Here's my second entry as promised.
Firestorm
Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 9,351,469 C-Bills
Battle Value: 1,265
Chassis: NCIS Type O Standard
Power Plant: Consolidated 285 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Pryzhok WM-15 (when used)
Jump Capacity: 0 meters
Armor: Compound H17 Ferro-Fibrous
Armament:
45.0 tons of pod space.
Manufacturer: Tokasha Mechworks
Primary Factory: Tokasha
Communications System: NC-Telcom X
Targeting and Tracking System: Hunter (7a)
Overview:
Beginning life as a Clan Nova Cat attempt to apply Omnitechnology to the
Supernova towards the end of the 30th Century, the Firestorm was shelved as
better and quicker designs like the Gargoyle and Kingfisher came to dominate
the scene. With the Trials for Operation Revival and combat in the Inner Sphere
taking its toll on the materiel assets of the Nova Cat touman they needed new
machines to fill the gaps.
Following the disaster that was the battle of Luthien, they unshelved the
Firestorm. However, they ran into production issues as they lacked the
manufacturing capacity to bring this design to full fruition with the Huntsman
in high demand and new factories in the Inner Sphere still only in planning
stages. They needed a partner and they found one in Clan Hell's Horses. The
Horses had access production capacity available on Tokasha as well as Kirin and
were eager to get another chance to be a part of the IlKhan's Quicksilver
initiative.
The chassis was an improved version of the Supernova and the extra weight comes
from the application of Omnitechnology and increased structural support for the
slightly larger 285 series fusion powerplant. The powerplant comes courtesy of
the Puma tank, which the Horses had in droves in caches scatterd throughout out
their enclaves. As the foundation was already laid in the past century, so work
proceeded at an accelerated pace. The Nova Cats already had four configurations
applied to four prototypes from their earlier program. The Hell's Horses added
two more configuration that were applied to the original protoypes.
Configurations:
The Nova Cats have the Prime, A, C and D, while the Horses lay claim to the B
and E. The Prime follows a meme that has been seen since the advent of the
assault class Omnimech. The ain battery feature two ER PPCs and two Gauss
Rifles. The two Gauss rifles are each fed by three-ton ammunition bins. Two
rear-facing ER small lasers provide the only weaponry for the Prime. Two
additional heat sinks help deal with the heat of the ER PPCs.
The alternate A configuration originally featured weaponry based to the
Supernova, but has been severely modified since the Nova Cats experiences in
the Inner Sphere. Foru of the Er large alsers have been stripped out and
replaced with a less heat restrictive weaponry. Two class 5 LB-X autocannons
replace the lasers each with two tons of ammunition. A targeting computer
improves the accuracy of the main weapons. Like the Supernova, it also mounts
three jump jets for increased field mobility. Two ER medium lasers are added as
additional firepower and are tied into the targeting computer. To counter the
dezgra tactics of the Inner Spehre warriors an ECM suite and an acitve probe
have been added to improve battlefield survivability. Four heat sinks help keep
the mech's pilot cool in combat.
The B is the Horses first contribution to the design and features a pair of
Class 10 autocannons, one each of the LB-X and Ultra types. Each is fed by
three tons of ammunition, more than usually carried by Clan battlemechs.
Primary fire support comes from two torso mounted large pulse lasers. To handle
mid-range combat two ER medium lasers are carried, while two small pulse laser
are mounted in the rear arc of the center torso. Three additional heat sinks
are carried to deal with the increased weapons heat.
The C Configuration is yet another variation of the original Supernova complete
with the jump jets. Four large pulse alser replace the six ER large lasers
while a pair each or ER medium and ER small lasers. Twelve additonal heat sinks
go a long way to dealing wiht the tremndous heat burden of the weapons array.
The D is the long-rang fire support model of the Firestorm featuring four
Artemis IV-equipped twenty-tube LRM launchers eahc fed by three tons of
ammunition. Originally featuring four medium pulse lasers, the Hell's Horses
convince the Nova Cats that it would be a better design with an ER large laser,
three small pulse lasers and an extra heat sink. two additional heat sinks do
little to help with the additional heat of the laser weaponry.
Long a staple of the Hell's Horse touman, thhe final configuration features
twin Class 20 LB-X autocannons. A total of eight tons of ammunition keep the
autocannons well fed. Twin ER large laser provide the long-range firepwoer that
this model needs to clsoe with the enemy. A pair of rear-mounted ER small
lasers are mounted to discourage enemy infantry from getting to close.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: Fusion Engine 285 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 284 15.00
Armor Locations: 1 HD, 1 LT, 1 RT, 2 LA, 2 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 43
Center Torso (rear) 16
L/R Torso 20 29
L/R Torso (rear) 11
L/R Arm 16 30
L/R Leg 20 38
================================================================================
Loadout Name: Prime Cost: 12,604,313
Tech Rating/Era Availability: F/X-X-E BV2: 2,992
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 2.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
Gauss Rifle LA 1 6 12.00
ER PPC RT 15 2 6.00
ER PPC LT 15 2 6.00
2 (R) ER Small Lasers CT 4 2 1.00
@Gauss Rifle (24) RT - 3 3.00
@Gauss Rifle (24) LT - 3 3.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 30
3 6 6 6 0 4 0 Structure: 8
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 13,751,156
Tech Rating/Era Availability: F/X-X-E BV2: 2,827
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00
Heat Sinks: Double Heat Sink 17(34) 4.00
Heat Sink Locations: 2 LT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
LB 5-X AC RA 1 4 7.00
ER Large Laser LA 12 1 4.00
LB 5-X AC LA 1 4 7.00
ER Medium Laser RT 5 1 1.00
Targeting Computer RT - 5 5.00
ECM Suite LT 0 1 1.00
ER Medium Laser LT 5 1 1.00
Active Probe CT 0 1 1.00
@LB 5-X (Cluster) (20) RT - 1 1.00
@LB 5-X (Slug) (20) RT - 1 1.00
@LB 5-X (Cluster) (20) LT - 1 1.00
@LB 5-X (Slug) (20) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 28
3j 5 5 3 0 4 0 Structure: 8
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: B Cost: 12,715,219
Tech Rating/Era Availability: F/X-X-E BV2: 2,516
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 5 10.00
Ultra AC/10 LA 3 4 10.00
Large Pulse Laser RT 10 2 6.00
ER Medium Laser RT 5 1 1.00
Large Pulse Laser LT 10 2 6.00
ER Medium Laser LT 5 1 1.00
2 (R) Small Pulse Lasers CT 4 2 2.00
@LB 10-X (Cluster) (20) RT - 2 2.00
@LB 10-X (Slug) (10) RT - 1 1.00
@Ultra AC/10 (30) LT - 3 3.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 25
3 6 6 4 0 4 0 Structure: 8
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: C Cost: 12,094,875
Tech Rating/Era Availability: F/X-X-E BV2: 2,947
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00
Heat Sinks: Double Heat Sink 25(50) 12.00
Heat Sink Locations: 4 LT, 4 RT, 2 LA, 2 RA, 1 LL, 1 RL
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Large Pulse Lasers RA 20 4 12.00
2 Large Pulse Lasers LA 20 4 12.00
ER Medium Laser RT 5 1 1.00
ER Small Laser RT 2 1 0.50
ER Medium Laser LT 5 1 1.00
ER Small Laser LT 2 1 0.50
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
3j 7 7 5 0 4 0 Structure: 8
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 13,885,219
Tech Rating/Era Availability: F/X-X-E BV2: 2,923
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 2.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RA 6 4 5.00
Artemis IV FCS RA - 1 1.00
LRM-20 LA 6 4 5.00
Artemis IV FCS LA - 1 1.00
LRM-20 RT 6 4 5.00
Artemis IV FCS RT - 1 1.00
Small Pulse Laser RT 2 1 1.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
Small Pulse Laser LT 2 1 1.00
ER Large Laser CT 12 1 4.00
(R) Small Pulse Laser CT 2 1 1.00
@LRM-20 (Artemis) (18) RA - 3 3.00
@LRM-20 (Artemis) (18) LA - 3 3.00
@LRM-20 (Artemis) (18) RT - 3 3.00
@LRM-20 (Artemis) (18) LT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
3 7 7 6 0 4 2 Structure: 8
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 5
================================================================================
Loadout Name: E Cost: 13,608,563
Tech Rating/Era Availability: F/X-X-E BV2: 2,498
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 17(34) 4.00
Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 20-X AC RT/RA 6 1/8 12.00
ER Large Laser RT 12 1 4.00
LB 20-X AC LT/LA 6 1/8 12.00
ER Large Laser LT 12 1 4.00
2 (R) ER Small Lasers CT 4 2 1.00
@LB 20-X (Cluster) (15) RT - 3 3.00
@LB 20-X (Slug) (5) RT - 1 1.00
@LB 20-X (Cluster) (15) LT - 3 3.00
@LB 20-X (Slug) (5) LT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 25
3 5 5 2 0 4 0 Structure: 8
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 2/2/0