Shadow Cat
Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 10,415,531 C-Bills
Battle Value: 722
Chassis: Type 79-45 Endo-Steel
Power Plant: RFUM 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Jump Jets: Model KY Boosters
Jump Capacity: 180 meters
Armor: Compound H17 Ferro-Fibrous
Armament:
17.0 tons of pod space.
Manufacturer: Barcella Beta
Primary Factory: Barcella
Communications System: JNE Integrated
Targeting and Tracking System: Build 2 CAT TTS
Overview:
First sighted by the Inner Sphere on Luthien, where it was deployed in the Kadoguchi Valley, the Shadow Cat was nicknamed Yabusame by the DCMS, in reference to an ancient and ritualised form of mounted archery still practised by traditionalists within the Combine. The identification was only made limited use of since Wolf Dragoon personnel personnel provided the correct designation, the Shadow Cat having entered deployment around their departure from the Clans. Use of the Yabusame designation is currently used by some more traditionalist DCMS officers in subtle rebellion against the Gunji no Kanrei's reforms and the decision to accept the assistance of mercenaries on Luthien.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 1 LT, 1 RT, 2 LA, 2 RA
Engine: XL Fusion Engine 270 7.50
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 6 Standard
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 134 7.00
Armor Locations: 3 LT, 4 RT
Internal Armor
Structure Factor
Head 3 8
Center Torso 14 20
Center Torso (rear) 6
L/R Torso 11 18
L/R Torso (rear) 4
L/R Arm 7 10
L/R Leg 11 18
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Equipment Location Heat Critical Mass
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MASC CT - 2 2.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 7
8/6j 0 0 0 0 2 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
After the logistical challenges faced in the Inner Sphere, Clan Diamond Shark decided to modify their Shadow Cat Primes to remove the need for ammunition. While Gauss Rifle ammunition isn't particularly hard to come by, the potential for a capacitor to discharge when damaged can necessitate the replacement of an entire arm rather than simply pulling the weapon pod and fitting a replacement. Installing an extended range PPC removes this possibility and freed up the tonnage for the heatsinks to let the Shadow Cat alpha strike with no notable heat build-up and even to fit an advanced targeting computer.
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Loadout Name: Prime Cost: 11,723,884
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,544
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 3 RA
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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MASC CT - 2 2.00
ER Medium Laser RT 5 1 1.00
Active Probe LT 0 1 1.00
Targeting Computer LT - 2 2.00
ER PPC RA 15 2 6.00
ER Medium Laser LA 5 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 25
8/6j 4 4 2 0 2 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
In reviewing the Shadow Cat to contend against the Grendel in the Quicksilver Trials, the Nova Cats determined that while it was very difficult to run out of missiles for the A configuration's launcher, there was also a very pronounced tendency for damage to the right torso to set off the ammunition bins. In addition, while the Shadow Cat A could handle the heat of firing all weapons, this wasn't advisable when jumping. Experimentally they have removed the missile launcher in favour of a targeting computer, ECM and extra heatsinks. The result has been an excellent sniper.
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Loadout Name: A Cost: 11,956,156
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,250
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 RT, 2 LA, 2 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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MASC CT - 2 2.00
Active Probe LT 0 1 1.00
ECM Suite LT 0 1 1.00
Targeting Computer LT - 2 2.00
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 23
8/6j 3 3 3 0 2 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
Experimenting with the use of the Shadow Cat in a fire support role, the Diamond Sharks have elected to remove the sophisticated electronics, arguing that a LRM platform shouldn't be engaging at close enough quarters to need them. They also relocated the expanded ammunition bins to the arms, reducing the potential damage from explosions. Their Shadow Cat B has been derisively dubbed the 'Shadow Duck' by the Nova Cats, due to the wing-like effect of mounting all this equipment in the arms, but this has only encouraged Clan Smoke Jaguar to adopt the configuration.
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Loadout Name: B Cost: 11,883,656
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,414
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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MASC CT - 2 2.00
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
ER Medium Laser RA 5 1 1.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
ER Medium Laser LA 5 1 1.00
@LRM-15 (Artemis) (24) RA - 3 3.00
@LRM-15 (Artemis) (24) LA - 3 3.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 24
8/6j 4 4 3 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
The Shadow Cat C is a combination of the new A and B combinations that Clan Fire Mandrill have developed, mixing an accurate extended range laser with artemis-guided missiles. While it lacks the focus of either design the combination of lasers and missiles has been known to provide a balance of hole-punching and crit-seeking for warriors engaged in lone trials.
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Loadout Name: C Cost: 12,152,359
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,224
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RT
CASE Locations: RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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MASC CT - 2 2.00
ECM Suite RT 0 1 1.00
Active Probe LT 0 1 1.00
Targeting Computer LT - 1 1.00
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
ER Small Laser RA 2 1 0.50
ER Large Laser LA 12 1 4.00
@LRM-15 (Artemis) (24) RA - 3 3.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 22
8/6j 3 3 3 0 2 0 Structure: 2
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1
Clan Smoke Jaguar deploy the Shadow Cat D for close range engagements against larger but less well armed Inner Sphere designs. In particular, the Grand Dragons of the DCMS find themselves unable to avoid engagements against the Shadow Cat and the massive autocannon can easily shred armour anywhere except the frontal torso plating.
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Loadout Name: D Cost: 11,676,759
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,279
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 0.00
CASE Locations: LT 0.00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 2 2.00
2 ER Medium Lasers RA 10 2 2.00
Ultra AC/20 LA 7 8 12.00
@Ultra AC/20 (15) LT - 3 3.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 23
8/6j 4 4 0 0 2 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Another innovation by Clan Smoke Jaguar, the E configuration is another close range specialist although the pair of LRM launchers gives at least some capability to engage outside of point-blank engagements. However the primary armament are the two quintets of small lasers in the arms, four extended range lasers grouped around a single pulse laser. The pulse lasers provide anti-infantry fire, directed by the active probe, while a full laser salvo can tear through the armour protection of almost any 'Mech or tank of comparable size. This provides a considerable deterrent to DCMS forces who expect the Smoke Jaguars to avoid closer range engagements where Inner Sphere weapons are usually competitive.
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Loadout Name: E Cost: 11,583,688
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,958
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RT, 1 LA, 1 RA
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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MASC CT - 2 2.00
LRM-10 RT 4 1 2.50
LRM-10 LT 4 1 2.50
Active Probe LT 0 1 1.00
4 ER Small Lasers RA 8 4 2.00
Small Pulse Laser RA 2 1 1.00
4 ER Small Lasers LA 8 4 2.00
Small Pulse Laser LA 2 1 1.00
@LRM-10 (12) RT - 1 1.00
@LRM-10 (12) LT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 20
8/6j 6 6 2 0 2 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
Looking for a new Shadow Cat configuration to engage Inner Sphere conventional ground forces such as those of the ComGuards, Clan Nova Cat have developed the F configuration that pairs a LB 10-X autocannon and its cluster ammunition with the long range punch of an extended range lasers. To deal with unarmoured infantry a pair of machineguns are mounted co-axially with the laser.
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Loadout Name: F Cost: 11,702,406
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,744
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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MASC CT - 2 2.00
LB 10-X AC RA 2 5 10.00
ER Large Laser LA 12 1 4.00
2 Machine Guns LA 0 2 0.50
@LB 10-X (Cluster) (10) RA - 1 1.00
@LB 10-X (Slug) (10) RA - 1 1.00
@MG (1/2) (100) LA - 1 0.50
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
8/6j 2 2 2 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1