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Author Topic: Quicksilver Upgrades #10: Coyotl (??) 40 tons  (Read 1745 times)

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Red Pins

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #15 on: January 27, 2018, 10:50:33 AM »

Ironically, it just occurred to me to check how many HS fit in the engine because if even one didn't, I'd have to adjust placement.  Fortunately, there's room for 11 in the engine.
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Red Pins

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #16 on: January 27, 2018, 04:18:45 PM »

Well, its after the contest closed, but I have an additional Configuration;

(J)
      Following the Smoke Jaguar testing of their Mist Lynx –I, Coyote Scientists noted the Clan had no comparable unit modified exclusively for vacuum.  Untested in combat, the Coyotl-J uses an insulated liquid storage bay to fuel enough Jump Jets capable of crossing 210 meters under 1.0 G with standard atmospheric conditions.  Utilizing an ECM Suite to reduce its signature, it uses an Arm-mounted ER-Large laser with Targeting Computer to assist accuracy, while a pair of ER-Small lasers provide short-range firepower against armored Infantry.  A Torso-mounted LRM-5 fed by a single ton of ammunition provides long-ranged firepower.

ER-Large laser     4 ton/1 Crit      RA
ER-Small laser  0.5 ton/1 Crit      RA
Tgt Comp             1 ton/1 Crit      LT
ECM Suite            1 ton/1 Crit      RT
3xJJ                    2.5 ton/3 Crit      RT
Ammo (LRM)       1 ton/1 Crit      RT
JJ                        0.5 ton/1Crit       CT
ISB-L                     3 ton/3 Crit      RT
3xJJ                    2.5 ton/3 Crit      LT
LRM-5                   1 ton/1 Crit      LT
ER-Small laser  0.5 ton/1 Crit      LA

*Edit - It took 5 revisions to get it right, fix the typos, grammar, take out references to equipment removed in old revisions, etc.  There's a reason I do 3-4 drafts for everything.  Its just maddening when I just want to slap something together.
« Last Edit: January 27, 2018, 05:08:23 PM by Red Pins »
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Red Pins

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #17 on: January 27, 2018, 08:47:23 PM »

This is torture.

I feel like Takiro should be whipping me and telling me I'm a naughty boy.

I so need to go back to work.
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marauder648

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #18 on: January 28, 2018, 01:22:51 AM »

This is torture.

I feel like Takiro should be whipping me and telling me I'm a naughty boy.

I so need to go back to work.

You love it really :p
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Red Pins

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #19 on: January 28, 2018, 10:19:12 AM »

Is it that obvious? :-X
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Takiro

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #20 on: January 28, 2018, 10:44:55 PM »

Well I am glad everyone had fun but I am beginning to get concerned about Red Pins excitement for these contests. Seriously bud I have plenty more work to do for Quicksilver so I do not think you will be bored for quite some time. Right now, its time to judge the contest and up first is a look at the fluff.

Abele’s interesting version of Diamond Shark taking charge of the Coyotl upgrade was a bit too much so ya got last place here but your idea does make some sense. Especially given their historical involvement in the first OmniMech’s development and the fact their Mongrel (Grendel) just got discontinued similar movement profile forcing the Clan to consider possible replacements. As a result of this and massive damage taken at Tukayyid I could certainly see the Sharks as participants in the Coyotl revival. They may even be the second Clan to use it and perhaps there are others aside from Coyote who would press these older models into service? What do you guys think?

Unfortunately, drakenis did not go far beyond an excellent InnerSphere name suggestion with his fluff earning him third place here but I think the name thing works out just fine for him in the end, don’t worry. Marauder648 did a nice job however I think that the clear winner in the fluff category is Red Pins with his version of this ‘Mechs Quicksilver revitalization. Point for Red Pins!

For the InnerSphere Designation we had a few different choices even though Red Pins didn’t really jump into the pool. The Lycan theme by Abele was promising but unfortunately doesn’t translate from Diamond Shark upgrade to InnerSphere name. I liked where marauder648 went with comparisons to the Bushwacker for an InnerSphere name but the timing is an issue. It is true that a few prototypes were in existence in the early 3050s but mention of the Refusal War is a tad premature. That leaves drakensis with the Coyote as a simple straightforward InnerSphere name made because of a simple mistake. Point for drakensis!

Primary Configuration – For the first configuration I tried to focus on the ER PPC as the main weapon just as the canon original did. A little surprised that no one tried to double up on the PPCs ala the Adder (Puma) but I suppose heat was the big obstacle there even though three Double Heat Sinks would help that a bit. Most were based on the canon version with Red Pins prime eliminated canon’s LRM rack for another Streak (ER PPC, 2 Medium Pulses, 2 Streak SRM-4s with 25 shots, and a Flamer), drakensis prime traded Streaks for regular SRMs and a bunch of ER Smalls (ER PPC, 6 ER Smalls, SRM-4s with 25 shots, LRM 10 with 12 shots, DHS), Abele F dropped the Streak SRMs and Medium Pulses for more of a long range feel (ER PPC, 2 LRM 10 with 24 shots, 3 ER Smalls, and a Double Heat Sink), while Abele C ditches the missiles altogether for an Active Probe and Jump Jets (ER PPC, 2 Medium Pulses, Active Probe, 7 Jump Jets, and a Double Heat Sink). Ultimately, I agreed with marauder648 who endorsed Canon Prime (ER PPC, MPL, Streak SRM-4[25], LRM-10 [12], DHS) this able generalist and gave him half a point for writing up the new fluff for this configuration. Point canon and half point to marauder648.

Alternate Configuration A – Next as I did with the first the focus was on the Large Pulse Laser as the main per canon. Again, I could have seen a twin Large Pulse variant without Jump Jets and a few other things thrown in for a capable anti-aircraft model but alas. It seems like all the entrants based their Large Pulse variants on canon Alternate A like drakensis A which dropped secondary short-range armament for long range missiles (Large Pulse, 4 LRM-5s [48], 7 Jump Jets) and marauder648 A who consolidated the Streak SRMs into a larger launcher and upgraded secondary weapons (Large Pulse, Streak SRM-6 [15], 2 ER Mediums, 7 Jump Jets). Only Abele Prime dropped the jump jets for more firepower (Large Pulse, 3 ER Mediums, Streak SRM-6 [15], ER Small, 2 DHS). While these alternatives are intriguing I found canon A (Large Pulse, 2 Streak SRM-4s [25], Small Pulse, 7 Jump Jets) highly accurate and heat friendly. Point two to canon.

Alternate Configuration B – With only two canon configurations I had to rely on our four challengers for the next focus point. With five submissions featuring the ER Large it looked like a good place to go. Two of these contenders featured a single ER Large supported by other weaponry. Part fighter, part scout drakensis F has an ER Large, ER Medium, 2 Machine Guns, a Narc Launcher, Anti-Missile System, Active, Probe, ECM Suite, TAG while marauder648 B had an ER Large, LRM-15, AMS, ER Medium, ER Small, ECM Suite, Double Heat Sink for more offensive operations. However, as I was whining about in the first two configurations I wanted a twin main gun carrier if possible and thankfully we got three. Red Pins A modeled his twin ER Large, four LRM-5, two Medium Pulse, and Flamer variant on the Timber Wolf which was a neat idea. Unfortunately, without additional heat sinks it would be difficult for this model to deliver all of its arsenal. Abele E was also interesting with two ER Larges, six Jump Jets for mobility, Anti-Missile System, Active Probe, and two more Double Heat Sinks. In the end it was drakensis B with its twin ER Larges linked to a Targeting Computer supported by a LRM-10 and one ton of ammo along with two additional Double Heat Sinks that filled this long-range sniper role best. Point to drakensis!

Alternate Configuration C – Long Range Missiles seemed to be another popular weapon system with four submissions, one from each contestant, being entered for fire support duty. With the most missiles away drakensis C featured three LRM-15s with three tons of ammo, enough for eight rounds of bombardment, not bad. A close second was Red Pins D with four LRM-10s and four tons of ammo, enough for twelve rounds of bombardment, pretty good. However, I liked the accuracy and sixteen rounds of sustained fire that twin LRM-15s with Artemis IV FCS backed up by two ER Mediums plus an ER Small submitted by both marauder648 D and Abele B just a little more. Tie breaker goes to the one with superior fluff and that was marauder648 with his Lupus II breakdown. Point to marauder648!

Alternate Configuration D – One of my favorites was drakensis D whose five ER Mediums linked to a Targeting Computer, six Double Heat Sinks, and seven Jump Jets made for an excellent mobile medium ranged asset capable of long term independent operations. It can Jump Alpha Strike all the live long day and not worry about overheating then there is the fluff which eludes to the new Khan guiding some proteges to this war machine for their Trials. Most excellent all around. I did consider other contenders for this spot like Red Pins E but with top marks in concept and fluff there was really no true challengers. Well done, point two to drakensis!!

Alternate Configuration E – For the full range of ‘E’lectronics that make up a capable scout variant I searched high and low. Two entries – Abele E with its twin ER Larges, six Jump Jets, Anti-Missile System, Active Probe, 2 Double Heat Sinks and Red Pins G with six ER Mediums, an ER Small, a NARC Launcher, Active Probe, four Double Heat Sinks – were part scouts and not quite good enough here. Another two – Red Pins B with ten ER Smalls, two ER Mediums, Flamer, Targeting Computer, Active Probe, TAG, ECM Suite, and 3 Double Heat Sinks and drakensis F had an ER Large, ER Medium, 2 Machine Guns, a Narc Launcher, Anti-Missile System, Active, Probe, ECM Suite, TAG – were full electronic scouts but lacked the mobility afforded by Jump Jets. This gave the win to quite possibly my second favorite configuration of the contest - marauder648 C with its four Medium Pulses, 7 Jump Jets, TAG, ECM Suite, Active Probe, and a Double Heat Sink to help cool it. Accurate, mobile, self-sufficient, and pretty heat efficient this was a winner for me. Point two to marauder648!!

Alternate Configuration F – Both Abele A and marauder648 E submitted a Gauss Rifle configuration that featured that powerful main gun with two tons of ammo supported by an ER Medium and ER Small. Being a fan of the Gauss theme, I loved it of course and tie breaker fluff would determine the winner of this contest. This was a tougher choice then C as Abele quite correctly points out considering an LB-20X and an Ultra AC/20 which I did with Red Pins C but decided against. However, marauder648 also correctly predicts a sister configuration of an LB-10X and similarities to the Shadow Cat which mounts the Gauss too. Close but the point goes to marauder648 for his third!!!

Alternate Configuration G – Of course, I love little knife fighters like Red Pins F which has a dozen ER Smalls for a withering sixty points of damage for only twenty-four heat generated. He also adds five Double Heat Sinks allowing this variant to fire everything and jump seven only going over by one heat point. Plus a TAG gives the Mechwarrior the ability to call in artillery if necessary for added punch. While there were other short ranged contenders none were more reminiscent of the Khan’s ‘Great Coyotl’ which defeated Sullivan Koga Assault OmniMech to win him the leadership of the Clan. I don’t think he could have known about this similarity and I hope to post this hero Mech tomorrow for your inspection. Point to Red Pins!

Alternate Configuration H – Similar to Configuration F’s Gauss I was looking at the other big gun options and found that drakensis E with its Ultra AC/10 was another good option. Three tons of ammo gives it fifteen rounds of double fire which is backed up by two ER Mediums and a Flamer. A solid addition to the Coyotl and point three for drakensis!!!

Alternate Configuration I – Finally the LB 10-X Autocannon had a few different contenders like marauder648 F which had three tons of ammo and the exact same supporting loadout (2 ER Mediums and Flamer) as my last winner from drakensis. Add in the fact that winning Configuration F fluff spoke of sister variations and it is very tempting but I liked Abele D a little better. With only two tons of ammo his version has a Medium Pulse, a Small Pulse, and an ER Small. It is a bit more accurate and geared to dealing with conventional forces which an aging OmniMech might see. Point to Abele!

As I only select ten winning configurations there were four additional themes that missed the cut despite providing some interesting possibilities. The NARC Missile Beacon (drak F and Red Pins G – not sure the Coyotes would use it), Ultra AC/20 (Red Pins C – interesting but somewhat limited), SRM barrage (Red Pins H – not enough ammo), and twin LB 2-X AC (Red Pins H – limited firepower).

So, with 3 points for configurations and 1 point for name it is drakensis who wins this contest narrowly. It was marauder648 who scored the most points in the configuration competition with three and a half so from a design stand point he came out on top. Canon retained two configurations leaving only one design point each for Abele and Red Pins but Pins gets a bonus point for fluff giving him third place. Congrats guys, thanks for all your efforts. See ya soon for the next contest!!
« Last Edit: January 28, 2018, 10:48:34 PM by Takiro »
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Red Pins

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #21 on: January 28, 2018, 11:13:16 PM »

Hmm.  Well, Fluff works out for me, but I think maybe I'm missing the point of the canon configs, don't change the major weapon, emphasize it?
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Takiro

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #22 on: January 28, 2018, 11:35:37 PM »

In some cases yes bud. Usually the newer designs are pretty well made compared to the original dozen from TRO3050. Some canon variants are just impossible to beat.

Next contest is going up now bud, good luck!
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drakensis

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #23 on: January 31, 2018, 04:06:03 AM »

Since someone asked recently about scores, I went back through the threads

As of this thread, the point scores are:

Vintion2 - 0 configurations, 1 fluff
RedPin - 3 configurations, 2 fluff
Abele - 17 configurations, 2 fluff
Marauder648 - 20 configurations, 3.5 fluff
Drakensis - 32 configurations, 5 fluff

I hope I got everyone's names right. Anyway, bit of a spread but I doubt we're even halfway through the canon OmniMechs yet and with larger 'Mechs there's the prospect of many more possible combinations. It's very exciting.
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Takiro

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #24 on: January 31, 2018, 09:22:56 PM »

Thanks drak, I did some counting last week. Your math matches mine except for Abele I have his score at 21 configurations + 2 fluff points. Also I have canon at 16 configurations retained. ;)
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drakensis

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #25 on: February 01, 2018, 04:42:54 AM »

It's certainly possible I'm mistaken and if so my apologies to Abele.

I wasn't keeping track of canon configurations retained.
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Takiro

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #26 on: February 01, 2018, 10:32:19 PM »

And now for a hero Mech I've been working on based on the Coyotl, love to get your input. Hope you enjoy it!

GREAT COYOTL
Mass: 40 tons
Chassis: Coyotl EndoSteel
Power Plant: 400 XXL Fusion Engine
Cruising Speed: 108 kph
Maximum Speed: 162 kph, 216 w/MASC or Supercharger (25 MPs = ? kph)
Jump Jets: None
   Jump Capacity: None
Armor: Compound H17/2 Ferro-Fibrous
Armament:
10 Series 1 Extended Range Small Lasers
Manufacturer: Drennan Industriplex
   Primary Factory: Tamaron
Communications System: CI-Com 2
Targeting and Tracking System: CI-X 2 with Targeting Computer

OVERVIEW
   The Scientist Caste of Coyote had a well-deserved reputation as the most innovative among the Clans. Regularly testing experimental weapons and equipment they constantly strove to discover new gear that could give their Clan an edge. When Star Colonel Elam Tchernovkov was assigned to the Watch following the fall of Albion one of his directives was to find tech that could reverse the flagging fortunes of the Coyotes. Together with his former sibkin turned scientist, Mavik (Remer), they developed many new systems but realized that their Clan faced greater challenges. Their research revealed conclusively that the Blood Scandal had diminished the genetic pool of talented warriors that the Coyotes could call upon thereby weakening the Clan until it could somehow be revitalized. Determined to restore their Clan to greatness the imminent retirement of Khan Robin Steele in 3052 would provide them with their chance. Outfitting one of the first OmniMechs with highly advanced equipment they renamed it the Great Coyotl.

CAPABILITIES
   Elam and Mavik were intent on maximizing the speed factor of the Coyotl going so far as to place an Extra Extra Light Fusion Engine in this cutting-edge design. The 400 XXL along with a MASC enabled the ancient OmniMech to match the quickness of the Fire Moth which was further supplemented by a Supercharger. While this unprecedented swiftness for a war machine of its size was its primary defense six and half tons of Compound H17/2 Ferro-Fibrous gleaned from a Stormcrow provided ninety one percent of maximum armor protection. Weight savings provided by this plating along with the original Coyotl EndoSteel frame helped fit the massive power plant. Even with a Small Cockpit and Extra Light Gyro there was only six tons left for weapons and equipment. Utilizing ten Series 1 Extended Range Small Lasers obtained from the UrbanMech IIC assembly line linked to a one ton Targeting Computer gave the Great Coyotl superior close quarters firepower. Mounted in the side torsos to best defend them for battlefield damage these extensive modifications left the ‘Mech unable to mount pods as normal. Lower arm actuators and hands were added as well completing this war machine which cost twelve percent more than an Executioner OmniMech.

DEPLOYMENT
   The aging Robin Steele stepped down from the Khanship in the wake of Tukayyid which bought with it an anti-Warden backlash. Her turbulent reign had witnessed Coyotes’ incredible decision to vote for the invasion based on the Outbound Lights discovery of the Homeworlds. Even though this decision was vehemently opposed by ardent Wardens in her Clan she was able to illicit a brief flirtation within the Clan of becoming one of the Invaders. This dream of liberating the paradise worlds of the InnerSphere with their Wolf allies and moderating any damage caused by the great campaign was quickly dashed by Crusader Clans bent on subjugation. Faced with increasing reprisals by Crusaders bent on resuming the invasion Steele decided it best to step down.
   Four potential successors were named including her champion Star Colonel Sullivan Koga and former saKhan Pazi Tchernovkov who had unsuccessfully fought for a place in Operation Revival. Elam was the true dark horse candidate who along with his partner Nelka Kufahl vowed to make Coyote great again. Despite their best efforts the vote in the Bloodnamed Council selected Koga and Pazi Tchernovkov as the next leaders of the Clan. Granted a Trial of Refusal the candidates squared off on Tamaron with many expecting the favorites piloting assault ‘Mechs to win. They failed to reckon with the Great Coyotl which unbalanced the contest almost from the start with its superior speed. Koga’s stunning defeat was accompanied by the death of Pazi Tchernovkov leaving the Clan with new leadership.

Type: Great Coyotl
Technology Base: Clan Level 3
Tonnage: 40 tons

Equipment                           Mass
Internal Structure:          EndoSteel            2
Engine:            400 XXL            17.5
   Walking MP:         10
   Running MP:         15 (20-25)
   Jumping MP:         0               0
Heat Sinks:            10 (20)               0
Gyro:               XL               2
Cockpit:            Small               2
Armor Factor:            125               6.5

            Internal Structure      Armor Value
   Head            3            9
   Center Torso           12            15 / 5
   R/L Torso         10            15 / 5
   R/L Arm         6            8
   R/L Leg         10            20

Weight and Space Allocation
Location            Fixed            Spaces Remaining
Head                 Small Cockpit             2
Center Torso              6 XXL Engine            0
                   6 XL Gyro
Right Torso              4 XXL Engine            6
                    2 MASC
Left Torso              4 XXL Engine            7
                  Supercharger
Right Arm               3 EndoSteel            3
    2 Ferro-Fibrous
Left Arm               2 EndoSteel            3
                3 Ferro-Fibrous
Right Leg               1 EndoSteel            0
                1 Ferro-Fibrous
Left Leg               1 EndoSteel            0
                1 Ferro-Fibrous

Weapons and Ammo:      Location      Criticals   Mass
5 ER Small Lasers         Right Torso      5      2.5
MASC               Right Torso      2      2
5 ER Small Lasers         Left Torso      5      2.5
Supercharger            Left Torso      1      2
Targeting Computer         Head         1      1
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Red Pins

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #27 on: February 01, 2018, 11:01:56 PM »

MASC doesn't seem to be fixed equipment, it has to be on the base chassis.  Maybe move a Small laser into each arm?
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Vition2

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #28 on: February 01, 2018, 11:16:14 PM »

MASC doesn't seem to be fixed equipment, it has to be on the base chassis.  Maybe move a Small laser into each arm?

He allocated slots to it in the right torso, it's just listed in the equipment section for completeness.  With MASC, he has 6 slots in the right torso remaining.  The supercharger also appears to be fixed equipment, though that isn't strictly necessary (in the left torso).
« Last Edit: February 01, 2018, 11:16:36 PM by Vition2 »
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Takiro

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Re: Quicksilver Upgrades #10: Coyotl (??) 40 tons
« Reply #29 on: February 02, 2018, 06:16:00 AM »

Yup the MASC is fixed equipment, i just listes it twice.

So what do you think about its chances in battle?
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