Takiro--the name is the same, along with the mass and speed, but the fluff has been changed to fit this contest. And the Omni-payloads as well (since the original incorporated AP Gauss Rifles that haven't been invented yet!).
Obsidian MantisOverviewThe concept of PROJECT QUICKSILVER quickly piqued the interests of Khan Lynn McKenna of Clan Snow Raven. Although her Clan was regarded (without question) as the premier Clan in the realm of Naval warfare, it also possessed one of the smallest ground combat Toumans. But that was something that Khan McKenna was determined to change.
In the mid-3030s, the Raven Khans had authorized a 15% increase in resource allocations for their sibko training facilities. This increase included a correspondingly larger amount of true-born individuals being created by the Raven Scientist caste. The first fruits of these enlarged sibkos were beginning to emerge in 3052 when Clan Snow Raven found themselves with nearly one hundred new Warriors . . . above and beyond the needs of their current Touman.
Khan McKenna planned to create (over the course of the next several years) four new Clusters of the Raven Chasseurs (organized in the traditional Clan fashion of 45 MechWarriors, 75 Elementals, and 30 Aerospace Pilots). But to do so, she would also require new OmniMechs . . . a resource that Clan Snow Raven had never been exceptionally strong in.
Before the ilKhan announced PROJECT QUICKSILVER, Khan McKenna had resigned herself to outfitting the new Clusters with older refitted standard BattleMechs instead of OmniMechs. But the Clan-wide project opened the doors of possibilities.
Capital outlay and the resources required, however, soon enough led Khan McKenna to the conclusion that (despite the usual Raven preferences for heavily armed 'Vampire' type OmniMechs) a Standard rather than Extra-Light fusion engine would be necessary.
However, McKenna was determined to retain the movement profile of Clan front-line OmniMechs on her new war-machine . . . requiring the use of a 300-rate fusion engine. Although not produced by the Ravens, the 300 Standard was a common enough component of the former SLDF, being found in existing caches within the torsos of the OSR-2C Ostroc, OTL-4D Ostsol, BL-7-KNT Black Knight, MAD-3R Marauder, ON1-K Orion, and the AS7-D Atlas BattleMechs. All war-machines which the Ravens had cached away against future need and in sufficient numbers to outfit quite a sizeable production run of the proposed OmniMech.
Raven Scientists recommended (in order to save time and resources) reaching out to Khan Bjorn Jorgensson of Clan Ghost Bear to acquire the rights to use the general body-plan, gyroscope, and electronics of the existing Mad Dog OmniMech. The chassis could have been used as well, but the new design (tentatively designated as the Obsidian Mantis) used Endo-Steel whereas the older Mad Dog used standard internal structure. The Scientists assured McKenna, however, that redesigning the frame to incorporate Endo-Steel II (and the much heavier standard fusion engine!) would require only a few weeks.
With this assurance in hand, Lynn McKenna held a private meeting with Khan Jorgensson via HPG. Although Clan Ghost Bear preferred high-firepower designs (and fast designs, to boot) as well, Jorgensson was convinced by McKenna that the proposed Obsidian Mantis (at less than half the cost of the existing Mad Dog, the same speed, better armor protection, and only slightly reduced pod-space!) would serve quite well in the Bear (and Raven) second-line Toumans. Freeing up more powerful OmniMechs for front-line units. Further, she enticed the Bear with the possibility of sales of the new OmniMech to Clans such as the Blood Spirits . . . and Jorgensson immediately realized that the very name itself was a hook to draw the Spirits in (as the Obsidian Mantis of Eden was one of the few natural predators to prey on the Burrock).
Agreeing to the proposal, in exchange for full production rights should the design be accepted by the ilKhan, Jorgensson sealed the deal and McKenna received the rights to the Mad Dog chassis.
CapabilitiesThe Obsidian Mantis is a 60-ton OmniMech built on the Eden Mk. 60-OM/ES chassis, newly developed by Clan Snow Raven on the basis of the older Mad Dog frame. Lighter in weight than the original Eden Mk. 60-OM, the new chassis saved three tons of mass, two of which were then used to increase the Compound SJ6CW Ferro-Fibrous armor plating from 8.5 tons to a full 10.5 tons (for 100% of the maximum possible protection on a 60-ton biped design).
The gyroscope (a Tokasha Mk III-C), communications system (Build OSJ-41), and targeting & tracking system (Cat's Eye MD6) are identical to those installed on the Mad Dog as well.
But, rather than the Type I 300-XL fusion engine of the Mad Dog, the Obsidian Mantis incorporates a Mod 1 300 standard fusion engine. While this allows for the same 54.0 kilometers per hour (walking) and 86.4 kph (running) speeds as the Mad Dog, it also consumes 9.5 tons more tonnage than the Type I found within the front-line OmniMech. Design engineers decided against installing additional fixed heat-sinks within the engine core, freeing up two more tons of space.
Overall, the components massed 6.5 tons more than those used for the Mad Dog. Still, that left the Obsidian Mantis with 21.5 tons available for pod-space (compared to the 28.0 tons of the Mad Dog). An amount that Khans McKenna and Jorgensson deemed as 'adequate'.
The Prime Configuration is armed with just three weapons: a Gauss Rifle in the right arm with three tons of ammunition (24 shots!), an ER PPC in the left arm, and an ER Small Laser in the center torso. Heat-neutral even on a run, this Configuration provides hard-hitting firepower at range and possesses the endurance that OPERATION REVIVAL has shown is necessary for fighting the Inner Sphere.
Configuration A is a missile support unit. Primary armament is two LRM-20 launchers with Artemis IV FCS (right arm and left arm, each launcher with two tons of ammo for 12 missile salvoes). A third long-range missile launcher (this time a ten-tube system) is fitted to the left torso and incorporates Artemis IV FCS as well, along with a ton of ammo (for 12 missle salvoes). The sole non-missile weapon is an ER Medium Laser in the center torso. Heat production is elevated on a running Alpha Strike, but not excessively so. Although the weight of missile fire was deemed quite impressive, the endurance of this OmniMech configuration has raised questions among the Ghost Bears as to its effectiveness in the Inner Sphere. One suggested change is to remove the Artemis IV FCS in favor of three more tons of ammunition. Khan McKenna has postponed the final decision on that issue until after the QUICKSILVER Trials have been completed, however.
Configuration B was designed to put the nature of the Zombie into this Zombie. And also to appeal to Clan Goliath Scorpion for purchase. Armament consists of two ER Large Lasers (right arm and left arm), two ER Medium Lasers (right arm and left arm), and one ER Small Laser (center torso). All five lasers are tied into a three-ton Targeting Computer in the left torso. Eighteen double-strength heat sinks alleviate all but movement heat . . . and permit the Obsidian Mantis B to remain heat-neutral on a running Alpha Strike at ranges beyond where the ER Small Laser can be utilized.
Configuration C is armed with a Large Pulse Laser in the left arm and a massive LB-20X autocannon in the right arm, fed by three tons of ammunition in the right torso (15 bursts!). Once again, an ER Small Laser in the center torso is the sole tertiary weapon system. As with the Prime, the Obsidian Mantis B is perfectly heat-neutral a running Alpha-Strike.
Configuration D features five Jump-Jets (one in the center torso and two each in the right and left torsos). Armed almost exclusively with Pulse Lasers for high accuracy, the Obsidian Mantis D carries a Large Pulse Laser in the right arm and three Medium Pulse Lasers (left arm, right torso, and left torso). Twelve DHS allows the design to remain heat-neutral with these weapons on a running Alpha Strike, although jumping will produce some excess overheat. With 2.5 tons remaining, the Raven Scientists fitted the chassis with an Active Probe (right torso), an ECM Suite (left torso), and a Flamer (left arm) for anti-personnel work. McKenna hopes that once the Light TAG system Clan Wolf is currently testing in the lab proves ready for field-trials she will be able to replace the Flamer with the Light-TAG system to give the Obsidian Mantis D the ability to call in friendly artillery fire.
And finally, Configuration E is a fast-moving Artillery OmniMech. Conventional armament consists of an ER Large Laser (left arm), an ER Medium Laser (left torso), and an ER Small Laser (center torso). But the main weapon is an Arrow IV artillery rocket launcher in the right arm/right torso. Four tons of ammunition provide for 20 shots in support of forward Clan forces.
DeploymentAs McKenna predicted, Khan Schmidt of Clan Blood Spirit immediately backed the Ravens and Bears in their entry to QUICKSILVER, over the objections of Khan Holliday of Clan Burrock! Schmidt has already agreed to purchase several score of the new OmniMech should the Obsidian Mantis win the upcoming competition. Furthermore, she is seeking production rights to manufacture the design on York as well.
Visually, the Obsidian Mantis is VERY close to the older Mad Dog. However, the inclusion of two additional tons of armor plating and the requirement to expand the outer hull surfaces in the torsos to accommodate the much heavier (and wider) standard fusion engine distinguishes the design from its predecessor on anything but a cursory look.
That 'bloat' (as some have termed it), led to a Trial of Grievance between Khan McKenna and Khan Holliday after the Burrock laughed at the submission and called it the "Fat Dog". Battling in unarmed combat, Khan McKenna took the Burrock Khan by surprise with the ferocity of her attacks; a surprise upper-cut knocked him out cold . . . leading to an increase in aggressive action against the Ravens and Bears by the Burrock rank-and-file.
Additional Native to Eden, the Obsidian Mantis is one of several species that was genetically modified and breed specifically to prey on the Burrock; it is also one of the most successful in that role.
Genetic modifications gave the common Mantis of Old Earth lungs and an enhanced exo-skeletal chitin that was not only stronger and able to support far more massive insects, but was highly resistant to Burrock acid. Standing almost a meter in height on its four delicate looking legs, the Obsidian Mantis (named because of the glossy reflective black nature of its chitin) masses almost thirty kilograms! Despite that increased mass, the insect remains as lightning-fast as it FAR smaller (and lighter) ancestors.
An ambush hunter, the Obsidian Mantis will often remain motionless for hours, waiting upon a Burrock or other small prey to approach within striking range before lashing out and grappling the victim in its two massive forearms. Victims that survive the initial grab (as the spikes often penetrate their bodies!) are then devoured alive by the Mantis as it holds them helplessly in place.
Common to the many underground caverns and dense jungle floors of Eden, the Obsidian Mantis has proven itself to be a survivor and a deadly predator.
Juveniles of the species are often captured by Warriors and then sold to civilians on Eden by the Merchant caste. Released near their habitations, the insects do not attempt to return home, but instead make the area their new territory, preying upon rodents, insects, birds, snakes, reptiles, and Burrocks alike. They are NOT domesticated, however, and will prey on both toddlers and small domesticated animals with equal ease should those wander into the insects territory . . . making their relationship with civilian land-workers quite often turbulent in nature.
Obsidian Mantis
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3052
Cost: 6,020,000 C-Bills
Battle Value: 968
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
21.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 HD, 1 LT, 1 RT, 2 LA, 1 LL, 1 RL
Engine: Fusion Engine 300 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 10
L/R Torso 14 20
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 14 28
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Loadout Name: Prime Cost: 7,342,500
Tech Rating/Era Availability: F/X-X-E BV2: 2,177
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Gauss Rifle RA 1 6 12.00
ER PPC LA 15 2 6.00
ER Small Laser CT 2 1 0.50
@Gauss Rifle (24) RA - 3 3.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
5 4 4 3 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 8,280,000
Tech Rating/Era Availability: F/X-X-E BV2: 2,185
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LRM-20 RA 6 4 5.00
Artemis IV FCS RA - 1 1.00
LRM-20 LA 6 4 5.00
Artemis IV FCS LA - 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
ER Medium Laser CT 5 1 1.00
@LRM-20 (Artemis) (12) RA - 2 2.00
@LRM-20 (Artemis) (12) LA - 2 2.00
@LRM-10 (Artemis) (12) LT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
5 5 5 4 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 4
================================================================================
Loadout Name: B Cost: 7,318,500
Tech Rating/Era Availability: F/X-X-E BV2: 2,240
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 5 LT, 3 RT
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
Targeting Computer RT - 3 3.00
ER Small Laser CT 2 1 0.50
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
5 5 5 3 0 3 0 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 7,692,500
Tech Rating/Era Availability: F/X-X-E BV2: 1,821
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 20-X AC RA 6 9 12.00
Large Pulse Laser LA 10 2 6.00
ER Small Laser CT 2 1 0.50
@LB 20-X (Cluster) (5) RT - 1 1.00
@LB 20-X (Slug) (10) RT - 2 2.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5 3 3 2 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================
Loadout Name: D Cost: 8,169,000
Tech Rating/Era Availability: F/X-X-E BV2: 2,149
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
Medium Pulse Laser LA 4 1 2.00
Flamer LA 3 1 0.50
Medium Pulse Laser RT 4 1 2.00
Active Probe RT 0 1 1.00
Medium Pulse Laser LT 4 1 2.00
ECM Suite LT 0 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
5j 4 4 2 0 3 0 Structure: 5
Special Abilities: OMNI, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 7,602,500
Tech Rating/Era Availability: F/X-X-E BV2: 1,970
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser LA 12 1 4.00
Arrow IV Missile RT/RA 10 3/9 12.00
ER Medium Laser LT 5 1 1.00
ER Small Laser CT 2 1 0.50
@Arrow IV (Cluster) (5) RT - 1 1.00
@Arrow IV (FASCAM) (5) RT - 1 1.00
@Arrow IV (Homing) (5) RT - 1 1.00
@Arrow IV (Non-Home) (5) RT - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
5 4 2 1 0 3 0 Structure: 5
Special Abilities: OMNI, ARTAC, CASE, SRCH, ES, SEAL, SOA