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Author Topic: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba  (Read 4303 times)

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marauder648

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #15 on: December 29, 2018, 06:23:57 AM »

Black Mamba/Blood Asp – Galehaut

Winning the 90 ton ‘Werewolf’ Category in the Quicksilver Trials, the Star Adder’s were exceptionally proud of their new Omni Assault and although it did gall some of the Clans Warriors that the design had to be shared amongst their rivals, they made sure that most of them went to the Clans who were the Adder’s friends namely the Cloud Cobra’s and they in turn reciprocated this by sharing with the Adders several production runs of fighters and other Mech’s.

This kept the Black Mamba/Blood Asp predominantely in the Homeworlds for its initial production runs and none were seen in the Inner Sphere until Clan Wolf forces deployed them as part of a reinforcement wave sent to bulk up their Clusters and secure their OZ.  It was during a raid by the Federated Commonwealth’s 3rd Ceti Hussars RCT on the world of Ramsau that the Mech was encountered.  The Wolves had deployed their reinforcements to the front lines, rotating back other units to rest and absorb their losses and these new units were an unwelcome surprise to the predominantly Davion forces of the 3rd Ceti.  The Clan forces were a mix of mostly second line Mechs but these were also backed up by several new Mech’s amongst which was two Black Mamba/Blood Asps.  One of the 3rd’s MechWarrior’s called the unknown Mech the Galehaut, after one of Arthur’s Knights.

Design

The 90 ton Black Mamba/Blood Asp is a fearsome design, but the Scientists involved with the Quicksilver program were confused as to why the initial Prime chassis was so overburdened with heatsinks and why its arm actuators had so much space in them.  Whilst the Star Adder’s were tight lipped about this, the other Scientists found the design to be very capable and formidable with a large amount of internal space to work with.  There was some disagreement with some of the configurations chosen though and this would lead to suggested changes in the Variants, easily done as the Mech was still in essence a prototype.

Prime – Minor changes to the standard Prime included removing the excess of heatsinks to install two additional tons of ammunition for the Gauss Rifles as 1 ton of ammunition for these weapons had been proven again and again to be simply insufficient in the battles the Clans faced.  The Mech still ran cool though and would only generate heat from movement.

Code: [Select]
Blood Asp Prime
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3060-3063
Standard        3064+ 
Tech Rating: F/X-X-E-X

Weight: 90 tons
BV: 2,887
Cost: 29,293,250 C-bills
Source: TRO 3060
Role: Brawler

Movement: 4/6
Engine: 360 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 256/279
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     40   
Center Torso (rear)               13   
Right Torso                19     24   
Right Torso (rear)                11   
Left Torso                 19     24   
Left Torso (rear)                 11   
Right Arm                  15     28   
Left Arm                   15     28   
Right Leg                  19     34   
Left Leg                   19     34   

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
Gauss Rifle          LT    1   Pod
Gauss Rifle          RT    1   Pod
Streak SRM 6         CT    4   Pod
ER Medium Laser      LA    5   Pod
ER Medium Laser      LA    5   Pod
ER Medium Laser      RA    5   Pod
ER Medium Laser      RA    5   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
Streak SRM 6 Ammo         RT     15  Pod
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod


Carrying Capacity
-----------------
One battle armor squad



A - Although not overly hard hitting, the A design was fully endorsed by other Scientists as it took full advantage of the Clan's primary advantage, long range firepower and put it on a mobile chassis.  The only change was to remove the ECM as it was found that this could be affected by the thruster in the centre torso, and it was replaced with an enlarged thruster array, allowing for full 120 meter leaps.

Code: [Select]
Blood Asp A
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3060-3063
Standard        3064+ 
Tech Rating: F/X-X-E-X

Weight: 90 tons
BV: 3,392
Cost: 29,229,125 C-bills
Source: TRO 3060
Role: Brawler

Movement: 4/6/4
Engine: 360 XL
Double Heat Sinks: 24 [48]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 256/279
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     40   
Center Torso (rear)               13   
Right Torso                19     24   
Right Torso (rear)                11   
Left Torso                 19     24   
Left Torso (rear)                 11   
Right Arm                  15     28   
Left Arm                   15     28   
Right Leg                  19     34   
Left Leg                   19     34   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   RA   12   Pod
ER Large Laser   LA   12   Pod
ER PPC           LA   15   Pod
ER PPC           RA   15   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



B - The Bravo design was also fully supported and unlike the minor changes to the A, no changes were recommended and the B design was seen as a very potent Mech.


C - Clan Cloud Cobra Scientists swapped the autocannons round.  The Ultra-10's were replaced with LB-10's, making the Mech a formidable AA threat and anti-vehicle threat, which would allow it to deal with the combined arms tactics of the Spheroids the Clans were facing.  The LB-20 was replaced with a hard hitting Ultra-20 which could devastate anything hit by it, the ER Large laser was retained for long range firepower.  it was felt that this mix of heavy autocannons was more suitable as it would allow the Mech to engage ground and air threats more easily at range.

Code: [Select]
Blood Asp C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3060-3063
Standard        3064+ 
Tech Rating: F/X-X-E-X

Weight: 90 tons
BV: 2,255
Cost: 30,131,625 C-bills
Source: TRO 3060
Role: Brawler

Movement: 4/6
Engine: 360 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 256/279
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     40   
Center Torso (rear)               13   
Right Torso                19     24   
Right Torso (rear)                11   
Left Torso                 19     24   
Left Torso (rear)                 11   
Right Arm                  15     28   
Left Arm                   15     28   
Right Leg                  19     34   
Left Leg                   19     34   

Weapons         Loc  Heat  Omni
-------------------------------
LB 10-X AC       LA    2   Pod
LB 10-X AC       RA    2   Pod
Ultra AC/20      RT    7   Pod
ER Large Laser   LT   12   Pod

Ammo              Loc  Shots  Omni
----------------------------------
LB 10-X AC Ammo    LA     10  Pod
LB 10-X AC Ammo    LA     10  Pod
LB 10-X AC Ammo    RA     10  Pod
LB 10-X AC Ammo    RA     10  Pod
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   CT      5  Pod


Carrying Capacity
-----------------
One battle armor squad



D - The Delta configuration drew complaints for its over use of light autocannons, the excessive vibrations of the three autocannons firing at full rate caused repeated failures of the gun mount which were familiar to Warriors who used the Dire Wolf B configuration.  This in turn lead to the D being turned into a generalist design, retaining the paired ER large and medium lasers and the single gauss rifle of the standard version.  It was also outfitted with a pair of Streak SRM-6 launchers as well as a pair of Medium pulse lasers.  An active probe was also installed but this was often replaced with an ECM.

Code: [Select]
Blood Asp D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3060-3063
Standard        3064+ 
Tech Rating: F/X-X-E-X

Weight: 90 tons
BV: 2,900
Cost: 30,020,000 C-bills
Source: TRO 3060
Role: Brawler

Movement: 4/6
Engine: 360 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 256/279
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     40   
Center Torso (rear)               13   
Right Torso                19     24   
Right Torso (rear)                11   
Left Torso                 19     24   
Left Torso (rear)                 11   
Right Arm                  15     28   
Left Arm                   15     28   
Right Leg                  19     34   
Left Leg                   19     34   

Weapons             Loc  Heat  Omni
-----------------------------------
ER Large Laser       LA   12   Pod
ER Large Laser       RA   12   Pod
ER Medium Laser      LA    5   Pod
ER Medium Laser      RA    5   Pod
Gauss Rifle          RT    1   Pod
Streak SRM 6         LT    4   Pod
Streak SRM 6         LT    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
Streak SRM 6 Ammo         LT     15  Pod
Streak SRM 6 Ammo         LT     15  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   CT  Pod

Carrying Capacity
-----------------
One battle armor squad


Cassius - Offered to the Khan of the Star Adders, Cassius N'Buta, one of the first Blood Asp/Black Mamba's off the production lines was configured for him by the Scientists who had studied the Khan's fighting style and weapon preferances.  Capable of fighting at all ranges, the Cassius configuration is best at medium range.  Here its trio of large pulse lasers can quickly cripple an opposing Mech and two more medium pulse lasers add to the weight of fire as the range drops.  At long range, a pair of Artemis equipped LRM-15's with 2-tons of ammunition provide ample firepower until the Mech can bring its pulse laser battery to bare.  An ECM is also installed to protect its pilot and the Mech's communication systems have been extensively overhauled, allowing its Pilot to command and control anything up to a full Galaxy's worth of troops in an engagement.

Code: [Select]
Blood Asp Cassius
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3060-3063
Standard        3064+ 
Tech Rating: F/X-X-E-X

Weight: 90 tons
BV: 2,794
Cost: 30,177,225 C-bills
Source: TRO 3060

Movement: 4/6
Engine: 360 XL
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 256/279
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     40   
Center Torso (rear)               13   
Right Torso                19     24   
Right Torso (rear)                11   
Left Torso                 19     24   
Left Torso (rear)                 11   
Right Arm                  15     28   
Left Arm                   15     28   
Right Leg                  19     34   
Left Leg                   19     34   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    RA   10   Pod
LRM 15               LT    5   Pod
LRM 15               RT    5   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod

Equipment         Loc  Omni
---------------------------
Artemis IV FCS     LT  Pod
Artemis IV FCS     RT  Pod
ECM Suite [Clan]   CT  Pod

Carrying Capacity
-----------------
One battle armor squad

« Last Edit: December 29, 2018, 10:06:59 AM by marauder648 »
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Takiro

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  • For the Last Cameron!
Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #16 on: December 29, 2018, 08:52:16 AM »

I should really run all posts through marauder648 for ease of reading I guess.  ;)

Nice entry bud! Hopefully some more of the usual suspects will jump in to this contest as the holiday season comes to an end.

I see we are up to ten votes in the naming poll which has swung overwhelming in favor of one name over the other.
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masterarminas

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #17 on: December 30, 2018, 01:36:11 AM »

Black Mamba (IS designation:  Kungbjorn)

Overview and Capabilities:  As plans were made to submit designs for Project Quicksilver, Clan Star Adder was among the first to move forward with a prototype currently being developed.  Designated as SA/90-271, this unnamed unit would mass 90 tons and featured an 360-rate Extra Light Fusion Engine that provided for a walking speed of 43.2 kilometers per hour and a running speed of 64.8 kilometers per hour.

Strikingly, the design included an Endo-Steel II internal skeletal structure to save additional mass; although the Adder Scientists chose to utilize standard armor to save internal space for weapons and heat sinks.  As the engine core could hold up to fourteen double-strength heat sinks (saving further space), the design engineers included that amount for the design.

But here, the design team disagreed.  The SA/90-271-A concept called for the installation of 16.0 tons of standard armor, leaving 42.0 tons for available for pod-space.  A substantial minority of the design team, however, pressed for acceptance of the SA/90-271-B which increased the armor protection to 17.5 tons of standard armor for 100% of the maximum possible armor protection available for a 90-ton bipedal chassis.  This did result, however, in reducing pod-space to a mere 40.5 tons.

Khan N'Buta was torn between the two designs, seeing as both had serious potential.  He ordered both of the newly designated Blood Asp Prototypes developed for field testing.

The Blood Asp Prototype B performed well in every field test that it was put to.  The slight difference in pod-space made little effective change in how the OmniMech could be fielded . . . but the same could be said of the slight increase in armor protection.

In the end, Khan N'Buta decided to submit both designs to the ilKhan, the Prototype A as the Blood Asp and the Prototype B as the Black Mamba.  Examples of both war-machines were quickly produced for field testing by the ilKhan and several of each design were shipped to the Inner Sphere for testing under actual combat conditions.

Clan Wolf was awarded the honor of testing the Blood Asp, while Clan Ghost Bear received the Black Mamba.  Christened as the Kungbjorn (aka, the "King Bear") by the few remaining Rasalhagi forces that encountered it in combat, the Black Mamba was widely praised by the Ghost Bear Warriors who took it into combat.

But, in the end, the ilKhan could only choose one.

Code: [Select]
Black Mamba (Blood Asp Prototype B)

Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3053
Cost: 25,968,250 C-Bills
Battle Value: 1,178

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    40.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   138 points                4.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 3 LA, 1 RA
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 279                 17.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           43       
                                 Center Torso (rear)                  15       
                                           L/R Torso     19           28       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     15           30       
                                             L/R Leg     19           38

Configurations:  The Black Mamba Prime is based (loosely) on the SLDF BattleMaster BattleMech.  But with a few key differences.  Both the Prime configuration and the BattleMaster include a PPC, six Medium Lasers, and an SRM six-pack . . . but on the Black Mamba Prime, these are a Clan ER PPC, six Medium Pulse Lasers (two firing to the rear!), and a Streak SRM-6 with a ton of ammunition.  Instead of the BattleMaster's twin MGs, the Prime instead mounts a Flamer.  And since the Adders had extra tonnage and space available, they added an LB-5X Autocannon to assist the ER PPC in engaging targets at range (with two tons of ammunition for 40 bursts of fire).  Finally, all of the energy and ballistic (other than the Flamer) are tied into a five-ton Targeting Computer for maximum accuracy at all ranges.  Eighteen DHS provides good, if not quite full, heat dissipation capabilities.  Provided the Flamer is not used, only movement heat is generated as excess overheat on an Alpha Strike with the forward firing weapon and the Streak SRM-6 locking onto a target.

Code: [Select]
Loadout Name: Prime                                          Cost: 28,845,563
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,841

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
    CASE Locations: RT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
LB 5-X AC                                    LA        1         4         7.00
Flamer                                       LA        3         1         0.50
2 Medium Pulse Lasers                        RT        8         2         4.00
Streak SRM-6                                 RT        4         2         3.00
2 Medium Pulse Lasers                        LT        8         2         4.00
Targeting Computer                           LT        -         5         5.00
2 (R) Medium Pulse Lasers                    CT        8         2         4.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
@Streak SRM-6 (15)                           RT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 28
4          7       7       2       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration A owes much of its design heritage to the SLDF Stalker.  Weaponry consists of an ER Large Laser (center torso), supported by a pair of LRM-10 launchers outfitted with Artemis IV Fire-Control Systems (right arm and left arm) each fed by two tons of ammunition.  At shorter rangers, these weapons are augmented by a pair of Streak SRM-6 launchers (right torso and left torso), each with a ton of ammunition, and four Medium Pulse Lasers (two right arm and two left arm).  For anti-personnel work, a Flamer is mounted in the center torso.  Twenty-three double strength heat sinks eliminate all excess overheat production on a running Alpha Strike . . . provided that the Flamer is not used and both Streak packs lock onto target.

Code: [Select]
Loadout Name: A                                              Cost: 29,154,313
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,613

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             23(46)                    9.00
    Heat Sink Locations: 3 LT, 3 RT, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        RA        8         2         4.00
LRM-10                                       RA        4         1         2.50
    Artemis IV FCS                           RA        -         1         1.00
2 Medium Pulse Lasers                        LA        8         2         4.00
LRM-10                                       LA        4         1         2.50
    Artemis IV FCS                           LA        -         1         1.00
Streak SRM-6                                 RT        4         2         3.00
Streak SRM-6                                 LT        4         2         3.00
ER Large Laser                               CT        12        1         4.00
Flamer                                       CT        3         1         0.50
@LRM-10 (Artemis) (24)                       RA        -         2         2.00
@LRM-10 (Artemis) (24)                       LA        -         2         2.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 26
4          9       9       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

Configuration B is armed with a pair of ER Large Lasers (right arm and left arm) as the primary long range armament.  Secondary weapons consist of an LB-10X Autocannon in the right torso (with two tons of ammunition) and an Ultra AC-10 Autocannon in the left torso (with two tons of ammunition).  At shorter ranges, a pair of ER Medium Lasers (center torso) can be brought to bear.  Finally, the configuration includes a rear-firing ER Small Laser in the left torso . . . just to keep hostile light 'Mechs honest.  Twenty DHS make the design heat neutral on a walking Alpha Strike (with a single shot from the UAC-10).

Code: [Select]
Loadout Name: B                                              Cost: 29,357,969
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,495

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
LB 10-X AC                                   RT        2         5        10.00
Ultra AC/10                                  LT        3         4        10.00
(R) ER Small Laser                           LT        2         1         0.50
2 ER Medium Lasers                           CT        10        2         2.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@Ultra AC/10 (20)                            LT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 25
4          6       6       5       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Configuration C includes four Jump Jets for a maximum jumping distance of 120 meters.  The primary weapon is an Ultra AC-20 in the right arm, fed by four tons of ammunition.  This is supported by a Streak SRM-6 launcher (left torso) fed by one ton of ammunition and a Medium Pulse Laser (left arm).  The left arm also carries the sole long-range weapon system:  a Large Pulse Laser.  The last weapon is a center torso mounted ER Small Laser.  With 18 DHS, the Black Mamba C seems to be oversinked, but it is rather heat neutral on a jumping Alpha Strike with a Streak lock and a double-tap from the UAC-20 . . . provided that the Warrior leaves the ER Small Laser out of the firing circuit.  Otherwise excess overheat is generated, but only a minor amount.  In practice, Ghost Bear Warriors found the Black Mamba C could engage IS troops using Inferno weapons and Flamers with little to no degradation in combat effectiveness.

Code: [Select]
Loadout Name: C                                              Cost: 29,103,131
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,630

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         8.00
Heat Sinks:         Double Heat Sink             18(36)                    4.00
    Heat Sink Locations: 2 LT, 2 RT
    CASE Locations: LT, RT, RA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/20                                  RA        7         8        12.00
Large Pulse Laser                            LA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
Streak SRM-6                                 LT        4         2         3.00
ER Small Laser                               CT        2         1         0.50
@Ultra AC/20 (5)                             RA        -         1         1.00
@Ultra AC/20 (15)                            RT        -         3         3.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 26
4j         7       7       2       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration D matches an ER PPC (left arm), a Gauss Rifle (right arm, with three tons of ammunition), and an LRM-15 with Artemis IV FCS and three tons of ammunition (right torso) as long-range weaponry.  In close, an ER Medium Laser (center torso) and a Streak SRM-6 launcher (left torso) fed by a ton of ammunition support these weapons.  An ECM Suite (center torso) provides additional defensive coverage for the OmniMech and its Starmates.  Finally, a four-ton Targeting Computer makes every shot from the energy and ballistic weapons more accurate.  Sixteen DHS makes the design heat neutral as well.

Code: [Select]
Loadout Name: D                                              Cost: 29,476,125
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,002

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER PPC                                       LA        15        2         6.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Streak SRM-6                                 LT        4         2         3.00
Targeting Computer                           LT        -         4         4.00
ER Medium Laser                              CT        5         1         1.00
ECM Suite                                    CT        0         1         1.00
@Gauss Rifle (24)                            RA        -         3         3.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
4          7       7       5       0      4     0   Structure:  5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1

Finally, there is Configuration E.  This configuration features three ER Large Lasers (center torso, right arm, and left arm).  These weapons are backed up by six Medium Pulse Lasers (right arm, left arm, and two each in the right and left torsos).  And at the shortest of ranges, a center torso mounted ER Small Laser provides the last bit of offensive fire that this configuration can unleash.  All ten lasers are tied into a five ton Targeting Computer (right torso).  Twenty-five DHS cannot deal with the combined heat of this design.  However, at long-range, the Black Mamba E runs cools with the three ER Large Lasers.  In closer, the Warrior can drop one ER Large from the firing circuit and add all six Medium Pulse Lasers and still remain heat-neutral on a run.  Adding the ER Small Laser generates only a minor amount of excess overheat.  Lacking any explosive ammunition, this configuration can engage in a full Alpha Strike, but doing so is not recommended.

Code: [Select]
Loadout Name: E                                              Cost: 28,550,469
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,096

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             25(50)                   11.00
    Heat Sink Locations: 3 LT, 1 RT, 2 LA, 3 RA, 1 LL, 1 RL
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
Medium Pulse Laser                           RA        4         1         2.00
ER Large Laser                               LA        12        1         4.00
Medium Pulse Laser                           LA        4         1         2.00
2 Medium Pulse Lasers                        RT        8         2         4.00
Targeting Computer                           RT        -         5         5.00
2 Medium Pulse Lasers                        LT        8         2         4.00
ER Large Laser                               CT        12        1         4.00
ER Small Laser                               CT        2         1         0.50
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 31
4          8       8       3       0      4     0   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
« Last Edit: December 30, 2018, 01:38:15 AM by masterarminas »
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masterarminas

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #18 on: December 30, 2018, 01:44:40 AM »

Not quite what you stipulated, Takiro . . . but, it is what I would have done had I been Cassius N'Buta.  Anyway, I'll understand if it doesn't meet the requirements for entry.  Still, I do hope ya'll enjoy her.

MA
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marauder648

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #19 on: December 30, 2018, 02:03:16 AM »

its damn nice is what it is MA :)
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Takiro

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  • For the Last Cameron!
Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #20 on: December 30, 2018, 08:16:54 AM »

That is not what I stipulated at all damn it! Now I am going to have to punish myself for not stipulating that. BAD BAD BAD BAD JOB!!!! :-[

its damn nice is what it is MA :)

Sure the hell is ;)
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masterarminas

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #21 on: December 30, 2018, 01:10:52 PM »

Blood Asp (IS Designation:  Rabid Wolf))

Overview and Capabilities:  The Blood Asp Prototype A was deployed in the Clan Wolf Occupation Zone for combat trials and testing.  Although only a binary of these OmniMechs were shipped to the Inner Sphere for evaluations under actual combat conditions, they quickly proved to be formidable opponents.

Christened the Rabid Wolf by the first AFFC unit to encounter them due to its speed, firepower, and tenacity in combat, the Blood Asp quickly showed itself to be quite effective.  Needless to say, the Adders were more than slightly perturbed by the designation of the prototypes of their new Omni design after two of their greatest rivals:  Clan Wolf and Clan Ghost Bear.

Like the "B" Prototype (the Black Mamba), the Blood Asp massed 90 tons and used a 360-rate Extra Light Fusion Engine that allowed for a walking speed of 43.2 kilometers per hour and a running speed of 64.8 kph.  Endo Steel internal structure was used, along with sixteen tons of standard armor with fourteen DHS banked into the engine core.

This left the OmniMech with 42.0 tons of available pod-space and more than sufficient internal volume for weapons, heat sinks, and equipment.

Code: [Select]
Blood Asp Prototype A

Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3059
Cost: 25,932,625 C-Bills
Battle Value: 1,109

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    42.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   138 points                4.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 3 LA, 1 RA
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 256                 16.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           40       
                                 Center Torso (rear)                  13       
                                           L/R Torso     19           24       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     15           28       
                                             L/R Leg     19           34

Configurations:  The Blood Asp Prime mounted two Gauss Rifles (right arm and left arm), each fed by two tons of ammunition.  Secondary weapons consisted of four ER Medium Lasers (right arm, left arm, and two in the center torso) supported by a Streak SRM-6 launcher (right torso) with a ton of ammunition.  16 DHS eliminates all weapons heat on an Alpha Strike when the Streak pack locks, but movement heat is generated as excess.

Code: [Select]
Loadout Name: Prime                                          Cost: 29,072,375
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,887

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    2.00
    Heat Sink Locations: 1 LL, 1 RL
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER Medium Laser                              RA        5         1         1.00
Gauss Rifle                                  LA        1         6        12.00
ER Medium Laser                              LA        5         1         1.00
Streak SRM-6                                 RT        4         2         3.00
Medium Pulse Laser                           RT        4         1         2.00
Medium Pulse Laser                           LT        4         1         2.00
2 ER Medium Lasers                           CT        10        2         2.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Gauss Rifle (16)                            RT        -         2         2.00
@Gauss Rifle (16)                            LT        -         2         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
4          9       9       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration A is a pure energy boat.  The main guns are two ER PPCs (right arm and left arm), supported by a pair of Large Pulse Lasers (right torso and left torso).  All four guns are tied into a five ton Targeting Computer (right torso) and an ECM Suite (left torso) provides additional defensive protection.  Twenty-six DHS make this configuration heat neutral on a running Alpha Strike.

Code: [Select]
Loadout Name: A                                              Cost: 28,953,625
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,078

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             26(52)                   12.00
    Heat Sink Locations: 1 CT, 3 LT, 1 RT, 2 LA, 3 RA, 1 LL, 1 RL
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
Large Pulse Laser                            RT        10        2         6.00
Targeting Computer                           RT        -         5         5.00
ECM Suite                                    LT        0         1         1.00
Large Pulse Laser                            LT        10        2         6.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 31
4          6       6       6       0      4     0   Structure:  5
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA

Configuration B features two LRM-20 long-range missile launchers with Artemis IV Fire-Control Systems (right arm and left arm) each fed by three tons of ammunition and a Gauss Rifle (right torso) with two tons of ammunition.  Two ER Medium Lasers (right arm and left arm) and two Medium Pulse Lasers (center torso) provide additional supporting fire.  Once again, the design team incorporated an ECM Suite (left torso) and there are sixteen DHS which allows the configuration to remain heat neutral on a walking Alpha Strike.

Code: [Select]
Loadout Name: B                                              Cost: 29,951,125
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,938

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    2.00
    Heat Sink Locations: 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RA        6         4         5.00
    Artemis IV FCS                           RA        -         1         1.00
ER Medium Laser                              RA        5         1         1.00
LRM-20                                       LA        6         4         5.00
    Artemis IV FCS                           LA        -         1         1.00
ER Medium Laser                              LA        5         1         1.00
Gauss Rifle                                  RT        1         6        12.00
ECM Suite                                    LT        0         1         1.00
2 Medium Pulse Lasers                        CT        8         2         4.00
@LRM-20 (Artemis) (6)                        RA        -         1         1.00
@LRM-20 (Artemis) (6)                        LA        -         1         1.00
@LRM-20 (Artemis) (12)                       RT        -         2         2.00
@Gauss Rifle (8)                             RT        -         1         1.00
@LRM-20 (Artemis) (12)                       LT        -         2         2.00
@Gauss Rifle (16)                            LT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
4          8       8       5       0      4     0   Structure:  5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 3

Configuration C is armed with an ER Large Laser in the center torso, supported by three Ultra AC-10 Autocannons (right arm, left arm, and right torso) fed by six tons of ammunition.  Sixteen DHS allow the configuration to remain heat neutral on a running Alpha Strike with a triple double-tap from all of the Ultra Autocannons.

Code: [Select]
Loadout Name: C                                              Cost: 29,072,375
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,267

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    2.00
    Heat Sink Locations: 1 LL, 1 RL
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/10                                  RA        3         4        10.00
Ultra AC/10                                  LA        3         4        10.00
Ultra AC/10                                  RT        3         4        10.00
ER Large Laser                               CT        12        1         4.00
@Ultra AC/10 (20)                            RA        -         2         2.00
@Ultra AC/10 (20)                            LA        -         2         2.00
@Ultra AC/10 (20)                            RT        -         2         2.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 23
4          6       6       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The Blood Asp D is quite unusual.  The longest ranged weapons are a trio of LB-2X autocannons mounted in the right arm and fed by two tons of ammunition.  These light autocannons possess exceptional range and are able to crit-seek quite effectively, but many Warriors consider them a waste for their light damage potential.  Two ER Large Lasers (right torso and left torso) and a Gauss Rifle (left arm) with a massive four ton ammunition bay round out the weapon arrangement.  Fifteen DHS make this configuration heat neutral as well.

Code: [Select]
Loadout Name: D                                              Cost: 28,915,625
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,374

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    1.00
    Heat Sink Locations: 1 CT
    CASE Locations: RT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 LB 2-X ACs                                 RA        3         9        15.00
Gauss Rifle                                  LA        1         6        12.00
ER Large Laser                               RT        12        1         4.00
ER Large Laser                               LT        12        1         4.00
@Gauss Rifle (8)                             LA        -         1         1.00
@LB 2-X (Cluster) (45)                       RT        -         1         1.00
@LB 2-X (Slug) (45)                          RT        -         1         1.00
@Gauss Rifle (24)                            LT        -         3         3.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 24
4          4       4       4       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration E is armed with a pair of ER PPCs (right arm and left arm), supported by two Medium Pulse Lasers (right arm and left arm).  These guns are tied into a four ton Targeting Computer in the right torso.  At close range, they are supported by three Streak SRM-6 launchers (right torso, center torso, and left torso) fed by three tons of ammunition.  24 DHS are included in the configuration, but it still runs slightly hot if all three Streak packs lock onto a target.

Code: [Select]
Loadout Name: E                                              Cost: 28,972,625
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,020

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             24(48)                   10.00
    Heat Sink Locations: 2 LT, 1 RT, 2 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
ER PPC                                       LA        15        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
Streak SRM-6                                 RT        4         2         3.00
Targeting Computer                           RT        -         4         4.00
Streak SRM-6                                 LT        4         2         3.00
Streak SRM-6                                 CT        4         2         3.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (30)                           LT        -         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
4          9       9       4       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration F is meant as a command OmniMech, with an Active Probe (left torso) and an ECM Suite (center torso).  The main weapons a Gauss Rifle (right arm) with three tons of ammunition, and two ER Large Lasers (left arm).  These are supported by two ER Medium Lasers (right torso and left torso) and four ER Small Lasers (left arm, right torso, left torso, and center torso).  The lasers and Gauss Rifle are tied into a five ton Targeting Computer in the right torso.  Twenty-two DHS allow the configuration remain heat neutral on a walking Alpha Strike.

Code: [Select]
Loadout Name: F                                              Cost: 29,383,500
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,950

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             22(44)                    8.00
    Heat Sink Locations: 3 LT, 1 RT, 2 LA, 1 LL, 1 RL
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
2 ER Large Lasers                            LA        24        2         8.00
ER Small Laser                               LA        2         1         0.50
ER Medium Laser                              RT        5         1         1.00
ER Small Laser                               RT        2         1         0.50
Targeting Computer                           RT        -         5         5.00
ER Medium Laser                              LT        5         1         1.00
ER Small Laser                               LT        2         1         0.50
Active Probe                                 LT        0         1         1.00
ER Small Laser                               CT        2         1         0.50
ECM Suite                                    CT        0         1         1.00
@Gauss Rifle (24)                            RA        -         3         3.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
4          8       8       4       0      4     0   Structure:  5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA

Finally, there is the Blood Asp G.  More of a generalist design meant to handle all combat conditions, it is armed with an ER PPC (left arm), a Gauss Rifle (right arm) with three tons of ammunition, an LRM-20 launcher with Artemis IV FCS (left torso) and four tons of ammunition, a Streak SRM-6 launcher (right torso) with a ton of ammunition, and a center torso mounted Medium Pulse Laser.  There is a four ton Targeting Computer in the right torso to make the PPC, laser, and Gauss Rifle more accurate.  Fifteen DHS eliminates all excess overheat production except that caused by movement.

Code: [Select]
Loadout Name: G                                              Cost: 29,081,875
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,989

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    1.00
    Heat Sink Locations: 1 RT
    CASE Locations: LT, RT, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER PPC                                       LA        15        2         6.00
Streak SRM-6                                 RT        4         2         3.00
Targeting Computer                           RT        -         4         4.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
@Gauss Rifle (24)                            RA        -         3         3.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@LRM-20 (Artemis) (24)                       LT        -         4         4.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
4          7       8       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
« Last Edit: December 31, 2018, 01:22:32 AM by masterarminas »
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Takiro

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #22 on: December 31, 2018, 12:41:17 AM »

Great job masterarminas!
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Abele

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #23 on: December 31, 2018, 04:29:18 AM »

Like the Savage Coyote, the configurations in the original post of this thread are mine. Thus, I will not be in this contest either. Good luck to those who will likely supplant all five of the configurations that I made. Both Omnis can be found HERE
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #24 on: December 31, 2018, 07:10:50 AM »

Again Abele you are competing as you are the canon configs for both these designs. So your entries are setting the bar here and for the savage Coyote which is currently being reviewed.
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Abele

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #25 on: January 01, 2019, 03:00:13 AM »

Regardless, I will not be adding any fluff to either design as I did these over four years ago (I can't believe it's been that long).

Anywho, Happy New Year to all.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #26 on: January 01, 2019, 09:12:21 AM »

Regardless, I will not be adding any fluff to either design as I did these over four years ago (I can't believe it's been that long).

Anywho, Happy New Year to all.

Yeah 2014 my man seems like yesterday not 5 years ago. Happy New Year
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Takiro

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #27 on: January 03, 2019, 05:15:06 PM »

One day left for voting and submissions folks! ;)
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Ice Hellion

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #28 on: January 03, 2019, 06:02:07 PM »

Sir,

You will find enclosed data extracted from several reports of ComStar envoys to the Clans. I still don’t understand how people that valued secrecy for years can be sometimes so careless about the security of their transmissions.


As you know I have been sent together with others to try to establish a more permanent contact between our Holy Order and the Clans. In spite of the difficulties of other Preceptors from Gamma, I must say that I managed to get some interesting insights and materials on the Clans and almost without looking for it. This society is so honest and open that they barely know the meaning of secrecy, even for what would be military secrets in the Inner Sphere. However their reactions can be quick and brutal if they feel betrayed or if they think you are not honourable enough.
I must confess that this society puzzles me and is quite alien to us.

This Adept has just seen the top of the iceberg but she is right, the Clans have troubles so far with secrecy, intelligence operations and so on, just because they never needed it. What is the use of gathering intelligence when all you have to do is ask your opponent?

One example of this openly available data can be found below: the genesis of a new OmniMech. As my teachers always said, knowledge is power so I intended to pack as much information on the designers at the same time.

Data is not information, information is not knowledge, knowledge is not understanding, understanding is not wisdom. This Adept should try to stay focused instead of going in all directions at the same time. However as she provided some insights on how ComStar sees the Clans I didn’t cut her writings.

Among the individualistic Clans, the Star Adders have always been eager to work as a team following the teachings of their original Khans and prizing the value of intelligence to make-up battle plans. Even if it cost them a place in Operation Revival, they kept on doing this and used every mean possible to follow the deeds of their fellow Clan members and to anticipate the next move. This is why they begun early on (some say after reading the First Wave report) to work on a new OmniMech, one that would be a team player but also a ‘Mech worthy of a true Warrior like every member of Clan Star Adder is as proofed by this extract of their Remembrance.
Go, Star Adder,
You are the stalker, the hunter, the killer.
Your prey stands before you;
Show them the way
Of the true warrior.
-- The Remembrance, Passage 5, Verse 17, Lines 20-24


I don’t get these people from ComStar. They think quoting the Remembrance is the Alpha and Omega for understanding the Clans. The truth is that every Clan Warrior is deadly and that Clan Star Adder is always trying to be ready for the next move. They are perhaps closer than any other Clans from having a view of the bigger picture of warfare.

Thanks to the collection of data acquired through the public reports or by targeted Trials aimed at specific individuals is how they managed to quickly design a brand new OmniMech that in their view should be able to win wars both on a tactical and a strategical level.

This is probably a lyric exaggeration of some kind by this Adept as for the Clans, warfare is just a succession of fights until the target is reached or the opponent destroyed. If by “win wars both on a tactical and a strategical level”, she means being more or less independent of supply lines, I think there is still a long way to winning a war.

This ‘Mech was christened the Blood Asp for a snake whose venom is deadly in a few seconds and who is known thanks to this for being able to fight several enemies by killing them quickly. If I may had something, to me this ‘Mech doesn’t look to me like a snake but rather like a weapon made to brutally cut through any opponent. Perhaps it is my Federated Suns origin but this is more like Durandal, the sharpest word ever with which Roland the Paladin managed to defeat waves after waves of enemies and to cut through a mountain.

Oh no. Here they go again. The people of the Federated Suns and their love for swords and knives. Believe me or not but this name is so badly chosen that it is likely to stick.

- Adept VIII-Tau Laura of Beaumont


Due to her liberal use of non-encrypted communication, I would like to recommand that we keep on following this Adept to see if we can gather more data from her.

I don’t know who wrote the following part as we only got pieces of it as if it had been cut by someone or something. However it is straight to the point and seems to be written by someone with a knowledge of how ‘Mechs work.


Eager to keep on favouring their peculiar style of warfare focusing on mobility and firepower (of which the BattleMech is the optimum) Clan Star Adder chose an Assault chassis as the basis of their new project. At 90 tons, it weights as much as an old favourite of Clan Ghost Bear, the Kingfisher and some say that it was inspired by it.
However apart from the tonnage and the ground speed (a top speed of 64 kph), there is little in common between the two designs. The Blood Asp has an Endo-Steel Chassis and no Ferro-Fibrous Armour but its XL Engine allows it to carry 43 tons of weapons load. Its 17 tons of armour (nearly the maximum for its chassis) protect it for long periods on the battlefield and its 12 Double Heat Sinks while not maximising the extra space available in the engine are more than enough to cool it down most of the time.

Configuration Prime goal seems to be to pack as much firepower as possible, trying in a way to mirror the Matar BattleMech.
It is clearly meant to fire in volley with the long range firepower being provided by twin Gauss Rifles (supplied by 4 tons of ammo) in the torsos and twin ER Large Lasers. At shorter ranges, it can switch to the twin Gauss Rifles and 4 ER Medium Lasers. Except for the Small Pulse Lasers (designed to deal with infantry and Elementals), all the energy weapons are mounted in the arms providing this configuration with a good field of fire.
As pointed previously and in spite of the addition of one more Double Heat Sink, this Configuration has not the capacity to alpha-strike but is still more flexible than other designs. I had a debate with Com Guards Adept John Minoru regarding what should be the best way to equip Clan OmniMechs and if they should be able to alpha-strike or fire in brackets. Luckily for the Inner Sphere, this conversation remains private.

This Adept seems to be quite knowledgeable on the history of BattleMechs as I had to look deep into our archives to find any trace of this ‘Mech that was the forefather of the Stone Rhino.
If we ever need to identify the author of this technical analysis of the Blood Asp, I would suggest that we track down Com Guards Adept John Minoru.


Configuration A is focusing on only one thing: to provide heavy and precise firepower at all ranges. It achieves this thanks to the use of a weaponry system that would make proud a member of Clan Goliath Scorpion. With 3 massive ER PPC linked to a Targeting Computer for extra precision and with 24 Double Heat Sinks, it can bring down quickly anyone at any range. 3 Jump Jets and 2 Small Pulse Lasers round up its weapons. An ECM Suite protects it from the modern targetting systems, increasing its overall survivability.

Configuration B is like a Marauder on steroids and a further proof that sometimes, imagination is not needed to make good BattleMechs. With 3 Gauss Rifles, one in each arm and one in the torso but really built inside it, eliminating the vulnerable ammunition-feed linkage of the Marauder. Two ER Medium Lasers back up this massive firepower and provide this Configuration with some back-up should the 5 tons of ammo be emptied.
If this peculiar Configuration has one weakness, it is in the concentration of Gauss Rifle ammo in the right side of it; even if this kind of ammo doesn’t explode, targetting this side of the ‘Mech could provide a small advantage to an Inner Sphere ‘Mech facing it.

Not only is he or she providing a technical analysis of the Blood Asp but he/she is also trying to give tips on how to try to beat it or as written “provide a small advantage to an Inner Sphere ‘Mech facing it.”

Whereas so far all Configurations have relied on direct fire weapons, Configuration C with its 4 LRM-20 linked to Artemis IV is more an indirect fire design. Its 6 tons of ammo while never enough for long battles will allow it to bring down a rain of 80 missiles on anyone facing it, more than enough to saturate quickly any defence. An ER PPC and 6 ER Medium Lasers give it the firepower to keep on the fight should it run out of ammo and to take care by himself of opponents, something missile boats with that load of missiles aren’t known for. However, this firepower is only efficient if carefully selected as with only 13 Double Heat Sinks, it can’t fire at the same time both systems of energy weapons. However it can bring an impressive firepower at different ranges, letting the Warrior in it select the optimal mix.

Configuration D is a strange mix. It reminds me of the Thugs we have in our inventory but the weapons are placed in a totally different way.
Each torso hold an ER PPC while in the arms two Streak SRM-6 coupled to two ER Medium Lasers can be found. A fifth Streak SRM is in the left torso, all this fed by two tons of ammo and by 17 Double Heat Sinks, which allows it to fire either its ER PPC to soften its targets at longer range or its closer range weapons when things get nastier.
In spite of the addition of Jump Jets, giving it the maximal mobility this chassis can achieve, this Configuration is clearly not meant to fight in urban settings as it lacks any anti-infantry/battle armour weapon or detection/jamming equipments or apart from the Streak systems the precise weapons the Clans are found of to fight in such areas.
Perhaps, is this a personal Configuration made at the request of a Warrior?

The comment on “our inventory” shows that this analyst is linked to the Com Guards.
The comment on the personal Configuration is interesting but irrelevant. This Configuration is just the perfect combination of firepower and mobility according to Clan Star Adder views. A ‘Mech designed by/for Clan Goliath Scorpion would be heavily laser based while other Clans would prefer bigger guns and so on.
This shows that ComStar is still far away from understanding the Clans.


When I wrote that Configuration B was a Marauder on steroids, I didn’t know about Configuration E, for which it is even more true.
However, this is probably where the bias of the Clans towards short fights is more seen. Packing two Ultra AC/10 (one in each arm) together with 3 ER Medium Lasers, it adds to this a massive Ultra AC/20 giving it thanks to 3 tons of ammo the possibility to either obliterate complete armour in one volley. Fully conscious of the short range it will have to fight at, Clan Star Adder added an ECM Suite to shield the Blood Asp.
As with most ammo-feed carriers (and most Clan ‘Mechs as if they couldn’t learn anything), its main weakness lies in its ammunition supply. With 4 tons of ammo for the Ultra AC/10 and 3 tons for the Ultra AC/20, the best tactic to fight against it is to deny it clear shots and wait for it to consume all its ammunitions. However, one should beware of getting caught as even one clear shot from all its weapons will give it the opportunity to quickly destroy almost anything like its namesake.

Right and wrong analysis. It is not that the Clans don’t learn. It is only that this kind of quick and brutal fights is what they prefer and sees as the panacea of all problems on the battlefield. It might take them some time to shatter their mental conditioning but the recent OmniMechs we saw, be they retrofits, upgrades or brand new, are all sharing this will to improve and to solve the problems the Clans faced against the Inner Sphere.

Configuration F is what would be more akin to a Command ‘Mech according to the Inner Sphere standards. It looks like what an upgraded Cyclops would be.
With a Gauss Rifle and one Artemis-IV LRM-20 (each with 3 tons of ammo) for long range fights, it can then bring 4 ER Medium Lasers, 2 Medium Pulse ones and one Streak SRM-6 (all located in the arms) into the fight while being shielded by an Active Probe and an ECM Suite. Once again in spite of its 17 Double Heat Sinks, it can’t fire all weapons and a careful selection is to be made to optimise the firepower brought on the enemy.
However we know that Command ‘Mech are not something really common in the Clans, where the practice is more to let their officers lead from the front and by example. Perhaps is this the way the Clans would create a generalist design?


The next and last part of this report is a mix of data from different sources gathered by one of our informants under the covert identity of a minor crew member of the JumpShip that brought the ComStar delegation to the Clans. Since ROM is pretty active and efficient, I don’t know how much trust can be given to what we received and if this source will remain safe for long. Our analysts are already cross-checking these pieces of information with others we have.

A lot of gossips along the crew members of DropShips assigned to Clan Star Adder show that their factory on Sheridan has already been producing a lot (a lot for a ‘Mech just coming into production that is). My estimate is that two Mules were fully loaded with this new design but they headed not towards the different units but rather towards some unknown Brian Cache where they seem to have been stored for further deployment en masse.

Would this mean that Clan Star Adder is working on a plan to standardise its Touman or setting aside reserves to expand it?

This means around 200 OmniMechs have been produced in a rather short period of time. Further chats with Merchants from Clan Diamond Shark let me think that for some obscure reason (some talked about other new designs, some talked about trade but no one was able to say what they might have received for this), Clan Star Adder was already producing the engine needed for this new OmniMech. The same informers told me that it was rushed into production because it shared many things with the Kingfisher, a common design according to them.

The first part could explain these impressive numbers but we saw earlier that the second part is not real or we and ComStar really missed something.

I have found other crews and like most space people, they like to talk about their travels. It seems that there has been a lot of exchange going on between different Clans lately. Merchants from Clan Diamond Shark are not that happy to be leftover.
It might be related or not but I heard that one of their favoured units, the 21st Combined Assault Cluster launched a Trial of Possession on a secret meeting of Clans Hell’s Horses, Wolf and Star Adder, only to be severely repelled with heavy loses in spite of their Aerospace support. From a couple of things said here and that, I could understand that they had faced a new design and felt its wrath. Could it be the Blood Asp?

If there was a secret agreement between Clans Star Adder, Hell’s Horses and Wolf, it could explain the production and move from the numerous Durandals. However, it doesn’t explain why the Star Adders are getting in return for their production rights.

Other stories I have heard involve the 42nd Adder Cavaliers (nicknamed The Answer) and their Star Colonel, Zachariah Truscott. This unit is known for its luck, always running on their target unprepared or on something of value for Clan Star Adder.
This seems to have happened again as there are rumours that they fought for a Brian Cache against Dark Caste members and that in spite of them being outnumbered and surrounded, Star Colonel Zachariah Truscott managed to punch a hole fighting head to head against their heaviest opponents in a daring display of what a Trial of Position might be, killing four opponents one after the other “thanks to the brutality of its ‘Mech.”

This seems a bit too much for me and is probably a typical bravado from ‘MechWarriors. Achieving the same number of kills that is needed in a Trial of Position to get the rank of Star Colonel? This is too nice to be true. However, other intel we had show that the 42nd Star Adder Cavaliers received new ‘Mechs and ran into a Dark Caste unit superior in number and protecting something important.

As you can see from all of this, we still need to investigate a lot of things on this Blood Asp. I will let you decide if it is worth our time or if you need resources on other projects.

Respectfully,

Lieutenant Aralov


Code: [Select]
Blood Asp Durandal

Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 25 927 875 C-Bills
Battle Value: 1 157

Chassis: Type MAES-90 Light Endo-Steel
Power Plant: Consolidated 360 XL Fusion 360 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Forging ZZ7 Ceramic Plate Standard Armor
Armament:
    43.0 tons of pod space.
Manufacturer: Sheridan LM-TA 8-10
    Primary Factory: Sheridan
Communications System: Series D8 CC-25X
Targeting and Tracking System: "Hermes" CT-42 Mk. II

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   138 points                4,50
    Internal Locations: 1 HD, 1 LT, 1 RT, 3 LA, 1 RA
Engine:             XL Fusion Engine             360                      16,50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2,00
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 272                 17,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           44       
                                 Center Torso (rear)                  13       
                                           L/R Torso     19           27       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     15           28       
                                             L/R Leg     19           37       



================================================================================
Loadout Name: Prime                                          Cost: 29 412 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 938

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1,00
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         6        12,00
Small Pulse Laser                            RT        2         1         1,00
Gauss Rifle                                  LT        1         6        12,00
Small Pulse Laser                            LT        2         1         1,00
ER Large Laser                               RA        12        1         4,00
2 ER Medium Lasers                           RA        10        2         2,00
ER Large Laser                               LA        12        1         4,00
2 ER Medium Lasers                           LA        10        2         2,00
@Gauss Rifle (16)                            RT        -         2         2,00
@Gauss Rifle (16)                            LT        -         2         2,00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
4          5       5       3       0      4     4   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 29 267 125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 452

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   6,00
Heat Sinks:         Double Heat Sink             24(48)                   12,00
    Heat Sink Locations: 3 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    CT        0         1         1,00
ER PPC                                       RT        15        2         6,00
Targeting Computer                           RT        -         4         4,00
ER PPC                                       LT        15        2         6,00
ER PPC                                       RA        15        2         6,00
Small Pulse Laser                            RA        2         1         1,00
Small Pulse Laser                            LA        2         1         1,00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 35
4/2j       6       6       5       0      4     0   Structure:  5
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 28 801 625
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 698

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, LA, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         6        12,00
Gauss Rifle                                  RA        1         6        12,00
ER Medium Laser                              RA        5         1         1,00
Gauss Rifle                                  LA        1         6        12,00
ER Medium Laser                              LA        5         1         1,00
@Gauss Rifle (24)                            RT        -         3         3,00
@Gauss Rifle (16)                            RA        -         2         2,00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 27
4          6       6       5       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 31 475 875
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 198

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1,00
    CASE Locations: RT, LA, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           CT        10        2         2,00
LRM-20                                       RT        6         4         5,00
    Artemis IV FCS                           RT        -         1         1,00
ER PPC                                       RT        15        2         6,00
LRM-20                                       LT        6         4         5,00
    Artemis IV FCS                           LT        -         1         1,00
4 ER Medium Lasers                           LT        20        4         4,00
LRM-20                                       RA        6         4         5,00
    Artemis IV FCS                           RA        -         1         1,00
LRM-20                                       LA        6         4         5,00
    Artemis IV FCS                           LA        -         1         1,00
@LRM-20 (Artemis) (12)                       RT        -         2         2,00
@LRM-20 (Artemis) (12)                       RA        -         2         2,00
@LRM-20 (Artemis) (12)                       LA        -         2         2,00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 32
4          5       5       3       0      4     4   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: D                                              Cost: 30 267 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 211

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         8,00
Heat Sinks:         Double Heat Sink             17(34)                    5,00
    Heat Sink Locations: 1 CT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        2         6,00
ER PPC                                       LT        15        2         6,00
Streak SRM-6                                 LT        4         2         3,00
2 Streak SRM-6s                              RA        8         4         6,00
2 ER Medium Lasers                           RA        10        2         2,00
Streak SRM-6                                 LA        4         2         3,00
2 ER Medium Lasers                           LA        10        2         2,00
@Streak SRM-6 (15)                           RT        -         1         1,00
@Streak SRM-6 (15)                           LT        -         1         1,00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 32
4j         5       5       2       0      4     4   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 30 107 875
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 575

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/20                                  RT        7         8        12,00
ER Medium Laser                              LT        5         1         1,00
ECM Suite                                    LT        0         1         1,00
Ultra AC/10                                  RA        3         4        10,00
ER Medium Laser                              RA        5         1         1,00
Ultra AC/10                                  LA        3         4        10,00
ER Medium Laser                              LA        5         1         1,00
@Ultra AC/20 (5)                             RT        -         1         1,00
@Ultra AC/20 (10)                            LT        -         2         2,00
@Ultra AC/10 (20)                            RA        -         2         2,00
@Ultra AC/10 (20)                            LA        -         2         2,00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 26
4          5       5       2       0      4     4   Structure:  5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: F                                              Cost: 30 319 250
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 005

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    5,00
    Heat Sink Locations: 1 LT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    CT        0         1         1,00
Active Probe                                 CT        0         1         1,00
Gauss Rifle                                  RT        1         6        12,00
LRM-20                                       LT        6         4         5,00
    Artemis IV FCS                           LT        -         1         1,00
2 ER Medium Lasers                           RA        10        2         2,00
Streak SRM-6                                 RA        4         2         3,00
Medium Pulse Laser                           RA        4         1         2,00
2 ER Medium Lasers                           LA        10        2         2,00
Medium Pulse Laser                           LA        4         1         2,00
@Gauss Rifle (24)                            RT        -         3         3,00
@LRM-20 (Artemis) (12)                       LT        -         2         2,00
@Streak SRM-6 (15)                           RA        -         1         1,00
@LRM-20 (Artemis) (6)                        LA        -         1         1,00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
4          8       8       3       0      4     1   Structure:  5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 2
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Reconfiguration #4: Blood Asp or Black Mamba
« Reply #29 on: January 03, 2019, 06:13:00 PM »

Very nice Ice!! I think only drakensis from our usual cast of designers has yet to submit an entry on this one.
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