OBT Forum
General BattleTech => General Discussion => MechFactory => Topic started by: Takiro on October 15, 2017, 10:12:08 PM
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As the Clans began exploring ways to improve existing OmniMech designs as a natural extension of their industrial expansion program codenamed Quicksilver many shortcomings came to light. While still formidable certain configurations ultimately proved outdated for the type of combat seen in the InnerSphere. Recognizing the need to optimize performance the ilKhan formally authorized a comprehensive review of all Invasion era loadouts this time with the Grand Council’s near unanimous blessing.
We will kick off with the lightest of OmniMechs, the 20-ton Fire Moth, which is being produced primarily by the Ghost Bear Clan. Originally created in 2874 by Clan Cloud Cobra who still prefers their design over its Quicksilver 20-ton competitors (Bloodwing and Nightcrawler). Ice Hellion also prefers this ultra-fast design over these slower Quicksilver alternatives. Hell’s Horses make extensive use of the design for rapid armored infantry transport and recon. Coyote deploys the Dasher in a more traditional solahma role in their touman where older Mechwarriors without bloodnames compose highly aggressive light units. Even the relatively poor Goliath Scorpions prefers the Fire Moth to its cheaper opponents due in large part to their unconventional methods. These six Clans who prefer to use the Fire Moth in their Toumans will likely be the largest contributors to the effort.
Only Clans Blood Spirit and Fire Mandrill do not make use of the Fire Moth whatsoever although there are always exceptions to the rule. Perhaps they may appear in certain unique cases as isorla in their touman but I doubt any suggestions would come from either of these two Clans. Looking at the Random Assignment Tables for Light OmniMechs in OTP: Operation Revival Placement Trials these Clans only had one roll for the Dasher and after Quicksilver have new preferences () thus making them unlikely to contribute - Burrock (Nightcrawler), Nova Cat (Bloodwing), Smoke Jaguar (Bloodwing), and Wolf (Nightcrawler). Diamond Shark (Nightcrawler), Jade Falcon (Nightcrawler), and Steel Viper (Nightcrawler) had two possible rolls for the Fire Moth making them a little more likely to contribute. Finally Snow Raven (Bloodwing) and Star Adder (Nightcrawler) had three possible rolls meaning after the six who prefer the Dasher they are next most likely to contribute.
Now what I’d like to see is a discussion on what you like about the existing configurations (would you keep them as is) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. You are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, or Heavy Lasers. Of course, I love an open discussion on the merits of certain modifications but fixed equipment for the sake of our contest is just that, set in stone. Stats please but fluff is a requirement here. Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win who gets the most accepted wins!
Criteria
Design: Fire Moth (Dasher) Light OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 20 tons
Internal Structure: EndoSteel (1 ton)
Engine: 200 XL (4.5 tons)
Movement: 10/15 (20)
Heat Sinks: 10 (20)
Gyro: (2 tons)
Cockpit: (3 tons)
Armor: Ferro Fibrous (2 tons)
Armament: 6.5 tons available for pod space
Please have your entries in by next Sunday at 11:59 PM Eastern Standard Time, good luck!!
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Fire Moth (Dasher)
(https://obtforum.com/forum/proxy.php?request=http%3A%2F%2Fcfw.sarna.net%2Fwiki%2Fimages%2Fa%2Fa6%2FCCG_Unlimited_Dasher_D.jpg%3Ftimestamp%3D20100703094941&hash=7bd286ff9b1e609b10c938026eeafa2d537cefaf)
Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 2874
Cost: 3,520,000 C-Bills
Battle Value: 273
Chassis: Dominator Light-Alpha 20 Endo-Steel
Power Plant: Firebox 200 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: IceSheet Ferro-Fibrous
Armament:
6.5 tons of pod space.
Manufacturer: Facility Kappa-4 and -5
Primary Factory: Unknown
Communications System: Untermarkt IV-a
Targeting and Tracking System: Hakkøn MicroSystems
Overview:
In order to maintain the relevance of their favoured Fire Moth, the Ghost Bears engaged in a series of trials against other Clans using the light 'Mech to formulate new configurations suitable for its use. Not all of these trials were successful, but the scientist caste seemed to find the unsuccessful trials the most useful - somewhat to the annoyance of the Warriors involved.
Capabilities:
Both the Hells Horses and the Ghost Bears use the Fire Moth as a transport for aggressive deployment of their Elementals. This emerged as the new Prime configuration, almost doubling the missile load of the 'Mech. Because the SRMs loaded are the same as those carried by the Elementals, this simplifies logisitics for an operation.
The Alpha configuration was the result less of testing against the Clans and more of experiences in the Invasion. After repeated ambushes both during the fighting and by insurgencies since then, Clan Ghost Bear began deploying Fire Moths for high-speed recon missions to locate ambushers. Massive jump-jets allow the 'Mech to operate even in the massive urban mazes of the former Draconian cities the Clan now rules - as well as all manner of rough terrain. While it carries very little firepower, the laser is a credible threat to civilian vehicles (common transport for insurgents) and the Fire Moth Alpha can readily carry Elementals - although some Point Commanders have advised they'd rather make orbital drops than cling to a wildly manuvering Alpha.
The D-configuration was traditionally a favorite of aggressive Clan Warriors and both the Ice Hellions and the Goliath Scorpions made extensive use of it during the Trials. In order to improve upon this performance, the Ghost Bears replaced three of the medium lasers and the flamer with five small lasers, turning the Fire Moth Beta into an even more aggressive design that's forced into point-blank attacks. The 'Mech retains the targeting computer for precision and by the end of the trials, Clan Coyote had adopted the configuration as well, several warriors desperate for glory risking everything to get close enough for a decisive strike against much larger enemies.
Clan Hells Horses were more than happy to pit hover-tanks against the Bears' Fire Moths, testing it against the Svantovit and the Shamash, which have similar speeds. The Bears evaluated this capacity and after trials with fitting a large laser they instead elected on the Fire Moth Charlie as a skirmisher against such fast moving opposition. Damage to their fans and plenum chambers left more than a few hovertankers stranded, unable to limp out of range of heavier forces. The ammunition supply remains limited and some Mechwarriors prefer slight variants with a smaller launcher or stripping the artemis targeting in order to carry a third ton of armour - these options aren't considered standard configurations but may be arranged as field expedients for warriors desiring them.
Clan Steel Viper were a surprise addition to the trials and bid several Stars of Solahma infantry to obtain access to the data being gathered by the Ghost Bears. The Fire Moth Delta was configured to experiment with a refined electronics warfare and anti-infantry platform. Viper experience with Lyran Firestarters contributed extensively and they ultimately received their prize at the expense of hundreds of aged or marginal warriors who fell prey to the machine-guns and flamers of the Delta.
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 200 4.50
Walking MP: 10
Running MP: 15 (20)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 38 2.00
Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 5
Center Torso 6 5
Center Torso (rear) 2
L/R Torso 5 4
L/R Torso (rear) 2
L/R Arm 3 3
L/R Leg 4 4
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 3
13 0 0 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 4,037,800
Tech Rating/Era Availability: F/X-X-E-A BV2: 846
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
2 SRM-6s RA 8 2 3.00
SRM-6 LA 4 1 1.50
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 8
13 3 3 0 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
================================================================================
Loadout Name: Alpha Cost: 4,444,675
Tech Rating/Era Availability: F/X-X-E-A BV2: 422
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 10 (Standard)
Jump Jet Locations: 4 LT, 4 RT, 1 LL, 1 RL 5.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
ER Small Laser RA 2 1 0.50
Active Probe LA 0 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 4
13/10j 1 1 0 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Beta Cost: 3,876,175
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,664
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 2 LT, 1 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
ER Small Laser RT 2 1 0.50
Targeting Computer RT - 1 1.00
2 ER Small Lasers RA 4 2 1.00
ER Medium Laser RA 5 1 1.00
2 ER Small Lasers LA 4 2 1.00
ER Medium Laser LA 5 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 17
13 5 5 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 4,015,300
Tech Rating/Era Availability: F/X-X-E-A BV2: 990
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
@LRM-15 (Artemis) (16) RT - 2 2.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 10
13 2 2 2 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Delta Cost: 4,450,300
Tech Rating/Era Availability: F/X-X-E-A BV2: 804
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
Active Probe RT 0 1 1.00
ECM Suite RT 0 1 1.00
TAG LT 0 1 1.00
ER Medium Laser RA 5 1 1.00
Flamer RA 3 1 0.50
2 Machine Guns LA 0 2 0.50
Flamer LA 3 1 0.50
Machine Gun RL 0 1 0.25
Machine Gun LL 0 1 0.25
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 8
13 2 1 0 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, TAG, ECM, CASE, SRCH, ES, SEAL, SOA
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Way to get it going drakensis! Some very interesting configurations there. ;)
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Okay, here are my seven configurations, some of which are based on the originals:
Fire Moth
Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 3,520,000 C-Bills
Battle Value: 273
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
6.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Prime: This modified version of the Prime configuration involves swapping out
the SRM-6 and its ammunition for another SRM-4 and a ton of ammunition. From
the tonnage saved a light active probe was installed to seek out out the dezgra
Spheroid warriors who like to ambush warriors. Additionally, the energy weapons
have been relocated slightly with a laser mounted in each arm. While firepower
has been decreased slightly, the addition of the probe has allowed for greater
battlefield utility.
A: Several changes have been to this new version of this configuration with
only the probe and the TAG unit being retained. The AMS has been replaced by an
ECM suite, while the Streak SRM-4 has been removed and replaced an all energy
battery consisting of a medium and small pulse laser backed up by an ER small
laser. This eliminates the concern of re-supply during extended operations
versus Spheroid opponents.
B: This is a minor variation on the orignal Fire Moth's B configuration as it
reatins both medium pulse lasers and the machineguns, as well. In place of the
missing weapons three ER small lasers have been added with one sharing each arm
with a medium pulse laser. The remaining laser is in the left torso with one of
the machineguns.
C: This version of the C strips away all of the weapons of the original weapons
and replaces them with an LRM-10 launcher backed up by a pair of ER medium
lasers and a small pulse laser. While this version cannot put up the sustained
fire of the original, it will still be able, unlike the original, to fight
should the ammo bin run dry.
D: While it is hard to argue with the succss of the original's D configuration,
one change was made. The torso mounted medium laser was replaced with two ER
small lasers, which were mounted in each arm. This resulted in a minor loss of
power in exchange for a minor loss in heat build up.
Bjarni A and B: These two are new variants proposed by the test pilot for these
new configurations, Star Commander Bjarni, a veteran of Operation Revival who
was sent back to the Homeworlds by order of the Ghost Bear Khan to impart his
wisdom and experience to the Clan's Scientist caste on this endeavour. Each
variant features a powerful not normal seen on a Mech of this size. The Bjarni
A features an ER PPC while the Bjarni B mounts a large pulse laser. Each is
backed by an ER small laser. Star Commander Bjarni often wondered such simple
weapons configuration had not been implemented previously.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 200 4.50
Walking MP: 10
Running MP: 15 (20)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 38 2.00
Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 5
Center Torso 6 5
Center Torso (rear) 2
L/R Torso 5 4
L/R Torso (rear) 2
L/R Arm 3 3
L/R Leg 4 4
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 3
13 0 0 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 3
13 0 0 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 4,114,675
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,278
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
SRM-4 RT 3 1 1.00
SRM-4 LT 3 1 1.00
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
@SRM-4 (25) RT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 13
13 4 4 0 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
================================================================================
Loadout Name: A Cost: 4,333,675
Tech Rating/Era Availability: F/X-X-E-A BV2: 881
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
Active Probe RT 0 1 1.00
ECM Suite LT 0 1 1.00
TAG RA 0 1 1.00
Medium Pulse Laser RA 4 1 2.00
Small Pulse Laser LA 2 1 1.00
ER Small Laser LA 2 1 0.50
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 9
13 2 2 0 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, TAG, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 3,848,425
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,250
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
Machine Gun RT 0 1 0.25
ER Small Laser LT 2 1 0.50
Machine Gun LT 0 1 0.25
Medium Pulse Laser RA 4 1 2.00
ER Small Laser RA 2 1 0.50
Medium Pulse Laser LA 4 1 2.00
ER Small Laser LA 2 1 0.50
@MG (1/2) (100) RT - 1 0.50
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 13
13 4 4 0 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 4,016,800
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,362
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
Small Pulse Laser LT 2 1 1.00
LRM-10 RA 4 1 2.50
2 ER Medium Lasers LA 10 2 2.00
@LRM-10 (12) RA - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 14
13 3 3 1 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: D Cost: 4,067,800
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,135
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
Flamer RT 3 1 0.50
Targeting Computer RT - 1 1.00
2 ER Medium Lasers RA 10 2 2.00
ER Small Laser RA 2 1 0.50
2 ER Medium Lasers LA 10 2 2.00
ER Small Laser LA 2 1 0.50
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 21
13 4 4 0 0 1 1 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Bjarni A Cost: 3,990,775
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,602
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
ER PPC RA 15 2 6.00
ER Small Laser LA 2 1 0.50
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 16
13 2 2 2 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Bjarni B Cost: 3,807,175
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,161
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
Large Pulse Laser RA 10 2 6.00
ER Small Laser LA 2 1 0.50
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 12
13 2 2 2 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Great Abele, can't wait to see them!
Now that the main boards are back up I wanted to include a link to the 'Mech of the Week article for this design.
http://bg.battletech.com/forums/index.php/topic,40735.0.html (http://bg.battletech.com/forums/index.php/topic,40735.0.html)
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Tagged.
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Count me in :) Lets git 'er done!
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Great gang, looking forward to your entries!
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Prime - Re-worked for more accurate firepower, if not greater weight of it, the Prime features a pair of Medium pulse lasers backed up by an SRM-6 and its ton of ammo. Whilst the heavier firepower offered by a pair of ER Mediums and an SRM-4 was useful, the Firemoth's speed often made it harder to land a good solid hit on a target, especially when it was another fast moving scout where the closing speeds between the two Mech's could be huge. The loss of the SRM-4 also slightly decreased the logistical footstep and saved the Technicians from having two separate parts and ammo types for different launchers on the same Mech.
Firemoth - Quicksilver Prime
Clan advanced
20 tons
BV: 1,137
Cost: 3,094,640 C-bills
Movement: 10/15(20)
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 6 5
Center Torso (rear) 2
Right Torso 5 4
Right Torso (rear) 2
Left Torso 5 4
Left Torso (rear) 2
Right Arm 3 3
Left Arm 3 3
Right Leg 4 4
Left Leg 4 4
Weapon Loc Heat
----------------------------------------
SRM 6 RA 4
Medium Pulse Laser LA 4
Medium Pulse Laser LA 4
Ammo Loc Shots
----------------------------------------
SRM 6 Ammo RA 15
Equipment Loc
----------------------------------
MASC CT
A - A dedicated scout, and capable of jumping 240 meters at a time the A is very specialized and all but defenceless in a battle, but its use at rooting out hostile forces as well as disrupting hostile EW assets like the irritatingly common C3 systems now being fielded by the Inner Sphere. The speed and mobility of the A also gave it the ability like no other scout to reposition. One swap done by Warriors in the field was to replace the Active probe with a TAG, but this was quite rare mainly due to the lack of artillery assets available to the Clans as well as their views on the use of such systems as generally being dezgra.
Firemoth - Quicksilver A
Clan advanced
20 tons
BV: 506
Cost: 3,622,940 C-bills
Movement: 10/15(20)/8
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 6 5
Center Torso (rear) 2
Right Torso 5 4
Right Torso (rear) 2
Left Torso 5 4
Left Torso (rear) 2
Right Arm 3 3
Left Arm 3 3
Right Leg 4 4
Left Leg 4 4
Weapon Loc Heat
----------------------------------------
ER Small Laser LA 2
Equipment Loc
----------------------------------
MASC RT
Active Probe RA
ECM Suite LT
B - A Goliath Scorpion design that was built to reduce logistical impact whilst catering to the Scorpions 'cult of precision' a sextuplet group of ER Small lasers and a pair of Small pulse lasers are all linked into a targetting computer whilst a light active probe allows the Mech to hunt for hostile forces. Although short ranged the torrent of surprisingly accurate fire produced by the B made it beloved by the Hellions and Scorpions. The Ghost Bears and Horses also made use of it as a Battle armour hunter.
Firemoth - Quicksilver B
Clan advanced
20 tons
BV: 1,161
Cost: 3,013,640 C-bills
Movement: 10/15(20)
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 6 5
Center Torso (rear) 2
Right Torso 5 4
Right Torso (rear) 2
Left Torso 5 4
Left Torso (rear) 2
Right Arm 3 3
Left Arm 3 3
Right Leg 4 4
Left Leg 4 4
Weapon Loc Heat
----------------------------------------
Small Pulse Laser LA 2
Small Pulse Laser RA 2
ER Small Laser LA 2
ER Small Laser LA 2
ER Small Laser LA 2
ER Small Laser RA 2
ER Small Laser RA 2
ER Small Laser RA 2
Equipment Loc
----------------------------------
MASC LT
Targeting Computer RT
Light Active Probe HD
Blighted by its limited ammo supplies the D features a pair of LRM-10's giving it a surprising amount of firepower for a unit its size, but it shares a ton of ammo between the two launchers which greatly limits its endurance on the battlefield. A flamer does little more than fill tonnage. Although its firepower is valued, Commanders have learned to bring supply units forwards so the D can quickly reload and return to the fight.
Firemoth - Quicksilver D
Clan advanced
20 tons
BV: 965
Cost: 3,107,240 C-bills
Movement: 10/15(20)
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 6 5
Center Torso (rear) 2
Right Torso 5 4
Right Torso (rear) 2
Left Torso 5 4
Left Torso (rear) 2
Right Arm 3 3
Left Arm 3 3
Right Leg 4 4
Left Leg 4 4
Weapon Loc Heat
----------------------------------------
LRM 10 LA 4
LRM 10 RA 4
Flamer HD 3
Ammo Loc Shots
----------------------------------------
LRM 10 Ammo CT 12
Equipment Loc
----------------------------------
MASC CT
E - taking note of Inner Sphere designs like the Jackal or Hollander the E is designed as an ultra-mobile support platform. An ER large laser and ER Small laser form the E's armament and a targetting computer aids accuracy. Finally an ECM helps make it a more difficult target. Embraced by the Scorpions, Hellions and Spirits the E's combination of firepower and mobility make it a threat that can't be ignored.
Firemoth - Quicksilver E
Clan advanced
20 tons
BV: 1,411
Cost: 3,327,740 C-bills
Movement: 10/15(20)
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 6 5
Center Torso (rear) 2
Right Torso 5 4
Right Torso (rear) 2
Left Torso 5 4
Left Torso (rear) 2
Right Arm 3 3
Left Arm 3 3
Right Leg 4 4
Left Leg 4 4
Weapon Loc Heat
----------------------------------------
ER Large Laser LA 12
ER Small Laser RA 2
Equipment Loc
----------------------------------
MASC CT
Targeting Computer CT
ECM Suite HD
E - Incorperating the Coyote's newly developed ATM, the E features an ATM-6 and 2 tons of ammo, a 3rd ton was suggested to make full use of the missile system but this was vetoed and an ER Medium laser is installed to allow the Mech to keep fighting once its ammunition stores are depleted. With its speed, the Firemoth E is often fitted with HE and Standard ammuntion, as it can be in range of them far quicker than any other Mech, rendering the ER ammunition of limited value.
Firemoth - Quicksilver E
Clan advanced
20 tons
BV: 1,068
Cost: 3,248,240 C-bills
Movement: 10/15(20)
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 6 5
Center Torso (rear) 2
Right Torso 5 4
Right Torso (rear) 2
Left Torso 5 4
Left Torso (rear) 2
Right Arm 3 3
Left Arm 3 3
Right Leg 4 4
Left Leg 4 4
Weapon Loc Heat
----------------------------------------
ATM 6 LA 4
ER Medium Laser RA 5
Ammo Loc Shots
----------------------------------------
ATM 6 Ammo LA 10
ATM 6 Ammo LA 10
Equipment Loc
----------------------------------
MASC CT
H - Based on the Solitaire although called a 'Cheap imitation' by Clan Diamond Shark the H is armed with a single Heavy large laser, but 5 jump jets allow for 150 meter leaps which can allow a canny H pilot to leap behind a target and engage with the heavy laser at short range. Popular with Crusader pilots, one Inner Sphere Mechwarrior said that the Firemoth H 'embodied the Clan idea of live fast, die young and leave a good looking corpse'.
Firemoth - Quicksilver E
Clan advanced
20 tons
BV: 1,121
Cost: 3,242,240 C-bills
Movement: 10/15(20)/5
Engine: 200 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 33 (Endo-Steel)
Armor: 38/69 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 6 5
Center Torso (rear) 2
Right Torso 5 4
Right Torso (rear) 2
Left Torso 5 4
Left Torso (rear) 2
Right Arm 3 3
Left Arm 3 3
Right Leg 4 4
Left Leg 4 4
Weapon Loc Heat
----------------------------------------
Heavy Large Laser LA 18
Equipment Loc
----------------------------------
MASC CT
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Nice job marauder648, although I am going to have to DQ configurations E and H as ATMs and Heavy Lasers do not yet exist. Please keep it to 3050 era Clan weaponry and equipment as stated in the challenge.
As entries are coming I just want to say not to worry about coming up with the same thing or near identical load outs. Team work is welcomed as I originally said and if you feel strongly that a certain configuration is best please say so. You can agree or even disagree with someone else's proposals just keep it civil.
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Oops! Missed that, well count them for future upgrades :p
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No worries bud, they aren't bad. Sometimes folks go all tech level 3 for giggles. That can be fun just not a win per say. Keep those entries coming folks!
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No worries bud, they aren't bad. Sometimes folks go all tech level 3 for giggles. That can be fun just not a win per say. Keep those entries coming folks!
Already got my Kit Foxes saved :p Also a quick question, can we alter the Mech's engine ratings?
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Short answer, no.
Longer answer these contests will be limited to non fixed equipment for ease of upgrades. Later contests will look at all Clan designs for possible replacement but that is in the far future. So if you want to alter fixed equipment for a more optimized or perfect design you may and it could come in handy. Just not in this contest. ;)
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Darn it, I still can't install a copy of HMP. Trying to do this with pen and pencil is one thing, but I would love to have something check the math for this. Drakensis and I have nearly identical entries, anyway.
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Darn it, I still can't install a copy of HMP. Trying to do this with pen and pencil is one thing, but I would love to have something check the math for this. Drakensis and I have nearly identical entries, anyway.
Download Solaris Skunk Werks instead. At least it is more up to date than HMP
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Yeah Heavy Metal Pro is tough to install on today's PC unfortunately. Luckily I can still get a little something out of my old one.
Again if you have an identical entry please post it and why you think it is better than any other for its role. Team work is encouraged and if you don't like an idea tell us about that too.
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Mega Mek works fine too :)
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Mega Mek works fine too :)
If you can get it to work, which I can't. Something about registry errors.
EDIT: My entry has been entered in the placeholder above. I fear that I may have duplicated some of the others configurations. then again, great minds think alike, right.
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I don't want to get off into a tangent but I prefer Heavy Metal Pro. Too bad development dried up on any newer versions, at least to my knowledge.
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Nice entries Abele but the Light Active Probe is not available at this time. I will have to DQ that one. Time remains for u to modify it.
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Fixed it.
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Thanks Abele, nice job!
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Still a few more days till the deadline folks and I wanted to link back to something from not all that long ago.
Master Arminas, who I hope we will hear more from very soon, had a great thread entitled As They Should Have Been. Basically it redesigned the core Clan OmniMechs for best possible performance. This comprehensive reimagining included the Fire Moth (Dasher) which we are currently looking at so here is the link below.
https://www.ourbattletech.com/forum/index.php?topic=2677.msg36352#msg36352
Two more days till we close this contest up. ;)
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One quick question for future designs (Hellbringer, Gargoyle etc) Are we allowed to alter their stucture/armour or must it purely be weapons? Because things like the Hellbie and Garg would benefit immensely from endo-steel to give them more tonnage for things like weapons or armour, especially the Hellbringer who's armour is mostly tinfoil and well wishes.
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Nope. Such modifications would be too extensive for simple refits. Besides that is why the Hellbringer was replaced by the Ebon Jaguar (Cauldron Born) during the early Quicksilver decisions. Yes that was a controversial decision that some Clans did their best to ignore but the Helbie and Nova (Black Hawk) were discontinued.
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One thing I never understood about the Cauldron is that its totted as being survivable, its barely got more armour than a Hellbringer :s
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I never said it was perfect my friend just that it was better. ;)
About twelve and a half hours left for anyone interested in getting an entry in for the contest.
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Well that is it folks, I will start the evaluation process and let you all know asap!
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I've got Mist Lynx mods ready to go if it's next on the list
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Well first I got to find time to evaluate this contest Abele. I am in the midst of moving so it is taking a wee bit. However I do believe the Koshi is next on deck.
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Sorry this took so long to evaluate gang been very busy as of late with happy real-life events so BattleTech is taking a bit of a back seat. Reviewing the five existing canon configurations, seventeen different entries, the ‘Mech of the Week article, and masterarminas As They Should Have Been was a tall order but a lot of fun. Initially I choose eight winners then went back eliminated three and finally decided on a total of ten configurations for the upgraded Fire Moth (Dasher). I am going to go by the configuration and spell out my reasoning a little. Hopefully you agree with the final product but if you don’t please let me know!
Primary Configuration – Here is one I went back and forth a bit. The existing canon loadout just did not do it for me with its different types of SRM launchers it seemed like an odd ball rather than the base for the OmniMech. marauder648 cut out the SRM-4 for 2 Medium Pulses which was interesting as I was looking for a Pulse config but ultimately, I passed because it just didn’t do enough for me. First time around I chose drakensis Primary entry which mounted three SRM-6s which I think is a great concept. However, each launcher only has ten shots a piece and it proved too radical a departure for me to endorse (stay tuned). This left Abele’s rather conservative replacement of the SRM-6 with another SRM-4 and the addition of an ER Small as my choice for the upgraded Primary Configuration for the Fire Moth. Score 1 for Abele.
Alternate Configuration A – The Fire Moth’s canon support configuration needed some work in my eyes and we had plenty of contenders. The Jump Configurations submitted by drakensis and marauder648 quickly earned a spot of their own but I wanted a premier recon asset with all the electronic bells and whistles the Clans could muster (ECM Suite, Active Probe, and TAG). So, stay tuned for jumpers in another configuration to come while we stay focused on configurations that featured those surveillance items. Abele’s A entry was a good one which I considered but unfortunately this ‘on the bubble’ (near winner) design didn’t quite make the grade. Instead drakensis’ D was the one I picked with its anti-infantry weaponry (4 Machine Guns, 2 Flamers, ER Medium Laser) and complete scout package. It was the clear winner to me and my choice for the new Alternate A, score 1 for drakensis.
Alternate Configuration B – For this selection I wanted something with twin Medium Pulses like the canon configuration which I decided after some contemplation needed an upgrade. Unfortunately, I had to immediately disqualify marauder648’s B entry as it featured a Light Active Probe. Please make sure that all future entries for these challenges feature Clan Tech from the Invasion era which is the early 3050s before Heavy Lasers, ATMs, and Light Active Probes. With my Pulse preference which was a late consideration only a couple of Abele designs were so qualified. None more so then Abele’s B entry which got rid of canon’s ECM and A-Pod for three ER Smalls which provided more offensive punch especially against infantry. Score 2 Abele!
Alternate Configuration C – The LRM Fire Moth struck me as something that would mount four or maybe even five LRM 5s with the rest as ammo but the math was tough to make work with just 6.5 tons. The canon version left me unsatisfied and thankfully all three contestants took a shot at replacing it. Abele’s C consolidated the 10 LRMs of the canon design into a single launcher with a ton of ammo and removed the AMS for 2 ER Mediums and a Small Pulse. Despite a good loadout I wanted more LRMs so I went to marauder648 who had the most LRMs with two 10 launchers. Only a dozen shots though between two systems meant six shots and your done plus a Flamer which just didn’t do it for me. This bought me to drakensis’ entry whose LRM-15 with Artemis IV FCS and two tons of ammo was the most efficient long range fire support in my opinion. Score 2 drak!
Alternate Configuration D – My favorite canon Fire Moth (Dasher) configuration was this one which featured 5 ER Medium Lasers tied to a Targeting Computer along with a Flamer. While everyone stepped forward with a challenge I ultimately choose to keep the existing package. marauder648’s B was his closest comparable entry with 6 ER Smalls and 2 Small Pulses all tied to a Targeting Computer. While it was DQ’d I did consider it along with Abele’s D which pulled an ER Medium from the canon loadout and replaced it with two ER Smalls. For me the closest was drakensis’ B which added a Heat Sink to deal with all the high heat generated by the ER Mediums and swapped out 3 of those for 5 ER Smalls. Almost bud but not quite, we will stick with the canon D here.
Alternate Configuration E – For the first expanded configuration, number six, is appropriately an Extended Range sniper which marauder648 came up with. An ER Large Laser tied into a Targeting Computer gives the Fire Moth incredibly accurate long-range firepower. Be hard to hit this one moving so fast at a distance just wearing down opponents with an inexhaustible arsenal. An ER Small provides close in support when necessary while an ECM Suite insures that its Targeting Computer can not be jammed. Very nice work! Score 1 for marauder648.
Alternate Configuration F – Going back to the Primary entries drakensis three SRM-6 entry was just too good to pass up even though it has a limited ammo supply. This machine would have its uses on the battlefield allowing for the utilization of special warheads if so desired. I liked it enough to give it seventh place in our competition. #3 for drakensis.
Alternate Configuration G – Perhaps standing for Big “Gun†this loadout by Abele features the largest main gun of any entry. Bjarni A has an ER PPC which can knock out any Mech opponent with a hit to the head making it a formidable fast striker. Backed up by an ER Small for in close defense I always am I fan of these big gun entries. Bjarni B was somewhat less desirable to me but substituting a Large Pulse Laser is conceivable. That too might receive an honorable mention in the final accounting for ‘G’. #3 for Abele.
Alternate Configuration J – Jump Jet entries seem only too appropriate to place here for the Fire Moth and we had two good ones which I really liked. marauder648’s entry featured 8 jump jets and so had another ton for an ECM Suite which drakensis did not. Both had an Active Probe and an ER Small but what stood out to me was the maximized jump ability of drak’s. With ten Jump Jets his entry impressed me the most and won another spot in the upgraded Fire Moth. Four for drakensis!!
Alternate Configuration K – Finally for the tenth and final configuration I wanted to put in an idea floated by Bosefius in the Mech of the Week article on the main BattleTech forum into practice. Imagine 10 ER Smalls tied into a Targeting Computer! With a half a ton left over why not put in an A-Pod? This “mini-Nova†would be aptly termed a Knife Fighter for its need to close with opponents to deliver 50 points of possible damage in a single round! I am thinking Goliath Scorpion or Hell’s Horses is the Clan who originally come up with it. Too good a concept for me to pass up so I hope you will all accept it.
So with 4 winning configurations the win goes to drakensis with Abele in second place with 3. marauder648 got on board with one winning entry himself so congratulations everyone, well done! I am thinking about putting this all in Technical Readout 3050: The Quicksilver Upgrades which will be a supplemental fanbook to my first TRO which is still in the works. The next challenge should be up tomorrow night and it probably won’t surprise a lot of you so go and get ready. I’ll see you tomorrow!!
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Looking forwards to it.
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Grats folks :) And I look forwards to the Myst Lynx competition, i'm already working on some variants.
I assume the usual follows
Invasion era equipment only and only change that can be made are to weapons/heatsinks right?
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Invasion era equipment only and only change that can be made are to weapons/heatsinks right?
Correct! ;)
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Invasion era equipment only and only change that can be made are to weapons/heatsinks right?
Correct! ;)
That'll make things like the Hellbringer difficult, that thing NEEEEEEEEEEEEEEEEEEEEEEDS armour :p But I will endeavour to do my best :)
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IIRC, the Hellbringer was discontinued in favor of the Ebon Jaguar for the 65-ton assailant role, so you may not have to worry about that one.
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Keeping the tally.
Drak 4
Abele 3
Marauder 1
Takiro 1
Canon 1
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IIRC, the Hellbringer was discontinued in favor of the Ebon Jaguar for the 65-ton assailant role, so you may not have to worry about that one.
Aye and the Ebon Jag's just as under armoured, well not quite so criminally under protected as the Hellbie but it gives it the good 'ol college try :p
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IIRC, the Hellbringer was discontinued in favor of the Ebon Jaguar for the 65-ton assailant role, so you may not have to worry about that one.
Yes and no. Just because something has been discontinued from production by circumstances (see Nova aka the Black Hawk) or a decree by the ilKhan (see the Hellbringer aka the Loki) does not mean certain Clans will not continue to use them and seek to improve them.
For example, lets go to the Hellbringer (Loki) notes I have in my Clan OmniMech Preferences 3054 file.
The Hellbringer was long the most popular OmniMech of the 65 ton class however two new comers have challenged that status. The Ebon Jaguar in particular was designed to replace it on the battlefield. During the Quicksilver Trails this competition came to a head and despite the Hellbringer distinguished service record it was defeated by the Ebon Jaguar. Angry with the results and at odds with the ilKhan over the Hellbringer’s retirement from primary manufacturing many Clans remain committed to it. Particularly effected by the lose were the Hell's Horses who lost their premier OmniMech line to the Smoke Jaguars. They along with Jade Falcon and Coyote each committed their own resources to Secondary Factories (smaller wholly supplied by an individual Clan facility and thus producing much less than a Primary facility) which still manufacture the Hellbringer. While Goliath Scorpion discontinued their production of the Hellbringer they still prefer it to all other 65 ton OmniMechs currently favored by the ilKhan. Similarly Burrock and Snow Raven have clung to the Hellbringer rather then commit to a new chassis but in time limited production as it currently exist will undoubtedly force them to change. Other Clans have started to look in directions like Ghost Bear which obtained production share for the Cauldron Born and Fire Mandrill for the Crossbow.
Then there is the Nova (Black Hawk) another Clan Hell's Horses design which was out of production for years but was allowed by the ilKhan to compete with the Huntsman (Nobori-Nin) from Clan Nova Cat during the Quicksilver Trials. These combat trials formalized what many already knew relegating the Nova (Black Hawk) to the scrapheap of history so to speak. However, many of these OmniMechs still existed in the service of some Clans (Hell's Horses, Burrock, Snow Raven, Cloud Cobra) who stubbornly refused to move on to other 50 ton designs. While no Clan dedicated any manufacturing (secondary) facility to the Nova (Black Hawk) the new Quasar which was based on that venerable design allowed all of its components to remain in production. This has insured that the Nova (Black Hawk) will remain in service for some time to come.
I am researching the Random Assignment Tables from Operational Revival Trials to see how many OmniMechs were deployed prior to the Quicksilver Trials so I will run the numbers on these as well. So long story short you just may see these designs for our Quicksilver Upgrades competition. Of course I'd love to hear what you think on the subject so please chime in with questions and/or opinions on the subject.
BTW I am hard at work on the next challenge which should be up tonight. ;)
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Well thanks to Red Pins we have a finalized TRO style entry for a supplemental Quicksilver addition. Plans are to do this for every challenge including all the winning entries. Hope you enjoy it, please let me know what you think and once again special thanks to Red Pins who is demanding work like this!
FIRE MOTH
Mass: 20 tons
Chassis: Dominator Light-Alpha 20 Endo-Steel
Power Plant: Firebox 200 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph, 216 w/MASC
Jump Jets: None
Jump Capacity: None
Armor: IceSheet Ferro Fibrous
Armament:
6.5 tons of pod space available for weapons and equipment
Manufacturer: Facility Kappa-4
Primary Factory: Arcadia
Communications System: Untermarkt IV-a
Targeting and Tracking System: Hakkøn MicroSystems
OVERVIEW
Already in production and popular among several Clans, the Fire Moth is considered unsuitable for combat with the heavier OmniMechs that dominate the Trials fought in the Kerensky Cluster, and losses have been heavy to the Mechanized Infantry (conventional and Battlearmor) and armored vehicles that accompany Inner Sphere forces despite being primarily used to deliver Elementals to the battlefield.
As interest and enthusiasm for the IlKhan’s Quicksilver Trials began to make inroads among the Ghost Bear Warrior Caste, the products of those same Trials began to inflict growing losses in Trials across the Kerensky Cluster. While still an effective method of delivering Elementals, saKhan Aletha Kabrinski challenged Scientists and Warriors to update and improve its performance in the Cluster and against the forces of the Inner Sphere, attracting both allies and foes from a cross-section of the Clans, in essence widening the Quicksilver Trials across the existing ‘Mechs of the Touman.
Clan Steel Viper was a surprise addition to the project, bidding several Stars of Solahma infantry to obtain access to the data being gathered by the Ghost Bears, although several Clans (both allied and opposing) have taken note of the Fire Moth’s new configurations after field tests confirmed their effectiveness.
CAPABILITIES
One of the fastest OmniMechs built by the Clans, the Fire Moth can easily outpace most Inner Sphere ‘Mechs and vehicles before using its efficiently-designed Configurations to complete its mission, whether defeating the opponent or delivering Elementals to the battlefield. During the course of the project nearly every Configuration was changed in some way, in most cases at the urging of Solahma Warriors reflecting experience gained over decades in active service both at the controls and fighting against it.
The Prime, with its heavy SRM battery and ammo-independent ER Medium Lasers that allowed it to remain in the field indefinitely won praise from all involved, but Merchants consulted during testing advised replacing the SRM-6 with a second SRM-4 to make ammo resupply in the field easier. Moving it into the Left Torso with another ton of ammunition increased mission endurance substantially, while one of the ER Medium Lasers was moved to the Left Arm where it providing the greatest field of fire. The remaining tonnage was used to add an ER Small Laser to the right arm, compensating for the loss of damage potential at close range. Proving itself in Trials on Niles, the Hell’s Horses have begun to adopt several of the new configurations as part of their own aggressive Battlearmor tactics.
Considered a mediocre scout, Warriors assigned to Alternate Configuration A frequently found themselves unable to defend themselves effectively when detected, leading Warriors with experience from Operation Revival and the growing use of Fire Moths for high-speed recon to locate guerrillas and ambushes to suggest a radical change. Retaining the Active Probe and TAG while adding a versatile ECM Suite to assist in the scouting role, the new Configuration is optimized to engage the multiple ‘soft’ targets frequently encountered in ambushes with the substitution of Flamers and Machine Guns.
Closely related to the ‘A’ Configuration, Alternate Configuration B reduces the electronics in favor of an anti-infantry specialist oriented to eliminating enemy Battlearmor and Light vehicles while remaining ammunition free with the exception of a pair of Machine Guns sharing a half-ton of ammunition. Moving both Medium Pulse Lasers to the arms with ER Small Lasers mounting below (mimicking the Primary Configuration of the Timber Wolf), a third ER Small is mounted in the Left Torso. Split between the two side torsos, ammunition from the right torso feeds both Machine Guns.
Despite the ammo endurance of Alternate Configuration C, the Fire Moth frequently found itself unable to match that endurance with only two tons of Ferro-Fibrous armor across the ‘Mech. Tested against the Svantovit and Shamash who reach comparable speeds, the Bears elected to rely on the accuracy provided by the Artemis IV system mated with a LRM-15 mounted in the Right Torso to allow the Fire Moth to support friendly units at long range before returning to re-supply before the armor protection is breached, reducing losses and providing a significantly larger impact on the battlefield when available.
Favored as a skirmisher and in augmented Trials by Warriors, Alternate Configuration D remained untouched. Despite heat concerns its five Extended Range Medium Lasers tied to a Targeting Computer along with a Flamer provide superior mid-range offense for this ultra-fast Light OmniMech.
Taking note of the Inner Sphere designs favoring a large, single weapon designed as an ultra-mobile fire support platform, Alternate Configuration E uses an ER Large Laser mounted in the Left Arm with the added accuracy provided by a Targeting Computer to engage effectively at range. An ECM suite makes the Fire Moth a more difficult target, while the remaining tonnage is allocated to the E’s single defensive weapon, an ER Small in the right arm that receives the same benefits. Embraced by the Scorpions, Hellions, and Spirits, the new Configuration’s mix of firepower and mobility make it a threat that cannot be ignored.
Choosing to replace the entire Configuration with the new B, Steel Viper Warriors assigned to the project suggested a radical combination of specialty ammunition for special circumstances to be utilized by three standard SRM-6s. The F is equipped with two tons of ammunition, maximizing flexibility while limiting potentially crippling ammunition explosions.
Another Configuration hoping to make the Fire Moth an effective combatant by limiting exposure to the enemy, the G features a single offensive weapon, either an ER PPC (or Large Pulse Laser depending on circumstances). The defensive ER Small Laser also seen on the E is retained to provide a backup weapon in case of damage or Elemental attack. Proposed by Star Commander Bjarni of the Ghost Bear contingent re-assigned from the InnerSphere, the G is anticipated to be a popular choice for Trials among Light ‘Mech pilots, especially the Hellions.
Seeking to maximize the ability of the Fire Moth to deliver Elementals through difficult terrain, the G carries an unprecedented ten Jump Jets to cross 300 meters at a time, but relies on a single ER Small Laser to defend itself. Concerned with the potential of losing this variant, an Active Probe was used to assist in the detection of hidden units. Anticipated to be restricted to Solahma Warriors, the –J is expected to be used only in unusual circumstances.
Seeking to match the Fire Moth’s immense speed with the maximum short-range firepower and accuracy, the K mimics the layout of the popular Nova OmniMech to deliver a stunning blow with the assistance of the Targeting Computer mounted in the Right Torso. Ten ER Small Lasers across the Arms and Torsos are accompanied by a single A-Pod to defend against conventional infantry at close range. Suggested by Warriors assigned to the project from the Goliath Scorpions, the remaining Clans are considering using the K to replace the D in Trials where skirmishing is expected.
DEPLOYMENT
Having successfully proved the viability of the Fire Moth amongst the six Clans who favored deploying it in a combat role, the outcome of the spate of Trials has caused several others to reconsider their former reluctance to consider it for Front-Line service, at least in the Inner Sphere. The Smoke Jaguars, hoping to limit the disruption to Front-Line Clusters faced with civil disobedience have deployed the Fire Moth (particularly the –A Configuration) to Solahma Warriors, leading to a surprising number of upsets in Trials of Grievance by Warriors allowed to use standard Configurations.
As Clans such as he Bears and Horses continue to use the Fire Moth’s high ground (and now Jump) mobility to aggressively deploy Elementals. Cloud Cobra which has embraced the ‘ParaJump’ maneuvers have also taken note of how the highly agile J Configuration can enhance their own operations. Other Clans such as the Ice Hellions, Coyotes, and Steel Vipers prefer using several of the most aggressive skirmishing or assault Configurations in roles similar to the old ‘Headhunter’ ‘Mechs of the Star League, penetrating deeply into enemy-held territory to strike with lightning speed either with the support of an Elemental Point or alone.
With the exception of Blood Sprit and Fire Mandrill all the rest of the Clans also utilize the Fire Moth but prefer other twenty-ton designs. Burrock, Diamond Shark, Jade Falcon, Nova Cat, Smoke Jaguar, Steel Viper, and Wolf tend to operate this tiny speed demon infrequently but in traditional ways. While Snow Raven and Star Adder in particular make more extensive use of this light war machine often reserving it for scouting roles rather than dedicated combat duty.
Type: Fire Moth
Inner Sphere Designation: Dasher
Technology Base: Clan Level 2
Tonnage: 35 tons
Equipment Mass
Internal Structure: EndoSteel 1
Engine: 200 XL 4.5
Walking MP: 10
Running MP: 15 (20)
Jumping MP: 0 0
Heat Sinks: 10 (20) 0
Gyro: 2
Cockpit: 3
Armor Factor: 38 2
Internal Structure Armor Value
Head 3 5
Center Torso 6 5 / 2
R/L Torso 5 4 / 2
R/L Arm 3 3
R/L Leg 4 4
Weight and Space Allocation
Location Fixed Spaces Remaining
Head 1 Ferro-Fibrous 0
Center Torso MASC 0
EndoSteel
Right Torso 2 XL Engine 5
2 Ferro-Fibrous
1 EndoSteel
Double Heat Sinks
Left Torso 2 XL Engine 5
2 Ferro-Fibrous
1 EndoSteel
Double Heat Sinks
Right Arm 1 EndoSteel 6
1 Ferro-Fibrous
Left Arm 1 EndoSteel 6
1 Ferro-Fibrous
Right Leg 1 EndoSteel 1
Left Leg 1 EndoSteel 1
Weapons and Ammo: Location Criticals Mass
Primary Weapons Configuration
SRM-4 Right Torso 1 1
Ammo (SRM) 25 Right Torso 1 1
SRM-4 Left Torso 1 1
Ammo (SRM) 25 Left Torso 1 1
ER Medium Laser Right Arm 1 1
ER Medium Laser Left Arm 1 1
ER Small Laser Right Arm 1 .5
Alternate Configuration A
ER Medium Laser Right Arm 1 1
Flamer Right Arm 1 .5
2 Machine Guns Left Arm 2 .5
Ammo (Machine Gun) 100 Left Torso 1 .5
Flamer Left Arm 1 .5
Machine Gun Right Leg 1 .25
Machine Gun Left Leg 1 .25
Active Probe Right Torso 1 1
ECM Suite Right Torso 1 1
TAG Left Torso 1 1
Alternate Configuration B
Medium Pulse Laser Right Arm 1 2
ER Small Laser Right Arm 1 .5
Medium Pulse Laser Left Arm 1 2
ER Small Laser Left Arm 1 .5
Machine Gun Right Torso 1 .25
Ammo (Machine Gun) 100 Right Torso 1 .5
ER Small Laser Left Torso 1 .5
Machine Gun Left Torso 1 .25
Alternate Configuration C
LRM-15 Right Torso 2 3.5
Artemis IV FCS Right Torso 1 1
Ammo (LRM) 16 Right Torso 2 2
Alternate Configuration D
2 ER Medium Lasers Right Arm 2 2
ER Medium Laser Right Torso 1 1
Targeting Computer Right Torso 1 1
Flamer Right Torso 1 .5
2 ER Medium Lasers Left Arm 2 2
Alternate Configuration E
ER Large Laser Left Arm 1 4
ER Small Laser Right Arm 1 .5
Targeting Computer Left Torso 1 1
ECM Suite Right Torso 1 1
Alternate Configuration F
SRM-6 Right Arm 1 1.5
SRM-6 Right Arm 1 1.5
SRM-6 Left Arm 1 1.5
Ammo (SRM) 15 Right Torso 1 1
Ammo (SRM) 15 Left Torso 1 1
Alternate Configuration G
ER PPC Right Arm 2 6
ER Small Laser Left Arm 1 .5
Alternate Configuration J
ER Small Laser Right Arm 1 .5
Active Probe Left Arm 1 1
4 Jump Jets Right Torso 4 2
4 Jump Jets Left Torso 4 2
Jump Jet Right Leg 1 .5
Jump Jet Left Leg 1 .5
Alternate Configuration K
2 ER Small Lasers Right Arm 2 1
2 ER Small Lasers Left Arm 2 1
3 ER Small Lasers Right Torso 3 1.5
3 ER Small Lasers Left Torso 3 1.5
Targeting Computer Right Torso 1 1
A-Pod Right Leg 1 .5
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Rules question for everyone, when inputting our Dasher-G (ER PPC) into a design program I keep getting told I need to remove the hand actuator. Rather than doing that I am considering moving it to the Torsos. Thoughts?
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Think loosing the hand actuator and leaving it in the arm makes the most sense.
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Rules question for everyone, when inputting our Dasher-G (ER PPC) into a design program I keep getting told I need to remove the hand actuator.
Why? There is enough room.
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The design program made a big deal of it. Basically if you put an ER PPC in the arm you have remove an actuator. Is this a hard rule? If so how big of a deal is this??
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The design program made a big deal of it. Basically if you put an ER PPC in the arm you have remove an actuator. Is this a hard rule? If so how big of a deal is this??
I designed your 'Mech as an Omni and the same happened (which now I remember was happening a lot).
For an explanation (or none at all), see https://bg.battletech.com/forums/index.php?topic=61541.0 (https://bg.battletech.com/forums/index.php?topic=61541.0)
And for the G, aren't you missing something? It seems a bit light when I retroengineered it to test the actuators.
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Thanks Ice!
I am leaning to placing the ER PPC in the Right Torso as a 'heavy weapon port' similar to Configuration C. The reasoning would largely be non-rule oriented. It could be the odd arms of the Fire Moth which I don't want to alter their feel. Or the Elemental holds which are integral to the design. Still would like to hear your feedback.
Regarding the underweight concerns Ice after quick calculations, I feel that the MASC isn't really identified as a fixed piece of equipment which could be the apparent missing ton. Gonna try to list it more clearly as FIXED EQUIPMENT on the design. Thank you for pointing it out.
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Thanks Ice!
I am leaning to placing the ER PPC in the Right Torso as a 'heavy weapon port' similar to Configuration C. The reasoning would largely be non-rule oriented. It could be the odd arms of the Fire Moth which I don't want to alter their feel. Or the Elemental holds which are integral to the design. Still would like to hear your feedback.
Regarding the underweight concerns Ice after quick calculations, I feel that the MASC isn't really identified as a fixed piece of equipment which could be the apparent missing ton. Gonna try to list it more clearly as FIXED EQUIPMENT on the design. Thank you for pointing it out.
For the underweight, I had MASC in my test so it must be something else.
The odd arms just sound cooler.
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For the underweight, I had MASC in my test so it must be something else.
The odd arms just sound cooler.
I'll have to check it later today if I have time and get back to you on the underweight. I'm pretty sure my latest recheck was my spot on calculation wise but who knows I'm getting old.
I do like the visual idea of the ER PPC being mounted on the torso though.