Quicksilver – Fenris.
At the launch of the Quicksilver Programme the Ice Ferret was quite a common sight amongst the Invader Clans but like many of the Pre-REVIVAL configuration sets, it was failing to keep abreast with the realities that faced the Clans after Tukkayid. The Ice Ferret was built and designed for Clan Warfare and the Clans initial perception of what the Inner Sphere would be like, and in many regards, it performed well, especially if given the room it needed to control an engagement.
But thanks to the self-reflection brought about after the defeat at Tukkayid, and the launch of the Quicksilver programme the flaws in the Ice Ferret were chosen to be corrected rather than delay production and interrupt the already tenuous supply chain to the Inner Sphere with cancelling production to instead produce the arguably quite superior Grendel.
Producing the Grendel would have resulted in a six to eight month halt in production as the factories were converted over and re-tooled and this was seen as far too long a delay.
Unfortunately, the two heatsinks that were part of the Ice Ferret’s engine could not be removed quickly or easily and in the name of expediency they were retained to again avoid disrupting production as the Clans needed all the Mechs they could get their hands on, and re-designing the engine fittings and hull shape would have caused a ‘hit’ in production levels. These fixed heatsinks would also be one of the reasons that the Ice Ferret was also retired and replaced by a more modern Mech. One quirk of the Quicksilver was the adoption of the Fenris name to differentiate the Quicksliver variant from the standard one, some Warriors did grumble about this and of course the Hellions were incensed that their design would be renamed once again, but ruffled feathers aside this name change was still accepted.
Variants
Prime – A slight change to the weapons fit of the standard variant were part of the Quicksilver programme. A somewhat more generalist design the Quicksilver Prime saw the removal of the very inefficient SSRM-2 and its replacement with a pair of ER Medium lasers. A flamer was also added for anti-personnel defence. The biggest change came with the replacement of the ER PPC with a large pulse laser. This was still a hard-hitting weapon, but it sacrificed range and hitting power for greatly increased accuracy which would let the Quicksilver Prime be a more formidable scout hunter. Warriors though could and often did chop and change between the Pulse laser and ER PPC based on personal preference. The simple replacement of the missiles greatly increased the Mech’s firepower and increased the Mech’s battlefield endurance, allowing it to remain in the field as long as onboard supplies lasted.
Fenris (Ice Ferret) Prime
Clan TW
45 tons
BV: 1,676
Cost: 12,384,541 C-bills
Movement: 8/12
Engine: 360 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro
Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 14 19
Center Torso (rear) 8
Right Torso 11 14
Right Torso (rear) 7
Left Torso 11 14
Left Torso (rear) 7
Right Arm 7 14
Left Arm 7 14
Right Leg 11 19
Left Leg 11 19
Weapon Loc Heat
----------------------------------------
Large Pulse Laser LA 10
ER Medium Laser RA 5
ER Medium Laser RA 5
Flamer HD 3
Equipment Loc
----------------------------------
Active Probe LA
!MechView.CarringCapacity!One battle armor squad
A – Due to its limited pod space the standard A was grossly inefficient, the heavy autocannon could not damage hostile forces quick enough and pilots resented being forced to choose between ammo types or being viewed as little more than a fast AA gun. To turn this supposed ‘sniper’ into a real one the A replaced the LB-2 and the defensive array with a pair of ER large lasers, one in each arm. The defensive weaponry was reduced to an ER Small laser whilst an ECM suite was installed to fox hostile Artemis systems. With its high ground speed, the A became a fast and hard hitting sniper.
Fenris (Ice Ferret) A
Clan TW
45 tons
BV: 1,820
Cost: 12,519,753 C-bills
Movement: 8/12
Engine: 360 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro
Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 14 19
Center Torso (rear) 8
Right Torso 11 14
Right Torso (rear) 7
Left Torso 11 14
Left Torso (rear) 7
Right Arm 7 14
Left Arm 7 14
Right Leg 11 19
Left Leg 11 19
Weapon Loc Heat
----------------------------------------
ER Large Laser LA 12
ER Large Laser RA 12
ER Small Laser LA 2
Equipment Loc
----------------------------------
ECM Suite CT
!MechView.CarringCapacity!One battle armor squad
B – Whilst the B config was popular, its mismatched missile systems and somewhat limited endurance and logistical supply was seen as an issue by the Scientists taking part in redesigning the Quicksilver B. Oddly enough this variant was almost entirely designed by Clan Ice Hellion members, the original designers of the B config when it was first introduced.
The main change was to improve efficiency and reduce waste as every ton of cargo space aboard the WarShips and DropShips heading back and forth between the Homeworlds was now seen as vital. The paired missiles were replaced with a Streak SRM-6 launcher whilst the ER Large laser was retained to allow the Mech to joust at long range and continue to fire at all engagement ranges. An ER Medium and ER Small were also mounted in the same arm as the ER large, in a curious triangular mount around the Mech’s fist somewhat reminiscent of the Nova’s hand actuator and its laser array.
Fenris (Ice Ferret) B
Clan TW
45 tons
BV: 1,721
Cost: 12,255,128 C-bills
Movement: 8/12
Engine: 360 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro
Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 14 19
Center Torso (rear) 8
Right Torso 11 14
Right Torso (rear) 7
Left Torso 11 14
Left Torso (rear) 7
Right Arm 7 14
Left Arm 7 14
Right Leg 11 19
Left Leg 11 19
Weapon Loc Heat
----------------------------------------
Streak SRM 6 RA 4
ER Large Laser LA 12
ER Medium Laser LA 5
ER Small Laser LA 2
Ammo Loc Shots
----------------------------------------
Streak SRM 6 Ammo RA 15
!MechView.CarringCapacity!One battle armor squad
C – The standard C wasted too much tonnage on too many launchers, ammunition and support equipment, which reduced the weight of fire it could deliver. This changed with the Quicksilver C which saw the LRM’s integrated into a pair of LRM-10 launchers, each with Artemis fire control and a ton of ammo apiece. The defensive armament was a single ER small laser, although with the negligible arming range of Clan LRM’s this was not seen as a drawback as the missiles could be used at point blank if needed. This variant was a joint effort between the Wolves and Hells Horses as both made extensive use of the C beforehand as a fast ‘artillery’ unit.
Fenris (Ice Ferret) C
Clan TW
45 tons
BV: 1,303
Cost: 12,374,753 C-bills
Movement: 8/12
Engine: 360 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro
Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 14 19
Center Torso (rear) 8
Right Torso 11 14
Right Torso (rear) 7
Left Torso 11 14
Left Torso (rear) 7
Right Arm 7 14
Left Arm 7 14
Right Leg 11 19
Left Leg 11 19
Weapon Loc Heat
----------------------------------------
LRM 10 LA 4
LRM 10 RA 4
ER Small Laser HD 2
Ammo Loc Shots
----------------------------------------
LRM 10 (Clan) Artemis-capable Ammo LA 12
LRM 10 (Clan) Artemis-capable Ammo RA 12
Equipment Loc
----------------------------------
Artemis IV FCS LA
Artemis IV FCS RA
!MechView.CarringCapacity!One battle armor squad
D – All Scientists present voiced their admiration for the Fenris D and it was agreed to retain this configuration, valued for its blistering mid to short range firepower which let it excel as a Scout hunter. Concerns over the rising number of C3 systems employed by the Inner Sphere did see argument for the replacement of the AMS with an ECM, but the value of the AMS against common scout weapons, SRM and LRMs was seen as of more value and ensured the Mech had a longer life on an active battlefield.
(So basically the canon one)
E – A Clan Goliath Scorpion design the E like the D is built for close quarter knife fights, but caters to the Scorpions ‘School of Precision’ and their Dance of Scars. A blistering array of 9 ER Medium lasers are supported by the sole ‘long range’ weapon of a Medium pulse laser whilst an Small pulse laser allows the Mech to engage infantry targets. These are all linked into a targeting computer for maximum accuracy. The Hellions also found this variant to their liking for its massive firepower at short range which suited that Clan’s take on Zellbringen.
Fenris (Ice Ferret) E
Clan TW
45 tons
BV: 1,717
Cost: 11,769,378 C-bills
Movement: 8/12
Engine: 360 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro
Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 14 19
Center Torso (rear) 8
Right Torso 11 14
Right Torso (rear) 7
Left Torso 11 14
Left Torso (rear) 7
Right Arm 7 14
Left Arm 7 14
Right Leg 11 19
Left Leg 11 19
Weapon Loc Heat
----------------------------------------
ER Small Laser LA 2
ER Small Laser LA 2
ER Small Laser LA 2
ER Small Laser LA 2
ER Small Laser RA 2
ER Small Laser RA 2
ER Small Laser RA 2
ER Small Laser RA 2
Medium Pulse Laser LA 4
Small Pulse Laser RA 2
ER Small Laser HD 2
Equipment Loc
----------------------------------
Targeting Computer LT
!MechView.CarringCapacity!One battle armor squad
F – Another close-range knife fighter the F was a Wolf design although it clearly has some Horse influence. Some would question the large amount of ammunition carried but it would allow for greater endurance and flexibility. At its heart the F is designed to hunt tanks and cripple them with repeated volleys from its pair of SRM-6’s. With a massive 4-tons of ammo onboard the F can remain in the battle for a long time, or carry Inferno rounds for use against tanks and infantry forces. A pair of ER Medium lasers and a single ER Small provide extra punch whilst the Mech still runs exceptionally cool, allowing it to take advantage of any fires caused by Inferno rounds.
Fenris (Ice Ferret) F
Clan TW
45 tons
BV: 1,481
Cost: 12,403,753 C-bills
Movement: 8/12
Engine: 360 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro
Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 14 19
Center Torso (rear) 8
Right Torso 11 14
Right Torso (rear) 7
Left Torso 11 14
Left Torso (rear) 7
Right Arm 7 14
Left Arm 7 14
Right Leg 11 19
Left Leg 11 19
Weapon Loc Heat
----------------------------------------
SRM 6 LA 4
SRM 6 RA 4
ER Medium Laser RA 5
ER Medium Laser LA 5
ER Small Laser HD 2
Ammo Loc Shots
----------------------------------------
SRM 6 (Clan) Artemis-capable Ammo LA 15
SRM 6 (Clan) Artemis-capable Ammo RA 15
SRM 6 (Clan) Artemis-capable Ammo LA 15
SRM 6 (Clan) Artemis-capable Ammo RA 15
!MechView.CarringCapacity!One battle armor squad
G – Designed by Clan Hells Horses the F is a heavy scout designed to fight its way out if needed. Armed with a trio of ER medium lasers and a Streak SRM-4 the G does not lack for firepower whilst a Flamer can be used against infantry if needed. The electronics suite is expanded to include a TAG, ECM and Probe after battlefield experience found that many Clan forces lacked for scouts or a ‘true’ scout due to EW assets being spread across variants instead of being concentrated on a single variant. This was found to be more efficient and meant that a Warrior who was a superior scout would not have to worry about not having the right equipment at his or her hands when needed. This variant was quickly adopted by the Wolves and then, albeit grudgingly by the Ghost Bears.
Fenris (Ice Ferret) G
Clan TW
45 tons
BV: 1,633
Cost: 12,937,081 C-bills
Movement: 8/12
Engine: 360 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro
Internal: 75 (Endo-Steel)
Armor: 144/153 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 14 19
Center Torso (rear) 8
Right Torso 11 14
Right Torso (rear) 7
Left Torso 11 14
Left Torso (rear) 7
Right Arm 7 14
Left Arm 7 14
Right Leg 11 19
Left Leg 11 19
Weapon Loc Heat
----------------------------------------
Clan TAG LA 0
ER Medium Laser RA 5
ER Medium Laser RA 5
ER Medium Laser RA 5
Flamer HD 3
Streak SRM 4 LA 3
Ammo Loc Shots
----------------------------------------
Streak SRM 4 Ammo LA 25
Equipment Loc
----------------------------------
Active Probe RA
ECM Suite CT
!MechView.CarringCapacity!One battle armor squad
Deployment
These Configurations were quick to impliment and were disseminated to the Clans who helped with the redesign. The standard Ice Ferret configurations were quickly supplimented save in those taken as salvage by other Clans who saw little need to change a design they only had a handful of at most although this didn't stop very similar or identical custom configurations from cropping up, most often with Ice Ferret or Fenris's taken as salvage by Clan Jade Falcon.