RED DEATH
Overview
Determined not to be rejected (again), the Khans of Clan Blood Spirit teamed up with Mandrills from Kindraa Sainze to design the rather unique Red Death OmniMech. Initial schematics called for a biped design massing 25-tons, moving at the same speed as the front-line Kit Fox and Adder OmniMechs and using a standard fusion engine to allow the largest possible war-load on the frame (8.5 tons).
Unexpectedly, however, the two leading Warriors assigned to oversee the development process were both abtakha . . . Star Captain Grant Solheim was a former Goliath Scorpion now serving Clan Blood Spirit and Star Captain Erica Mendoza was a former Hell's Horse serving Clan Fire Mandrill.
Both Warriors were concerned that the basic design concept was simply . . . too conservative to win the ilKhan's competition. However, both Warriors were very familiar with the design and operation of quad BattleMechs (not OmniMechs) fielded by their Clans. During drinks one evening, the two were exchanging ideas when suddenly the concept of a quad-OmniMech was broached.
Despite concerns over the lack of internal space in such a design, the two were convinced that it could be achieved . . . and it would have the advantage of possessing greater armor than the majority of 25-ton designs (which on a Zombie-type OmniMech would prove crucial).
Without informing their Khans, the two changed the parameters that the Scientists were assigned. Three months later, the Red Death (named after a particularly vicious species of avian native to Eden that impales its prey on long thorns of a spiky tree) was born.
While the Khans were initially furious, the performance of the new OmniMech quickly ended their protests . . . and forgiveness was quietly offered to the two Warriors. In December of 3052, the first examples of the Red Death arrived on Strana Mechty for the ilKhan to judge.
Capabilities
Massing 25-tons, the Red Death uses a 150-rate standard fusion engine that allows for a walking speed of 64.8 kilometers per hour and a running speed of 97.2 kph. No fixed equipment was mounted on the design, which uses a quad (rather than bided) motive system.
This design choice allowed the Scientists to fit the Red Death with five full tons of ferro-fibrous armor plating (98.96% of maximum coverage); in conjunction with the use of endo-steel internal structure, the war-machine was able to preserve 8.0 tons of pod-space for weapons and equipment . . . although space in the OmniMech was quite limited (just 37% of the nominal internal space remained available).
By concentrating the bulk of the FF-armor and ES-internals in the right and left torso, design engineers were able to install all four double-strength heat sinks unable to fit within the engine core into the legs . . . potentially allowing the Red Death to use shallow water to increase its cooling ability.
But the engineers were able to make good use of both the tonnage and internal space.
The Red Death Prime features an ER PPC in the center torso, supported by a right torso SRM-4 launcher (with 25 missile salvoes stored in the right torso as well). Just the standard 10 DHS are fitted, but the Prime is perfectly heat neutral.
Configuration A carries an ER Large Laser (center torso), supported by two LRM-5 launchers (right torso and left torso), each fed by a ton of ammunition (48 missile salvoes total, 24 per launcher). This configuration also runs quite cool.
The B Configuration features an Active Probe and an ECM Suite . . . with the weapons configuration consisting of three Medium Pulse Lasers (center torso, right torso, and left torso). Even less heat is generated than the Red Death A.
Configuration C does have SOME capacity to overheat . . . if both Streak SRM-4 launchers lock onto target. Mounted in the left and right torsos, these weapons share a single ton of ammunition (right torso, with 25 missile salvoes). Secondary armament consists of two ER Medium Lasers (both mounted in the center torso) and two ER Small Lasers (right torso and left torso).
The D Configuration carries four LRM-5 launchers (two each in the right and left torsos) supplied by two tons of ammo (48 missile salvoes or 12 salvoes per launcher). Although possessing just half the endurance of the Red Death A, the Red Death D has twice the throw-weight. Back-up weapons consist of two ER Medium Lasers mounted in the center torso. This configuration is perfectly heat neutral even on a run.
Configuration E features six jump jets (three each right torso and left torso) for a 180-meter jump capability. Armament is light, with two ER Medium Lasers (right torso and left torso) and two ER Small Lasers (right torso and left torso) tied into a one-ton Targeting Computer (center torso). A TAG system rounds out the payload. Like the Prime and D, the Red Death E is heat neutral even on a run.
The F Configuration also carries six jump jets (three each in the right and left torso), but is optimized for anti-personnel work. An Active Probe in the head allows for locating hostile infantry, while each side torso carries a machine-gun and a flamer (with 100 bursts of MG ammo stored in the center torso). A center torso mounted Medium Pulse Laser rounds out the ordnance and provides some anti-'Mech/Vehicle capabilities.
Configuration G uses every single available square centimeter of internal volume. Armament consists of two ER Medium Lasers (right torso and left torso) and six ER Small Lasers (two each center torso, right torso, and left torso) tied into a head-mounted one-ton Targeting Computer. Two additional DHS (for a total of twelve) provides perfect heat dissipation when either walking or running.
Finally, the Red Death H is quite unusual. Designed for underwater operations, it fails to mount an Underwater Maneuvering Unit. However, its weapon load consists of two ER Medium Lasers (center torso), two LRT-5 torpedo launchers (right torso and left torso, fed by a single ton of ammo in the right torso), and two SRT-4 torpedo launchers (right torso and left torso, fed by a single ton of ammo in the left torso). Although the design appears to overheat, being submerged allows the four leg-mounted DHS to operate at greater efficiency,
allowing the Red Death H to be unconcerned about heat generation. Although slow, the added stability of a quad-design beneath the waves was deemed an overall positive trait.
Deployment
To date, only a handful of Red Death prototypes have been produced and handed over to the Ebon Keshik for examination and entry in the Project Quicksilver Competition. Unfortunately, the design has already cost both the Spirits and Mandrills one Warrior each. While the Khans may have officially forgiven Star Captains Solheim and Mendoza, the rank-and-file of both Clans have not. Never one to waste an opportunity, and seeking to reward their out-of-the-box thinking, ilKhan Kerensky offered both Solheim and Mendoza a slot in the Ebon Keshik. Faced with increasing aggression by their own Clan trothkin, Grant Solheim and Erica Mendoza accepted the ilKhan's offer, forswearing their former (and current) Clan to serve only the ilKhan.
Red Death
Mass: 25 tons
Tech Base: Clan
Chassis Config: Quad Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3052
Cost: 2,242,188 C-Bills
Battle Value: 457
Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
8.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 47 points 1.50
Internal Locations: 4 LT, 3 RT
Engine: Fusion Engine 150 5.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 FLL, 1 FRL, 1 RLL, 1 RRL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Ferro-Fibrous AV - 96 5.00
Armor Locations: 3 LT, 4 RT
Internal Armor
Structure Factor
Head 3 9
Center Torso 8 12
Center Torso (rear) 3
L/R Torso 6 10
L/R Torso (rear) 2
L/R Front Leg 6 12
L/R Rear Leg 6 12
================================================================================
Loadout Name: Prime Cost: 2,882,813
Tech Rating/Era Availability: F/X-X-E BV2: 1,141
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 RT 3 1 1.00
ER PPC CT 15 2 6.00
@SRM-4 (25) RT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
6 3 3 2 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 2,804,688
Tech Rating/Era Availability: F/X-X-E BV2: 1,015
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-5 RT 2 1 1.00
LRM-5 LT 2 1 1.00
ER Large Laser CT 12 1 4.00
@LRM-5 (24) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
6 2 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: B Cost: 3,148,438
Tech Rating/Era Availability: F/X-X-E BV2: 1,052
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RT 4 1 2.00
Active Probe RT 0 1 1.00
Medium Pulse Laser LT 4 1 2.00
ECM Suite LT 0 1 1.00
Medium Pulse Laser CT 4 1 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
6 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 2,886,719
Tech Rating/Era Availability: F/X-X-E BV2: 1,126
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-4 RT 3 1 2.00
ER Small Laser RT 2 1 0.50
Streak SRM-4 LT 3 1 2.00
ER Small Laser LT 2 1 0.50
2 ER Medium Lasers CT 10 2 2.00
@Streak SRM-4 (25) RT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
6 4 4 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 2,835,938
Tech Rating/Era Availability: F/X-X-E BV2: 1,132
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LRM-5s RT 4 2 2.00
2 LRM-5s LT 4 2 2.00
2 ER Medium Lasers CT 10 2 2.00
@LRM-5 (24) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
6 2 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
================================================================================
Loadout Name: E Cost: 2,902,344
Tech Rating/Era Availability: F/X-X-E BV2: 1,124
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RT 5 1 1.00
ER Small Laser RT 2 1 0.50
ER Medium Laser LT 5 1 1.00
ER Small Laser LT 2 1 0.50
TAG CT 0 1 1.00
Targeting Computer CT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
6j 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: F Cost: 3,046,875
Tech Rating/Era Availability: F/X-X-E BV2: 716
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
CASE Locations: CT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Machine Gun RT 0 1 0.25
Flamer RT 3 1 0.50
Machine Gun LT 0 1 0.25
Flamer LT 3 1 0.50
Medium Pulse Laser CT 4 1 2.00
Active Probe HD 0 1 1.00
@MG (1/2) (100) CT - 1 0.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
6j 2 1 0 0 1 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: G Cost: 2,632,031
Tech Rating/Era Availability: F/X-X-E BV2: 1,211
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RT 5 1 1.00
2 ER Small Lasers RT 4 2 1.00
ER Medium Laser LT 5 1 1.00
2 ER Small Lasers LT 4 2 1.00
2 ER Small Lasers CT 4 2 1.00
Targeting Computer HD - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
6 5 5 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: H Cost: 2,929,688
Tech Rating/Era Availability: F/X-X-E BV2: 1,081
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRT-5 RT 2 1 1.00
SRT-4 RT 3 1 1.00
LRT-5 LT 2 1 1.00
SRT-4 LT 3 1 1.00
2 ER Medium Lasers CT 10 2 2.00
@LRT-5 (24) RT - 1 1.00
@SRT-4 (25) LT - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
6 2 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, TOR 2/2/1