Although just an unproven design concept at the time of the start of Project Quicksilver, Clan Coyote was quick to press forward with what would become known as the Savage Coyote. Sacrificing speed for raw firepower, this assault-weight OmniMech was intended to revitalize the Clan Touman and inspire Coyote Warriors to redouble their efforts to halt and then reverse the Clan's long decline.
Originally still years away from prototype status (let alone full-scale production!), the Coyote Khans and leaders of the Scientist Caste decided not to wait on new weapon systems already being developed (but not quite ready to be fielded for testing, much less actual deployment!). Instead, they took the bare bones of the current generation design concept (an 85-ton OmniMech utilizing a 255XL fusion engine, standard internal structure, and standard armor (albeit a full 15.0 tons which provided the Savage Coyote with more than 91% of the maximum possible armor protection on a 85-ton bipedal chassis)) and ordered it to be ready for immediate production and field testing.
One design quirk that the development leadership discovered was that the original schematics called for the installation of four fixed double-strength heatsinks external to the engine core. As the 255XL simply could not hold more than ten, the four remaining DHS that the plans called for were to be fixed in the right torso, left torso, right leg, and left leg. While many Warriors decried this as a "waste" of valuable internal space, the design leadership noted that every configuration under consideration would require not only these four extra DHS, but even more to be fitted to the chassis.
Concerned with delaying the project, the Khans ordered that the production proceed with the fixed DHS.
The Quicksilver Trials quickly showed the promise of this design and it was accepted by the ilKhan into general production. It remains, however, most common among the Coyotes.
Savage Coyote
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3055
Cost: 17,608,531 C-Bills
Battle Value: 1,032
Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
45.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: XL Fusion Engine 255 6.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 240 15.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 34
Center Torso (rear) 15
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 25
L/R Leg 18 30
The Coyotes are well known for their preference for missile weapons and when outfitting the various Savage Coyote configurations, the design and Clan leadership did not disappoint. Virtually every configuration is built around missile systems; even when these are not the primary weapons they comprise a vital part of the assault-weight OmniMechs offensive punch.
The Savage Coyote Prime features a pair of the largest long-range missile batteries available to the Clans: two LRM-20 launchers with Artemis IV Fire Control Systems. Each launcher (right torso and left torso) is fed by three tons of ammunition for a total of 18 twin missile flights. Secondary weapons consists of an ER PPC (right arm), an LB-10X Autocannon (left arm) with two tons of ammunition, an ER Medium Laser (left arm), and a Medium Pulse Laser (head). Twenty DHS are fitted to the design, compensating exactly for maximum heat generated on a running Alpha Strike.
Loadout Name: Prime Cost: 21,599,906
Tech Rating/Era Availability: F/X-X-E BV2: 2,539
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 20(40) 6.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT, 1 LA, 4 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
LB 10-X AC LA 2 5 10.00
ER Medium Laser LA 5 1 1.00
LRM-20 RT 6 4 5.00
Artemis IV FCS RT - 1 1.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
Medium Pulse Laser HD 4 1 2.00
@LB 10-X (Cluster) (10) LA - 1 1.00
@LB 10-X (Slug) (10) LA - 1 1.00
@LRM-20 (Artemis) (18) RT - 3 3.00
@LRM-20 (Artemis) (18) LT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 25
3 7 7 6 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3, FLK 1/1/1
Configuration A features a Gauss Rifle (right arm) with three tons of ammunition, supported by two Large Pulse Lasers (left arm), an ER Medium Laser (head), and a Medium Pulse Laser (right arm). In close, there are also three Streak SRM-6 launchers fed by two tons of ammunition (for a total fo 30 missile flights). Only 18 DHS are provided, resulting in an excess overheat production of +8 on a running Alpha Strike . . . provided that all three Streak packs lock onto a target and fire. Under actual combat conditions, the Coyotes have found the a Savage Coyote A is actually quite well sinked, even if a Warrior must restrain from use of some weapons at random intervals to dissipate accumulated excess overheat.
Loadout Name: A Cost: 20,670,281
Tech Rating/Era Availability: F/X-X-E BV2: 2,605
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 4.00
Heat Sink Locations: 2 LT, 3 RT, 1 LA, 1 LL, 1 RL
CASE Locations: LT, RT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
Medium Pulse Laser RA 4 1 2.00
2 Large Pulse Lasers LA 20 4 12.00
Streak SRM-6 RT 4 2 3.00
Streak SRM-6 LT 4 2 3.00
Streak SRM-6 CT 4 2 3.00
ER Medium Laser HD 5 1 1.00
@Gauss Rifle (24) RA - 3 3.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 26
3 8 8 4 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Configuration B is intended for long-range engagements exclusively. Each arm features an ER Large Laser and a Ultra AC-5 Autocannon (with two tons of ammunition). Supporting these direct fire weapons are two LRM-15 launchers with Artemis IV FCS (right torso and left torso), each fed by three tons of ammunition (for 24 twin missile flights). Eighteen DHS are provided, but on the Savage Coyote B this is sufficient to alleviate all heat from Alpha Strike other than that generated by movement.
Loadout Name: B Cost: 21,248,406
Tech Rating/Era Availability: F/X-X-E BV2: 2,351
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 4.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
Ultra AC/5 RA 1 3 7.00
ER Large Laser LA 12 1 4.00
Ultra AC/5 LA 1 3 7.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
@Ultra AC/5 (40) RA - 2 2.00
@Ultra AC/5 (40) LA - 2 2.00
@LRM-15 (Artemis) (24) RT - 3 3.00
@LRM-15 (Artemis) (24) LT - 3 3.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 24
3 6 6 6 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
Configuration C is based on the SLDF Stalker. For the long-range engagement envelope, the design features a pair of ER Large Lasers (right torso and left torso) and two LRM-10 launchers with Artemis IV FCS (right arm and left arm) fed by a total of four tons of ammunition. The short-range weaponry include two Streak SRM-6 launchers (right torso and left torso) fed by two tons of ammunition and four Medium Pulse Lasers (two each in the right and left arms). A head-mounted ECM Suite is also fitted. Despite featuring 23 DHS, the Savage Coyote C can still overheat quite a bit when engaging in an Alpha Strike. However, the design runs quite cool at range and in close can fire all weapons (if both Streak packs lock onto the target) other than a single ER Large Laser and remain heat neutral on a run. If neither Streak pack locks onto target, both ER Large Lasers can be added for minimal overheat production (+4 on a run).
Loadout Name: C Cost: 21,618,406
Tech Rating/Era Availability: F/X-X-E BV2: 2,628
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 23(46) 9.00
Heat Sink Locations: 1 CT, 3 LT, 3 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RA 4 1 2.50
Artemis IV FCS RA - 1 1.00
2 Medium Pulse Lasers RA 8 2 4.00
LRM-10 LA 4 1 2.50
Artemis IV FCS LA - 1 1.00
2 Medium Pulse Lasers LA 8 2 4.00
Streak SRM-6 RT 4 2 3.00
ER Large Laser RT 12 1 4.00
Streak SRM-6 LT 4 2 3.00
ER Large Laser LT 12 1 4.00
ECM Suite HD 0 1 1.00
@LRM-10 (Artemis) (24) RA - 2 2.00
@LRM-10 (Artemis) (24) LA - 2 2.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 26
3 8 8 4 0 4 2 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1
Configuration D includes three jump jets for added mobility. The weapons configuration includes an ER PPC (right arm), an Ultra AC-10 Autocannon (left arm) with two tons of ammunition, two LRM-15 launchers with Artemis IV FCS (right torso and left torso) each fed by two tons of ammunition, and three Streak SRM-4 packs (center torso, right torso, and left torso) fed by a single ton of ammunition. Seventeen DHS does not alleviate all of the heat generated, but maximum overheat on a jumping Alpha with all three Streak launchers locking onto a target is only +6 . . . which any Clan Warrior should be able to deal with.
Loadout Name: D Cost: 21,680,844
Tech Rating/Era Availability: F/X-X-E BV2: 2,818
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3.00
Heat Sinks: Double Heat Sink 17(34) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
Ultra AC/10 LA 3 4 10.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
Streak SRM-4 RT 3 1 2.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
Streak SRM-4 LT 3 1 2.00
Streak SRM-4 CT 3 1 2.00
@Ultra AC/10 (30) LA - 3 3.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@Streak SRM-4 (25) RT - 1 1.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 28
3j 7 7 5 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
Configuration E features a Gauss Rifle (left arm) with three tons of ammunition, an ER PPC (right arm), an ER Large Laser (head), and two LRM-15 launchers with Artemis IV FCS (right torso and left torso), each fed by three tons of ammunition. Nineteen DHS compensate for all but movement heat rendering the configuration almost heat neutral.
Loadout Name: E Cost: 21,146,656
Tech Rating/Era Availability: F/X-X-E BV2: 2,651
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 19(38) 5.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
Gauss Rifle LA 1 6 12.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
ER Large Laser HD 12 1 4.00
@Gauss Rifle (24) LA - 3 3.00
@LRM-15 (Artemis) (24) RT - 3 3.00
@LRM-15 (Artemis) (24) LT - 3 3.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 27
3 7 7 7 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
Finally, the Savage Coyote F is almost a pure Clan long-range missile boat. The main weapons are six LRM-15 launchers with Artemis IV FCS (right torso, left torso, two right arm, and two left arm) each fed by two tons of ammunition. Sixteen DHS allows the Savage Coyote F to run and gun with these weapons and remain heat neutral. At closer ranges, three ER Medium Lasers (two center torso and one in the head) and a pair of ER Small Lasers (right torso and left torso) provide some non-missile support. Adding the lasers to the missile barrage generates a very large heat spike, however, and a Warrior is cautioned not to do so except under the most dire of circumstances. However, it is possible to fire all three of the ER Medium Lasers in conjunction with three of the LRM-15 packs, or all five lasers at point-blank range with two of the missile launchers and remain heat neutral on a run.
Loadout Name: F Cost: 22,521,438
Tech Rating/Era Availability: F/X-X-E BV2: 2,765
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 2.00
Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LRM-15s RA 10 4 7.00
Artemis IV FCS RA - 2 2.00
2 LRM-15s LA 10 4 7.00
Artemis IV FCS LA - 2 2.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
ER Small Laser RT 2 1 0.50
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
ER Small Laser LT 2 1 0.50
2 ER Medium Lasers CT 10 2 2.00
ER Medium Laser HD 5 1 1.00
@LRM-15 (Artemis) (32) RA - 4 4.00
@LRM-15 (Artemis) (32) LA - 4 4.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 28
3 8 8 5 0 4 3 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 5