BLOODWING
Overview
Intrigued by the ilKhan and his Project Quicksilver, Khan Lynn McKenna of Clan Snow Raven decided to submit a prototype of her own. Drawing upon the venerable Fire Moth, she directed Raven Scientists to redesign that commonly deployed OmniMech with a smaller, lighter engine and without the MASC systems. Although at least one Scientist asked whether they should consider improving the armor as a priority, Khan McKenna only authorized a slight increase of just one-half ton, demanding the largest possible war-load on an OmniMech masing just 20-tons.
Designated as Test Vehicle Bloodwing, the first example was handed over to the ilKhan in late 3052 for field testing.
Capabilities
Although many questioned their Khan's sanity (the Scientists doing so asking those questions VERY quietly), the Clan's finest minds sat down and outlined a 'Mech that might indeed meet the Khan's specifications. Since speed is life for a 20-ton design, the Scientists decided that a walking speed of 75.6 kilometers per hour was the absolute minimum. A 140-rate Extra-Light Fusion engine was fitted to comply with that decision.
With two and one-half tons of Ferro-Fibrous armor plating (half a ton more than the Fire Moth and providing almost 70% of the maximum possible protection on a 20-ton frame) and Endo-Steel II internal structure, the final computer design showed a capacity for 9.0 tons of pod-mounted weapons and equipment . . . just half-a-ton less than the 45-ton Ice Ferret!
Khan McKenna was impressed and she ordered two prototypes to be constructed immediately and shipped to the ilKhan for acceptance trials . . . although it is noteworthy that she did NOT instruct her own engineers to begin production for Clan Snow Raven. This has led some to wonder whether or not the entire Bloodwing Project is some attempt by Khan McKenna to troll the other Clans by presenting them with a weakly protected (but heavily armed) chassis that existing Clan Snow Raven OmniMechs can easily defeat in future trials.
Configurations
The Prime features a blistering array of energy weapons: a Large Pulse Laser in the right arm is the main gun; hellaciously accurate and possessing excellent range, it is a solid weapon. But in close, the design can also bring SIX ER Small Lasers to bear (mounted two each in the left arm, right torso, and left torso). The design carries just the base ten Double Strength Heat Sinks, resulting in marginal overheat production on a running Alpha Strike. Khan McKenna approved the design, however, citing that any Clan Warrior worth her OmniMech should be to deal with the excess overheat production.
A sub-variant replaces the Large Pulse Laser with an ER PPC; although this version generates even greater levels of heat, the added range and damage of the ER PPC is considered worth the cost and the loss in accuracy.
Configuration A is outfitted with two ER Large Lasers (right arm and left arm) with an eleventh DHS filling out the pod-space. Designed as a long-range sniper, this variant is well-able to pick targets to death at range, although it too suffers from the generation of excess overheat.
An in-fighter supreme, Configuration B is armed with five ER Medium Lasers (right arm, right torso, center torso, left torso, and left arm) tied into a one-ton Targeting Computer (right torso). Thirteen DHS are mounted, allowing for overheat generation only on a running Alpha Strike. Even clan Heavy- and Assault-weight war-machines have to be careful of the Bloodwing A because if it can get in their rear it is quite possible to lose a Trial due to the blistering discharge of the quintuple laser array.
Configuration C is very cool running, although it does suffer from limited onboard ordnance. The main weapon is an LRM-20 with Artemis IV (right arm) fed by a two-ton magazine in the right torso (twelve missile salvoes). The only secondary weapon is an ER Medium Laser in the left arm.
Configuration D is a short-range missile boat. Two ER Medium Lasers (right arm and left arm) are the long-range weapons, backed up by three Streak SRM-4 launchers (right torso, center torso, and left torso) fed by a single ton of ammunition in the right torso (25 missile salvoes).
Configuration E has seven jump jets fitted for a maximum jumping distance of 210 meters. Long-range armament consists of an LRM-10 (right arm) fed by a ton of ammunition in the right arm (twelve missile salvoes). Two ER Medium Lasers (left arm and right torso) provide back-up weapons (and indeed, the majority of the damage potential). It has been suggested that this configuration be paired with OmniMechs featuring a NARC missile beacon launcher to enhance the dozen missile salvoes available.
Then there is Configuration F. This version carries an Active Probe (right torso), an ECM Suite (left torso), a TAG (left arm), an Anti-Missile System (left torso) with a ton of ammunition stored in the left torso (24 bursts), a Flamer (right arm), two Machine Guns (left arm) fed by a half-ton of ammunition (left arm), and two ER Medium Lasers (right arm and center torso). A Targeting Computer (left torso) provides additional accuracy. Although capable of serving as a scout or recon element, the Bloodwing F was designed to serve as an infantry hunter for urban combat operations.
Finally, Configuration G carries an LB-2X autocannon in the right arm with a ton of ammunition (also in the right, for 45 bursts of cluster!), support by a triple ER Medium Laser mount in the left arm. Neither arm carries lower-arm or hand actuators, allowing the OmniMech to fire both ahead and behind at available targets. While the damage from the LB-2X is minor, it is an effective anti-fighter weapon and possesses a superb range, as well as providing for the possible of securing critical hits against even heavily armored OmniMechs at ranges often exceeding those of their own weapons. It is cool running as well and with the triple mount of ER Medium Lasers able to defend itself in close.
Deployment
Awaiting the Trial results of Project Quicksilver. Only two prototypes are currently available for testing and combat simulations.
Bloodwing
Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3052
Cost: 2,755,000 C-Bills
Battle Value: 269
Chassis: Unknown Endo-Steel
Power Plant: Unknown 140 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
9.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 140 2.50
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 48 2.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 7
Center Torso 6 5
Center Torso (rear) 2
L/R Torso 5 5
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 5
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Loadout Name: Prime Cost: 3,126,550
Tech Rating/Era Availability: F/X-X-E BV2: 1,063
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Large Pulse Laser RA 10 2 6.00
2 ER Small Lasers LA 4 2 1.00
2 ER Small Lasers RT 4 2 1.00
2 ER Small Lasers LT 4 2 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
7 5 5 2 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 3,371,800
Tech Rating/Era Availability: F/X-X-E BV2: 1,142
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
7 2 2 2 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 3,404,800
Tech Rating/Era Availability: F/X-X-E BV2: 1,457
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
ER Medium Laser RT 5 1 1.00
Targeting Computer RT - 1 1.00
ER Medium Laser LT 5 1 1.00
ER Medium Laser CT 5 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 15
7 4 4 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 3,480,400
Tech Rating/Era Availability: F/X-X-E BV2: 1,019
Equipment Type Rating Mass
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CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
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LRM-20 RA 6 4 5.00
Artemis IV FCS RA - 1 1.00
ER Medium Laser LA 5 1 1.00
@LRM-20 (Artemis) (12) RT - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 10
7 3 3 2 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: D Cost: 3,482,800
Tech Rating/Era Availability: F/X-X-E BV2: 1,084
Equipment Type Rating Mass
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CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
Streak SRM-4 RT 3 1 2.00
Streak SRM-4 LT 3 1 2.00
Streak SRM-4 CT 3 1 2.00
@Streak SRM-4 (25) RT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
7 4 4 0 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 3,521,800
Tech Rating/Era Availability: F/X-X-E BV2: 1,060
Equipment Type Rating Mass
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Jumping MP: 7 (Standard)
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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LRM-10 RA 4 1 2.50
ER Medium Laser LA 5 1 1.00
ER Medium Laser RT 5 1 1.00
@LRM-10 (12) RA - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
7j 2 2 1 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: F Cost: 4,019,050
Tech Rating/Era Availability: F/X-X-E BV2: 951
Equipment Type Rating Mass
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CASE Locations: LT, LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Flamer RA 3 1 0.50
ER Medium Laser RA 5 1 1.00
TAG LA 0 1 1.00
2 Machine Guns LA 0 2 0.50
Active Probe RT 0 1 1.00
ECM Suite LT 0 1 1.00
Anti-Missile System LT 1 1 0.50
Targeting Computer LT - 1 1.00
ER Medium Laser CT 5 1 1.00
@MG (1/2) (100) LA - 1 0.50
@Anti-Missile System (24) LT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 10
7 3 2 0 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, ECM, TAG, AMS, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: G Cost: 3,415,000
Tech Rating/Era Availability: F/X-X-E BV2: 933
Equipment Type Rating Mass
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CASE Locations: RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LB 2-X AC RA 1 3 5.00
3 ER Medium Lasers LA 15 3 3.00
@LB 2-X (Cluster) (45) RA - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 9
7 3 3 1 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
EDIT: Takiro, if you want the Solaris Skunkworks file, just PM your e-mail and I will send it (along with the Nightcrawler).
MA