OBT Forum

General BattleTech => General Discussion => MechFactory => Topic started by: marauder648 on July 19, 2017, 04:17:44 PM

Title: Proto-Shrike
Post by: marauder648 on July 19, 2017, 04:17:44 PM
The pre-production test chassis of the Shrike set the standard for what was to follow once the Mech entered full production although the initial version saw far more limited production.  This was due to its in essence prototype nature as the Falcons had not integrated the partial wing system on so large a Mech before, and lots of tests were carried out on the Mech's structural integrity and strength to ensure it could survive repeated jumps and landings

With the familiar ER large lasers on the upper shoulder starting the weapons load a HAG-20 filled out the left arm, drawing from a 3 ton magazine built into the weapon itself.  For close range engagements a pair of SRM-4's were mounted in the armoured vambrace of the right arm, sharing a ton of ammunition between them.  A light TAG in the spacious head also allowed the Shrike to designate targets for artillery.
Perhaps one of the more surprising features was the inclusion of a full head ejection system.  The Scientists felt that the Shrike would serve mostly as a Mech for Cluster Commanders so their lives were worth the added complexity of the ejection system, with the Scientists seemingly putting value on Warrior lives. 

Unfortunately the HAG still had to be imported from the Horses and there was constant feed issues with the loading system for the HAG and SRM's leading to jams and one SRM detonation which blew a prototype's arm off. 

Code: [Select]
Shrike Pre-Production model
Clan advanced
95 tons 
BV: 3,027
Cost: 29,962,271 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       44
Center Torso (rear)                 15
Right Torso                20       29
Right Torso (rear)                  10
Left Torso                 20       29
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LT    12
ER Large Laser                  RT    12
HAG/20                          LA     4
SRM 4                           RA     3
SRM 4                           RA     3
Light TAG                       HD     0

Ammo                           Loc Shots
----------------------------------------
HAG/20 Ammo                     LA     6
HAG/20 Ammo                     LA     6
HAG/20 Ammo                     LA     6
SRM 4 Ammo                      RA    25

Equipment                      Loc
----------------------------------
Standard                       None
Partial Wing                    LT
Targeting Computer              LT



Thoughts and comments are always welcome :)



Title: Re: Proto-Shrike
Post by: Dragon Cat on July 20, 2017, 02:14:57 AM
Not bad but given it's a prototype wouldn't it be better having a gauss rifle in place of the HAG?

Because of the size difference you'd have to compromise it further leading to the production model carrying the HAG
Title: Re: Proto-Shrike
Post by: marauder648 on July 20, 2017, 03:16:38 AM
So something more akin to this?

Code: [Select]
Shrike (Standard)
Clan advanced
95 tons 
BV: 3,068
Cost: 29,552,771 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       44
Center Torso (rear)                 15
Right Torso                20       29
Right Torso (rear)                  10
Left Torso                 20       29
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LT    12
ER Large Laser                  RT    12
Gauss Rifle                     LA     1
Light TAG                       HD     0
SRM 4                           RA     3

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      LA     8
Gauss Ammo                      LA     8
SRM 4 Ammo                      RA    25

Equipment                      Loc
----------------------------------
Standard                       None
Partial Wing                    LT
Targeting Computer              RT



Title: Re: Proto-Shrike
Post by: Dragon Cat on July 20, 2017, 06:00:55 AM
Yup I'd also be tempted to drop down to a ton of ammo for gauss boost up your SRMs to a 6 they are Falcons and you have to Lasers for range
Title: Re: Proto-Shrike
Post by: marauder648 on July 20, 2017, 11:01:47 AM
Yup I'd also be tempted to drop down to a ton of ammo for gauss boost up your SRMs to a 6 they are Falcons and you have to Lasers for range

Neg, no can do I am afraid, 8 shots on a guass is heresy :p
Title: Re: Proto-Shrike
Post by: Dragon Cat on July 20, 2017, 11:56:25 AM
Yup I'd also be tempted to drop down to a ton of ammo for gauss boost up your SRMs to a 6 they are Falcons and you have to Lasers for range

Neg, no can do I am afraid, 8 shots on a guass is heresy :p

Oh I agree but she's a prototype
Title: Re: Proto-Shrike
Post by: marauder648 on July 23, 2017, 03:59:33 PM
And a finished, refined version.

Code: [Select]
Shrike (Standard)
Clan advanced
95 tons 
BV: 3,110
Cost: 30,196,271 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       44
Center Torso (rear)                 15
Right Torso                20       29
Right Torso (rear)                  10
Left Torso                 20       29
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  RT    12
ER Large Laser                  LT    12
HAG/20                          LA     4
SRM 6                           RA     4

Ammo                           Loc Shots
----------------------------------------
SRM 6 Ammo                      RA    15
HAG/20 Ammo                     LA     6
HAG/20 Ammo                     LA     6
HAG/20 Ammo                     LA     6

Equipment                      Loc
----------------------------------
Targeting Computer              RT
Partial Wing                    LT
Standard                       None
ECM Suite                       HD


Title: Re: Proto-Shrike
Post by: marauder648 on August 22, 2017, 12:58:25 AM
Or if you're in the DragonCat universe, the Shrike)

Although sharing some 'DNA' with the Onager, the Shrike is a different beast entirely.  At 95 tons it shares the weight bracket with the Turkina for heaviest front line Mech produced by Clan Jade Falcon, and indeed was built to supplement the older Mech, trading firepower for mobility and accuracy.
Built around an endo-steel skeleton and powered by a powerful 380 rated XL engine that can push the Shrike up to 64kph. The addition of a Partial Wing System allows for leaps of up to 120 meters with far greater control than the typical brute force required for normal jumps.

The Shrike also features a curiosity amongst The Clans, a full head ejection system.  The Mech was designed with an eye to it being the ride of an Officer, and with the Falcons suffering such heavy losses amongst their Officer corps something was needed to improve the life expectancy of the surviving officers.  Whilst somewhat controversial at first, it was recognised that Spheroid opponents would try targetting a Commanders Mech to weaken the Clans forces coordination and throw battle plans out of sync, so the system was accepted as a 'necessary evil'.

Built to engage at long range the Shrike is armed with a pair of ER Large lasers, each one mounted in a semi-gimbaled mount that allows them to fire at targets off center of without having to turn the Mech's torso, which is handy in a jump.  A HAG-20, currently imported from Clan Hells Horses provides additional long range firepower as well as acting as a lethal anti-aircraft weapon and sandblaster against heavily armoured targets.  The HAG is fed by three tons of ammunition, giving it long battlefield endurance.

For short range work a SRM-6 is also installed, which is useful when targets close or finishing off a weakened foe or one bold enough to try getting under the HAG's minimum range. 
The Shrike also features a potent electronics system, an ECM shields the Mech from hostile C3 systems and targetting equipment whilst a targeting computer is linked into the lasers and HAG.

Whilst lighter on firepower than the Turkina the Shrike's mobility and speed allow it to control the range against an opponent and it can jump a huge distance without relying on massively heavy Improved Jump Jets. 

Subject to a brutal trial by fire against a Turkina, the Shrike has started entering limited production with Clan Jade Falcon with one of the pre-production Mech's claimed by Khan Jaina Pryde.

Code: [Select]
Shrike

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3132
Cost: 30,163,120 C-Bills
Battle Value: 3,110

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters (150 meters)
Armor: Unknown Standard Armor
Armament:
    1  HAG-20
    2  ER Large Lasers
    1  SRM-6
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 2 LT, 1 RT, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 (5) Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   8.00
Heat Sinks:         Double Heat Sink             13(29)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 288                 18.00
    CASE Locations: LA, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           45       
                                 Center Torso (rear)                  14       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     16           32       
                                             L/R Leg     20           39       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
ER Large Laser                               RT        12        1         4.00
Targeting Computer                           RT        -         4         4.00
ER Large Laser                               LT        12        1         4.00
Partial Wing                                 LT/RT     -         3/3       5.00
SRM-6                                        RA        4         1         1.50
HAG-20                                       LA        4         6        10.00
@SRM-6 (15)                                  RA        -         1         1.00
@HAG-20 (18)                                 LA        -         3         3.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
4/5j       5       4       4       0      4     1   Structure:  5
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Quirks;

Distracting
Reinforced Legs
Command Battlemech
Static ammo feed - SRM
Difficult to maintain
Non-Standard parts

Features a Full Head ejection system


(https://obtforum.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuEJsvTf.jpg&hash=5479a72ca477b288e4234ebe50ad31423edc4757)

Drawn by the amazing Matt Plog, this version of the Shrike came of my desire to change the Mech around a bit, and as good as the original art was, I felt it was too flat and broad across the chest and just looked a bit off.  Plus the partial wings were way too small, a drawback of having to base the art on the clickytech models. 
Plog produced a much more angled and aggressive looking machine whilst keeping the same kind of feel for it. 

The negative quirks are due to it being pretty damn new, the non-standard parts would probably dissapear in a few years but these would almost certinally be the perview of Cluster and Trinary Commanders and above, so not that common really, with the Turkina likely to remain the Falcons big 'line trooper' assault Mech thanks to its greater firepower.

Thoughts and comments are always most welcome
 
Title: Re: Proto-Shrike
Post by: Dragon Cat on August 22, 2017, 09:12:56 AM
It really does look good the art is so much of an improvement over the original nice design too
Title: Re: Proto-Shrike
Post by: marauder648 on August 23, 2017, 09:04:46 AM
and a quick edit of the fluff to show it being a Horse imported HAG has been done.
Title: Re: Proto-Shrike
Post by: Cryhavok101 on August 23, 2017, 03:56:27 PM
I love the art for it.
Title: Re: Proto-Shrike
Post by: Takiro on August 23, 2017, 04:48:06 PM
Echo that sentiment on the art, fantastic!
Title: Re: Proto-Shrike
Post by: marauder648 on August 24, 2017, 05:27:59 AM
Cheers guys and gals, was the fluff/design okay too?
Title: Re: Proto-Shrike
Post by: Cryhavok101 on August 27, 2017, 02:35:01 PM
It has lighter firepower for my tastes personally, but It is also faster than most things it's size. My only suggestion for improvement would be switching the SRM-6 and ECM for a full CEWS. Maybe add an AMS of some kind in. Fluff looks fine to me, their experienced mechwarriors need something to keep them alive... of course if the Jade Falcons weren't bent on starting wars they don't have the manpower to finish, it wouldn't be nearly as big a problem.
Title: Re: Proto-Shrike
Post by: marauder648 on August 28, 2017, 12:28:23 PM
It has lighter firepower for my tastes personally, but It is also faster than most things it's size. My only suggestion for improvement would be switching the SRM-6 and ECM for a full CEWS. Maybe add an AMS of some kind in. Fluff looks fine to me, their experienced mechwarriors need something to keep them alive... of course if the Jade Falcons weren't bent on starting wars they don't have the manpower to finish, it wouldn't be nearly as big a problem.

The Shrike is equally undergunned, pair of ER large lasers and a pair of UAC-5s with an LRM-10 for some indirect firepower. I hate small caliber AC's and even putting a pair of them on a Mech that's not a dedicated flak unit imo is a waste of tonnage.  The HAG does roughly the same firepower for less tonnage so the trade off was acceptable, and you get a bit more heat sinks to play with, making this version cooler running.  The SRM is a bit of a weird choice i'll admit, but its more a defensive weapon than anything.  The Shrike's made to engage at long ranges, wearing an opponent down whilst boinging around and being a right pain in the arse. An AMS and ECM would have been a better choice, but I didn't want it to be flawless.
Title: Re: Proto-Shrike
Post by: Cryhavok101 on August 28, 2017, 04:27:52 PM
An AMS and ECM would have been a better choice, but I didn't want it to be flawless.

Completely understandable. I've certainly made design choices for the same reason. As it is, the SRM isn't a bad choice. It's a deterrent to getting to close. Six extra crit possibilities after weathering the long range fire on anything that gets too close. IIRC you could also load it with smoke (you know, if you weren't a crazy clan psychopath lol) rounds and have some nice cover during your long range duels... or any number of other possibilities an SRM launcher gives.
Title: Re: Proto-Shrike
Post by: marauder648 on August 29, 2017, 08:06:17 AM
I was fiddling with Variants for the Shrike and came up with these

Code: [Select]
Shrike 2
Clan experimental
95 tons 
BV: 3,578
Cost: 31,204,420 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          RA    15
Streak LRM 15                   LT     5
Streak LRM 15                   RT     5
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Light TAG                       LA     0

Ammo                           Loc Shots
----------------------------------------
Streak LRM 15 Ammo              RT     8
Streak LRM 15 Ammo              RT     8
Streak LRM 15 Ammo              LT     8
Streak LRM 15 Ammo              LT     8

Equipment                      Loc
----------------------------------
Targeting Computer              RA
Partial Wing                    LT
ECM Suite                       HD


Code: [Select]
Shrike 3
Clan experimental
95 tons 
BV: 3,155
Cost: 30,354,220 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     RA     1
Improved Heavy Medium Laser     LT     7
Improved Heavy Medium Laser     RT     7
Improved Heavy Medium Laser     LT     7
Improved Heavy Medium Laser     RT     7
Streak SRM 6                    LA     4
Streak SRM 6                    LA     4

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      RA     8
Gauss Ammo                      RA     8
Streak SRM 6 Ammo               LT    15

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Targeting Computer              LA
Light Active Probe              HD



Code: [Select]
Shrike 4
Clan experimental
95 tons 
BV: 3,324
Cost: 30,000,295 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
HAG/30                         LA/LT     6
Medium Pulse Laser              RT     4
ER Medium Laser                 RT     5
ER Small Laser                  HD     2
Improved Heavy Large Laser      RT    18

Ammo                           Loc Shots
----------------------------------------
HAG/30 Ammo                     LA     4
HAG/30 Ammo                     LA     4
HAG/30 Ammo                     LT     4

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Targeting Computer              LT



Code: [Select]
Shrike 5
Clan experimental
95 tons 
BV: 2,662
Cost: 32,678,815 C-bills

Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon                   LA     7
Plasma Cannon                   RA     7
Heavy Medium Laser              LT     7
Heavy Medium Laser              RT     7
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Micro Pulse Laser               HD     1

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LA    10
Plasma Cannon Ammo              RA    10
Plasma Cannon Ammo              CT    10

Equipment                      Loc
----------------------------------
Partial Wing                    LT




They try to fill different niches, the 2's another long range boat but with S-LRM's and an ER Peeper, the 3's more an infighter with imp heavy mediums and streaks backed up by a gauss whilst the 4 is almost a like a late version Executioner with a big HAG and Imp Heavy large and some small weapons.  The 5 though is bonkers, a return to the LETS PUT IJJ'S ON EVERYTHING!!!!!!! Of TRO-3085.  Firepower plummets and its little better armed than a Phoenix Hawk IIC.  But you also get a 95 ton Mech that can jump 210 meters, so swings and roundabouts :p

Thoughts and comments are always welcome :)

Title: Re: Proto-Shrike
Post by: Cryhavok101 on August 29, 2017, 08:49:35 AM
5 needs talons lol.
Title: Re: Proto-Shrike
Post by: marauder648 on August 29, 2017, 08:51:38 AM
5 needs talons lol.

O_O....*grins*

Lets see....
Title: Re: Proto-Shrike
Post by: marauder648 on August 29, 2017, 08:56:00 AM
Code: [Select]
Shrike 6
Clan experimental
95 tons 
BV: 2,870
Cost: 30,548,245 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 18 [39]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon                   LA     7
Plasma Cannon                   RA     7
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Micro Pulse Laser               HD     1
Rotary AC/2                     LA     1
Improved Heavy Medium Laser     LT     7
Improved Heavy Medium Laser     RT     7

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LT    10
Plasma Cannon Ammo              RT    10
Plasma Cannon Ammo              RA    10
Rotary AC/2 Ammo                LA    45
Rotary AC/2 Ammo                LA    45

Equipment                      Loc
----------------------------------
Partial Wing                    LT



A more sane version of the 5.  Cooler running and totting a RAC-2

and thanks to Cryhavok reminding me that Talons are a thing....

Code: [Select]
Shrike 7
Clan experimental
95 tons 
BV: 2,515
Cost: 31,823,252 C-bills

Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 10 [23]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 LA     5
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
Plasma Cannon                   LA     7
ER Small Laser                  HD     2

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LA    10

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Talons                          LL



What would that thing do with its talons in a kick or DFA?
Title: Re: Proto-Shrike
Post by: Cryhavok101 on August 29, 2017, 09:49:12 AM
Would it be possible to fit an SRM rack on 7?

Reasons
-Crit seeking after talons open gaping hole in armor
-Smoke for cover while closing
-inferno to help the plasma cannon cause as much heat as possible.


Title: Re: Proto-Shrike
Post by: marauder648 on August 29, 2017, 09:59:47 AM
Would it be possible to fit an SRM rack on 7?

Reasons
-Crit seeking after talons open gaping hole in armor
-Smoke for cover while closing
-inferno to help the plasma cannon cause as much heat as possible.


Code: [Select]
Shrike 7
Clan experimental
95 tons 
BV: 2,370
Cost: 32,160,115 C-bills

Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 10 [23]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 293/293 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 15
Right Torso                20       30
Right Torso (rear)                  10
Left Torso                 20       30
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       40
Left Leg                   20       40

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 RA     5
Plasma Cannon                   LA     7
SRM 6                           LT     4
SRM 6                           RT     4
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LA    10
SRM 6 Ammo                      LT    15
SRM 6 Ammo                      LT    15

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Talons                          LL



There we go, a pair of SRM-6's with a ton of ammo each for ammo shenanigans, a pair of ER Meds and a plasma with a mere 1 ton of ammo of ammo.  Plus talos.  What would this things kick do?  38 points of damage or something right?

Title: Re: Proto-Shrike
Post by: Cryhavok101 on August 29, 2017, 01:28:45 PM
38 sounds right for a 95 ton mech. I'd have to check when i get home though, to be sure.
Title: Re: Proto-Shrike
Post by: Dragon Cat on August 29, 2017, 04:59:53 PM
Nowhere near enough firepower maybe for an arena or Trial of Position but that's not a Mech for the field a heavy with long range guns would slaughter it hell an Adder Prime with the twin PPCs would tear it a new one and youd never get close enough
Title: Re: Proto-Shrike
Post by: Cryhavok101 on August 29, 2017, 05:45:04 PM
Well, no, it's deffinitely not optimum... nothing with a close combat weapon taking up tonnage is. I do have to point out though, that in any situation that doesn't have long sight lines for your weapons, those long range weapons don't make much difference, unless they fire indirectly. City or mountainous terrain, even heavy forest or jungle... heck even really hilly terrain could be enough to let this get close enough for the kill.
Title: Re: Proto-Shrike
Post by: Dragon Cat on August 29, 2017, 05:59:18 PM
Cities arenas yes sure it works but that's it.  It's a general thing why would you build a Mech with nothing to use at range?

To me it's a waste of Mech unless it's built as a show Mech that will never see proper service.  Even a token LRM-5 would give the warrior something to use - it's not going to kill anything but offers a chance
Title: Re: Proto-Shrike
Post by: marauder648 on August 30, 2017, 01:58:20 AM
Cities arenas yes sure it works but that's it.  It's a general thing why would you build a Mech with nothing to use at range?

To me it's a waste of Mech unless it's built as a show Mech that will never see proper service.  Even a token LRM-5 would give the warrior something to use - it's not going to kill anything but offers a chance

Oh I agree, its wonderfully rubbish and absurdly specialized :)
Title: Re: Proto-Shrike
Post by: Dragon Cat on August 30, 2017, 04:14:19 AM
Code: [Select]
Shirke 8

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 0
Cost: 31,286,320 C-Bills
Battle Value: 2,484

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters (150 meters)
Armor: Unknown Standard Armor
Armament:
    1  ER Large Laser
    1  Plasma Cannon
    2  Streak SRM-4s
    1  Micro Pulse Laser
    1  Talons
    1  Angel ECM
    1  Laser Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 2 RT, 3 LA, 2 RA
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 (5) Standard
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
Heat Sinks:         Double Heat Sink             18(39)                    8.00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 288                 18.00
    CASE Locations: RT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           47       
                                 Center Torso (rear)                  12       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           31       
                                             L/R Leg     20           39       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Laser Anti-Missile System                    HD        5         1         1.00
Angel ECM                                    CT        0         2         2.00
Partial Wing                                 LT/RT     -         3/3       5.00
2 Streak SRM-4s                              RA        6         2         4.00
Micro Pulse Laser                            LA        1         1         0.50
ER Large Laser                               LA        12        1         4.00
Plasma Cannon                                LA        7         1         3.00
Talons                                       LL        -         2         7.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Plasma Cannon (10)                          LT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 25
4/5j       4       4       2       0      4     0   Structure:  5
Special Abilities: MEL, AECM, AMS, CASE, HT1, SRCH, ES, SEAL, SOA


This is what I'd go with:
Large laser for range
Plasma cannon for adding the heat
SRMs for crit seeking
AMS that lasts forever as long as you watch heat
Talons for that kicking fun
and an advanced ECM suite
Title: Re: Proto-Shrike
Post by: marauder648 on August 30, 2017, 05:49:55 AM
Oooh very nice :) And its basically a 'Super Eyrie'