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Author Topic: Quicksilver Upgrades #1: Fire Moth (Dasher) 20 tons [RECONFIGURATION CONTEST]  (Read 46384 times)

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Takiro

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As the Clans began exploring ways to improve existing OmniMech designs as a natural extension of their industrial expansion program codenamed Quicksilver many shortcomings came to light. While still formidable certain configurations ultimately proved outdated for the type of combat seen in the InnerSphere. Recognizing the need to optimize performance the ilKhan formally authorized a comprehensive review of all Invasion era loadouts this time with the Grand Council’s near unanimous blessing.   

We will kick off with the lightest of OmniMechs, the 20-ton Fire Moth, which is being produced primarily by the Ghost Bear Clan. Originally created in 2874 by Clan Cloud Cobra who still prefers their design over its Quicksilver 20-ton competitors (Bloodwing and Nightcrawler). Ice Hellion also prefers this ultra-fast design over these slower Quicksilver alternatives. Hell’s Horses make extensive use of the design for rapid armored infantry transport and recon. Coyote deploys the Dasher in a more traditional solahma role in their touman where older Mechwarriors without bloodnames compose highly aggressive light units. Even the relatively poor Goliath Scorpions prefers the Fire Moth to its cheaper opponents due in large part to their unconventional methods. These six Clans who prefer to use the Fire Moth in their Toumans will likely be the largest contributors to the effort.

Only Clans Blood Spirit and Fire Mandrill do not make use of the Fire Moth whatsoever although there are always exceptions to the rule. Perhaps they may appear in certain unique cases as isorla in their touman but I doubt any suggestions would come from either of these two Clans. Looking at the Random Assignment Tables for Light OmniMechs in OTP: Operation Revival Placement Trials these Clans only had one roll for the Dasher and after Quicksilver have new preferences () thus making them unlikely to contribute - Burrock (Nightcrawler), Nova Cat (Bloodwing), Smoke Jaguar (Bloodwing), and Wolf (Nightcrawler). Diamond Shark (Nightcrawler), Jade Falcon (Nightcrawler), and Steel Viper (Nightcrawler) had two possible rolls for the Fire Moth making them a little more likely to contribute. Finally Snow Raven (Bloodwing) and Star Adder (Nightcrawler) had three possible rolls meaning after the six who prefer the Dasher they are next most likely to contribute.

Now what I’d like to see is a discussion on what you like about the existing configurations (would you keep them as is) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. You are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, or Heavy Lasers. Of course, I love an open discussion on the merits of certain modifications but fixed equipment for the sake of our contest is just that, set in stone. Stats please but fluff is a requirement here. Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win who gets the most accepted wins!

Criteria
Design: Fire Moth (Dasher) Light OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 20 tons
Internal Structure: EndoSteel (1 ton)
Engine: 200 XL (4.5 tons)
Movement: 10/15 (20)
Heat Sinks: 10 (20)
Gyro: (2 tons)
Cockpit: (3 tons)
Armor: Ferro Fibrous (2 tons)
Armament: 6.5 tons available for pod space

Please have your entries in by next Sunday at 11:59 PM Eastern Standard Time, good luck!!
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drakensis

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Fire Moth (Dasher)



Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 2874
Cost: 3,520,000 C-Bills
Battle Value: 273

Chassis: Dominator Light-Alpha 20 Endo-Steel
Power Plant: Firebox 200 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: IceSheet Ferro-Fibrous
Armament:
    6.5 tons of pod space.
Manufacturer: Facility Kappa-4 and -5
    Primary Factory: Unknown
Communications System: Untermarkt IV-a
Targeting and Tracking System: Hakkøn MicroSystems

Overview:
In order to maintain the relevance of their favoured Fire Moth, the Ghost Bears engaged in a series of trials against other Clans using the light 'Mech to formulate new configurations suitable for its use. Not all of these trials were successful, but the scientist caste seemed to find the unsuccessful trials the most useful - somewhat to the annoyance of the Warriors involved.


Capabilities:
Both the Hells Horses and the Ghost Bears use the Fire Moth as a transport for aggressive deployment of their Elementals. This emerged as the new Prime configuration, almost doubling the missile load of the 'Mech. Because the SRMs loaded are the same as those carried by the Elementals, this simplifies logisitics for an operation.

The Alpha configuration was the result less of testing against the Clans and more of experiences in the Invasion. After repeated ambushes both during the fighting and by insurgencies since then, Clan Ghost Bear began deploying Fire Moths for high-speed recon missions to locate ambushers. Massive jump-jets allow the 'Mech to operate even in the massive urban mazes of the former Draconian cities the Clan now rules - as well as all manner of rough terrain. While it carries very little firepower, the laser is a credible threat to civilian vehicles (common transport for insurgents) and the Fire Moth Alpha can readily carry Elementals - although some Point Commanders have advised they'd rather make orbital drops than cling to a wildly manuvering Alpha.

The D-configuration was traditionally a favorite of aggressive Clan Warriors and both the Ice Hellions and the Goliath Scorpions made extensive use of it during the Trials. In order to improve upon this performance, the Ghost Bears replaced three of the medium lasers and the flamer with five small lasers, turning the Fire Moth Beta into an even more aggressive design that's forced into point-blank attacks. The 'Mech retains the targeting computer for precision and by the end of the trials, Clan Coyote had adopted the configuration as well, several warriors desperate for glory risking everything to get close enough for a decisive strike against much larger enemies.

Clan Hells Horses were more than happy to pit hover-tanks against the Bears' Fire Moths, testing it against the Svantovit and the Shamash, which have similar speeds. The Bears evaluated this capacity and after trials with fitting a large laser they instead elected on the Fire Moth Charlie as a skirmisher against such fast moving opposition. Damage to their fans and plenum chambers left more than a few hovertankers stranded, unable to limp out of range of heavier forces. The ammunition supply remains limited and some Mechwarriors prefer slight variants with a smaller launcher or stripping the artemis targeting in order to carry a third ton of armour - these options aren't considered standard configurations but may be arranged as field expedients for warriors desiring them.

Clan Steel Viper were a surprise addition to the trials and bid several Stars of Solahma infantry to obtain access to the data being gathered by the Ghost Bears. The Fire Moth Delta was configured to experiment with a refined electronics warfare and anti-infantry platform. Viper experience with Lyran Firestarters contributed extensively and they ultimately received their prize at the expense of hundreds of aged or marginal warriors who fell prey to the machine-guns and flamers of the Delta.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 10
    Running MP: 15 (20)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  38                  2.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            5         
                                        Center Torso     6            5         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            4         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            3         
                                             L/R Leg     4            4         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
13         0       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 4,037,800
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 846

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
2 SRM-6s                                     RA        8         2         3.00
SRM-6                                        LA        4         1         1.50
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 8
13         3       3       0       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0


================================================================================
Loadout Name: Alpha                                          Cost: 4,444,675
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 422

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 10  (Standard)
    Jump Jet Locations: 4 LT, 4 RT, 1 LL, 1 RL                             5.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
ER Small Laser                               RA        2         1         0.50
Active Probe                                 LA        0         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 4
13/10j     1       1       0       0      1     0   Structure:  1
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Beta                                           Cost: 3,876,175
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,664

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 2 LT, 1 RT
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
ER Small Laser                               RT        2         1         0.50
Targeting Computer                           RT        -         1         1.00
2 ER Small Lasers                            RA        4         2         1.00
ER Medium Laser                              RA        5         1         1.00
2 ER Small Lasers                            LA        4         2         1.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 17
13         5       5       0       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Charlie                                        Cost: 4,015,300
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 990

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 10
13         2       2       2       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: Delta                                          Cost: 4,450,300
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 804

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
Active Probe                                 RT        0         1         1.00
ECM Suite                                    RT        0         1         1.00
TAG                                          LT        0         1         1.00
ER Medium Laser                              RA        5         1         1.00
Flamer                                       RA        3         1         0.50
2 Machine Guns                               LA        0         2         0.50
Flamer                                       LA        3         1         0.50
Machine Gun                                  RL        0         1         0.25
Machine Gun                                  LL        0         1         0.25
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 8
13         2       1       0       0      1     0   Structure:  1
Special Abilities: OMNI, PRB, RCN, TAG, ECM, CASE, SRCH, ES, SEAL, SOA

« Last Edit: October 17, 2017, 02:05:16 AM by drakensis »
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Takiro

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Way to get it going drakensis! Some very interesting configurations there. ;)
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Abele

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Okay, here are my seven configurations, some of which are based on the originals:

Fire Moth

Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 3,520,000 C-Bills
Battle Value: 273

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    6.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:

Prime: This modified version of the Prime configuration involves swapping out
the SRM-6 and its ammunition for another SRM-4 and a ton of ammunition. From
the tonnage saved a light active probe was installed to seek out out the dezgra
Spheroid warriors who like to ambush warriors. Additionally, the energy weapons
have been relocated slightly with a laser mounted in each arm. While firepower
has been decreased slightly, the addition of the probe has allowed for greater
battlefield utility.


A: Several changes have been to this new version of this configuration with
only the probe and the TAG unit being retained. The AMS has been replaced by an
ECM suite, while the Streak SRM-4 has been removed and replaced an all energy
battery consisting of a medium and small pulse laser backed up by an ER small
laser. This eliminates the concern of re-supply during extended operations
versus Spheroid opponents.


B: This is a minor variation on the orignal Fire Moth's B configuration as it
reatins both medium pulse lasers and the machineguns, as well. In place of the
missing weapons three ER small lasers have been added with one sharing each arm
with a medium pulse laser. The remaining laser is in the left torso with one of
the machineguns.


C: This version of the C strips away all of the weapons of the original weapons
and replaces them with an LRM-10 launcher backed up by a pair of ER medium
lasers and a small pulse laser. While this version cannot put up the sustained
fire of the original, it will still be able, unlike the original, to fight
should the ammo bin run dry.


D: While it is hard to argue with the succss of the original's D configuration,
one change was made. The torso mounted medium laser was replaced with two ER
small lasers, which were mounted in each arm. This resulted in a minor loss of
power in exchange for a minor loss in heat build up.


Bjarni A and B: These two are new variants proposed by the test pilot for these
new configurations, Star Commander Bjarni, a veteran of Operation Revival who
was sent back to the Homeworlds by order of the Ghost Bear Khan to impart his
wisdom and experience to the Clan's Scientist caste on this endeavour. Each
variant features a powerful not normal seen on a Mech of this size. The Bjarni
A features an ER PPC while the Bjarni B mounts a large pulse laser. Each is
backed by an ER small laser. Star Commander Bjarni often wondered such simple
weapons configuration had not been implemented previously.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 10
    Running MP: 15 (20)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  38                  2.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            5         
                                        Center Torso     6            5         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            4         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            3         
                                             L/R Leg     4            4         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
13         0       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
13         0       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 4,114,675
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,278

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
SRM-4                                        RT        3         1         1.00
SRM-4                                        LT        3         1         1.00
ER Medium Laser                              RA        5         1         1.00
ER Small Laser                               RA        2         1         0.50
ER Medium Laser                              LA        5         1         1.00
@SRM-4 (25)                                  RT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 13
13         4       4       0       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0



================================================================================
Loadout Name: A                                              Cost: 4,333,675
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 881

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
Active Probe                                 RT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
TAG                                          RA        0         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
Small Pulse Laser                            LA        2         1         1.00
ER Small Laser                               LA        2         1         0.50
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 9
13         2       2       0       0      1     0   Structure:  1
Special Abilities: OMNI, PRB, RCN, TAG, ECM, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 3,848,425
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,250

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
Machine Gun                                  RT        0         1         0.25
ER Small Laser                               LT        2         1         0.50
Machine Gun                                  LT        0         1         0.25
Medium Pulse Laser                           RA        4         1         2.00
ER Small Laser                               RA        2         1         0.50
Medium Pulse Laser                           LA        4         1         2.00
ER Small Laser                               LA        2         1         0.50
@MG (1/2) (100)                              RT        -         1         0.50
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 13
13         4       4       0       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 4,016,800
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,362

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
Small Pulse Laser                            LT        2         1         1.00
LRM-10                                       RA        4         1         2.50
2 ER Medium Lasers                           LA        10        2         2.00
@LRM-10 (12)                                 RA        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 14
13         3       3       1       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: D                                              Cost: 4,067,800
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,135

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
Flamer                                       RT        3         1         0.50
Targeting Computer                           RT        -         1         1.00
2 ER Medium Lasers                           RA        10        2         2.00
ER Small Laser                               RA        2         1         0.50
2 ER Medium Lasers                           LA        10        2         2.00
ER Small Laser                               LA        2         1         0.50
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 21
13         4       4       0       0      1     1   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Bjarni A                                       Cost: 3,990,775
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,602

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
ER PPC                                       RA        15        2         6.00
ER Small Laser                               LA        2         1         0.50
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 16
13         2       2       2       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Bjarni B                                       Cost: 3,807,175
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,161

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         1         1.00
Large Pulse Laser                            RA        10        2         6.00
ER Small Laser                               LA        2         1         0.50
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 12
13         2       2       2       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA



« Last Edit: October 19, 2017, 08:23:14 PM by Abele »
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I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
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Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Great Abele, can't wait to see them!

Now that the main boards are back up I wanted to include a link to the 'Mech of the Week article for this design.

http://bg.battletech.com/forums/index.php/topic,40735.0.html
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Red Pins

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Tagged.
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marauder648

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Count me in :)  Lets git 'er done!
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Takiro

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Great gang, looking forward to your entries!
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marauder648

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Prime - Re-worked for more accurate firepower, if not greater weight of it, the Prime features a pair of Medium pulse lasers backed up by an SRM-6 and its ton of ammo.  Whilst the heavier firepower offered by a pair of ER Mediums and an SRM-4 was useful, the Firemoth's speed often made it harder to land a good solid hit on a target, especially when it was another fast moving scout where the closing speeds between the two Mech's could be huge.  The loss of the SRM-4 also slightly decreased the logistical footstep and saved the Technicians from having two separate parts and ammo types for different launchers on the same Mech.

Code: [Select]
Firemoth - Quicksilver Prime
Clan advanced
20 tons 
BV: 1,137
Cost: 3,094,640 C-bills

Movement: 10/15(20)
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                6        5
Center Torso (rear)                  2
Right Torso                 5        4
Right Torso (rear)                   2
Left Torso                  5        4
Left Torso (rear)                    2
Right Arm                   3        3
Left Arm                    3        3
Right Leg                   4        4
Left Leg                    4        4

Weapon                         Loc  Heat
----------------------------------------
SRM 6                           RA     4
Medium Pulse Laser              LA     4
Medium Pulse Laser              LA     4

Ammo                           Loc Shots
----------------------------------------
SRM 6 Ammo                      RA    15

Equipment                      Loc
----------------------------------
MASC                            CT



A - A dedicated scout, and capable of jumping 240 meters at a time the A is very specialized and all but defenceless in a battle, but its use at rooting out hostile forces as well as disrupting hostile EW assets like the irritatingly common C3 systems now being fielded by the Inner Sphere.  The speed and mobility of the A also gave it the ability like no other scout to reposition.  One swap done by Warriors in the field was to replace the Active probe with a TAG, but this was quite rare mainly due to the lack of artillery assets available to the Clans as well as their views on the use of such systems as generally being dezgra.

Code: [Select]
Firemoth - Quicksilver A
Clan advanced
20 tons 
BV: 506
Cost: 3,622,940 C-bills

Movement: 10/15(20)/8
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                6        5
Center Torso (rear)                  2
Right Torso                 5        4
Right Torso (rear)                   2
Left Torso                  5        4
Left Torso (rear)                    2
Right Arm                   3        3
Left Arm                    3        3
Right Leg                   4        4
Left Leg                    4        4

Weapon                         Loc  Heat
----------------------------------------
ER Small Laser                  LA     2

Equipment                      Loc
----------------------------------
MASC                            RT
Active Probe                    RA
ECM Suite                       LT




B - A Goliath Scorpion design that was built to reduce logistical impact whilst catering to the Scorpions 'cult of precision' a sextuplet group of ER Small lasers and a pair of Small pulse lasers are all linked into a targetting computer whilst a light active probe allows the Mech to hunt for hostile forces.  Although short ranged the torrent of surprisingly accurate fire produced by the B made it beloved by the Hellions and Scorpions.  The Ghost Bears and Horses also made use of it as a Battle armour hunter.

Code: [Select]
Firemoth - Quicksilver B
Clan advanced
20 tons 
BV: 1,161
Cost: 3,013,640 C-bills

Movement: 10/15(20)
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                6        5
Center Torso (rear)                  2
Right Torso                 5        4
Right Torso (rear)                   2
Left Torso                  5        4
Left Torso (rear)                    2
Right Arm                   3        3
Left Arm                    3        3
Right Leg                   4        4
Left Leg                    4        4

Weapon                         Loc  Heat
----------------------------------------
Small Pulse Laser               LA     2
Small Pulse Laser               RA     2
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  LA     2
ER Small Laser                  RA     2
ER Small Laser                  RA     2
ER Small Laser                  RA     2

Equipment                      Loc
----------------------------------
MASC                            LT
Targeting Computer              RT
Light Active Probe              HD




Blighted by its limited ammo supplies the D features a pair of LRM-10's giving it a surprising amount of firepower for a unit its size, but it shares a ton of ammo between the two launchers which greatly limits its endurance on the battlefield.  A flamer does little more than fill tonnage.  Although its firepower is valued, Commanders have learned to bring supply units forwards so the D can quickly reload and return to the fight. 

Code: [Select]
Firemoth - Quicksilver D
Clan advanced
20 tons 
BV: 965
Cost: 3,107,240 C-bills

Movement: 10/15(20)
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                6        5
Center Torso (rear)                  2
Right Torso                 5        4
Right Torso (rear)                   2
Left Torso                  5        4
Left Torso (rear)                    2
Right Arm                   3        3
Left Arm                    3        3
Right Leg                   4        4
Left Leg                    4        4

Weapon                         Loc  Heat
----------------------------------------
LRM 10                          LA     4
LRM 10                          RA     4
Flamer                          HD     3

Ammo                           Loc Shots
----------------------------------------
LRM 10 Ammo                     CT    12

Equipment                      Loc
----------------------------------
MASC                            CT



E - taking note of Inner Sphere designs like the Jackal or Hollander the E is designed as an ultra-mobile support platform.  An ER large laser and ER Small laser form the E's armament and a targetting computer aids accuracy.  Finally an ECM helps make it a more difficult target.  Embraced by the Scorpions, Hellions and Spirits the E's combination of firepower and mobility make it a threat that can't be ignored.

Code: [Select]
Firemoth - Quicksilver E
Clan advanced
20 tons 
BV: 1,411
Cost: 3,327,740 C-bills

Movement: 10/15(20)
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                6        5
Center Torso (rear)                  2
Right Torso                 5        4
Right Torso (rear)                   2
Left Torso                  5        4
Left Torso (rear)                    2
Right Arm                   3        3
Left Arm                    3        3
Right Leg                   4        4
Left Leg                    4        4

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Small Laser                  RA     2

Equipment                      Loc
----------------------------------
MASC                            CT
Targeting Computer              CT
ECM Suite                       HD



E - Incorperating the Coyote's newly developed ATM, the E features an ATM-6 and 2 tons of ammo, a 3rd ton was suggested to make full use of the missile system but this was vetoed and an ER Medium laser is installed to allow the Mech to keep fighting once its ammunition stores are depleted.  With its speed, the Firemoth E is often fitted with HE and Standard ammuntion, as it can be in range of them far quicker than any other Mech, rendering the ER ammunition of limited value.

Code: [Select]
Firemoth - Quicksilver E
Clan advanced
20 tons 
BV: 1,068
Cost: 3,248,240 C-bills

Movement: 10/15(20)
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                6        5
Center Torso (rear)                  2
Right Torso                 5        4
Right Torso (rear)                   2
Left Torso                  5        4
Left Torso (rear)                    2
Right Arm                   3        3
Left Arm                    3        3
Right Leg                   4        4
Left Leg                    4        4

Weapon                         Loc  Heat
----------------------------------------
ATM 6                           LA     4
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
ATM 6 Ammo                      LA    10
ATM 6 Ammo                      LA    10

Equipment                      Loc
----------------------------------
MASC                            CT



H - Based on the Solitaire although called a 'Cheap imitation' by Clan Diamond Shark the H is armed with a single Heavy large laser, but 5 jump jets allow for 150 meter leaps which can allow a canny H pilot to leap behind a target and engage with the heavy laser at short range.  Popular with Crusader pilots, one Inner Sphere Mechwarrior said that the Firemoth H 'embodied the Clan idea of live fast, die young and leave a good looking corpse'.

Code: [Select]
Firemoth - Quicksilver E
Clan advanced
20 tons 
BV: 1,121
Cost: 3,242,240 C-bills

Movement: 10/15(20)/5
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso                6        5
Center Torso (rear)                  2
Right Torso                 5        4
Right Torso (rear)                   2
Left Torso                  5        4
Left Torso (rear)                    2
Right Arm                   3        3
Left Arm                    3        3
Right Leg                   4        4
Left Leg                    4        4

Weapon                         Loc  Heat
----------------------------------------
Heavy Large Laser               LA    18

Equipment                      Loc
----------------------------------
MASC                            CT





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Takiro

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Nice job marauder648, although I am going to have to DQ configurations E and H as ATMs and Heavy Lasers do not yet exist. Please keep it to 3050 era Clan weaponry and equipment as stated in the challenge.

As entries are coming I just want to say not to worry about coming up with the same thing or near identical load outs. Team work is welcomed as I originally said and if you feel strongly that a certain configuration is best please say so. You can agree or even disagree with someone else's proposals just keep it civil.
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marauder648

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Oops! Missed that, well count them for future upgrades :p
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Takiro

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No worries bud, they aren't bad. Sometimes folks go all tech level 3 for giggles. That can be fun just not a win per say. Keep those entries coming folks!
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marauder648

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No worries bud, they aren't bad. Sometimes folks go all tech level 3 for giggles. That can be fun just not a win per say. Keep those entries coming folks!

Already got my Kit Foxes saved :p  Also a quick question, can we alter the Mech's engine ratings?
« Last Edit: October 18, 2017, 07:38:57 AM by marauder648 »
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Takiro

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Short answer, no.

Longer answer these contests will be limited to non fixed equipment for ease of upgrades. Later contests will look at all Clan designs for possible replacement but that is in the far future. So if you want to alter fixed equipment for a more optimized or perfect design you may and it could come in handy. Just not in this contest. ;)
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Red Pins

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Darn it, I still can't install a copy of HMP.  Trying to do this with pen and pencil is one thing, but I would love to have something check the math for this.  Drakensis and I have nearly identical entries, anyway.
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