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Author Topic: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons  (Read 2041 times)

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Takiro

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Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« on: February 04, 2018, 11:44:02 PM »

So next up in our reconfiguration series is an excellent design that I am hoping we can add to rather than replace. The Shadow Cat only has three canon configurations and was not a flawed original OmniMech from TRO3050. Appearing in the Black Thorns Sourcebook and TRO3058 it is pretty damn solid. Fluff wise in was created in 3003 by Clan Nova Cat to replace the Ice Ferret which it may have done completely if not for the Clan Invasion. By the Operation Revival: Placement Trials even Clan Ice Hellion who created the Wolf Hunter aka Ice Ferret had only 19% of their medium Touman composed of that OmniMech while the new Shadow Cat composed 28%.

Three Clans (Cloud Cobra - 11%, Fire Mandrill - 22%, Star Adder - 25%) used only the Shadow Cat as their 45-ton OmniMech by the time of the invasion. Most Clans used both with Nova Cat (29%) and Diamond Shark (44%) having more Shadow Cats than Ice Ferrets. Burrock (11%) had amassed equal numbers of Shadow Cats and Ice Ferrets in their Touman. Five Clans (Coyote - 3%, Jade Falcon - 3%, Smoke Jaguar - 5%, Snow Raven - 11%, Steel Viper - 8%) had begun begun to field the Shadow Cat but still possessed more Ice Ferrets in their Touman. Blood Spirit used neither while four Clans (Ghost Bear, Goliath Scorpion, Hell’s Horses, Wolf) featured no Shadow Cats at all in their Touman.

Following the invasion and a fearsome performance by the Shadow Cat earned the design more widespread acclaim. When it squared off against the Mongrel (Grendel) in the Quicksilver Trials for the 45-ton Vampire (Assailant) OmniMech it had fifty years of supreb military service under its belt. While the Mongrel held some promise the Shadow Cat was better suited to the Vampire design archetype and so it was endorsed by the ilKhan. Since Quicksilver seven Clans have announced their preference for the Shadow Cat over the Ice Ferret (Fenris) and the Sand Devil.

Nova Cat continues to be the primary and sole producer of the Shadow Cat while the number of Ice Ferrets in their possession continues to decline. Diamond Shark who had the highest percentage prior to the invasion continues to prefer it among their frontline forces even though they are now the primary manufacturer of the Sand Devil and they still field the Ice Ferret in limited numbers. Star Adder is perhaps the most enthusiastic user of this 45-ton design at the exclusion of all others. Their Cloud Cobra allies still prefer it as well although they are testing the Sand Devil in limited numbers. Smoke Jaguar has made a concentrated effort to increase the number of Shadow Cats as their preferred 45-ton chassis frequently sparring with the Nova Cats for production share.

Burrock continues to maintain a balance between the Ice Ferret and the Shadow Cat in their Touman using each design as necessary. Certain Fire Mandrill kinrdaa will not use any 45-ton OmniMech but the Shadow Cat while others now prefer the Sand Devil. Only Ice Hellion has reverted back to the Wolf Hunter aka Ice Ferret (Fenris) in the wake of the Quicksilver Trials as they have embraced a maximum speed philosophy among their forces. Ghost Bear has begun to acquire a few Shadow Cats for limited deployment and field testing in the InnerSphere after witnessing its performance in the invasion even though they still prefer the Fenris. Only four Clans (Blood Spirit, Goliath Scorpion, Hell’s Horses, Wolf) still do not use the Shadow Cat in their Toumans.

Interestingly enough we find in the canon situation that no InnerSphere pilot survived contact with a Shadow Cat and thus it was never named. ComStar simply knowing its Clan designation informed everyone what it was following Tukayyid. Not sure I love that especially for my setting so if anyone can think of a good name and reason the InnerSphere just designated it such after Tukayyid please do so. A bonus point will be awarded to the best entry.

So please discuss what you like about the existing configurations (would you keep them as is Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! Bonus point to the new Quicksilver fluff and InnerSphere name designation!

Criteria
Design: Shadow Cat (??) Medium OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 45 tons
Internal Structure: EndoSteel (2.5 ton)
Engine: 270 XL (7.5 tons)
Movement: 6/9(12)/6
Heat Sinks: 10 (20)
Gyro: (3 tons)
Cockpit: (3 tons)
Armor: Ferro Fibrous (7 tons – 134 armor factor)
Armament: 17 tons available for pod space

Please have your entries in by Friday February 9th, 2018 at 11:59 PM Eastern Standard Time, good luck!!
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marauder648

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #1 on: February 05, 2018, 03:20:37 AM »

Oooh the Shadow Kitty. Intersting choice, as this thing is very new and as you said it more needs expanding upon rather than significant changes as its a good design.

I won't change the Prime for sure.  But lets see what else we can all come up with :)
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Abele

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #2 on: February 05, 2018, 05:41:11 AM »

Since the Prime, A and B variants are the only ones that meet the criteria of the challenge, there definitely is room for expansion. The first three configs don't even need replacing as they are fine as they are. All new configs it is then.
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marauder648

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #3 on: February 05, 2018, 06:12:44 AM »

Only thing i'd do with the Prime is drop the probe and add another ton of ammo but that's about it.  Let faster Mech's do the scouting, this things job is to kick people in the teeth.
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drakensis

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #4 on: February 05, 2018, 06:39:29 AM »

Shadow Cat

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 10,415,531 C-Bills
Battle Value: 722

Chassis: Type 79-45 Endo-Steel
Power Plant: RFUM 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Jump Jets: Model KY Boosters
    Jump Capacity: 180 meters
Armor: Compound H17 Ferro-Fibrous
Armament:
    17.0 tons of pod space.
Manufacturer: Barcella Beta
    Primary Factory: Barcella
Communications System: JNE Integrated
Targeting and Tracking System: Build 2 CAT TTS

Overview:
First sighted by the Inner Sphere on Luthien, where it was deployed in the Kadoguchi Valley, the Shadow Cat was nicknamed Yabusame by the DCMS, in reference to an ancient and ritualised form of mounted archery still practised by traditionalists within the Combine. The identification was only made limited use of since Wolf Dragoon personnel personnel provided the correct designation, the Shadow Cat having entered deployment around their departure from the Clans. Use of the Yabusame designation is currently used by some more traditionalist DCMS officers in subtle rebellion against the Gunji no Kanrei's reforms and the decision to accept the assistance of mercenaries on Luthien.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 2 LA, 2 RA
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9 (12)
    Jumping MP: 6 Standard
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 134                  7.00
    Armor Locations: 3 LT, 4 RT

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           18       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     7            10       
                                             L/R Leg     11           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
8/6j       0       0       0       0      2     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

After the logistical challenges faced in the Inner Sphere, Clan Diamond Shark decided to modify their Shadow Cat Primes to remove the need for ammunition. While Gauss Rifle ammunition isn't particularly hard to come by, the potential for a capacitor to discharge when damaged can necessitate the replacement of an entire arm rather than simply pulling the weapon pod and fitting a replacement. Installing an extended range PPC removes this possibility and freed up the tonnage for the heatsinks to let the Shadow Cat alpha strike with no notable heat build-up and even to fit an advanced targeting computer.

Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 11,723,884
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,544

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 3 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
ER Medium Laser                              RT        5         1         1.00
Active Probe                                 LT        0         1         1.00
Targeting Computer                           LT        -         2         2.00
ER PPC                                       RA        15        2         6.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 25
8/6j       4       4       2       0      2     0   Structure:  2
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA

In reviewing the Shadow Cat to contend against the Grendel in the Quicksilver Trials, the Nova Cats determined that while it was very difficult to run out of missiles for the A configuration's launcher, there was also a very pronounced tendency for damage to the right torso to set off the ammunition bins. In addition, while the Shadow Cat A could handle the heat of firing all weapons, this wasn't advisable when jumping. Experimentally they have removed the missile launcher in favour of a targeting computer, ECM and extra heatsinks. The result has been an excellent sniper.

Code: [Select]
================================================================================
Loadout Name: A                                              Cost: 11,956,156
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,250

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 RT, 2 LA, 2 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
Active Probe                                 LT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
Targeting Computer                           LT        -         2         2.00
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 23
8/6j       3       3       3       0      2     0   Structure:  2
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA

Experimenting with the use of the Shadow Cat in a fire support role, the Diamond Sharks have elected to remove the sophisticated electronics, arguing that a LRM platform shouldn't be engaging at close enough quarters to need them. They also relocated the expanded ammunition bins to the arms, reducing the potential damage from explosions. Their Shadow Cat B has been derisively dubbed the 'Shadow Duck' by the Nova Cats, due to the wing-like effect of mounting all this equipment in the arms, but this has only encouraged Clan Smoke Jaguar to adopt the configuration.

Code: [Select]
================================================================================
Loadout Name: B                                              Cost: 11,883,656
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,414

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
ER Medium Laser                              RA        5         1         1.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
ER Medium Laser                              LA        5         1         1.00
@LRM-15 (Artemis) (24)                       RA        -         3         3.00
@LRM-15 (Artemis) (24)                       LA        -         3         3.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 24
8/6j       4       4       3       0      2     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

The Shadow Cat C is a combination of the new A and B combinations that Clan Fire Mandrill have developed, mixing an accurate extended range laser with artemis-guided missiles. While it lacks the focus of either design the combination of lasers and missiles has been known to provide a balance of hole-punching and crit-seeking for warriors engaged in lone trials.

Code: [Select]
================================================================================
Loadout Name: C                                              Cost: 12,152,359
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,224

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
ECM Suite                                    RT        0         1         1.00
Active Probe                                 LT        0         1         1.00
Targeting Computer                           LT        -         1         1.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
ER Small Laser                               RA        2         1         0.50
ER Large Laser                               LA        12        1         4.00
@LRM-15 (Artemis) (24)                       RA        -         3         3.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 22
8/6j       3       3       3       0      2     0   Structure:  2
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1

Clan Smoke Jaguar deploy the Shadow Cat D for close range engagements against larger but less well armed Inner Sphere designs. In particular, the Grand Dragons of the DCMS find themselves unable to avoid engagements against the Shadow Cat and the massive autocannon can easily shred armour anywhere except the frontal torso plating.

Code: [Select]
================================================================================
Loadout Name: D                                              Cost: 11,676,759
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,279

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
2 ER Medium Lasers                           RA        10        2         2.00
Ultra AC/20                                  LA        7         8        12.00
@Ultra AC/20 (15)                            LT        -         3         3.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 23
8/6j       4       4       0       0      2     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Another innovation by Clan Smoke Jaguar, the E configuration is another close range specialist although the pair of LRM launchers gives at least some capability to engage outside of point-blank engagements. However the primary armament are the two quintets of small lasers in the arms, four extended range lasers grouped around a single pulse laser. The pulse lasers provide anti-infantry fire, directed by the active probe, while a full laser salvo can tear through the armour protection of almost any 'Mech or tank of comparable size. This provides a considerable deterrent to DCMS forces who expect the Smoke Jaguars to avoid closer range engagements where Inner Sphere weapons are usually competitive.

Code: [Select]
================================================================================
Loadout Name: E                                              Cost: 11,583,688
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,958

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 RT, 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
LRM-10                                       RT        4         1         2.50
LRM-10                                       LT        4         1         2.50
Active Probe                                 LT        0         1         1.00
4 ER Small Lasers                            RA        8         4         2.00
Small Pulse Laser                            RA        2         1         1.00
4 ER Small Lasers                            LA        8         4         2.00
Small Pulse Laser                            LA        2         1         1.00
@LRM-10 (12)                                 RT        -         1         1.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 20
8/6j       6       6       2       0      2     0   Structure:  2
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

Looking for a new Shadow Cat configuration to engage Inner Sphere conventional ground forces such as those of the ComGuards, Clan Nova Cat have developed the F configuration that pairs a LB 10-X autocannon and its cluster ammunition with the long range punch of an extended range lasers. To deal with unarmoured infantry a pair of machineguns are mounted co-axially with the laser.

Code: [Select]
================================================================================
Loadout Name: F                                              Cost: 11,702,406
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,744

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
LB 10-X AC                                   RA        2         5        10.00
ER Large Laser                               LA        12        1         4.00
2 Machine Guns                               LA        0         2         0.50
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
@MG (1/2) (100)                              LA        -         1         0.50
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
8/6j       2       2       2       0      2     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Logged

drakensis

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #5 on: February 05, 2018, 06:44:50 AM »

Since the Prime, A and B variants are the only ones that meet the criteria of the challenge, there definitely is room for expansion. The first three configs don't even need replacing as they are fine as they are. All new configs it is then.
I'm not afraid to take on canon!

But yes, the Shadow Cat has lots of room and my entry above just scratches the surface. Just taking the Prime and replacing the Gauss Rifle should open up at least a dozen possible configurations.
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Takiro

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #6 on: February 05, 2018, 07:55:51 AM »

Nice drak!

Well canon is pretty good. Should be a good competition.

Here is the Mech of the Week article on the main forums.

http://bg.battletech.com/forums/index.php/topic,24139.0.html
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marauder648

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #7 on: February 05, 2018, 08:01:25 AM »

Quicksilver Shadow Cat

Thanks to it already being in production for nearly 50 years but in limited use by most Clans prior to Operation REVIVAL the Shadow Cat still fell under the Quicksilver protocols despite the Mech’s fearsome performance whilst had seen a steady spread of the Mech across the Clans of Kerensky. 

Defeating the Mongrel in the Quicksilver Trials the Shadow Cat’s newness was its only major downside. As it wasn’t widespread, there were few configurations for the Mech but thanks to the Quicksilver Program this would change quickly.  Although the amount of resources that went into the Mech made it rather expensive to produce, and some Clans rejected the design due either to its Production cost or in the Hellions case, their doctrinal preference for the Ice Ferret, the performance of the Shadow Cat did see a surge in production as well as Trials for the new Mech across Clan space.

First seen in large numbers on Tukayyid the speed and firepower of the Shadow Cat caught more than a few ComGuard Mechwarrior’s flat footed and the Inner Sphere only learned of the Clan name thanks to a captured Warrior pulled from the wreckage of her Mech near the Losiije River  Records do indicate that ComGuard were going to lable the newly encountered Mech as the Mastiff, a breed of fighting dog which would fearlessly take on far larger opponents.  With the Shadow Cat possessing the firepower to cripple an unwary Assault Mech this name seemed apt, so in several ComGuard military updates NCM-45 (New Clan Mech 45-Tons) is referred to as the Mastiff.

Variants

Prime – Although the normal Shadow Cat Prime was seen as a potent Mech, the addition of the Active Probe was questioned.  The Mech wasn’t really a scout, not when compared to the Ice Ferret and other smaller Mechs.  The Prime was built to engage hostile Mechs, not scout them out, and the short range of the Probe brought it into ranges where it could be surprised and put at a disadvantage.
With the Probe removed, firepower was increased with the addition of a third ER Medium laser although some Warriors preferred to add a ton of ammunition instead of this weapon, learning from the experiences of Tukayyid.  The additional laser didn’t stress the already cool running Mech’s heat systems and it could still run and fire everything without any heat concerns.  The other change was to bring all three lasers together in the same arm, allowing the Mech to carry Elementals without blocking any weapon ports.

Code: [Select]
Shadow Cat Prime
Clan TW
45 tons 
BV: 2,387
Cost: 11,477,384 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 LA     5
Gauss Rifle                     RA     1
ER Medium Laser                 LA     5
ER Medium Laser                 LA     5

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      RT     8
Gauss Ammo                      RT     8

Equipment                      Loc
----------------------------------
MASC                            CT

!MechView.CarringCapacity!One battle armor squad

A – Whilst the A configuration remained the same, again the Electronics were altered, as the A was a long-range support unit and the Probe was seen as wasted tonnage which could force a sniper in to short ranges.  An extra tonnage of cooling was added, allowing the Mech to run and fire both lasers without any heat issues.  The extra ton of Streak Ammo was also looked at but it was decided to retain this as it increased the Mech’s battlefield endurance and allowed it to act as a deep penetration raider without undue ammunition concerns.

Code: [Select]
Shadow Cat A
Clan TW
45 tons 
BV: 2,203
Cost: 11,597,281 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Large Laser                  RA    12
Streak SRM 6                    RT     4

Ammo                           Loc Shots
----------------------------------------
Streak SRM 6 Ammo               RT    15
Streak SRM 6 Ammo               RT    15

Equipment                      Loc
----------------------------------
MASC                            CT

!MechView.CarringCapacity!One battle armor squad

B – As a missile support unit the B configuration was again perfectly acceptable, but the Probe was once again seen as wasted tonnage.  The spread of the Arctic Cheetah saw a growth in Scouting assets and a Barrage Mech simply didn’t need it.  In its place, another ton of LRM ammunition was added to increase endurance in the longer Battles that the Clans were facing.

Code: [Select]
Shadow Cat B
Clan TW
45 tons 
BV: 2,451
Cost: 12,608,656 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
LRM 15                          LA     5
ER Medium Laser                 LA     5
LRM 15                          RA     5
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
LRM 15 (Clan) Artemis-capable Ammo  LT     8
LRM 15 (Clan) Artemis-capable Ammo  LT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8

Equipment                      Loc
----------------------------------
Artemis IV FCS                  LA
Artemis IV FCS                  RA
ECM Suite                       LT
MASC                            CT

!MechView.CarringCapacity!One battle armor squad

C – Designed as a mid-range brawler the C was built to both punch holes and then fill them whilst using its mobility to outflank larger and slower Mechs before gutting them at short range.  The principle weapon was a large pulse laser and this was supported by a pair of ER Medium lasers.  A pair of Streak SRM-6 racks provide hard hitting firepower and thanks to them having their own ammunition rack, long battlefield endurance.  An extra ton of cooling systems was installed to help keep the Mech running cool but a full alpha strike will stress the heat system.

Code: [Select]
Shadow Cat C
Clan TW
45 tons 
BV: 2,440
Cost: 11,664,344 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
Streak SRM 6                    RA     4
Streak SRM 6                    RA     4
Large Pulse Laser               LA    10
ER Medium Laser                 LA     5
ER Medium Laser                 LA     5

Ammo                           Loc Shots
----------------------------------------
Streak SRM 6 Ammo               RT    15
Streak SRM 6 Ammo               RT    15

Equipment                      Loc
----------------------------------
MASC                            CT

!MechView.CarringCapacity!One battle armor squad

D – The Scout that the original designers seemed to want the Shadow Cat to be the D is built to hunt for targets in any terrain whilst also engaging targets in built up areas like cities.  Also built as a deep penetration raider and scout the D was designed to be as free from ammunition problems as possible. 
Its anti-Mech firepower comes in the form of an ER large laser and pair of Medium pulse lasers, whilst at short range a quartet of Small pulse lasers can be brought to bear, allowing the D to rip through infantry formations in the blink of an eye.  Two tons of extra heatsinks were added but these are easily overwhelmed by the heat produced by a full alpha strike.  The electronics was also expanded to include an Active probe, ECM and TAG for the growing number of times that Clan forces started using Arrow artillery missiles.

Code: [Select]
Shadow Cat D
Clan TW
45 tons 
BV: 2,071
Cost: 11,948,906 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
Clan TAG                        LA     0
Medium Pulse Laser              RA     4
Medium Pulse Laser              RA     4
Small Pulse Laser               LA     2
Small Pulse Laser               RA     2
Small Pulse Laser               LA     2
Small Pulse Laser               RA     2
ER Large Laser                  LA    12

Equipment                      Loc
----------------------------------
MASC                            CT
ECM Suite                       HD
Active Probe                    RA

!MechView.CarringCapacity!One battle armor squad

E – Thanks to the brutal education on Tukayyid about the threat of combined arms forces the mostly Diamond Shark designed Shadow Cat E was built to engage hostile tanks and aircraft as well as enemy Mechs.  A reliable LB-10 autocannon forms the main bulk of the Mech’s armament. With two tons of ammunition carried on-board the E can engage tanks and air threats with cluster rounds and Mech’s or hardened targets with solid shot.  An ER Large laser and ER Medium laser round out the Mech’s firepower, giving it the ability to engage at any range.

Code: [Select]
Shadow Cat E
Clan TW
45 tons 
BV: 1,969
Cost: 11,706,031 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
LB 10-X AC                      LA     2
ER Large Laser                  RA    12
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
LB 10-X AC Ammo                 LA    10
LB 10-X Cluster Ammo            LA    10

Equipment                      Loc
----------------------------------
MASC                            CT

!MechView.CarringCapacity!One battle armor squad

F – More a variant of the Prime and one designed by Clan Smoke Jaguar, the F suits that Clans direct brutality and is armed with an Ultra-20 instead of the Gauss rifle.  Fed by 2-tons of ammunition this is barely adequate for most battles but the heavy cannon can eviscerate a Mech at short ranges.  The big gun makes the trio of ER Medium lasers seem almost unnecessary.  The raw firepower of the Mech also made this config quite popular with the few Shadow Cat pilots in Clan Jade Falcon and it was a popular Jaguar Mech in Trials of Position.

Code: [Select]
Shadow Cat F
Clan TW
45 tons 
BV: 2,307
Cost: 11,793,031 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
Ultra AC/20                    LA/LT     7
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
Ultra AC/20 Ammo                LT     5
Ultra AC/20 Ammo                LT     5

Equipment                      Loc
----------------------------------
MASC                            CT

!MechView.CarringCapacity!One battle armor squad

G – Designed by Clan Wolf and Clan Nova Cat the G is billed as a general purpose design and is roughly similar to the Prime in terms of firepower.  The changes though are significant, an ER PPC provides the main punch whilst a pair of Artemis IV enhanced LRM-10’s can engage targets at all ranges.  A targeting computer is installed to improve the PPC’s accuracy, and the weapons combination makes it quite flexible at all ranges.  The Mech was also fitted with a fully functional arm and hand actuator in the right arm.  A first for the Shadow Cat series.

Code: [Select]
Shadow Cat G
Clan TW
45 tons 
BV: 2,573
Cost: 11,948,634 C-bills

Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               14       20
Center Torso (rear)                  6
Right Torso                11       18
Right Torso (rear)                   4
Left Torso                 11       18
Left Torso (rear)                    4
Right Arm                   7       10
Left Arm                    7       10
Right Leg                  11       18
Left Leg                   11       18

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
LRM 10                          LT     4
LRM 10                          RT     4

Ammo                           Loc Shots
----------------------------------------
LRM 10 (Clan) Artemis-capable Ammo  RT    12
LRM 10 (Clan) Artemis-capable Ammo  LT    12

Equipment                      Loc
----------------------------------
MASC                            CT
Artemis IV FCS                  LT
Artemis IV FCS                  RT
Targeting Computer              RT

!MechView.CarringCapacity!One battle armor squad
« Last Edit: February 05, 2018, 08:11:40 AM by marauder648 »
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Takiro

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #8 on: February 05, 2018, 10:54:06 AM »

Lookin good marauder648!
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Abele

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #9 on: February 05, 2018, 02:23:05 PM »

configurations now, fluff later.

I'm leaving the three original configurations as is. Canon did them right as far as I am concerned.

Code: [Select]
Shadow Cat

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3003
Cost: 10,415,531 C-Bills
Battle Value: 722

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    17.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 2 LA, 2 RA
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9 (12)
    Jumping MP: 6 Standard
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 134                  7.00
    Armor Locations: 3 LT, 4 RT

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           18       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     7            10       
                                             L/R Leg     11           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
8/6j       0       0       0       0      2     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================



================================================================================
Loadout Name: Alternate C                                    Cost: 11,317,613
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,224

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
Small Pulse Laser                            RT        2         1         1.00
Large Pulse Laser                            RA        10        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 22
8/6j       3       3       2       0      2     2   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Alternate D                                    Cost: 11,821,759
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,187

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
LB 10-X AC                                   RA        2         5        10.00
4 ER Medium Lasers                           LA        20        4         4.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 22
8/6j       3       3       1       0      2     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


================================================================================
Loadout Name: Alternate E                                    Cost: 12,325,634
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,467

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
Active Probe                                 RT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
TAG                                          LT        0         1         1.00
ER PPC                                       RA        15        2         6.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 25
8/6j       3       3       2       0      2     1   Structure:  2
Special Abilities: OMNI, PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Alternate F                                    Cost: 11,680,384
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,397

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
Small Pulse Laser                            RT        2         1         1.00
ER Large Laser                               RA        12        1         4.00
Medium Pulse Laser                           RA        4         1         2.00
LRM-20                                       LA        6         4         5.00
    Artemis IV FCS                           LA        -         1         1.00
Small Pulse Laser                            LA        2         1         1.00
@LRM-20 (Artemis) (18)                       LT        -         3         3.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 24
8/6j       3       3       2       0      2     2   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: Alternate G                                    Cost: 11,548,525
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,335

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             0.00
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2.00
ECM Suite                                    RT        0         1         1.00
Targeting Computer                           LT        -         3         3.00
Large Pulse Laser                            RA        10        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
Small Pulse Laser                            RA        2         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
2 Machine Guns                               LA        0         2         0.50
Small Pulse Laser                            LA        2         1         1.00
@MG (1/2) (100)                              LA        -         1         0.50
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 23
8/6j       4       4       2       0      2     0   Structure:  2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA



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Takiro

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #10 on: February 05, 2018, 02:35:32 PM »

Nice Abele, can't wait to see the fluff!
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Red Pins

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #11 on: February 05, 2018, 02:37:04 PM »

Dang it, you want to talk about quick off the mark?  I'm just sitting down for the first time today.  I carefully haven't looked over the competition, but I have a sense we're going to continue duplicating each others efforts.  This is the most pod space we've had yet, but I have a sense that this is more a - what's the term? - heavy fighter?  Tank? 
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Takiro

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #12 on: February 05, 2018, 04:39:09 PM »

Rolling stone gathers no moss brother. I think there are a few avenues of advance left to pursue bud. One variant in particular I'd love to see and have not yet.

As an assailant or vampire type design firepower should be the maxim. Usually when I think of these OmniMechs half or more of their tonnage is reserved for pod space which in this case would be 22.5 tons. Mounting fixed jump jets (3 tons) and a masc (2 tons) leaves the Shadow Cat at only 17 tons which is still pretty damn descent. Highly mobile and quick especially in short bursts you could say this is a nice mix of speed and firepower - a true member of the offense. ;)
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drakensis

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #13 on: February 05, 2018, 05:02:53 PM »

One thing about waiting is that someone else might put together basically the same configuration you had in mind. It's happened to me a couple of times.
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marauder648

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Re: Quicksilver Upgrades #12: Shadow Cat (??) 45 tons
« Reply #14 on: February 06, 2018, 12:46:36 AM »

Yeah, I didn't see Drak's ones as I had the page open as I was making/writing them during quiet periods at work :s
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