Hellfury
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 17,100,000 C-Bills
Battle Value: 882
Chassis: Lupos Endo-Steel
Power Plant: Consoldidated 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Forging ZZ7 Ceramic Plate Ferro-Fibrous
Armament:
23.0 tons of pod space.
Manufacturer: Sheridan LM0TA 8-10
Primary Factory: Sheridan
Communications System: Series D8 CC-25X
Targeting and Tracking System: Hermes CT-42 Mk. 8
Overview:
The Hellfury was the product of Khan Cassius N'Buta's desire for a fast medium
design to submit to the Quicksilver programme. With the Clan Council generally
unfavorably inclined the result was a resource-strapped project that ultimately
edged into the heavy categories.
The decision to build the Hellfury at 60 tons was based on two factors: the 360
extra-light engines now available as a byproduct of the development of a new
90-ton omni-mech (later the Blood Asp) and the discovery of over a hundred
retired Lupus Omni-Mechs in caches. Stripping the Lupus 'Mechs back to the
chassis and fitting the engines gave the Scientists the core of their new
'Mech.
Fierce competition with the Blood Asp team for resources was overall a problem
for the Hellfury project: although they were able to gain access to armour and
electronics for their own design, several key scientists were lost in Trials of
Possession and all three test-pilots were killed fighting the Trials. With only
weeks to go, Khan N'Buta personally devoted time to test the new Omni-Mech and
gave special dispensation to his sibkin, Technician Brutus, to pilot the
Hellfury's second prototype on gunnery ranges. The close resemblance between
the two men left this unnoticed until testing was complete.
The compatibility with the original Lupus, which may be revived as the zombie
60-tonner for the Quicksilver program may allow benefits in parts commonality,
although it could also leave the two designs competing for parts.
Capabilities:
With the powerful engine and advanced myomer signal circutiry, the Hellfury can
sprint a full fifty percent faster than its precursor design. Although carrying
slightly less protection than the Lupus, this protection has been repositioned
around the vital systems of the torso. This can leave arm-mounted weapons more
vulnerable than might be desired.
The first three configurations were copied directly from the Lupus (which
fortunately had the exact same tonnage available, and similar pod-space). The
primary configuration is a classic LRM platform reminiscent of the
Archer and
many other designs, augmented with jumpjets and far more advanced electronics.
Alpha configuration uses a more balanced weapon payload, with an ultra-class
autocannon in one arm and a large pulse laser in the other. Finally the Beta
configuration moved directly to close combat preference with a large-bore
autocannon and an array of lasers.
Gamma configuration is the only original weapon-load, developed to allow for
extended operations that don't allow re-supply. The Clan PPC in the left arm
and the pulse lasers in the torso allow considerable sustained firepower with
the jump jets reducing most terrain to a minor consideration.
Battle History:
The Hellfury has seen action only once: Khan Robin Steele of Clan Coyote
committed a Trinary to capture the revision of a 'Mech they still considered
their own. The prospect of capturing Khan N'Buta would also have been a notable
coup.
In the event, the batchall was issued while Khan N'Buta wasn't at the weapon
range (returning to Strana Mechty with the first prototype for display) and
in the absence of warriors present, the responsibility for the facility fell to
Technican Brutus who engaged in masterly bidding, limiting the scope to only the
second prototype and not the first production models in the nearby assembly
buildings. (In fact the Coyotes were quite unaware of these valuable and lightly
guarded Adder assets).
Using Gamma configuration, Brutus then led the Coyotes on a chase away from the
Star Adder enclave, almost losing them in the terrain. When finally cornered he
pulled the reactor safeties and ejected, letting the Coyotes win only the
scorched fragments of the chassis. At first gleeful at the 'cowardice' of the
Star Adder Khan, the Coyote warriors were humiliated to learn they'd bid
against and engaged in battle a mere technician, who quickly pointed out he'd
maintained the Way of the Clans by never presuming to fire the weapons at them.
The arrival of Star Adder reinforcements forced the Coyotes to request hegira
rather than face a Trial of Greivance. This debacle did much to weaken Khan
Steele's position in the Coyote Clan Council.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 HD, 1 CT, 4 LA, 1 LL
Engine: XL Fusion Engine 360 16.50
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 2 LT, 2 LA, 2 RA, 1 LL
Internal Armor
Structure Factor
Head 3 8
Center Torso 20 27
Center Torso (rear) 8
L/R Torso 14 20
L/R Torso (rear) 8
L/R Arm 10 16
L/R Leg 14 16
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Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC RL - 2 2.00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 9
8 0 0 0 0 3 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 19,951,200
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,889
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RT 6 4 5.00
Artemis IV FCS RT - 1 1.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
ECM Suite LT 0 1 1.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
MASC RL - 2 2.00
@LRM-20 (Artemis) (18) RT - 3 3.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 29
8/3j 4 4 3 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: Alpha Cost: 18,534,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,335
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 2.00
CASE Locations: RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser CT 5 1 1.00
Ultra AC/10 RA 3 4 10.00
Large Pulse Laser LA 10 2 6.00
ER Medium Laser LA 5 1 1.00
MASC RL - 2 2.00
@Ultra AC/10 (30) RA - 3 3.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 23
8 4 4 3 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Beta Cost: 19,048,200
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,416
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1.00
CASE Locations: LT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser CT 2 1 0.50
Medium Pulse Laser RT 4 1 2.00
LB 20-X AC RT 6 9 12.00
ER Small Laser LT 2 1 0.50
Medium Pulse Laser LT 4 1 2.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
MASC RL - 2 2.00
@LB 20-X (Slug) (10) LT - 2 2.00
@LB 20-X (Cluster) (5) LT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 24
8 5 5 0 0 3 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================
Loadout Name: Gamma Cost: 18,999,600
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,620
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 6.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 3 RT
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser CT 4 1 2.00
Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
ER PPC LA 15 2 6.00
MASC RL - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 26
8/6j 4 4 2 0 3 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA