OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

AU Developers - Please PM Knightmare or MechRat if you need board or permission changes

Pages: [1] 2 3   Go Down

Author Topic: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)  (Read 3097 times)

0 Members and 5 Guests are viewing this topic.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!

Our second detour into the reconfiguration of newer designs before we continue to the seventy-five-ton OmniMechs of the Clans will be the Hellcat. Now most of you will know this design by its canon name, the Nova Cat, which I altered the name of in this alternate take of the BattleTech universe. Here is some of the fluff I’ve come up with below;
“The frontline forces of Clan Nova Cat took devastating damage during their invasion of the InnerSphere. Their twin defeats on Luthien and Tukayyid alone cost them almost a dozen OmniMech Clusters. Khan Severen Leroux quickly ordered construction of a new heavy war machine that would not only replace their military strength but rebuild their battered morale. While their early work won a place in the Quicksilver Program naming conventions unilaterally imposed by ilKhan Ulric Kerensky did away with the design’s first name. Originally Khan Leroux intended to imbue this new OmniMech with the very essence of his Clan but this ran contrary to the aim of Quicksilver which was to foster Clan unity.
Banning so called totem named entries angered many Clans including the Nova Cats who demanded a proper combat trial to settle the issue. Ultimately Mechwarriors from the Wolf Clan narrowly defended the ilKhan’s decision however controversial. While Nova Cat anger was satisfied by being the first Clan to successfully seize production rights to the Timber Wolf their new premier OmniMech still needed a name.
Thankfully the Quicksilver Program had already shown them the way with the Hellcat moniker. Initially used by the Hell’s Horses in the Ninth Quicksilver Trial for their Quad entry it was the second design which garnered more gravitas.
When a Goliath Scorpion abtakha in the Star Adder Khan's command unit put forward the Hellcat possibility for an eighty-five-ton challenger controversy erupted. Naming that concept after an exceptional pre-spaceflight atmospheric fighter craft of Old Earth drew the ire of the Smoke Jaguars. This because their Warhawk also shared the name of an ancient fighter which the Hellcat replaced. While this Hell’s Horses and Star Adder proposal failed to win the ilKhan’s approval which would have bought the Jaguars wrath it did get the Nova Cats attention. Severn Leroux claimed the designation for this new OmniMech where it stuck in spite of vehement protests.”
Now the advancing the whole design process six years (from 3059 to 3053) is a bit more palatable then the Crimson Langur but this concept is based on the Jade Falcon Night Gyr which has just been introduced so those are other topics which will need explanation. Diamond Shark their ancient ally is a user of the new war machine and agreed to help in exchange for a share of the production. Both the Hell’s Horses and Star Adders also have production shares likely to do with their naming rights in some way. Rounding out the major users of this Mech are the Ghost Bears and Snow Ravens who may have strong ties to the Nova Cats already as well.
Please discuss what you like about the existing configurations (even if most are far too advanced as is) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! Bonus points for InnerSphere designation and overview story involving it!! Please have your entries in by Friday August 31st at 11:59 PM Eastern Standard Time, good luck!!

Quote
HELLCAT
Mass: 70 tons
Chassis: Mynx Type Heavy EndoSteel
Power Plant: Consolidated 280 XL Fusion
Cruising Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: None
   Jump Capacity: None
Armor: Alpha Compound Plate
Armament: 38 tons of pod space available for weapons and equipment
Manufacturer: Barcella Alpha
   Primary Factory: Barcella
Communications System: JNE Integrated
Targeting and Tracking System: Build 2 CAT TTS

Type: Hellcat
Technology Base: Clan Level 2
Tonnage: 70 tons

Equipment                           Mass
Internal Structure:          EndoSteel            3.5
Engine:            280 XL            8
   Walking MP:         4
   Running MP:         6
   Jumping MP:         0               0
Heat Sinks:            11 (22)               1
Gyro:                              3
Cockpit:                           3
Armor Factor:            216               13.5

            Internal Structure      Armor Value
   Head            3            9
   Center Torso           22            35 / 8
   R/L Torso         15            23 / 7
   R/L Arm         11            22
   R/L Leg         15            30

Weight and Space Allocation
Location         Fixed            Spaces Remaining
Head               1 EndoSteel                 0
Center Torso            2 EndoSteel            0
Right Torso            2 XL Engine            10
Left Torso            2 XL Engine            10
Right Arm     No Lower Arm or Hand Actuators         10
Left Arm     No Lower Arm or Hand Actuators         10
Right Leg            2 EndoSteel            0
Left Leg            2 EndoSteel            0
Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #1 on: August 16, 2018, 04:14:49 AM »

The Nov...Hellcat eh?  Problem is that a fair few of its configs were with new tech mainly ATMs and Heavy lasers but we can give 'em a fiddle.

Are the Falcons still going to produce the Night Gyr? Its a bird of a different feather for them, as its basically a pocket assault Mech rather than a typical Clan heavy thanks to its general focus on raw balls to the wall firepower and being able to actually use it without doing a darn good impression of a star's core in terms of heat.

But i'll take a crack at the Nova Ca.Hellcat!


Initial thoughts though -  Prime, A and B, keep those for sure!
« Last Edit: August 16, 2018, 04:30:13 AM by marauder648 »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #2 on: August 16, 2018, 06:19:46 AM »

Are the Falcons still going to produce the Night Gyr? Its a bird of a different feather for them, as its basically a pocket assault Mech rather than a typical Clan heavy thanks to its general focus on raw balls to the wall firepower and being able to actually use it without doing a darn good impression of a star's core in terms of heat.

Yes, it debuted before the Quicksilver Program where as the Nov....Hellcat was only a glimmer in the eye of Severn Leroux.

Problem is that a fair few of its configs were with new tech mainly ATMs and Heavy lasers but we can give 'em a fiddle.

Initial thoughts though -  Prime, A and B, keep those for sure!

Yup, no ATMs or Heavy Lasers this time around just plenty of pod space to fool with. A few canon configs will survive to challenge you designers for sure but can you beat them?

Here is the Mech of the Week Article from the main boards to spur you onward as I depart for paradise. Good luck everyone!

https://bg.battletech.com/forums/index.php/topic,23591.0.html
Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #3 on: August 16, 2018, 06:34:51 AM »

As this technically is a new mech could we move fixed components as heat sinks in legs make so much sense on a design like this
Logged
NEVER trust a man who scratches his chin

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #4 on: August 16, 2018, 08:44:15 AM »

Despite their anger at not being able to call their new OmniMech the name they wanted, Clan Nova Cat was still happy to tug the Jaguar’s tail by calling the new Omni the Hellcat.  With the Mech due to enter production it had been halted owing to the Quicksilver Trials, but development and testing went ahead regardless as the Cat Scientists ‘polished the cannonball’ to give their design the best possible shot at being accepted.

The Mech’s merits and the fact it as just months away from entering production helped it win a place in the Quicksilver Trials.  Diplomacy also played a part as angering the battered but still powerful Nova Cats would only break the unity that the ilKhan was trying to enforce on the Clans.  He knew he needed the Nova Cats in this endeavour and worked hard to smooth many a ruffled feather and bruised ego.

At 70 tons the Mech was a familiar weight for the Clans but in performance it was not.  Slower than the typical Clan heavy Mech speed the Hellcat, like its ancient World War II namesake traded speed for survivability and payload with a huge 38 tons of space available on its imposing frame.

Variants

Canon Prime – Although only a few testbeds existed all were being used to try and get the best possible weapons choices for their pilots.  The initial Prime was an energy weapons heavy design, mating a trio of ER large lasers and a pair of ER PPCs to give the Mech a heavy punch at the longest of ranges.  This energy loadout would also help banish the ghosts of Tukkayid and Luthien where the Nova Cats, like the other Clans ran into huge logistics problems with supplying their forces with ammunition in the field. 

Canon A - The prototype A Config was also viewed very favourably in simulations and battle testing.  Although not the hardest hitting of Mechs, the combination of a quartet of ER Large lasers with a targetting computer and enough heatsinks to fire the lot and move at full speed made it a fearsome sniper.  The ability to jump up to 120 meters was also greatly appreciated as it allowed the Mech to relocate to a better firing position or use terrain to control the range and battle.  The lessening of the logistics load was also a big positive mark for the Mech and its brutal elegance won it great favour with the pilots who tested the Config.

Canon B - In a complete reversal from the zero logistic impact Prime and A, the B more than made up for it with its massed banks of LRM's.  Because the Clans almost purely shunned artillery they had limited means of replying to such weapons or bringing a huge barrage capacity to an engagement.  The B was in essence an answer to artillery, able to fire a staggering 90 missiles thanks to its six LRM-15s.  Fed by 10 tons of ammunition the Mech could go through nearly a ton of this in a single full salvo so whilst it could bring devastating fire to bare it would only be for a limited time.  Initially the Scientists wanted it to carry 12-tons of ammo to increase endurance but Warriors rejected this as they wanted some weapons to fall back on even if only for point defence and so two ER Medium lasers were installed.  Still the B can provide enough firepower to devastate any target and the sheer amount of missiles can be used to cripple or destroy Spheroid forces if they try to close the range.

C - The prototype C was viewed rather poorly as the weapons mix, focusing on medium range firepower was felt to be too much of a mish-mash and the mix of autocannons imposed an unnecessary burden on the supply chain.  Instead the C was redesigned to engage infantry and armour targets whilst also having firepower to keep any Mech honest.  Retaining the paired large pulse lasers of the prototype the trio of autocannons are replaced by a single LB-10 pattern autocannon with a 2-ton ammunition hopper allowing it to fire cluster and slug rounds.  A pair of ER Medium and Small lasers provide additional firepower whilst for anti-infantry work a quartet of machine guns, sharing a ton of ammuniton between them can shred most infantry formations.  Finally a Streak SRM-6 sits in the chest behind a sliding housing so the launch ports don't mar the Mech's profile.  An active probe lets the Mech hunt for targets but even with 15 double heatsinks the C can easily overheat, but wisely using the Mech's weapons can keep the Mech running cool.


Code: [Select]
Hellcat C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,178
Cost: 18,222,442 C-bills
Source: TRO 3060
Role: Sniper

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   LA   10   Pod
LB 10-X AC          RA    2   Pod
Machine Gun         LT    0   Pod
Machine Gun         LT    0   Pod
Machine Gun         LT    0   Pod
Machine Gun         LT    0   Pod
Streak SRM 6        RT    4   Pod
ER Medium Laser     LT    5   Pod
ER Medium Laser     LT    5   Pod
ER Small Laser      LA    2   Pod
ER Small Laser      LA    2   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X AC Ammo        RA     10  Pod
LB 10-X Cluster Ammo   RA     10  Pod
Machine Gun Ammo       LT    200  Pod
Streak SRM 6 Ammo      RT     15  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   LA  Pod

Carrying Capacity
-----------------
One battle armor squad


D - The Delta Config is built for close quarters engagements or against opponents attacking from surprise positions.  This mostly stemmed from the Cats experience on Luthien and Tukkayid where Spheroid Mechs would often launch ambushes at close range to negate the Clans range advantage, or brutal short range fire fights like the Jaguars endured in the Battle of Dinju Pass.  An Ultra-20 autocannon provides the main punch and is fed by an impressive 4-ton ammunition bin.  An ER Large laser is the Mech's sole long range weapon whilst a pair of Medium pulse lasers fill out the balance of the Mech's firepower.  What makes the D so dangerous is that all these weapons are linked into a targetting computer and the big cannon can smash opposing Mechs in a welter of shots.  Finally an Active probe lets the D sniff out any potential ambushes.

Code: [Select]
Hellcat D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3059-3063
Standard        3064+ 
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,242
Cost: 17,651,667 C-bills
Source: TRO 3060
Role: Brawler

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons             Loc  Heat  Omni
-----------------------------------
Ultra AC/20          RA    7   Pod
ER Large Laser       LA   12   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   RA      5  Pod
Ultra AC/20 Ammo   RA      5  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   LT  Pod
Active Probe [Clan]         LA  Pod

Carrying Capacity
-----------------
One battle armor squad


E - Taking lessons from history the E is armed identically to the classic Rifleman RFL-3N with paired ER large lasers and LB-5 autocannons in the arms and ER medium lasers in the side torso.  But, unlike the Spheroid Mech the Hellcat E is far better armoured, has greater endurance thanks to the 4-tons of onboard ammunition and is more mobile thanks to the jump jets that allow it to vault up to 120 meters.  Capable of laying down a withering barrage at long range as well as acting as a mobile flak gun the E, whilst not hard hitting can bring a sustained and flexible mix of weapons to the battlefield.

Code: [Select]
Hellcat E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3059-3063
Standard        3064+ 
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,226
Cost: 18,038,417 C-bills
Source: TRO 3060

Movement: 4/6/4
Engine: 280 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons          Loc  Heat  Omni
--------------------------------
LB 5-X AC         LA    1   Pod
LB 5-X AC         RA    1   Pod
ER Large Laser    LA   12   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   LT    5   Pod

Ammo            Loc  Shots  Omni
--------------------------------
LB 5-X AC Ammo   LA     20  Pod
LB 5-X AC Ammo   LA     20  Pod
LB 5-X AC Ammo   RA     20  Pod
LB 5-X AC Ammo   RA     20  Pod


Carrying Capacity
-----------------
One battle armor squad



F - Able to engage at long and short range the F's primary punch comes from a pair of ER PPCs and a single Artemis IV enhanced LRM-20 which draws from a generous 3-ton ammunition hopper.  At short range the F has a blistering battery of weapons including a pair of Streak SRM-4s which share a ton of ammunition between them as well as a battery of six ER small lasers which can cut through hostile Battle Armour or Mechs in surprisingly short order.  Even with 20 heatsinks installed a full alpha strike will cause a significant and potentially dangerous heat spike.  Lethal at long and short ranges the F looks like it will do well with those who favour duels as the Mech can quickly overwhelm an opponent.

Code: [Select]
Hellcat F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3059-3063
Standard        3064+ 
Tech Rating: F/X-X-E-X

Weight: 70 tons
BV: 2,567
Cost: 18,313,604 C-bills
Source: TRO 3060

Movement: 4/6
Engine: 280 XL
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 216/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     35   
Center Torso (rear)                8   
Right Torso                15     23   
Right Torso (rear)                 7   
Left Torso                 15     23   
Left Torso (rear)                  7   
Right Arm                  11     22   
Left Arm                   11     22   
Right Leg                  15     30   
Left Leg                   15     30   

Weapons         Loc  Heat  Omni
-------------------------------
ER PPC           LA   15   Pod
ER PPC           LA   15   Pod
LRM 20           RA    6   Pod
Streak SRM 4     LT    3   Pod
Streak SRM 4     RT    3   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   LT    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
Streak SRM 4 Ammo                    RT     25  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad


Deployment - The Hellcat is most commonly seen in Nova Cat front line trinaries as the Cats try to rebuild after suffering heavy losses. Here it is most often used as a 'pocket assault Mech' where its heavy firepower means it outguns most Spheroid assault Mechs and even the latest Mechs like the Thunderhawk of Pillager struggle to match  the firepower offered by Clan weapons.  So far the Cats are trading the design with the Clans who they have dealt fairly with in the past.  The ilKhan has been pressing for faster distribution but this has been hampered by 'shipping delays' to quote on of the Shark's involved in actually shipping the design. 

First seen in a raid on Kanowit where several Hellcats were deployed for testing and familiarization with front line Warriors in the Nova Cat's small occupation zone, they were also being used to shore up badly depleted units that had suffered heavy casualties on Tukkayid as the forces rebuilt and Kanowit was seen as a suitably 'quiet' world for this process to be carried out.
The result was a sharp reversal for the Combine raiders who were not expecting so high a level of resistance and the appearance of several unidentified Mech's who immediately opened fire from long range with barrages of laser and particle cannons.  During the engagement one Combine Mechwarrior trying to coordinate fire on the new Mech identified it as a 'Donryu' or 'Storm Dragon' and the name stuck.
.










« Last Edit: August 29, 2018, 05:19:03 AM by marauder648 »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #5 on: August 16, 2018, 08:47:29 AM »

As this technically is a new mech could we move fixed components as heat sinks in legs make so much sense on a design like this

Your talking about one Double Heat Sink bud!

Since u are technically correct and i am in full vacation mode go ahead if u like but be warned you'll have to place that Double Heat Sink if your design goes 10 (20)
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #6 on: August 16, 2018, 10:36:22 AM »

Nice opening entry marauder648!!
Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #7 on: August 16, 2018, 10:49:19 AM »

While I liked the first few configurations I made what I thought as some necessary changes.

The Hellcat is a departure from the standard philosophy seen on Clan OmniMechs during the invasion. Standard doctrine routinely called for maximum possible 'Mech speed as the strategy often compared to with the initial Clan Invasion was the German Blitzkrieg of ancient Terra against the Allied forces.  With the failure of Operation Revival and the need to self reflect the ilKhan has chosen a bold new direction for the optimization of war production with his Quicksilver Trials. Returning to what some may call Type I OmniMech designs  many of the newer 'Mechs rolling out seem to be removing the bulky but tonnage saving XL engines or ones like the Hellcat slowing the top speed obtainable in order to increase potential firepower.

With the reality of what happened to the Nova Cats on Tukayyid the Cats realized that the main obstacle to overcome with their design was the heavy dependency of ammunition. Many of their losses there could be attributed to 'Mechs being unable to continue the fight due to the lack thereof. Especially poignant was that if not for the lack of ammo on the third day of fighting on Tukayyid they may have been able to overcome the horrible losses of nearly the entire 4th Nova Cat Lancers in the beginning phases of the battle. While the Nova Cat scientists had the framework of what they wanted for the proposed heavy OmniMech. One being able to keep pace with Inner Sphere designs of comparable size, two little to no need for ammunition or if the mission called for it enough for more than a handful of volleys, third able to have equivalent weaponry as many current assault designs and fourth if able to have weaponry that took advantage of advanced targeting capabilities that exceeded Inner Sphere designs.

The issue was the Nova Cats had never produced a heavy OmniMech before and though the idea was submitted to omnify an existing standard BattleMech none of the designs on file seemed to be an easy upgrade for the team. Luck came to the Cats when Clan Diamond Shark approached them with an interesting offer. The Sharks had "acquired" through their Chatterweb a partial schematic of the Night Gyr which had been sent between Jade Falcon science stations in an unsecured communique. Acquiring enough information from the schematics to build the general structure of the design, the Cats were able to alter it to drop the tonnage down their targeted 70 tons and change the 'Mechs profile enough that it only resembles the Night Gyr to someone actively looking for it. No rumors of this method of acquiring their design from what some may consider dishonorable means have spread, a third of the production until the end of 3060 was the price the Cats would pay for the assistance from the Sharks.

When the name originally submitted for the design was rebuffed by the ilKhan the Nova Cats changed the name after losing their trial of Grievance but still insist on calling the design its name within their own ranks. The Inner Sphere designation has become the Ungulate after the initial scouting party tracked one by its footprints which reminded the young tracker of the hooved animals he hunted on his homeworld.


Hellcat Prime
The primary configuration uses nearly 50% of its pod space towards heat sinks in order to be able to accurately and consistently lay down constant fire from extreme ranges with its three ER PPCs backed with twin ER-Medium Lasers for foes that are able to reach their range. While not the most fearsome of configurations the simplicity of the design has become a favorite of warriors granted the first rights of usage with the new design.

Code: [Select]
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3053
Cost: 13,878,233 C-Bills
Battle Value: 2,761

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    3  ER PPCs
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             25(50)                   15.00
    Heat Sink Locations: 1 CT, 4 LT, 2 RT, 2 LA, 3 RA, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           35       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           RT        -         4         4.00
ER PPC                                       RA        15        2         6.00
2 ER Medium Lasers                           RA        10        2         2.00
2 ER PPCs                                    LA        30        4        12.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 28
4          6       6       6       0      3     0   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Configuration A
Continuing with philosophy laid down in their original conception. Configuration A utilizes an all energy configuration. Able to engage targets at medium to long ranges with its trio of Large Pulse Lasers and the increase of additional laser weapons as is it closes upon them, adding an additional twin Medium Pulses and twin ER Smalls. Advanced electronics allow this design to disable enemy targeting systems while maintaining its own advantages with its dearth of Pulse lasers. The first of many configurations to take advantage of jump jets to increase its tactical flexibility and backed by enough heat sinks to only worry about heat in extreme situations.

Code: [Select]
Cost: 14,254,783 C-Bills
Battle Value: 2,496

    3  Large Pulse Lasers
    2  Medium Pulse Lasers
    2  ER Small Lasers
    1  Active Probe
    1  ECM Suite
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             20(40)                   10.00
    Heat Sink Locations: 1 CT, 1 LT, 2 RT, 1 LA, 2 RA, 1 LL, 1 RL

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) ER Small Laser                           RT        2         1         0.50
Active Probe                                 LT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
(R) ER Small Laser                           LT        2         1         0.50
2 Medium Pulse Lasers                        RA        8         2         4.00
3 Large Pulse Lasers                         LA        30        6        18.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
4j         5       5       4       0      3     0   Structure:  4
Special Abilities: PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA



Configuration B
Departing from the philosophy slightly the B configuration is outfitted with pre Invasion the most amount of LRMs on a singular design. Four LRM 20s supported by Artemis Fire Control Systems is able to lay down enough missiles for any target to take notice. Twin ER Smalls that are mounted on the rear for any foes that may outflank the 'Mech. This configuration has seen a few minor tweaks in its short life already as seen in Configuration B1 in which warriors who don't care for the enhanced capabilities the Artemis provide that or they are looking for an even more intense missile barrage. This configuration in simulations seems to be extremely deadly when used in conjunction with other 'Mechs using a NARC missile system and Zellbrigen is not a concern.

Code: [Select]
Cost: 15,028,283 C-Bills
Battle Value: 2,597

Armament:
    4  LRM-20s w/ Artemis IV FCS
    2  ER Small Lasers
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
LRM-20                                       RA        6         4         5.00
    Artemis IV FCS                           RA        -         1         1.00
LRM-20                                       LA        6         4         5.00
    Artemis IV FCS                           LA        -         1         1.00
(R) ER Small Laser                           RT        2         1         0.50
(R) ER Small Laser                           LT        2         1         0.50
@LRM-20 (Artemis) (12)                       RT        -         2         2.00
@LRM-20 (Artemis) (12)                       LT        -         2         2.00
@LRM-20 (Artemis) (18)                       RA        -         3         3.00
@LRM-20 (Artemis) (18)                       LA        -         3         3.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
4          7       7       6       0      3     1   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 6

Configuration B1
Code: [Select]
[code]Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 LA, 1 RA, 1 LL, 1 RL
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       CT        5         2         3.50
2 LRM-15s                                    RT        10        4         7.00
2 LRM-15s                                    LT        10        4         7.00
LRM-15                                       RA        5         2         3.50
ER Small Laser                               RA        2         1         0.50
LRM-15                                       LA        5         2         3.50
@LRM-15 (32)                                 RT        -         4         4.00
@LRM-15 (32)                                 LT        -         4         4.00
@LRM-15 (8)                                  RA        -         1         1.00
                                            Free Critical Slots: 6

Configuration C
The second of the configurations to utilize jump jets and the first geared towards urban or duels situations. The C configuration is the first that has a lackadaisical attitude towards heat concerns. Being able to unleash a devastating amount of firepower with its 5 Streak SRM 6 systems and twin Large Pulse Lasers.
 
Code: [Select]
Cost: 14,163,833 C-Bills
Battle Value: 2,547

Armament:
    2  Large Pulse Lasers
    5  Streak SRM-6s

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 RA, 1 LL, 1 RL

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 CT        4         2         3.00
2 Streak SRM-6s                              RT        8         4         6.00
2 Streak SRM-6s                              LT        8         4         6.00
Large Pulse Laser                            RA        10        2         6.00
Large Pulse Laser                            LA        10        2         6.00
@Streak SRM-6 (30)                           RT        -         2         2.00
@Streak SRM-6 (30)                           LT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
4j         6       6       2       0      3     3   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Configuration D
The second design geared for Urban contests as well potential duels. The massive twin LB20X are able to obliterate most targets with a few volleys. With an impressive 20 shots per system it able to prowl the battlefield for far longer periods of time than other designs carrying similar weaponry.  A quad of ER Medium Lasers add an additional potential damage output if the pilot wants to put a target out of commission at the cost of overheating the 'Mech. Some duelists have been known to do an even swap of the LBX cannons to their UAC counterparts while limiting its combat time the increased damage output cannot be ignored.

Code: [Select]
Cost: 14,729,933 C-Bills
Battle Value: 2,196

Armor: Unknown Standard Armor
Armament:
    2  LB 20-X ACs
    4  ER Medium Lasers

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LL, 1 RL

    Actuators:      L: SH+UA    R: SH+UA

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2.00
2 ER Medium Lasers                           LT        10        2         2.00
LB 20-X AC                                   RA        6         9        12.00
LB 20-X AC                                   LA        6         9        12.00
@LB 20-X (Cluster) (10)                      RT        -         2         2.00
@LB 20-X (Slug) (10)                         RT        -         2         2.00
@LB 20-X (Cluster) (10)                      LT        -         2         2.00
@LB 20-X (Slug) (10)                         LT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
4          5       5       0       0      3     1   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 2/2/0

Configuration E
With the realization that Inner Sphere aerospace pilots are able to match and sometimes exceed Clan standards a configuration designed to assist in antiaircraft support was necessary. Utilizing weaponry shown to be most effective against such foes. Twin LB5X and Large Pulses are backed by 4 LRM 5's.

Code: [Select]
Cost: 13,976,833 C-Bills
Battle Value: 2,031

Armament:
    2  Large Pulse Lasers
    2  LB 5-X ACs
    4  LRM-5s
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LL, 1 RL

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 LRM-5s                                     RT        4         2         2.00
2 LRM-5s                                     LT        4         2         2.00
Large Pulse Laser                            RA        10        2         6.00
LB 5-X AC                                    RA        1         4         7.00
Large Pulse Laser                            LA        10        2         6.00
LB 5-X AC                                    LA        1         4         7.00
@LRM-5 (Artemis) (24)                        RT        -         1         1.00
@LRM-5 (Artemis) (24)                        LT        -         1         1.00
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          RA        -         1         1.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
4          4       4       4       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1, FLK 1/1/1

Configuration F
F for flexibility, this jack of all trades configuration is geared for situations or missions where the warrior believes it will go FUBAR and allows for the engaging of foes at any range. Not geared for Alpha Striking this platform is most effective when being piloted by experienced warriors who realize this and fire in weapon brackets.

Code: [Select]
Cost: 14,092,858 C-Bills
Battle Value: 2,484

Armament:
    1  ER PPC
    1  Gauss Rifle
    1  ER Large Laser
    1  LRM-15
    1  Streak SRM-4
    1  ER Small Laser

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 LA, 1 LL, 1 RL

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) ER Small Laser                           CT        2         1         0.50
Streak SRM-4                                 RT        3         1         2.00
LRM-15                                       LT        5         2         3.50
Gauss Rifle                                  RA        1         6        12.00
ER PPC                                       LA        15        2         6.00
ER Large Laser                               LA        12        1         4.00
@Gauss Rifle (24)                            RT        -         3         3.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
4          5       6       5       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Configuration G
Another Urban/Duel specialist configuration. This one though is all energy based with an impressive 10 Medium Pulse Lasers able to tear apart designs with their increased accuracy, trial runs have shown its dominance against vehicles and Battlearmor/infantry. An active probe is included for increased ability to find its foes.

Code: [Select]
Cost: 13,868,033 C-Bills
Battle Value: 2,846

Armament:
    10  Medium Pulse Lasers
    1  Active Probe

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             20(40)                   10.00
    Heat Sink Locations: 2 LT, 1 RT, 2 LA, 2 RA, 1 LL, 1 RL

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
4 Medium Pulse Lasers                        RA        16        4         8.00
4 Medium Pulse Lasers                        LA        16        4         8.00
2 Medium Pulse Lasers                        CT        8         2         4.00
Targeting Computer                           RT        -         4         4.00
Active Probe                                 LT        0         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 28
4j         9       9       0       0      3     0   Structure:  4
Special Abilities: PRB, RCN, ENE, SRCH, ES, SEAL, SOA

Configuration H
Another heavy hitter configuration. Mixing components of other previous configurations this design is able to obliterate its opponents with little to no heat concerns.

Code: [Select]
Cost: 13,951,333 C-Bills
Battle Value: 2,261

Armament:
    1  Ultra AC/20
    2  Streak SRM-6s
    1  Medium Pulse Laser
    3  ER Medium Lasers

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

Heat Sinks:         Double Heat Sink             20(40)                   10.00
    Heat Sink Locations: 1 CT, 1 LT, 2 RT, 3 LA, 1 LL, 1 RL

    Actuators:      L: SH+UA    R: SH+UA

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Streak SRM-6s                              LT        8         4         6.00
Ultra AC/20                                  RA        7         8        12.00
Medium Pulse Laser                           RA        4         1         2.00
3 ER Medium Lasers                           LA        15        3         3.00
@Ultra AC/20 (20)                            RT        -         4         4.00
@Streak SRM-6 (30)                           LT        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
4          9       9       0       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA


Configuration I
A compatriot to the Prime Configuration this design removes the enormous amount of pod mounted DHS and ER Large Lasers for the heat friendly Gauss Cannon with pilot friendly 3 tons of ammunition allowing for extended operations.

Code: [Select]
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3053
Cost: 17,698,233 C-Bills
Battle Value: 2,780

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    2  ER PPCs
    1  Gauss Cannon
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4  (2 RL, 2 LL)
Heat Sinks:         Double Heat Sink             13(26)                   3.00
    Heat Sink Locations: 2 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           35       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           RT        -         5         5.00
2 ER PPCs                                    LA        30        4        12.00
Gauss Rifle                                  RA        1         6        12.00
@Gauss Rifle (24)                            RA        -         3         3.00

Modified my prime configuration after thinking about it for a couple days.
« Last Edit: August 31, 2018, 01:36:48 PM by Bradshaw »
Logged
NEVER trust a man who scratches his chin

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #8 on: August 16, 2018, 06:17:35 PM »

Think you misunderstood i wanted to move the Endo Steel out of the legs as this beast overheats in almost every config. So the times it can sit in water with legs having HS it would assist with its heat dispersal.

I certainly did misunderstand you. However with the way this Mech is set up i would think ballstic and missile weapons would be preferred rather than energy weapons. The 11 integral heat sinks aren't really ideal for the energy boat configurations that this Mech features. I find marauder648 comments about this design being a pocket assault being most apt so far.

What do u guys think?
Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #9 on: August 16, 2018, 07:12:16 PM »

I do agree with Marauders assertion but all of its canon designs have everything in the arms making no difference if I moved to the torsos I can switch to the configs around if needed I will put things into torsos more then as a nod to the flaw in prior designs. the Clans stupidity of always carrying weapons in the arms due to battle armor makes no sense on heavies
« Last Edit: August 16, 2018, 08:02:18 PM by Bradshaw »
Logged
NEVER trust a man who scratches his chin

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #10 on: August 17, 2018, 01:23:40 AM »

I don't see any impediment to putting things in the torso, a Crossbow this is not, which is, as far as I know the only omni who canonically says "No stuff in the torso!"  Put stuff where ever you want, in the arms its probably more asthetically pleasing, and stuff like LRM's or AC's in the torso would probably be shoulder mounted  or built into the upper torso  section rather than just sticking out of the chest as the torso's quite slim.  I'd say a gauss rifle if mounted in the torso would have a mounting akin to the classic Shadow Hawk's stow and go AC. 

Both the Nova Cat and the Night Gyr are pocket assaults, for a Clan heavy they are slow, but this then gives them a LOT of tonnage for weapons and they generally use it pretty well to take advantage of the firepower advantages of Clan Tech, and make heavies that will happily outgun Mechs 20 tons heavier.

And this kinda makes sense, the Homeworlds are always described as being resource poor, so building a smaller Mech than an assault but packing the firepower of an assault onto it would make sense that way, at least in my mind, you're spending less resources on a Mech but still getting the performance you want in terms of firepower. 

I'd also say that the 11 heatsinks are not a problem either.  Mainly because it steps away from the 3050 designs issue of either not having enough cooling, of having ALL the coolling

"Scientist, how much heat does this Mech generate?"
"Oh, on the standard scale, 21  points of heat, at a full run, if you alpha everything."
"I see..so why has it got not only fifteen double heatsinks installed, but another three fitted for good measure?"

See Gargoyle Prime and Gladiator Prime as..well..prime examples of this.  Land a trinary of Gargoyle Prime's on venus and I swear you'd see a notable drop in the temperature.
« Last Edit: August 17, 2018, 01:33:43 AM by marauder648 »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #11 on: August 18, 2018, 12:19:04 AM »

Optimizing designs such as we are doing with Quicksilver often fails to address why something was done in the first place. There could have been a valid reason a certain class of mech was initially deployed in a certain fashion. One of the reasons i like our optimization effort is its well defined scope.
Logged

drakensis

  • Duke of Avalon
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 1,299
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #12 on: August 18, 2018, 02:21:04 AM »

Hellcat

Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 14,944,417 C-Bills
Battle Value: 913

Chassis: Mynx Type Heavy  Endo-Steel
Power Plant: Consolidated  280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Alpha Compound Plate Standard Armor
Armament:
    38.0 tons of pod space.
Manufacturer: Barcella Alpha
    Primary Factory: Barcella
Communications System: JNE Integrated
Targeting and Tracking System: Build 2 CAT TTS

The Clan Invasion put a great deal of pressure on their heavy OmniMechs. Long the weight class favoured by elite mechwarriors, the Clans fielded a higher proportion than most of the Inner Sphere and they'd carried the brunt of the fighting. Clan Nova Cat had seen the fast heavies like the Timber Wolf, Summoner and Cauldron-born outmaneuver the majority of Inner Sphere heavies or outgun the handful of heavy 'Mechs fast enough to keep up. However, the Nova Cats lacked a trademark heavy of their own and the incredibly brutal fighting on Tukayyid had depleted their forces.

In order to rebuild the Nova Cats felt they needed to get their own heavy 'Mech into production and they felt the need for a design that could survive the incredible carnage of similar confrontations, so they ordered their scientists to focus on armour and firepower over speed. The Hellcat was the result, carrying close to the maximum possible protection but devoting half its tonnage to weapons.

The DCMS, on encountering the Hellcat in action, have dubbed it the Snapping Turtle or "Supon" in Japanese.


Capabilities:
The primary configuration of the Hellcat is based on the Nova Cat expectations of the combat a relatively slow heavy OmniMech can expect to encounter. Since faster enemies can't be closed with, the primary armaments are four extended range lasers, paired with ECM to limit the effect of advanced targeting systems. Because infantry can close in, a pair of anti-infantry lasers and an active probe are fitted. As dense terrain is hard for a slow 'Mech to make progress through, jump-jets are mounted.

The Hellcat A takes a more compromising view and is loaded for bracket firing. At mid-range it has a battery of seven medium extended range lasers while for long range there are two large lasers and a pair of LRM launchers. Accuracy is a priority for the configuration with artemis fire control and a targeting computer.

Built around a pair of Gauss Rifles, the Hellcat B is another long range design that combines them with an extended range PPC for concentrated damage. If swarmed at close range the quad-laser array in the chest poses a serious threat to Elementals and light 'Mechs.

The C-configuration switches to deal with close range engagements, loading the Hellcat with a heavy autocannon and a large SRM rack. Because this leaves them easily outranged, a pair of large lasers are mounted.

For anti-aircraft work the Nova Cats load their new heavy design with accurate weapons. The Hellcat D is fitted with paired pulse lasers and LB-X autocannon that mix damage and accuracy. In addition to aircraft, the mix is also effective against vehicles.

The Hellcat E is equipped to deliver massive LRM bombardment, loaded with four accurate missile launchers and eight tons of ammunition. Should the missiles run out then the Hellcat has four lasers to fall back upon.

The logic behind the Hellcat F's configuration escaped analysts at first until it was discovered that it mirrors the payload of the Atlas II assault 'Mech. Clan Wolf is apparently not pleased by this referential design, given the Founder's choice to join them rather than any other Clan. Since they were defeated in the Trial of Greivance they've little recourse though.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 CT, 2 LL, 2 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           35       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       



================================================================================
Loadout Name: Prime                                          Cost: 18,216,917
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,426

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             25(50)                   14.00
    Heat Sink Locations: 3 LT, 3 RT, 4 LA, 4 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            RT        2         1         1.00
Active Probe                                 RT        0         1         1.00
(R) Small Pulse Laser                        LT        2         1         1.00
ECM Suite                                    LT        0         1         1.00
2 ER Large Lasers                            RA        24        2         8.00
2 ER Large Lasers                            LA        24        2         8.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
4j         5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 18,663,592
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,823

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    7.00
    Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        1         4.00
Targeting Computer                           RT        -         3         3.00
ER Large Laser                               LT        12        1         4.00
3 ER Medium Lasers                           LT        15        3         3.00
2 ER Medium Lasers                           RA        10        2         2.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
2 ER Medium Lasers                           LA        10        2         2.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (8)                        RA        -         1         1.00
@LRM-15 (Artemis) (8)                        LA        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 28
4          6       6       3       0      3     4   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: B                                              Cost: 17,165,042
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,499

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        2         6.00
4 ER Small Lasers                            LT        8         4         2.00
Gauss Rifle                                  RA        1         6        12.00
Gauss Rifle                                  LA        1         6        12.00
@Gauss Rifle (24)                            RA        -         3         3.00
@Gauss Rifle (24)                            LA        -         3         3.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
4          6       7       5       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 18,374,167
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,392

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Large Lasers                            LT        24        2         8.00
Ultra AC/20                                  RA        7         8        12.00
3 Streak SRM-6s                              LA        12        6         9.00
@Ultra AC/20 (10)                            RT        -         2         2.00
@Ultra AC/20 (10)                            RA        -         2         2.00
@Streak SRM-6 (15)                           LA        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
4j         4       4       1       0      3     4   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 17,626,167
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,923

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         5        10.00
Large Pulse Laser                            RA        10        2         6.00
LB 10-X AC                                   LA        2         5        10.00
Large Pulse Laser                            LA        10        2         6.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
4          4       4       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


================================================================================
Loadout Name: E                                              Cost: 18,837,417
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,700

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2.00
2 ER Medium Lasers                           LT        10        2         2.00
2 LRM-20s                                    RA        12        8        10.00
    Artemis IV FCS                           RA        -         2         2.00
2 LRM-20s                                    LA        12        8        10.00
    Artemis IV FCS                           LA        -         2         2.00
@LRM-20 (Artemis) (24)                       RT        -         4         4.00
@LRM-20 (Artemis) (24)                       LT        -         4         4.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
4          6       6       4       0      3     4   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 4


================================================================================
Loadout Name: F                                              Cost: 18,261,754
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,157

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT, RA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
2 Medium Pulse Lasers                        LT        8         2         4.00
Streak SRM-6                                 LT        4         2         3.00
LB 10-X AC                                   RA        2         5        10.00
2 ER Large Lasers                            LA        24        2         8.00
@LRM-20 (Artemis) (12)                       RT        -         2         2.00
@Streak SRM-6 (15)                           LT        -         1         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
4          5       5       3       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 0/0/0

« Last Edit: August 29, 2018, 01:23:58 AM by drakensis »
Logged

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #13 on: August 18, 2018, 03:42:56 AM »

I am not feeling this Omni. I don't know if I can improve upon it, so I may just give this one the skip.
« Last Edit: August 18, 2018, 03:43:20 AM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Reconfiguration #2: Hellcat (formerly the Nova Cat)
« Reply #14 on: August 18, 2018, 10:01:06 AM »

Nice entry drak!

I know your busy Abele and if things clear up for you at work which I am hoping they do you might be able to post an idea or two by the end of the month.
Logged
Pages: [1] 2 3   Go Up