Lots of configurations submitted this time. I had to check carefully to try to avoid duplication, apologies if I missed any.
Welcome to the contests, Vition2.
Ice Ferret (Fenris)
Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 11,390,656 C-Bills
Battle Value: 735
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
9.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
With the approval of their Wolf Hunter as one of the Quicksilver OmniMechs, Clan Ice Hellion sought to re-identify the design with themselves and went out of their way to win possession of two production runs of the design. Efforts to secure a production run of their own weren't successful but they dusted off the old configurations they'd pioneered as a basis to contest the Wolves' preferred choices.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 143 7.50
Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 19
Center Torso (rear) 7
L/R Torso 11 14
L/R Torso (rear) 7
L/R Arm 7 14
L/R Leg 11 19
Configurations:
With its active probe and the power of an ER PPC, the Ice Ferret Prime is useful both as a skirmisher and a scout. However, the Streak Missile launcher proved of limited use in the Inner Sphere while the number of unarmoured infantry encountered - both on the battlefield and in counter-insurgency operations - was outside the Clans prior experience. The Ice Hellion's solution was to replace the missile launcher with a pair of machine guns and an additional laser that made maximum use of the available heatsinks.
================================================================================
Loadout Name: Prime Cost: 12,581,650
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,813
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe CT 0 1 1.00
ER PPC RA 15 2 6.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
2 Machine Guns LA 0 2 0.50
@MG (1/2) (100) LA - 1 0.50
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
8 4 3 2 0 2 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
The immense range of a LB 2-X was of limited use for the Ice Ferret A except in shooting at targets since the penetrating value was quite low. Ammunition consumption was low, but that wasn't a selling point to the Clan's warriors. Even against Inner Sphere VTOLS, the value proved limited so the Ice Hellion technicians created a new, even more ammunition efficient configuration, by replacing the autocannon with a large pulse laser. While the range is a little less, the increase accuracy and damage done more than offsets this.
================================================================================
Loadout Name: A Cost: 12,280,322
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,720
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RA 0.00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser CT 5 1 1.00
ER Medium Laser RA 5 1 1.00
Anti-Missile System RA 1 1 0.50
Large Pulse Laser LA 10 2 6.00
@Anti-Missile System (24) RA - 1 1.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 17
8 3 3 2 0 2 0 Structure: 2
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA
While the Ice Ferret B's SRMs provided a respectable level of firepower, they did demand additional use of ammunition and didn't make full use of the Ice Ferret's cooling system. Based on custom configurations used as far back as Tukkayid, a second large laser was fitted, along with a flamer for anti-infantry work. The result is an excellent skirmisher, able to engage many Inner Sphere targets at ranges from which they cannot effectively reply. An additional heatsink was considered but ultimately it was decided that the defensive effect of ECM would be more useful.
================================================================================
Loadout Name: B Cost: 12,491,750
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,769
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer CT 3 1 0.50
ECM Suite RT 0 1 1.00
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
8 3 2 2 0 2 0 Structure: 2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
While the Wolves had improved on the Ice Hellion's old LRM configuration by adding artemis targeting systems. The Ice Hellions determined that while three separate launchers provided excellent redundancy, it wasn't efficient in terms of the targeting equipment. Consolidating the missile tubes into a single launcher saved a ton and a half, letting technicians fit a pair of medium lasers in place of the single small laser that had previously acted as the reserve firepower of the configuration.
================================================================================
Loadout Name: C Cost: 12,290,925
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,634
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
2 ER Medium Lasers LA 10 2 2.00
@LRM-15 (Artemis) (24) RA - 3 3.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16
8 3 3 2 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
The Ice Ferret D sported an effective battery of four pulse lasers but the anti-missile system was seen as having a limited role and added explosive ammunition which wasn't seen as desirable for the 'Mech. Instead, the Hellions fitted three small lasers to give it more teeth in point-blank engagements.
================================================================================
Loadout Name: D Cost: 11,908,034
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,750
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser CT 2 1 0.50
2 Medium Pulse Lasers RA 8 2 4.00
ER Small Laser RA 2 1 0.50
2 Medium Pulse Lasers LA 8 2 4.00
ER Small Laser LA 2 1 0.50
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
8 5 5 0 0 2 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Returning to the Wolves' B Configuration with its SRM launchers, something that the Hellions had stripped out, technicians created the Ice Ferret E to compete with the D configuration by using SRMs. Drawing from original triple missile launcher used for the Ice Ferret C, they mounted eighteen SRM tubes and a pair of lasers for back-up.
================================================================================
Loadout Name: E Cost: 12,408,738
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,518
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-6 LT 4 1 1.50
SRM-6 RA 4 1 1.50
ER Medium Laser RA 5 1 1.00
SRM-6 LA 4 1 1.50
ER Medium Laser LA 5 1 1.00
@SRM-6 (15) LT - 1 1.00
@SRM-6 (15) RA - 1 1.00
@SRM-6 (15) LA - 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
8 4 4 0 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
One gap in the Ice Ferret's configurations was the lack of a jump-jets. The Ice Hellions didn't quite bring this to the maximum possible jump distance for the engine size, but 210 metres remains an above average jumping distance and the paired medium lasers in each arm are an efficient level of firepower. Several options were looked at for how to use the one remaining ton and the Hellions ultimately chose to use Target Acquisition Gear, in keeping with their own interpretation of zellbrigen.
================================================================================
Loadout Name: F Cost: 12,892,675
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,814
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 7 (Standard)
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 13(26) 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG RT 0 1 1.00
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
8/5j 3 3 0 0 2 0 Structure: 2
Special Abilities: OMNI, TAG, ENE, SRCH, ES, SEAL, SOA