SHADOW ASP
Overview
When the ilKhan issued his call for a competition for a new series of OmniMechs, Khan N'Buta of Clan Star Adder was keenly interested. Seeking to improve the tactical (and strategic) flexibility of his Clan, he had for a long time pushed his Scientists into exploring options such as low-cost standard engine outfitted OmniMechs for garrison duties. Dozens of such designs existed in computer files, although none had ever progressed so far as an actual prototype.
That oversight was now corrected.
Determined to be an early winner over his rival Khans, N'Buta examined the various proposals for a new 30-ton Zombie-type OmniMech. One in particular, code-named Shadow Asp, caught his eye and piqued his interest. Although not as fast as some proposals, the Shadow Asp was highly mobile (through the inclusion of fixed jump jets) and very well-protected. Engineers noted that the design was as fast as the existing Kit Fox and as mobile as the Arctic Cheetah, while being far less expensive to produce than either of those two war-machines (albeit at the cost of available pod-space).
After careful examination of the proposal, Khan N'Buta authorized the Scientists to build ten . . . five for entry in Project Quicksilver and five more to be field-tested by the Adders of Kappa Galaxy.
So far, Khan N'Buta has been extremely pleased with the Shadow Asp and he has high hopes for success in the Project Quicksilver Trials.
Capabilities
Based upon the SLDF Falcon BattleMech (of which the Adders had more than one hundred stored in secure underground caches), the Shadow Asp shared the same basic build and 180-rate standard fusion engine as that venerable design. Although slower than many other Clan light-weight OmniMechs (64.8 kilometers per hour walking; 97.2 kph running), the 30-ton Shadow Asp featured six fixed jump-jets allowing for jumps of up to 180 meters without difficulty.
Five and one-half tons of ferro-fibrous armor plating gave the new war-machine the absolute maximum possible protection on a 30-ton frame. To preserve as much space as possible for weapons and equipment, the Scientists built the entire design around a newly produced Endo-Steel II internal structure frame (however to save time and resources, the engines and jump-jets, suitably refurbished, came directly from the moth-balled Falcons).
Eight tons remained for pod-space once the base chassis had been assembled.
The Shadow Asp Prime would be armed with two ER Medium Lasers (right arm and left arm), supported by a pair of SRM-6 launchers (right torso and left torso, each with a ton of ammunition for 15 dual missile-pack salvoes). An Active Probe installed in the head rounds out the design. Although capable of overheating, Adder Warriors note that the overheat is relatively low and something any competent MechWarrior should be able to deal with.
A variant of the Prime (the Prime-2) was unveiled at the same time. This configuration simply replaces the Active Probe with an ECM Suite. The Prime and Prime-2 are intended to be partenered within a Recon or Scout Star to provide full-spectrum sensor capability and electronic warfare coverage.
Configuration A pays homage to the old FLC-series Falcon. Two ER Small Lasers (one each in the right and left torso) are fitted, along with two Machine-Guns (both in the left arm along with a half-ton of ammunition). Unlike the old SLDF Falcon, all of these weapons are forward-firing . . . and in place of the original design's Medium Laser, Adder engineers mounted instead a Large Pulse Laser in the right arm! Hard-hitting, long-ranged, and deadly accurate, this weapon makes the Shadow Asp A lethal.
Configuration B is armed with a long-range ER Large Laser in the right arm and a Streak SRM-6 launcher (with one ton of ammo for 15 salvoes) in the left arm. Excess overheat production is minimal.
The Shadow Asp C is a deadly in-fighter armed with four Medium Pulse Lasers (one each in the right arm, left arm, right torso, and left torso); once again, excessive overheat production is not a major concern even on a jumping Alpha-strike.
Configuration D provides limited Air-Defense to its Star-mates. The main weapon is an LB-2X autocannon in the right torso with one ton of ammo (45 bursts), supported by two ER Medium Lasers (right arm and left arm).
Configuration E features an LRM-10 rack with Artemis IV in the right arm with two tons of ammo (for 24 salvoes), supported by two ER Medium Lasers (left arm and right torso) and an ER Small Laser (head).
The Shadow Asp F has been equipped with a one-ton Targeting Computer in the head. Each arm carries an ER Medium Laser, supported by four ER Small Lasers (two each in the right and left torso). The right arm also carries a TAG system for target designation when artillery has been bid. Two additional double-strength heat sinks (twelve in total) are fitted to the Shadow Asp F allowing the war-machine to remain heat neutral even on a jumping Alpha-Strike.
An alternate version (the F-2) removes the TAG and replaces it with two more ER Small Lasers (one each in the right arm and left arm) and is used when artillery has not been bid. Although the F-2 runs hotter than the standard F Configuration, Adder Warriors welcome the added short-range firepower.
Finally, there is the very unusual G Configuration. Intended for use as a dueling OmniMech, this configuration is capable of generating rather high levels of excess overheat . . . but the lack of onboard munitions and the fixed jump jets prevents this from being as undesirable as on most OmniMechs. Taking the Zombie concept to its logical conclusion, the Shadow Asp G concentrates all of its weapon systems in the torsos and head, leaving the arms as 'buffer armor' and allowing the configuration to continue fighting even after losing one (or both!) side torsos. The primary long-range weapon is an ER Large Laser mounted in the head. For close-range savaging of the enemy, EIGHT ER Small Lasers are fitted to the side torsos (four each in the right torso and left torso).
Shadow Asp
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3052
Cost: 2,910,375 C-Bills
Battle Value: 517
Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
8.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: Fusion Engine 180 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
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Loadout Name: Prime Cost: 3,930,550
Tech Rating/Era Availability: F/X-X-E BV2: 1,190
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
SRM-6 RT 4 1 1.50
SRM-6 LT 4 1 1.50
Active Probe HD 0 1 1.00
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
6j 2 2 0 0 1 0 Structure: 3
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
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Loadout Name: Prime 2 Cost: 3,930,550
Tech Rating/Era Availability: F/X-X-E BV2: 1,254
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
SRM-6 RT 4 1 1.50
SRM-6 LT 4 1 1.50
ECM Suite HD 0 1 1.00
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
6j 2 2 0 0 1 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
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Loadout Name: A Cost: 3,341,488
Tech Rating/Era Availability: F/X-X-E BV2: 1,155
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Large Pulse Laser RA 10 2 6.00
2 Machine Guns LA 0 2 0.50
ER Small Laser RT 2 1 0.50
ER Small Laser LT 2 1 0.50
@MG (1/2) (100) LA - 1 0.50
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
6j 3 3 2 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: B Cost: 3,524,300
Tech Rating/Era Availability: F/X-X-E BV2: 1,237
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Large Laser RA 12 1 4.00
Streak SRM-6 LA 4 2 3.00
@Streak SRM-6 (15) LA - 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
6j 3 3 1 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: C Cost: 3,313,050
Tech Rating/Era Availability: F/X-X-E BV2: 1,356
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
6j 4 4 0 0 1 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: D Cost: 3,508,050
Tech Rating/Era Availability: F/X-X-E BV2: 1,025
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
LB 2-X AC RT 1 3 5.00
@LB 2-X (Cluster) (45) RT - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
6j 2 2 1 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: E Cost: 3,607,581
Tech Rating/Era Availability: F/X-X-E BV2: 1,284
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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LRM-10 RA 4 1 2.50
Artemis IV FCS RA - 1 1.00
ER Medium Laser LA 5 1 1.00
ER Medium Laser RT 5 1 1.00
ER Small Laser HD 2 1 0.50
@LRM-10 (Artemis) (24) RA - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
6j 3 3 1 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: F Cost: 3,373,175
Tech Rating/Era Availability: F/X-X-E BV2: 1,320
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
TAG RA 0 1 1.00
ER Medium Laser LA 5 1 1.00
2 ER Small Lasers RT 4 2 1.00
2 ER Small Lasers LT 4 2 1.00
Targeting Computer HD - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
6j 4 4 0 0 1 0 Structure: 3
Special Abilities: OMNI, TAG, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: F-2 Cost: 3,328,488
Tech Rating/Era Availability: F/X-X-E BV2: 1,467
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
2 ER Small Lasers RT 4 2 1.00
2 ER Small Lasers LT 4 2 1.00
Targeting Computer HD - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 15
6j 5 5 0 0 1 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: G Cost: 3,381,625
Tech Rating/Era Availability: F/X-X-E BV2: 1,337
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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4 ER Small Lasers RT 8 4 2.00
4 ER Small Lasers LT 8 4 2.00
ER Large Laser HD 12 1 4.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
6j 4 4 1 0 1 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA