Snow Leopard
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 20 783 208 C-Bills
Battle Value: 1 070
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h (108,0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
28.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15,00
Walking MP: 5
Running MP: 8 (10)
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 211 11,00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 8
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
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Equipment Location Heat Critical Mass
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MASC LT - 3 3,00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 11
6 0 0 0 0 3 0 Structure: 4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Prime Cost: 23 018 708
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 646
Equipment Type Rating Mass
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CASE Locations: LT, RT, LA 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Medium Pulse Laser CT 4 1 2,00
Ultra AC/10 RT 3 4 10,00
LRM-15 LT 5 2 3,50
Artemis IV FCS LT - 1 1,00
MASC LT - 3 3,00
Medium Pulse Laser RA 4 1 2,00
Streak SRM-6 LA 4 2 3,00
Medium Pulse Laser LA 4 1 2,00
@Ultra AC/10 (20) RT - 2 2,00
@LRM-15 (Artemis) (16) LT - 2 2,00
@Streak SRM-6 (15) LA - 1 1,00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
6 6 6 3 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: Prime Second Cost: 22 848 708
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 457
Equipment Type Rating Mass
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CASE Locations: LT, RT, RA 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Ultra AC/10 RT 3 4 10,00
ATM-6 LT 4 3 3,50
MASC LT - 3 3,00
Medium Pulse Laser RA 4 1 2,00
ATM-6 RA 4 3 3,50
Medium Pulse Laser LA 4 1 2,00
ATM-6 LA 4 3 3,50
@Ultra AC/10 (20) RT - 2 2,00
@ATM-6 (10) LT - 1 1,00
@ATM-6 (10) RA - 1 1,00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
6 7 6 3 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: A Cost: 23 103 708
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 872
Equipment Type Rating Mass
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CASE Locations: LT, RT, LA 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Gauss Rifle RT 1 6 12,00
LRM-15 LT 5 2 3,50
MASC LT - 3 3,00
ER Large Laser RA 12 1 4,00
ER Large Laser LA 12 1 4,00
SRM-4 LA 3 1 1,00
@Gauss Rifle (16) RT - 2 2,00
@LRM-15 (8) LT - 1 1,00
@SRM-4 (25) LA - 1 1,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 29
6 4 4 4 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: B Cost: 22 675 521
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 963
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 1,00
CASE Locations: RT 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Flamer CT 3 1 0,50
Gauss Rifle RT 1 6 12,00
MASC LT - 3 3,00
ER Large Laser RA 12 1 4,00
Medium Pulse Laser RA 4 1 2,00
ER Large Laser LA 12 1 4,00
Medium Pulse Laser LA 4 1 2,00
@Gauss Rifle (16) RT - 2 2,00
@Gauss Rifle (8) RA - 1 1,00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 30
6 4 4 3 0 3 2 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: C Cost: 23 351 271
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 899
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 16(32) 4,00
Heat Sink Locations: 1 RT, 2 LA, 1 RA
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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LRM-15 RT 5 2 3,50
Artemis IV FCS RT - 1 1,00
LRM-15 LT 5 2 3,50
Artemis IV FCS LT - 1 1,00
Flamer LT 3 1 0,50
MASC LT - 3 3,00
ER Large Laser RA 12 1 4,00
Medium Pulse Laser RA 4 1 2,00
ER Large Laser LA 12 1 4,00
Medium Pulse Laser LA 4 1 2,00
@LRM-15 (Artemis) (16) RT - 2 2,00
@LRM-15 (Artemis) (8) LT - 1 1,00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 29
6 5 5 4 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
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Loadout Name: D Cost: 22 798 771
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 914
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 16(32) 4,00
Heat Sink Locations: 2 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Flamer CT 3 1 0,50
Plasma Cannon RT 7 1 3,00
MASC LT - 3 3,00
Targeting Computer LT - 4 4,00
Large Pulse Laser RA 10 2 6,00
Heavy Medium Laser RA 7 2 1,00
Large Pulse Laser LA 10 2 6,00
Heavy Medium Laser LA 7 2 1,00
@Plasma Cannon (30) RT - 3 3,00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 29
6 5 5 3 0 3 1 Structure: 4
Special Abilities: OMNI, ENE, HT1, SRCH, ES, SEAL, SOA
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Loadout Name: E Cost: 22 865 708
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 110
Rules Level: Experimental Tech
Equipment Type Rating Mass
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CASE Locations: RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Flamer CT 3 1 0,50
Arrow IV Missile RT/RA 10 8/4 12,00
Arrow IV Missile LT/LA 10 5/7 12,00
MASC LT - 3 3,00
ER Small Laser RA 2 1 0,50
ER Small Laser LA 2 1 0,50
@Arrow IV (Homing) (15) RA - 3 3,00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
6 5 1 0 0 3 0 Structure: 4
Special Abilities: OMNI, ARTAC, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: F Cost: 22 966 646
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 527
Equipment Type Rating Mass
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CASE Locations: LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Flamer CT 3 1 0,50
MASC LT - 3 3,00
HAG-20 RA 4 6 10,00
Medium Pulse Laser RA 4 1 2,00
HAG-20 LA 4 6 10,00
Medium Pulse Laser LA 4 1 2,00
@HAG-20 (6) RT - 1 1,00
@HAG-20 (6) LT - 1 1,00
@HAG-20 (6) RA - 1 1,00
@HAG-20 (6) LA - 1 1,00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
6 5 4 3 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 3/2/2
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Loadout Name: G Cost: 22 862 946
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 806
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 15(30) 3,00
Heat Sink Locations: 1 LT, 1 LA, 1 RA
CASE Locations: RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Micro Pulse Laser CT 1 1 0,50
Ultra AC/10 RT 3 4 10,00
ER PPC LT 15 2 6,00
MASC LT - 3 3,00
Medium Pulse Laser RA 4 1 2,00
ER Large Laser LA 12 1 4,00
@Ultra AC/10 (30) RT - 3 3,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28
6 5 4 4 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: H Cost: 23 308 133
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 948
Equipment Type Rating Mass
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CASE Locations: RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Heavy Small Laser CT 3 1 0,50
HAG-20 RT 4 6 10,00
MASC LT - 3 3,00
Targeting Computer LT - 5 5,00
ER Large Laser RA 12 1 4,00
Heavy Medium Laser RA 7 2 1,00
Heavy Large Laser LA 18 3 4,00
Heavy Medium Laser LA 7 2 1,00
@HAG-20 (12) RT - 2 2,00
@HAG-20 (6) RA - 1 1,00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 29
6 4 4 2 0 3 3 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Overview
Following the development of the Sable Raptor, both the Warrior Caste and the Scientist Caste of Clan Ice Hellion wanted a revenge, they wanted in their own words “to outbeat the treacherous Clan Wolf.â€
This is how project Snow Leopard was launched, christened from a reengineered Terran Snow Leopard, a bigger and still speedy version of the original but still able to kill alone all animals within its range. Like its namesake, this new ‘Mech would be able to outmatch most if not all its opponents and first and foremost most designs favoured by Clan Wolf.
Capabilities
At 70 tons, the Snow Leopard is almost at the top of its weight category and the 5 extra tons missing meant nothing when the goal was to reach the perfect blend of speed, armour and firepower that came to characterize the latest Ice Hellion ‘Mechs. Even with the use of advanced materials, the 70 tons prototype would be cheaper than the one at 75 tons, something that appealed to the all philosophy of living of the Clans.
However, in spite of this, the Snow Leopard performance are nothing to be ashamed for, with a top speed of more than 170 kph (achieved thanks to the combination of a XL Engine and a MASC) and a high protection enjoyed thanks to 11 tons of Ferro-Fibrous Armour. The addition of an Endo-Steel structure allows it to have an impressive 28.5 tons available for the different Configurations.
As a way to make Wolf Warriors angry when facing the Snow Leopard, most Configurations were designed to mimic some iconic ‘Mechs used by this Clan.
Configuration Prime is an upgrade of the Orion, the preferred ‘Mech of the Great Father himself. With an UAC/10 in the Right Torso, a Streak SRM-6 in the Left Arm and an Artemis IV LRM-15 in the Left Torso, the Snow Leopard Prime can fight at all range, focusing on precise targeting to improve the efficiency of its large ammo bins (large by normal Clan standards). As secondary weapons, 3 Medium Pulse Lasers are distributed along the Arms and Center Torso to deal with both infantry and opponents closing in.
Configuration Prime Second replaces the missile systems with 3 ATM-6 and 2 tons of ammo. This change was made at the cost of a single Medium Pulse Laser. Because of how it can sometimes spent quickly its entire load of ammunitions, this upgrade is not really popular among most ‘MechWarriors.
Configuration A is a carbon copy of the Orion IIC but is more than twice as fast. Like the upgraded Orion, it focuses more on the long-range fights where its twin ER Large Lasers, Gauss Rifle and LRM-15 are able to deal with most targets before they come into the range of the SRM-4. However like the Orion IIC, its raw firepower needs to be carefully managed as alpha-striking would overcome the 12 Double Heat Sinks available.
Configuration B might remind some of the Marauder mostly because of the way its weapons are placed. With an ER Large Laser and a Medium Pulse Laser in each arm and a Gauss Rifle provided with 3 tons of ammo in the Right Torso, this Configuration is able to deal with most opponents quickly as thanks to its 13 Double Heat Sinks, it is able to fire all its long-range weapons and still move. Almost as an after-thought, a Flamer was added both as a last-ditch and as a psychological weapon
Configuration C is inspired by both the Woodsman and the Timber Wolf but was thought as a fire-support Configuration. Its twin ER Large Lasers backed up by two Artemis IV LRM-15 are there to take care of opponents at longer ranges. Thanks to its 16 Double Heat Sinks, this Configuration is almost capable of alpha-striking, having only to stop firing one of its weapons from time to time to cool down. At closer ranges, 2 Medium Pulse Lasers and a Flamer are able to deal with anyone surviving the initial rain of fire.
Configuration D was developed by Clan Star Adder when new technology was introduced. Packing an almost complete energy weapon package, it can stay on the battlefield forever unleashing its weapons with increased precision thanks to a Targeting Computer. Almost all fights will begin with the two arm-mounted Large Pulse Laser and a Plasma Canon dealing damage before the Heavy Medium Lasers are added to the mix. 16 Double Heat Sinks allows this Configuration to fire its twin laser systems without having too much to worry about the level of heat. Like in other Configurations of the Snow Leopard, a Flamer is present to threaten smaller targets.
Configuration E is an oddity as it was designed by Clan Coyote, a traditional ally of Clan Wolf and a Clan with no known access to the Snow Leopard. Drawing from the Naga, this Configuration is an artillery ‘Mech with two Arrow IV systems and 3 tons of ammo, about half the amount carried by the heavier Naga. Secondary weapons were added in the form of two ER Small Lasers and one Flamer. A rational analysis would say that this addition is meant to protect the ‘MechWarrior but the truth is that without them, no Clan Warrior would be willing to pilot this Configuration as helping ones team mates through artillery fire is not seen as an honourable way of fighting.
Configuration F is designed for duels against all kinds of targets but mostly against Aerospace Fighters, using its two HAG-20 to fill the skies with a multitude of small calibre Gauss slugs. For those surviving the initial barrage, they will come under the threat of the precise firepower of twin Medium Pulse Lasers. The only drawback of this Configuration is the limited amount of ammunition for its main weapons and this in spite of its 4 tons of ammo.
Configuration G is a true Jade Falcon design drawing inspiration of their classical Wakazashi with a simple philosophy: destroy its opponent quickly through direct firepower. In spite of the progress made in 2 centuries, they still had to decrease the size of some weapons to allow them to fit in the lighter chassis. Opponents will first face the combined firepower of an ER Large Laser and an ER PPC before hearing the roar of an UAC/10. The 15 Double Heat Sinks and 3 tons of ammunition allow it to do this over and over again, using its speed to get in and out of range at will. A Medium Pulse Laser and a Micro Pulse one are there to deal with those getting too close.
Configuration H began as a simple upgrade of Configuration G but ended in a much different ‘Mech with different weapons placement. Designed around the same philosophy, apart from an ER Large Laser, it only packs the newest technology with a HAG-20, a Heavy Large Laser, 2 Heavy Medium Lasers and one Heavy Small Laser. These weapons coupled with a Targeting Computer were chosen because of their ability to deal massive amount of damage and to work in collaboration with the HAG-20. However with only 12 Double Heat Sinks, any ‘MechWarrior piloting this Configuration should be cautious in its selection of firing weapons to optimise its damage capacity to the range and the opponent.
Battle History
Following the assignment of a Snow Leopard, ‘MechWarrior Colby went into an argument with Star Captain Evon of Clan Wolf Epsilon Galaxy upon which ‘Mech was the best, the Orion IIC or the Snow Leopard. Both Warriors were on a mission to give the new ‘Mech a try and as such, things escalated and ended up in a Trial of Grievance between Star Captain Evon in an Orion IIC and ‘MechWarrior Colby in a Snow Leopard Configuration B.
No quarter was given or taken and in the end, the extra ground speed of the Snow Leopard gave it slowly an edge over the extra protection of the ‘Mech of Clan Wolf until a lucky hit managed to destroy its centre torso ending the fight.
Deployment
Because of their eagerness to get “their†revenge and their lack of spare production capacity (linked to their new arms race), Clan Ice Hellion had to negotiate with Clan Jade Falcon in a hurry. And the end results made of the latter the winner as negotiating in a hurry with those “sharp as the talons of a Falcon banker » is not the best idea.
The Jade Falcons received the data for the new ‘Mech and ¾ of their production for the first 3 three years with a bonus if they managed to overcome a specific target.
The bulk of the production was sent to Beak units and some of the heavier Eye units in order to bolster them before the launch of Operation Revival.
Notable ‘MechWarriors
‘MechWarrior Colby is assigned to the 1st Falcon Striker Cluster in Gyrfalcon Galaxy. A member of House Von Jankmon, he expects to be able to compete for this Bloodname quickly and sees his assignment to a brand new ‘Mech as well as his victory in a Trial of Grievance as good omens.