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Author Topic: Quicksilver Reconfiguration #3: Savage Coyote  (Read 5396 times)

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Takiro

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #15 on: December 13, 2018, 12:05:43 PM »

Not that much love here for the Savage Yote so for a little more inspiration here is the Mech of the Week Article from the main boards.

https://bg.battletech.com/forums/index.php?topic=37514.0

Hopefully masterarminas, drakensis, and Ice Hellion jump in.  ;)
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David CGB

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #16 on: December 13, 2018, 09:46:25 PM »

Savage Coyote Koga

The Savage Coyote became a symbol of pride for Clan Coyote and it was seen a joint effort by all the Castes to produce a superior machine for the Warriors of the Clan.  The Scientists were especially proud of their new Mech and offered one of the first to step off the production line to Loremaster Koga.  This variant was somewhat similar to the standard Prime, but was built for mid ranged engagements with a potent long range punch.  It was made all the more lethal thanks to its weapons being linked into a targetting computer.

A pair of ER large lasers gave the Mech its primary long range punch, and an LB-10 with 3 tons of ammuniton gave the Mech a flexible weapon that could engage ground and air targets.  Dual Streak SRM-6's, ER medium lasers as well as a single Medium pulse and two small pulse lasers rounded out the armament giving it a fearsome punch at short to medium range.  Along with the targetting computer an ECM can foul hostile electronics and the Mech's communications suite has been expanded to allow the Loremaster to command and control her forces from a Star level engagement up to communicating with orbiting WarShips or friendly DropShips.

Code: [Select]
Savage Coyote Koga
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3059+
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,553
Cost: 21,928,281 C-bills
Source: TRO 3067

Movement: 3/5
Engine: 255 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 130
Armor: 240/263
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     34   
Center Torso (rear)               15   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     25   
Left Arm                   14     25   
Right Leg                  18     30   
Left Leg                   18     30   

Weapons             Loc  Heat  Omni
-----------------------------------
ER Large Laser       RA   12   Pod
ER Large Laser       RA   12   Pod
LB 10-X AC           LA    2   Pod
Streak SRM 6         RT    4   Pod
Streak SRM 6         LT    4   Pod
ER Medium Laser      LT    5   Pod
ER Medium Laser      RA    5   Pod
Medium Pulse Laser   RA    4   Pod
Small Pulse Laser    RA    2   Pod
Small Pulse Laser    RA    2   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X AC Ammo        LA     10  Pod
LB 10-X AC Ammo        LA     10  Pod
LB 10-X Cluster Ammo   LA     10  Pod
Streak SRM 6 Ammo      LT     15  Pod
Streak SRM 6 Ammo      RT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            RT  Pod

Carrying Capacity
-----------------
One battle armor squad


Just a single offering from me, one for the Loremaster
not a fan of this mech normally, but this config would really change my mind. Great idea
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Ice Hellion

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #17 on: December 14, 2018, 12:38:07 AM »

Hopefully masterarminas, drakensis, and Ice Hellion jump in.  ;)

You are so impatient. Are you sure you are not an Ice Hellion in disguise?  :P
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #18 on: December 14, 2018, 06:25:37 AM »

You are so impatient. Are you sure you are not an Ice Hellion in disguise?  :P

Lol, just trying to fan interest my friend! ;)

not a fan of this mech normally, but this config would really change my mind. Great idea

I was actually surprised David CGB by the amount folks in the Mech of the Week Article who like you were not fans of the Savage Coyote. It really is the epitome of the Assailant, or as I call it the Vampire, type OmniMech which favors firepower over speed and defense. I know she is slow but damn it this thing fires first it will likely kill its opponents which makes it a fearsome threat.

And yes marauder648 Koga's configuration is pretty good.
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drakensis

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #19 on: December 15, 2018, 01:11:14 PM »

Savage Coyote

Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 17,608,531 C-Bills
Battle Value: 1,032

Chassis: Assault Series SXG Standard
Power Plant: Tyoe 255 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Forging ZK11 Standard Armor
Armament:
    45.0 tons of pod space.
Manufacturer: Landen 'Mech Production Complex
    Primary Factory: Tamaron
Communications System: TJ6 “Bell” Integrated Communications System
Targeting and Tracking System: TRTTS Mark II CWS

Overview:
First encountered by the AFFC raiders in the Clan Wolf OZ, the Savage Coyote was designated 'Sabertooth'. The Wolves have rapidly evolved new configurations for their ally's newest Assault 'Mech, feeding combat data back to the Coyote weapons developers on Tamaron, something that other Clans have been slow to do despite the ilKhan's expressed recommendation to do so in order to spread best practises across Clans facing a common foe (a premise that many Khans seem to find difficult to accept).

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             XL Fusion Engine             255                       6.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 240                 15.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           34       
                                 Center Torso (rear)                  15       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           25       
                                             L/R Leg     18           30
       

Configurations:

The Savage Coyote A is based on the Devastator assault 'Mech developed the SLDF shortly before the Amaris Coup. While it wouldn't enter production until the 3040s in the Inner Sphere, prototypes had remained in the hands of the early Clans and full data was available to Clan Coyote. With a pair of Gauss Rifles and a pair of their Extended Range PPCs, the A-configuration can brutalise most BattleMechs at long range. Khan Natasha Kerensky has personally tested this configuration and endorsed it for use by Clan Wolf's Alpha Galaxy.
Code: [Select]
================================================================================
Loadout Name: A                                              Cost: 20,656,406
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,736

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    3.00
    Heat Sink Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        2         6.00
ER PPC                                       LT        15        2         6.00
Gauss Rifle                                  RA        1         6        12.00
Gauss Rifle                                  LA        1         6        12.00
@Gauss Rifle (24)                            RA        -         3         3.00
@Gauss Rifle (24)                            LA        -         3         3.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
3          6       6       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Loosely based on the Longbow assault 'Mech, the B-configuration is intended for fire support, with two large LRM racks mounted in each arm and deep ammunition stores. A multi-purpose autocannon and a medium laser provide some secondary firepower and exploit damage done by the LRMs.
Code: [Select]
================================================================================
Loadout Name: B                                              Cost: 22,187,281
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,598

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RT        2         5        10.00
ER Medium Laser                              LT        5         1         1.00
2 LRM-20s                                    RA        12        8        10.00
    Artemis IV FCS                           RA        -         2         2.00
2 LRM-20s                                    LA        12        8        10.00
    Artemis IV FCS                           LA        -         2         2.00
@LRM-20 (Artemis) (6)                        RT        -         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LRM-20 (Artemis) (42)                       LT        -         7         7.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 26
3          8       8       7       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 6, FLK 1/1/1

The close assault configuration, the Savage Coyote C is obviously based on the payload of a King Crab with an Ultra Autocannon 20 in each arm, fed by 4 tons of ammunition each. As back-up and for long range fire the configuration fits a pair of large lasers and three small LRM racks in the torso, providing natural bracket-firing. Clan Coyote has seen several older warriors adopt this configuration for much the same reason that the Hunchback IIC has long been in use among their second-line forces and probably other Clans will find the same.
Code: [Select]
================================================================================
Loadout Name: C                                              Cost: 21,438,031
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,499

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    1.00
    Heat Sink Locations: 1 LT, 2 RT, 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Large Lasers                            RT        24        2         8.00
3 LRM-5s                                     LT        6         3         3.00
Ultra AC/20                                  RA        7         8        12.00
Ultra AC/20                                  LA        7         8        12.00
@Ultra AC/20 (10)                            RT        -         2         2.00
@Ultra AC/20 (10)                            LT        -         2         2.00
@LRM-5 (24)                                  LT        -         1         1.00
@Ultra AC/20 (10)                            RA        -         2         2.00
@Ultra AC/20 (10)                            LA        -         2         2.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 25
3          5       5       2       0      4     4   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Crammed with advanced Clan technology, the D-configuration is primarily a long range combatant with paired large pulse lasers linked to a targeting computer and two artemis-guided LRM racks. A medium pulse laser and a SRM rack provide for closer engagement but the omnimech also sports an anti-missile system, active probe and electronic counter-measures. Clan heat sinks mean that even maximum firepower is manageable. The configuration hasn't been popular with Clan Ghost Bear and Clan Snow Raven due to its perhaps over-enthusiastic assessment by saKhan Phelan Ward of the Wolves.
Code: [Select]
================================================================================
Loadout Name: D                                              Cost: 22,016,156
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,553

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    6.00
    Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
SRM-6                                        CT        4         1         1.50
    Artemis IV FCS                           CT        -         1         1.00
Medium Pulse Laser                           RT        4         1         2.00
Targeting Computer                           RT        -         3         3.00
Active Probe                                 LT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
Large Pulse Laser                            RA        10        2         6.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
Large Pulse Laser                            LA        10        2         6.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
@SRM-6 (Artemis) (15)                        RT        -         1         1.00
@LRM-15 (Artemis) (8)                        RT        -         1         1.00
@Anti-Missile System (72)                    LT        -         3         3.00
@LRM-15 (Artemis) (8)                        LT        -         1         1.00
@LRM-15 (Artemis) (8)                        RA        -         1         1.00
@LRM-15 (Artemis) (8)                        LA        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 26
3          8       8       6       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 3


The Savage Coyote E is more the sort of duellist expected of Clan traditions. Ten medium pulse lasers can strip the armour off a heavy 'Mech or tank with great ease and the gauss rifle provides the ability to reach out and engage at long ranges. Cramming the arms and torsos with heatsinks makes this a durable combat unit while the jumpjets eke out all possible mobility.
Code: [Select]
================================================================================
Loadout Name: E                                              Cost: 20,289,875
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,924

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         Double Heat Sink             22(44)                    8.00
    Heat Sink Locations: 3 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
Gauss Rifle                                  RT        1         6        12.00
3 Medium Pulse Lasers                        LT        12        3         6.00
3 Medium Pulse Lasers                        RA        12        3         6.00
3 Medium Pulse Lasers                        LA        12        3         6.00
@Gauss Rifle (8)                             CT        -         1         1.00
@Gauss Rifle (8)                             RT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 29
3j         9      10       2       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

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Takiro

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #20 on: December 15, 2018, 04:00:44 PM »

Oh so very nice drak!!
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Ice Hellion

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #21 on: December 16, 2018, 07:39:51 AM »

Here comes the Savage Coyote "Ríastrad"

Overview
Clan Coyote had walked on the path of decline since the costly revenge campaign of Khan Judas Levien and several Khans had tried to reverse this trend but so far to no avail. The years following Tukkayid would see once more such an intent to revitalize Clan Coyote and bring it back to where it belongs.
However being perfectly aware of their limited production capacity for now and of their limited combat experience in the latest and biggest conflict faced by the Clans so far, Clan Coyote Khans decided to get help from a fellow Warden Clan, one that had fought in the Inner Sphere with some success. Unwilling for once to be seen as the lacquey of Clan Wolf, they decided to propose a bargain to both Clan Ghost Bear and Clan Wolf with a complete set of Trials to decide about the different specifications of a new ‘Mech and the Configurations (save for the Prime one that was to be decided by Clan Coyote). The Clan with the most wins would get two third of the total production of this OmniMech and the others two would share the remains.

Surprisingly enough, Clan Coyote won the rounds to determine the different specifications and configurations with Clan Ghost Bear and Clan Wolf winning the rest of the Trials on an equal basis, which gave Clan Coyote prime access to the Savage Coyote, as the new ‘Mech was christened by Clan Coyote.


Capabilities
At 85 tons, the Savage Coyote is clearly an Assault ‘Mech, something that fits both Clan Coyote and Clan Ghost Bear philosophy. However with a ground speed of only 54 kilometres per hour, it can’t compete with other faster design, relying instead on its massive 45 tons of weapons to take the best on its opponents. To ensure that enough free space would be available, the only weight-saving component used was a XL Engine but the ‘Mech was provided with 15 tons of armour, almost the maximum its Chassis could hold. Strangely enough, the 3 Clans focused on heavy-hitters with the added precision of a Targeting Computer on each Configuration to allow for a better use of this heavy firepower when needed.

Configuration Prime is as usual a flexible one, able to deal with all kinds of opponents. The firepower at longer ranges is provided by an ER PPC and a LB 10-X (with 3 tons of ammo ensuring that it can be tailored to deal with all kind of troubles) with the back-up of 2 LRM-15 assisted by Artemis-IV Fire Control System and 4 tons of ammo to stay on the field as long as necessary. At closer ranges, the LRM-15 are dropped and replace by 4 ER Medium Lasers.
For convenience, all the direct fire weapons are placed in the arms and 19 Double Heat Sinks allows them to fire all together.

Configuration A is based on the Grizzly but is a rather difficult ‘Mech to handle for inexperienced ‘MechWarriors. With a Gauss Rifle in the Right Arm, supported by 8 LRM-5 split all along the design and made in order to take care of the holes made by the Gauss Rifle and the ER Laser or the 2 Medium Pulse ones. The choice of several smaller launchers was made to saturate the defensive capacity of Anti-Missile Systems and their limited ammo capacity.
3 Jump Jets improve its mobility while 1 added Double Heat Sinks allows it to almost totally dissipate the long range shooting of all its weapons.

Configuration B aim is to destroy at range all ‘Mechs while not relying on ammo dependant and sometimes unreliable missile launchers. Two ER Large Lasers and two Ultra AC/5 are there to slowly destroy anything at ranges greater or equal to missile launchers but with the extra precision of a Targetting Computer.
When things get nastier, 3 ER Medium Lasers and a Streak SRM-6. 23 Double Heat Sinks allow the Configuration B to almost alphastrike since it can dissipate the Heat of everything weapon save the Streak system.

Configuration C was designed along the lines of the Timber Wolf D. With 2 Large Pulse Lasers in the arms, it has some middle range firepower, which turns into a heavier one when the fight gets into shorter range like in urban settings, thanks to 4 Medium Pulse Lasers and 2 Streak SRM-6.
19 Double Heat Sinks give it some cooling capacity while the addition of 3 Jump Jets, an Active Probe and an ECM Suite, clearly turns this Configuration into a terror in cities.

 The philosophy behind Configuration D seems to come from the Kodiak ‘Mech favoured by Clan Ghost Bear, however a Kodiak that would be more balanced, able to deal with targets at all ranges. A LB 20-X lies in the Right Arm with 3 full tons of ammo. 2 Medium Pulse Lasers and one ER Large Laser are in the Left one. In each torso, a LRM-10 and a Streak SRM-6 (each with one ton of ammo) can be found, improving the firepower at different ranges.
With the addition of 3 Jump Jets, the final result is a rather well-balanced Configuration able to stand against almost anything.

Configuration E is another strange mix like those often favoured by Clan Wolf, which calls them flexible. Each arm is equipped with a heavy gun (a Gauss Rifle in the Left one and an UAC/10 in the Right one) backed up by Lasers, a Large Pulse one for the Gauss Rifle and 4 ER Small Lasers for the UAC/10, 3 LRM-5 are also there to saturate the Anti-Missile Systems defence (like in Configuration A) and to be able to target weakened areas.

Configuration F is a missile boat with 4 LRM-15 in the torsos, backed up by a LB 10-X, 2 Medium Pulse Lasers, 2 ER Small ones and an ECM Suite. 18 Double Heat Sinks allows it to fire all its weapons at the same time while 4 tons of ammo for each ammunition dependant weapon system gives this Configuration an autonomy unknown in most Clan designs.


Battle History
The new Coyote design has been already tested against several Clans that thought that Clan Coyote was an easy prey. However the most iconic display of its sheer potential was during a raid by the Dark Caste. Learning that a ComStar official was going to visit some of the minor holdings of Clan Ghost Bear, some dezgra Dark Caste members planned to kidnap him for a ransom. Bringing together a combined-arms Binary, they easily overthrow the escort.
This is when a lonely Savage Coyote showed in its D Configuration and thanks to its massed firepower quickly crippled the escorting tanks and the infantry it supported, leaving only one battered ‘Mech that failed while retreating from a few aimed shots of the ER Large Laser.
The ComStar representative, a native of Skye, said in his after battle report that he had never witnessed such a battle frenzy in any battle, a Ríastrad has he called it, linking it to the hero Cú Chulainn of the Irish and Celt mythology of old, a name that was recorded in ComStar archives.


Deployment
The first Savage Coyotes have been assigned to the 18th Assault Cluster that protect the factory where Clan Coyote is building its newest Assault OmniMech. Since the unit tested the design, they are already familiar with its capacities.
The second production set has been sent to the 38th Assault Cluster, an unit known for its hard-hitting frontal assaults on enemy forces, with the hope that the new design would help it become even more efficient.


Notable ‘MechWarriors
In a strange and rather political move, Mason Jerricho, a Reactionary was awarded one of the first Savage Coyotes. However giving “the Wall Builder” , one of these ‘Mechs shows that for the Clan the defence of their holding and way of life has to be the first and foremost duty of all Coyotes, whatever their political ideas.

Code: [Select]
Savage Coyote Ríastrad

Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 17 608 531 C-Bills
Battle Value: 1 032

Chassis: Assault Series SXG Standard
Power Plant: Type 255 Extra-Light 255 Fusion XL Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Forging ZK11 Standard Armor
Armament:
    45.0 tons of pod space.
Manufacturer: Landen, Picuris and Zuni 'Mech Production Complexes
    Primary Factory: Tamaron
Communications System: TJ6 "Bell" Integrated Communications System
Targeting and Tracking System: TRTTS Mark II CWS

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8,50
Engine:             XL Fusion Engine             255                       6,50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4,00
    Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 240                 15,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           34       
                                 Center Torso (rear)                  15       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           25       
                                             L/R Leg     18           30       



================================================================================
Loadout Name: Prime                                          Cost: 21 747 906
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 739

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    5,00
    Heat Sink Locations: 1 CT, 1 LT, 2 RT, 3 LA, 1 LL, 1 RL
    CASE Locations: LT, RT, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1,00
LRM-15                                       RT        5         2         3,50
    Artemis IV FCS                           RT        -         1         1,00
LRM-15                                       LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
Targeting Computer                           LT        -         4         4,00
LB 10-X AC                                   RA        2         5        10,00
ER Medium Laser                              RA        5         1         1,00
ER PPC                                       LA        15        2         6,00
2 ER Medium Lasers                           LA        10        2         2,00
@LRM-15 (Artemis) (24)                       RT        -         3         3,00
@LRM-15 (Artemis) (8)                        LT        -         1         1,00
@LB 10-X (Cluster) (20)                      RA        -         2         2,00
@LB 10-X (Slug) (10)                         RA        -         1         1,00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
3          7       7       5       0      4     2   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2, FLK 1/1/1


================================================================================
Loadout Name: A                                              Cost: 20 566 219
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 032

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3,00
Heat Sinks:         Double Heat Sink             15(30)                    1,00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 LL, 1 RL
    CASE Locations: RT, LA, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        HD        2         1         1,00
LRM-5                                        CT        2         1         1,00
3 LRM-5s                                     RT        6         3         3,00
2 LRM-5s                                     LT        4         2         2,00
Targeting Computer                           LT        -         5         5,00
Gauss Rifle                                  RA        1         6        12,00
Medium Pulse Laser                           RA        4         1         2,00
ER Large Laser                               LA        12        1         4,00
2 Medium Pulse Lasers                        LA        8         2         4,00
LRM-5                                        LA        2         1         1,00
@LRM-5 (48)                                  RT        -         2         2,00
@Gauss Rifle (24)                            RA        -         3         3,00
@LRM-5 (24)                                  LA        -         1         1,00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 30
3j         6       6       4       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


================================================================================
Loadout Name: B                                              Cost: 20 762 781
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 525

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             23(46)                    9,00
    Heat Sink Locations: 1 CT, 3 LT, 2 RT, 1 LA, 4 RA, 1 LL, 1 RL
    CASE Locations: LT, LA                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1,00
ER Medium Laser                              RT        5         1         1,00
Targeting Computer                           RT        -         5         5,00
Streak SRM-6                                 LT        4         2         3,00
2 ER Large Lasers                            RA        24        2         8,00
2 Ultra AC/5s                                LA        2         6        14,00
ER Medium Laser                              LA        5         1         1,00
@Ultra AC/5 (20)                             LT        -         1         1,00
@Streak SRM-6 (15)                           LT        -         1         1,00
@Ultra AC/5 (20)                             LA        -         1         1,00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 25
3          8       8       4       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 21 477 344
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 125

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3,00
Heat Sinks:         Double Heat Sink             19(38)                    5,00
    Heat Sink Locations: 1 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1,00
Active Probe                                 CT        0         1         1,00
2 Streak SRM-6s                              RT        8         4         6,00
Streak SRM-6                                 LT        4         2         3,00
Targeting Computer                           LT        -         4         4,00
Large Pulse Laser                            RA        10        2         6,00
2 Medium Pulse Lasers                        RA        8         2         4,00
Large Pulse Laser                            LA        10        2         6,00
2 Medium Pulse Lasers                        LA        8         2         4,00
@Streak SRM-6 (15)                           RT        -         1         1,00
@Streak SRM-6 (15)                           LT        -         1         1,00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 31
3j         8       8       2       0      4     2   Structure:  5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 21 546 719
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 827

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3,00
    CASE Locations: RT, LA, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3,00
LRM-10                                       RT        4         1         2,50
Streak SRM-6                                 LT        4         2         3,00
LRM-10                                       LT        4         1         2,50
Targeting Computer                           LT        -         4         4,00
LB 20-X AC                                   RA        6         9        12,00
2 Medium Pulse Lasers                        LA        8         2         4,00
ER Large Laser                               LA        12        1         4,00
@Streak SRM-6 (15)                           RT        -         1         1,00
@LB 20-X (Cluster) (5)                       RT        -         1         1,00
@LB 20-X (Slug) (5)                          RT        -         1         1,00
@LRM-10 (12)                                 RT        -         1         1,00
@LB 20-X (Cluster) (5)                       RA        -         1         1,00
@Streak SRM-6 (15)                           LA        -         1         1,00
@LRM-10 (12)                                 LA        -         1         1,00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 28
3j         6       6       2       0      4     2   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0


================================================================================
Loadout Name: E                                              Cost: 20 244 781
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 524

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, LA, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Small Lasers                            RT        4         2         1,00
2 LRM-5s                                     RT        4         2         2,00
LRM-5                                        LT        2         1         1,00
Targeting Computer                           LT        -         6         6,00
Ultra AC/10                                  RA        3         4        10,00
2 ER Small Lasers                            RA        4         2         1,00
Gauss Rifle                                  LA        1         6        12,00
Large Pulse Laser                            LA        10        2         6,00
@LRM-5 (24)                                  RT        -         1         1,00
@Gauss Rifle (8)                             LT        -         1         1,00
@Ultra AC/10 (20)                            RA        -         2         2,00
@Gauss Rifle (16)                            LA        -         2         2,00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 25
3          7       8       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: F                                              Cost: 21 425 891
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 461

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    4,00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT, 3 LA, 1 LL, 1 RL
    CASE Locations: LT, RT, RA                                             0,00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0,50
2 LRM-15s                                    RT        10        4         7,00
ECM Suite                                    RT        0         1         1,00
2 LRM-15s                                    LT        10        4         7,00
Targeting Computer                           LT        -         3         3,00
LB 10-X AC                                   RA        2         5        10,00
Medium Pulse Laser                           RA        4         1         2,00
Medium Pulse Laser                           LA        4         1         2,00
ER Small Laser                               LA        2         1         0,50
@LRM-15 (24)                                 RT        -         3         3,00
@LRM-15 (8)                                  LT        -         1         1,00
@LB 10-X (Cluster) (20)                      RA        -         2         2,00
@LB 10-X (Slug) (20)                         RA        -         2         2,00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 25
3          7       7       4       0      4     0   Structure:  5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, LRM 3/3/3, IF 3, FLK 1/1/1
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #22 on: December 16, 2018, 07:54:05 AM »

Great Ice Hellion!

Only masterarminas remains, hopefully he will jump in this week.

Also I see Bradshaw has updated his and added new art which is very awesome. Where did you get that from bud? Looks real good!
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Bradshaw

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #23 on: December 16, 2018, 08:04:34 AM »

Its Plog after Marauder hired him for his work i follow him on his deviantart page
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NEVER trust a man who scratches his chin

Takiro

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #24 on: December 16, 2018, 09:42:03 AM »

It is very freakin sweet!
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marauder648

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #25 on: December 16, 2018, 10:00:58 AM »

Yeah I didn't comission that one but it is an amazing bit of art :D
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Takiro

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #26 on: December 16, 2018, 11:53:10 AM »

Agreed!

Is there any other good looking art out there for the Savage Coyote?

And I am still waiting on masterarminas as well as anyone else interested enough to jump on in to this contest! ;)
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Ice Hellion

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #27 on: December 16, 2018, 01:15:55 PM »

Its Plog after Marauder hired him for his work i follow him on his deviantart page

It inspired the placement of my weapons on the Prime Configuration;
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

masterarminas

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #28 on: December 16, 2018, 11:25:38 PM »

Agreed!

Is there any other good looking art out there for the Savage Coyote?

And I am still waiting on masterarminas as well as anyone else interested enough to jump on in to this contest! ;)

Thing is, I really, really, really dislike Clan OmniMechs moving 3/5.  Sure, you can mount more weapons than an SLDF Battle Cruiser (slight exaggeration, okay) but you are giving up one of the major advantages of Clan technology.  I mean, sure, it seems like 4/6 isn't that much faster . . . but playing the game on the board or table-top?  That extra 1 or 2 MP means a lot!

The IS has to make that sacrifice just to carry a good load of weapons, armor, and heat sinks.  But the Clans can (and do!) field designs moving at 4/6 (or even 5/8 for some assaults!) that still manage to match or exceed the weapon/armor/heatsink loadout of most IS designed assaults!

Still, I am going to post here, but my configs are not inspired.  My muse just isn't with me on this slow beast.  But I will give it my best; probably tomorrow or Tuesday.

And yes, sports fans . . . that means I don't like the Dire Wolf either.  Never have.  And if the Executioner had been designed correctly (by guys like us!) to start with, well, that would have been the preferred top-of-the-line assault weight OmniMech of the Clans.  But really, FASA?  Eight tons on fixed jump jets AND another four tons on MASC?  Plus sixteen fixed DHS . . . one outside the engine!

Just . . . because?

And standard structure when all of the 3050 configs have ample room for endo-steel?

Man, an Executioner done right would be a crazy freaking scary beast!  I'd take that machine against a Dire Wolf any day of the week and twice on Sunday, even if I didn't have as many weapons.

MA 
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marauder648

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Re: Quicksilver Reconfiguration #3: Savage Coyote
« Reply #29 on: December 17, 2018, 12:00:27 AM »

Drak didn't you do a re-do of the Executioner as a kind of what if? I vaguely recall seeing it here somewhere.
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