Loc Shots
----------------------------------------
Gauss Ammo RA 8
Gauss Ammo RA 8
Streak SRM 6 Ammo LT 15
Equipment Loc
----------------------------------
Partial Wing LT
Targeting Computer LA
Light Active Probe HD
Shrike 4
Clan experimental
95 tons
BV: 3,324
Cost: 30,000,295 C-bills
Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro
Internal: 145 (Endo-Steel)
Armor: 288/293
Internal Armor
--------------------------------------
Center Torso 30 45
Center Torso (rear) 14
Right Torso 20 30
Right Torso (rear) 9
Left Torso 20 30
Left Torso (rear) 9
Right Arm 16 32
Left Arm 16 32
Right Leg 20 39
Left Leg 20 39
Weapon Loc Heat
----------------------------------------
HAG/30 LA/LT 6
Medium Pulse Laser RT 4
ER Medium Laser RT 5
ER Small Laser HD 2
Improved Heavy Large Laser RT 18
Ammo Loc Shots
----------------------------------------
HAG/30 Ammo LA 4
HAG/30 Ammo LA 4
HAG/30 Ammo LT 4
Equipment Loc
----------------------------------
Partial Wing LT
Targeting Computer LT
Shrike 5
Clan experimental
95 tons
BV: 2,662
Cost: 32,678,815 C-bills
Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro
Internal: 145 (Endo-Steel)
Armor: 288/293
Internal Armor
--------------------------------------
Center Torso 30 45
Center Torso (rear) 14
Right Torso 20 30
Right Torso (rear) 9
Left Torso 20 30
Left Torso (rear) 9
Right Arm 16 32
Left Arm 16 32
Right Leg 20 39
Left Leg 20 39
Weapon Loc Heat
----------------------------------------
Plasma Cannon LA 7
Plasma Cannon RA 7
Heavy Medium Laser LT 7
Heavy Medium Laser RT 7
ER Medium Laser LT 5
ER Medium Laser RT 5
Micro Pulse Laser HD 1
Ammo Loc Shots
----------------------------------------
Plasma Cannon Ammo LA 10
Plasma Cannon Ammo RA 10
Plasma Cannon Ammo CT 10
Equipment Loc
----------------------------------
Partial Wing LT
They try to fill different niches, the 2's another long range boat but with S-LRM's and an ER Peeper, the 3's more an infighter with imp heavy mediums and streaks backed up by a gauss whilst the 4 is almost a like a late version Executioner with a big HAG and Imp Heavy large and some small weapons. The 5 though is bonkers, a return to the LETS PUT IJJ'S ON EVERYTHING!!!!!!! Of TRO-3085. Firepower plummets and its little better armed than a Phoenix Hawk IIC. But you also get a 95 ton Mech that can jump 210 meters, so swings and roundabouts :p
Thoughts and comments are always welcome :)
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5 needs talons lol.
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5 needs talons lol.
O_O....*grins*
Lets see....
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Shrike 6
Clan experimental
95 tons
BV: 2,870
Cost: 30,548,245 C-bills
Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 18 [39]
Gyro: Standard Gyro
Internal: 145 (Endo-Steel)
Armor: 288/293
Internal Armor
--------------------------------------
Center Torso 30 45
Center Torso (rear) 14
Right Torso 20 30
Right Torso (rear) 9
Left Torso 20 30
Left Torso (rear) 9
Right Arm 16 32
Left Arm 16 32
Right Leg 20 39
Left Leg 20 39
Weapon Loc Heat
----------------------------------------
Plasma Cannon LA 7
Plasma Cannon RA 7
ER Medium Laser LT 5
ER Medium Laser RT 5
Micro Pulse Laser HD 1
Rotary AC/2 LA 1
Improved Heavy Medium Laser LT 7
Improved Heavy Medium Laser RT 7
Ammo Loc Shots
----------------------------------------
Plasma Cannon Ammo LT 10
Plasma Cannon Ammo RT 10
Plasma Cannon Ammo RA 10
Rotary AC/2 Ammo LA 45
Rotary AC/2 Ammo LA 45
Equipment Loc
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Partial Wing LT
A more sane version of the 5. Cooler running and totting a RAC-2
and thanks to Cryhavok reminding me that Talons are a thing....
Shrike 7
Clan experimental
95 tons
BV: 2,515
Cost: 31,823,252 C-bills
Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 10 [23]
Gyro: Standard Gyro
Internal: 145 (Endo-Steel)
Armor: 288/293
Internal Armor
--------------------------------------
Center Torso 30 45
Center Torso (rear) 14
Right Torso 20 30
Right Torso (rear) 9
Left Torso 20 30
Left Torso (rear) 9
Right Arm 16 32
Left Arm 16 32
Right Leg 20 39
Left Leg 20 39
Weapon Loc Heat
----------------------------------------
ER Medium Laser LA 5
ER Medium Laser LA 5
ER Medium Laser RA 5
ER Medium Laser RA 5
Plasma Cannon LA 7
ER Small Laser HD 2
Ammo Loc Shots
----------------------------------------
Plasma Cannon Ammo LA 10
Equipment Loc
----------------------------------
Partial Wing LT
Talons LL
What would that thing do with its talons in a kick or DFA?
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Would it be possible to fit an SRM rack on 7?
Reasons
-Crit seeking after talons open gaping hole in armor
-Smoke for cover while closing
-inferno to help the plasma cannon cause as much heat as possible.
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Would it be possible to fit an SRM rack on 7?
Reasons
-Crit seeking after talons open gaping hole in armor
-Smoke for cover while closing
-inferno to help the plasma cannon cause as much heat as possible.
Shrike 7
Clan experimental
95 tons
BV: 2,370
Cost: 32,160,115 C-bills
Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 10 [23]
Gyro: Standard Gyro
Internal: 145 (Endo-Steel)
Armor: 293/293 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 30 45
Center Torso (rear) 15
Right Torso 20 30
Right Torso (rear) 10
Left Torso 20 30
Left Torso (rear) 10
Right Arm 16 32
Left Arm 16 32
Right Leg 20 40
Left Leg 20 40
Weapon Loc Heat
----------------------------------------
ER Medium Laser RA 5
Plasma Cannon LA 7
SRM 6 LT 4
SRM 6 RT 4
ER Medium Laser RA 5
Ammo Loc Shots
----------------------------------------
Plasma Cannon Ammo LA 10
SRM 6 Ammo LT 15
SRM 6 Ammo LT 15
Equipment Loc
----------------------------------
Partial Wing LT
Talons LL
There we go, a pair of SRM-6's with a ton of ammo each for ammo shenanigans, a pair of ER Meds and a plasma with a mere 1 ton of ammo of ammo. Plus talos. What would this things kick do? 38 points of damage or something right?
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38 sounds right for a 95 ton mech. I'd have to check when i get home though, to be sure.
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Nowhere near enough firepower maybe for an arena or Trial of Position but that's not a Mech for the field a heavy with long range guns would slaughter it hell an Adder Prime with the twin PPCs would tear it a new one and youd never get close enough
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Well, no, it's deffinitely not optimum... nothing with a close combat weapon taking up tonnage is. I do have to point out though, that in any situation that doesn't have long sight lines for your weapons, those long range weapons don't make much difference, unless they fire indirectly. City or mountainous terrain, even heavy forest or jungle... heck even really hilly terrain could be enough to let this get close enough for the kill.
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Cities arenas yes sure it works but that's it. It's a general thing why would you build a Mech with nothing to use at range?
To me it's a waste of Mech unless it's built as a show Mech that will never see proper service. Even a token LRM-5 would give the warrior something to use - it's not going to kill anything but offers a chance
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Cities arenas yes sure it works but that's it. It's a general thing why would you build a Mech with nothing to use at range?
To me it's a waste of Mech unless it's built as a show Mech that will never see proper service. Even a token LRM-5 would give the warrior something to use - it's not going to kill anything but offers a chance
Oh I agree, its wonderfully rubbish and absurdly specialized :)
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Shirke 8
Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 0
Cost: 31,286,320 C-Bills
Battle Value: 2,484
Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters (150 meters)
Armor: Unknown Standard Armor
Armament:
1 ER Large Laser
1 Plasma Cannon
2 Streak SRM-4s
1 Micro Pulse Laser
1 Talons
1 Angel ECM
1 Laser Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 145 points 5.00
Internal Locations: 2 RT, 3 LA, 2 RA
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 (5) Standard
Jump Jet Locations: 2 LT, 2 RT 8.00
Heat Sinks: Double Heat Sink 18(39) 8.00
Heat Sink Locations: 2 LT, 1 RT
Gyro: Standard 4.00
Cockpit: Standard w/ Full Head Ejection System 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 288 18.00
CASE Locations: RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 47
Center Torso (rear) 12
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 31
L/R Leg 20 39
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Laser Anti-Missile System HD 5 1 1.00
Angel ECM CT 0 2 2.00
Partial Wing LT/RT - 3/3 5.00
2 Streak SRM-4s RA 6 2 4.00
Micro Pulse Laser LA 1 1 0.50
ER Large Laser LA 12 1 4.00
Plasma Cannon LA 7 1 3.00
Talons LL - 2 7.00
@Streak SRM-4 (25) RT - 1 1.00
@Plasma Cannon (10) LT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
4/5j 4 4 2 0 4 0 Structure: 5
Special Abilities: MEL, AECM, AMS, CASE, HT1, SRCH, ES, SEAL, SOA
This is what I'd go with:
Large laser for range
Plasma cannon for adding the heat
SRMs for crit seeking
AMS that lasts forever as long as you watch heat
Talons for that kicking fun
and an advanced ECM suite
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Oooh very nice :) And its basically a 'Super Eyrie'