This makes an Extra Light (XL) Fusion Engine a must on this design. Unfortunately with the assault weight movement minimum in effect and other faster designs already existing this machine will go 3/5. While integral jump jets could work to improve this assault class Omnis maneuverability there is no variation possible on engine size. Sorry gang.
And with that, I'm done. Sorry, I see NO PURPOSE to 2/3 and 3/5 Clan OmniMechs.
"We have this tremendous speed advantage, so let's slow down our Clusters to a strategic movement equal to our enemies!"
"Yay?!?"
With a 270XL engine you can only bank 10 DHS . . . which means you are going to run out of crits LONG before you run out of tonnage. I mean, just using an XL and standard IS/armor nets you the same 50.5 tons of payload as a Dire Wolf . . . without the 15 DHS (12 in the ENGINE) that machine has. Remove seven crits for endo-steel and you've got 55.0 tons of pod-space . . . and forty crit locations (MAX) to put all of that (and the DHS you need).
That's it. I'm done.
MA
My entry will disprove this in a moment. However what you end up with is a Mech that reminds one of the Dire Wolf (terribly undersinked) and just about every Jihad-era WoBbie design (too many are way undersinked as well).
so here is my entry and be warned all but one of the configs are way undersinked. These rides are all about heat discipline. I also realized I could have skipped on the ferro-fibrous, but I would have lost 2.5 tons of pod space at the gain of 7 crits. I even went with max armor to help lower the weight. Again, these are awesome configs IMO, but it does require heat management on behalf of the Mech's pilot.
Thunderbird
Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 20,470,125 C-Bills
Battle Value: 1,186
Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Ferro-Fibrous
Armament:
47.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:Master Scientist Jason (Rynchowski) was assigned the task of developing a new
assault class OmniMech by Scientist-General Charlotte (von Braun) back in
November of 3049, just after the launch of Operation Revival. While Clan Snow
Raven was noted for its acumen in naval and, to a lesser extent, aerospace
warfare, it still maintained a skilled ground based touman. However, the
Revival trials saw the Clan left our of the invasion, thought they were to
provide naval and logistical support to a number of the invading clans. Jason
was given a ree reign to complete this project as well as a long lead time for
the initial prototype and field testing.
When looking to what weight class he would use for the design, he decided on
making it a 90-ton machine is what is in the median area between the 80-ton
minimum and 100-ton maximum. NoiwJason prided himself on his history, both his
own and his Clan's, He could trace his familial line all the back to the Clan's
original saKhan Joyce Merrell and that is where he chose to go to find
inspiration for his Clan's new OmniMech. It would find it's roots in the first
Mech that Clan Snow Raven would produce, the Pulverizer. Brought into
production following the completion of Operation Klondike it was originally
built with Star League era endo-steel and with a much larger engine. Master
Scientist decided to modernize the chassis and give it a smalllerand less
powerful 270XL powerplant. The slower ground speed would be mitigated with the
application of three fixed jump jets. With the modernization of the chassis
came a new visage with a more avian aesthetic including an area surrounding the
jump jets that looked alot like a set of wings fanning out a cross the back of
the Thunderbird.
With battleroms and other reports filtering back to the Homeworlds from the
battlefields of the Inner Sphere, including the defeat at Wolcott dealt to the
Smmoke Jaguars, Master Scientis Jason and his team decided to free up
additional mass for weapons allocation through the application of
ferro-fibrous armor. This left the development team with forty-seven tons of
availabble pod space for the Thunderbird, which proved to be sufficient enough
to their needs, once the initial loadouts were developed.
Configurations:The first configuration, the Prime, featured a punishing array of weapons
centered around a pair of ER PPCs and a Gauss Rifle. Additional fire support
comes from a pair of Artemis IV-equipped fifteen-tube LRM lanchers. The Gauss
rifle draws its ammunition from a three-ton pod mounted on the arme with the
rifle, while the missile lanchers each have a two-ton supply of missiles. The
only othere weapon is an ER medium laser mounted in the head alongside the
cockpit. A total of six additional heat sinks help to deter the massive heat
buildup potential of the weapons.
Alternate configuration A features two Class 10 autocannons, one each Ultra and
LB-X, paired with an ER PPC. Each of the autocannon draw from a three-ton
ammunition bay. A trio of ER medium lasers provide additonal short-range fire
support. Again, six additional heat sinks are carried to help mitgate the heat
burden of the energy weapons.
Alternate Configuration B is another long-range brawler feature enrgy-based
weapons in the main battery. A pair each of ER large lasers and large pulse
lasers are carried in the arms, while a pair of medium pulsers are split
between the side torsos. Additional long-range firepower is provided by a pair
of twenty-tube LRM launchers mounted in the torso with four tons of ammunition
to share between them. A smmall pulse laser is the final weapon mounted on the
B. Eight additonal heat sinks help fight a losing against heat buildup,
especially if a pilot was foolish enough to alpha strike this machine.
Alternate configuration C is a variation of the A configuration that replaces
the Class 10 autocannons with Class 20 autocannons, again featuring one each of
the ULtra and the LB-X. Two ER large lasers replace the ER PPCs and are mounted
in the side torsos, Each of the autocannons are fed by a four-ton ammunition
locker. A head mounted small pulse laser is mounted by the cockpit. Four
additional heat sinks are carried to help with the heat burden.
Alternate configuration D is another energy-based variant featuring a quartet
of large pulse lasers and a ER large laser. These are backed up by a pair of
Artemis IV-equipped ten-tube LRM launchers. Ten additional heat sinks go along
way towards eliminating the heat generated by the five lasers carried in this
configuration.
Alternate configuration E is another heavy hitter featuring a pair of Gauss
rifles, each a with three-ton pod of ammunition. These two large weapons are
backed up by a quartet of medium pulse lasers and a trio of ER medium lasers
spread acros the side torsos and head. Six additional heat sinks help get rid
of nearly all of the heat generated by the weapons of this configuration.
The final configuration, the X, came about from the review of the battleroms
from the Battle of Tukayyid and the sheer amount of artillery fire that the
ComGuards fropped on all of the Clan forces. This configuration feature an
Arrow IV artillery missile system with four tons of ammunition. This is meant
to give the Clan Warriors with a response to the artillery forces of the Inner
Sphere. A pair of Class 5 LB-X autocannons are mounted to counter aerospace
forces, as well as ground based. Four tons of ammunition feed the two guns,
typically cluster rounds to handle the aerospace threat. Additonally, two ER l
arge lasers are mounted to keep any enemies from the Mech and its pilot.
An ECM suite is mounted to jam incoming miissile and enemy targeting systems.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9.00
Engine: XL Fusion Engine 270 7.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 278 14.50
Armor Locations: 1 CT, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 29 41
Center Torso (rear) 16
L/R Torso 19 28
L/R Torso (rear) 10
L/R Arm 15 30
L/R Leg 19 38
================================================================================
Loadout Name: Prime Cost: 24,545,625
Tech Rating/Era Availability: F/X-X-E BV2: 3,290
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 1 LL, 1 RL
CASE Locations: LT, RT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
2 ER PPCs LA 30 4 12.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
ER Medium Laser HD 5 1 1.00
@Gauss Rifle (24) RA - 3 3.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 33
3j 6 6 5 0 4 2 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: A Cost: 24,498,125
Tech Rating/Era Availability: F/X-X-E BV2: 2,928
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 5 10.00
ER PPC RA 15 2 6.00
Ultra AC/10 LA 3 4 10.00
ER PPC LA 15 2 6.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
ER Medium Laser HD 5 1 1.00
@LB 10-X (Cluster) (20) RT - 2 2.00
@LB 10-X (Slug) (10) RT - 1 1.00
@Ultra AC/10 (30) LT - 3 3.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
3j 5 5 4 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 0/0/0
================================================================================
Loadout Name: B Cost: 24,113,375
Tech Rating/Era Availability: F/X-X-E BV2: 3,017
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
ER Large Laser RA 12 1 4.00
Large Pulse Laser LA 10 2 6.00
ER Large Laser LA 12 1 4.00
LRM-20 RT 6 4 5.00
Medium Pulse Laser RT 4 1 2.00
LRM-20 LT 6 4 5.00
Medium Pulse Laser LT 4 1 2.00
Small Pulse Laser HD 2 1 1.00
@LRM-20 (12) RT - 2 2.00
@LRM-20 (12) LT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 30
3j 4 4 3 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
================================================================================
Loadout Name: C Cost: 24,460,125
Tech Rating/Era Availability: F/X-X-E BV2: 2,804
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 20-X AC RA 6 9 12.00
Ultra AC/20 LA 7 8 12.00
Medium Pulse Laser LA 4 1 2.00
ER Large Laser RT 12 1 4.00
ER Large Laser LT 12 1 4.00
Small Pulse Laser HD 2 1 1.00
@LB 20-X (Cluster) (15) RT - 3 3.00
@LB 20-X (Slug) (5) RT - 1 1.00
@Ultra AC/20 (20) LT - 4 4.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 28
3j 5 5 2 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================
Loadout Name: D Cost: 23,959,000
Tech Rating/Era Availability: F/X-X-E BV2: 3,005
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 20(40) 10.00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Large Pulse Lasers RA 20 4 12.00
2 Large Pulse Lasers LA 20 4 12.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
ER Large Laser HD 12 1 4.00
@LRM-10 (Artemis) (12) RT - 1 1.00
@LRM-10 (Artemis) (12) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 30
3j 5 5 5 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: E Cost: 23,358,125
Tech Rating/Era Availability: F/X-X-E BV2: 3,229
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
Gauss Rifle LA 1 6 12.00
2 Medium Pulse Lasers RT 8 2 4.00
ER Medium Laser RT 5 1 1.00
2 Medium Pulse Lasers LT 8 2 4.00
ER Medium Laser LT 5 1 1.00
ER Medium Laser HD 5 1 1.00
@Gauss Rifle (24) RA - 3 3.00
@Gauss Rifle (24) LA - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 32
3j 8 9 3 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: X Cost: 24,559,875
Tech Rating/Era Availability: F/X-X-E BV2: 2,564
Rules Level: Advanced Rules
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LB 5-X ACs LA 2 8 14.00
Medium Pulse Laser LA 4 1 2.00
Arrow IV Missile RT/RA 10 3/9 12.00
2 ER Large Lasers LT 24 2 8.00
ECM Suite HD 0 1 1.00
@Arrow IV (Non-Home) (20) RT - 4 4.00
@LB 5-X (Cluster) (80) LT - 4 4.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 26
3j 4 3 2 0 4 1 Structure: 5
Special Abilities: OMNI, ARTAC, ECM, CASE, SRCH, ES, SEAL, SOA, FLK 0/0/0